Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!
Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Not to start any fights cause I also believe P-Groudon's ability to completely shutdown Kyogre is overrated but Ground does have an Ice resist in Thick Fat Mamoswine.
Well when it comes to ground-type counters to Kyogre, Gastrodon legit hard-counters, even cm sets won't beat it due to clear smog.
252+ SpA Choice Specs Kyogre Ice Beam vs. 252 HP / 136+ SpD Gastrodon: 165-195 (38.7 - 45.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
With that said, whether you'd bother bringing one mon just to counter Kyogre when you've already got P-Don and there's tens of other gods you've got to worry about is another question.
The only problem with Gastro is that he isn't tough enough to stand up to many other gods. If Kyogre is an issue then it might be worth running on a ground team. Can max spD Unaware Quagsire survive a +2 Xerneas Moonblast? I can't calc it now but it would be a good way to Haze Xern and stop the sweep, if it works. Unaware Clefable is the best stop to Xern, but it can only be run on a fairy team, so, a Xerneas team. Lightning rod Seaking = new Kyogre killer
The only problem with Gastro is that he isn't tough enough to stand up to many other gods. If Kyogre is an issue then it might be worth running on a ground team. Can max spD Unaware Quagsire survive a +2 Xerneas Moonblast? I can't calc it now but it would be a good way to Haze Xern and stop the sweep, if it works. Unaware Clefable is the best stop to Xern, but it can only be run on a fairy team, so, a Xerneas team. Lightning rod Seaking = new Kyogre killer
I make a team based on Yveltal, i'm not a very good player in God and Followers but i think this team can be cool to play !
If you have a recomendation to improve this team i'm all ears.
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- U-turn
I make a team based on Yveltal, i'm not a very good player in God and Followers but i think this team can be cool to play !
If you have a recomendation to improve this team i'm all ears.
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- U-turn
Hey, as a heads up, this will be my first (posted) rate of any team, so I may forget something :). Don't worry, I'm not terribly bad, I've built tons of teams myself to varying degrees of success (from "this is actually pretty solid" to "eh, could be better"), and several have had a few revamps. You don't explain much about what your team member's purposes are, so I'll have to make an educated guess on your team's roles.
Your team seems somewhat Xerneas weak. To fix this, I'd strongly recommend adding Whirlwind to Skarmory to enable it to check it. Whirlwind will phaze Xerneas and make it very difficult for Xerneas to get Geomancy up a second time. As an option, you can also change Skarmory to a specially defensive variant to more reliably beat Xerneas, although if rocks are kept off the field, Sturdy will save you anyways and your team is relatively physical weak. Another thing I'd recommend is perhaps changing Thundurus to it's Incarnate counterpart for one reason - Prankster Thunder Wave. Not only does this give you another check to Xerneas, but it also cripples many other sweepers. You already have a scarfed revenge killer in Hoopa Unbound, so scarfed Thundurus Therian is a bit redundant. Also, Thundurus-I is already pretty fast, outpacing the 110 base speed tier hits harder than Scarfed Modest Thundurus Therian with a Life Orb and a Timid Nature (Scarfed Thundurus Therian 252+ SpA Thundurus-T Thunderbolt vs. 0 HP / 0 SpD Kyogre: 264-312 (77.4 - 91.4%) -- guaranteed 2HKO compared to Life Orb Thundurus Incarnate's 252 SpA Life Orb Thundurus Thunderbolt vs. 0 HP / 0 SpD Kyogre: 281-330 (82.4 - 96.7%) -- guaranteed 2HKO).
I'd also recommend changing Hoopa Unbound's Hyperspace Hole to Psychic. While Hyperspace Hole is able to go through subs and protect moves, Hyperspace Fury already does that and Psychic hits harder.
Another thing I can think of is to replace Fire Blast on Mega Altaria with Earthquake. Mega Altaria's special attack is shoddy for a mega, and you do have a few answers to Skarmory, the main reason DDancers carry Fire Blast, already - Thundurus is pretty much a counter. Earthquake gets the Dragon Dance boost and hits the steels you're trying to target much harder. It also enables you to actually damage things like Empoleon on Kyogre/Rain teams, as Fire Blast's power is halved in rain.
Apart from those, your team seems fairly solid.
Sets (Keeping as close to the original as possible):
I will say, however, teams typically go in the Rate My Team forum, but this thread is ok for now. Do read up on the RMT rules before posting there though - it's just basic stuff like give a detailed description about all of your team members and what they do for the team. Any questions, or I've missed something (like scarf Thundurus-T was used to revenge kill some threat Incarnate doesn't), let me know :)
+2 252+ SpA Xerneas Focus Blast vs. 248 HP / 0 SpD Primal Groudon: 316-372 (78.4 - 92.3%) -- guaranteed 2HKO
252+ Atk Primal Groudon Fire Punch vs. 184 HP / 28 Def Xerneas in Harsh Sunshine: 262-310 (59.6 - 70.6%) -- guaranteed 2HKO
Neither can switch in on the other, but Primal Groudon is a shaky check to Xerneas. This is exacerbated by the fact that Primal Groudon will, itself, tend to be one of your better answers to multiple of Xerneas' teammates, so it's actually alarmingly likely that Xerneas will be able to let its teammates wear down Primal Groudon, revenge-switch in, Geomancy, sweep. (Assuming Primal Groudon doesn't set up for the sweep first, and that Primal Groudon doesn't Roar out Xerneas on the Geomancy turn, which I've done)
If Primal Groudon still had access to Fire types, this wouldn't be so bad, as Specially Defensive Heatran walls Xerneas to hell and back and can Roar it out, hit it with STAB super effective Flash Cannons/Iron Heads, etc, but the Ground selection is awful at providing Specially durable options, especially since Fire is the only type that resists Fairy that Xerneas doesn't have a coverage move for. (Psychic/Psyshock for Poison, Focus Blast for Steel) Which leaves... Primal Groudon itself, and (Mega) Camerupt. Yay.
252+ SpA Fairy Aura Xerneas Moonblast vs. +1 252 HP / 252+ SpD Unaware Quagsire: 144-169 (36.5 - 42.8%) -- 97.8% chance to 3HKO after Leftovers recovery
So, Quagsire can potentially revenge-switch in, Stockpile, not die (Maybe), and then Recover until it can get another Stockpile up/hit Xerneas with Toxic. Psyshock is no help to Xerneas here, either.
252+ SpA Xerneas Psyshock vs. 252 HP / 0 Def Unaware Quagsire: 111-131 (28.1 - 33.2%) -- 91.7% chance to 4HKO after Leftovers recovery
Thanks for doing this. Seeing as Quagsire is a reliable GeoXern check (shouldn't be too hard keeping it at 65+ HP), PDon is somewhat relieved of the duty and can deal with the other fairies. That's in regard to this post
Neither can switch in on the other, but Primal Groudon is a shaky check to Xerneas. This is exacerbated by the fact that Primal Groudon will, itself, tend to be one of your better answers to multiple of Xerneas' teammates, so it's actually alarmingly likely that Xerneas will be able to let its teammates wear down Primal Groudon, revenge-switch in, Geomancy, sweep.
Thanks for doing this. Seeing as Quagsire is a reliable GeoXern check (shouldn't be too hard keeping it at 65+ HP), PDon is somewhat relieved of the duty and can deal with the other fairies. That's in regard to this post
Here are the changes to the viability rankings, based on council discussion and thread feedback:
4★ -> 5★:
3★ -> 4★:
4★ -> 3★:
No change:
Now we're going to take a small break from viability discussion to talk about something else. Xerneas has been established as a powerful force in the metagame, and fellow council members as well as people in this thread have identified it as a potential problem for the health of the OM. However, rather than targeting Xerneas...
Gods and Followers is suspecting Geomancy
These are the reasons I am suspecting Geomancy and not Xerneas:
The move itself is what is problematic (in this format). Instant +2/+2/+2 is very hard to handle if your stats are high enough, as most phazers die before they're able to phaze. Strong setup moves in general are difficult to deal with in Gods and Followers due to the nature of the teams, which lack the type diversity to use certain defensive checks. If Geomancy was distributed to all Ubers Pokemon/gods, it would be broken on many of them, not just Xerneas. This is similar to the reasoning for banning Shadow Tag in OU, as some of the users were not considered particularly broken, but the ability was suspected over just Gothitelle because the mechanics of the ability itself was problematic in OU, any any future users would also likely be problematic.
Xerneas would not be considered too strong (in this format) without Geomancy because of the move itself. However, unlike the argument for suspecting King's Shield instead of Aegislash, the problem was how King's Shield interacted with Stance Change, not King's Shield itself, which was just a marginally better Protect. Thus, King's Shield was not suspected.
The fact that Geomancy is also available on Smeargle is irrelevant. If the latest Baton Pass Clause wasn't in effect, this would be a serious point of discussion, as we'd be killing Geo-Pass despite primarily looking at Geo-Xern. Now, Geomancy is an irrelevant move on Smeargle and and thus banning it does not hurt it in the slightest.
The precedent for banning Geomancy has been set by STABmons.
The precedent for banning a move only available on one Pokemon (and Smeargle) has been set by Almost Any Ability with Chatter.
I am not currently convinced for a ban one way or the other and thus my vote will largely be based around this discussion. I do think that Geo-Xern teams have definite exploitable weaknesses, but many god match-ups struggle to find even a single solid Xern check so I think it's hurting diversity to an extent. However, whether or not it's worth banning, I've identified Geomancy as the most potentially problematic aspect of the metagame. Unlike the Mega Rayquaza suspect, the suspect will last longer (5 days), ending this Tuesday night/Wednesday morning. Discuss in the thread, and the council will reach a decision by then.
Here are the changes to the viability rankings, based on council discussion and thread feedback:
4★ -> 5★:
3★ -> 4★:
4★ -> 3★:
No change:
Now we're going to take a small break from viability discussion to talk about something else. Xerneas has been established as a powerful force in the metagame, and fellow council members as well as people in this thread have identified it as a potential problem for the health of the OM. However, rather than targeting Xerneas...
Gods and Followers is suspecting Geomancy
These are the reasons I am suspecting Geomancy and not Xerneas:
The move itself is what is problematic (in this format). Instant +2/+2/+2 is very hard to handle if your stats are high enough, as most phazers die before they're able to phaze. Strong setup moves in general are difficult to deal with in Gods and Followers due to the nature of the teams, which lack the type diversity to use certain defensive checks. If Geomancy was distributed to all Ubers Pokemon/gods, it would be broken on many of them, not just Xerneas. This is similar to the reasoning for banning Shadow Tag in OU, as some of the users were not considered particularly broken, but the ability was suspected over just Gothitelle because the mechanics of the ability itself was problematic in OU, any any future users would also likely be problematic.
Xerneas would not be considered too strong (in this format) without Geomancy because of the move itself. However, unlike the argument for suspecting King's Shield instead of Aegislash, the problem was how King's Shield interacted with Stance Change, not King's Shield itself, which was just a marginally better Protect. Thus, King's Shield was not suspected.
The fact that Geomancy is also available on Smeargle is irrelevant. If the latest Baton Pass Clause wasn't in effect, this would be a serious point of discussion, as we'd be killing Geo-Pass despite primarily looking at Geo-Xern. Now, Geomancy is an irrelevant move on Smeargle and and thus banning it does not hurt it in the slightest.
The precedent for banning Geomancy has been set by STABmons.
The precedent for banning a move only available on one Pokemon (and Smeargle) has been set by Almost Any Ability with Chatter.
I am not currently convinced for a ban one way or the other and thus my vote will largely be based around this discussion. I do think that Geo-Xern teams have definite exploitable weaknesses, but many god match-ups struggle to find even a single solid Xern check so I think it's hurting diversity to an extent. However, whether or not it's worth banning, I've identified Geomancy as the most potentially problematic aspect of the metagame. Unlike the Mega Rayquaza suspect, the suspect will last longer (5 days), ending this Tuesday night/Wednesday morning. Discuss in the thread, and the council will reach a decision by then.
YES! Geomancy on Xerneas just EXISTING really harms teambuilding IMO, and I don't think I've actually fought a Xerneas outside of Ubers yet lol. The threat of a GeoXern sweep is pretty much the sole reason I ran Sp.Def Skarm on my Mega Salamence team AND is a big reason that Thundurus is on there as well. Sure, they're both good anyways (Skarmory can somewhat reliably switch in on Lati Dracos and Thundurus is a lord of an offensive electric type). It also boosts a lot of Pokemon's viability (Kyogre for example, it has virtually no answers to Xerneas outside of Sp.Def Unaware Quag, who still loses to Grass Knot and doesn't typically fit on the kind of teams Kyogre usually goes on - rain offense).
It also increases the value of Xerneas' other sets. Xerneas is ridiculously versatile because it shares the same stats as Yveltal and a similar ability - It can run Scarf, it can run Life Orb, heck, if it weren't for it's lack of recovery, it could be considered a Fairy type Yveltal. However, you never see them because Geomancy exists. I believe in Ubers that the most recent usage stats came out that Scarf only made up around 6% usage on Xerneas, and Geomancy had around 86%. However, it's typing is meh for a God, unless you want to cram BD Azu, BD Slurpuff and Scarf Xerneas with a Klefki/Whimsi support core and call it Hyper Offense or have some gimmicky stall that doesn't instalose to Mega Sableye without significantly centralised threats. If Geo's banned, Xerneas may see actual variety in it's sets (*gasp*).
Note that for the majority of the rest of this post, I'll be assuming that GeoXern is a somewhat separate Pokemon. I do know it's Geomancy and not Xerneas being suspected.
While GeoXern has checks, they aren't existent on every type. Case in point, Primal Groudon (despite it checking GeoXern itself, it is extraordinarily shaky and not a good use of your God) and Giratina teams - Your god generally has to either have a type that meant it gets a check (Flying gets Skarmory and Thundurus, Steel has Klefki etc), have a generally advantageous typing against it, or be the check itself. Ho-Oh has the best of both worlds here. Furthermore, it also has coverage to handle a lot of it's checks, to the point where only prankster paralysis is the most reliable answer - And it can beat even that, as I'll mention later. Heck, MEGA SALAMENCE - arguably one of the top 3 most broken Pokemon to have ever set foot in OU and a dominating force both here and in Ubers - has more checks, and the checks it does have are a LOT more reliable because of Salamence's relatively poor physical coverage and lack of sweeping potential specially.
Heck, Xerneas' checks are shaky - Even Skarmory, who I deem to by far be one of GeoXern's best checks needs rocks off the field AND to be pristine or else it just gets roasted over a barbecue by Thunder. EDIT: Xerneas can run Ingrain to not be Whirlwinded out Sure, Thundurus, Klefki and Liepard can paralyse it, but Xern can carry Aromatherapy and use it after it KOs the offending Prankster to resume the sweep - It's pretty bulky anyways and, unless it's against a steel team with a Gyro Balling Aegislash, the chance of it Aromatherapying without a care is pretty high. Also note prankster TWavers are also very sparse. It's basically reached the point where, unless you're running Roar Primal Groudon, Ho-Oh or Aegislash teams JUST to beat it, there's going to be some variant of Xerneas that can beat whatever your team cares to throw at it.
Basically, when Xerneas is seen in Team Preview, you know you're pretty much one Pokemon down already because you need to preserve that check to it like the match depends on it. And it does. It doesn't matter if that Pokemon beats the rest of their team, you NEED to preserve it or the moment Whimsi Mementos your wallbreaker and goes into Xerneas or Klefki goes down after screening, kiss your team goodbye. Offensive priority users fare slightly better, but Xern can live Talonflame's BBs (even banded only does 64% on a high roll) and can stomach two Bullet Punches from Mega Metagross and MLuc (they do roughly the same damage with Bullet Punch because Adaptability and Tough Claws give the same effective boost). To be honest, this sounds a lot like the Greninja ban in OU. Not entirely, though, as Xerneas actually has bulk and it's coverage isn't as absurd. It has just what it needs where it needs it to break it's checks.
HOWEVER, Geomancy being banned would make already dominant threats even more dominant. MegaMence and Yveltal are hurt more than most by Xerneas, and they're STILL 5★. Sure, other Pokemon are hurt harder, but many aren't that viable anyways. It's not unforseeable that Mega Salamence may become much more dominant if Geomancy leaves, depending on how the meta values Xerneas without Geomancy. However, opening the gateway for another Pokemon to be more powerful shouldn't really stop a ban IMO. I ought to use Megamence while I can lol.
Overall, I really think Geomancy being banned would really contribute to a balanced metagame. It would really increase diversity, not just for the meta, but for Xerneas itself. If it is banned, that is. I definitely won't hate anyone or anything either way, although I'll definitely be more happy with a ban personally. But hey, that's my take. I've obviously missed something, some calc or something somewhere that means it has a check Xern can't beat and isn't a God, so let me know if there is. I'm hyped for this suspect, as you can tell.
If you want to see my reasoning for banning Xerneas read this post. My points there can basically be attributed to Geomancy as well and I think it should be banned, and in fact this is better than banning Xerneas overall, as it has decent Scarf/support sets that are far from broken imo, and this gets rid of the problem more effectively while still promoting diversity. The other thing I would like to point out that I believe I forgot to mention is that having a phazer that can live a hit and use Roar/Whirlwind isn't even always a surefire stop to Xerneas, as it can run Ingrain.
If you say Geomancy shouldn't be banned cuz Smeargle can use it too your existence means nothing to me
Thx Niadev, and yes it wiil be better to post on the RMT thread, but i was thinking it was not a bad idea to post directly in the God and Followers thread.
I forgot to make the description right, but i will edit it when i have time, to make this better.
Also i make what you say and y it's better. Infact Thundurus-T was mainly using to pass Landorus-T and Gliscor with HP Ice and other problemtic mon with Discharge and Grass Knot, but Thundurus-I is better.
Now about GeoXerneas, i think this mon can be very problematic, but not unbeatable, with good mind game you can check it and i'm not thinking is ont the center of meta and teambuilding. Dangerous for sure.
I find it hard to believe Xerneas will see much use if Geomancy is banned. It's its main selling point over competition, and a darn good reason to restrict yourself to a mono-fairy team. Without its signature setup, it will become a bulky fairy with decent coverage and strong STAB off of 131 spA. I can't see why I would use it as opposed to Palkia, Yveltal, Mewtwo, Soul dew Latios, Reshiram, etc, who either have better spA, better movepools, and/or better typing for followers. I realize Fairy typing cannot really be directly compared with Dark/Flying or Dragon/Fire because they are so different, but Xerneas will have a difficult time standing apart from these stronger special attackers if it loses its best move, in my opinion.
It definitely has a powerful STAB in this meta where Dragon and Dark are common types, and a good set of followers (however walled by steels they may be). I can't say at this point whether or not I am in favor of a ban, but I do see Xerneas dropping significantly in usage if it is banned, which makes already very popular dragon types even better.
If you want to see my reasoning for banning Xerneas read this post. My points there can basically be attributed to Geomancy as well and I think it should be banned, and in fact this is better than banning Xerneas overall, as it has decent Scarf/support sets that are far from broken imo, and this gets rid of the problem more effectively while still promoting diversity. The other thing I would like to point out that I believe I forgot to mention is that having a phazer that can live a hit and use Roar/Whirlwind isn't even always a surefire stop to Xerneas, as it can run Ingrain.
If you say Geomancy shouldn't be banned cuz Smeargle can use it too your existence means nothing to me
In my opinion, banning Geomancy is great but I also want to ban things like Belly Drum. Either that or Klefki has to go from Fairy teams. (Not saying it is broken) The Belly Drummers sweep like Geomancy Xerneas as well and tend to have more priority, much more threatening is the little damage they take due to being behind their walls. This sweep can happen very early in the battle and I think it's not too much different from Geomancy, especially since common ones like Azumarill and Slurpuff have priority.
In case you don't know, Azumarill has Aqua Jet and Slurpuff has Unburden.
If Belly Drum was broken, it would of been banned in Monotype, a similar type restricting metagame.
Belly Drum is kinda risky. It halves your health and as long as you resist Aqua Jet, your set. In Slurpuffs case, it requires Too much support to get going thanks to its fraility. Klefki isnt broken at all. Thats like saying, ban Ho Oh because it spreads burns while doing massive damage! It does, but its flaws really set it back from being anywhere near broken. Same with Klefki. G&F actually has more checks to it than in Monotype so, thats irrelevant.
Anyways back to Geomancy. Glad that they suspect Geomancy instead of Xerneas, and I hope suspexts like this are more common. This thing + BD Azumarill is unstoppable!!!
I don't think any meta has ever banned Belly Drum, prankster screens, or any of the three mentioned fairies. They have their uses but aren't...amazing. Not even close to broken. BD is hard to setup, and if you get phased you basically can't setup again. If BD Azumarill is a problem for you get a Skarmory, Quagsire's/Clefable, Water resist (Grass, Water, Dragon), Toxicroak, Weezing, or anything else that can survive and aqua jet/ play rough/ ice punch or superpower and do 50%, which gives plenty of options. Same goes for slurpuff, except it doesn't have water moves or priority but gets unburden. Bullet punch/Espeed. Skarmory. Basically same as Azu. I mentioned about 9 types which should fit with most good gods.
I wanted to use an uber with reliable recovery so that I could more comfortably use it in the early/mid battle. I also wanted one that wasn't too hurt by hazards, so again it'd be easier to have it switch in at any time. I settled on arceus-steel and I must say that mono steel really takes on the meta quite well. Obviously it can be tough to handle a few select things like keldeo, pdon, and zard but there are built in ways to at least check them or wear them down.
I am posting here for 2 reasons:
1. I really want to encourage people to use Arceus. Restricting yourself to mono-type may seem unfortunate but people are clearly getting away with it while using ogre, pdon, and xerneas. Arceus is better than any of them. He has ridiculous stats, movepool, and longevity with recover. Give him a try! You might dislike your mono type team but remember: you have a fucking Arceus. Lots of times you can just lead with it and get a kill, considering his coverage, power, and speed.
2. I want to share my team. It has served me well.
Arceus-Steel @ Iron Plate
Ability: Multitype
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Ice Beam
- Earth Power
- Recover
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Roar
- Toxic
- Earth Power
I think you can make an descritpion of your team 56k, cause you have some moves that i think have to be explain like Skar SD or Jirachi Heart Stamp. ;)
I think you can make an descritpion of your team 56k, cause you have some moves that i think have to be explain like Skar SD or Jirachi Heart Stamp. ;)
Heart Stamp Jirachi is used because it has the same flinch chance as iron head, as well as providing STAB. Check the OU threads. SD Skarm is just a meme though.
I wanted to use an uber with reliable recovery so that I could more comfortably use it in the early/mid battle. I also wanted one that wasn't too hurt by hazards, so again it'd be easier to have it switch in at any time. I settled on arceus-steel and I must say that mono steel really takes on the meta quite well. Obviously it can be tough to handle a few select things like keldeo, pdon, and zard but there are built in ways to at least check them or wear them down.
I am posting here for 2 reasons:
1. I really want to encourage people to use Arceus. Restricting yourself to mono-type may seem unfortunate but people are clearly getting away with it while using ogre, pdon, and xerneas. Arceus is better than any of them. He has ridiculous stats, movepool, and longevity with recover. Give him a try! You might dislike your mono type team but remember: you have a fucking Arceus. Lots of times you can just lead with it and get a kill, considering his coverage, power, and speed.
2. I want to share my team. It has served me well.
There are much better Steel gods than arceus tbh, Aegislash gives you all those team members as well as Ghost Types like Gengar. Maybe you want you find a way to fit Klefki in there?
Oh, thank you. Since that's for the extreme distribution of the move, one cannot apply the same logic to ban it here, so it still shouldn't be banned. Thank you for the clarification though.
I wanted to use an uber with reliable recovery so that I could more comfortably use it in the early/mid battle. I also wanted one that wasn't too hurt by hazards, so again it'd be easier to have it switch in at any time. I settled on arceus-steel and I must say that mono steel really takes on the meta quite well. Obviously it can be tough to handle a few select things like keldeo, pdon, and zard but there are built in ways to at least check them or wear them down.
I am posting here for 2 reasons:
1. I really want to encourage people to use Arceus. Restricting yourself to mono-type may seem unfortunate but people are clearly getting away with it while using ogre, pdon, and xerneas. Arceus is better than any of them. He has ridiculous stats, movepool, and longevity with recover. Give him a try! You might dislike your mono type team but remember: you have a fucking Arceus. Lots of times you can just lead with it and get a kill, considering his coverage, power, and speed.
2. I want to share my team. It has served me well.
Skarmory has SD and Spikes? Heatran has really strange EV's, max speed and max hp? I would go with max HP max SpD or max speed max SpA. It makes the most out of your spread, either offense or defense.
Also I'm not sure how you handle a PDon or POgre team. Arceus is the only one capable of KOing PDon and its ground teammates (especially HippoExca) seem to be capable of running through the team. POgre can probably OHKO everyone but Ferro with either Rain Water Spout or Thunder, and the water followers would do the same damage at little cost to their own health, resisting the STAB Steel offense and not taking much from the coverage options.
It seems really good against Xerneas and most dragon teams though
Also 56k, your team is weak to PDon but also to Ho-Oh I think, with EQ and Sacref Fire it can destroy your team espacilay that with it's type is Fire/Flying and so have many options for the team like Talon who it's also dangerous.
Oh believe me I'm aware of the weaknesses to kyogre and groudon. Against a kyogre + keldeo team, specs keldeo was getting a kill nearly every time it came in until jirachi killed it. In the end I had to healing wish ferrothorn who beat last mon kyogre despite being cursed. As for pdon, he took out 2 pokemon before being forced out by arceus.
Heatran EVs are sort of experimental. It's kind of like defensive starmie who also runs speed and HP EVs. Going max speed lets out outpace quite a few gods actually, who often go for bulkier sets even though they are base 90-100. Having max HP avoids 2hko from weak scalds like slowbro.
Skarm has SD in order to start becoming pretty legitimately threatening against bulky grounds like gliscor and garchomp and hippowdon who otherwise annoy the team. If they switch out into a fire/electric type they actually take quite a strong hit.
Just change SD to whirlwind if you want to :) but I like having it as an out, the team otherwise lacks any boosting.
Team isn't perfect but it over-prepares for dragon and fairy teams, very anti-meta. Obviously has difficulties with certain offbeat teams.