[Overview]
<p>Glaceon is a flawed pokemon whose unique assets are somewhat overshadowed by its weaknesses. While STAB Ice attacks are very useful, Glaceon's limited movepool gives it few other tools to abuse its huge Special Attack stat with. Glaceon's low Speed forces it to rely on its defenses, which, while decent, are largely wasted due to Glaceon's lack of resistances and multitude of weaknesses (including one to Stealth Rock) that the Ice-type carries.</p>
<p>It's not all bad news, however. Glaceon finds a niche on hail teams, where it can abuse its immensely powerful Blizzard and avoid some attacks thanks to its Snow Cloak ability. The fact that nothing is immune to Ice, together with Glaceon's lack of coverage, means that more often than not it is preferable to abuse the boosts of Choice items rather than maintain the ability to switch attacks. Glaceon also benefits from having a rare STAB type that few teams specifically prepare for.</p>
[SET]
name: Choice
move 1: Blizzard
move 2: Hidden Power Ground / Hidden Power Grass
move 3: Baton Pass
move 4: Ice Beam / Shadow Ball
nature: Timid / Modest
item: Choice Scarf / Choice Specs
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Glaceon's low Speed and high Special Attack make Choice Scarf the best option for its item. With a Choice Scarf and a Timid nature, Glaceon can outspeed Pokemon with a base Speed of 120, which includes all of UU and NU (except for Swellow and Electrode). Blizzard does plenty of damage even without a boost, making Glaceon a potent revenge killer under hail conditions. Many frail sweepers, such as Alakazam, are OHKOed by Blizzard after Stealth Rock, making Glaceon extremely threatening to offensively-oriented teams. This set can also be used with Choice Specs and a Modest nature, which shifts the focus from overwhelming sweepers to breaking past walls. Glaceon generally functions better in the former role, however, as it is easily revenge killed without Choice Scarf's Speed boost.</p>
[ADDITIONAL COMMENTS]
<p>Hidden Power Ground adds coverage against Fire-types and Aggron, and allows Glaceon to at least dent Registeel. Hidden Power Grass is only recommended in conjuction with Choice Specs, as the Special Attack boost is required in order to 2HKO Bold Milotic. Baton Pass allows Glaceon to scout its counters, and is extremely effective in conjunction with Dugtrio to trap Registeel and Fire-types. Ice Beam allows Glaceon to function if you can't manage to keep hail on the field, but Shadow Ball is an option to provide coverage on Slowbro and Slowking, as well as the rare Jynx and Grumpig. If you are using Choice Specs and Hidden Power Grass, you can use Water Pulse, which OHKOes most Fire-types after Stealth Rock damage. However, the low Base Power makes it generally unappealing.</p>
<p>Glaceon's primary counters are Milotic, Registeel, and Chansey, although Milotic must be weary of Specs Hidden Power Grass. Dugtrio is the #1 teammate for Glaceon, as it can trap both Registeel and Chansey, quickly removing them from the battle and leaving your opponent much more vulnerable to Glaceon. Strong Fighting-types can power through all three of the aforementioned walls, so teammates like Hariyama and Hitmonlee can provide good offensive synergy with Glaceon, as well. Snover is a must for hail support, and it also provides a switch-in to Milotic. Fire-types will give Glaceon trouble as well, so having a bulky Water around is a good idea. Slowbro or Slowking can take both Fire- and Fighting-type attacks, while Blastoise can spin away Stealth Rock, which Glaceon is weak to. Scarf Glaceon's Blizzard can easily become a win condition once certain Pokemon are removed, so it generally wants offensive teammates who can either lure or set up on its counters.</p>
[Team Options]
<p>Snover is highly recommended to provide hail support and help Glaceon deal with bulky Water-types. Dugtrio is also indispensable for trapping Registeel, Chansey, and Fire-types. If you dislike using Dugtrio, Rhyperior or Donphan are great options to punish Registeel and Chansey switch-ins. Fighting-types can work similarly, especially those who can 2HKO Milotic. Defensively, bulky Water-types are good teammates as they provide a resistance to Fire and can often counter Rock-types who can threaten Glaceon. Slowbro and Slowking resist Fighting-type attacks as well, and can spread paralysis for Specs Glaceon to abuse. In general, Fire is the most important weakness to cover, since most Rock- and Fighting-types will take massive damage from Blizzard. Glaceon also benefits from Rapid Spin support, since Stealth Rock can seriously limit its longevity. Hitmontop, Donphan, Blastoise, and Claydol can all use Rapid Spin and provide resistances to types that Glaceon is weak to.</p>
[Optional Changes]
<p>Glaceon can work well as a recipient of Baton Passed boosts, especially Speed boosts. In this role it can both use the boosts and pass them on when it gets low on health. Glaceon can equip a Life Orb and use its low Speed to run a Trick Room set with three attacks and Wish, although the lack of coverage means that it will be easy to stall until Trick Room runs out. Wish can also fit on the Choice set over Baton Pass, especially if you have good switch-ins to Glaceon's common counters. Water Pulse is one of Glaceon's only other offensive options, and can be useful against Fire-types, despite the abysmal Base Power. With decent defenses and access to Heal Bell and Wish, Glaceon can run a defensive set, espeically under hail conditions. However, it is generally outclassed by Articuno in a defensive role, who has much higher defenses, Roost, and Pressure.</p>
[Counters]
<p>Glaceon's primary counters are Registeel, Chansey, and Milotic, although Milotic fears Specs Hidden Power Grass. Slowking deserves a mention as any set without Hidden Power Grass or Shadow Ball will be walled endlessly by it. Most other Water-types do well, although those who lack reliable recovery will eventually succomb to repeated attacks and hail damage. Poliwrath is a good option since it can threaten Glaceon with Fighting-type attacks. Water/Ice-types, while rare, can easily take any attack that isn't Hidden Power Grass, and hit back with neutral Water-type attacks. Fire-types are decent checks, although they must be weary of Hidden Power Ground or Specs Water Pulse when switching in. Arcanine stands out among these as he has decent special bulk to cushion hits from Blizzard or even Hidden Power Ground. Hitmontop and Hitmonlee have the Special Defense to take a hit and can threaten back with super effective priority moves. Thick Fat Hariyama can easily take on Ice attacks and threaten back with STAB Fighting moves. Stealth Rock makes wearing down Glaceon much easier, as it will have to switch out a lot if it runs up against a bulky Ice resist.</p>