AG Giratina (QC 3/3) (GP 2/2)

[OVERVIEW]:
Giratina is a valuable addition to stall and bulky balance teams due to Defog, Pressure, and its amazing bulk. These assets let it take on some of the best entry hazard setters in the tier, like Primal Groudon, Excadrill, Necrozma-DM, and Ferrothorn. It also checks various other threats like Ho-Oh, most Swords Dance Arceus formes, and Primal Groudon. Its Ghost typing is notable as well, as it allows Giratina to avoid being trapped by Mega Gengar, Whirlpool + Perish Song Arceus formes, and Gothitelle. However, Giratina suffers from passivity and must rely on Rest for its own recovery, which makes it easy to wear down through chip damage and take advantage of by setting up. It can also be very easily checked by top threats like Yveltal, Marshadow, Xerneas, and Arceus-Fairy.

[SET]
name: Physical Wall
move 1: Defog
move 2: Rest
move 3: Toxic
move 4: Will-O-Wisp / Roar / Dragon Tail
item: Leftovers
ability: Pressure
nature: Relaxed
evs: 252 HP / 208 Def / 52 SpD
ivs: 0 Atk / 30 Spe

[SET COMMENTS]
Moves
========
Defog allows Giratina to remove entry hazards from the field and works even better in tandem with Pressure to PP stall Stealth Rock. Giratina gets lots of opportunities to use Defog as well thanks to the fact that it beats almost every Stealth Rock setter in the tier. Rest is Giratina’s only form of reliable recovery, and it should be used sparingly due to how easily exploited it leaves Giratina. Toxic is a helpful move to hit checks like Yveltal, Xerneas, and Arceus-Fairy on the switch, making it Giratina's main and potentially only source of damage. It cripples Primal Groudon as well, making it lose to Giratina in the long run. Will-O-Wisp is a useful move to burn physical attackers like Mega Rayquaza, Swords Dance Arceus formes, and offensive unboosted Necrozma-DM. Will-O-Wisp can be replaced with Roar or Dragon Tail if Giratina's teammates would appreciate phazing support more depending on if Substitute users like Zygarde-C or Taunt are considered more of an issue.

Set Details
========
Maximum HP EVs along with 52 Special Defense EVs allow Giratina to avoid a 2HKO from Primal Kyogre’s Ice Beam after Stealth Rock, with the Defense EVs maintaining as much physical bulk as possible to check physical attackers reliably. 30 Speed IVs with a Relaxed nature guarantee that specially defensive Primal Groudon sets Stealth Rock first, allowing Giratina to Defog after the fact. Leftovers allows Giratina to recover HP passively and lessen its reliance on Rest. Pressure notably makes Stealth Rock effectively have less PP than Defog, which allows Giratina to PP stall the move.

Usage Tips
========
Giratina’s amazing bulk allows it to take hits from almost any physical attacker that can’t hit it super effectively and even from some that do. Its ability to deplete the foe’s PP quickly via Pressure should also be taken advantage of, especially against the Stealth Rock setters it checks. Remove entry hazards from your side of the field whenever possible. Try bringing in Giratina on the entry hazard setters it checks, like Excadrill and Necrozma-DM. Make sure Giratina is left healthy and without status, as status hurts its ability to check the things it’s meant to and forces it to use Rest earlier. Once Giratina uses Rest, try to switch out if possible so you can get rid of status from it as Rest leaves Giratina very passive and easy to take advantage of. Attempt to cripple the opposing team with status to wear them down if given the chance. If Roar or Dragon Tail are being used, use them if a foe is setting up or to get reliable chip on the opposing team if entry hazards are up. Make sure Giratina is healthy enough to take Z-Moves from certain Pokemon it’s meant to check, such as Arceus-Ground and Necrozma-DM. Finally, avoid taking Knock Off, as Giratina becomes a lot easier to handle without the passive recovery Leftovers provides.

Team Options
========
Due to Giratina’s passive nature, it only really fits on stall and bulky balance teams. Clerics like Chansey, Blissey, and defensive Xerneas are very helpful to cure Giratina of status, most notably sleep due to Giratina’s reliance on Rest. Chansey and Blissey give the benefit of passing Wish, and Blissey can escape Mega Gengar thanks to Shed Shell, while Xerneas checks Dark-types like Yveltal and Arceus-Dark. Ho-Oh forms a good double Defog core with Giratina and can act as a backup check to Necrozma-DM, Calm Mind Arceus-Steel, and Marshadow as well as check the Fairy-types Giratina is weak to, most notably Stealth Rock Arceus-Fairy. It also benefits heavily from Giratina’s Defog support itself. Arceus-Fairy works well with Giratina, as it checks Dark-types like Yveltal and even Zygarde-C should Giratina lack Roar or Dragon Tail and can set Stealth Rock. Giratina in return handles Necrozma-DM for Arceus-Fairy. Skarmory acts as a secondary switch-in to Necrozma-DM, Mega Rayquaza lacking V-create, and Arceus-Ground. It even pivots into potential Toxic and can phaze setup sweepers. Its access to Spikes also makes the switches Giratina helps Giratina take more advantage of Roar and Dragon Tail. Lugia can check Zygarde-C and Mega Rayquaza with Ice Beam for Giratina should it lack Roar or Dragon Tail, and Giratina clears Stealth Rock for Lugia, which helps it get much more milage out of Multiscale. Mega Gengar can trap and remove potentially problematic Fairy-types like Arceus-Fairy and Xerneas for Giratina, which can check Primal Groudon for Mega Gengar.

[STRATEGY COMMENTS]
Other Options
=============
Sleep Talk may seem appealing as to let Giratina not be so passive after Rest, but this move is not as helpful as the others in its moveset. A more physically defensive spread of 252 HP / 252 Def / 4 SpD with a Relaxed nature and 30 Spe IVs can be used if more physical bulk is desired.

Checks and Counters
===================

**Super Effective Attackers**: Pokemon like Yveltal, Arceus-Fairy, Lunala, and Marshadow all force Giratina out with their strong super effective attacks. Xerneas and Arceus-Dark also can’t be beaten with status thanks to their access to status-healing moves. They also have setup options in Geomancy and Calm Mind, respectively. Arceus-Fairy can use the turn Giratina switches to set Stealth Rock. These Pokemon can also take advantage of Giratina being asleep from Rest to set up scot-free.

**Pokemon Resistant or Immune to Status**: Pokemon like Zygarde-C with Rest, Arceus-Poison, Xerneas, and Arceus-Dark can wall Giratina due to their ability to absorb status and either cripple or set up on Giratina.

**Taunt**: Due to Giratina’s lack of offensive presence, even with Dragon Tail, Taunt users like Mega Gengar and Mewtwo make it unable to do much, if anything, and force it out.

**Substitute**: If Giratina lacks Roar, Substitute users like Marshadow and Zygarde-C can take advantage of Giratina to set up their boosting moves. Its Dragon Tail won’t typically break the Substitutes either due to its meager power and the fact that many Substitute users have ways to boost Defense.

**Offensive Pressure**: Due to Giratina being the blanket check to many attackers and its lack of recovery outside of Rest and Leftovers, it can be overwhelmed by all the attacks it has to take. Pokemon like Mega Rayquaza and Swords Dance Primal Groudon can pressure Giratina with their strong attacks.

[CREDITS]
- Written by: [[Ophion, 433215]]
- Quality checked by [[cromagnet42, 282148]], [[Megazard, 202117], [Lotiasite, 320985]]
- Grammar checked by: [[Loatiasite, 320985], [The Dutch Plumberjack, 232216]]
 
Last edited:

cromagnet

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Overview:
  • Giratina is a valuable addition to stall and bulky balance teams due to its access to Defog and Pressure, letting it take on some of the best hazard setters in the tier, like Primal Groudon, Arceus-Rock, Necrozma-DM, Toxapex, and Skarmory. Ferrothorn is more noteworthy here
  • It checks various other threats like Ho-Oh, offensive Necrozma-DM, most Swords Dance Arceus formes, Primal Kyogre, and Primal Groudon.
  • It’s Ghost typing is notable as it allows Giratina to avoid being trapped by Mega Gengar, Whirlpool+ Perish Song Arceus formes, and Gothitelle.
  • However, Giratina suffers from passivity as it lacks offensive pressure and must rely on Rest for its own recovery, mandating cleric support. It’s also very easily checked by top threats like Yveltal, Marshadow, Xerneas, and Arceus-Fairy. does not mandate cleric support, this is very limited in ag, usually only scarf xern and chansey/blissey, only the former is used widely, but its for sure not needed, but can be nice in team options. Say something about its stellar natural bulk
Physical Wall
Giratina @ Leftovers
Ability: Pressure
EVs: 252 HP / 204 Def / 52 SpD
Relaxed Nature
IVs: 0 Atk / 30 Spe
- Defog
- Will-O-Wisp / Roar / Dragon Tail
- Toxic
- Rest

Moves:
  • Defog is one of the main reasons to use Giratina and allows it to check Stealth Rock Primal Groudon and offensive Stealth Rock Necrozma-DM.
  • Will-O-Wisp is a useful move to burn physical attackers like Mega Rayquaza and Swords Dance Arceus Formes. It also cripples Steel-types like Ferrothorn to prevent them frok easily taking advantage Giratina and it’s teammates. wisp does not really cripple ferro, as it doesn't rely on hitting mons hard, wisp doesn't stop it from setting spikes or leech seeding
  • Toxic is a helpful move to hit checks like Yveltal, Xerneas, and Arceus-Fairy on the switch. It cripples Primal Groudon as well, making it lose to Giratina in the long run.
  • Rest is Giratina’s only form of reliable recovery, but should be used sparingly due to how easily exploited it leaves Giratina.
  • Will-O-Wisp can be replaced with Roar or Dragon Tail depending on if Substitute users like Zygarde-C or Taunt are an issue. say explicitly "if the Gira's team would appreciate phase support more, maybe put roar in the first slot. Without roar, gira is very vulnerable to stuff like cm arc steel and sub users.
Set Details:
  • 52 SpD EV’s allow Giratina to avoid a 2HKO from Primal Kyogre’s Ice Beam after Stealth Rock while maintaing as much physical bulk as possible to check physical attackers reliably.
  • 30 Speed IV’s with a Relaxed nature guarentee specially defensive Primal Groudon sets Stealth Rock first, allowing Giratina to Defog after the fact.
  • Leftovers allows Giratina to recover HP passively and lessen its reliance on Rest.
  • Pressure is the ability of choice as it makes the opponent use 2 PP when using a move targeting Giratina.
Usage Tips:
  • Giratina’s amazing bulk allows it to take hits from almost any physical attacker that can’t hit it super effectively and even some that do. examples might help here
  • Giratina’s ability to deplete the opponent’s PP quickly via Pressure should also be taken advantage of, especially against the Stealth Rock setters it checks.
  • Make sure Giratina is left healthy and without status, as status hurts it’s ability to check the things it’s meant to and forces it to Rest earlier. Attempt to cripple the opposing team with status to wear them down if given the chance.
  • If Roar or Dragon Tail are being used, use them if an opponent is setting up or to get reliable chip on the opposing team if hazards are up.
  • Make sure Giratina is healthy enough to take Z-Moves from certain pokemon it’s meant to check, such as Arceus-Ground or Necrozma-DM. And avoid taking Knock Off as Giratina becomes a lot easier to handle without the passive recovery Leftovers provides.
Team Options:
  • Due to Giratina’s passive nature, it only really fits on stall and bulky balance teams, which give it the necessary support to do it’s job. redundant
  • Clerics like Chansey, Blissey, and defensive Xeneas are very helpful to cure Giratina of status. Chansey and Blissey give the benefit of passing Wish and Blissey can escape Mega Gengar thanks to Shed Shell while Xerneas checks Dark-types like Yveltal and Arceus-Dark.
  • Ho-Oh forms a good double Defog core with Giratina while Ho-Oh can act as a backup check to Necrozma-DM and Marshadow and check the Fairy-types Giratina is weak to. It also benefits heavily from Giratina’s Defog support itself. mention arc fairy with rocks
  • Skarmory acts as a secondary switch-in to Necrozma-DM, Mega Rayquza lacking V-Create, and Arceus-Ground. It even pivots into potential Toxics, and phases setup sweepers. It brings Spikes as well which makes the switches Giratina forces more punishing and makes Roar and Dragon Tail Giratina even better with the forced hazard damage.
  • Lugia can check Zygarde-C and Mega Rayquzaza with Ice Beam for Giratina should it lack Roar or Dragon Tail and Giratina clears Stelath Rock for Lugia, which make it’s Mutiscale much more helpful.
Mgar can be helpful for removing fairies. Say how Ho-oh can also take care of arceus-steel

Other Options:
  • Sleep Talk may seem appealing as to let Giratina not be so passive after Rest, but this move is not as helpful as the others in it’s moveset.
  • A more physically defensive spread of 252 HP / 252 Def / 4 SpD with a Relaxed Nature and 30 Spe IV’s can be used if more physical defense is desired.
Checks and Counters:
  • Super-Effective Attackers: Pokemon like Arceus-Dark, Yveltal, Arceus-Fairy, Xerneas, Lunala, and Marshadow all force Giratina out with their strong super effective attacks. Xerneas, Arceus-Dark, and Marshadow also can’t be beaten with status thanks to their access to status healing moves or Substitute in Marshadow’s case. You can get it on the switch or phase if needed, but gira can still technically beat it with status They also have set-up options in Geomancy, Calm Mind, and Bulk Up respectively. Arceus-Fairy can use the turn Giratina switches to set Stealth Rock.
  • Pokemon Resistant or Immune to Status: Pokemon like Zygarde-C with Rest and Arceus-Poison can wall Giratina due to their ability to absorb status and either cripple or set up on Giratina. move the xern and arc dark discussion down here, "In particular these mons wield super effective moves"
  • Taunt: Due to Giratina’s lack of offensive pressure, even with Dragon Tail, Taunt makes it unable to do much, if anything and forces it out.
  • Substitute: If Giratina lacks Roar, Substitute users like Marshadow and Zygarde-C can take advantage of Giratina to set-up their boosting moves. It’s Dragon Tail won’t typically break the Substitutes either due to it’s meager power and the fact many Substitute pokemon who use Substitute have ways to boost defense.
  • Offensive Pressure: Due to Giratina being the blanket check to many things and it’s lack of recovery ouside Rest, it can be overwhelmed by all the attacks it has to take. Pokemon like Mega Rayquaza, Swords Dance Primal Groudon, and Swords Dance Necrozma-DM can all pressure Giratina. you said earlier it beats necro-dm, be more clear about it
- Written by: [[Ophi0n, 433215]]
- Quality checked by: [[,], [,], [,]]
- Grammar checked by: [[, ], [, ]]
also please refer to the other analyses for the full formatting of your sets and explanations
After these are implemented QC 1/3
 

MZ

And now for something completely different
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[OVERVIEW]:
  • Giratina is a valuable addition to stall and bulky balance teams due to its access to Defog, Pressure, and amazing bulk which let it take on some of the best hazard setters in the tier, like Primal Groudon, Arceus-Rock, Necrozma-DM, and Ferrothorn.
  • It checks various other threats like Ho-Oh, offensive Necrozma-DM, most Swords Dance Arceus formes, Primal Kyogre, and Primal Groudon. this is already gonna be obvious and repetitive, no real need to separate these points. it beats lots of strong stuff including rockers. also gira doesnt beat ogre lol
  • It’s Ghost typing is notable as it allows Giratina to avoid being trapped by Mega Gengar, Whirlpool+Perish Song Arceus formes, and Gothitelle.
  • However, Giratina suffers from passivity and must rely on Rest for its own recovery. It’s also very easily checked by top threats like Yveltal, Marshadow, Xerneas, and Arceus-Fairy.
i would expand on rest, a huge downside is that gira can definitely be chipped through and abused extremely hard

[SET]
Name: Physical Wall
Giratina @ Leftovers
Ability: Pressure
EVs: 252 HP / 204 Def / 52 SpD
IVs: 0 Atk / 30 Spe
Relaxed Nature
Move 1: Defog
Move 2: Roar / Will-O-Wisp / Dragon Tail
Move 3: Toxic
Move 4: Rest

[SET COMMENTS]
Moves
========
  • Defog is one of the main reasons to use Giratina and allows it to check Stealth Rock Primal Groudon and offensive Stealth Rock Necrozma-DM. defog allows it to remove hazards and has nothing to do with it checking those mons
  • Will-O-Wisp is a useful move to burn physical attackers like Mega Rayquaza, Swords Dance Arceus Formes, and offensive unboosted Necrozma-DM.
  • Toxic is a helpful move to hit checks like Yveltal, Xerneas, and Arceus-Fairy on the switch. It cripples Primal Groudon as well, making it lose to Giratina in the long run.
  • Rest is Giratina’s only form of reliable recovery, but should be used liberally due to how easily exploited it leaves Giratina.
  • Will-O-Wisp can be replaced with Roar or Dragon Tail depending on if Substitute users like Zygarde-C or Taunt are an issue and if Giratina's teammates would appreciate phase support more.
Set Details
========
  • 52 SpD EV’s allow Giratina to avoid a 2HKO from Primal Kyogre’s Ice Beam after Stealth Rock while maintaining as much physical bulk as possible to check physical attackers reliably.
  • 30 Speed IV’s with a Relaxed nature guarantee specially defensive Primal Groudon sets Stealth Rock first, allowing Giratina to Defog after the fact.
  • Leftovers allows Giratina to recover HP passively and lessen its reliance on Rest.
  • Pressure is the ability of choice as it makes the opponent use 2 PP when using a move targeting Giratina.
Usage Tips
========
  • Giratina’s amazing bulk allows it to take hits from almost any physical attacker that can’t hit it super effectively and even some that do. For example, it can take a Life Orb Dark Pulse from Yveltal and a Moonblast from Xerneas. this isnt a helpful point since you'd never want to. talk about it being fat sure, but this is very misleading
  • Giratina’s ability to deplete the opponent’s PP quickly via Pressure should also be taken advantage of, especially against the Stealth Rock setters it checks.
  • Make sure Giratina is left healthy and without status, as status hurts it’s ability to check the things it’s meant to and forces it to Rest earlier. Attempt to cripple the opposing team with status to wear them down if given the chance.
  • If Roar or Dragon Tail are being used, use them if an opponent is setting up or to get reliable chip on the opposing team if hazards are up.
  • Make sure Giratina is healthy enough to take Z-Moves from certain pokemon it’s meant to check, such as Arceus-Ground or Necrozma-DM. And avoid taking Knock Off as Giratina becomes a lot easier to handle without the passive recovery Leftovers provides.
i would talk about prioritizing removing hazards immediately, coming in on setters, etc. and also staying healthy w/rest and getting out immediately, staying on the field when rested is risky and often heal bell supporters or w/e are the way to go

Team Options
========
  • Due to Giratina’s passive nature, it only really fits on stall and bulky balance teams.
  • Clerics like Chansey, Blissey, and defensive Xeneas are very helpful to cure Giratina of status. Chansey and Blissey give the benefit of passing Wish and Blissey can escape Mega Gengar thanks to Shed Shell while Xerneas checks Dark-types like Yveltal and Arceus-Dark. also those mons or stuff like xern can heal bell to take off the sleep
  • Ho-Oh forms a good double Defog core with Giratina while Ho-Oh can act as a backup check to Necrozma-DM, Calm Mind Arceus-Steel, and Marshadow as well as check the Fairy-types Giratina is weak to, most notably Stealth Rock Arceus-Fairy. It also benefits heavily from Giratina’s Defog support itself.
  • Arceus-Fairy works well with Giratina as it checks Dark-Types like Yveltal for Giratina and even Zygarde-C should Giratina lack Roar or Dragon Tail and can set Stealth Rock. Giratina in return handles Necrozma-DM for Arceus-Fairy.
  • Skarmory acts as a secondary switch-in to Necrozma-DM, Mega Rayquza lacking V-Create, and Arceus-Ground. It even pivots into potential Toxics, and phases setup sweepers. It brings Spikes as well which makes the switches Giratina forces more punishing and makes Roar and Dragon Tail Giratina even better with the forced hazard damage.
  • Lugia can check Zygarde-C and Mega Rayquzaza with Ice Beam for Giratina should it lack Roar or Dragon Tail and Giratina clears Stelath Rock for Lugia, which make it’s Mutiscale much more helpful.
  • Mega Gengar can trap and remove potentially problematic Fairy-Types like Arceus-Fairy and Xerneas for Giratina, which can check Primal Groudon for Mega Gengar.
[STRATEGY COMMENTS]
Other Options
=============
  • Sleep Talk may seem appealing as to let Giratina not be so passive after Rest, but this move is not as helpful as the others in it’s moveset.
  • A more physically defensive spread of 252 HP / 252 Def / 4 SpD with a Relaxed Nature and 30 Spe IV’s can be used if more physical defense is desired.
Checks and Counters
===================

**Super-Effective Attackers**: Pokemon like Yveltal, Arceus-Fairy, spacing Lunala, and Marshadow all force Giratina out with their strong super effective attacks. Xerneas, Arceus-Dark, and Marshadow also can’t be beaten with status thanks to their access to status healing moves. They also have set-up options in Geomancy, Calm Mind, and Bulk Up respectively. Arceus-Fairy can use the turn Giratina switches to set Stealth Rock. what status healing moves are marsh and xern commonly running lol, geo+aroma from xern is extremely rare. you could also talk about how setting up on resting gira is a problem

**Pokemon Resistant or Immune to Status**: Pokemon like Zygarde-C with Rest, Arceus-Poison, Xerneas, Arceus-Dark, and can wall Giratina due to their ability to absorb status and either cripple or set up on Giratina. The latter two in particular can also set up on Giratina with Geomancy and Calm Mind respectively and do super effective to Giratina.

**Taunt**: Due to Giratina’s lack of offensive pressure, even with Dragon Tail, Taunt makes it unable to do much, if anything and forces it out. give examples of taunt users

**Substitute**: If Giratina lacks Roar, Substitute users like Marshadow and Zygarde-C can take advantage of Giratina to set-up their boosting moves. It’s Dragon Tail won’t typically break the Substitutes either due to it’s meager power and the fact many Substitute pokemon who use Substitute have ways to boost defense.

**Offensive Pressure**: Due to Giratina being the blanket check to many things and it’s lack of recovery ouside Rest, it can be overwhelmed by all the attacks it has to take. Pokemon like Mega Rayquaza and Swords Dance Primal Groudon can pressure Giratina with their strong attacks.

[CREDITS]
- Written by: [[Ophi0n, 433215]]
- Quality checked by [[cromagnet42, 282148]], [[,], [,]]
- Grammar checked by: [[, ], [, ]]
stamp.gif
2/3
 

lotiasite

undedgy
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[OVERVIEW]:
Giratina is a valuable addition to stall and bulky balance teams due to its access to Defog, Pressure, and amazing bulk. These assets let it take on some of the best hazard setters in the tier, like Primal Groudon, Arceus-Rock, Necrozma-DM, and Ferrothorn. arceus-rock is a weird example, maybe excadrill It also checks various other threats like Ho-Oh, most Swords Dance Arceus formes, and Primal Groudon. Its Ghost typing is notable as well as it allows Giratina to avoid being trapped by Mega Gengar, Whirlpool + Perish Song Arceus formes, and Gothitelle. However, Giratina suffers from passivity and must rely on Rest for its own recovery, which makes it easy to wear down through chip damage and abuse. place a bit more emphasis on rest making it really vulnerable sometimes
It’s also very easily checked by top threats like Yveltal, Marshadow, Xerneas, and Arceus-Fairy.
add that last line onto the paragraph
[SET]
Name: Physical Wall
Giratina @ Leftovers
Ability: Pressure
EVs: 252 HP / 204 Def / 52 SpD
IVs: 0 Atk / 30 Spe
Relaxed Nature
Move 1: Defog
Move 2: Roar / Will-O-Wisp / Dragon Tail
Move 3: Toxic
Move 4: Rest
move the slashes to the bottom

[SET COMMENTS]
Moves
========
Defog is one of the main reasons to use Giratina and allows it to remove entry hazards from the field. yes, but why is it such a good user of it? something about how it works in tandem with pressure and how it gets lots of defog opportunities bc of how it checks pretty much every sr setter out there besides fairyceus Will-O-Wisp is a useful move to burn physical attackers like Mega Rayquaza, Swords Dance Arceus Formes, and offensive unboosted Necrozma-DM. Toxic is also a helpful move to hit checks like Yveltal, Xerneas, and Arceus-Fairy on the switch. It cripples Primal Groudon as well, making it lose to Giratina in the long run. sounds like toxic is less useful than wisp, which isnt true. put tox before wisp and emphasise that it's giratina's only method of damage Rest is Giratina’s only form of reliable recovery not reliable, but should be used liberally due to how easily exploited it leaves Giratina. that's not what liberally means, liberally means freely used (i.e. all the time). just say to use rest when giratina is low or statused but be wary of how vulnerable it leaves gira Will-O-Wisp can be replaced with Roar or Dragon Tail depending on if Substitute users like Zygarde-C or Taunt are considered more of an issue and if Giratina's teammates would appreciate phase support more.
order the moves in the order they appear on the set

Set Details
========
52 SpD EV’s allow Giratina to avoid a 2HKO from Primal Kyogre’s Ice Beam after Stealth Rock while maintaining as much physical bulk as possible to check physical attackers reliably. 30 Speed IV’s with a Relaxed nature guarantee specially defensive Primal Groudon sets Stealth Rock first, allowing Giratina to Defog after the fact. Leftovers allows Giratina to recover HP passively and lessen its reliance on Rest. Pressure is the ability of choice as it makes the opponent use 2 PP when using a move targeting Giratina. mention specifically how this can be used to outstall stealth rock (bc usually sr has more pp than defog) and other moves like leech and ascent/vcreate
and also mention the rest of evs in hp and defense to wall physical attackers

Usage Tips
========
Giratina’s amazing bulk allows it to take hits from almost any physical attacker that can’t hit it super effectively and even some that do. Its ability to deplete the opponent’s PP quickly via Pressure should also be taken advantage of, especially against the Stealth Rock setters it checks. Remove entry hazards from your side of the field whenever possible and try bringing in Giratina on the entry hazard setters it checks. add some examples here Make sure Giratina is left healthy and without status, as status hurts its ability to check the things it’s meant to and forces it to Rest earlier. Once Giratina uses Rest, try to switch out if possible so you can get rid of status from it as Rest leaves Giratina very passive and easy to abuse. Attempt to cripple the opposing team with status to wear them down if given the chance. If Roar or Dragon Tail are being used, use them if an opponent is setting up or to get reliable chip on the opposing team if hazards are up. Make sure Giratina is healthy enough to take Z-Moves from certain pokemon it’s meant to check, such as Arceus-Ground or Necrozma-DM. And avoid taking Knock Off as Giratina becomes a lot easier to handle without the passive recovery Leftovers provides.

Team Options
========
Due to Giratina’s passive nature, it only really fits on stall and bulky balance teams. Clerics like Chansey, Blissey, and defensive Xeneas are very helpful to cure Giratina of status, most notably sleep due to Giratina’s tendency to use Rest. Chansey and Blissey can (they rarely run wish) give the benefit of passing Wish and Blissey can escape Mega Gengar thanks to Shed Shell while Xerneas checks Dark-types like Yveltal and Arceus-Dark. Ho-Oh forms a good double Defog core with Giratina while Ho-Oh can act as a backup check to Necrozma-DM, Calm Mind Arceus-Steel, and Marshadow as well as check the Fairy-types Giratina is weak to, most notably Stealth Rock Arceus-Fairy. It also benefits heavily from Giratina’s Defog support itself.
Arceus-Fairy works well with Giratina as it checks Dark-Types like Yveltal for Giratina and even Zygarde-C should Giratina lack Roar or Dragon Tail and can set Stealth Rock. Giratina in return handles Necrozma-DM for Arceus-Fairy. Skarmory acts as a secondary switch-in to Necrozma-DM, Mega Rayquza lacking V-Create, and Arceus-Ground. It even pivots into potential Toxics, and phases setup sweepers. It brings Spikes as well which makes the switches Giratina forces more punishing and makes Roar and Dragon Tail Giratina even better with the forced hazard damage. Lugia can check Zygarde-C and Mega Rayquzaza with Ice Beam for Giratina should it lack Roar or Dragon Tail and Giratina clears Stelath Rock for Lugia, which make it’s Mutiscale much more helpful. Mega Gengar can trap and remove potentially problematic Fairy-Types like Arceus-Fairy and Xerneas for Giratina, which can check Primal Groudon for Mega Gengar.

[STRATEGY COMMENTS]
Other Options
=============
Sleep Talk may seem appealing as to let Giratina not be so passive after Rest, but this move is not as helpful as the others in it’s moveset. A more physically defensive spread of 252 HP / 252 Def / 4 SpD with a Relaxed Nature and 30 Spe IV’s can be used if more physical defense is desired.

Checks and Counters
===================

**Super-Effective Attackers**: Pokemon like Yveltal, Arceus-Fairy, Lunala, and Marshadow all force Giratina out with their strong super effective attacks. Xerneas and Arceus-Dark also can’t be beaten with status thanks to their access to status healing moves. They also have set-up options in Geomancy and Calm Mind respectively. Arceus-Fairy can use the turn Giratina switches to set Stealth Rock. These Pokemon can also abuse Giratina being asleep from Rest to set up scot-free.

**Pokemon Resistant or Immune to Status**: Pokemon like Zygarde-C with Rest, Arceus-Poison, Xerneas, Arceus-Dark, and can wall Giratina due to their ability to absorb status and either cripple or set up on Giratina. The latter two in particular can also set up on Giratina with Geomancy and Calm Mind respectively and do super effective to Giratina. you already mentioned xern and arceus-dark in the previous segment, maybe use a diff example

**Taunt**: Due to Giratina’s lack of offensive pressure, even with Dragon Tail, Taunt users like Mega Gengar and Mewtwo make it unable to do much, if anything and forces it out.

**Substitute**: If Giratina lacks Roar, Substitute users like Marshadow and Zygarde-C can take advantage of Giratina to set-up their boosting moves. Its Dragon Tail won’t typically break the Substitutes either due to it’s meager power and the fact many Substitute pokemon who use Substitute have ways to boost defense.

**Offensive Pressure**: Due to Giratina being the blanket check to many things and its lack of recovery ouside Rest and Leftovers, it can be overwhelmed by all the attacks it has to take. Pokemon like Mega Rayquaza and Swords Dance Primal Groudon can pressure Giratina with their strong attacks.

[CREDITS]
- Written by: [[Ophion, 433215]]
- Quality checked by [[cromagnet42, 282148]], [[,], [,]]
- Grammar checked by: [[, ], [, ]]
looks good, fix the spelling and punctuation issues and send this off to gp. qc 3/3
 

lotiasite

undedgy
is a Forum Moderatoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
[OVERVIEW]
Giratina is a valuable addition to stall and bulky balance teams due to its access to Defog, Pressure, and its amazing bulk. These assets let it take on some of the best entry hazard setters in the tier, like Primal Groudon, Excadrill, Necrozma-DM, and Ferrothorn. It also checks various other threats like Ho-Oh, most Swords Dance Arceus formes, and Primal Groudon. Its Ghost typing is notable as well, (AC) as it allows Giratina to avoid being trapped by Mega Gengar, Whirlpool + Perish Song Arceus formes, and Gothitelle. However, Giratina suffers from passivity and must rely on Rest for its own recovery, which makes it easy to wear down through chip damage and abuse with potential set-up. It’take advantage of by setting up. (abuse is a banned term) It'(apo)s (straight apostrophes, not curly ones) also very easily checked by top threats like Yveltal, Marshadow, Xerneas, and Arceus-Fairy.

[SET]
name: Physical Wall
move 1: Defog
move 2: Rest
move 3: Toxic
move 4: Will-O-Wisp / Roar / Dragon Tail
item:
Leftovers
ability: Pressure
nature: Relaxed
ev
s: 252 HP / 204 Def / 52 SpD
ivs: 0 Atk, 30 Spe
Fixed formatting

[SET COMMENTS]
Moves
========
Defog is one of the main reasons to useallows Giratina and allows it to remove entry hazards from the field, (RC) and is made even better in tandem with Pressure to PP stall Stealth Rock. Giratina gets lots of oppuortunities to Defog as well thanks to the fact that it beats almost every Stealth Rock setter in the tier. Rest is Giratina'(apo)s only form of reliable recovery, but it should be used liberally sparingly (again, not what it means) due to how easily exploited it leaves Giratina. Toxic is a helpful move to hit checks like Yveltal, Xerneas, and Arceus-Fairy on the switch, making it Giratina's main and potentially only source of damage. It cripples Primal Groudon as well, making it lose to Giratina in the long run. Will-O-Wisp is also a useful move to burn physical attackers like Mega Rayquaza, Swords Dance Arceus Fformes, and offensive unboosted Necrozma-DM. Will-O-Wisp can be replaced with Roar or Dragon Tail depending on if Substitute users like Zygarde-C or Taunt are considered more of an issue and if Giratina's teammates would appreciate phasze support more.

Set Details
========
52 SpD EV’Maximum HP EVs and 52 Special Defense EVs allow Giratina to avoid a 2HKO from Primal Kyogre'(apo)s Ice Beam after Stealth Rock, (AC) with the Defense EVs maintaining as much physical bulk as possible to check physical attackers reliably. 30 Speed IVs with a Relaxed nature guarantee that specially defensive Primal Groudon sets Stealth Rock first, allowing Giratina to Defog after the fact. Leftovers allows Giratina to recover HP passively and lessen its reliance on Rest. Pressure imakes the foe ability of choice as it makes the opponent use 2 PP when using a move targeting Giratina, notably making Stealth Rock effectively have less PP than Defog, which allows Giratina to PP stall the move.

Usage Tips
========
Giratina'(apo)s amazing bulk allows it to take hits from almost any physical attacker that can'(apo)t hit it super effectively and even some that do. Its ability to deplete the opponent’foe's PP quickly via Pressure should also be taken advantage of, especially against the Stealth Rock setters it checks. Remove entry hazards from your side of the field whenever possible and try bringing in Giratina on the entry hazard setters it checks. (such as? Also this sounds repetitive, change the wording so the two sentences don't end the same) Make sure Giratina is left healthy and without status, as status hurts its ability to check the things it'(apo)s meant to and forces it to use Rest earlier. Once Giratina uses Rest, try to switch out if possible so you can get rid of status from it, (AC) as Rest leaves Giratina very passive and easy to abusetake advantage of. Attempt to cripple the opposing team with status to wear them down if given the chance. If Roar or Dragon Tail are being used, use them if an opponent foe is setting up or to get reliable chip on the opposing team if hazards are up. Make sure Giratina is healthy enough to take Z-Moves from certain pokemon it’Pokemon it'(apo)s meant to check, such as Arceus-Ground orand Necrozma-DM. AndFinally, avoid taking Knock Off, (AC) as Giratina becomes a lot easier to handle without the passive recovery Leftovers provides.

Team Options
========
Due to Giratina'(apo)s passive nature, it only really fits on stall and bulky balance teams. Clerics like Chansey, Blissey, and defensive Xeneas are very helpful to cure Giratina of status, most notably sleep due to Giratina'(apo)s tendency to use Rest. Chansey and Blissey give the benefit of passing Wish, (AC) and Blissey can escape Mega Gengar thanks to Shed Shell, (AC) while Xerneas checks Dark-types like Yveltal and Arceus-Dark. Ho-Oh forms a good double Defog core with Giratina while Ho-Ohand can act as a backup check to Necrozma-DM, Calm Mind Arceus-Steel, and Marshadow as well as check the Fairy-types Giratina is weak to, most notably Stealth Rock Arceus-Fairy. It also benefits heavily from Giratina'(apo)s Defog support itself. Arceus-Fairy works well with Giratina, (AC) as it checks Dark-Ttypes like Yveltal for Giratina and even Zygarde-C should Giratina lack Roar or Dragon Tail and can set Stealth Rock. Giratina in return handles Necrozma-DM for Arceus-Fairy. Skarmory acts as a secondary switch-in to Necrozma-DM, Mega Rayquaza lacking V-Ccreate, and Arceus-Ground. It even pivots into potential Toxics, and phases and can phaze setup sweepers. It bringsaccess to Spikes as well which makes the switches Giratina forces more punishing and makes Roar and Dragon Tail Giratina even better with the forced hazard damage. Lugia can check Zygarde-C and Mega Rayquzaza with Ice Beam for Giratina should it lack Roar or Dragon Tail and Giratina clears Stelalth Rock for Lugia, which make it’s Mu'(apo)s Multiscale much more helpful. Mega Gengar can trap and remove potentially problematic Fairy-Ttypes like Arceus-Fairy and Xerneas for Giratina, which can check Primal Groudon for Mega Gengar.

[STRATEGY COMMENTS]
Other Options
=============
Sleep Talk may seem appealing as to let Giratina not be so passive after Rest, but this move is not as helpful as the others in it'(apo)s moveset. A more physically defensive spread of 252 HP / 252 Def / 4 SpD with a Relaxed Nnature and 30 Spe IVs can be used if more physical dDefense is desired.

Checks and Counters
===================

**Super- (remove) Effective Attackers**: Pokemon like Yveltal, Arceus-Fairy, Lunala, and Marshadow all force Giratina out with their strong super effective attacks. Xerneas and Arceus-Dark also can'(apo)’t be beaten with status thanks to their access to status-(AH)healing moves. They also have set-(remove)up options in Geomancy and Calm Mind, (AC) respectively. Arceus-Fairy can use the turn Giratina switches to set Stealth Rock. These Pokemon can also abusetake advantage of Giratina being asleep from Rest to set up scot-free.

**Pokemon Resistant or Immune to Status**: Pokemon like Zygarde-C with Rest, Arceus-Poison, Xerneas, and Arceus-Dark, and can wall Giratina due to their ability to absorb status and either cripple or set up on Giratina.

**Taunt**: Due to Giratina'(apo)s lack of offensive pressurence, even with Dragon Tail, Taunt users like Mega Gengar and Mewtwo make it unable to do much, if anything, (AC) and forces it out.

**Substitute**: If Giratina lacks Roar, Substitute users like Marshadow and Zygarde-C can take advantage of Giratina to set- (remove)up their boosting moves. Its Dragon Tail won'(apo)t typically break the Substitutes either due to it'(apo)s meager power and the fact that many Substitute pokemon who use Substituteusers have ways to boost dDefense.

**Offensive Pressure**: Due to Giratina being the blanket check to many thingattackers and its lack of recovery outside of Rest and Leftovers, it can be overwhelmed by all the attacks it has to take. Pokemon like Mega Rayquaza and Swords Dance Primal Groudon can pressure Giratina with their strong attacks.

[CREDITS]
- Written by: [[Ophion, 433215]]
- Quality checked by [[cromagnet42, 282148]], [[Megazard, 202117], [Lotiasite, 320985]]
- Grammar checked by: [[, ], [, ]]

GP 1/2
 
[OVERVIEW]
Giratina is a valuable addition to stall and bulky balance teams due to its access to Defog, Pressure, and its amazing bulk. These assets let it take on some of the best entry hazard setters in the tier, like Primal Groudon, Excadrill, Necrozma-DM, and Ferrothorn. It also checks various other threats like Ho-Oh, most Swords Dance Arceus formes, and Primal Groudon. Its Ghost typing is notable as well, (AC) as it allows Giratina to avoid being trapped by Mega Gengar, Whirlpool + Perish Song Arceus formes, and Gothitelle. However, Giratina suffers from passivity and must rely on Rest for its own recovery, which makes it easy to wear down through chip damage and abuse with potential set-up. It’take advantage of by setting up. (abuse is a banned term) It'(apo)s (straight apostrophes, not curly ones) also very easily checked by top threats like Yveltal, Marshadow, Xerneas, and Arceus-Fairy.

[SET]
name: Physical Wall
move 1: Defog
move 2: Rest
move 3: Toxic
move 4: Will-O-Wisp / Roar / Dragon Tail
item:
Leftovers
ability: Pressure
nature: Relaxed
ev
s: 252 HP / 204 Def / 52 SpD
ivs: 0 Atk, 30 Spe
Fixed formatting

[SET COMMENTS]
Moves
========
Defog is one of the main reasons to useallows Giratina and allows it to remove entry hazards from the field, (RC) and is made even better in tandem with Pressure to PP stall Stealth Rock. Giratina gets lots of oppuortunities to Defog as well thanks to the fact that it beats almost every Stealth Rock setter in the tier. Rest is Giratina'(apo)s only form of reliable recovery, but it should be used liberally sparingly (again, not what it means) due to how easily exploited it leaves Giratina. Toxic is a helpful move to hit checks like Yveltal, Xerneas, and Arceus-Fairy on the switch, making it Giratina's main and potentially only source of damage. It cripples Primal Groudon as well, making it lose to Giratina in the long run. Will-O-Wisp is also a useful move to burn physical attackers like Mega Rayquaza, Swords Dance Arceus Fformes, and offensive unboosted Necrozma-DM. Will-O-Wisp can be replaced with Roar or Dragon Tail depending on if Substitute users like Zygarde-C or Taunt are considered more of an issue and if Giratina's teammates would appreciate phasze support more.

Set Details
========
52 SpD EV’Maximum HP EVs and 52 Special Defense EVs allow Giratina to avoid a 2HKO from Primal Kyogre'(apo)s Ice Beam after Stealth Rock, (AC) with the Defense EVs maintaining as much physical bulk as possible to check physical attackers reliably. 30 Speed IVs with a Relaxed nature guarantee that specially defensive Primal Groudon sets Stealth Rock first, allowing Giratina to Defog after the fact. Leftovers allows Giratina to recover HP passively and lessen its reliance on Rest. Pressure imakes the foe ability of choice as it makes the opponent use 2 PP when using a move targeting Giratina, notably making Stealth Rock effectively have less PP than Defog, which allows Giratina to PP stall the move.

Usage Tips
========
Giratina'(apo)s amazing bulk allows it to take hits from almost any physical attacker that can'(apo)t hit it super effectively and even some that do. Its ability to deplete the opponent’foe's PP quickly via Pressure should also be taken advantage of, especially against the Stealth Rock setters it checks. Remove entry hazards from your side of the field whenever possible and try bringing in Giratina on the entry hazard setters it checks. (such as? Also this sounds repetitive, change the wording so the two sentences don't end the same) Make sure Giratina is left healthy and without status, as status hurts its ability to check the things it'(apo)s meant to and forces it to use Rest earlier. Once Giratina uses Rest, try to switch out if possible so you can get rid of status from it, (AC) as Rest leaves Giratina very passive and easy to abusetake advantage of. Attempt to cripple the opposing team with status to wear them down if given the chance. If Roar or Dragon Tail are being used, use them if an opponent foe is setting up or to get reliable chip on the opposing team if hazards are up. Make sure Giratina is healthy enough to take Z-Moves from certain pokemon it’Pokemon it'(apo)s meant to check, such as Arceus-Ground orand Necrozma-DM. AndFinally, avoid taking Knock Off, (AC) as Giratina becomes a lot easier to handle without the passive recovery Leftovers provides.

Team Options
========
Due to Giratina'(apo)s passive nature, it only really fits on stall and bulky balance teams. Clerics like Chansey, Blissey, and defensive Xeneas are very helpful to cure Giratina of status, most notably sleep due to Giratina'(apo)s tendency to use Rest. Chansey and Blissey give the benefit of passing Wish, (AC) and Blissey can escape Mega Gengar thanks to Shed Shell, (AC) while Xerneas checks Dark-types like Yveltal and Arceus-Dark. Ho-Oh forms a good double Defog core with Giratina while Ho-Ohand can act as a backup check to Necrozma-DM, Calm Mind Arceus-Steel, and Marshadow as well as check the Fairy-types Giratina is weak to, most notably Stealth Rock Arceus-Fairy. It also benefits heavily from Giratina'(apo)s Defog support itself. Arceus-Fairy works well with Giratina, (AC) as it checks Dark-Ttypes like Yveltal for Giratina and even Zygarde-C should Giratina lack Roar or Dragon Tail and can set Stealth Rock. Giratina in return handles Necrozma-DM for Arceus-Fairy. Skarmory acts as a secondary switch-in to Necrozma-DM, Mega Rayquaza lacking V-Ccreate, and Arceus-Ground. It even pivots into potential Toxics, and phases and can phaze setup sweepers. It bringsaccess to Spikes as well which makes the switches Giratina forces more punishing and makes Roar and Dragon Tail Giratina even better with the forced hazard damage. Lugia can check Zygarde-C and Mega Rayquzaza with Ice Beam for Giratina should it lack Roar or Dragon Tail and Giratina clears Stelalth Rock for Lugia, which make it’s Mu'(apo)s Multiscale much more helpful. Mega Gengar can trap and remove potentially problematic Fairy-Ttypes like Arceus-Fairy and Xerneas for Giratina, which can check Primal Groudon for Mega Gengar.

[STRATEGY COMMENTS]
Other Options
=============
Sleep Talk may seem appealing as to let Giratina not be so passive after Rest, but this move is not as helpful as the others in it'(apo)s moveset. A more physically defensive spread of 252 HP / 252 Def / 4 SpD with a Relaxed Nnature and 30 Spe IVs can be used if more physical dDefense is desired.

Checks and Counters
===================

**Super- (remove) Effective Attackers**: Pokemon like Yveltal, Arceus-Fairy, Lunala, and Marshadow all force Giratina out with their strong super effective attacks. Xerneas and Arceus-Dark also can'(apo)’t be beaten with status thanks to their access to status-(AH)healing moves. They also have set-(remove)up options in Geomancy and Calm Mind, (AC) respectively. Arceus-Fairy can use the turn Giratina switches to set Stealth Rock. These Pokemon can also abusetake advantage of Giratina being asleep from Rest to set up scot-free.

**Pokemon Resistant or Immune to Status**: Pokemon like Zygarde-C with Rest, Arceus-Poison, Xerneas, and Arceus-Dark, and can wall Giratina due to their ability to absorb status and either cripple or set up on Giratina.

**Taunt**: Due to Giratina'(apo)s lack of offensive pressurence, even with Dragon Tail, Taunt users like Mega Gengar and Mewtwo make it unable to do much, if anything, (AC) and forces it out.

**Substitute**: If Giratina lacks Roar, Substitute users like Marshadow and Zygarde-C can take advantage of Giratina to set- (remove)up their boosting moves. Its Dragon Tail won'(apo)t typically break the Substitutes either due to it'(apo)s meager power and the fact that many Substitute pokemon who use Substituteusers have ways to boost dDefense.

**Offensive Pressure**: Due to Giratina being the blanket check to many thingattackers and its lack of recovery outside of Rest and Leftovers, it can be overwhelmed by all the attacks it has to take. Pokemon like Mega Rayquaza and Swords Dance Primal Groudon can pressure Giratina with their strong attacks.

[CREDITS]
- Written by: [[Ophion, 433215]]
- Quality checked by [[cromagnet42, 282148]], [[Megazard, 202117], [Lotiasite, 320985]]
- Grammar checked by: [[, ], [, ]]

GP 1/2
Implemented
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW] (remove colon)
Giratina is a valuable addition to stall and bulky balance teams due to Defog, Pressure, and its amazing bulk. These assets let it take on some of the best entry hazard setters in the tier, like Primal Groudon, Excadrill, Necrozma-DM, and Ferrothorn. It also checks various other threats like Ho-Oh, most Swords Dance Arceus formes, and Primal Groudon. Its Ghost typing is notable as well, as it allows Giratina to avoid being trapped by Mega Gengar, Whirlpool + Perish Song Arceus formes, and Gothitelle. However, Giratina suffers from passivity and must rely on Rest for its own recovery, which makes it easy to wear down through chip damage and take advantage of by setting up. It can also be very easily checked by top threats like Yveltal, Marshadow, Xerneas, and Arceus-Fairy.

[SET]
name: Physical Wall
move 1: Defog
move 2: Rest
move 3: Toxic
move 4: Will-O-Wisp / Roar / Dragon Tail
item: Leftovers
ability: Pressure
nature: Relaxed
evs: 252 HP / 208 Def / 52 SpD
ivs: 0 Atk / 30 Spe

[SET COMMENTS]
Moves
========
Defog allows Giratina and to remove entry hazards from the field and is made works even better in tandem with Pressure to PP stall Stealth Rock. Giratina gets lots of opportunities to use Defog as well thanks to the fact that it beats almost every Stealth Rock setter in the tier. Rest is Giratina’s only form of reliable recovery, but and it should be used sparingly due to how easily exploited it leaves Giratina. Toxic is a helpful move to hit checks like Yveltal, Xerneas, and Arceus-Fairy on the switch, making it Giratina's main and potentially only source of damage. It cripples Primal Groudon as well, making it lose to Giratina in the long run. Will-O-Wisp is a useful move to burn physical attackers like Mega Rayquaza, Swords Dance Arceus formes, and offensive unboosted Necrozma-DM. Will-O-Wisp can be replaced with Roar or Dragon Tail if Giratina's teammates would appreciate phazing support more, depending on if Substitute users like Zygarde-C or Taunt are considered more of an issue and if Giratina's teammates would appreciate phaze support more.

Set Details
========
Maximum HP EVs along with 52 Special Defense EVs allow Giratina to avoid a 2HKO from Primal Kyogre’s Ice Beam after Stealth Rock, with the Defense EVs maintaining as much physical bulk as possible to check physical attackers reliably. 30 Speed IV’s IVs with a Relaxed nature guarantee that specially defensive Primal Groudon sets Stealth Rock first, allowing Giratina to Defog after the fact. Leftovers allows Giratina to recover HP passively and lessen its reliance on Rest. Pressure makes the foe use 2 PP when using a move targeting Giratina, notably making makes Stealth Rock effectively have less PP than Defog, which allows Giratina to PP stall the move.

Usage Tips
========
Giratina’s amazing bulk allows it to take hits from almost any physical attacker that can’t hit it super effectively and even from some that do. Its ability to deplete the foe’s PP quickly via Pressure should also be taken advantage of, especially against the Stealth Rock setters it checks. Remove entry hazards from your side of the field whenever possible. Try bringing in Giratina on the entry hazard setters it checks, like Excadrill and Necrozma-DM. Make sure Giratina is left healthy and without status, as status hurts its ability to check the things it’s meant to and forces it to use Rest earlier. Once Giratina uses Rest, try to switch out if possible so you can get rid of status from it, ("can get a cleric to wake it up"?) (AC) as Rest leaves Giratina very passive and easy to take advantage of. Attempt to cripple the opposing team with status to wear them down if given the chance. If Roar or Dragon Tail are being used, use them if a foe is setting up or to get reliable chip on the opposing team if entry hazards are up. Make sure Giratina is healthy enough to take Z-Moves from certain Pokemon it’s meant to check, such as Arceus-Ground and Necrozma-DM. Finally, avoid taking Knock Off, as Giratina becomes a lot easier to handle without the passive recovery Leftovers provides.

Team Options
========
Due to Giratina’s passive nature, it only really fits on stall and bulky balance teams. Clerics like Chansey, Blissey, and defensive Xeneas Xerneas are very helpful to cure Giratina of status, most notably sleep due to Giratina’s tendency to use reliance on Rest. Chansey and Blissey give the benefit of passing Wish, and Blissey can escape Mega Gengar thanks to Shed Shell, while Xerneas checks Dark-types like Yveltal and Arceus-Dark. Ho-Oh forms a good double Defog core with Giratina and can act as a backup check to Necrozma-DM, Calm Mind Arceus-Steel, and Marshadow as well as check the Fairy-types Giratina is weak to, most notably Stealth Rock Arceus-Fairy. It also benefits heavily from Giratina’s Defog support itself. Arceus-Fairy works well with Giratina, as it checks Dark-types like Yveltal for Giratina and even Zygarde-C should Giratina lack Roar or Dragon Tail and can set Stealth Rock. Giratina in return handles Necrozma-DM for Arceus-Fairy. Skarmory acts as a secondary switch-in to Necrozma-DM, Mega Rayquaza lacking V-create, and Arceus-Ground. It even pivots into potential Toxic and can phase phaze setup sweepers. It has Its access to Spikes as well which also makes the switches Giratina forces more punishing and makes Roar and Dragon Tail helps Giratina take even better more advantage of Roar and Dragon Tail with the forced hazard damage. Lugia can check Zygarde-C and Mega Rayquaza with Ice Beam for Giratina should it lack Roar or Dragon Tail, (AC) and Giratina clears Stealth Rock for Lugia, which make its helps it get Multiscale much more helpful mileage out of Multiscale. (optional ig) Mega Gengar can trap and remove potentially problematic Fairy-types like Arceus-Fairy and Xerneas for Giratina, which can check Primal Groudon for Mega Gengar.

[STRATEGY COMMENTS]
Other Options
=============
Sleep Talk may seem appealing as to let Giratina not be so passive after Rest, but this move is not as helpful as the others in its moveset. A more physically defensive spread of 252 HP / 252 Def / 4 SpD with a Relaxed nature and 30 Spe IV’s IVs can be used if more defense physical bulk is desired.

Checks and Counters
===================

**Super Effective Attackers**: Pokemon like Yveltal, Arceus-Fairy, Lunala, and Marshadow all force Giratina out with their strong super effective attacks. Xerneas and Arceus-Dark also can’t be beaten with status thanks to their access to status-healing moves. They also have set up setup options in Geomancy and Calm Mind, respectively. Arceus-Fairy can use the turn Giratina switches to set Stealth Rock. These Pokemon can also take advantage of Giratina being asleep from Rest to set up scot free. (RH)

**Pokemon Resistant or Immune to Status**: Pokemon like Zygarde-C with Rest, Arceus-Poison, Xerneas, and Arceus-Dark can wall Giratina due to their ability to absorb status and either cripple or set up on Giratina.

**Taunt**: Due to Giratina’s lack of offensive presence, even with Dragon Tail, Taunt users like Mega Gengar and Mewtwo make it unable to do much, if anything, and force it out.

**Substitute**: If Giratina lacks Roar, Substitute users like Marshadow and Zygarde-C can take advantage of Giratina to set up their boosting moves. Its Dragon Tail won’t typically break the Substitutes either due to it’s its meager power and the fact that many Substitute users have ways to boost Defense.

**Offensive Pressure**: Due to Giratina being the blanket check to many attackers and its lack of recovery outside of Rest and Leftovers, it can be overwhelmed by all the attacks it has to take. Pokemon like Mega Rayquaza and Swords Dance Primal Groudon can pressure Giratina with their strong attacks.

[CREDITS]
- Written by: [[Ophion, 433215]]
- Quality checked by [[cromagnet42, 282148]], [[Megazard, 202117], [Lotiasite, 320985]]
- Grammar checked by: [[Loatiasite, 320985], [, ]]
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW] (remove colon)
Giratina is a valuable addition to stall and bulky balance teams due to Defog, Pressure, and its amazing bulk. These assets let it take on some of the best entry hazard setters in the tier, like Primal Groudon, Excadrill, Necrozma-DM, and Ferrothorn. It also checks various other threats like Ho-Oh, most Swords Dance Arceus formes, and Primal Groudon. Its Ghost typing is notable as well, as it allows Giratina to avoid being trapped by Mega Gengar, Whirlpool + Perish Song Arceus formes, and Gothitelle. However, Giratina suffers from passivity and must rely on Rest for its own recovery, which makes it easy to wear down through chip damage and take advantage of by setting up. It can also be very easily checked by top threats like Yveltal, Marshadow, Xerneas, and Arceus-Fairy.

[SET]
name: Physical Wall
move 1: Defog
move 2: Rest
move 3: Toxic
move 4: Will-O-Wisp / Roar / Dragon Tail
item: Leftovers
ability: Pressure
nature: Relaxed
evs: 252 HP / 208 Def / 52 SpD
ivs: 0 Atk / 30 Spe

[SET COMMENTS]
Moves
========
Defog allows Giratina and to remove entry hazards from the field and is made works even better in tandem with Pressure to PP stall Stealth Rock. Giratina gets lots of opportunities to use Defog as well thanks to the fact that it beats almost every Stealth Rock setter in the tier. Rest is Giratina’s only form of reliable recovery, but and it should be used sparingly due to how easily exploited it leaves Giratina. Toxic is a helpful move to hit checks like Yveltal, Xerneas, and Arceus-Fairy on the switch, making it Giratina's main and potentially only source of damage. It cripples Primal Groudon as well, making it lose to Giratina in the long run. Will-O-Wisp is a useful move to burn physical attackers like Mega Rayquaza, Swords Dance Arceus formes, and offensive unboosted Necrozma-DM. Will-O-Wisp can be replaced with Roar or Dragon Tail if Giratina's teammates would appreciate phazing support more, depending on if Substitute users like Zygarde-C or Taunt are considered more of an issue and if Giratina's teammates would appreciate phaze support more.

Set Details
========
Maximum HP EVs along with 52 Special Defense EVs allow Giratina to avoid a 2HKO from Primal Kyogre’s Ice Beam after Stealth Rock, with the Defense EVs maintaining as much physical bulk as possible to check physical attackers reliably. 30 Speed IV’s IVs with a Relaxed nature guarantee that specially defensive Primal Groudon sets Stealth Rock first, allowing Giratina to Defog after the fact. Leftovers allows Giratina to recover HP passively and lessen its reliance on Rest. Pressure makes the foe use 2 PP when using a move targeting Giratina, notably making makes Stealth Rock effectively have less PP than Defog, which allows Giratina to PP stall the move.

Usage Tips
========
Giratina’s amazing bulk allows it to take hits from almost any physical attacker that can’t hit it super effectively and even from some that do. Its ability to deplete the foe’s PP quickly via Pressure should also be taken advantage of, especially against the Stealth Rock setters it checks. Remove entry hazards from your side of the field whenever possible. Try bringing in Giratina on the entry hazard setters it checks, like Excadrill and Necrozma-DM. Make sure Giratina is left healthy and without status, as status hurts its ability to check the things it’s meant to and forces it to use Rest earlier. Once Giratina uses Rest, try to switch out if possible so you can get rid of status from it, ("can get a cleric to wake it up"?) (AC) as Rest leaves Giratina very passive and easy to take advantage of. Attempt to cripple the opposing team with status to wear them down if given the chance. If Roar or Dragon Tail are being used, use them if a foe is setting up or to get reliable chip on the opposing team if entry hazards are up. Make sure Giratina is healthy enough to take Z-Moves from certain Pokemon it’s meant to check, such as Arceus-Ground and Necrozma-DM. Finally, avoid taking Knock Off, as Giratina becomes a lot easier to handle without the passive recovery Leftovers provides.

Team Options
========
Due to Giratina’s passive nature, it only really fits on stall and bulky balance teams. Clerics like Chansey, Blissey, and defensive Xeneas Xerneas are very helpful to cure Giratina of status, most notably sleep due to Giratina’s tendency to use reliance on Rest. Chansey and Blissey give the benefit of passing Wish, and Blissey can escape Mega Gengar thanks to Shed Shell, while Xerneas checks Dark-types like Yveltal and Arceus-Dark. Ho-Oh forms a good double Defog core with Giratina and can act as a backup check to Necrozma-DM, Calm Mind Arceus-Steel, and Marshadow as well as check the Fairy-types Giratina is weak to, most notably Stealth Rock Arceus-Fairy. It also benefits heavily from Giratina’s Defog support itself. Arceus-Fairy works well with Giratina, as it checks Dark-types like Yveltal for Giratina and even Zygarde-C should Giratina lack Roar or Dragon Tail and can set Stealth Rock. Giratina in return handles Necrozma-DM for Arceus-Fairy. Skarmory acts as a secondary switch-in to Necrozma-DM, Mega Rayquaza lacking V-create, and Arceus-Ground. It even pivots into potential Toxic and can phase phaze setup sweepers. It has Its access to Spikes as well which also makes the switches Giratina forces more punishing and makes Roar and Dragon Tail helps Giratina take even better more advantage of Roar and Dragon Tail with the forced hazard damage. Lugia can check Zygarde-C and Mega Rayquaza with Ice Beam for Giratina should it lack Roar or Dragon Tail, (AC) and Giratina clears Stealth Rock for Lugia, which make its helps it get Multiscale much more helpful mileage out of Multiscale. (optional ig) Mega Gengar can trap and remove potentially problematic Fairy-types like Arceus-Fairy and Xerneas for Giratina, which can check Primal Groudon for Mega Gengar.

[STRATEGY COMMENTS]
Other Options
=============
Sleep Talk may seem appealing as to let Giratina not be so passive after Rest, but this move is not as helpful as the others in its moveset. A more physically defensive spread of 252 HP / 252 Def / 4 SpD with a Relaxed nature and 30 Spe IV’s IVs can be used if more defense physical bulk is desired.

Checks and Counters
===================

**Super Effective Attackers**: Pokemon like Yveltal, Arceus-Fairy, Lunala, and Marshadow all force Giratina out with their strong super effective attacks. Xerneas and Arceus-Dark also can’t be beaten with status thanks to their access to status-healing moves. They also have set up setup options in Geomancy and Calm Mind, respectively. Arceus-Fairy can use the turn Giratina switches to set Stealth Rock. These Pokemon can also take advantage of Giratina being asleep from Rest to set up scot free. (RH)

**Pokemon Resistant or Immune to Status**: Pokemon like Zygarde-C with Rest, Arceus-Poison, Xerneas, and Arceus-Dark can wall Giratina due to their ability to absorb status and either cripple or set up on Giratina.

**Taunt**: Due to Giratina’s lack of offensive presence, even with Dragon Tail, Taunt users like Mega Gengar and Mewtwo make it unable to do much, if anything, and force it out.

**Substitute**: If Giratina lacks Roar, Substitute users like Marshadow and Zygarde-C can take advantage of Giratina to set up their boosting moves. Its Dragon Tail won’t typically break the Substitutes either due to it’s its meager power and the fact that many Substitute users have ways to boost Defense.

**Offensive Pressure**: Due to Giratina being the blanket check to many attackers and its lack of recovery outside of Rest and Leftovers, it can be overwhelmed by all the attacks it has to take. Pokemon like Mega Rayquaza and Swords Dance Primal Groudon can pressure Giratina with their strong attacks.

[CREDITS]
- Written by: [[Ophion, 433215]]
- Quality checked by [[cromagnet42, 282148]], [[Megazard, 202117], [Lotiasite, 320985]]
- Grammar checked by: [[Loatiasite, 320985], [, ]]
Implemented, ready for publishing
 

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