Hello Smogon, I have another RMT here. It is for OU play and has been my most successful OU team. The team gets its name because it relies on the opponent making crucial mistakes that allow me to win. Seems like a tough way to win right? Well, I am pushing Lures to their max with this team. The idea that a Pokemon could, on a regular basis, make my opponent switch in a pokemon, only to get OHKO'd/crippled really excited me enough to make this team. I am using lures to open up sweeps for my other Pokemon, and it has proven to be very effective. The team peaked at #9 on the ladder, with a rating of about 1630.
The Team:
0 Stealth Rock Weak
4 Affected by Spikes
0 Affected by Toxic Spikes
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Metagross @ Lum Berry
Clear Body
Adamant
252 HP/236 Attack/12 Def/8 Speed
Meteor Mash
Bullet Punch
Explosion
Stealth Rock
In a lead, I am looking for something that matches up well against the vast majority of leads, which is why I chose Metagross. He is almost always able to get up Stealth Rock turn 1, and will not be going down without a fight because its hitting from a whopping 401 attack stat. This moveset also allows me to beat down any Suicide lead, which is helpful because they dont get to wear early holes into my team. Double Bullet Punches are a good revenging measure for my fairly slow team. I also dislike blowing away a Dragon resist, what with Draco Meteor or Outrage (maybe both!) being standard on every other Pokemon in the metagame.
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Latias @ Choice Specs
Levitate
Timid
4 HP/252 Sp. Attack/252 Speed
Draco Meteor
Dragon Pulse
Surf
Trick
Latias is my favorite pokemon to use in OU, and Specs is her best set in my opinion. She is one of the only pokemon that can kill or cripple her own counters to the point that they are not fit to counter her anymore. Standard Scizor and Tyranitar are 2HKO'd by Surf, and Metagross can be with a tad bit of prior damage (plus its usually a lead). Blissey gets crippled by Trick, and suddenly becomes Pursuit bait for Scizor, not counting how ineffective a Choiced wall is. As Latias' counters can sometimes be dealt with by herself and many times through Jirachi, matches turn into a Latias Meteor fest as the opponent runs out of Steels. Latias' base 110 Speed puts her ahead of enough threats that I dont have to bring in Scizor every other turn. Lategame stat boosters are usually given Specs to stop any threat they once posed. She is one of my two fire resists, which I really need as my team is super weak to Fire.
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Swampert @ Leftovers
Torrent
Careful
252 HP/40 Def/216 Sp. Def
Rest
Sleep Talk
Waterfall
Curse
Swampert replaces Suicune because of the increased longevity and increased countering Swampert provides. He also finally gives me a good switch into Rotom-A, which I had really lacked up to this point. While I do not pose an offensive threat immediately, I can pose a huge threat if I can get up a few Curses. Grass attacks are very rare in OU (luckily), giving Swampert a great chance to set up in peace. If my lure fails, I can at least count on Swampert to counter most of Jirachi's counters throughout the battle because of RestTalk. This also gives me a handy status absorber, especially useful against threats such as Breloom.
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Scizor @ Choice Band
Technician
Adamant
248 HP/252 Attack/8 Speed
Bullet Punch
U Turn
SuperPower
Pursuit
Obligatory CB Scizor. He is my main revenge killer as the priority makes up for my teams general lack of speed. His resistances to Dark and Ghost are especially welcome, as Rotom and Latias do not like those attacks one bit. I generally just U Turn through the early game to build up damage on his counters. The rest of my team is actually very adept at killing Scizor counters so Scizor actually gets lots of late game sweeps. Pursuit is used on Life Orb/Specs Latias no questions asked. She hits my team way too hard. SuperPower's main use is against CurseLax, but every once in a while I can predict the Heatran/Magnezone switch in. Scizor earns his spot for keeping most of the metagame in check with Bullet Punch as well as being able to capitalize on my teams abilty to destroy its counters.
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Rotom-C @ Leftovers
Levitate
Bold
252 HP/104 Def/152 Sp. Attack
Substitute
Will O Wisp
Shadow Ball
HP Ground
As much as I hate facing an enemy Rotom appliance, I love using them myself. Originally I had a Sub/Charge Beam appliance here, but this variant of Sub Rotom is just too good. I stole the set from Jiovaine11's RMT, and it was off to the races ever since. Popular pokemon such as Metagross, Jirachi, and Scizor give Rotom a lot of free subs, and I can act accordingly to the switch in. Will O Wisp cripples physical attackers that try to switch in, if it actually decides to hit (worst move in the game!). Rotom tends to draw Latias and stuff like Gengar in, which Shadow Ball deals with nicely, or at least takes a big chunk out. Shadow Ball also serves as excellent neutral STAB, as many things that resist Shadow Ball hate getting burned. Rotom-C was chosen for a few reasons. First, I can easily scare off Swampert in a lead position, giving me early control in the match safely behind my sub. Secondly, Heatran and Magnezone just love to switch into this. This makes Rotom-C one if the best lures for pokemon that give half of my team immense trouble. I dropped Discharge from Jiovaine11's team in favor of HP Ground. Rotom kills off Heatran and Magnezone leaving my team, and Jirachi especially, free to sweep. Great typing and a great set makes Rotom one of the most successful pokemon on the team.
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Jirachi @ Expert Belt
Serene Grace
Hasty
252 Attack/252 Speed/4 Sp. Attack
Iron Head
Ice Punch
Fire Punch
Grass Knot
Please Smogon, continue using ScarfRachi, my team loves you for it. TAY's Physical based Mix Jirachi is the focus of the team, ironic how the star of the team... is a star! Once my lures have eliminated her counters (there arent many), Jirachi comes in and starts her sweeping. She usually takes out two or three pokemon before my opponent figures out what hes up against. The scenario usually goes something like this. Rotom kills Heatran, then as soon as I can i bring in Jirachi. I try to bluff Scarf as much as possible, for instance bringing him in against a Latias (even though I usually can beat them one on one anyway). Opponent switches in Scizor on my Iron Head (I try to look like scarf as much as possible). Then I Fire Punch them away. The opponent brings back in Latias because I'm not scarfed and apparently dont have Ice Punch. But I do and I take a bit of damage but take Latias out in the process. By this point the opponent is mad and has seen three moves, and assumes the last is Thunder Punch so he brings in his Swampert. Grass Knot takes it out after a bit of prior damage. That is the beauty of this set. Serene Grace is also good to steal a win when I was sure to lose. Jirachi is also my check to all Lucarios. Expert Belt gives me enough power while also bluffing scarf. For reference I OHKO Salamence after SR through Intimidate. What more could you ask for? Jirachi often sweeps late game, but can also serve as a midgame wall breaker that puts the opponent too far behind to ever hope of winning. Also a monster against Stall if Rotom and Gyarados are down (Both are often killed through SR + Repeated U Turns). Hasty was chosen over Naive because I wanted to be able to beat Latias one on one and I have Metagross with high defense to take Outrages as well as Scizor to nip most dragons in the bud with Bullet Punch. Max Speed is absolutely necessary to bluff scarf against as many threats as possible.
Well that's the team. I think the concept of lures is underutilized in competitive play and I hope this makes you think about incorporating a lure into your team.
Team Building Process:
I knew I wanted to base a team around Physically Based Mix Jirachi, because it is good at any point in the game.
Then I wanted to open up a sweep for him. So I decided to use a lure Rotom with HP Ground. Substitute Rotom is very annoying, and Substitute simplifies prediction in crippling counters.
From here, I knew my team lacked a hard hitter. SpecsLatias really swamps the metagame with its hugely powerful
moves.
I placed CB Scizor at this point, as his powerful Bullet Punch made up for the lack of speed on the team.
Many threats threatened me at this point. However, Suicune shut most of them down or at least forced them to Outrage (aka Kingdra). It is an underrated sweeper as well.
Lastly, I just wanted a reliable lead, Metagross fit the bill perfectly.
Threat List:
Offensive Threats:
Aerodactyl: 2HKO'd by Metagross.
Alakazam: My teams can take him on and tear into his weak defense.
Azelf: 2HKO'd by Metagross, non lead ones are a little problematic but can be double Bullet Punched away
Breloom: I lack a sleep absorber :( So Breloom can be problematic in that if takes one of my people out of the game with Spore. After that has happened I can U Turn away the sub with Scizor and go to Rotom on the Focus Punch and start Shadow Balling.
Dragonite: Most everything has something it can do to 'nite to beat it down or cripple it.
Dugtrio: Only traps Jirachi really, otherwise dead weight against my team.
Electivire: Rotom and Latias, depending on the set.
Empoleon: Suicune, double Bullet Punch once i break the last sub.
Flygon: Scizor, Latias, Suicune, and Rotom are all good choices against Flygon.
Gengar: Both Metagross and Scizor can check a Gengar.
Gyarados: Suicune mainly, Rotom can take a hit and burn it, Latias can take a hit and Draco Meteor.
Heatran: Lured and OHKO'd after SR by Rotom, Latias and Suicune if it doesnt fall for my ploy.
Heracross: Rotom and prediction.
Infernape: Latias (I hate U Turn ones)
Jirachi: CM ones get beat down by my physical hitters before it can do much damage. Scarf ones are played around.
Jolteon: Specs is played around, lots of stuff and take a hit and KO
Kingdra: Suicune mainly. My steels can take a shot can do big damage, and Rotom can burn or attack it.
Latias: Metagross, Scizor, and Jirachi. Latias outspeeds ones with HP Fire.
Lucario: Suicune and Jirachi. In a pinch, double Bullet Punches.
Machamp: Ugh, sub ones are sooooo annoying. Rotom can burn those after taking a big hit. Latias can blast it.
Magnezone: Rotom mostly, i guess Metagross might take a shot and EQ.
Mamoswine: Rotom and Scizor revenge killing.
Metagross: Sub fodder for Rotom. Scizor can take a hit and do big damage with U Turn, as can my own Metagross with EQ.
Rhyperior: Rotom, Suicune, double Bullet Punches, Jirachi can flinch it to death or Grass Knot.
Salamence: Latias outspeeds, Scizor Bullet Punch, sometimes switched into Rotom expecting Leaf Storm, and gets burned.
Scizor: 2HKOd by Latias, +1 Suicune smacks it around, Rotom soaks up most of its hits.
Starmie: Latias and Scizor can take a hit and KO. It likes to switch in on Suicune, and at +1 I usually win the exchange.
Suicune: Trick/Draco Meteor, my own Suicune can set up on it if it lacks Roar.
Togekiss: Rotom mostly, i guess Metagross and Scizor could deal with it also.
Tyranitar: 2HKO'd by Latias, burned by Rotom when it switches in, double Bullet Punches get around Babiri Tar.
Weavile: Metagross and Scizor
Yanmega: Rotom and Scizor. I guess Gross can hit it pretty hard also.
Defensive Threats:
Blissey: Rotom scouts the Blissey, then I can hopefully Pursuit it away. Latias can Trick to cripple it. I have some hard Physical hitters if it wants to stay in.
Bronzong: Rotom laughs at it, Suicune sets up (watch out for Explosion), Scizor U Turns for huge damage.
Celebi: Lured by Suicune who can KO it with some prior damage, Latias can blast it away, Rotom can Shadow ball it.
Cresselia: Scizor and Rotom mostly. In a pinch I'll have Latias Trick Specs.
Rotom: My own Rotom can take it from behind a sub, Latias blasts it.
Donphan: Rotom laughs at it, Suicune can maul it as can Latias.
Forretress: Rotom laughs at it as does Suicune. JIrachi lures it and 2HKOs with Fire Punch.
Gliscor: Rotom laughs, Latias Surfs or Meteors, Suicune owns it, Jirachi can Ice Punch a weakened one.
Hippowdon: Rotom can burn it, Jirachi Grass Knot, Latias and Suicune hit it hard on iot weaker defense.
Skarmory: Rotom and Suicune.
Snorlax: Scizor. Rotom can burn a non Rest one.
Suicune: My own Suicune sets up, Latias Tricks or Meteors, Rotom has TBolt.
Swampert: Rotom laughs (unless it Roars), Latias blasts it, Suicune hits it hard, Jirachi Grass Knot.
Tentacruel: Rotom, Metagross, Latias can blast it or Trick it. Suicune also set up on it.
Vaporeon: Latias, Suicune, Rotom.
Zapdos: Latias, Rotom can burn stall it (and laugh at it because Rotom is just a better Zapdos!)
The Team:
0 Stealth Rock Weak
4 Affected by Spikes
0 Affected by Toxic Spikes
----------------------------------------------------
Metagross @ Lum Berry
Clear Body
Adamant
252 HP/236 Attack/12 Def/8 Speed
Meteor Mash
Bullet Punch
Explosion
Stealth Rock
In a lead, I am looking for something that matches up well against the vast majority of leads, which is why I chose Metagross. He is almost always able to get up Stealth Rock turn 1, and will not be going down without a fight because its hitting from a whopping 401 attack stat. This moveset also allows me to beat down any Suicide lead, which is helpful because they dont get to wear early holes into my team. Double Bullet Punches are a good revenging measure for my fairly slow team. I also dislike blowing away a Dragon resist, what with Draco Meteor or Outrage (maybe both!) being standard on every other Pokemon in the metagame.
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Latias @ Choice Specs
Levitate
Timid
4 HP/252 Sp. Attack/252 Speed
Draco Meteor
Dragon Pulse
Surf
Trick
Latias is my favorite pokemon to use in OU, and Specs is her best set in my opinion. She is one of the only pokemon that can kill or cripple her own counters to the point that they are not fit to counter her anymore. Standard Scizor and Tyranitar are 2HKO'd by Surf, and Metagross can be with a tad bit of prior damage (plus its usually a lead). Blissey gets crippled by Trick, and suddenly becomes Pursuit bait for Scizor, not counting how ineffective a Choiced wall is. As Latias' counters can sometimes be dealt with by herself and many times through Jirachi, matches turn into a Latias Meteor fest as the opponent runs out of Steels. Latias' base 110 Speed puts her ahead of enough threats that I dont have to bring in Scizor every other turn. Lategame stat boosters are usually given Specs to stop any threat they once posed. She is one of my two fire resists, which I really need as my team is super weak to Fire.
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Swampert @ Leftovers
Torrent
Careful
252 HP/40 Def/216 Sp. Def
Rest
Sleep Talk
Waterfall
Curse
Swampert replaces Suicune because of the increased longevity and increased countering Swampert provides. He also finally gives me a good switch into Rotom-A, which I had really lacked up to this point. While I do not pose an offensive threat immediately, I can pose a huge threat if I can get up a few Curses. Grass attacks are very rare in OU (luckily), giving Swampert a great chance to set up in peace. If my lure fails, I can at least count on Swampert to counter most of Jirachi's counters throughout the battle because of RestTalk. This also gives me a handy status absorber, especially useful against threats such as Breloom.
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Scizor @ Choice Band
Technician
Adamant
248 HP/252 Attack/8 Speed
Bullet Punch
U Turn
SuperPower
Pursuit
Obligatory CB Scizor. He is my main revenge killer as the priority makes up for my teams general lack of speed. His resistances to Dark and Ghost are especially welcome, as Rotom and Latias do not like those attacks one bit. I generally just U Turn through the early game to build up damage on his counters. The rest of my team is actually very adept at killing Scizor counters so Scizor actually gets lots of late game sweeps. Pursuit is used on Life Orb/Specs Latias no questions asked. She hits my team way too hard. SuperPower's main use is against CurseLax, but every once in a while I can predict the Heatran/Magnezone switch in. Scizor earns his spot for keeping most of the metagame in check with Bullet Punch as well as being able to capitalize on my teams abilty to destroy its counters.
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Rotom-C @ Leftovers
Levitate
Bold
252 HP/104 Def/152 Sp. Attack
Substitute
Will O Wisp
Shadow Ball
HP Ground
As much as I hate facing an enemy Rotom appliance, I love using them myself. Originally I had a Sub/Charge Beam appliance here, but this variant of Sub Rotom is just too good. I stole the set from Jiovaine11's RMT, and it was off to the races ever since. Popular pokemon such as Metagross, Jirachi, and Scizor give Rotom a lot of free subs, and I can act accordingly to the switch in. Will O Wisp cripples physical attackers that try to switch in, if it actually decides to hit (worst move in the game!). Rotom tends to draw Latias and stuff like Gengar in, which Shadow Ball deals with nicely, or at least takes a big chunk out. Shadow Ball also serves as excellent neutral STAB, as many things that resist Shadow Ball hate getting burned. Rotom-C was chosen for a few reasons. First, I can easily scare off Swampert in a lead position, giving me early control in the match safely behind my sub. Secondly, Heatran and Magnezone just love to switch into this. This makes Rotom-C one if the best lures for pokemon that give half of my team immense trouble. I dropped Discharge from Jiovaine11's team in favor of HP Ground. Rotom kills off Heatran and Magnezone leaving my team, and Jirachi especially, free to sweep. Great typing and a great set makes Rotom one of the most successful pokemon on the team.
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Jirachi @ Expert Belt
Serene Grace
Hasty
252 Attack/252 Speed/4 Sp. Attack
Iron Head
Ice Punch
Fire Punch
Grass Knot
Please Smogon, continue using ScarfRachi, my team loves you for it. TAY's Physical based Mix Jirachi is the focus of the team, ironic how the star of the team... is a star! Once my lures have eliminated her counters (there arent many), Jirachi comes in and starts her sweeping. She usually takes out two or three pokemon before my opponent figures out what hes up against. The scenario usually goes something like this. Rotom kills Heatran, then as soon as I can i bring in Jirachi. I try to bluff Scarf as much as possible, for instance bringing him in against a Latias (even though I usually can beat them one on one anyway). Opponent switches in Scizor on my Iron Head (I try to look like scarf as much as possible). Then I Fire Punch them away. The opponent brings back in Latias because I'm not scarfed and apparently dont have Ice Punch. But I do and I take a bit of damage but take Latias out in the process. By this point the opponent is mad and has seen three moves, and assumes the last is Thunder Punch so he brings in his Swampert. Grass Knot takes it out after a bit of prior damage. That is the beauty of this set. Serene Grace is also good to steal a win when I was sure to lose. Jirachi is also my check to all Lucarios. Expert Belt gives me enough power while also bluffing scarf. For reference I OHKO Salamence after SR through Intimidate. What more could you ask for? Jirachi often sweeps late game, but can also serve as a midgame wall breaker that puts the opponent too far behind to ever hope of winning. Also a monster against Stall if Rotom and Gyarados are down (Both are often killed through SR + Repeated U Turns). Hasty was chosen over Naive because I wanted to be able to beat Latias one on one and I have Metagross with high defense to take Outrages as well as Scizor to nip most dragons in the bud with Bullet Punch. Max Speed is absolutely necessary to bluff scarf against as many threats as possible.
Well that's the team. I think the concept of lures is underutilized in competitive play and I hope this makes you think about incorporating a lure into your team.
Team Building Process:
I knew I wanted to base a team around Physically Based Mix Jirachi, because it is good at any point in the game.
Then I wanted to open up a sweep for him. So I decided to use a lure Rotom with HP Ground. Substitute Rotom is very annoying, and Substitute simplifies prediction in crippling counters.
From here, I knew my team lacked a hard hitter. SpecsLatias really swamps the metagame with its hugely powerful
moves.
I placed CB Scizor at this point, as his powerful Bullet Punch made up for the lack of speed on the team.
Many threats threatened me at this point. However, Suicune shut most of them down or at least forced them to Outrage (aka Kingdra). It is an underrated sweeper as well.
Lastly, I just wanted a reliable lead, Metagross fit the bill perfectly.
Threat List:
Offensive Threats:
Defensive Threats: