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GG Godly Gift

Hey gang, gonna be my first time posting here under my new account/alias (used to go by Mywookiearmy). Been getting back into Godly Gift, my favorite metagame of all time after a hiatus when last gen ended.

With that out of the way, I revive my favorite and best team of all time- Skarm is Unbreakable Stall! Just hit Top 5 on the ladder with it :) it has been performing pretty well! https://pokepast.es/172ee0169e4fc807


skarmory.png

Skarmory @ Rocky Helmet

Ability: Sturdy
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Body Press
- Roost
- Spikes
- Whirlwind
The star of the show, Skarmory with 150 base HP is insanely hard to break physically. The set hasn't really changed much, only that Iron Defense has been changed to Whirlwind. Body Press does great damage, Roost is obvious, Spikes for chip damage and Whirlwind to spam hazard damage and phase out threats like Zacian-C. Tera Water to help deal with the common fire and water attackers of the tier, and more importantly helps take on Calyrex-Ice (this will be a common theme going forward).
reuniclus.png

Reuniclus @ Assault Vest
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Psychic Noise
- Knock Off
- Future Sight
- Psyshock
MY PRIDE AND JOY, while skarm is the star of the team, Atk Slot Reuniclus is MY signature Pokemon. Some lore for those who don't know, this demon I came up with in a desperate attempt to deal with Eternatus before it was banned last generation, and after it got banned I realized this thing still put in an insane amount of work. Hits very hard naturally, Knock Off pressure is amazing, and Future Sight FORCES progress. Stall teams imo that don't have any way of threatening the opposing team offensively are poorly built, and Reuniclus helps us fight back. Oh yeah, it's also insanely naturally bulky on the special side with only an Assault Vest and base stats. Now, you might be asking, WHY ON EARTH would you run Atk instead of Spe??? Well, Knock Off does a shocking amount of damage and can get some surprise KOs, and even chunk mons like Nec Dusk Wing. ALSO, Speed is BAD on Reuniclus, because min speed helps us in the Trick Room matchup. Tera Steel lastly because... idk. Steel is good. I a barely ever Tera it though.
clefable.png

Clefable @ Leftovers
Ability: Unaware
Tera Type: Steel
EVs: 252 HP / 248 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Stealth Rock
- Moonlight
The glue of the team, Unaware Clef helps force progress with Calm Mind pressure, and deal with enemy setup threats when our other friends can't. Hits hard with MB, sets up Stealth Rocks replacing ye olden days of Flamethrower because Moonblast does the job perfectly well and we don't have room for rocks on Skarm, and... yeah. Tera Steel to help deal with threats that hit Clef for super effective, and Stored Power users.
weezing-galarian.png

Weezing-Galar @ Leftovers
Ability: Neutralizing Gas
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Defog
- Pain Split
- Toxic
- Strange Steam
This is the slot I cannot for the life of me figure out. For a while I ran the team with Gholdengo in the Speed Slot and it worked... well enough, but I found I absolutely NEEDED hazard removal and couldn't afford Defog on Giratina. Anywho, Weezing-G! Neutralizing Gas is actually kinda big, helps really threaten opposing regen mons with Toxic and Pain Split, removes hazards and... idk. Does Weezing things. They're probably the least important member of the group. Tera Water for the Ho-Oh matchup.
hydrapple.png

Hydrapple @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 248 SpD / 8 Spe
Calm Nature
- Draco Meteor
- Dragon Tail
- Earth Power
- Energy Ball
I miss Tangrowth... REGARDLESS, we needed a good specially defensive Grass type Regen mon, so Hydrapple is our answer! This thing actually hits REALLY hard, and with Dragon Tail really helps stop opposing setup mons. HDB over AV because I've found it's still plenty bulky on the special side without one, and having a regen mon that can switch in without being worn down by hazards has been huge. Tera Water is also massive, really helps against so many special threats like Kyurem-W and Kyogre, and 90% of games I find myself Teraing it. It even is physically bulky enough to switch into a decent few physical threats as well. Amazing mon.

giratina-altered.png

Giratina @ Leftovers
Ability: Pressure
Tera Type: Fairy
EVs: 252 HP / 244 SpD / 12 Spe
Careful Nature
- Shadow Sneak
- Rest
- Will-O-Wisp
- Dragon Tail
Lastly, our God, Giratina! The exact same set as before, just with a slight readjustment of Spe IVs. 12 Speed to handle Caly-I, aka always outspeed and Will-O it. Other than that, uh, yeah. It is insanely strong on the special side defensively, slaughters opposing fire types, spin blocks, and... wait... am I missing something here? OH RIGHT, SHADOW SNEAK! Once again for those unaware of my old team from way back, Shadow Sneak is CRUCIAL for this mon, hence why we can't fit Defog. It helps against opposing stall thanks to its MONSTROUS 48PP alongside Giratina's Pressure ability (yes the one instance where the strategy is to PP stall sadly), does alright damage, but more importantly- IT CAN REVENGE KILL SO MANY THINGS. Caly-I live on 1 HP against Skarm? We don't only have a negative Priority move so we can kill it! Kyu-W on 5% after rocks when it just bowled over our Reuniclus? WE REVENGE KILL THAT BABYYYY. It's so fucking strong I swear, please try it. Finally, Tera Fairy for opposing dragons. It's a great defensive typing, what can I say.

And that's the team! Been using it to some incredible success, and I hope you all are able to get out there and make them fear stall again! ;)
 
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