Glalie (Mega)

-kal-

hi guys
is a Contributor Alumnus

QC: Spirit / 49 / Sweep
GP: Snobalt / The Dutch Plumerjack


[OVERVIEW]

Mega Glalie gains an amazing ability in Refrigerate and high offensive stats when it Mega Evolves, becoming a potent wallbreaker that's able to dent defensive Grass-types such as Amoonguss and Tangrowth, as well as a great Speed tier , allowing it to outspeed the likes of Meloetta and Sigilyph. Mega Glalie also offers utility with Spikes, which means that it is not a one-dimensional Pokemon. Furthermore, Mega Glalie has access to a very important priority move in Ice Shard, which makes it a very solid revenge killer against many important threats in RU such as Flygon and Virizion. Unfortunately, Mega Glalie's horrid defensive typing and average defensive stats leave it weak to common Fire- and Steel-types such as Emboar and Escavalier. In addition, Mega Glalie is extremely easy to wear down due to its vulnerability to entry hazards and the recoil damage that it inflicts on itself with Double-Edge. Mega Glalie's mediocre Speed tier before it mega evolves also means that it has a very difficult time gaining a safe switch.

[SET]
name: Wallbreaker
move 1: Double-Edge / Return
move 2: Earthquake
move 3: Ice Shard
move 4: Spikes / Freeze-Dry / Explosion
item: Glalitite
ability: Inner Focus
nature: Jolly / Naive
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Double-Edge is an extremely powerful STAB move when boosted by Refrigerate, being able to dent many Pokemon that do not resist Ice. Return can be used for a safer STAB move if the recoil from Double-Edge is unfavorable, but it is significantly weaker, notably failing to 2HKO Aromatisse. Earthquake has great complementary coverage, being able to smash Steel- and Fire-types such as Registeel and Emboar that can take Mega Glalie's STAB attacks with ease. Ice Shard turns Mega Glalie into a great revenge killer, being able to take out Flygon and pick off weakened Pokemon. Spikes is used to capitalize on the switches that Mega Glalie forces. Freeze-Dry is an option for Mega Glalie to hit bulky Water-types such as Alomomola and Qwilfish that would otherwise be able to wall and severely weaken Mega Glalie. Explosion is an alternative in the last slot to heavily damage a Pokemon after Mega Glalie has done its job.

Set Details
========

Glalitite is used to Mega Evolve Glalie. Maximum Speed investment with a Speed-boosting nature ensures that Mega Glalie outspeeds Sigilyph, Houndoom, and Meloetta when it Mega Evolves and outspeeds Tyrantrum and Speed ties with Gallade before it Mega Evolves. Maximum Attack investment is used for maximum damage output. If a Naive nature is chosen, the 4 Defense EVs can be moved to Special Attack to slightly boost Freeze-Dry's power.

Usage Tips
========

Mega Glalie should typically be used on offensively inclined teams, and it appreciates getting a safe switch in via U-turn, Volt Switch, or double switches. Players can try to predict Fire-type switch-ins by nailing them with Earthquake, though Mega Glalie should be clicking Double-Edge or Return most of the time due to its nature as a wallbreaker. When facing Pokemon such as Flygon, try to predict them switching out and either set up Spikes or switch out to another Pokemon. If running Explosion, it should be used if Mega Glalie is not needed anymore and can also be used to block Defog.

Team Options
========

Entry hazard control, though not mandatory, is nice to have. Flygon and Hitmonlee are able to remove entry hazards with Defog and Rapid Spin, respectively, and have great offensive synergy with Mega Glalie. Late-game cleaners such as Delphox, Tyrantrum, and Scrafty appreciate Mega Glalie's wallbreaking so that they can sweep more easily. Pokemon that can deal with Fire-types with ease such as Flygon and Rhyperior work well with Mega Glalie, and they also benefit from Mega Glalie's ability to weaken bulky Water- and Grass-types for them. Steel-types such as Bronzong and Durant annoy Mega Glalie, so it appreciates Pokemon that can take them on such as Emboar, Seismitoad, and Fletchinder. If Mega Glalie does not run Freeze-Dry, bulky Water-types can give it trouble, making Electric- and Grass-types such as Jolteon, Virizion, and Tangrowth ideal partners in this case.

[STRATEGY COMMENTS]
Other Options
=============

Taunt can be used to prevent Defog users from removing Mega Glalie's Spikes. Super Fang is an alternative for Mega Glalie to wear down its usual checks and counters such as Bronzong and Escavalier by cutting their HP in half. Facade can also be used to prevent Mega Glalie from being as hindered by burns. Toxic is an option to cripple bulky Water-types such as Alomomola and Jellicent that Mega Glalie lures in. Body Slam can be used to have a chance to paralyze Pokemon that like to switch into Mega Glalie such as Emboar and Durant.

Checks and Counters
===================

**Steel-types Neutral to Ground**: Steel-types that are neutral to Ground, such as Durant, Escavalier, and Bronzong, are able to take any hit from Mega Glalie with ease and proceed to KO it with their STAB attacks. While Mega Steelix does not reliably beat Mega Glalie one-on-one, as Heavy Slam is only a 3HKO, it can still tank Mega Glalie's Earthquake and Double-Edge with relative ease.

**Physically Defensive Pokemon**: If Mega Glalie does not pack Freeze-Dry, bulky Water-types such as Jellicent and Alomomola completely wall it and can proceed to aim for a burn with Scald. Slowking takes very little damage from Freeze-Dry and can heavily damage Mega Glalie in return. Qwilfish does not like Earthquake, but it can survive one and proceed to paralyze Mega Glalie with Thunder Wave and set up its own entry hazards. Cofagrigus can take a hit from Mega Glalie and remove Refrigerate thanks to Mummy, rendering Mega Glalie useless on the battlefield.

**Revenge Killers**: Choice Scarf users such as Tyrantrum, Emboar, and Hitmonlee are able to easily OHKO Mega Glalie with their STAB attacks. Pokemon that naturally outspeed Mega Glalie such as Delphox and Sneasel are also able to dent it with Fire Blast and Low Kick, respectively. Mach Punch users such as Gurdurr and Hitmonlee are able to pick off a weakened Mega Glalie
 
Last edited:
yeah, this is good. there's /maybe/ another set i like, but i'll have it done separately after slam, if at all hehe

2/3
 
dang, that tier shift was wild. Here's some stuff I found while looking over the analysis that mostly relates to the tier shift:

-Remove Medicham from Revenge Killers in C&C
-Mention in the Overview how Mega Glalie receives competition from Mega Abomasnow in the Mega and Ice-type slot when considering a team, due to its bulk and an extra set of resistances that M-Glalie wishes it had. Mega Abomasnow also gets a bit better coverage, but Mega Glalie's utility, Speed tier, and sheer power all help differentiate Mega Glalie
-Slowking should get a big mention in C&C since it resists Ice- and doesn't mind Freeze Dry due to its good Special Defense. However, I think the level at which Slowking is able to check Mega Glalie will depend a lot on its EV spread and nature, so maybe hold off on that part until something is figured out for Slowking.

Edit: Really I'd just add an entire Bulky Water-types section and include Slowking, Mola, Gastrodon, Jellicent, etc. since they can all check Mega Glalie fairly well if it lacks Freeze Dry. The only problem with this is that I'm not sure where Cofagrigus would go, but I guess making an "Other Defensive Pokemon" or one that just says "Cofagrigus" would work.
 
Last edited:
there's another option or two that could go into OO (or maybe get its own set?), but I won't leak it until after slam out of respect to good user: 49. also, do all of the above, although ice/grass isn't necessary more desirable than pure ice, the water resist is OK but the added weakness to moves like acrobatics and sludge bomb (Aboma loses 1-1 to LO tangrowth after SR, it doesn't even need to run HP Fire or risk a Focus Blast miss) is prety sad. i feel slowking can be lumped into the bulky water mentions with jellicent and alomomola.

maybe mention its ability to destroy defensive grasses like amoonguss and vileplume in the intro or in moves, a trait offensive teams appreciate. QC 3/3
 
oh, yeah, i spilled the beans early haha. if it'd suit kal, then i would gladly throw my support behind the inclusion of that set, since i feel it does play differently enough from a more 'vanilla' set, but if it's not something he feels comfortable / familiar with, i'm sure we could get it done separately
 

-kal-

hi guys
is a Contributor Alumnus
yea, im not too familiar with the set and I think someone else with more experience could probably do it.
 

Empress

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[OVERVIEW]

Being a potent wallbreaker, (not relevant here) Mega Glalie has gains an amazing ability in Refrigerate and high offensive stats when it mega evolves Mega Evolves, being becoming a potent wallbreaker that's able to dent defensive Grass-types such as Ammoonguss and Tangrowth. Mega Glalie also sits in a great Speed tier when mega evolved Mega Evolved, being able to outspeed the likes of Meloetta and Sigilyph. Mega Glalie also offers utility with Spikes, which means that it is not such a one-dimensional Pokemon. Furthermore, Mega Glalie has access to a very important priority move in Ice Shard, (AC) which makes it a very solid revenge killer against many important threats in RU such as Flygon and Virizion. Unfortunately, Mega Glalie's horrid defensive typing and average defensive stats leaves it to be weak to common Fire- and Steel-types such as Emboar and Escavalier. In addition, Mega Glalie is extremely easy to wear down due to its vulnerability to Stealth Rock and Spikes. This is coupled with in addition to the recoil damage that it inflicts on itself with Double-Edge. Mega Glalie's mediocre speed Speed tier also means that it has a very difficult time gaining a safe switch.

[SET]
name: Wallbreaker
move 1: Double-Edge / Return
move 2: Earthquake
move 3: Ice Shard
move 4: Spikes / Freeze-Dry / Explosion
item: Glalitite
ability: Refrigerate (You need to give it a base forme ability)
nature: Jolly / Naive
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Double-Edge is an extremely powerful STAB move when boosted with Refrigerate, being able to dent many Pokemon that do not resist Ice-types. Return can be used for a more safe STAB move if the recoil on from Double-Edge is unfavorable, (AC) but it is noticeably significantly weaker, notably failing as it fails to guarantee the 2HKO on Aromatisse. Earthquake forms has great coverage, being able to smash Steel- and Fire-types such as Registeel and Emboar who that can take Mega Glalie's STAB attacks with ease. Ice Shard turns Mega Glalie into a great revenge killer, being able to take out Flygon and pick off weakened Pokemon. Spikes are is used to capitalize on the switches that Mega Glalie forces, (AC) which is great for team support. Freeze-Dry is an option for Mega Glalie to hit bulky Water-types such as Alomomola and Qwilfish who that would otherwise be able to wall and severely weaken Mega Glalie. Explosion is an alternative in the last slot for Mega Glalie to heavily damage a Pokemon if it is not needed anymore after Mega Glalie has done its job.

Set Details
========

Glalitite is used to mega evolve Mega Evolve Glalie and is the only item that should be used on it. Maximum Speed investment with a speed-(AH)boosting nature ensures that Mega Glalie outspeeds Sigilyph, Houndoom, and Meloetta when it mega evolves Mega Evolves and outspeed Tyrantrum and Speed speedtie with Gallade before it mega evolves Mega Evolves. Maximum attack Attack investment are is used for maximum damage output. If a Naive nature is chosen, the 4 Defense EVs can be moved to Special Attack to make Freeze-Dry as powerful as possible.

Usage Tips
========

Mega Glalie should mostly typically be used on offensively-(AH)inclined teams. Mega Glalie appreciates getting a safe switch via U-turn, Volt Switch, or double switches. Players can try to predict Fire-type switch-ins by nailing them with Earthquake, though.(remove period) Mega Glalie should be clicking Double-Edge or Return most of the time due to its nature as a wallbreaker. Against When facing Pokemon such as Flygon, try to predict them switching out and either set(space)up Spikes for team support or switch out to another Pokemon. Use If running Explosion, it should be used if Mega Glalie is not needed anymore and it can also be used to block any Defog users.

Team Options
========

Hazard Entry hazard control, (AC) though not mandatory, are is nice to have. Flygon and Hitmonlee are able to remove entry hazards with Defog and Rapid Spin, respectively, and have great offensive synergy with Mega Glalie. Late-game cleaners that appreciate Mega Glalie's wallbreaking such as Delphox, Tyrantrum, and Scrafty are great partners appreciate Mega Glalie's wallbreaking so that they can sweep. Pokemon that can deal with Fire-types with ease such as Flygon and Rhyperior work well with Mega Glalie, (AC) and they also benefit from Mega Glalie's ability to weaken bulky Water- and Grass-types for them. Steel-types such as Bronzong and Durant are an annoyance to annoy Mega Glalie, so it appreciates. (remove period) Pokemon that can take them on such as Emboar, Seismitoad, and Fletchinder are beneficial for Mega Glalie. If Mega Glalie does not run Freeze-Dry, bulky Water-types can weaken Glalie severely give it trouble, so Electric- and Grass-types such as. (remove period) Jolteon, Virizion, and Tangrowth can reliably handle them for Glalie make for ideal partners in this case.

[STRATEGY COMMENTS]
Other Options
=============

Taunt can be used on Mega Glalie to prevent Defog users from removing its Mega Glalie's Spikes. Super Fang is an alternative for Mega Glalie to wear down its usual checks and counters such as Bronzong and Escavalier by reducing cutting their health by HP in half. Facade can also be used for Mega Glalie to not be so as hindered by burns by having a very powerful attack. Toxic is an option for Mega Glalie to lure in and cripple bulky Water-types such as Alomomola and Jellicent that Mega Glalie lures in. Body Slam is can be used to have a chance to paralyze Pokemon that like to switch into Mega Glalie such as Emboar and Durant.

Checks and Counters
===================

**Steel-types Neutral to Ground**: Steel-types that are neutral to Ground, such as Durant, Escavalier, and Bronzong, (AC) are able to take any hit from Mega Glalie with ease and proceed to knock KO it out with their Steel-type STAB attacks. Mega Steelix, though While Mega Steelix does not reliably beat Mega Glalie one-on-one, (AC) as Heavy Slam is only a 3HKO, it but can still severely weaken it as it can tank Mega Glalie's Earthquakes and Double-Edges with relative ease.

**Physically Defensive Pokemon**: If Mega Glalie does not pack Freeze-Dry, bulky Water-types such as Jellicent and Alomomola completely wall it and can proceed to fish aim for a burn with Scald. Slowking takes very little damage from Freeze-Dry and can heavily damage Mega Glalie with its attacks in return. Qwilfish, while it does not like taking Earthquakes, but it can live survive one and proceed to paralyze it Mega Glalie with Thunder Wave and set(space)up its own entry hazards. Cofagrigus can take a hit from Mega Glalie and remove its ability Refrigerate due to Mummy, rendering it to be Mega Glalie useless on the battlefield.

**Revenge Killers**: Choice Scarf users such as Tyrantrum, Emboar, and Hitmonlee are able to easily OHKO Mega Glalie with their STAB attacks easily. Pokemon that naturally outspeed Mega Glalie such as Delphox and Sneasel are also able to dent it with Fire Blast and Low Kick, (AC) respectively. Mach Punch users such as Gurdurr and Hitmonlee are able to pick off a weakened Mega Glalie.

**Residual Damage**: Mega Glalie is very easy to wear down when factoring in the recoil damage it takes from Double-Edge. This is coupled with its weakness to Stealth Rock and vulnerability to Spikes and and Toxic Spikes that can put it on a timer.
GP 1/2
 
Last edited:

-kal-

hi guys
is a Contributor Alumnus
Add Remove Comment
[OVERVIEW]

Being a potent wallbreaker, (not relevant here) Mega Glalie has gains an amazing ability in Refrigerate and high offensive stats when it mega evolves Mega Evolves, being becoming a potent wallbreaker that's able to dent defensive Grass-types such as Ammoonguss and Tangrowth. Mega Glalie also sits in a great Speed tier when mega evolved Mega Evolved, being able to outspeed the likes of Meloetta and Sigilyph. Mega Glalie also offers utility with Spikes, which means that it is not such a one-dimensional Pokemon. Furthermore, Mega Glalie has access to a very important priority move in Ice Shard, (AC) which makes it a very solid revenge killer against many important threats in RU such as Flygon and Virizion. Unfortunately, Mega Glalie's horrid defensive typing and average defensive stats leaves it to be weak to common Fire- and Steel-types such as Emboar and Escavalier. In addition, Mega Glalie is extremely easy to wear down due to its vulnerability to Stealth Rock and Spikes. This is coupled with in addition to the recoil damage that it inflicts on itself with Double-Edge. Mega Glalie's mediocre speed Speed tier also means that it has a very difficult time gaining a safe switch.

[SET]
name: Wallbreaker
move 1: Double-Edge / Return
move 2: Earthquake
move 3: Ice Shard
move 4: Spikes / Freeze-Dry / Explosion
item: Glalitite
ability: Refrigerate (You need to give it a base forme ability)
nature: Jolly / Naive
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Double-Edge is an extremely powerful STAB move when boosted with Refrigerate, being able to dent many Pokemon that do not resist Ice-types. Return can be used for a more safe STAB move if the recoil on from Double-Edge is unfavorable, (AC) but it is noticeably significantly weaker, notably failing as it fails to guarantee the 2HKO on Aromatisse. Earthquake forms has great coverage, being able to smash Steel- and Fire-types such as Registeel and Emboar who that can take Mega Glalie's STAB attacks with ease. Ice Shard turns Mega Glalie into a great revenge killer, being able to take out Flygon and pick off weakened Pokemon. Spikes are is used to capitalize on the switches that Mega Glalie forces, (AC) which is great for team support. Freeze-Dry is an option for Mega Glalie to hit bulky Water-types such as Alomomola and Qwilfish who that would otherwise be able to wall and severely weaken Mega Glalie. Explosion is an alternative in the last slot for Mega Glalie to heavily damage a Pokemon if it is not needed anymore after Mega Glalie has done its job.

Set Details
========

Glalitite is used to mega evolve Mega Evolve Glalie and is the only item that should be used on it. Maximum Speed investment with a speed-(AH)boosting nature ensures that Mega Glalie outspeeds Sigilyph, Houndoom, and Meloetta when it mega evolves Mega Evolves and outspeed Tyrantrum and Speed speedtie with Gallade before it mega evolves Mega Evolves. Maximum attack Attack investment are is used for maximum damage output. If a Naive nature is chosen, the 4 Defense EVs can be moved to Special Attack to make Freeze-Dry as powerful as possible.

Usage Tips
========

Mega Glalie should mostly typically be used on offensively-(AH)inclined teams. Mega Glalie appreciates getting a safe switch via U-turn, Volt Switch, or double switches. Players can try to predict Fire-type switch-ins by nailing them with Earthquake, though.(remove period) Mega Glalie should be clicking Double-Edge or Return most of the time due to its nature as a wallbreaker. Against When facing Pokemon such as Flygon, try to predict them switching out and either set(space)up Spikes for team support or switch out to another Pokemon. Use If running Explosion, it should be used if Mega Glalie is not needed anymore and it can also be used to block any Defog users.

Team Options
========

Hazard Entry hazard control, (AC) though not mandatory, are is nice to have. Flygon and Hitmonlee are able to remove entry hazards with Defog and Rapid Spin, respectively, and have great offensive synergy with Mega Glalie. Late-game cleaners that appreciate Mega Glalie's wallbreaking such as Delphox, Tyrantrum, and Scrafty are great partners appreciate Mega Glalie's wallbreaking so that they can sweep. Pokemon that can deal with Fire-types with ease such as Flygon and Rhyperior work well with Mega Glalie, (AC) and they also benefit from Mega Glalie's ability to weaken bulky Water- and Grass-types for them. Steel-types such as Bronzong and Durant are an annoyance to annoy Mega Glalie, so it appreciates. (remove period) Pokemon that can take them on such as Emboar, Seismitoad, and Fletchinder are beneficial for Mega Glalie. If Mega Glalie does not run Freeze-Dry, bulky Water-types can weaken Glalie severely give it trouble, so Electric- and Grass-types such as. (remove period) Jolteon, Virizion, and Tangrowth can reliably handle them for Glalie make for ideal partners in this case.

[STRATEGY COMMENTS]
Other Options
=============

Taunt can be used on Mega Glalie to prevent Defog users from removing its Mega Glalie's Spikes. Super Fang is an alternative for Mega Glalie to wear down its usual checks and counters such as Bronzong and Escavalier by reducing cutting their health by HP in half. Facade can also be used for Mega Glalie to not be so as hindered by burns by having a very powerful attack. Toxic is an option for Mega Glalie to lure in and cripple bulky Water-types such as Alomomola and Jellicent that Mega Glalie lures in. Body Slam is can be used to have a chance to paralyze Pokemon that like to switch into Mega Glalie such as Emboar and Durant.

Checks and Counters
===================

**Steel-types Neutral to Ground**: Steel-types that are neutral to Ground, such as Durant, Escavalier, and Bronzong, (AC) are able to take any hit from Mega Glalie with ease and proceed to knock KO it out with their Steel-type STAB attacks. Mega Steelix, though While Mega Steelix does not reliably beat Mega Glalie one-on-one, (AC) as Heavy Slam is only a 3HKO, it but can still severely weaken it as it can tank Mega Glalie's Earthquakes and Double-Edges with relative ease.

**Physically Defensive Pokemon**: If Mega Glalie does not pack Freeze-Dry, bulky Water-types such as Jellicent and Alomomola completely wall it and can proceed to fish aim for a burn with Scald. Slowking takes very little damage from Freeze-Dry and can heavily damage Mega Glalie with its attacks in return. Qwilfish, while it does not like taking Earthquakes, but it can live survive one and proceed to paralyze it Mega Glalie with Thunder Wave and set(space)up its own entry hazards. Cofagrigus can take a hit from Mega Glalie and remove its ability Refrigerate due to Mummy, rendering it to be Mega Glalie useless on the battlefield.

**Revenge Killers**: Choice Scarf users such as Tyrantrum, Emboar, and Hitmonlee are able to easily OHKO Mega Glalie with their STAB attacks easily. Pokemon that naturally outspeed Mega Glalie such as Delphox and Sneasel are also able to dent it with Fire Blast and Low Kick, (AC) respectively. Mach Punch users such as Gurdurr and Hitmonlee are able to pick off a weakened Mega Glalie.

**Residual Damage**: Mega Glalie is very easy to wear down when factoring in the recoil damage it takes from Double-Edge. This is coupled with its weakness to Stealth Rock and vulnerability to Spikes and and Toxic Spikes that can put it on a timer.
GP 1/2
Thanks. Ready for last GP check.
 
AMcheck add remove coms

[OVERVIEW]

Mega Glalie gains an amazing ability in Refrigerate and high offensive stats when it Mega Evolves, becoming a potent wallbreaker that's able to dent defensive Grass-types such as Amoonguss and Tangrowth. Mega Glalie also sits in a great Speed tier when Mega Evolved, being able to outspeed the likes of Meloetta and Sigilyph. Mega Glalie also offers utility with Spikes, which means that it is not a one-dimensional Pokemon. Furthermore, Mega Glalie has access to a very important priority move in Ice Shard, which makes it a very solid revenge killer against many important ("common" maybe?) threats in RU such as Flygon and Virizion. Unfortunately, Mega Glalie's horrid defensive typing and average defensive stats leave it to be weak to common Fire- and Steel-types such as Emboar and Escavalier. In addition, Mega Glalie is extremely easy to wear down due to its vulnerability to Stealth Rock and Spikes in addition to entry hazards and the continuous recoil damage that it inflicts on itself with Double-Edge. Mega Glalie's mediocre (you said his Speed tier is "great" in one of the first sentences; you should fix this inconsistency somehow) Speed tier also means that it has a very difficult time gaining a safe switch.

[SET]
name: Wallbreaker
move 1: Double-Edge / Return
move 2: Earthquake
move 3: Ice Shard
move 4: Spikes / Freeze-Dry / Explosion
item: Glalitite
ability: Inner Focus
nature: Jolly / Naive
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Double-Edge is an extremely powerful STAB move when boosted with by Refrigerate, being able to dent many Pokemon that do not resist Ice. Return can be used for as a more safe safer STAB move if the recoil from Double-Edge is unfavorable, but it is significantly weaker, notably failing to 2HKO Aromatisse. Earthquake has great coverage, being able to smash Steel- and Fire-types such as Registeel and Emboar that can take Mega Glalie's STAB attacks with ease. Ice Shard turns Mega Glalie into a great revenge killer, being able to take out Flygon and pick off weakened Pokemon. Spikes is used to capitalize on the switches that Mega Glalie forces, which is great for team support. Freeze-Dry is an option for Mega Glalie to hit bulky Water-types such as Alomomola and Qwilfish that would otherwise be able to wall and severely weaken Mega Glalie. Explosion is an alternative in the last slot to heavily damage a Pokemon after Mega Glalie has done its job.

Set Details
========

Glalitite is used to Mega Evolve Glalie. Maximum Speed investment with a speed-boosting nature ensures that Mega Glalie outspeeds Sigilyph, Houndoom, and Meloetta when it Mega Evolves and outspeeds Tyrantrum and Speed(add space)ties with Gallade before it Mega Evolves. Maximum Attack investment is used for maximum damage output. If a Naive nature is chosen, the 4 Defense EVs can be moved to Special Attack to make Freeze-Dry as powerful as possible.

Usage Tips
========

Mega Glalie should typically be used on offensively-inclined teams, (AC) as it Mega Glalie appreciates getting a safe switch-in via U-turn, Volt Switch, or double switches. Players can try to predict Fire-type switch-ins by nailing them with Earthquake, though Mega Glalie should be clicking Double-Edge or Return most of the time due to its nature as a wallbreaker. When facing Pokemon such as Flygon, try to predict them switching out and either set up Spikes for team support or switch out to another Pokemon. If running Explosion, it should be used if Mega Glalie is not needed anymore and can also be used to block Defog.

Team Options
========

Entry hazard control, though not mandatory, is nice to have. Flygon and Hitmonlee are able to remove entry hazards with Defog and Rapid Spin, respectively, and have great offensive synergy with Mega Glalie. Late-game cleaners such as Delphox, Tyrantrum, and Scrafty appreciate Mega Glalie's wallbreaking so that they can sweep ("more easily", I would add). Pokemon that can deal with Fire-types with ease such as Flygon and Rhyperior work well with Mega Glalie, and they also benefit from Mega Glalie's ability to weaken bulky Water- and Grass-types for them. Steel-types such as Bronzong and Durant annoy Mega Glalie, so it appreciates Pokemon that can take them on such as Emboar, Seismitoad, and Fletchinder. If Mega Glalie does not run Freeze-Dry, bulky Water-types can give it trouble, so Electric- and Grass-types such as Jolteon, Virizion, and Tangrowth make for ideal partners in this case.

[STRATEGY COMMENTS]
Other Options
=============

Taunt can be used to prevent Defog users from removing Mega Glalie's Spikes. Super Fang is an alternative for Mega Glalie to wear down its usual checks and counters such as Bronzong and Escavalier by cutting their HP in half. Facade can also be used for Mega Glalie to not be as hindered by burns. Toxic is an option to cripple bulky Water-types such as Alomomola and Jellicent that Mega Glalie lures in. Body Slam can be used to have a chance to paralyze Pokemon that like to switch into Mega Glalie such as Emboar and Durant.

Checks and Counters
===================

**Steel-types Neutral to Ground**: Steel-types that are neutral to Ground, such as Durant, Escavalier, and Bronzong, are able to take any hit from Mega Glalie with ease and proceed to KO it with their STAB attacks. While Mega Steelix does not reliably beat Mega Glalie one-on-one, as Heavy Slam is only a 3HKO, it can still tank Mega Glalie's Earthquake and Double-Edge with relative ease.

**Physically Defensive Pokemon**: If Mega Glalie does not pack Freeze-Dry, bulky Water-types such as Jellicent and Alomomola completely wall it and can proceed to aim for a burn with Scald. Slowking takes very little damage from Freeze-Dry and can heavily damage Mega Glalie in return. Qwilfish does not like Earthquake, but it can survive one and proceed to paralyze Mega Glalie with Thunder Wave and set up its own entry hazards. Cofagrigus can take a hit from Mega Glalie and remove Refrigerate due thanks (not wrong but "thanks to" is better in this case imo) to Mummy, rendering making Mega Glalie useless on the battlefield.

**Revenge Killers**: Choice Scarf users such as Tyrantrum, Emboar, and Hitmonlee are able to easily OHKO Mega Glalie with their STAB attacks. Pokemon that naturally outspeed Mega Glalie such as Delphox and Sneasel are also able to dent it with Fire Blast and Low Kick, respectively. Mach Punch users such as Gurdurr and Hitmonlee are able to pick off a weakened Mega Glalie.

not a lot of stuff but never tried a 2/2 before so yea
 

Lumari

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Haund: add remove coms
TDP: add (Capitalize / Fix) remove (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Mega Glalie gains an amazing ability in Refrigerate and high offensive stats when it Mega Evolves, becoming a potent wallbreaker that's able to dent defensive Grass-types such as Amoonguss and Tangrowth, (comma) Mega Glalie also sits in as well as a great Speed tier when Mega Evolved, being able allowing it to outspeed the likes of Meloetta and Sigilyph. Mega Glalie also offers utility with Spikes, which means that it is not a one-dimensional Pokemon. Furthermore, Mega Glalie has access to a very important priority move in Ice Shard, which makes it a very solid revenge killer against many important ("common" maybe?) ("important" is fine, and the writer probably means "important" too) threats in RU such as Flygon and Virizion. Unfortunately, Mega Glalie's horrid defensive typing and average defensive stats leave it to be weak to common Fire- and Steel-types such as Emboar and Escavalier. In addition, Mega Glalie is extremely easy to wear down due to its vulnerability to Stealth Rock and Spikes in addition to entry hazards and (think the original is fine too, although the writer can go with yours too if it works) the continuous (nah) recoil damage that it inflicts on itself with Double-Edge. Mega Glalie's mediocre (you said his Speed tier is "great" in one of the first sentences; you should fix this inconsistency somehow) Speed tier also means that it has a very difficult time gaining a safe switch.

[SET]
name: Wallbreaker
move 1: Double-Edge / Return
move 2: Earthquake
move 3: Ice Shard
move 4: Spikes / Freeze-Dry / Explosion
item: Glalitite
ability: Inner Focus
nature: Jolly / Naive
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Double-Edge is an extremely powerful STAB move when boosted with by Refrigerate, being able to dent many Pokemon that do not resist Ice. Return can be used for as ("for" is better, other change is good though) a more safe safer STAB move if the recoil from Double-Edge is unfavorable, but it is significantly weaker, notably failing to 2HKO Aromatisse. Earthquake has great complementary coverage, being able to smash Steel- and Fire-types such as Registeel and Emboar that can take Mega Glalie's STAB attacks with ease. Ice Shard turns Mega Glalie into a great revenge killer, being able to take out Flygon and pick off weakened Pokemon. Spikes is used to capitalize on the switches that Mega Glalie forces, which is great for team support. (fluff) Freeze-Dry is an option for Mega Glalie to hit bulky Water-types such as Alomomola and Qwilfish that would otherwise be able to wall and severely weaken Mega Glalie. Explosion is an alternative in the last slot to heavily damage a Pokemon after Mega Glalie has done its job.

Set Details
========

Glalitite is used to Mega Evolve Glalie. (don't think anyone would miss it yeah but perfectly fine to keep it if you like) Maximum Speed investment with a Speed-boosting nature ensures that Mega Glalie outspeeds Sigilyph, Houndoom, and Meloetta when it Mega Evolves and outspeeds Tyrantrum and Speed(add space)ties with Gallade before it Mega Evolves. Maximum Attack investment is used for maximum damage output. If a Naive nature is chosen, the 4 Defense EVs can be moved to Special Attack to make slightly boost Freeze-Dry's power as powerful as possible. (more accurate)

Usage Tips
========

Mega Glalie should typically be used on offensively inclined (remove hyphen) teams, (AC) as and it Mega Glalie appreciates getting a safe switch in (no hyphen though; a switch-in is a Pokemon, a switch in is a switch into battle) via U-turn, Volt Switch, or double switches. Players can try to predict Fire-type switch-ins by nailing them with Earthquake, though Mega Glalie should be clicking Double-Edge or Return most of the time due to its nature as a wallbreaker. When facing Pokemon such as Flygon, try to predict them switching out and either set up Spikes for team support or switch out to another Pokemon. If running Explosion, it should be used if Mega Glalie is not needed anymore and can also be used to block Defog.

Team Options
========

Entry hazard control, though not mandatory, is nice to have. Flygon and Hitmonlee are able to remove entry hazards with Defog and Rapid Spin, respectively, and have great offensive synergy with Mega Glalie. Late-game cleaners such as Delphox, Tyrantrum, and Scrafty appreciate Mega Glalie's wallbreaking so that they can sweep ("more easily", I would add). (yeah I like that) Pokemon that can deal with Fire-types with ease such as Flygon and Rhyperior work well with Mega Glalie, and they also benefit from Mega Glalie's ability to weaken bulky Water- and Grass-types for them. Steel-types such as Bronzong and Durant annoy Mega Glalie, so it appreciates Pokemon that can take them on such as Emboar, Seismitoad, and Fletchinder. If Mega Glalie does not run Freeze-Dry, bulky Water-types can give it trouble, so making Electric- and Grass-types such as Jolteon, Virizion, and Tangrowth make for ideal partners in this case.

[STRATEGY COMMENTS]
Other Options
=============

Taunt can be used to prevent Defog users from removing Mega Glalie's Spikes. Super Fang is an alternative for Mega Glalie to wear down its usual checks and counters such as Bronzong and Escavalier by cutting their HP in half. Facade can also be used for Mega Glalie to not be to prevent Mega Glalie from being as hindered by burns. Toxic is an option to cripple bulky Water-types such as Alomomola and Jellicent that Mega Glalie lures in. Body Slam can be used to have a chance to paralyze Pokemon that like to switch into Mega Glalie such as Emboar and Durant.

Checks and Counters
===================

**Steel-types Neutral to Ground**: Steel-types that are neutral to Ground, such as Durant, Escavalier, and Bronzong, are able to take any hit from Mega Glalie with ease and proceed to KO it with their STAB attacks. While Mega Steelix does not reliably beat Mega Glalie one-on-one, as Heavy Slam is only a 3HKO, it can still tank Mega Glalie's Earthquake and Double-Edge with relative ease.

**Physically Defensive Pokemon**: If Mega Glalie does not pack Freeze-Dry, bulky Water-types such as Jellicent and Alomomola completely wall it and can proceed to aim for a burn with Scald. Slowking takes very little damage from Freeze-Dry and can heavily damage Mega Glalie in return. Qwilfish does not like Earthquake, but it can survive one and proceed to paralyze Mega Glalie with Thunder Wave and set up its own entry hazards. Cofagrigus can take a hit from Mega Glalie and remove Refrigerate due thanks (not wrong but "thanks to" is better in this case imo) (only marginally really... "due to" is p. much always fine, so you can just leave it) to Mummy, rendering making (nope, "rendering" is perfectly fine) Mega Glalie useless on the battlefield.

**Revenge Killers**: Choice Scarf users such as Tyrantrum, Emboar, and Hitmonlee are able to easily OHKO Mega Glalie with their STAB attacks. Pokemon that naturally outspeed Mega Glalie such as Delphox and Sneasel are also able to dent it with Fire Blast and Low Kick, respectively. Mach Punch users such as Gurdurr and Hitmonlee are able to pick off a weakened Mega Glalie.

Haund, it isn't too rare for there not to be that much remaining on a 2/2 :> try not to fall into the trap of changing stuff for the sake of changing stuff, if it's fine it's fine
 
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