Gliscor Suspect -- Qualified Discussion

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:Gliscor:

I will primarily focus on the SD set, as this is the only set that the ban side unanimously agrees is “broken.” The utility sets, while solid, are passive and can be exploited with the plethora of strong ice, water and psychic noise coverage in the game. Protect turns can also be exploited with setup and double switching. Overall, these sets are not problematic and many agree.

Gliscor reached peak usage in the two weeks (weeks 4 and 5) that Kyurem was banned, with around a 20% usage rate in SCL. Since then, that usage rate has been cut in half with the exception of one outlier week in 8, with 11% usage in Week 9 and 7% usage in weeks 6 and 7. Its winrate has also consistently been in the low 40% each week, sometimes dropping to 30% with the exception of week 8. Across the entire tournament, Gliscor doesn’t even crack the top 15 in usage for all OU. It is hardly on the level of premier threats like Zamazenta, Gholdengo, and Kingambit which have seen consistent top 5 usage for months across several tournaments with winrates above 50% the entire time. Like xavgb pointed out, while winrate is not a perfect metric, it does beg the question as to why Gliscor’s overall usage is so low and why the winrate is only 44%, with the recent win rates and usage being even lower, despite ban supporters propping it up as some overwhelming menace.

These stats help paint the bigger picture – the reality is that Gliscor is not overbearing in the slightest. Firstly, the overall usage is low because players have realized that SD Gliscor teams are frankly not that good in this meta due to the inherent weaknesses that SD Gliscor forces on team structures designed to support it. Xavgb alluded to this in his post and I will explain it more here.

As many have pointed out, SD Gliscor requires hazard support to beat bulkier teams. This usually means that you will need two of Ting-Lu, Landorus, Tinkaton, Skarmory, Samurott, or Clefable. Immediately we can see that SD Gliscor is a best fit on balance because these required teammates are all either slow or serve relatively defensive roles. This idea is supported by the actual SD Gliscor teams that are being brought to tournaments with some examples below:

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The most successful SD Gliscor team was CTC’s famous Keldeo team:

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Although other SD Gliscor teams are different, they follow a similar defensive orientation, perhaps using Pokemon like Moltres, Clefable, and Skarmory instead of Ting-Lu, Dragonite, and Sinistcha etc as shown. These teams have fallen off significantly post-Kyurem unban because even the best SD Gliscor teams compound several critical weaknesses. They struggle mightily with Knock-Off Ogerpon, which has seen a rise in popularity. Kyurem alone can hit the entire Keldeo team for 2x+ damage. Darkrai, Dragapult, late game Tera Kingambit, Roaring Moon, Offensive Great Tusk, Mixed/SD Iron Valiant, Hydrapple, CM Primarina, weather teams as a whole, and many others pose serious threats for these builds as well. More niche picks like Tera Steel Latios and Hydreigon also devastate these teams.

As a result, it is no surprise that xavgb, the best balance player in all of SV OU, has stayed far away from SD Gliscor teams. Not only did he not bring it once in all of OLT, he handled it easily when used against him in the finals matchup while using a balance team of his own. So when I see people argue that SD Gliscor invalidates balance, a simple analysis of the metagame shows this to be completely false. Not only are SD Gliscor teams not winning in tournaments, but top-level players have found numerous ways to beat Gliscor both in the builder and in practice with all kinds of playstyles including balance. Some players have attempted to mitigate bad matchups by trading in hazards for mons with better matchups into offense recently as shown below:

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These new SD gliscor teams are still balance teams for the most part. By giving up hazards, these teams trade long-term breaking power for better offense matchups in an attempt to mitigate some of the weaknesses I described earlier. As a result, I find that SD Gliscor teams struggle with this catch-22. You can invest heavily in the fat matchup with hazard stack at the cost of all other matchups or try to balance out your matchup spread at the cost of being able to beat other fat teams consistently. SD gliscor teams rarely can have it both ways. This is again evidenced by the fact that the overall win rates remain low for all Gliscor teams. Going back to the win rate and usage statistics, Gliscor has severely underperformed every week except for one in SCL. What this tells us is that SD Gliscor is mostly a matchup fish – players bring it when facing a particular opponent that may have a weakness to SD gliscor based on previous scouts. When the desired matchup isn’t found, which is usually the case, Gliscor is often a negative to the team. This hardly constitutes a broken mon. Plenty of Pokémon have great matchups into one particular style or type of player, like Lokix, Taunt Roaring Moon, Garganacl, Sinistcha etc. while being significantly worse in many other matchups. Therefore, contrary to the ban argument, the actual gameplay and stats clearly show that SD Gliscor or even Gliscor as a whole is not some universal and unstoppable force that shreds every single team there is.

In fact, the ban argument doesn’t even make sense when you actually take a step back – SD Gliscor, the mon that is being used at record low rates, with record low win rates, that is found only on balance yet somehow destroys balance at the same time, despite the stats and gameplay showing that it can’t even consistently beat balance, is somehow broken? Something isn’t adding up here and I am not the only one who has pointed this out.

But what about Tera? Gliscor can just Tera to overcome all these issues right? Sure, in a 1v1 vacuum, any mon can win vs any other mon in theory. But in practice, this isn’t true. Firstly, the default SD Gliscor set now is max speed. There is some variation with other EVs, but max speed is true for 90% of top-level teams running SD Gliscor. This is because it is critical to speed tie with mons like Kyurem and other SD Gliscors and outspeed mons like Landorus and Great Tusk. As a result, SD Gliscor has significantly reduced longevity compared to defensive variants. It can no longer tank hits like Gking Ice beams and Ogerpon-Wellspring Ivy Cudgels, and neutral attacks from mons like Darkrai, Roaring Moon, and Iron Moth become clean 2HKOs with minimal chip. Furthermore, most SD Gliscor run Knock Off + Façade. This lack of STAB means that Gliscor’s immediate power is practically nonexistent. Therefore, Gliscor needs several free turns to setup prior to a sweep, which is difficult to get versus any competent team or player. This also results in an over reliance on Tera to gain STAB on Façade to eliminate key weaknesses and muscle through threats. Sure, Gliscor can use Tera to get a KO on that turn. But once it Teras, it gives up the spike immunity and amazing defensive profile it had before. Now it is easily revenged by common mons like Zamazenta, Iron Valiant, CC Tusk etc. and can no longer setup freely on mons it used to be able to abuse like Landorus and Ting-Lu. Its switchins are now limited by hazards as well. If you give it multiple turns to setup/heal afterwards, that is a symptom of a passive team or misplaying. Additionally, Knock Off + Façade cannot beat Kingambit or Skarmory / Corviknight. A common tactic, and one that I have used, is to stack hazards and use a slow pivot like Gliscor or Corviknight to bring in a Pokemon like Darkrai or Kyurem to force tera on SD Gliscor early. Something like Zamazenta or Corviknight can force it out immediately after, and then spikes limit how many times it can swap in after. New teambuilding developments have also seen innovative cores like Hex Pecharunt + Zamazenta being able to force tera and deny SD Gliscor any opportunity to sweep. The opportunity cost of using tera on a mon like Gliscor is very high, and now that the opponent has exhausted their most valuable resource, Tera, they are ill-equipped to handle even scarier threats like late game Kingambit or Zamazenta which often sweep with ease afterwards. In short, you can see why SD Gliscor has fallen to the bottom of the pack post-Kyurem unban.

The only teams that struggle with SD Gliscor, are do-nothing teams, AKA passive balance and stall. As someone who is familiar with stall (link), I can attest that this is true. Stall can fit in options like Corviknight and Galarian Weezing to help this matchup at the cost of other matchups. This is a healthy compromise and balances stall as well. As for passive balance teams like those I discussed in my Kyurem DNB post here, https://www.smogon.com/forums/threads/np-sv-ou-suspect-process-round-14-hazy-shade-of-winter.3751394/post-10279537, these teams should not exist in the first place. They are greedy, uninteractive, and are rightfully punished by Gliscor. We have already seen what happens to the metagame when Gliscor is banned. Mons like Ting-Lu and Zapdos become significantly better. Ting-Lu is already a behemoth into most offense, and with Gliscor gone, mons that destroy offense but are weak into Gliscor, like Zapdos, are simply free. As a result, we end up with a stale and centralized balance-heavy meta like in DLC1, which I described in my Kyurem post. Some may brush this warning aside, saying that one cannot predict the future. These are the same people who were surprised at how quickly SD Gliscor balance usage skyrocketed after the Kyurem ban and subsequently fell to record lows once Kyurem was unbanned. Once again, I am not making baseless predictions, but rather educated guesses based on precedent tiering decisions and simple cause and effect. Everything that happened post-Kyurem ban was consistent with what I had argued in my Kyurem post. We are once again faced with a similar situation as back in DLC1. Many players have expressed how unenjoyable that meta was post-Gliscor ban, and I can guarantee you we will find ourselves with something similar should Gliscor be banned again.

As a result, keeping Gliscor is critical to ensuring diversity and a healthy meta. No, having to slot ice coverage to deal with Gliscor is not overbearing. Many top usage mons like Dragapult, Raging Bolt, Landorus, Great Tusk, Dragonite, Ting-Lu etc. are all hit hard by ice coverage. Pokemon like Slowking-Galar and Darkrai being forced to run Ice Beam and not Thunder Wave/other coverage or Zamazenta being forced to choose between things like Substitute or Rest + Chesto instead of lefties to avoid status, or Ice Fang on AOA sets instead is a good thing. It prevents any one set or any one Pokemon/archetype from becoming the de facto best option and discourages greedy building and polarizing team/move choices. As I pointed out earlier and as evidenced by xavgb’s OLT win, balance is doing just fine with Gliscor in the meta. A stale meta occurs when you remove mons like Gliscor because actual top usage / centralizing mons like Ting Lu, Slowking-Galar, and Zamazenta become so much better as DLC1 showed. In fact, the meta is as balanced as it has ever been post-Kyurem reintroduction. All styles of teams are viable. Players are able to win with everything from HO to Stall and everything in between at the highest levels of the game, and that is the way it should be.

Vote DNB. Thank you.

:Yveltal:
very well written post but I don't think the arguments you made proves that gliscor isn't broken. Firstly, I don't think tour results/teams used in tours should be any indication of what an "optimal" gliscor team should be, since the meta isn't close to being solved and SD gliscor, as you stated, has only recently became popular again - similar to how kyurem teams took time to fully develop (from kyurem offenses towards subtect stuff on balance). Also it's worth noting I personally think kyurem should've gone, important because kyu and gliscor have similar flaws and strengths.

Anyways, gliscor teams have weaknesses, sure. They tend to be worse into HO since SD scor is really bad into HO, but so do kyurem teams struggle into HO for similar reasons. Both kyu and gliscor need hella team support, but gliscor definitely needs less support to function. The support being hazards, which is a tool that will help the gliscor team regardless of MU since spikes are amazing. In your post it comes across that running a spiker is a tradeoff, and while I guess it can be awkward fitting a spiker, in practice the spiker mon helps your gliscor team in other ways than just purely spikes e.g. skarm is a balance mon that beats roaring moon, which balance struggles into. You state that this polarizing MU-fishy aspects of scor (where it is useless into HO) shows that scor isn't broken, but I heavily disagree with this sentiment. Zama is in a similar boat where it is useless into stall, balance, and teams with pecharunt, molt, sinistcha, etc, and yet at the same time, it completely invalidates some teams depending on its set and MU. I believe gliscor's (and kyurem) presence warps balance into very specific structures which contribute to the random MU-fishy nature of gen 9 rn. Blim balance deals with scor well with u-turn corv + kyu, but it loses to HO. It's hard to say how much gliscor specifically causes this, but imo gen 9 without gliscor would make it way easier to build balance that doesn't just autolose to 1 of kyu, scor, or roaring moon.

You also mention that any competent player will try their best to prevent scor from setting up, and while you can take measures for this in battle, the truth is that imo the risk vs reward is heavily skewed in SD scor's favour. First there's scor's spike immunity whilst its checks (woger, kyu) are weak to hazards. Second there's protect scouting and sure you can predict it and set up on the protect, but scor teams are more than prepared to deal with most setup sweepers since scor naturally creates defensive cores. Speedy gliscor lacks bulk and can be OHKO'd by more stuff, but some of the examples you stated are flawed in practice imo. Boots darkrai or kyurem are like the only reliable options. Woger is weak to hazards (and tera vs woger is very worth it since woger is great into fat), ice beam glowking is the flimsiest scor "check" of all time, the neutral attacks you mentioned also is unreliable because +2 scor will happily take the trade and heal up later very easily. Corv and skarm are barely checks, they let scor heal and are very abusable with rocks damage + knocking their helmet can be useful for scor's teammates to win. Tera'ing scor isn't a huge drawback because the mons that threaten normal scor (eg zama) are pretty easy to handle for balance teams. You lose a ground-type but that's what teammate ting-lu is for. You stated that ting-lu, zap, glowking would be better with scor gone, why is this framed as a bad thing? The 3 you mentioned aren't even close to broken and if anything glue mons for the meta, this is like saying lando would be better with kyurem gone and how that would be bad for the meta. It's easy to write off scor's hold on teambuilding as just how the metagame operates, but it does not have to be this way. Vote ban.
 
Hey everybody! I had a hell of a time trying to get my initial thoughts typed out without rambling too much so figured I’d try voicing them instead! Not a youtuber so not going for clout, just wanted to try a different way of going about things! Glad to see the discussion is picking up and now that my initial opinion is out via this link, I will try to participate more until the suspect ends. Have a great day! Also, let me know if this is a decent way to go about this or if it’s ass and should just stick to typing
 
Got reqs.

Spent the entire journey spamming a single stall team, as shown here, to get a feel for if Gliscor was too oppressive or not in the current metagame.
I share the sentiment of some other defense players in the thread that Gliscor is suspect worthy but not banworthy. Having the discussion on whether or not Gliscor should remain is necessary as it is a polarizing defensive/offensive piece in the tier.

I'll be voting do not ban as I felt like Gliscor was annoying more than broken. If anything it is surprising how easy it is to shut it down outside of a sparse few builds; Out of the losses on the accounts the only time I got humbled by an SD Gliscor stack was the CTC Keldeo team, most others are extremely greedy and cramped to the point of being MU fishes into non-Kyurem teams.

Don't think the tiers issues are solved by banning it and if anything it will make the tier worse as highlighted by SupaG.

Oh, forgot to mention.

Srn :gliscor: is a Flying/Ground type.
 
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Finally got Gliscor reqs - new system is just a little bit harder, which is probably a good thing. Interested to hear other's feedback on other threads.

On Gliscor, I'll preface this by saying that I use Gliscor quite a bit in SV OU. My signature team (https://www.smogon.com/forums/threa...ky-balance-hstack-team-peaked-1-1983.3730999/) uses it, and several other teams I use also employ Gliscor, both as an offensive wincon with SD and as a defensive anchor with spikes. That said, I happily voted to ban Gliscor last time (https://www.smogon.com/forums/threads/sv-ou-suspect-process-round-8-voting.3731125/post-9856948) so hopefully that gives me some benefit of the doubt when I say I don't think Gliscor should be banned.

Today, SV OU remains a very offensively-inclined tier. The return of Kyurem helped cement this, as many of the fatter structures that flourished during its weeks-long hiatus instantly fell by the wayside due to them being easily 6-0'd by Subtect. A prime example of this is the infamous Keldeo team (not mine: https://pokepast.es/8d1873b41933a13f), which rode a wave of popularity when Kyurem was gone, and almost immediately disappeared when it was back. In a more defensively inclined metagame, I can definitely understand the sentiment of Gliscor being broken. Gliscor is nearly immune to chip damage (though I will note it is more annoyed by rocks than a lot of commentors here give credit for), making it a real headache to wear down, while itself being one of the best progress makers in the tier through it's access to status, spikes, and knock off. The Swords Dance sets are also terrifying against fatter teams, with how they tend to outlast and overcome nearly every defensive answer around.

But as cool as all that sounds, none of it really matters when most teams simply outpace Gliscor and prevent these strengths from dominating a match. Protect is great for scouting, but the rest of Gliscor's toolkit often falls a little flat against offensive teams. Knock Off isn't really moving the needle into a team with a Landorus-Therian for rocks and several booster energy sweepers, Taunt is shutting down Gliscor's passive ways of making progress, and Encore is often very useful into a mon that likes clicking Protect. Swords Dance sets don't fare much better, as Gliscor's speed tier, while excellent against fatter teams, is sorely lacking against more offensive ones. Most of the faster pokemon in the tier also have good moves to click into Gliscor - Waterpon has Ivy Cudgel, Darkrai and Deoxys have Ice Beam, Meowscarada has Triple Axel, Zamazenta has Ice Fang, Booster Tusk has Ice Spinner. Dragapult and Iron Valiant don't have super effective coverage, but Hex from the former is often enough to keep Gliscor wary, especially when it's running offensive spreads, and the latter has Encore to take advantage of Gliscor. Perhaps more importantly, these offensive teams also just don't really give Gliscor free turns and opportunities to set up and start playing Gliscor's game; they force Gliscor to use Protect and switch out lest these offensive teams earn themselves a free turn with which they can run away with the game. If Gliscor can't really thrive against the majority of teams being used right now, I find it hard to call it banworthy.

Salt warning ⚠️

There is, of course, the argument that Gliscor both being somewhat necessary on and oppressing defensive teams is reason enough to ban it. "Gliscor is part of the reason why offense is so dominant in SV OU - getting rid of it would help even things out a bit!" To that, I'd say that as long as Kyurem is around, this is a moot point. Kyurem shuts down fat teams much more than Gliscor does, while also having sets that can demolish offence. And if enough of the voting playerbase decided that wasn't enough to ban the stupid ice dragon, the bat-crab-scorpion thingy gets to stay, too. At risk of sodium overdose, I'd almost rather buy into the accelerationist argument that we should ban Gliscor to make fat teams even more unplayable to make a Kyurem re-test more likely, but I think that goes a little far, even for me. As the SV OU tier stands right now, I don't think Gliscor is banworthy, so I will be voting Do Not Ban.
 
Some people here talked briefly about the attacks that supposedly destroy gliscor, I think we need to recontextualize that a bit with simple calcs :

252 Atk Great Tusk Ice Spinner vs. 244 HP / 36 Def Gliscor: 284-336 (80.6 - 95.4%) -- guaranteed 2HKO after Poison Heal (gg u've been toxic-ed while he had +24% of its life with protect)

+1 252+ SpA Protosynthesis Raging Bolt Dragon Pulse vs. 244 HP / 228+ SpD Gliscor: 273-322 (77.5 - 91.4%) -- guaranteed 2HKO after Poison Heal (gg you lost against blissey earthquake, oh wait no, its Gliscor)

+2 252+ Atk Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 244 HP / 36 Def Gliscor: 310-366 (88 - 103.9%) -- 25% chance to OHKO (gg you lost with the most offensive mon of the meta with stab prio)

252 SpA Choice Specs Kyurem Freeze-Dry vs. 244 HP / 228+ SpD Tera Water Gliscor: 306-360 (86.9 - 102.2%) -- 12.5% chance to OHKO (?????? isn't it supposed to be super effective ? Wait I thought Kyurem was broken, my bad I should have voted DNB, now I understand why they did that)

0 SpA Gholdengo Hex (130 BP) vs. 244 HP / 228+ SpD Tera Water Gliscor: 159-187 (45.1 - 53.1%) -- guaranteed 3HKO after Poison Heal (ok so bulky Gholdengo can't even 2hko toxic-ed Gliscor, and is getting 2hkoed by eq)

252 Atk Zamazenta Ice Fang vs. 244 HP / 36 Def Gliscor: 216-256 (61.3 - 72.7%) -- guaranteed 2HKO after Poison Heal (lol be honest and stop looking at unsets, I can play heatran tera ice too if I want)

0 SpA Landorus-Therian Weather Ball (100 BP Ice) vs. 244 HP / 228+ SpD Gliscor in Snow: 268-316 (76.1 - 89.7%) -- guaranteed 2HKO after Poison Heal (yeah, I wanted to show you what I'm forced to play to have a lil fun without being bullshited by toxic gaming)

If even the most offensive mons can't win against Gliscor, what can we do ? Yeah I know, playing more defensively. But, it seems that some of us forgot that Gliscor Spikes (38% uses) and Knock Off (58% uses) were existing. So, while we're doing switches, he regenerates itself with that famous ability, Poison Heal, and at the same time koff our HDB, leftovers, etc... Making all progress by itself. As SupaG said, DLC1 people were "annoyed" because of hdb teams when Gliscor wasn't in the tier. And what about the ladder ? Yeah, I talk about ladder, I don't care about tournament games. Do you think that players are enjoying Gliscor more than hdb teams ? It's probably the worst generation on which u can play if you are a ladderer. Those are two different things, but it seems that some of us are forgetting that ladder is also existing, and that the metagame is the WORST we ever known currently, thanks to Gliscor presence in the cringiest metagame after Gouging Fire's one. What do we think about banning Toxic Orb or Poison Heal, it can nerf Gliscor regenerator ? That's a complex ban. So, we'll not have other choices than to ban gliscor itself, which is a simple ban as usual.

Some DNB arguments are understandable, I maintain that everything that has been said about BAN arguments are more pertinent and realistic in my opinion. I just wanted to add a few small calcs to remind certain players of the harsh reality, while respecting their opinions ofc. Players for a real "diversified metagame", you can count on me to vote BAN, and maybe really get back to a meta where people will finally be forced to build teams, as well as the tournament scene, and not surf on a stupid archetype while having fun only by winning against noobs on ladd and not doing a play in 200 turns :)

Edit : Don't take this as an argument from my side, I don't need to make one as my opinion has already been written on the post of many other players. This has to be real facts to support the ban instead of talking about theories
 
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Some people here talk briefly about the attacks that supposedly destroy gliscor, I think we need to recontextualize that a bit with simple calcs :

252 Atk Great Tusk Ice Spinner vs. 244 HP / 36 Def Gliscor: 284-336 (80.6 - 95.4%) -- guaranteed 2HKO after Poison Heal (gg u've been toxic-ed while he had +24% of its life with protect)

+1 252+ SpA Protosynthesis Raging Bolt Dragon Pulse vs. 244 HP / 228+ SpD Gliscor: 273-322 (77.5 - 91.4%) -- guaranteed 2HKO after Poison Heal (gg you lost against blissey earthquake, oh wait no, its Gliscor)

+2 252+ Atk Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 244 HP / 36 Def Gliscor: 310-366 (88 - 103.9%) -- 25% chance to OHKO (gg you lost with the most offensive mon of the meta with stab prio)

252 SpA Choice Specs Kyurem Freeze-Dry vs. 244 HP / 228+ SpD Tera Water Gliscor: 306-360 (86.9 - 102.2%) -- 12.5% chance to OHKO (?????? isn't it supposed to be super effective ? Wait I thought Kyurem was broken, my bad I should have voted DNB, now I understand why they did that)

0 SpA Gholdengo Hex (130 BP) vs. 244 HP / 228+ SpD Tera Water Gliscor: 159-187 (45.1 - 53.1%) -- guaranteed 3HKO after Poison Heal (ok so bulky Gholdengo can't even 2hko toxic-ed Gliscor, and is getting 2hkoed by eq)

252 Atk Zamazenta Ice Fang vs. 244 HP / 36 Def Gliscor: 216-256 (61.3 - 72.7%) -- guaranteed 2HKO after Poison Heal (lol be honest and stop looking at unsets, I can play heatran tera ice too if I want)

0 SpA Landorus-Therian Weather Ball (100 BP Ice) vs. 244 HP / 228+ SpD Gliscor in Snow: 268-316 (76.1 - 89.7%) -- guaranteed 2HKO after Poison Heal (yeah, I wanted to show you what I'm forced to play to have a lil fun without being bullshited by toxic gaming)

I can also post meaningless calcs to try and make a point :

252+ SpA Choice Specs Vanilluxe Blizzard vs. 244 HP / 228+ SpD Gliscor: 928-1096 (263.6 - 311.3%) -- guaranteed OHKO

Look guys, gliscor's not broken! vote dnb!!!!
In all seriousness, even with how much I hate gliscor for being pretty unfun and being a roadblock to me hitting rank 1 with monopoison stall, it's insanely predictable and exploitable (because clicking protect every other turn is not a foolproof strategy, contrary to what 8 year old nintendo switch mainers might believe), has a plethora of common weaknesses, and despite having good longevity because of poison heal, isn't actually that bulky. Yes he's hard to ohko, but that makes sense given he's a defensive mon. Should we start banning everything that can live a hit? I actually don't have much else to say but I had to reply cause the post above feels extremely fallacious.

PS:
as a bonus, here's the team i got reqs with (click on it):
:dudunsparce: :moltres: :chesnaught: :dragapult: :kingambit: :glimmora:
 
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I can also post meaningless calcs to try and make a point :

252+ SpA Choice Specs Vanilluxe Blizzard vs. 244 HP / 228+ SpD Gliscor: 928-1096 (263.6 - 311.3%) -- guaranteed OHKO

Look guys, gliscor's not broken! vote dnb!!!!
In all seriousness, even with how much I hate gliscor for being pretty unfun and being a roadblock to me hitting rank 1 with monopoison stall, it's insanely predictable and exploitable (because clicking protect every other turn is not a foolproof strategy, contrary to what 8 year old nintendo switch mainers might believe), has a plethora of common weaknesses, and despite having good longevity because of poison heal, isn't actually that bulky. Yes he's hard to ohko, but that makes sense given he's a defensive mon. Should we start banning everything that can live a hit? I actually don't have much else to say but I had to reply cause the post above feels extremely fallacious.

PS:
as a bonus, here's the team i got reqs with (click on it):
:dudunsparce: :moltres: :chesnaught: :dragapult: :kingambit: :glimmora:
There's a slight difference between living a hit and take 89% of raging bolt proto spa after CM, and being back to 100% 8 turns after lol, but "its a defensive pokemon come on". Yes, a defensive pokemon that the most offensive mon can't beat but who can beats everything, you're right ; Thank you for further supporting my examples ! The only fact that you said "isn't that bulky" is pretty ridiculous ; A bulky mon isn't supposed to win against an offensive throat without a defensive way such as Toxic for instance. But no, Gliscor SD can win against everything, bullshitting most of the teams by its correct attack of 95, coupled with eq stab or Facade.

Let's try to use Poison Jab Toxapex, and lemme know if it wins against all the offensive throats, before saying its only a "defensive mon". If you use Ogerpon, you have 1/2 to lose against it (with that well known stall breaker) if Gliscor is Facade and you taunt it to avoid Toxic. And if you click directly Ivy Cudgel to avoid this, you have 1/2 to lose against it by being Toxic-ed. And I'm not even talking about previous Spikes. Because yes, with mons like Sinistcha to avoid Rapid Spin or Gholdengo to avoid Defog, Gliscor can basically setup itself and making all the progress by itself, letting you win as an offensive throat, and not only as a defensive one.

Edit : My previous post and this answer aren't to take as an argument, but as facts. While you're blind while talking about theories like "isn't actually that bulky", "he's a defensive mon" "plethora of common weaknesses" without giving examples (I don't want to check 1 replay over 10000 where Gliscor lost), I'm showing you real facts. Maybe some of us don't have the habits to play offensively (as I rarely play defensively), so its necessary to show to everyone what's the reality.

And thanks for that instance with Vanilluxe, I needed a new mon to counter gliscor ahah, got it thanks to u, while at the same time I saw that you didn't understand that it wasn't an argument, but the reality, in order to reinforce other BAN player's arguments ! If you can't see the reality, yes vote DNB for yourself. If you think about the meta, vote BAN
 
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So I got reqs for the 15th time in OU this generation (I haven't missed one suspect test), so I'll give my very QUALIFIED opinion

In all seriousness, I love Gliscor a lot, I think it adds a lot of diversity and different type of styles to build around or just put on as a Ground / Flying type. I'll touch on some key points on why I will be voting ban for a opportunity to potentially allow Gen 9 OU to be saved.

This deep into the meta after 2 years, I'm pretty DNB for tera, and I'm under assumption that it's here to say. There are mons in Gen 9 OU that are tera hogs or use tera to get ahead much easier than other mons, when it comes to the Gliscor SD set its fucking middle name is Terastallization. I want to point out Tera doesn't make Gliscor broken but it makes the SD sets much more difficult to take down. If it SDs up, calls the attack on the Protect, and then you just go for the Tera (Normal, Water, Ghost, Dragon) and revenge kill, move on to the next play. Yeah now you take damage to Spikes but that's a pretty easy trade if you're +2 / +4 and have the ability to reverse sweep and no need to switch out.

I think when a Pokémon is very easy to slap on the team and easy to use, it opens up questions on not necessarily if its broken but why exactly is it easy to use. Below I'll talk about a few aspect of Gliscor that I think is undermined yet allows it to be (IMO) a top 3 mon in the tier (It's an absolute fucking joke that it's anything below a S-). It's the best Knock absorber in the tier because you protect once and in a tier where heal bell isn't being used and status is a real thing to be wary of (you don't mind being knocked at all, and this becomes your status absorber as well). It's role compression is insane, it can be your sweeper on balance / fat teams, it can setup any type of entry hazard, it's an excellent knock user since you yourself cannot be knocked so you brainlessly just keep clicking knock until you get what you want while recovering 12.5% each turn and 25% after every turn you use protect for passive recovery.

When it comes to different sets, you can run it as a pivot utility with (U-Turn), you can run the Sub / Protect / Toxic set, which is extremely brainless. You just need toxic to hit once, and start protecting and subbing which is disgusting because you're essentially unkillable [if you're running 317 speed and outspeeding mons slower] because of Toxic Absorb (you're gaining what you lost on substitute with every time your turn ends followed by a protect turn). I do feel like sets that cause concern for people are the SD sets / Spikes Utility sets. SD set is pretty much what I mentioned above or all the Pro-Ban people mentioned so I won't reiterate. The Utility set is crazy role compression, because it becomes your knock absorber, status absorber, spike setter, knock user, and on top of that you can run toxic (status inducer) and actually abuse protect harder versus just scouting. Literally it does everything you want in a utility mon with very little downside.

The mirror Gliscor interactions with the non-SD sets is the most cancerous thing I continuously witness in tournament and in ladder. This is usually off stall matchups / fat matchups (usually need 2 knock absorbers on each team for peak cancer) but essentially it can go 2 ways, you either PP stall or you just endlessly switch back and forth until you catch a mon on the knock which is almost impossible in order to keep PP high so you get something like this (watch on your own discretion) where you get a casual 1000 turn game. Gliscor makes stall better, but it doesn't make stall broken but various attributes it has allows the games to be played easier which shouldn't be the case in a competitive game, it shouldn't be brainless turns after brainless turns. Gliscor takes 12.5% damage from SR and recovers it back at the end of the turn and it obviously doesn't take spikes damage which makes it difficult to make any sort of progress in game.

I could probably write more but I feel like a lot of stuff in general in this thread as well as the main discussion thread as been said. Remember why Gliscor was banned the first time, the meta isn't that incredibly different to where it was a year ago the addition of new mons hasn't made Gliscor less broken. Top players will continue to use broken things because it gives them an advantage, so it isn't rocket science to be DNB unless you hate playing against it.

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There's a slight difference between living a hit and take 89% of raging bolt proto spa after CM, and being back to 100% 8 turns after lol, but "its a defensive pokemon come on". Yes, a defensive pokemon that the most offensive mon can't beat but who can beats everything, you're right ; Thank you for further supporting my examples ! The only fact that you said "isn't that bulky" is pretty ridiculous ; A bulky mon isn't supposed to win against an offensive throat without a defensive way such as Toxic for instance. But no, Gliscor SD can win against everything, bullshitting most of the teams by its correct attack of 95, coupled with eq stab or Facade.

Let's try to use Poison Jab Toxapex, and lemme know if it wins against all the offensive throats, before saying its only a "defensive mon". If you use Ogerpon, you have 1/2 to lose against it (with that well known stall breaker) if Gliscor is Facade and you taunt it to avoid Toxic. And if you click directly Ivy Cudgel to avoid this, you have 1/2 to lose against it by being Toxic-ed. And I'm not even talking about previous Spikes. Because yes, with mons like Sinistcha to avoid Rapid Spin or Gholdengo to avoid Defog, Gliscor can basically setup itself and making all the progress by itself, letting you win as an offensive throat, and not only as a defensive one.

Edit : My previous post and this answer aren't to take as an argument, but as facts. While you're blind while talking about theories like "isn't actually that bulky", "he's a defensive mon" "plethora of common weaknesses" without giving examples (I don't want to check 1 replay over 10000 where Gliscor lost), I'm showing you real facts. Maybe some of us don't have the habits to play offensively (as I rarely play defensively), so its necessary to show to everyone what's the reality.

And thanks for that instance with Vanilluxe, I needed a new mon to counter gliscor ahah, got it thanks to u, while at the same time I saw that you didn't understand that it wasn't an argument, but the reality, in order to reinforce other BAN player's arguments ! If you can't see the reality, yes vote DNB for yourself. If you think about the meta, vote BAN

So much hyperbole.

Sd scor with facade/eq doesnt beat everything. Just off the top of my head dondozo and sinistra sits on it all day and balloon ghol completely walls it. Steel birds too.

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Finally got reqs, new system felt easier(first time I've gotten reqs lol, not for lack of trying on other suspects) but dear god it takes a toll on your mind with how long it takes. Speaking from the perspective of someone who almost exclusively plays stall, and from experience doing the entire req run with this team(https://pokepast.es/0a118b69cf7e42c1, thanks for potato for showing me it), I never felt :gliscor: was overbearing. The spikes set doesn't see much contention anymore, and for good reason, so just focusing on the swords dance set, even without a dedicated counter like iron defense :corviknight:, you can still deal with it with physical walls like :dondozo:. While your walls might gets knocked, with hazard removal, especially hazard removal that threatens out :gholdengo: like :talonflame:, and of course if your opponent's hazard setters are dead, its just kinda free. Another thing with calcs, even though gliscor can survive a hit at low hp, :gliscor:'s low speed means it really doesn't like doing this, as on more offensive builds with SD this can end up with it just dying anyways from a revenge killer, and on defensive builds it usually has to fill the roles of knock/status absorber, things which being at low hp kinda invalidate. A last point about the PP stall that results in :gliscor: mirrors, while these are undoubtably soul-crushing to play through, I still think stall having some soul-crushing moments is better than it simply not being playable at all, which I believe a :gliscor: ban would result in. Stall's already not in a great place, and removing its best knock absorber, progress maker, and status absorber really would kneecap the playstyle. For these reasons, I am pretty firmly DNB.
 
There's a slight difference between living a hit and take 89% of raging bolt proto spa after CM, and being back to 100% 8 turns after lol, but "its a defensive pokemon come on". Yes, a defensive pokemon that the most offensive mon can't beat but who can beats everything, you're right ; Thank you for further supporting my examples ! The only fact that you said "isn't that bulky" is pretty ridiculous ; A bulky mon isn't supposed to win against an offensive throat without a defensive way such as Toxic for instance. But no, Gliscor SD can win against everything, bullshitting most of the teams by its correct attack of 95, coupled with eq stab or Facade.

Let's try to use Poison Jab Toxapex, and lemme know if it wins against all the offensive throats, before saying its only a "defensive mon". If you use Ogerpon, you have 1/2 to lose against it (with that well known stall breaker) if Gliscor is Facade and you taunt it to avoid Toxic. And if you click directly Ivy Cudgel to avoid this, you have 1/2 to lose against it by being Toxic-ed. And I'm not even talking about previous Spikes. Because yes, with mons like Sinistcha to avoid Rapid Spin or Gholdengo to avoid Defog, Gliscor can basically setup itself and making all the progress by itself, letting you win as an offensive throat, and not only as a defensive one.

Edit : My previous post and this answer aren't to take as an argument, but as facts. While you're blind while talking about theories like "isn't actually that bulky", "he's a defensive mon" "plethora of common weaknesses" without giving examples (I don't want to check 1 replay over 10000 where Gliscor lost), I'm showing you real facts. Maybe some of us don't have the habits to play offensively (as I rarely play defensively), so its necessary to show to everyone what's the reality.

And thanks for that instance with Vanilluxe, I needed a new mon to counter gliscor ahah, got it thanks to u, while at the same time I saw that you didn't understand that it wasn't an argument, but the reality, in order to reinforce other BAN player's arguments ! If you can't see the reality, yes vote DNB for yourself. If you think about the meta, vote BAN
Lets take these points, or I guess "facts", one by one.

"There's a slight difference between living a hit and take 89% of raging bolt proto spa after CM, and being back to 100% 8 turns after lol, but "its a defensive pokemon come on"
Are you just letting :gliscor: sit there for 8 turns? You have other pokemon, apply pressure, setup on protect turns, of course if you do nothing its going to win.

"Yes, a defensive pokemon that the most offensive mon can't beat but who can beats everything, you're right ;"
Firstly, your examples aren't even the most offensive sets, 2 of your examples literally have 0 special attack evs. The examples also use both spdef and physdef :gliscor:, meaning that whatever set the gliscor is using, there's a "blind spot" left in its defenses.

"A bulky mon isn't supposed to win against an offensive throat without a defensive way such as Toxic for instance. But no, Gliscor SD can win against everything, bullshitting most of the teams by its correct attack of 95, coupled with eq stab or Facade."
Who wrote these rules in stone? Is :dondozo: suddenly broken because it deals with its attacker by attacking? :blissey: can't deal with the mon it walls without attacking usually, is it suddenly broken? What about :hydrapple:, or :skeledirge:? There's no rule saying bulky mons can only use passive damage to get rid of offensive mons, idk where this came from.

"Let's try to use Poison Jab Toxapex, and lemme know if it wins against all the offensive throats, before saying its only a "defensive mon". If you use Ogerpon, you have 1/2 to lose against it (with that well known stall breaker) if Gliscor is Facade and you taunt it to avoid Toxic. And if you click directly Ivy Cudgel to avoid this, you have 1/2 to lose against it by being Toxic-ed. And I'm not even talking about previous Spikes. Because yes, with mons like Sinistcha to avoid Rapid Spin or Gholdengo to avoid Defog, Gliscor can basically setup itself and making all the progress by itself, letting you win as an offensive throat, and not only as a defensive one."
If :ogerpon-wellspring: doesn't ohko it immedietly, which it will always do against spdef :gliscor: after a tera without any setup needed, the :gliscor: will be at low hp, allowing you to use one of the other 5 pokemon on your team to counter. Also I'm not sure what your point about :gliscor: setting up itself and making all the progress by itself is about, SD sets usually don't run spikes, they need to fit in SD, Protect, and 2 of Earthquake, Facade, and Knock. There's not much room for spikes, and usually teams using SD :gliscor: will run auxilliary spike setters like :ting-lu: or :skarmory:.

"Edit : My previous post and this answer aren't to take as an argument, but as facts. While you're blind while talking about theories like "isn't actually that bulky", "he's a defensive mon" "plethora of common weaknesses" without giving examples (I don't want to check 1 replay over 10000 where Gliscor lost), I'm showing you real facts. Maybe some of us don't have the habits to play offensively (as I rarely play defensively), so its necessary to show to everyone what's the reality."
You need to actually show how the facts support your argument though. Its undeniable that yes, those calcs show a :gliscor: invested in a specific defense can survive strong hits from the defense its invested in. It would be a pretty shitty pokemon if it couldn't. What you didn't do is actually use those calcs to form an argument. You didn't even show the calcs of what :gliscor: did back to those pokemon. You can't just throw a bunch of calcs out and expect them to stand on their own as an argument. Many of the pokemon you listed have the capabilities to survive a hit from a +2 :gliscor:, and can simply just hit the :gliscor: again, usually killing it.
 
I think Glisc is a little silly.

To be clear - Gliscor is not an insanely overwhelming presence that takes over every game you find it in. It's perfectly possible to build teams that adequately keep Gliscor from getting too out of hand save for less common sets, e.g. Kyurem teams will most of the time be fine against sets that aren't SpDef Tera Fairy or Ogerpon-W teams against non-Tera Grass/Dragon. For all its longevity, Gliscor isn't all that bulky especially if it chooses to invest in speed like it so commonly does now; you've got shit like Specs Pult just flat OHKOing it from full and that's definitely a bit understated. With that said, my primary issue with Gliscor is how polarised the counterplay is to its sets.

There is no one Gliscor counter in the game; even Skarmory can be PP stalled or flinched by Ice Fang, and we've seen games where lastmon Skarm succumbs to SD Gliscor for that reason. (It also needs ID to stand a chance anyway). This ends up in awkward scouting situations, but Gliscor punishes scouts harder than basically anything else because the time you spend scouting is the time it spends healing, and getting multiple opportunities to actually hit it hard is tough. Stuff that beats SD Glisc pretty comfortably just doesn't hold up against Toxic and vice versa for the most part, so in building you either have to trend towards stacking multiple answers to Gliscor's various answers defensively (sorta impossible) or just go hard on the things that threaten it regardless of its set like Kyurem/Valiant/etc, resulting in an overall more offensive metagame.

Gliscor stuffs balance to a p insane degree and I think that's contributing to this super heavily offensive metagame we're in rn. I don't think Gliscor is the sole reason - Kyurem is super duper stupid and some non-broken things like Roaring Moon and Raging Bolt are just better dealt with offensively than defensively - but I think getting rid of it would be a step in the right direction wrt giving these structures some room to breathe. I don't think it's a major hit either; Gliscor isn't that important a tool for balance to survive, it's just that most teams featuring it tend to put all their eggs in one basket so that it wins, and that works more often than not, but even on those teams its defensive value is usually completely foregone in favour of stacking with Ting-Lu which can actually check stuff like Iron Moth without being neutered for the entire game.

I think I'll be voting ban, even though it's not that broken. It's certainly not my #1 course of action. It is pushing the tier in a direction I don't believe is optimal going forward, though, so I'd like to see it gone and then evaluate any offenders afterwards.
 
Lets take these points, or I guess "facts", one by one.

"There's a slight difference between living a hit and take 89% of raging bolt proto spa after CM, and being back to 100% 8 turns after lol, but "its a defensive pokemon come on"
Are you just letting :gliscor: sit there for 8 turns? You have other pokemon, apply pressure, setup on protect turns, of course if you do nothing its going to win.

"Yes, a defensive pokemon that the most offensive mon can't beat but who can beats everything, you're right ;"
Firstly, your examples aren't even the most offensive sets, 2 of your examples literally have 0 special attack evs. The examples also use both spdef and physdef :gliscor:, meaning that whatever set the gliscor is using, there's a "blind spot" left in its defenses.

"A bulky mon isn't supposed to win against an offensive throat without a defensive way such as Toxic for instance. But no, Gliscor SD can win against everything, bullshitting most of the teams by its correct attack of 95, coupled with eq stab or Facade."
Who wrote these rules in stone? Is :dondozo: suddenly broken because it deals with its attacker by attacking? :blissey: can't deal with the mon it walls without attacking usually, is it suddenly broken? What about :hydrapple:, or :skeledirge:? There's no rule saying bulky mons can only use passive damage to get rid of offensive mons, idk where this came from.

"Let's try to use Poison Jab Toxapex, and lemme know if it wins against all the offensive throats, before saying its only a "defensive mon". If you use Ogerpon, you have 1/2 to lose against it (with that well known stall breaker) if Gliscor is Facade and you taunt it to avoid Toxic. And if you click directly Ivy Cudgel to avoid this, you have 1/2 to lose against it by being Toxic-ed. And I'm not even talking about previous Spikes. Because yes, with mons like Sinistcha to avoid Rapid Spin or Gholdengo to avoid Defog, Gliscor can basically setup itself and making all the progress by itself, letting you win as an offensive throat, and not only as a defensive one."
If :ogerpon-wellspring: doesn't ohko it immedietly, which it will always do against spdef :gliscor: after a tera without any setup needed, the :gliscor: will be at low hp, allowing you to use one of the other 5 pokemon on your team to counter. Also I'm not sure what your point about :gliscor: setting up itself and making all the progress by itself is about, SD sets usually don't run spikes, they need to fit in SD, Protect, and 2 of Earthquake, Facade, and Knock. There's not much room for spikes, and usually teams using SD :gliscor: will run auxilliary spike setters like :ting-lu: or :skarmory:.

"Edit : My previous post and this answer aren't to take as an argument, but as facts. While you're blind while talking about theories like "isn't actually that bulky", "he's a defensive mon" "plethora of common weaknesses" without giving examples (I don't want to check 1 replay over 10000 where Gliscor lost), I'm showing you real facts. Maybe some of us don't have the habits to play offensively (as I rarely play defensively), so its necessary to show to everyone what's the reality."
You need to actually show how the facts support your argument though. Its undeniable that yes, those calcs show a :gliscor: invested in a specific defense can survive strong hits from the defense its invested in. It would be a pretty shitty pokemon if it couldn't. What you didn't do is actually use those calcs to form an argument. You didn't even show the calcs of what :gliscor: did back to those pokemon. You can't just throw a bunch of calcs out and expect them to stand on their own as an argument. Many of the pokemon you listed have the capabilities to survive a hit from a +2 :gliscor:, and can simply just hit the :gliscor: again, usually killing it.
Ngl I've read it and I'll not answer on that, simply because you are focused on your pov and I'm focused on mine. I respect that. Some of us will never consider those situations as reality (I saw messages), they probably never faced Gliscor while playing all the mons I mentionned, you're probably not aware of Knock off on Ghold Balloon, Gliscor with a lil speed investment to outspeed Raging Bolt... Even when Gliscor is bullshitting every balance/bo teams, people will defend it. It's their choice, I don't care. Play for you, But do the suspect for the meta, not for yourself. I just want to add something :

For a "standard" suspect test, we don't need a everyone tag on a discord server to ask to DNB for a pokemon in the meta. Why are people stressed about it at this point ? They'll definitively not define the meta by theirselves...

PS : Each side have different point of view, I respect that. But sharing a post where you disagree with, just to have fun of it, is pretty ridiculous and makes you as toxic as Gliscor is.

Have fun playing, have a nice evening (with respect) and never forget that you are playing on pokemon showdown, a community website, not a solo game !
 
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There is no one Gliscor counter in the game; even Skarmory can be PP stalled or flinched by Ice Fang, and we've seen games where lastmon Skarm succumbs to SD Gliscor for that reason. (It also needs ID to stand a chance anyway). This ends up in awkward scouting situations, but Gliscor punishes scouts harder than basically anything else because the time you spend scouting is the time it spends healing, and getting multiple opportunities to actually hit it hard is tough. Stuff that beats SD Glisc pretty comfortably just doesn't hold up against Toxic and vice versa for the most part, so in building you either have to trend towards stacking multiple answers to Gliscor's various answers defensively (sorta impossible) or just go hard on the things that threaten it regardless of its set like Kyurem/Valiant/etc, resulting in an overall more offensive metagame.
This is what people are forgetting imo. Everyone is focused on “oh the SD set is so broken” when in reality, the DNB people are right when they say it’s not honestly that broken. BUT, the problem is that you have to teambuild for SD and support sets at the same time, which I think a lot of people are glossing over. Toxic sets are not particularly broken right now and that probably makes people only consider banning Gliscor over its SD set. But the Toxic sets still need to be respected, and, as Lily says, practically nothing can take on both without OHKOing it outright (ignoring tera).

And I think what COALLA said in his video rings true, that all Gliscor sets contribute to hazards being extremely good in the meta right now. It can set them up as well as any mon in the game and remove boots as well as any mon in the game. Outside of Gholdengo, Gliscor is the mon contributing the most to hazards’ success right now. And the fact that it can get huge recovery on balance teams, which are the most vulnerable to getting knocked and chipped heavily by spikes, means it can just get so much value against these balance structures, and I think this is pushing the meta in a negative direction.

This all just makes offense the only style that can consistently take down Gliscor, which I would argue is unhealthy. (I used different variations of CTC’s Trick Room Team with Kyurem to get reqs, which kinda destroys Gliscor (but I still lost to it multiple times)). Other playstyles often cannot keep up with Gliscor unless they have a Gliscor of their own, and people in this thread have already highlighted how lame and uninteractive Gliscor v. Gliscor is lol (looking at you, 1000 turn stall game).

I think the fact that this mon on team preview has the potential to get major progress done vs just about any team, and in some cases annihilate whole structures, is what makes it ban worthy, and that’s what I’ll be voting.
 
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This is what people are forgetting imo. Everyone is focused on “oh the SD set is so broken” when in reality, the DNB people are right when they say it’s not honestly that broken. BUT, the problem is that you have to teambuild for SD and support sets at the same time, which I think a lot of people are glossing over. Toxic sets are not particularly broken right now and that probably makes people only consider banning Gliscor over its SD set. But the Toxic sets still need to be respected, and, as Lily says, practically nothing can take on both without OHKOing it outright (ignoring tera).

And I think what COALLA said in his video rings true, that all Gliscor sets contribute to hazards being extremely good in the meta right now. It can set them up as well as any mon in the game and remove boots as well as any mon in the game. Outside of Gholdengo, Gliscor is the mon contributing the most to hazards’ success right now. And the fact that it can get huge recovery on balance teams, which are the most vulnerable to getting knocked and chipped heavily by spikes, means it can just get so much value against these balance structures, and I think this is pushing the meta in a negative direction.

This all just makes offense the only style that can consistently take down Gliscor, which I would argue is unhealthy. (I used different variations of CTC’s Trick Room Team with Kyurem to get reqs, which kinda destroys Gliscor (but I still lost to it multiple times)). Other playstyles often cannot keep up with Gliscor unless they have a Gliscor of their own, and people in this thread have already highlighted how lame and uninteractive Gliscor v. Gliscor is lol (looking at you, 1000 turn stall game).

I think the fact that this mon on team preview has the potential to get major progress done vs just about any team, and in some cases annihilate whole structures, is what makes it ban worthy, and that’s what I’ll be voting.

I would argue that honestly H Samu is a better spike setter atm and is fairly ubiquitous
 
…so in building you either have to trend towards stacking multiple answers to Gliscor's various answers defensively (sorta impossible) or just go hard on the things that threaten it regardless of its set like Kyurem/Valiant/etc, resulting in an overall more offensive metagame.

Gliscor stuffs balance to a p insane degree and I think that's contributing to this super heavily offensive metagame we're in rn. I don't think Gliscor is the sole reason - Kyurem is super duper stupid and some non-broken things like Roaring Moon and Raging Bolt are just better dealt with offensively than defensively - but I think getting rid of it would be a step in the right direction wrt giving these structures some room to breathe.

I think I'll be voting ban, even though it's not that broken. It's certainly not my #1 course of action. It is pushing the tier in a direction I don't believe is optimal going forward, though, so I'd like to see it gone and then evaluate any offenders afterwards.
I agree.

As a massive enjoyer of stall I wish that a few of the other issues in the tier were dealt with before Gliscor, but it's what is up for debate right now. I think to achieve a truly healthy tier Gliscor is one of the issues on the list of things to be gone from OU.

It really can be a difficult mon to deal with for fatter structures and I whole-heartedly believe that is why people opt for the easier way to deal with it (offense, offense, OFFENSE). My one concern is that a gliscor ban happens and then we don’t address some of the other mons I believe to be issues, but I will not let my fear of what might happen influence my stance on what should happen to inch toward the overall goal of a healthy tier. I implore everybody to look at things from a zoomed out perspective before casting your vote on this.

At the end of the day though, vote what you feel makes SV OU better and moves it in the right direction. Whether that is BAN or DNB you’ll have my respect. Take care everyone!

COALLA
 
I think Glisc is a little silly.

To be clear - Gliscor is not an insanely overwhelming presence that takes over every game you find it in. It's perfectly possible to build teams that adequately keep Gliscor from getting too out of hand save for less common sets, e.g. Kyurem teams will most of the time be fine against sets that aren't SpDef Tera Fairy or Ogerpon-W teams against non-Tera Grass/Dragon. For all its longevity, Gliscor isn't all that bulky especially if it chooses to invest in speed like it so commonly does now; you've got shit like Specs Pult just flat OHKOing it from full and that's definitely a bit understated. With that said, my primary issue with Gliscor is how polarised the counterplay is to its sets.

There is no one Gliscor counter in the game; even Skarmory can be PP stalled or flinched by Ice Fang, and we've seen games where lastmon Skarm succumbs to SD Gliscor for that reason. (It also needs ID to stand a chance anyway). This ends up in awkward scouting situations, but Gliscor punishes scouts harder than basically anything else because the time you spend scouting is the time it spends healing, and getting multiple opportunities to actually hit it hard is tough. Stuff that beats SD Glisc pretty comfortably just doesn't hold up against Toxic and vice versa for the most part, so in building you either have to trend towards stacking multiple answers to Gliscor's various answers defensively (sorta impossible) or just go hard on the things that threaten it regardless of its set like Kyurem/Valiant/etc, resulting in an overall more offensive metagame.

Gliscor stuffs balance to a p insane degree and I think that's contributing to this super heavily offensive metagame we're in rn. I don't think Gliscor is the sole reason - Kyurem is super duper stupid and some non-broken things like Roaring Moon and Raging Bolt are just better dealt with offensively than defensively - but I think getting rid of it would be a step in the right direction wrt giving these structures some room to breathe. I don't think it's a major hit either; Gliscor isn't that important a tool for balance to survive, it's just that most teams featuring it tend to put all their eggs in one basket so that it wins, and that works more often than not, but even on those teams its defensive value is usually completely foregone in favour of stacking with Ting-Lu which can actually check stuff like Iron Moth without being neutered for the entire game.

I think I'll be voting ban, even though it's not that broken. It's certainly not my #1 course of action. It is pushing the tier in a direction I don't believe is optimal going forward, though, so I'd like to see it gone and then evaluate any offenders afterwards.
I can’t really think of any mons that beat SD :gliscor: but fold to toxic, ID :skarmory: and :corviknight: both are toxic immune, and while :dondozo: doesn’t love taking toxics but it can rest them off. Most offensive checks usually can deal with both types of :gliscor:, since I don’t think SD :gliscor: is especially less bulky than support/wall :gliscor:. Also I feel that while :gliscor: not be that vital for balance, it is vital for stall, and while I’d like balance to improve, and banning :gliscor: would probably do that, I feel killing stall isn’t worth the improvements to balance.
 
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:Gliscor:

I will primarily focus on the SD set, as this is the only set that the ban side unanimously agrees is “broken.” The utility sets, while solid, are passive and can be exploited with the plethora of strong ice, water and psychic noise coverage in the game. Protect turns can also be exploited with setup and double switching. Overall, these sets are not problematic and many agree.

Gliscor reached peak usage in the two weeks (weeks 4 and 5) that Kyurem was banned, with around a 20% usage rate in SCL. Since then, that usage rate has been cut in half with the exception of one outlier week in 8, with 11% usage in Week 9 and 7% usage in weeks 6 and 7. Its winrate has also consistently been in the low 40% each week, sometimes dropping to 30% with the exception of week 8. Across the entire tournament, Gliscor doesn’t even crack the top 15 in usage for all OU. It is hardly on the level of premier threats like Zamazenta, Gholdengo, and Kingambit which have seen consistent top 5 usage for months across several tournaments with winrates above 50% the entire time. Like xavgb pointed out, while winrate is not a perfect metric, it does beg the question as to why Gliscor’s overall usage is so low and why the winrate is only 44%, with the recent win rates and usage being even lower, despite ban supporters propping it up as some overwhelming menace.

These stats help paint the bigger picture – the reality is that Gliscor is not overbearing in the slightest. Firstly, the overall usage is low because players have realized that SD Gliscor teams are frankly not that good in this meta due to the inherent weaknesses that SD Gliscor forces on team structures designed to support it. Xavgb alluded to this in his post and I will explain it more here.

As many have pointed out, SD Gliscor requires hazard support to beat bulkier teams. This usually means that you will need two of Ting-Lu, Landorus, Tinkaton, Skarmory, Samurott, or Clefable. Immediately we can see that SD Gliscor is a best fit on balance because these required teammates are all either slow or serve relatively defensive roles. This idea is supported by the actual SD Gliscor teams that are being brought to tournaments with some examples below:

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The most successful SD Gliscor team was CTC’s famous Keldeo team:

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Although other SD Gliscor teams are different, they follow a similar defensive orientation, perhaps using Pokemon like Moltres, Clefable, and Skarmory instead of Ting-Lu, Dragonite, and Sinistcha etc as shown. These teams have fallen off significantly post-Kyurem unban because even the best SD Gliscor teams compound several critical weaknesses. They struggle mightily with Knock-Off Ogerpon, which has seen a rise in popularity. Kyurem alone can hit the entire Keldeo team for 2x+ damage. Darkrai, Dragapult, late game Tera Kingambit, Roaring Moon, Offensive Great Tusk, Mixed/SD Iron Valiant, Hydrapple, CM Primarina, weather teams as a whole, and many others pose serious threats for these builds as well. More niche picks like Tera Steel Latios and Hydreigon also devastate these teams.

As a result, it is no surprise that xavgb, the best balance player in all of SV OU, has stayed far away from SD Gliscor teams. Not only did he not bring it once in all of OLT, he handled it easily when used against him in the finals matchup while using a balance team of his own. So when I see people argue that SD Gliscor invalidates balance, a simple analysis of the metagame shows this to be completely false. Not only are SD Gliscor teams not winning in tournaments, but top-level players have found numerous ways to beat Gliscor both in the builder and in practice with all kinds of playstyles including balance. Some players have attempted to mitigate bad matchups by trading in hazards for mons with better matchups into offense recently as shown below:

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These new SD gliscor teams are still balance teams for the most part. By giving up hazards, these teams trade long-term breaking power for better offense matchups in an attempt to mitigate some of the weaknesses I described earlier. As a result, I find that SD Gliscor teams struggle with this catch-22. You can invest heavily in the fat matchup with hazard stack at the cost of all other matchups or try to balance out your matchup spread at the cost of being able to beat other fat teams consistently. SD gliscor teams rarely can have it both ways. This is again evidenced by the fact that the overall win rates remain low for all Gliscor teams. Going back to the win rate and usage statistics, Gliscor has severely underperformed every week except for one in SCL. What this tells us is that SD Gliscor is mostly a matchup fish – players bring it when facing a particular opponent that may have a weakness to SD gliscor based on previous scouts. When the desired matchup isn’t found, which is usually the case, Gliscor is often a negative to the team. This hardly constitutes a broken mon. Plenty of Pokémon have great matchups into one particular style or type of player, like Lokix, Taunt Roaring Moon, Garganacl, Sinistcha etc. while being significantly worse in many other matchups. Therefore, contrary to the ban argument, the actual gameplay and stats clearly show that SD Gliscor or even Gliscor as a whole is not some universal and unstoppable force that shreds every single team there is.

In fact, the ban argument doesn’t even make sense when you actually take a step back – SD Gliscor, the mon that is being used at record low rates, with record low win rates, that is found only on balance yet somehow destroys balance at the same time, despite the stats and gameplay showing that it can’t even consistently beat balance, is somehow broken? Something isn’t adding up here and I am not the only one who has pointed this out.

But what about Tera? Gliscor can just Tera to overcome all these issues right? Sure, in a 1v1 vacuum, any mon can win vs any other mon in theory. But in practice, this isn’t true. Firstly, the default SD Gliscor set now is max speed. There is some variation with other EVs, but max speed is true for 90% of top-level teams running SD Gliscor. This is because it is critical to speed tie with mons like Kyurem and other SD Gliscors and outspeed mons like Landorus and Great Tusk. As a result, SD Gliscor has significantly reduced longevity compared to defensive variants. It can no longer tank hits like Gking Ice beams and Ogerpon-Wellspring Ivy Cudgels, and neutral attacks from mons like Darkrai, Roaring Moon, and Iron Moth become clean 2HKOs with minimal chip. Furthermore, most SD Gliscor run Knock Off + Façade. This lack of STAB means that Gliscor’s immediate power is practically nonexistent. Therefore, Gliscor needs several free turns to setup prior to a sweep, which is difficult to get versus any competent team or player. This also results in an over reliance on Tera to gain STAB on Façade to eliminate key weaknesses and muscle through threats. Sure, Gliscor can use Tera to get a KO on that turn. But once it Teras, it gives up the spike immunity and amazing defensive profile it had before. Now it is easily revenged by common mons like Zamazenta, Iron Valiant, CC Tusk etc. and can no longer setup freely on mons it used to be able to abuse like Landorus and Ting-Lu. Its switchins are now limited by hazards as well. If you give it multiple turns to setup/heal afterwards, that is a symptom of a passive team or misplaying. Additionally, Knock Off + Façade cannot beat Kingambit or Skarmory / Corviknight. A common tactic, and one that I have used, is to stack hazards and use a slow pivot like Gliscor or Corviknight to bring in a Pokemon like Darkrai or Kyurem to force tera on SD Gliscor early. Something like Zamazenta or Corviknight can force it out immediately after, and then spikes limit how many times it can swap in after. New teambuilding developments have also seen innovative cores like Hex Pecharunt + Zamazenta being able to force tera and deny SD Gliscor any opportunity to sweep. The opportunity cost of using tera on a mon like Gliscor is very high, and now that the opponent has exhausted their most valuable resource, Tera, they are ill-equipped to handle even scarier threats like late game Kingambit or Zamazenta which often sweep with ease afterwards. In short, you can see why SD Gliscor has fallen to the bottom of the pack post-Kyurem unban.

The only teams that struggle with SD Gliscor, are do-nothing teams, AKA passive balance and stall. As someone who is familiar with stall (link), I can attest that this is true. Stall can fit in options like Corviknight and Galarian Weezing to help this matchup at the cost of other matchups. This is a healthy compromise and balances stall as well. As for passive balance teams like those I discussed in my Kyurem DNB post here, https://www.smogon.com/forums/threads/np-sv-ou-suspect-process-round-14-hazy-shade-of-winter.3751394/post-10279537, these teams should not exist in the first place. They are greedy, uninteractive, and are rightfully punished by Gliscor. We have already seen what happens to the metagame when Gliscor is banned. Mons like Ting-Lu and Zapdos become significantly better. Ting-Lu is already a behemoth into most offense, and with Gliscor gone, mons that destroy offense but are weak into Gliscor, like Zapdos, are simply free. As a result, we end up with a stale and centralized balance-heavy meta like in DLC1, which I described in my Kyurem post. Some may brush this warning aside, saying that one cannot predict the future. These are the same people who were surprised at how quickly SD Gliscor balance usage skyrocketed after the Kyurem ban and subsequently fell to record lows once Kyurem was unbanned. Once again, I am not making baseless predictions, but rather educated guesses based on precedent tiering decisions and simple cause and effect. Everything that happened post-Kyurem ban was consistent with what I had argued in my Kyurem post. We are once again faced with a similar situation as back in DLC1. Many players have expressed how unenjoyable that meta was post-Gliscor ban, and I can guarantee you we will find ourselves with something similar should Gliscor be banned again.

As a result, keeping Gliscor is critical to ensuring diversity and a healthy meta. No, having to slot ice coverage to deal with Gliscor is not overbearing. Many top usage mons like Dragapult, Raging Bolt, Landorus, Great Tusk, Dragonite, Ting-Lu etc. are all hit hard by ice coverage. Pokemon like Slowking-Galar and Darkrai being forced to run Ice Beam and not Thunder Wave/other coverage or Zamazenta being forced to choose between things like Substitute or Rest + Chesto instead of lefties to avoid status, or Ice Fang on AOA sets instead is a good thing. It prevents any one set or any one Pokemon/archetype from becoming the de facto best option and discourages greedy building and polarizing team/move choices. As I pointed out earlier and as evidenced by xavgb’s OLT win, balance is doing just fine with Gliscor in the meta. A stale meta occurs when you remove mons like Gliscor because actual top usage / centralizing mons like Ting Lu, Slowking-Galar, and Zamazenta become so much better as DLC1 showed. In fact, the meta is as balanced as it has ever been post-Kyurem reintroduction. All styles of teams are viable. Players are able to win with everything from HO to Stall and everything in between at the highest levels of the game, and that is the way it should be.

Vote DNB. Thank you.

:Yveltal:
This might be the post that I've thought about most. May I have links to the teams and replays referenced in this post so I have context to some of your points, thanks!
 
Thanks to everyone for discussing here!

Light DN
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delemon
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fa500
GCGoat
FoulplayG
Lil Tzeitzki
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Ghoulish Champ
Whurse Meat
N ™
duckycrater
MGdos16
awyp
colorednaem
Rewer
cyberacc
One Last Kiss
befi
Lily
ShedTailHater
Stads
Clementine
VerySuboptimal
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mintwinter
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Minatevis
Demon Queen
Maxouille
Carl The Turtle
polt
someone random
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mailiam45
Django
serperiorr
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Zapsuki
GJLimeade
Separation
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vk
Wellend Wizard
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a12qsd too
Eeveeto
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clerica
LityL
Zarross
Tenebricite
TMTito
Tree69420
RedEmption
Dugtrio Is Broken
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Duckular
Elias PSY
vxr
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A plague doc
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freezai
Peum
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BannedList

See the below post for information, vote here: https://www.smogon.com/tools/suspects/view/47

 
Six users who have earned voting requisites have not voted yet, but their votes will not affect the outcome of the vote.

Eligible Voters: 126
Votes: 120

Gliscor
Ban: 68
Do Not Ban: 52
Ban % = 56.67%

60% pro-ban majority is required for a ban, and the outcome will not be changed by more votes. Thus, Gliscor remains unbanned from SV OU. Tagging Marty and dhelmise to make the change on PS when they have the time; thanks!

Thank you to all who have voted. The vote will remain open for 12 more hours to allow the remaining people with voting requirements to vote here and have their vote count towards the Tiering Contributor badge if they so please. I will close voting at this time.

Votes will be made public at the formal deadline when votes close tonight.
 
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