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NU Golurk

  • "Ice Punch hits Grass and Fairy types very well"
Unless it's name is togetic, fairy types are almost always hit harder by shadow punch. Mention some flying types that are hit by ice punch, such as archeops, scyther, vivilion, and others that may try and switch in on EQ. It also hits dragalge, but that is boned by earthquake.

I meant flying types.
thank you for checking that part
 
- 0 Speed Gatr and Mesprit are non-existant (refer to each analysis), and you made it seem like Crustle runs no speed (it always does) so you need to phrase it differently.
No one except for random ladder scrubs use 0 Speed Feraligatr or 0 Speed Mesprit, so outspeeding them with the Choice Band set really doesn't matter.

Sorry for even suggesting this guys, when looking for relevant things to outspeed I looked at galbia's speed tier thread and saw both of them at 196 :\
Next time I'll use my brain instead of my eyes.
 
  • "Shadow Punch is a STAB option that is boosted by Iron Fist and grants coverage against common Pokemon with leviate, such as Mesprit or Mismagius
  • Earthquake is the most powerful option; Golurk gets STAB from the attack and hits almost anything really hard"
Switch these two points around so EQ is described first, then Shadow Punch.

Mention what Lefties does in Set Details for SR

"Pokemon that take care of Golurk's weaknesses such as Magmortar or Electivire will work as well"

The wording is weird here since Electivire doesn't "patch up" any of Lurk's weaknesses. Change it to say they can take advantage of common switch-ins to Golurk instead

Add a section under C&C for just general hard-hitters that can overwhelm Golurk
 
CB Lurk outspeeds Jolly Costa before Webs as well so note that

Under hard-hitters you need to list stuff that doesn't necessarily have a type advantage over it but can still hit hard, such as Magmortar

Also your wording with Mag + Evire in TO for SR is still weird but I guess the write-up will fix that

Do that and QC 3/3
 
AM Check

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Overview
######

Golurk's hits hard and effectively thanks to 124 base Attack that can lets it function as an effective wallbreaker with Choice Band and good its good coverage. Besides, its Golurk's natural bulk allows it to tank some hits that and allow it to play a bulky offensive role with Stealth Rock that can still hit hard thanks to its good coverage and attack. Golurk is the only spinblocker that has the possiability to use Stealth Rock in NU, and one of the few that can hit with a physical Ghost-typed STAB move and that Iron Fist makes it hit even harder boosts the power of. Golurk's speed is terrible, so watch out for which makes it susceptible to faster threats in the NU tier. It's Golurk is weak to a lot of different types as well, plus and lacks reliable recovery, (AC) so Golurk is not that hard to overwhelm.

Choice Band
########
name: Choice Band
move 1: Earthquake
move 2: Shadow Punch
move 3: Ice Punch
move 4: Drain Punch
ability: Iron Fist
item: Choice Band
evs: 120 HP / 252 Atk / 136 Spe
nature: Adamant

Moves
========

Earthquake is the most powerful attacking option; Golurk gets a STAB from the attack and hits almost anything really most Pokemon hard. It also has access to Shadow Punch, that is a STAB option that is boosted by Iron Fist and grants coverage against common Pokemon with Levitate, such as Mesprit or and Mismagius. Ice Punch is used to hit Grass and Flying types very well. Drain Punch is an option for a bit for healing Golurk as well as a good in-between coverage move when Earthquake and Shadow Punch are risky; for example, instead of trying to predict whether Probopass or Swellow would come in.

Set Details
========

Investing 136 EVs in Speed allows Golurk to outrun everything up to Adamant Sawk undafter Sticky Web. This also includes Golurk also outspeeds Adamant Feraligatr, Timid Samurott, Timid Ludicolo, and Modest Magmortar after Sticky Web as well. Jolly Carracosta is an example that can be Pokemon that is outransped without Sticky Web. Maximized Attack EVs, Choice Band and a boosting nature gives allow Golurk the oppurtinity to deal a lot of damage, even to Pokemon who resist one of Golurk's attacks.

Usage Tips
========

Send in Golurk at its best full health, (AC) preferably when one of its teammates hasve just been killfainted, or use it can be used as an anti-lead. Golurk has a plenty of switch-in oppurtinities opportunities thanks to the 3 immunities it has, so that's a switch-in option as allowing it to pivot in well. Double switches to get free-switch-ins against slower Pokemon isaren't very hard, and is a great way to steal back momentum.

Team Options
========

Anything with Sticky Web or Thunder Wave support will work great as well; Golurk has terrible speed, (AC) and when Sticky Web or Thunder Wave is set up, Golurk is able to take advantage of the foe's lowered Speed and get the first attack in. Pokemon that can take out Water-types that threaten Golurk, such as Ludicolo, Ferroseed and Meganium are good partners. Cleric Support is also good for removing unwanted burnstatus. Examples of Other good teammates are Gurdurr and Lilligant; Gurdurr beats up Dark-type Pokemon while Lilligant can set up on Water-Types. Ice- and Fire-type Pokemon such as Jynx or Magmortar will be are good partners too, because they have an advantage over Grass, Bug and Flying Pokemon, who resist Golurk's most powerful strongest STAB move;(RSC), (AC) Earthquake. A Pokemon such as Garbodor, Crustle, and Omastar that can sets entry hazards works too,such as Garbodor, Crustle and Omastar, because Golurk is a wallbreaker and can blocks Rapid Spin. (AP)

Stealth Rock
########
name: Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Shadow Punch
move 4: Ice Punch / Fire Punch / Drain Punch
ability: Iron Fist
item: Leftovers
evs: 252 HP / 252 Atk / 4 SpD
nature: Adamant

Moves
========

Stealth Rock effectively negates the effect of Sturdy and the effect of a Focus Sash, and can also inflict a hefty chunk of damage against Pokemon with a weakness to Rock on the switch-in. Earthquake is Golurk's main STAB attacking move, and deals a ton of damage to pretty much any Pokemon that doesn't resist it. In addition, Shadow Punch is also a STAB option that is not the strongest, but is boosted by Iron Fist and never misses, and it's Golurk's only physical Ghost-type move, plus and hits Pokemon such as Mesprit, Haunter and Xatu. Ice Punch is boosted by Iron Fist and is a great STAB option (What? Ice Punch isn't a STAB). Fire Punch grants coverage against Grass- and Ice-type Pokemon where that threaten Golurk is weak to, and gets a boost from Iron Fist as well, (AC) (it 2HKOesing defensive Vileplume and Ferroseed). Drain Punch heals provides recovery for Golurk a little, and allows it to launch more attacks increases its longevity.

Set Details
========

252 HP EVs adds up to Golurk's impressive natural bulk. Investing 252 Attack EVs in combination with the an Adamant Nature makes Golurk capable of hitting the hardest it can, even against physically defensive Pokéemon. Iron Fist as ability powers up Golurk's punching moves. However, a No Guard set with Dynamic Punch and Stone Edge can be used to mess with opposing SR leads, and forcinges early switches. A Physically Defense EV spread can be used in combination with an Impish nature to stop offensively-based Normal types such as Zangoose, Ursaring and Tauros. A Colbur Berry can be really good to lure in Dark types and provides a great check to Zangoose, which is really hard to come by. Leftovers give Golurk passive recovery and boosts its longevity.

Usage Tips
========

Using this set in the as a lead position is the most effective way to utilise it; (RSC). (AP) Setting up rocks is the main part of this set, and setting them up in the beginning of the match has the most utility since it punishes switches. Golurk has 3 immunities, so it can be switched in when predicting one of those an attack that it is immune to, and besides, it gives it an oppurtinity to set up the rocks. Switching Golurk into Rapid Spin is also good; (RSC), (AC) as it blocks the opponent from removing your entry hazards from the field. Golurk still hits hard, that can use its attack's power be used as an advantage to when setting up rocks.

Team Options
========

Cleric Support comes in handy for healing Golurk's status work. Pokemon that can switch into burns are really good teammates, since Golurk's bane is being burned. Pokémon that can switch into a Knock Off such as Gurdurr (Gurdurr loses its Eviolite, it's a terrible switch-in to Knock Off) or Granbull may work well; (RSC), (AC) as Knock Off can easily kill Golurk. In addition, anything that can set up more hazards works great, this way as it helps you can draw out the maximum entry damage. Pokemon that take advantage of common switch-ins like Electivire and Magmortar can provide good work make good partners.

Other Options
########

An Assault Vest can be used on Golurk for more special bulk, but locks it in damaging moves only, so it can't set up. However, tThis is also bad because it can't wallbreak, (AC) and is far outclassed by the Choice Band set. Thunder(+Space)Punch grants coverage against Water-types such as (especially Pelipper), (AC) and getis boosted by Iron Fist. Rock Polish is also an option to boost up Golurk's speed in an attempt to sweep. A Yache or Passho Berry can be used to plower down the damage output of Ice-type moves and Water-type moves. Protect is decent for scouting the opponent, and Magic Coat is a good option to bounce back Will-O-Wisp, Golurk's downside.

Checks & Counters
#######
(+Space)
**Physically Bulky Pokemon** Pokemon such as Weezing, Spiritomb and Tangela that can take Golurk's hits well, (AC) and stall it out are a real pain, such as Weezing, Spiritomb and Tangela, and can simply outstall it. (AP)
(+Space)
**Will-O-Wisp**: Will-O-Wisp is a real threatening to Golurk, as it's crippled by having its base Attack stat cut.
(+Space)
**Fast, Offensive Pokemon** Offensive Pokemon with super (+Space) effective attacks that outspeed Golurk and have an type advantage over it, such as Lilligant and Samurott, can quickly get rid of Golurk by killing it with their STAB attacks. But However, they must watch out for Golurk's powerful coverage attacks. (AP)
(+Space)
**Hard Hitters** Pokemon such as Lilligant, Feraligatr and Magmortar that hit hard can easily can overwhelm Golurk, such as Lilligant, Feraligatr and Magmortar can deal easily with Golurk. (AP)

It's not an option if it's a mandatory slash. You should also stop using semi-colons a bunch, you tend to be using them incorrectly. When in doubt, stick with a comma or period.
 
hi
Overview
######
Golurk hits hard and effectively, thanks to 124its base 124 Attack that can lets it function as an effective wallbreaker with Choice Band and good coverage. Besides, its natural bulk allows it to tank some hits that allow it to play a bulky offensive role with Stealth Rock that can hit hard thanks to good coverage and attack. Golurk is the only spinblocker that has the possibility tocan use Stealth Rock in NU, and. It also is one of the fewonly Pokemon that can hit witheffectively use a physical Ghost-typed STAB move and, which is boosted by Iron Fist makes it hit . Howeven harder.r, Golurk's sSpeed is terrible, so watch out for faster threats in the NU tier. It's weak to a lot of different types as well, plusand lacks reliable recovery, so Golurk is not that hard to overwhelm.
Choice Band
########
name: Choice Band
move 1: Earthquake
move 2: Shadow Punch
move 3: Ice Punch
move 4: Drain Punch
ability: Iron Fist
item: Choice Band
evs: 120 HP / 252 Atk / 136 Spe
nature: Adamant
Moves
========
Earthquake is the most powerful attacking option; Golurk gets STAB from the attack and hits almost anything really hard. It also has access to Shadow Punch, thatwhich is a STAB option that is boosted by Iron Fist and grants coverage against common Pokemon with Levitate, such as Mesprit or Mismagius. Ice Punch is used to hit Grass- and Flying -types very wellhard. Drain Punch is an option for a bit of healing, as well as a good in-between coverage move when Earthquake and Shadow Punch are risky; for example, instead of trying to predict whether Probopass or Swellow would come in, you can just use Drain Punch.
Set Details
========
Investing 136 EVs in Speed allows Golurk to outrun everything up to Adamant Sawk under Sticky Web. This also includes Adamant Feraligatr, Timid Samurott, Timid Ludicolo, and Modest Magmortar as well. Jolly Carracosta is an example that can be outraun without Sticky Web. Maximized Attack EVs, Choice Band, and aboosting nature gives Golurk the oppurtinity to deal a lot of damage, even to Pokemon who resist one of Golurk's attacks.
Usage Tips
========
Send in Golurk at its best when one of its teammates has just been killKOed, or use it as anti-lead. Golurk has a plenty of switch -in oppurtiortunities thanks to the 3 immunities it has, so that's a switch-in option as well. Double switchesing to get free-switch-ins against slower Pokemon isn't very hard, and is a great way to steal back momentum.
Team Options
========
Anything with Sticky Web or Thunder Wave will work great as well; Golurk has terrible sSpeed, and when Sticky Web or Thunder Wave is set up, Golurk is able to take advantage of the foe's lowered Speed and get the first attack in. Pokemon that can take out Water-types that threaten Golurk, such as Ludicolo, Ferroseed and Meganium are good partners. Cleric Ssupport is also good for removing unwanted burns. Examples of other good teammates are Gurdurr and Lilligant; Gurdurr beats up Dark-type Pokemons while Lilligant can set up on Water-Ttypes. Ice- and Fire Pokemon-types such as Jynx or Magmortar will be good too, because they have an advantage over Grass-, Bug-, and Flying Pokemon-types, who resist Golurk's most powerful STAB move;, Earthquake. A Pokemon that sets entry hazards works too, such as Garbodor, Crustle and Omastar, because Golurk is a wallbreaker and spinblocks Rapid Spiner.
Stealth Rock
########
name: Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Shadow Punch
move 4: Ice Punch / Fire Punch / Drain Punch
ability: Iron Fist
item: Leftovers
evs: 252 HP / 252 Atk / 4 SpD
nature: Adamant
Moves
========
Stealth Rock effectively negates the effect of Sturdy and Focus Sash, and can also inflict a hefty chunk of damage against Pokemon with a weakness to Rock on the switch-in. Earthquake is Golurk's main STAB attacking move, and deals a ton of damage to pretty much any Pokemon that doesn't resist it. In addition, Shadow Punch is also a STAB option that is not the strongest, but is boosted by Iron Fist and never misses, and it's Golurk's only physical Ghost-type move, plus hits Pokemon such as Mesprit, Haunter and Xatu. Ice Punch is boosted by Iron Fist and is a great STAB option. Fire Punch grants coverage against Grass and Ice Pokemon whereich Golurk is weak to, and gets a boost from Iron Fist as well (it 2HKOes defensive Vileplume and Ferroseed). Drain Punch heals Golurk a little, and allows it to launch more attacks.
Set Details
========
252 HP EVs adds up to Golurk's impressive natural bulk. Investing 252 Attack EVs in combination with the Adamant Nnature makes Golurk capable of hittting thevery hardest it can, even against physically defensive pokéPokemon. Iron Fist as ability powers up Golurk's punching moves. However, a No Guard set with Dynamic Punch and Stone Edge can be used to mess with opposing Stealth Rock leads, and forcing early switches. a Physically Defense EV spread can be used in combination with an Impish nature to stop offensively-based Normal types such as Zangoose, Ursaring and Tauros. Colbur Berry can be really good to lure in Dark -types, and provides a great check to Zangoose, which is really hard to come by. Leftovers give Golurk passive recovery and boosts its longevity.
Usage Tips
========
Using this set in the lead position is the most effective way to utilise it;. Setting up rStealth Rocks is the main part of this set, and setting them up in the beginning has the most utility asince it punishes switches. Golurk has 3 immunities, so it can be switched in when predicting one of those, and besides, it gives it an oppurtinity to set up the rocks. Switching Golurk into Rapid Spin is also good; it blockprevents the opponent from removing your entry hazards from the field. Golurk still hits hard,; that can be used as an advantage to set up rStealth Rocks.
Team Options
========
Cleric Ssupport comes in handy for healing Golurk's status work. Pokemon that can switch into burns are really good teammates, since Golurk's bane is being burned. Pokémonemom that can switch into a Knock Off such as Gurdurr or Granbull may work well; a Knock Off can easily killKO Golurk. In addition, anything that can set up more hazards works great,; this way, you can draw out the maximum entry damage. Pokemon that take advantage of common switch-ins like Electivire and Magmortar can provide good work.
Other Options
########
Assault Vest can be used on Golurk for more special bulk, but locks it in damaging moves only, so it can't set up. However, this is bad because it can't wallbreak and is far outclassed by the Choice Band set. Thunder Punch grants coverage against Water-types (especially Pelipper) and gets boosted by Iron Fist. Rock Polish is an option to boost up Golurk's sSpeed in an attempt to sweep. A Yache or Passho Berry can be used to power down Ice -type moves andor Water -type moves, respectively. Protect is decent for scouting the opponent, and Magic Coat is a good option to bounce back Will-O-Wisp, Golurk's downside.
Checks & Counters
#######
**Physically Bulky Pokemon** Pokemon that can take Golurk's hits well and stall it out are a real pain, such as Weezing, Spiritomb, and Tangela, can simply outstall it.
**Will-O-Wisp**: Will-O-Wisp is a real threatening to Golurk, as it's crippled having its base lowers Golurk Attack stat cut.
**Fast, Offensive Pokemon** Offensive Pokemon with super effective attacks that outspeed Golurk and have an advantage over it, such as Lilligant and Samurott, can quickly get rid of Golurk by killKOing it with their STAB attacks. ButHowever, they must watch out for Golurk's powerful coverage attacks.
**Hard Hitters** Pokemon that hit hard an easily can overwhelm Golurk, such as Lilligant, Feraligatr and Magmortar, can deal easily overwithelm Golurk.
gp 1/3
this needs 3 checks
 
Last edited:
Overview
######

Golurk hits hard, (space) thanks to its base 124 Attack that lets it function as an effective wallbreaker with Choice Band and good coverage. Besides Aside from that, its natural bulk allows it to tank some hits that allow it to and play a bulky offensive role with Stealth Rock that can hit hard thanks to good coverage and attack. Golurk is the only spinblocker that can use Stealth Rock in NU. It is also one of the only Pokemon that can effectively use a physical Ghost-type move, namely Shadow Punch,(AC) which is boosted by Iron Fist. Golurk's Speed is terrible, so watch out for faster threats in the NU tier. It's weak to a lot of different types as well, and lacks reliable recovery,(AC) so Golurk is not that hard to overwhelm.

Choice Band
########
name: Choice Band
move 1: Earthquake
move 2: Shadow Punch
move 3: Ice Punch
move 4: Drain Punch
ability: Iron Fist
item: Choice Band
evs: 120 HP / 252 Atk / 136 Spe
nature: Adamant

Moves
========

Earthquake is the most powerful attacking option; Golurk gets STAB from the attack and hits almost anything really hard. It also has access to Shadow Punch, which is a STAB option move that is boosted by Iron Fist and grants coverage against common Pokemon with Levitate, such as Mesprit or and Mismagius. Ice Punch is used to hit Grass- and Flying-types very hard. Drain Punch is an option for a bit of healing, as well as a good in-between coverage move for when Earthquake and Shadow Punch are risky; for example, instead of trying to predict whether Probopass or Swellow would will come in, you can just use Drain Punch.
replace swellow because it's a crap example; golurk stabs can't even touch it and this is really supposed to be choosing whether to ice punch or drain punch

Set Details
========

Investing 136 EVs in Speed allows Golurk to outrun outspeed everything up to Adamant Sawk under if Sticky Web is up. This also includes Adamant Feraligatr, Timid Samurott, Timid Ludicolo, and Modest Magmortar. Jolly Carracosta is an example of a Pokemon that can be outrun without Sticky Web. Maximized 252 Attack EVs, Choice Band, and a boosting nature gives Golurk the oppurtinity opportunity to deal a lot of damage, even to Pokemon who that resist one of Golurk's attacks.

Usage Tips
========

Send in Golurk when one of its teammates has just been KOed, or use it as an anti-lead (clarify why). Golurk has a plenty of switch in opportunities thanks to the 3 three immunities it has, so that's a it makes for a good switch-in option to some Pokemon as well. Double switching to get free switch-ins against slower Pokemon isn't very hard, and is a great way to steal back momentum.

Team Options
========

Anything Pokemon with Sticky Web or Thunder Wave will work great as well are great teammates; Golurk has terrible Speed and when Sticky Web or Thunder Wave support is set up present, Golurk is able to take advantage of the foe's lowered Speed and get the first attack in. Pokemon that can take out Water-types that threaten Golurk, such as Ludicolo, Ferroseed,(AC) and Meganium are good partners. Cleric support is also good for removing unwanted burns crippling status. Examples of other good teammates are Gurdurr and Lilligant; Gurdurr beats up Dark-types while Lilligant can set up on Water-types. Ice- and Fire-types such as Jynx or and Magmortar will be are good too, because they have an advantage over Grass, Bug and Flying-types can take care of Flying-types and Bug-types respectively, as well as Grass-types (ice-types don't have an advantage over bug-types, and neither do fire-types against flying-types), who all of which resist Golurk's most powerful STAB move; Earthquake. A Pokemon that sets entry hazards works too also make great teammates, (space) such as Garbodor, Crustle,(AC) and Omastar, because Golurk is a spinblocker.

Stealth Rock
########
name: Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Shadow Punch
move 4: Ice Punch / Fire Punch / Drain Punch
ability: Iron Fist
item: Leftovers
evs: 252 HP / 252 Atk / 4 SpD
nature: Adamant

Moves
========

Stealth Rock effectively negates the effect of Sturdy and Focus Sash, and can also inflict a hefty chunk of damage against Pokemon with a weakness to Rock on the switch. Earthquake is Golurk's main STAB attacking move, and deals a ton of damage to pretty much any Pokemon that doesn't resist it. In addition, Shadow Punch is also a STAB option that is not the strongest, but is boosted by Iron Fist and never misses, and it's Golurk's only physical Ghost-type move, plus hits Pokemon such as Mesprit, Haunter and Xatu. Ice Punch is boosted by Iron Fist and is a great STAB option. Fire Punch grants coverage against Grass and Ice Pokemon where Golurk is weak to, and gets a boost from Iron Fist as well (it 2HKOes defensive Vileplume and Ferroseed). Drain Punch heals Golurk a little, and allows it to launch more attacks.

Set Details
========

252 HP EVs adds up to Golurk's impressive natural bulk. Investing 252 Attack EVs in combination with the an Adamant nature makes Golurk capable of hitting the very hard, even against physically defensive Pokemon. Iron Fist as ability powers up most of Golurk's punching moves. Leftovers gives Golurk some passive recovery and boosts its longevity. However, a No Guard set with Dynamic Punch and Stone Edge can be used to mess with opposing Stealth Rock leads,(RC) and forcing early force switches. A physically Defense defensive EV spread of (what is it? write it down here) can be used in combination with an Impish nature to stop offensively-based Normal-types such as Zangoose, Ursaring,(AC) and Tauros. Colbur Berry can be really good to lure in Dark-types and provides and makes it a great check to Zangoose, which even though is really hard to come by. Leftovers give Golurk passive recovery and boosts its longevity.

Usage Tips
========

Using this set in the as a lead position is the most effective way to utilise utilize it. Setting up Stealth Rock is the main part objective of this set, and setting them up in the beginning early-game has the most utility as it punishes switches. Golurk has 3 three immunities, so it can be switched in when predicting one of those, and it gives it Golurk an opportunity to set up the rocks Stealth Rock. Switching Golurk into Rapid Spin is also good; it prevents the opponent from removing your entry hazards from the field. Golurk hits hard; that can be used as an advantage to set up Stealth Rock.

Team Options
========

Cleric support comes in handy for healing Golurk's status work. Pokemon that can switch into burns are really good teammates, since Golurk's bane is Golurk is crippled by burns being burned. Pokemon that can switch into a Knock Off such as Gurdurr or Granbull may work well; a Knock Off can easily KO Golurk. In addition, anything that can set up more hazards works great, because this way you can draw out the maximum rack up even more entry hazard damage on opponents. Pokemon that take advantage of common switch-ins like such as Electivire and Magmortar can provide good work are also handy.

Other Options
########

Assault Vest can be used on Golurk for more special bulk, but locks it in it only allows the use of damaging moves only, so it can't set up Stealth Rock. However, this is bad because it can't wallbreak and it is far outclassed by the Choice Band set. Thunder Punch grants coverage against Water-types (especially Pelipper) and gets boosted by Iron Fist. Rock Polish is an option to boost up Golurk's Speed in an attempt to sweep. Yache or Passho Berry can be used to power down halve the damage done by Ice-type moves or Water-type moves, respectively. Protect is decent for scouting out the opponent, and Magic Coat is a good option to bounce back Will-O-Wisp and opposing entry hazards. ,(RC) Golurk's downside.

Checks & Counters
#######

**Physically Bulky Pokemon** Pokemon such as Weezing and Tangela that can take Golurk's hits well and stall it out are a real pain, such as Weezing, Spiritomb and Tangela,(RC) can and simply outstall it stall it out.

**Will-O-Wisp**: Will-O-Wisp is threatening to Golurk, as it lowers Golurk's Attack stat and whittles its HP down. cut.

**Fast, Offensive Pokemon** Speedy,(AC) offensive Pokemon with super effective attacks that outspeed Golurk and have an advantage over it Golurk, (space) such as Lilligant and Samurott, can quickly get rid of Golurk by KOing it with their STAB attacks. However, they must watch out for Golurk's powerful coverage attacks.

**Hard Hitters** Pokemon that hit hard, such as Lilligant, Feraligatr and Magmortar can easily overwhelm Golurk

GP 2/3
 
Amcheck

Felt the need to make a few too many changes here, not sure which one of us thats on
Comments:
Fused 2 overview sentences with others, a strong preference of mine

Drain punch's explanation sucks, and i saw that a qc wrote it. Healing is fine, but it's not that great of a hedge move. Is there anything useful it even hits?

You can't just say predicting is not hard. Maybe against crappy players but still.

Ice punch isnt stab and flyings are immune to ground.

I like my fire punch and assault vest explanations but they are really just suggestions.

Iron Fist boosts them all.

Tangela can just Ko and weezing burns

Gurdurr as a knock absorber? Lol eviolite.
Overview
######

Golurk hits hard, thanks to its base 124 Attack that lets it function as an effective wallbreaker with Choice Band and good coverage. Aside from that, its natural bulk allows it to tank some hits and play a bulky offensive role with Stealth Rock. Golurk is the only spiunblocker that can use Stealth Rock in NU. It is also, and one of the only Pokemon that can effectively use a physical Ghost-type move, namely Shadow Punch, which is boosted by Iron Fist. Golurk's Speed is terrible, so watch out for faster threats. Iit's weak to a lot of different types as well, and it lacks reliable recovery, so Golurk is not that hard to overwhelm.

Choice Band
########
name: Choice Band
move 1: Earthquake
move 2: Shadow Punch
move 3: Ice Punch
move 4: Drain Punch
ability: Iron Fist
item: Choice Band
evs: 120 HP / 252 Atk / 136 Spe
nature: Adamant

Moves
========

Earthquake is the most powerful attacking option; Golurk gets STAB from the attack and hits almost anything really hard. It also has access to Shadow Punch, which is a STAB move that is boosted by Iron Fist and grants coverage against common Pokemon with Levitate, such as Mesprit and Mismagius. Ice Punch is used to hit Grass- and Flying-types very hard. Drain Punch is an option forprovides a bit of healing, as well as a good in-between coverage move for when Earthquake and Shadow Punch are risky; for example, instead of trying to predict whether a Pokemon such as Probopass will come in, just use Drain Punch.

Set Details
========

Investing 136 EVs in Speed allows Golurk to outspeed everything up to Adamant Sawk if Sticky Web is up. This also includes Adamant Feraligatr, Timid Samurott, Timid Ludicolo, and Modest Magmortar. Jolly Carracosta is an example of a Pokemon that can be outrun without Sticky Web. 252 Attack EVs, Choice Band, and a boosting nature gives Golurk the opportunity to deal a lot of damage, even to Pokemon that resist Golurk's attacks.

Usage Tips
========

Send in Golurk when one of its teammates has just been KOed, or use it as an anti-lead to stop set-up. Golurk has a plenty of switch in opportunities thanks to the three immunities it has, so itand makes for a good switch-in option to some Pokemon as well. Double switching to get free switch-ins against slower Pokemon isn't very hard, and is a great way to steal back momentum.

Team Options
========

Pokemon with Sticky Web or Thunder Wave are great teammates; Golurk has terrible Speed and when Sticky Web or Thunder Wave support is present, Golurk is able to take advantage of the foe's lowered Speed and get the first attack in. Pokemon that can take out Water-types that threaten Golurk, such as Ludicolo, Ferroseed, and Meganium, are good partners. Cleric support is also good for removing crippling status. Examples of other good teammates are Gurdurr and Lilligant; Gurdurr beats up Dark-types while Lilligant can set up on Water-types. Ice- and Fire-types such as Jynx and Magmortar will be good too, because they can take care of Flying-types and Bug-types respectively, as well as Grass-typess, all of which resist or are immune to Earthquake. Pokemon that set entry hazards also make great teammates, such as Garbodor, Crustle, and Qwilfish, also make great teammates, because Golurk is a spinblocker.



Stealth Rock
########
name: Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Shadow Punch
move 4: Ice Punch / Fire Punch / Drain Punch
ability: Iron Fist
item: Leftovers
evs: 252 HP / 252 Atk / 4 SpD
nature: Adamant

Moves
========

Stealth Rock effectively negates the effect of Sturdy and Focus Sash, and can also inflict a hefty chunk of damage against Pokemon with a weakness to Rock on the switch. Earthquake is Golurk's main STAB attacking move, and deals a ton of damage to pretty much any Pokemon that doesn't resist it. In addition, Shadow Punch is also a STAB option that is not the strongest, but is boosted by Iron Fist and never misses, and it's Golurk's only physical Ghost-type move, plus hits Pokemon such as Mesprit, Haunter and Xatu. Ice Punch is boosted by Iron Fist and is a great STABcoverage option. Fire Punch grants coverage against Grass and Ice Pokemon whereich Golurk is weak againsto, and get2HKOing Vileplume thanks a boost from Iron Fist, as well (it 2HKOes defensive Vileplume andnd Ferroseed thanks to Ferroseed)'s typing. Drain Punch heals Golurk a little, and allows it to launch more attacks.

Set Details
========

252 HP EVs adds to Golurk's impressive natural bulk. 252 Attack EVs in combination with the Adamant nature makes Golurk capable of hitting very hard, even against physically defensive Pokemon. Iron Fist powers up most of Golurk's punching moves. Leftovers gives Golurk some passive recovery and boosts its longevity. However, a No Guard set with Dynamic Punch and Stone Edge can be used to mess with opposing Stealth Rock leads and force switches. A physically defensive EV spread can be used in combination with an Impish nature to stop offensive Normal types such as Zangoose, Ursaring, and Tauros. Colbur Berry can be really good to lure in Dark-types and makes it a great check to Zangoose, which is really hard to come by.

Usage Tips
========

Using this set as a lead is the most effective way to utilize it. Setting up Stealth Rock is the main objective of this set, and setting ithem up early-game has the most utilityis best, as it punishes switches. Golurk has three immunities, so it can be switched in when predicting one of those, and ita move it's immune to, which gives Golurk an opportunity to set up Stealth Rock. Switching Golurk into Rapid Spin is also good;, as it prevents the opponent from removing your entry hazards from the field. Golurk hits hard; that can be used as an advantage to set up Stealth Rock.

Team Options
========

Cleric support comes in handy for healing Golurk's status. Pokemon that can switch into burns are really good teammates, since Golurk's is crippled by burnsthem. Pokemon that can switch into Knock Off such as Gurdurr or Granbull work well;, as a Knock Off can easily KO Golurk. In addition, anything that can set up more hazards works great, because this way you rack up even more entry hazard damage on opponents. Pokemon that take advantage of common switch-ins, such as Electivire and Magmortar, are also handy.

Other Options
########

Assault Vest can be used on Golurk for more special bulk, but it only allows the use of damaging moves, so it can't set up Stealth Rock. However, this is band because itGolurk can't wallbreak and it is far withoutclassed by the Choice Band set a boosting item. Thunder Punch grants coverage against Water-types (especially Pelipper) and gets boosted by Iron Fist. Rock Polish is an option to boost up Golurk's Speed in an attempt to sweep. Yache or Passho Berry can be halve the damage done by Ice-type moves or Water-type moves, respectively. Protect is decent for scouting out the opponent, and Magic Coat is a good option to bounce back Will-O-Wisp and opposing entry hazards.

Checks & Counters
#######

**Physically Bulky Pokemon** Pokemon such as Weezing and Tangela can take Golurk's hits well and simply stall it out.

**Will-O-Wisp**: Will-O-Wisp is threatening to Golurk, as it lowers Golurk's Attack stat and whittles its HP down.

**Fast, Offensive Pokemon** Speedy, offensive Pokemon with super effective attacks that have an advantage over Golurk, such as Lilligant and Samurott, can quickly get rid of Golurk by KOing it with their STAB attacks. However, they must watch out for Golurk's powerful coverage attacks.
Comments very soon.
 
Last edited:
Amcheck

Felt the need to make a few too many changes here, not sure which one of us thats on
Comments:
Fused 2 overview sentences with others, a strong preference of mine

Drain punch's explanation sucks, and i saw that a qc wrote it. Healing is fine, but it's not that great of a hedge move. Is there anything useful it even hits?

You can't just say predicting is not hard. Maybe against crappy players but still.

Ice punch isnt stab and flyings are immune to ground.

I like my fire punch and assault vest explanations but they are really just suggestions.

Iron Fist boosts them all.

Tangela can just Ko and weezing burns

Gurdurr as a knock absorber? Lol eviolite.
Overview
######

Golurk hits hard, thanks to its base 124 Attack that lets it function as an effective wallbreaker with Choice Band and good coverage. Aside from that, its natural bulk allows it to tank some hits and play a bulky offensive role with Stealth Rock. Golurk is the only spiunblocker that can use Stealth Rock in NU. It is also, and one of the only Pokemon that can effectively use a physical Ghost-type move, namely Shadow Punch, which is boosted by Iron Fist. Golurk's Speed is terrible, so watch out for faster threats. Iit's weak to a lot of different types as well, and it lacks reliable recovery, so Golurk is not that hard to overwhelm.

Choice Band
########
name: Choice Band
move 1: Earthquake
move 2: Shadow Punch
move 3: Ice Punch
move 4: Drain Punch
ability: Iron Fist
item: Choice Band
evs: 120 HP / 252 Atk / 136 Spe
nature: Adamant

Moves
========

Earthquake is the most powerful attacking option; Golurk gets STAB from the attack and hits almost anything really hard. It also has access to Shadow Punch, which is a STAB move that is boosted by Iron Fist and grants coverage against common Pokemon with Levitate, such as Mesprit and Mismagius. Ice Punch is used to hit Grass- and Flying-types very hard. Drain Punch is an option forprovides a bit of healing, as well as a good in-between coverage move for when Earthquake and Shadow Punch are risky; for example, instead of trying to predict whether a Pokemon such as Probopass will come in, just use Drain Punch.

Set Details
========

Investing 136 EVs in Speed allows Golurk to outspeed everything up to Adamant Sawk if Sticky Web is up. This also includes Adamant Feraligatr, Timid Samurott, Timid Ludicolo, and Modest Magmortar. Jolly Carracosta is an example of a Pokemon that can be outrun without Sticky Web. 252 Attack EVs, Choice Band, and a boosting nature gives Golurk the opportunity to deal a lot of damage, even to Pokemon that resist Golurk's attacks.

Usage Tips
========

Send in Golurk when one of its teammates has just been KOed, or use it as an anti-lead to stop set-up. Golurk has a plenty of switch in opportunities thanks to the three immunities it has, so itand makes for a good switch-in option to some Pokemon as well. Double switching to get free switch-ins against slower Pokemon isn't very hard, and is a great way to steal back momentum.

Team Options
========

Pokemon with Sticky Web or Thunder Wave are great teammates; Golurk has terrible Speed and when Sticky Web or Thunder Wave support is present, Golurk is able to take advantage of the foe's lowered Speed and get the first attack in. Pokemon that can take out Water-types that threaten Golurk, such as Ludicolo, Ferroseed, and Meganium, are good partners. Cleric support is also good for removing crippling status. Examples of other good teammates are Gurdurr and Lilligant; Gurdurr beats up Dark-types while Lilligant can set up on Water-types. Ice- and Fire-types such as Jynx and Magmortar will be good too, because they can take care of Flying-types and Bug-types respectively, as well as Grass-typess, all of which resist or are immune to Earthquake. Pokemon that set entry hazards also make great teammates, such as Garbodor, Crustle, and Qwilfish, also make great teammates, because Golurk is a spinblocker.



Stealth Rock
########
name: Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Shadow Punch
move 4: Ice Punch / Fire Punch / Drain Punch
ability: Iron Fist
item: Leftovers
evs: 252 HP / 252 Atk / 4 SpD
nature: Adamant

Moves
========

Stealth Rock effectively negates the effect of Sturdy and Focus Sash, and can also inflict a hefty chunk of damage against Pokemon with a weakness to Rock on the switch. Earthquake is Golurk's main STAB attacking move, and deals a ton of damage to pretty much any Pokemon that doesn't resist it. In addition, Shadow Punch is also a STAB option that is not the strongest, but is boosted by Iron Fist and never misses, and it's Golurk's only physical Ghost-type move, plus hits Pokemon such as Mesprit, Haunter and Xatu. Ice Punch is boosted by Iron Fist and is a great STABcoverage option. Fire Punch grants coverage against Grass and Ice Pokemon whereich Golurk is weak againsto, and get2HKOing Vileplume thanks a boost from Iron Fist, as well (it 2HKOes defensive Vileplume andnd Ferroseed thanks to Ferroseed)'s typing. Drain Punch heals Golurk a little, and allows it to launch more attacks.

Set Details
========

252 HP EVs adds to Golurk's impressive natural bulk. 252 Attack EVs in combination with the Adamant nature makes Golurk capable of hitting very hard, even against physically defensive Pokemon. Iron Fist powers up most of Golurk's punching moves. Leftovers gives Golurk some passive recovery and boosts its longevity. However, a No Guard set with Dynamic Punch and Stone Edge can be used to mess with opposing Stealth Rock leads and force switches. A physically defensive EV spread can be used in combination with an Impish nature to stop offensive Normal types such as Zangoose, Ursaring, and Tauros. Colbur Berry can be really good to lure in Dark-types and makes it a great check to Zangoose, which is really hard to come by.

Usage Tips
========

Using this set as a lead is the most effective way to utilize it. Setting up Stealth Rock is the main objective of this set, and setting ithem up early-game has the most utilityis best, as it punishes switches. Golurk has three immunities, so it can be switched in when predicting one of those, and ita move it's immune to, which gives Golurk an opportunity to set up Stealth Rock. Switching Golurk into Rapid Spin is also good;, as it prevents the opponent from removing your entry hazards from the field. Golurk hits hard; that can be used as an advantage to set up Stealth Rock.

Team Options
========

Cleric support comes in handy for healing Golurk's status. Pokemon that can switch into burns are really good teammates, since Golurk's is crippled by burnsthem. Pokemon that can switch into Knock Off such as Gurdurr or Granbull work well;, as a Knock Off can easily KO Golurk. In addition, anything that can set up more hazards works great, because this way you rack up even more entry hazard damage on opponents. Pokemon that take advantage of common switch-ins, such as Electivire and Magmortar, are also handy.

Other Options
########

Assault Vest can be used on Golurk for more special bulk, but it only allows the use of damaging moves, so it can't set up Stealth Rock. However, this is band because itGolurk can't wallbreak and it is far withoutclassed by the Choice Band set a boosting item. Thunder Punch grants coverage against Water-types (especially Pelipper) and gets boosted by Iron Fist. Rock Polish is an option to boost up Golurk's Speed in an attempt to sweep. Yache or Passho Berry can be halve the damage done by Ice-type moves or Water-type moves, respectively. Protect is decent for scouting out the opponent, and Magic Coat is a good option to bounce back Will-O-Wisp and opposing entry hazards.

Checks & Counters
#######

**Physically Bulky Pokemon** Pokemon such as Weezing and Tangela can take Golurk's hits well and simply stall it out.

**Will-O-Wisp**: Will-O-Wisp is threatening to Golurk, as it lowers Golurk's Attack stat and whittles its HP down.

**Fast, Offensive Pokemon** Speedy, offensive Pokemon with super effective attacks that have an advantage over Golurk, such as Lilligant and Samurott, can quickly get rid of Golurk by KOing it with their STAB attacks. However, they must watch out for Golurk's powerful coverage attacks.
Comments very soon.

implemented some of your comments, ty
 
Deletions
Additions / Corrections
Comments

Overview
######

Golurk hits a variety of threats (added this for clarity since you talk about good coverage later) hard, (remove comma) thanks to its base 124 Attack, which that lets it function as an effective wallbreaker with Choice Band, (add comma) and good coverage. Aside from that, its natural bulk allows it to tank some hits and play a bulky offensive role with Stealth Rock the role of a bulky, offensive Stealth Rock setter; (semi-colon) Golurk is the only spinblocker that can use Stealth Rock in NU. It is also one of the only few Pokemon that can effectively use a physical Ghost-type move, namely Shadow Punch, which is boosted by Iron Fist. Golurk's Speed is terrible, so watch out for faster threats. It's weak to a lot of different types as well, (remove comma) and lacks reliable recovery, so Golurk is not that hard to overwhelm.

Choice Band
########
name: Choice Band
move 1: Earthquake
move 2: Shadow Punch
move 3: Ice Punch
move 4: Drain Punch
ability: Iron Fist
item: Choice Band
evs: 120 HP / 252 Atk / 136 Spe
nature: Adamant

Moves
========

Earthquake is the most powerful attacking option; Golurk gets STAB from the attack and hits almost anything really hard. It also has access to Shadow Punch, which is a STAB move that is boosted by Iron Fist and grants coverage against common Pokemon with Levitate, such as Mesprit and Mismagius. Ice Punch is used to hit Grass- and Flying-types very hard. Drain Punch offers coverage against a lot of types, including the Dark-types, that where Golurk is weak to.

Set Details
========

Investing 136 EVs in Speed allows Golurk to outspeed everything up to Adamant Sawk if Sticky Web is up. This also includes Adamant Feraligatr, Timid Samurott, Timid Ludicolo, and Modest Magmortar. Jolly Carracosta is an example of a Pokemon that can be outrun without Sticky Web. 252 Attack EVs, Choice Band, and a boosting nature gives Golurk the opportunity ability to deal a lot of damage, even to Pokemon that resist Golurk's its attacks.

Usage Tips
========

Send in Golurk when one of its teammates has just been KOed, or use it as an anti-lead to stop setup. Golurk has a plenty of switch in opportunities thanks to the three immunities it has, so it also makes for a good switch-in option to some Pokemon as well thanks to its three immunities. Double switching to get free switch-ins against slower Pokemon isn't very hard, and this is a great way to steal back momentum.

Team Options
========

Pokemon with Sticky Web or Thunder Wave are great teammates; Golurk has terrible Speed, (add comma) and when Sticky Web or Thunder Wave support is present, Golurk it is able to take advantage of the foe's lowered Speed and get the first attack in. Pokemon that can take out Water-types that threaten Golurk, such as Ludicolo, Ferroseed, and Meganium, (add comma) are good partners. Cleric support is also good for removing crippling status. Examples of other good teammates are Gurdurr and Lilligant; Gurdurr beats up Dark-types, (add comma) while Lilligant can set up on Water-types. Ice- and Fire-types such as Jynx and Magmortar will be good too, because they can take care of Flying-types and Bug-types respectively, as well as Grass-types, all of which that resist Earthquake (Vileplume doesn't resist EQ). Pokemon that set entry hazards also make great teammates, such as Garbodor, Crustle, and Qwilfish, because Golurk is a spinblocker.

Stealth Rock
########
name: Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Shadow Punch
move 4: Ice Punch / Fire Punch / Drain Punch
ability: Iron Fist
item: Leftovers
evs: 252 HP / 252 Atk / 4 SpD
nature: Adamant

Moves
========

Stealth Rock effectively negates the effect of Sturdy and Focus Sash, and it can also inflict a hefty chunk of damage against Pokemon with a weakness to Rock on the switch. Earthquake is Golurk's main STAB attacking (redundant) move, and dealing a ton of damage to pretty much any Pokemon that doesn't resist it. In addition, Shadow Punch is also a secondary STAB option that is not the strongest, but is boosted by Iron Fist and never misses, and it's Golurk's only physical Ghost-type move, plus hits Pokemon deals heavy damage to Flying-types and Levitate users such as Mesprit, Haunter, (remove comma) and Xatu. Ice Punch is boosted by Iron Fist and is a great option for coverage. Fire Punch grants coverage against Grass and Ice Pokemon where Golurk is weak to, and it gets a boost from Iron Fist as well, 2HKOing defensive Vileplume and Ferroseed). Drain Punch heals Golurk a little, and allows it to launch more attacks covers Dark-types and gives Golurk a form of recovery.

Set Details
========

252 HP EVs adds to Golurk's impressive natural bulk. 252 Attack EVs in combination with the Adamant nature makes Golurk capable of hitting allows Golurk to hit very hard, even against physically defensive Pokemon. Iron Fist powers up most of Golurk's punching moves. Leftovers gives Golurk some passive recovery and boosts its longevity. However, a No Guard set with Dynamic Punch and Stone Edge can be used to mess with opposing Stealth Rock leads and force switches. A physically defensive EV spread can be used in combination with an Impish nature to stop offensive Normal-types such as Zangoose, Ursaring, and Tauros. Colbur Berry can be really good to lure in Dark-types and makes it Golurk a great check to Zangoose, which is really hard to come by.

Usage Tips
========

Using this set as a lead is the most effective way to utilize it. Setting up Stealth Rock is the main objective of this set, and setting them up early-game has the most utility as it punishes switches This set is best used as a lead that sets up Stealth Rock early-game to punish switches. Golurk's has three immunities and ability to force out certain threats with its power also give it multiple opportunities to switch in and set up the entry hazard, so it can be switched in when predicting one of those, and it gives Golurk an opportunity to set up Stealth Rock. Switching Golurk into Rapid Spin is also good; it prevents the opponent from removing your entry hazards from the field. Golurk hits hard; that can be used as an advantage to set up Stealth Rock.

Team Options
========

Cleric support comes in handy for healing Golurk's status, especially burns. Fire-types that can switch into Will-O-Wisp are good teammates; they can also help deal with Grass-types if Golurk runs Drain Punch in the last moveslot. Pokemon that can switch into burns are really good teammates, since Golurk's is crippled by burns. Pokemon such as Hariyama and Granbull that can switch into Knock Off such as Hariyama or Granbull also work well; a Knock Off can easily KO Golurk. In addition, anything that can set up more hazards works great, because this way you rack up even more entry hazard damage on opponents. Pokemon that take advantage of common switch-ins such as Electivire and Magmortar are also handy. (nitpicking, but why would these switch into Golurk? Aren't they both OHKOed by Earthquake?)

Other Options
########

Assault Vest can be used on Golurk for more special bulk, but it only allows the use of damaging moves, so it Golurk can't set up Stealth Rock. However, this is bad because it set can't wallbreak and it is far outclassed by the Choice Band set. Thunder Punch grants coverage against Water-types (especially Pelipper) and gets boosted by Iron Fist. Rock Polish is an option to boost up Golurk's Speed in an attempt to sweep. Yache or Passho Berry can be used to halve the damage done by Ice-type moves or Water-type moves, respectively. Protect is decent for scouting out the opponent, and Magic Coat is a good option to bounce back Will-O-Wisp and opposing entry hazards.

Checks & Counters
#######

**Physically Bulky Pokemon** Pokemon such as Weezing and Tangela can take Golurk's hits well and simply stall it out or kill it directly.

**Will-O-Wisp**: Will-O-Wisp is threatening to Golurk, as it lowers Golurk's Attack stat and whittles its HP down.

**Faster Offensive Pokemon** Speedy, Faster (Samurott isn't exactly 'fast') offensive Pokemon with super effective attacks have an advantage over Golurk, such as Lilligant and Samurott, can quickly get rid of Golurk by KOing it with their STAB attacks. However, they must watch out for Golurk's powerful coverage attacks.

Please go through my check and address my comments carefully; there was some messy prose in this analysis even after 2 GP checks and 2 amateur checks, especially 'Usage Tips'.

contrib_gp.png


GP 3 / 3
 
Last edited:
Deletions
Additions / Corrections
Comments

Overview
######

Golurk hits a variety of threats (added this for clarity since you talk about good coverage later) hard, (remove comma) thanks to its base 124 Attack, which that lets it function as an effective wallbreaker with Choice Band, (add comma) and good coverage. Aside from that, its natural bulk allows it to tank some hits and play a bulky offensive role with Stealth Rock the role of a bulky, offensive Stealth Rock setter; (semi-colon) Golurk is the only spinblocker that can use Stealth Rock in NU. It is also one of the only few Pokemon that can effectively use a physical Ghost-type move, namely Shadow Punch, which is boosted by Iron Fist. Golurk's Speed is terrible, so watch out for faster threats. It's weak to a lot of different types as well, (remove comma) and lacks reliable recovery, so Golurk is not that hard to overwhelm.

Choice Band
########
name: Choice Band
move 1: Earthquake
move 2: Shadow Punch
move 3: Ice Punch
move 4: Drain Punch
ability: Iron Fist
item: Choice Band
evs: 120 HP / 252 Atk / 136 Spe
nature: Adamant

Moves
========

Earthquake is the most powerful attacking option; Golurk gets STAB from the attack and hits almost anything really hard. It also has access to Shadow Punch, which is a STAB move that is boosted by Iron Fist and grants coverage against common Pokemon with Levitate, such as Mesprit and Mismagius. Ice Punch is used to hit Grass- and Flying-types very hard. Drain Punch offers coverage against a lot of types, including the Dark-types, that where Golurk is weak to.

Set Details
========

Investing 136 EVs in Speed allows Golurk to outspeed everything up to Adamant Sawk if Sticky Web is up. This also includes Adamant Feraligatr, Timid Samurott, Timid Ludicolo, and Modest Magmortar. Jolly Carracosta is an example of a Pokemon that can be outrun without Sticky Web. 252 Attack EVs, Choice Band, and a boosting nature gives Golurk the opportunity ability to deal a lot of damage, even to Pokemon that resist Golurk's its attacks.

Usage Tips
========

Send in Golurk when one of its teammates has just been KOed, or use it as an anti-lead to stop setup. Golurk has a plenty of switch in opportunities thanks to the three immunities it has, so it also makes for a good switch-in option to some Pokemon as well thanks to its three immunities. Double switching to get free switch-ins against slower Pokemon isn't very hard, and this is a great way to steal back momentum.

Team Options
========

Pokemon with Sticky Web or Thunder Wave are great teammates; Golurk has terrible Speed, (add comma) and when Sticky Web or Thunder Wave support is present, Golurk it is able to take advantage of the foe's lowered Speed and get the first attack in. Pokemon that can take out Water-types that threaten Golurk, such as Ludicolo, Ferroseed, and Meganium, (add comma) are good partners. Cleric support is also good for removing crippling status. Examples of other good teammates are Gurdurr and Lilligant; Gurdurr beats up Dark-types, (add comma) while Lilligant can set up on Water-types. Ice- and Fire-types such as Jynx and Magmortar will be good too, because they can take care of Flying-types and Bug-types respectively, as well as Grass-types, all of which that resist Earthquake (Vileplume doesn't resist EQ). Pokemon that set entry hazards also make great teammates, such as Garbodor, Crustle, and Qwilfish, because Golurk is a spinblocker.

Stealth Rock
########
name: Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Shadow Punch
move 4: Ice Punch / Fire Punch / Drain Punch
ability: Iron Fist
item: Leftovers
evs: 252 HP / 252 Atk / 4 SpD
nature: Adamant

Moves
========

Stealth Rock effectively negates the effect of Sturdy and Focus Sash, and it can also inflict a hefty chunk of damage against Pokemon with a weakness to Rock on the switch. Earthquake is Golurk's main STAB attacking (redundant) move, and dealing a ton of damage to pretty much any Pokemon that doesn't resist it. In addition, Shadow Punch is also a secondary STAB option that is not the strongest, but is boosted by Iron Fist and never misses, and it's Golurk's only physical Ghost-type move, plus hits Pokemon deals heavy damage to Flying-types and Levitate users such as Mesprit, Haunter, (remove comma) and Xatu. Ice Punch is boosted by Iron Fist and is a great option for coverage. Fire Punch grants coverage against Grass and Ice Pokemon where Golurk is weak to, and it gets a boost from Iron Fist as well, 2HKOing defensive Vileplume and Ferroseed). Drain Punch heals Golurk a little, and allows it to launch more attacks covers Dark-types and gives Golurk a form of recovery.

Set Details
========

252 HP EVs adds to Golurk's impressive natural bulk. 252 Attack EVs in combination with the Adamant nature makes Golurk capable of hitting allows Golurk to hit very hard, even against physically defensive Pokemon. Iron Fist powers up most of Golurk's punching moves. Leftovers gives Golurk some passive recovery and boosts its longevity. However, a No Guard set with Dynamic Punch and Stone Edge can be used to mess with opposing Stealth Rock leads and force switches. A physically defensive EV spread can be used in combination with an Impish nature to stop offensive Normal-types such as Zangoose, Ursaring, and Tauros. Colbur Berry can be really good to lure in Dark-types and makes it Golurk a great check to Zangoose, which is really hard to come by.

Usage Tips
========

Using this set as a lead is the most effective way to utilize it. Setting up Stealth Rock is the main objective of this set, and setting them up early-game has the most utility as it punishes switches This set is best used as a lead that sets up Stealth Rock early-game to punish switches. Golurk's has three immunities and ability to force out certain threats with its power also give it multiple opportunities to switch in and set up the entry hazard, so it can be switched in when predicting one of those, and it gives Golurk an opportunity to set up Stealth Rock. Switching Golurk into Rapid Spin is also good; it prevents the opponent from removing your entry hazards from the field. Golurk hits hard; that can be used as an advantage to set up Stealth Rock.

Team Options
========

Cleric support comes in handy for healing Golurk's status, especially burns. Fire-types that can switch into Will-O-Wisp are good teammates; they can also help deal with Grass-types if Golurk runs Drain Punch in the last moveslot. Pokemon that can switch into burns are really good teammates, since Golurk's is crippled by burns. Pokemon such as Hariyama and Granbull that can switch into Knock Off such as Hariyama or Granbull also work well; a Knock Off can easily KO Golurk. In addition, anything that can set up more hazards works great, because this way you rack up even more entry hazard damage on opponents. Pokemon that take advantage of common switch-ins such as Electivire and Magmortar are also handy. (nitpicking, but why would these switch into Golurk? Aren't they both OHKOed by Earthquake?)

Other Options
########

Assault Vest can be used on Golurk for more special bulk, but it only allows the use of damaging moves, so it Golurk can't set up Stealth Rock. However, this is bad because it set can't wallbreak and it is far outclassed by the Choice Band set. Thunder Punch grants coverage against Water-types (especially Pelipper) and gets boosted by Iron Fist. Rock Polish is an option to boost up Golurk's Speed in an attempt to sweep. Yache or Passho Berry can be used to halve the damage done by Ice-type moves or Water-type moves, respectively. Protect is decent for scouting out the opponent, and Magic Coat is a good option to bounce back Will-O-Wisp and opposing entry hazards.

Checks & Counters
#######

**Physically Bulky Pokemon** Pokemon such as Weezing and Tangela can take Golurk's hits well and simply stall it out or kill it directly.

**Will-O-Wisp**: Will-O-Wisp is threatening to Golurk, as it lowers Golurk's Attack stat and whittles its HP down.

**Faster Offensive Pokemon** Speedy, Faster (Samurott isn't exactly 'fast') offensive Pokemon with super effective attacks have an advantage over Golurk, such as Lilligant and Samurott, can quickly get rid of Golurk by KOing it with their STAB attacks. However, they must watch out for Golurk's powerful coverage attacks.

Please go through my check and address my comments carefully; there was some messy prose in this analysis even after 2 GP checks and 2 amateur checks, especially 'Usage Tips'.

contrib_gp.png


GP 3 / 3

Thanks! I gotta go now, ill implement it this midday

EDIT: Done, I swapped Electivire and Magmortar with Feraligatr and Samurott.
 
Last edited:
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