





Golisopod Water

Golisopod @ Choice Band
Ability: Emergency Exit
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Aqua Jet
- Leech Life
- First Impression
- Liquidation

Pelipper @ Leftovers
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Roost
- Hydro Pump
- Hurricane
- Defog

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Hidden Power [Electric]
- Scald
- Secret Sword

Greninja @ Choice Scarf
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Spikes
- Gunk Shot
- U-turn

Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Earthquake
- Waterfall
- Stealth Rock

Toxapex @ Icium Z
Ability: Regenerator
EVs: 252 HP / 116 Def / 140 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Sludge Bomb
- Haze
- Recover
During my tutoring with Harpp he asked me to make a Golisopod team, and I think it left a cool team.
Golisopod, the main star helps greatly with MU with Psychic and Dark. It has Choice Band for some immediate power and double STAB to hit as harder as possible. Works pretty well in the right hands. You can change it over a Crawdaunt that works well too, giving him SD Z Waterium and Black Sludge for Toxapex
Pelliper, standart defensive one. Our defogger and rain setter, we all know already him. You can use it with Choice Specs and have a Keldeo Sub CM but you lose to Mantine, and personally I like having a reliable defogger
Keldeo, Choice Specs Keldeo. It was CM Sub in a start ( a set that personally a love), but then you have literally 0 for Mantine, with this set you have a good wallbreaker able to 2HKO Mantine. It helps greatly with the MU with Dark, Steel and Normal.
Greninja, another standart set. Choice Scarf makes it more faster than the 90% of the meta, helps very much vs Dragon and Fairy and support the team with Spikes. You can use Dark Pulse or Grass Knot over Spikes but Spikes helps wearing down teams like Bug or Water lacking defensive Pelippert or Rotom-W.
Swampert, the king of rain. Mega Swampert as our rain sweeper, it has rocks and can make a lot of damage with his powerful STABs. You can run Superpower over Stealth Rock but you will be lacking a rocker
Toxapex, uh. Toxapex can live a Psychic from Jirachi +1, it has sludge bomb for Tapu Bulu and our anti setup sweepers with Z Haze, recovering 100% of your HP, helping pretty mutch vs one boost setup sweepers aka Kommo-o, Jirachi or Porygon Z. A nightmare for many people.
Golisopod, the main star helps greatly with MU with Psychic and Dark. It has Choice Band for some immediate power and double STAB to hit as harder as possible. Works pretty well in the right hands. You can change it over a Crawdaunt that works well too, giving him SD Z Waterium and Black Sludge for Toxapex
Pelliper, standart defensive one. Our defogger and rain setter, we all know already him. You can use it with Choice Specs and have a Keldeo Sub CM but you lose to Mantine, and personally I like having a reliable defogger
Keldeo, Choice Specs Keldeo. It was CM Sub in a start ( a set that personally a love), but then you have literally 0 for Mantine, with this set you have a good wallbreaker able to 2HKO Mantine. It helps greatly with the MU with Dark, Steel and Normal.
Greninja, another standart set. Choice Scarf makes it more faster than the 90% of the meta, helps very much vs Dragon and Fairy and support the team with Spikes. You can use Dark Pulse or Grass Knot over Spikes but Spikes helps wearing down teams like Bug or Water lacking defensive Pelippert or Rotom-W.
Swampert, the king of rain. Mega Swampert as our rain sweeper, it has rocks and can make a lot of damage with his powerful STABs. You can run Superpower over Stealth Rock but you will be lacking a rocker
Toxapex, uh. Toxapex can live a Psychic from Jirachi +1, it has sludge bomb for Tapu Bulu and our anti setup sweepers with Z Haze, recovering 100% of your HP, helping pretty mutch vs one boost setup sweepers aka Kommo-o, Jirachi or Porygon Z. A nightmare for many people.
Golisopod @ Choice Band
Ability: Emergency Exit
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Aqua Jet
- Leech Life
- First Impression
- Liquidation
Pelipper @ Leftovers
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Roost
- Hydro Pump
- Hurricane
- Defog
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Hidden Power [Electric]
- Scald
- Secret Sword
Greninja @ Choice Scarf
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Spikes
- Gunk Shot
- U-turn
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Earthquake
- Waterfall
- Stealth Rock
Toxapex @ Icium Z
Ability: Regenerator
EVs: 252 HP / 116 Def / 140 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Sludge Bomb
- Haze
- Recover
Ability: Emergency Exit
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Aqua Jet
- Leech Life
- First Impression
- Liquidation
Pelipper @ Leftovers
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Roost
- Hydro Pump
- Hurricane
- Defog
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Hidden Power [Electric]
- Scald
- Secret Sword
Greninja @ Choice Scarf
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Spikes
- Gunk Shot
- U-turn
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Earthquake
- Waterfall
- Stealth Rock
Toxapex @ Icium Z
Ability: Regenerator
EVs: 252 HP / 116 Def / 140 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Sludge Bomb
- Haze
- Recover
Shotouts to Harpp
Last edited: