I'm pretty sure he meant passho berry
Edit: that berry weakens water type attacks, btw
ty done.I'm pretty sure he meant passho berry
Edit: that berry weakens water type attacks, btw
oops double quote
I'm pretty sure he meant passho berry
Edit: that berry weakens water type attacks, btw
ty done.I'm pretty sure he meant passho berry
Edit: that berry weakens water type attacks, btw
Unless it's name is togetic, fairy types are almost always hit harder by shadow punch. Mention some flying types that are hit by ice punch, such as archeops, scyther, vivilion, and others that may try and switch in on EQ. It also hits dragalge, but that is boned by earthquake.
- "Ice Punch hits Grass and Fairy types very well"
- 0 Speed Gatr and Mesprit are non-existant (refer to each analysis), and you made it seem like Crustle runs no speed (it always does) so you need to phrase it differently.
No one except for random ladder scrubs use 0 Speed Feraligatr or 0 Speed Mesprit, so outspeeding them with the Choice Band set really doesn't matter.
Sorry for even suggesting this guys, when looking for relevant things to outspeed I looked at galbia's speed tier thread and saw both of them at 196 :\
Next time I'll use my brain instead of my eyes.
You need to write it up before it can be GPed, at the moment its just bullet points, not in prose form.
Why did you change the title prefix to wip ?_? Lol
Amcheck
Felt the need to make a few too many changes here, not sure which one of us thats on
Comments:
Fused 2 overview sentences with others, a strong preference of mine
Drain punch's explanation sucks, and i saw that a qc wrote it. Healing is fine, but it's not that great of a hedge move. Is there anything useful it even hits?
You can't just say predicting is not hard. Maybe against crappy players but still.
Ice punch isnt stab and flyings are immune to ground.
I like my fire punch and assault vest explanations but they are really just suggestions.
Iron Fist boosts them all.
Tangela can just Ko and weezing burns
Gurdurr as a knock absorber? Lol eviolite.Comments very soon.Overview
######
Golurk hits hard, thanks to its base 124 Attack that lets it function as an effective wallbreaker with Choice Band and good coverage. Aside from that, its natural bulk allows it to tank some hits and play a bulky offensive role with Stealth Rock. Golurk is the only spiunblocker that can use Stealth Rock in NU. It is also, and one of the only Pokemon that can effectively use a physical Ghost-type move, namely Shadow Punch, which is boosted by Iron Fist. Golurk's Speed is terrible,so watch out for faster threats. Iit's weak to a lot of different typesas well, and it lacks reliable recovery, so Golurk is not that hard to overwhelm.
Choice Band
########
name: Choice Band
move 1: Earthquake
move 2: Shadow Punch
move 3: Ice Punch
move 4: Drain Punch
ability: Iron Fist
item: Choice Band
evs: 120 HP / 252 Atk / 136 Spe
nature: Adamant
Moves
========
Earthquake is the most powerful attacking option; Golurk gets STAB from the attack and hits almost anything really hard. It also has access to Shadow Punch, which is a STAB move that is boosted by Iron Fist and grants coverage against common Pokemon with Levitate, such as Mesprit and Mismagius. Ice Punch is used to hit Grass- and Flying-types very hard. Drain Punch isan option forprovides a bit of healing, as well as a good in-between coverage move for when Earthquake and Shadow Punch are risky; for example, instead of trying to predict whether a Pokemon such as Probopass will come in, just use Drain Punch.
Set Details
========
Investing 136 EVs in Speed allows Golurk to outspeed everything up to Adamant Sawk if Sticky Web is up. This also includes Adamant Feraligatr, Timid Samurott, Timid Ludicolo, and Modest Magmortar. Jolly Carracosta is an example of a Pokemon that can be outrun without Sticky Web. 252 Attack EVs, Choice Band, and a boosting nature gives Golurk the opportunity to deal a lot of damage, even to Pokemon that resist Golurk's attacks.
Usage Tips
========
Send in Golurk when one of its teammates has just been KOed, or use it as an anti-lead to stop set-up. Golurk has a plenty of switch in opportunities thanks to the three immunities it has,so itand makes for a good switch-inoptionto some Pokemonas well. Double switching to get free switch-ins against slower Pokemonisn't very hard, andis a great way to steal back momentum.
Team Options
========
Pokemon with Sticky Web or Thunder Wave are great teammates; Golurk has terrible Speed and when Sticky Web or Thunder Wave support is present, Golurk is able to take advantage of the foe's lowered Speed and get the first attack in. Pokemon that can take out Water-types that threaten Golurk, such as Ludicolo, Ferroseed, and Meganium, are good partners. Cleric support is also good for removing crippling status. Examples of other good teammates are Gurdurr and Lilligant; Gurdurr beats up Dark-types while Lilligant can set up on Water-types. Ice- and Fire-types such as Jynx and Magmortarwill be good too, because they cantake care of Flying-types and Bug-types respectively, as well as Grass-typess, all of which resist or are immune to Earthquake. Pokemon that set entry hazards also make great teammates, such as Garbodor, Crustle, and Qwilfish, also make great teammates, because Golurk is a spinblocker.
Stealth Rock
########
name: Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Shadow Punch
move 4: Ice Punch / Fire Punch / Drain Punch
ability: Iron Fist
item: Leftovers
evs: 252 HP / 252 Atk / 4 SpD
nature: Adamant
Moves
========
Stealth Rock effectively negates the effect of Sturdy and Focus Sash, and can also inflict a hefty chunk of damage against Pokemon with a weakness to Rock on the switch. Earthquake is Golurk's main STAB attacking move, and deals a ton of damage to pretty much any Pokemon that doesn't resist it.In addition,Shadow Punch isalso a STAB option that isnot the strongest, but is boosted by Iron Fist and never misses, and it's Golurk's only physical Ghost-type move, plus hits Pokemon such as Mesprit, Haunter and Xatu. Ice Punch is boosted by Iron Fist and is a greatSTABcoverage option. Fire Punch grants coverage against Grass and Ice Pokemon whereich Golurk is weak againsto,and get2HKOing Vileplume thanksa boostfromIron Fist, as well (it 2HKOes defensive Vileplume andnd Ferroseed thanks to Ferroseed)'s typing. Drain Punch heals Golurk a little, and allows it to launch more attacks.
Set Details
========
252 HP EVs adds to Golurk's impressive natural bulk. 252 Attack EVs in combination with the Adamant nature makes Golurk capable of hitting very hard, even against physically defensive Pokemon. Iron Fist powers upmost ofGolurk's punching moves. Leftovers gives Golurk some passive recovery and boosts its longevity. However, a No Guard set with Dynamic Punch and Stone Edge can be used to mess with opposing Stealth Rock leads and force switches. A physically defensive EV spread can be used in combination with an Impish nature to stop offensive Normal types such as Zangoose, Ursaring, and Tauros. Colbur Berry can be really good to lure in Dark-types and makes it a great check to Zangoose, which is really hard to come by.
Usage Tips
========
Using this set as a lead is the most effective way to utilize it. Setting up Stealth Rock is the main objective of this set, and setting ithemup early-gamehas the most utilityis best, as it punishes switches. Golurk has three immunities, so it can be switched in when predictingone of those, and ita move it's immune to, which gives Golurk an opportunity to set up Stealth Rock. Switching Golurk into Rapid Spin is also good;, as it prevents the opponent from removing your entry hazards from the field. Golurk hits hard; that can be used as an advantage to set up Stealth Rock.
Team Options
========
Cleric support comes in handy for healing Golurk's status. Pokemon that can switch into burns are really good teammates, since Golurk'sis crippled byburnsthem. Pokemon that can switch into Knock Off such as Gurdurr or Granbull work well;, as a Knock Off can easily KO Golurk. In addition, anything that can set up more hazards works great, because this way you rack up even more entry hazard damage on opponents. Pokemon that take advantage of common switch-ins, such as Electivire and Magmortar, are also handy.
Other Options
########
Assault Vest can be used on Golurk for more special bulk, but it only allows the use of damaging moves, so it can't set up Stealth Rock. However,this is bandbecause itGolurk can't wallbreakand it is farwithoutclassed by the Choice Band seta boosting item. Thunder Punch grants coverage against Water-types (especially Pelipper) and gets boosted by Iron Fist. Rock Polish is an option to boost up Golurk's Speed in an attempt to sweep. Yache or Passho Berry can be halve the damage done by Ice-type moves or Water-type moves, respectively. Protect is decent for scouting out the opponent, and Magic Coat is a good option to bounce back Will-O-Wisp and opposing entry hazards.
Checks & Counters
#######
**Physically Bulky Pokemon** Pokemon such as Weezing and Tangela can take Golurk's hits well and simply stall it out.
**Will-O-Wisp**: Will-O-Wisp is threatening to Golurk, as it lowers Golurk's Attack stat and whittles its HP down.
**Fast, Offensive Pokemon** Speedy, offensive Pokemon with super effective attacks that have an advantage over Golurk, such as Lilligant and Samurott, can quickly get rid of Golurk by KOing it with their STAB attacks. However, they must watch out for Golurk's powerful coverage attacks.
Deletions
Additions / Corrections
Comments
Overview
######
Golurk hits a variety of threats (added this for clarity since you talk about good coverage later) hard, (remove comma) thanks to its base 124 Attack, which that lets it function as an effective wallbreaker with Choice Band, (add comma) and good coverage. Aside from that, its natural bulk allows it to tank some hits and play a bulky offensive role with Stealth Rock the role of a bulky, offensive Stealth Rock setter; (semi-colon) Golurk is the only spinblocker that can use Stealth Rock in NU. It is also one of the only few Pokemon that can effectively use a physical Ghost-type move, namely Shadow Punch, which is boosted by Iron Fist. Golurk's Speed is terrible, so watch out for faster threats. It's weak to a lot of different types as well, (remove comma) and lacks reliable recovery, so Golurk is not that hard to overwhelm.
Choice Band
########
name: Choice Band
move 1: Earthquake
move 2: Shadow Punch
move 3: Ice Punch
move 4: Drain Punch
ability: Iron Fist
item: Choice Band
evs: 120 HP / 252 Atk / 136 Spe
nature: Adamant
Moves
========
Earthquake is the most powerful attacking option; Golurk gets STAB from the attack and hits almost anything really hard. It also has access to Shadow Punch, which is a STAB move that is boosted by Iron Fist and grants coverage against common Pokemon with Levitate, such as Mesprit and Mismagius. Ice Punch is used to hit Grass- and Flying-types very hard. Drain Punch offers coverage against a lot of types, including the Dark-types, that where Golurk is weak to.
Set Details
========
Investing 136 EVs in Speed allows Golurk to outspeed everything up to Adamant Sawk if Sticky Web is up. This also includes Adamant Feraligatr, Timid Samurott, Timid Ludicolo, and Modest Magmortar. Jolly Carracosta is an example of a Pokemon that can be outrun without Sticky Web. 252 Attack EVs, Choice Band, and a boosting nature gives Golurk the opportunity ability to deal a lot of damage, even to Pokemon that resist Golurk's its attacks.
Usage Tips
========
Send in Golurk when one of its teammates has just been KOed, or use it as an anti-lead to stop setup. Golurk has a plenty of switch in opportunities thanks to the three immunities it has, so it also makes for a good switch-in option to some Pokemon as well thanks to its three immunities. Double switching to get free switch-ins against slower Pokemon isn't very hard, and this is a great way to steal back momentum.
Team Options
========
Pokemon with Sticky Web or Thunder Wave are great teammates; Golurk has terrible Speed, (add comma) and when Sticky Web or Thunder Wave support is present, Golurk it is able to take advantage of the foe's lowered Speed and get the first attack in. Pokemon that can take out Water-types that threaten Golurk, such as Ludicolo, Ferroseed, and Meganium, (add comma) are good partners. Cleric support is also good for removing crippling status. Examples of other good teammates are Gurdurr and Lilligant; Gurdurr beats up Dark-types, (add comma) while Lilligant can set up on Water-types. Ice- and Fire-types such as Jynx and Magmortar will be good too, because they can take care of Flying-types and Bug-types respectively, as well as Grass-types, all of which that resist Earthquake (Vileplume doesn't resist EQ). Pokemon that set entry hazards also make great teammates, such as Garbodor, Crustle, and Qwilfish, because Golurk is a spinblocker.
Stealth Rock
########
name: Stealth Rock
move 1: Stealth Rock
move 2: Earthquake
move 3: Shadow Punch
move 4: Ice Punch / Fire Punch / Drain Punch
ability: Iron Fist
item: Leftovers
evs: 252 HP / 252 Atk / 4 SpD
nature: Adamant
Moves
========
Stealth Rock effectively negates the effect of Sturdy and Focus Sash, and it can also inflict a hefty chunk of damage against Pokemon with a weakness to Rock on the switch. Earthquake is Golurk's main STAB attacking (redundant) move, and dealing a ton of damage to pretty much any Pokemon that doesn't resist it. In addition, Shadow Punch is also a secondary STAB option that is not the strongest, but is boosted by Iron Fist and never misses, and it's Golurk's only physical Ghost-type move, plus hits Pokemon deals heavy damage to Flying-types and Levitate users such as Mesprit, Haunter, (remove comma) and Xatu. Ice Punch is boosted by Iron Fist and is a great option for coverage. Fire Punch grants coverage against Grass and Ice Pokemon where Golurk is weak to, and it gets a boost from Iron Fist as well, 2HKOing defensive Vileplume and Ferroseed). Drain Punch heals Golurk a little, and allows it to launch more attacks covers Dark-types and gives Golurk a form of recovery.
Set Details
========
252 HP EVs adds to Golurk's impressive natural bulk. 252 Attack EVs in combination with the Adamant nature makes Golurk capable of hitting allows Golurk to hit very hard, even against physically defensive Pokemon. Iron Fist powers up most of Golurk's punching moves. Leftovers gives Golurk some passive recovery and boosts its longevity. However, a No Guard set with Dynamic Punch and Stone Edge can be used to mess with opposing Stealth Rock leads and force switches. A physically defensive EV spread can be used in combination with an Impish nature to stop offensive Normal-types such as Zangoose, Ursaring, and Tauros. Colbur Berry can be really good to lure in Dark-types and makes it Golurk a great check to Zangoose, which is really hard to come by.
Usage Tips
========
Using this set as a lead is the most effective way to utilize it. Setting up Stealth Rock is the main objective of this set, and setting them up early-game has the most utility as it punishes switches This set is best used as a lead that sets up Stealth Rock early-game to punish switches. Golurk's has three immunities and ability to force out certain threats with its power also give it multiple opportunities to switch in and set up the entry hazard, so it can be switched in when predicting one of those, and it gives Golurk an opportunity to set up Stealth Rock. Switching Golurk into Rapid Spin is also good; it prevents the opponent from removing your entry hazards from the field. Golurk hits hard; that can be used as an advantage to set up Stealth Rock.
Team Options
========
Cleric support comes in handy for healing Golurk's status, especially burns. Fire-types that can switch into Will-O-Wisp are good teammates; they can also help deal with Grass-types if Golurk runs Drain Punch in the last moveslot. Pokemon that can switch into burns are really good teammates, since Golurk's is crippled by burns. Pokemon such as Hariyama and Granbull that can switch into Knock Off such as Hariyama or Granbull also work well; a Knock Off can easily KO Golurk. In addition, anything that can set up more hazards works great, because this way you rack up even more entry hazard damage on opponents. Pokemon that take advantage of common switch-ins such as Electivire and Magmortar are also handy. (nitpicking, but why would these switch into Golurk? Aren't they both OHKOed by Earthquake?)
Other Options
########
Assault Vest can be used on Golurk for more special bulk, but it only allows the use of damaging moves, so it Golurk can't set up Stealth Rock. However, this is bad because it set can't wallbreak and it is far outclassed by the Choice Band set. Thunder Punch grants coverage against Water-types (especially Pelipper) and gets boosted by Iron Fist. Rock Polish is an option to boost up Golurk's Speed in an attempt to sweep. Yache or Passho Berry can be used to halve the damage done by Ice-type moves or Water-type moves, respectively. Protect is decent for scouting out the opponent, and Magic Coat is a good option to bounce back Will-O-Wisp and opposing entry hazards.
Checks & Counters
#######
**Physically Bulky Pokemon** Pokemon such as Weezing and Tangela can take Golurk's hits well and simply stall it out or kill it directly.
**Will-O-Wisp**: Will-O-Wisp is threatening to Golurk, as it lowers Golurk's Attack stat and whittles its HP down.
**Faster Offensive Pokemon** Speedy, Faster (Samurott isn't exactly 'fast') offensive Pokemon with super effective attacks have an advantage over Golurk, such as Lilligant and Samurott, can quickly get rid of Golurk by KOing it with their STAB attacks. However, they must watch out for Golurk's powerful coverage attacks.
Please go through my check and address my comments carefully; there was some messy prose in this analysis even after 2 GP checks and 2 amateur checks, especially 'Usage Tips'.
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GP 3 / 3