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Other Good Cores

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The Lando-T idea sounds pretty effective actually, I'm gonna give it a shot. Don't want to have a teambuilding conversation in a cores thread though so that's enough though lol
Real quick though before you mentioned Landorus I was considering Donphan since he can spin stuff away without me having to more or less dedicate a teamslot for it. I'm probably leaning towards Landorus in this case to pose a more offensive threat but just figured it was worth mentioning.
Well nothing on your team is massively weak to rocks by the looks of things so you may be better off just going for a bone breaking hyper offence rather than allocate a defensive spot for a spinner.

Give offence a try, maybe with a physically defensive Rotom-W and see how it does for you. If it doesn't seem to be working for you and you feel crippled by hazard, maybe try a defogger since you're not focussing on hazards so much yourself. Mandibuzz seems to me to be the strongest physical wall in OU right now. Has great typing, insane bulk and access to Defog.

It's all about options and experimentation for you now though - you have a good core, try rotating different types of pokes throughout different roles and see what clicks. Something WILL click. Just like trying pieces of a jigsaw... If it doesn't fit, it doesn't matter how hard you try and jam it in, it will not fit. Good luck on it though :)
 
Whoever said you need Superpower on Lando-T for Excadrill needs to stop. You can easily break a possible Air Balloon with a U-turn, Superpower isn't that useful aside from really niche stuff. Also, please don't use Donphan.
 
Whoever said you need Superpower on Lando-T for Excadrill needs to stop. You can easily break a possible Air Balloon with a U-turn, Superpower isn't that useful aside from really niche stuff. Also, please don't use Donphan.
I've found Superpower most useful on choice sets by far. Lando rarely needs more than stone edge, EQ and u-turn... Superpower takes care of Ferro and TTar (especially now that a scarfed EQ won't always get rid of its Mega) as well as ice types you'd rather not risk a stone edge on.

It's worked for me so no, I don't need to stop. Everyone has different experiences. There are plenty of pokes people swear by who others don't like using and the same goes for moves.

EDIT: Also, fair play, you can break drill's air balloon with U-Turn but what if you lead with Lando-T and want to prevent it from getting up rocks? Boom, surprise superpower. It makes for an excellent, unexpected slam.
 
I've found Superpower most useful on choice sets by far. Lando rarely needs more than stone edge, EQ and u-turn... Superpower takes care of Ferro and TTar (especially now that a scarfed EQ won't always get rid of its Mega) as well as ice types you'd rather not risk a stone edge on.

It's worked for me so no, I don't need to stop. Everyone has different experiences. There are plenty of pokes people swear by who others don't like using and the same goes for moves.

EDIT: Also, fair play, you can break drill's air balloon with U-Turn but what if you lead with Lando-T and want to prevent it from getting up rocks? Boom, surprise superpower. It makes for an excellent, unexpected slam.

That was mostly because I use Band, not saying it's bad on Scarf, I can see your point. Adamant EQ does OHKO mega though.
 
That was mostly because I use Band, not saying it's bad on Scarf, I can see your point. Adamant EQ does OHKO mega though.
I've tried both adamant band and jolly scarf but the latter usually came out on top for me, just because of it's revenge killing prowess. Both are extremely viable though.
 
I've found Superpower most useful on choice sets by far. Lando rarely needs more than stone edge, EQ and u-turn... Superpower takes care of Ferro and TTar (especially now that a scarfed EQ won't always get rid of its Mega) as well as ice types you'd rather not risk a stone edge on.

It's worked for me so no, I don't need to stop. Everyone has different experiences. There are plenty of pokes people swear by who others don't like using and the same goes for moves.

EDIT: Also, fair play, you can break drill's air balloon with U-Turn but what if you lead with Lando-T and want to prevent it from getting up rocks? Boom, surprise superpower. It makes for an excellent, unexpected slam.
He does have a point about U-Turn, Superpower's attack drop loses some momentum and can open up a setup opportunity. Also I'd rather keep rocks off since theres a lot of VolTurn on this core, and Infernape would be taking a lot of damage racking up with that along with LO, so it would probably help to have a spinner of some sort.
 
He does have a point about U-Turn, Superpower's attack drop loses some momentum and can open up a setup opportunity. Also I'd rather keep rocks off since theres a lot of VolTurn on this core, and Infernape would be taking a lot of damage racking up with that along with LO, so it would probably help to have a spinner of some sort.
Each to their own I guess, I always just used Superpower as an occasionally useful way to wipe a threat off my opponent' steam. Lando almost has 3MSS tbh hahaha.

Yeah a fair point. Rocks never really bothered me unless I had ultra valuable pokes on my side who were very weak to them. Infernape at least slightly resists them. Excadrill and Starmie may be worth looking at I guess, although Starmie is nowhere near as good this gen. Excadrill's Iron Head is always nice in gen VI to obliterate fairies (especially Florges and Azumarill which can both be a pain in the arse).
 
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The DragMag of Generation VI

It's so simple. But it's so effective. Banded Staraptor possesses the strongest Brave Bird in the entire game thanks to its base 120 attack and ability Reckless.
Rotom-W, Mega Ampharos, Tyranitar and Heatran are all counters to Talonflame. Staraptor tends to draw in these Pokemon and this is where the beauty happens. Brave Bird, Double Edge and Close Combat can easily dispose of the aforementioned defensive threats. Once these Brave Bird resist Pokemon are gone, Talonflame can easily clean late game with its STAB Flare Blitz and Brave Bird

I've tried this and this is harder to pull off than DragMag :(

I don't know about everyone else, but I personally consider Rotom-W a crucial component to this core. Staraptor and Talonflame all share some common weaknesses that can be alleviated with a Rotom-W on the team, not to also mention Rotom-W strengthens the defensive integrity of Double Bird Volt-Turn core even more.
 
I've tried this and this is harder to pull off than DragMag :(

I don't know about everyone else, but I personally consider Rotom-W a crucial component to this core. Staraptor and Talonflame all share some common weaknesses that can be alleviated with a Rotom-W on the team, not to also mention Rotom-W strengthens the defensive integrity of Double Bird Volt-Turn core even more.

Banded Talonflame + Banded Staraptor + Rotom-W + Scarf Genesect + (Defogger/spinner) + filler
 
Banded Talonflame + Banded Staraptor + Rotom-W + Mega Venusaur + (Defogger/spinner) + filler

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but seriously, this core is nowhere close to being hard to use, it needs some support obviously from rotom-w and a spinner but once you get them going, it's nigh impossible to stop
 
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but seriously, this core is nowhere close to being hard to use, it needs some support obviously from rotom-w and a spinner but once you get them going, it's nigh impossible to stop
2 Banded Pokemon... Is that even possible? Well maybe Excadrill or Donphan to remove hazards? You can even use any of the LatiTwins for Defog as well ^^
 
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but seriously, this core is nowhere close to being hard to use, it needs some support obviously from rotom-w and a spinner but once you get them going, it's nigh impossible to stop
Tried it, didn't like it. Zero longevity and hampered by choice. Not as easy to use at it looks on paper, or at least this is what I found.
 
2 Banded Pokemon... Is that even possible? Well maybe Excadrill or Donphan to remove hazards? You can even use any of the LatiTwins for Defog as well ^^

http://pastebin.com/MvJ1jWeV

that's the team i've been using with it, haven't lost a game with it yet.

the goal is to make sure the opponent does not keep SR on the field and then blast as many holes as you can with staraptor before it dies, mega venu and rotom-w are there to take care of some big threats like opposing rotom-w, opposing talonflame, etc

they're more so a compliment to a great defensive core
 
I've tried this and this is harder to pull off than DragMag :(

I don't know about everyone else, but I personally consider Rotom-W a crucial component to this core. Staraptor and Talonflame all share some common weaknesses that can be alleviated with a Rotom-W on the team, not to also mention Rotom-W strengthens the defensive integrity of Double Bird Volt-Turn core even more.

Why a rotom-w, who is neutral to the electric moves thrown at staraptor and talonflame, and not something like lanturn (whose presence just discourages electric moves and resists ice) or m-venusaur? Or another who resists most of electric, rocks, and ice (magnezone? ferrothorn?)
 
In any case, Staraptor more or less has to be Banded for the core to work (or Normal Gem go nuts :P), but if Banded Talon isn't working out for you, give Swords Dance Talon or Bulk Up (specially defensive) Talon a shot (keep in mind these Talons play completely differently).
 
Specially defensive Jellicent and physically defensive Trevenant make a good core.

Jellicent
Move 1:Scald
Move 2:Recover
Move 3:Toxic
Move 4:Protect
Item:Leftovers
EVs:252hp/252spdef/4spatk
Ability:Water absorb

Trevenant
Move 1:Horn leech
Move 2:Will-o-wisp
Move 3:Rest
Move 4:Leech seed
Item:Leftovers
EVs:252hp/252def/4atk
Ability:Natural cure

Water and grass cover each others weaknesses quite well, they both have good recovery, they're both pretty bulky and they can both stall well. If you have them both on a team, it will be very difficult for your opponent to rapid spin s you can pair the core with something like forretress or skarmory. The only thing that could pontentially break through the core would be a lot of hazards and a strong ghost or dark type.
 
Specially defensive Jellicent and physically defensive Trevenant make a good core.

Water and grass cover each others weaknesses quite well, they both have good recovery, they're both pretty bulky and they can both stall well. If you have them both on a team, it will be very difficult for your opponent to rapid spin s you can pair the core with something like forretress or skarmory. The only thing that could pontentially break through the core would be a lot of hazards and a strong ghost or dark type.

You're damn right a dark type could. Mandibuzz is frequently on teams and will rip that core apart with taunt (on base 80 speed). Talonflame, another major threat, will do a number on it being able to 2HKO both with Brave Bird and set-up on Trevenant and can volturn with Rotom-W to whittle them down. Mega Lucario can also nasty plot a 2HKOing dark pulse on Jellicent right in front of Trevenant and doesn't fear any of the incoming attacks. Hell, anything faster with dark pulse (i.e Greninja). Ferrothorn is also only threatened by a burn from your core and annihilates Jellicent with power whip or seed stalls it to death, plus it's a hazard setter with free turns

I realise this is just a two mon core, but these are major threats that you're not covering.
 
You're damn right a dark type could. Mandibuzz is frequently on teams and will rip that core apart with taunt (on base 80 speed). Talonflame, another major threat, will do a number on it being able to 2HKO both with Brave Bird and set-up on Trevenant and can volturn with Rotom-W to whittle them down. Mega Lucario can also nasty plot a 2HKOing dark pulse on Jellicent right in front of Trevenant and doesn't fear any of the incoming attacks. Ferrothorn is also only threatened by a burn from your core and annihilates Jellicent with power whip or seed stalls it to death, plus it's a hazard setter with free turns.

I realise this is just a two mon core, but these are major threats that you're not covering.
Yeah you definitely need a third pokemon to make it work but ive just left that for you to decide. Mandibuzz is a good option for the third slot since it resists ghost and dark, uses defog to get rid of hazards and can whirlwind set up sweepers
 
Yeah you definitely need a third pokemon to make it work but ive just left that for you to decide. Mandibuzz is a good option for the third slot since it resists ghost and dark, uses defog to get rid of hazards and can whirlwind set up sweepers
But then that stupid Ninja Frog comes in and rips Mandibuzz apart. That thing is nearly impossible to wall because of it's impeccable coverage. Tentacruel is probably a better option over Jellicent, but I have a feeling that the majority of Greninjas are gonna start carrying Extrasensory for it.
 
But then that stupid Ninja Frog comes in and rips Mandibuzz apart. That thing is nearly impossible to wall because of it's impeccable coverage. Tentacruel is probably a better option over Jellicent, but I have a feeling that the majority of Greninjas are gonna start carrying Extrasensory for it.
Jellicent takes around 50 to 59% from a life orb dark pulse and tentacruel doesnt get reliable recovery and isnt immune to water moves or rapid spin
 
Jellicent takes around 50 to 59% from a life orb dark pulse and tentacruel doesnt get reliable recovery and isnt immune to water moves or rapid spin
You make a good point. However, what if you got Flinched by Dark Pulse? There goes Jellicent! Yes, Jellicent can potentially beat Greninja with some Toxic Stall shenanigans, but that Dark Pulse Flinch will ruin your plan if it were to happen.
 
You make a good point. However, what if you got Flinched by Dark Pulse? There goes Jellicent! Yes, Jellicent can potentially beat Greninja with some Toxic Stall shenanigans, but that Dark Pulse Flinch will ruin your plan if it were to happen.
I wouldn't rely on a 20% flinch chance as a way to determine counters, unless its a pokemon whos strategy revolves around stuff like that(togekiss, haxrachi)
Obviously it can happen but its not a reason imo to completely change a team member
 
Defensive Gyarados w Assault Vest + Physically Defensive Ferrothorn + Special Choice Scarf is a great core I have been running with Infernape and allowed me to sweep with him late game consistently
I gotta ask, is Assault Vest really the best item to use on Gyarados? It's physical movepool only really consist of Waterfall, Ice Fang, Bounce, Earthquake, and Stone Edge, and I'd rather use it with Leftovers defensively, or Dragon Dance offensively. I'm still liking the Offensive Dragon Dance set from B/W for Gyarados, so I think I'll just stick to that.
 
Hey GrislyBear could you please edit in the main post a few of the current excellent cores. It would make it much easier for newbies like me :3 to comprehend. Reading every post is a headache and even afterwards I'm unsure which cores are solid. Also maybe enlightened on what a good core is. I understand each Pokemon covers the other's weaknesses, but is there more to it then that? Thanks
 
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