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good old celetran combo!

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Introduction:
Please read everything! To ensure no confusion thanks :)


Firstly Hello and welcome to my first ever RMT and quite frankly I’m excited about what response you will post about this team. Now I really hope you don’t take that because this is my first RMT I am unfamiliar with competitive Pokémon and further, the smogon community. Alright, a bit of background knowledge about myself; I have been playing Pokémon in all forms from the age of 6 to where I am now, 13, and now I am relatively practiced in this area of competitive Pokémon. I have of course downloaded shoddy and customarily taken a liking to its high quality battling simulation. From the hundred odd teams I have thrown together, I have enjoyed playing this fast pace hyper offensive lineup that I have put-forth. This team has enormous fire power and has the ability to sweep with ease, if played correctly! I am a fan of revenge killing chains and trapping, as it displays logical analysis of they was you strategically defeat your opponent. In doing so it allows you to eliminate major threats that oppose your team as well as giving you a chance to set-up or bait. I realize that getting to the top (A task which I set out to achieve, by taking down the likes of pana, obi etc …u laugh now!) requires extensive knowledge of the game, allowing you to predict you opponent and applying the correct decision. It has come to my attention that this was a very classy dp team, however the advancement into platinum and HGSS has left this team slightly behind the ball game. My shoddy rating has dropped to around the low 1400 mark, and my battling style has become more and more predictable. This is why I have come to you for you smogonites to help rectify my team by giving it that competitive edge to go forth into the new style of the fast pace Pokémon OU metagame. SOOOO without further adieu I present my team. . .



At a Glance:

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In depth:

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Metagross @ Occa berry
Ability: Clear Body
Adamant, 252 HP / 252 Atk / 6 Speed

- Stealth Rock

- Meteor Mash

- Earthquake

- Bullet Punch


Purpose: Leadgross is the ultimate Pokemon to beat many/most of the leads in the OU metagame as well as set up stealth rock. Now don’t be fooled by no explosion, it is amazing how many time that meteor mash had been able to raise my attack and seriously dent the opposition, as well as set up stealth rock. Occa berry is also a key to his success (as you will see in my description of taking down other leads). This creates strong position for the rest of my team. Metagross lures out Bulky grounds such Hippowdon and Swampert. If these two lead, I simply SR and switch out. Usually people might think explosion over earthquake to possibly OHKO them but earthquake has become more useful due to the increasing amount of heatran, infernape and metagross leads. Therefore metagross can be kept for later as a valuable switch in for massive dragon attacks like draco meteor and outrage.

Azelf: This guy is a piece of cake. Meteor mash, followed up by bullet punch. In most cases he usually only gets to set up stealth rock.
Metagross: Earthquake and see who is faster pretty much. Normally with my invested evs I usually outspeed them and hence 2KHO is inevitable!

Jirachi: Earthquake the shit through this fella. No problems.

Aerodactyl: Same as Azelf. Meteor mash, followed up by bullet punch. 2KHO

Swampert: I HATE THIS BITCH haha but seriously, annoying! Switch to celebi to laugh in its face.

Infernape: A surprise kill (it’s funny they never expect it). They fire blast or flamethrower and I earthquake. Mines 1KHO whiles there attack is reduced by the occa berry, allowing me to get the upper hand.

Ninjask: Bullet punch before he subs. Then pretty much keep bullet punching until he baton passes and go from there. Set up stealth rock so next time he switches in, automatic death.

Roserade: Bullet punch before he sleep powders. Then bullet punch when awake. This is usually around 2 or 3 turns. Spikes don’t really hurt my team.
Smeargle: Same as above.

Hippowdon: What a bastard! Haha. Switch to either vaporeon or celebi. Between those two he is kept under control.

Bronzong: Switch to Salamence and Flamethrower his ass!

Tyranitar: Meteor mash then bullet punch 2HKO. Noting special here

Heatran: The key is the occa berry. I LOVE when they bring out heatran to face my gross. I simply earthquake him and it’s a 1KHO




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Vaporeon @ leftovers Ability: Water Absorb
Bold, 188 Hp / 252 Def / 68 SpA

- Wish

- Protect

- Hp(electric)

- Surf

Purpose: Vaporeon, the man with the bag of tricks. This guy teams up very well with the irrefutable celtran combo. His task is quite simple, wish support his fellow teammates, (hence the name of this moveset lol). Vap gives me solid coverage, allowing to counter the more notable, gyarados as well as acting a wall. Between Heatran and Vaporeon this team (with correct prediction), should never be damaged by either a water and or fire move. If my opponent wishes to use a fire or water typed move, it will only be beneficial towards my ultimate goal, victory. Wish is Vaporeon's best contribution to its fellow team members. With its bulky build and great typing, Vaporeon passes Wish quite easily compared to most other Wishers. Wish is especially valuable in the fast-paced offensive OU metagame. Vaporeon can heal those who have no form of recovery or are perpetual victims of Stealth Rock like my go to man, Salamence. Also, Wish cushions the blow when you switch to a counter. The possibilities and benefits are endless.

The metagame is riddled with residual damage like Stealth Rock, Sand Stream, Life Orb, Spikes, etc., vaporeon gives this team the necessary bulk and stability needed to overcome certain challenges presented. Protect is predominantly for the well being of vaporeon’s health and to ensure a wish is effective. It also helps with identifying a Choice item wearer, this gives you the ability to foresee your opponents next move to an extent and assists with your next move or step. One thing that defines Vaporeons usefulness is its water absorb ability, backed up by the move Hp(electric) which makes vaporeon the perfect candidate for countering a variety of water threats. All in all Vaporeon is a wonderful addiction to my team.

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Scizor @ Choice Band
Ability: Technician
Adamant, 246 HP / 252 Atk / 12 Spe

- Bullet Punch

- U-turn

- Superpower

- Pursuit

Purpose: Pretty much just a standard CB set. As many of you would have tirelessly read in recent times due to his overwhelming popularity, placing him no.1# most used pokemon in OU, this set is simple devastating! Choice banding his already massive attack stat creates a final figure of 591 attack. Along with this, Bullet punch, STAB boosted, technician boosted is the formula for simply amazing. U-turn is the move that defines the set, hitting hard off Scizor's bolstered Attack stat and allowing you to bring in another Pokemon to deal with any counter that the opponent switches in, retaining the momentum in your favor. Between superpower and pursuit, I believe this makes scizor the best blissey counter in the game as to most fighting types it just switches out into something like rotom. Pursuit allows you to deal between 50-61% on blissey switch out, depending on its ev’s etc. Scizor also makes a handy starmie counter with pursuit by its side, regardless of a switch or not.

Magnet Pull magnezone means that Scizor can’t avoid being revenge killed by Magnezone if it’s locked into Bullet Punch, therefore primarily using U-turn earlier on in the battle is a good method of scouting out the Magnet. After Scizor uses Pursuit, you are running the risk of allowing a setup sweeper, such as Swords Dance Lucario or Dragon Dance Tyranitar, to come in and have a free turn with which to set up while you switch out. Gyarados is usually a worthy counter for these pokemon, scizor is a great option when it comes to taking on Tyranitar, ddance or not. Scizor is useful in all facets of the game and rightfully deserves his place on the team.


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Salamence @ Life Orb
ev's: 40 Atk/216 SpA/252 Spe
Nature: Naive

-Draco Meteor

-Brick Break

-Flamethrower

-Roost

Description: Salamence is the real star of the show. Salamence's powerful mixed set is capable of cracking stall wide open, as it can manage to hit practically any Pokémon in the entire game very hard. Salamence holds pretty much limitless sweeping power with the balance and versatility of the mix-mence move set option. The insanely powerful draco meteor causes devastation to anything which does not resist. A common switch in is blissey, this is why I have decided to utilise brick break over outrage as it then KO’s bliss. The other reason is that I passionately hate confusion. Earthquake is basically for wide coverage range; magnezone often falls to salamence as it has the ability to eqake or if it magnet rises then flamethrower. The predominant reason as to why I use flamethrower in the place of fire blast is the reassurance of the move hitting.

Salamence is my go to man when it comes to wall breaking and works extremely well with vaporeon as vap wishes which further nullifies the passive damage of stealth rock. Life Orb is the perfect item for MixMence, as it boosts both sides of the damage spectrum while having a negative side effect that doesn't hinder its offensive nature too much. Draco Meteor, Fire Blast and Brick Break hit everything in the game for at least neutral damage, perfect for this fast paced OU metagame. Every pokemon able to counter Salamence is either severely damaged or easily contradicted by an opposing pokemon from my team. Its adaptability makes it a fantastic early-, mid- and late-game Pokémon as well, which is not something you can say about a lot of Pokémon. This is why salamence rightfully deserves his place on this well balanced team.



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Celebi @ Life Orb
Natural Cure
EV: 252 HP/ 188 Def/ 68 Spe
Bold (+Def,-Atk)
IV: 31 HP/ 4 Atk/ 31 Def/ 30 SpA/ 31 SpD/ 30 Spe

-Grass Knot

-Thunder Wave

-HP Fire

-Recover

Purpose: Well, well, well the old celetran combo and what do you know, IT WORKS! The masterminding behind its success with the celetran combo is that if played wisely a status wound should be inflicted to the opposition, either thunder wave or toxic. With Recover and solid base 100 defenses, Celebi is an excellent candidate for a defensive set. Thunder Wave will quickly frustrate most of its opponents, and Recover just makes life harder for them. Thunder Wave is useful for the ability to cripple sweepers such as Gyarados, Salamence, and Azelf. Grass Knot is easily Celebi's most reliable attacking move, as it has STAB and is surprisingly powerful on many of the Pokemon that thrive in the OU metagame, most notably Tyranitar and Gyarados. Hidden Power Fire gives Celebi the opportunity to hit Steel-types such as Forretress, Scizor, and Metagross reasonably hard.

All round, celebi is a defensive pokemon, however it has the ability to take down many threats which are common within OU due to respectable stats in each area. To top it off, Celebi has a perfect complementary ability in Natural Cure. The Natural Cure ability removes all status from Celebi whenever it switches out. This means that Celebi can effortlessly take status effects from opponents, switch out, and render them useless. This is especially notable as far as Toxic is concerned, as Toxic can spell the demise of any wall not packing Rest. It's also useful for taking paralysis and burn for balanced teams. I would have to say that between celebi and heatran an enormous amount of threats are abolished through sheer status problems, and the ability to recover. Celebi is the denfensive backbone of my team and fits in quite snugly.




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Heatran @ Leftovers
Ability: Flash Fire
Modest 6Hp / 252 Spe / 252 Sp.A

- Earth Power

- Fire Blast

- Substitue

- Toxic

Purpose: I have debated with myself which move set style of heatran I should use, AND finally, a brain wave sparked, subtran. The most outstanding reason why I decided to use this style of play is due to the fact that it works best with celebi. Heatran should be sent out against something that will likely switch out, such as Celebi or a Steel-type. Heatran's powerful offense and great resistances, allows Heatran to easily get up a Substitute. Then Heatran can stall with Toxic, using Fire Blast and Earth Power for the Poison and Steel Pokemon that are immune to it. Most of Heatran's switch-ins, like Salamence, Tyranitar, and Water-types, hate being poisoned. Heatran works really well with wish-supports which allow him to continually repeat the process of subbing up and stall/sweep with the combination of toxic, fire blast and earth power. Heatran with a water weakness, makes vaporeon the best candidate due to vap’s amazing ability to water absorb.

Heatran is the anti-metagame Pokemon, capable of keeping top threats such as Scizor, Lucario, Infernape, and Salamence in check. With the ability to counter some of the biggest threats in the game and being neutral to Stealth Rock, he is far beyond the level of any other Fire-type in Pokemon. The secondary Steel typing gives him a lot of good resistances, and Flash Fire allows him to take on his fellow Fire-types quite easily. While the weaknesses to extremely common moves such as Earthquake, Surf, and Close Combat hinder its walling potential. Celebi and vaporeon nullify his venerability towards these attacks while dishing out monstrous damage to those who don’t hold these moves. In addition this pokemon further exemplifies his usefulness within my team with the ability of flash fire, increasing his ever deadly fire blast!

Offensive Threat List

Aerodactyl: Metagross 2HKO’s with meteor mash and bullet punch. If he taunts, gets no SR, if he doesn’t taunt I get SR.

Alakazam: Scizor and Metagross do well if they don’t come in on focus blast.

Azelf: See aerodactyl.

Breloom: I usually let metagross go to sleep, then U-turn with scizor to break his substitute and switch to salamence, heatran and even celebi (due to HP: fire) as no attack from breloom hurts celebi.

Dragonite: Metagross and scizor can come in on the outrage / draco meteor and bullet punch his ass.

Dugtrio: Uh counter? Metagross isn’t KOd by earthquake, scizor can OHKO with bullet punch, every other pokemon can take care of him as well.

Electivire: Most of my team can handle him, however if it doesn’t get speed boost, salamence is best counter; earthquake.
Empoleon: I try to hit him with equake before he agility’s. Then sub in celebi to thunder wave and hit grass knot.

Flygon: Celebi handles him fairly well. Scizor can bullet punch him and damage him somewhat as well.

Gengar: Usually choiced. I lure in a shadow ball / hp ice and Scizor pursuits it. If it’s not choiced, I can still lure out that attack and bullet punch it. Metagross does well to.

Gyarados: celebi/vaporeon!!!

Heatran: vaporeon or salamence.

Heracross: Salamence does well against Megahorn and Close Combat, Metagross does well against Stone Edge. Scizor can OHKO when it’s around 80%.

Infernape: vaporeon and scizor can take down an injured nape with obvious BP priority move.

Jirachi: Metagross is my first switch against choice-scarfed versions. Fire Punch does only 35% and metagross can equake. Equake is just suck a useful cover move! Salamence handles this fella really well, especially if jirachi has got a few clam minds up.

Jolteon: Metagross does okay too and scizor can revenge kill if it’s low on health.

Kingdra: Celebi handles Kingdra with its thunder wave well along with STAB grass Knot.

Latias: Metagross and Scizor.

Lucario: Lucario is very hard to handle, this team imparticularly. Try to thunder wave then outspeed him with heatran or salamence.

Machamp: Usually either scizor BP(low health) or Salamence with dracomteor.

Magnezone: Metagross and Salamence with equake.

Mamoswine: Metagross does 80% with bullet punch and isn’t OHKOed by earthquake. Scizor can come in on the ice shard and KO with bullet punch.

Metagross: I usually option for Salamence flamethrower. Gets the job done.

Porygon-Z: Scizor / Metagross and even heatran does okay.

Rhyperior: Try not to let it set up. But celebi usually does very well against it. If not, others can finished him off.

Salamence: Scizor can kill it at about 60%. Metagross does well against Outrage / Draco Meteor. Vaporeon does well against earthquake and flamethrower, and then switch to my steel on the outrage.

Scizor: Vaporeon, Celebi, Salamence can do okay as they not have any trouble with this massive threat in the OU metagame.

Starmie: Use resistances to get Scizor in on an Ice Beam and then pursuit it and U-turn out. Latias does well against the rapid spinner.

Togekiss: Every single pokemon on my team had a way of beating it!.

Tyranitar: Scizor OHKOs with bullet punch. Metagross can come in on the stone edge. Celebi does well against non-ddance t-tars. Not too concerned about him.

Weavile: scizor and metagross lol.

Yanmega: Unless it has hypnosis metagross 2HKOs with meteor mash and bullet punch. If it does have hypnosis I still have a 40% chance to win. Scizor can do a lot of damage with bullet punch and bug buzz and air slash won’t kill scizor.

Defensive Threat List:

Blissey: Scizor is my one counter real counter besides salamences brick break :S this is a real worry to me!

Bronzong: Scizor comes in, U-turns it and then salamence with flamethrower.

Celebi: Salamence flamethrower and scizor bullet punch (3HKO).

Cresselia: Scizor does a lot of damage with U-turn. If it comes on salamence, draco meteor will wear it down enough for one of my other team members to finish it off..

Donphan: Vaporeon. Ice shard doesn’t KO salamence after SR and intimidate and I can OHKO with draco meteor. Usually switches in on salamence and proceeds to die with draco meteor. Azelf and latias can beat it too.

Foretress: salamence and heatran.

Gliscor: Salamence with draco meteor. Vaporeon puts in a gallant effort as well.

Hippowdon: Pretty much always leads and switch to vaporeon or celebi and run a STAB by him. . . see how he likes it. (Chuckles)

Skarmory: Salamence, Heatran!

Snorlax: Scizor’s CB superpower. Salamences brick break.

Suicune: Celebi.

Swampert: Celebi.

Tentacruel: Anyone who carries a ground type move.

Vaporeon: Now this guy scars me! I don’t have any counter just try and damage him with everything I’ve got.

Zapdos: Same as above! Just got shit all to counter this guy. I just don’t know really need help here!


Well there you go, this is the completion of my very first RMT on smogon :D and I tell you what this has taken soo long. I don’t think this thread has violated any rules and if it has ill be soo pissed lol! Anyway I hope you enjoyed it and put a bit of effort into the comments because I put a lot into the making of this. So before you get rating have one final look at the team.


Final Glance:

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Hello!

This team looks really solid but I'll try.

On Metagross I suggest you try Lum Berry. Although not being able to take Fire type attacks as well, this will allow you to beat Smeargle & Roserade with relative ease. Even though your right saying that Entry Hazards do not hurt this team very much the Spikes Stealth Rock Combination could really take it's toll on this team.

I also suggest you try out a SpD Scizor. Here's the Set:

Scizor @ Choice Band
Ability: Technician
EVs: 160 HP/ 176 Atk/ 168 SpD/ 4 Spe
Adamant nature (+Attack, -Special Attack)
- Bullet Punch
- Superpower
- U-turn
- Pursuit

I really like this set (that's why I recommend it to so many people) SpD Scizor stolen straight from Vashta's "Welcome Home" This set can still revenge Salamence & Latias, but can also beat Blissey, Cresselia, Tyranitar, Gengar. With the EVs Scizor can take Sp hits and fire back with an extremely powerful U-Turn. Having tried both sets I believe this one is far superior as it is much more bulky and can fire off strong attacks like night and day.

My last suggestion is that you try out Outrage in place of Brick Break on Salamence. Although being locked in to the same move Outrage is so powerful that any unprepared team can get swept like that. Just try it out and see how it works.

Overall this team looks really solid and it's an excellent presentation for your 1st. Good Luck I hope I helped =)
 
Give this Celebi set a try, as it guarantees that any non-Scarf Scizor won't ever outrun and KO your Celebi with U-Turn, and as well netting you the perfect KO with HP Fire on Scizor.

Celebi @ Life Orb
Natural Cure
EV: 252 HP/ 188 Def/ 68 Spe
Bold (+Def,-Atk)
IV: 31 HP/ 4 Atk/ 31 Def/ 30 SpA/ 31 SpD/ 30 Spe
-Grass Knot
-Thunder Wave
-HP Fire
-Recover

Edit: Okay, so it's always 2HKO on even the bulkiest of Careful 252 HP/252 SpD Scizor. But then you'd know it doesn't have as much power to net KO on Celebi and, with SR, Scizor's HP will be in the red zone that meaning another switch-in or two could be its last.
 
Firstly thanks for the reply's,

I'll give these suggestions a twirl and see how they go.
I would really like some advice on how to counter zapdos because as you can see from my team it could take almost everyone out, annoyingly easy!
Thanks again for the rates, keep them up (Y)
 
If you are going to use your current Salamence, use Outrage.

If you want to keep brick break however, switch to Classic Mixmence

Salamence @ Life Orb
40 Atk/216 SpA/252 Spe
Naive
-Draco Meteor
-Brick Break
-Flamethrower
-Roost

It takes a bit more prediction, but he has so much more durability that IMO, he is better on stall. Brick Break is to 2hko Blissey, 1hko Tyranitar, and 2hko Heatran/Empoleon, while Flamethrower fries Skarmory, Scizor, and Forry. Draco Meteor just has a lot of punch. Stall usually needs residual damage to beat Salamence, so Roost basically just screws them over.

Having a healthier Salamence will help you significantly with your pretty bad SD Lucario weakness, as he can virtually 1hko your entire team. Your only real hope is using Scizor to revenge it right now.

That said, the thing is still a big problem for you. I'll try to think of something to fix it, bar making Celebi faster or giving a Scarf to heatran. I would say use a RestTalk Gyara, as I don't feel that passing Wish is really that reliable anyway.
 
hi, i like this team. celetran is a cool combo that is often forgotten in the whole fast paced dppt blah blah blah. what i am really worried about is your HUGE weakness to things that can boost. more specifically, sdluke. holy hell sdluke just tears through this team if celebi has an eensy weensy bit of prior damage on it, and mence has entered the battle once. he has ample opportunities to set up; a fleeing heatran, pursuit/bp locked scizor. the latter happens a lot since it looks like you rely on scizor to beat latias/mence/etc. to fix this as much as possible without totally ruining the team, i first want you to run classic mixmence. roost/fire blast/dm/bb 252 spa / 180 spe / 76 atk rash in case you dont know or remember. same as new mix, except it hits harder and lasts longer, at the cost of outspeeding jolly luke and the like. roost is the main point here, but it most certainly doesnt fix your lucario problem.

my second suggestion may seem a little weird, but i want you to use a scarf jirachi in the place of scizor. yea, i know scizor is popular, but jirachi looks like a better fit. it can still revenge kill latias/mence/tyranitar, but it can also nab lucario and gyarados. the added speed also lets you revenge pretty much any and every threat that comes in your way. i would suggest scarf latias or rotom, but neither are durable enough, and rotom cant take down ddmence due to lack of speed. i also want you to use jolly, if it wasnt obvious already. thunderpunch/iron head/fire punch/ice punch-wanted to point that out so it doesnt cross your mind to use trick or u turn! anyway, good luck with the team, hope i helped!
 
my second suggestion may seem a little weird, but i want you to use a scarf jirachi in the place of scizor. yea, i know scizor is popular, but jirachi looks like a better fit. it can still revenge kill latias/mence/tyranitar, but it can also nab lucario and gyarados. the added speed also lets you revenge pretty much any and every threat that comes in your way. i would suggest scarf latias or rotom, but neither are durable enough, and rotom cant take down ddmence due to lack of speed. i also want you to use jolly, if it wasnt obvious already. thunderpunch/iron head/fire punch/ice punch-wanted to point that out so it doesnt cross your mind to use trick or u turn!

I have often thought of running scarf latias or jirachi in the place of scizor. The ONLY reason as to why the change was not made is the ever present blissey! Without scizor my team really struggles to KO him. Arrr its so annoying! I feel soo close to perfecting the synergy of this team and countering all the major threats but little things just keep poping up. I am definately using the classic mence as it is more durable and harder hitting. Thanks for the rate, keep it up! I just need something . . . anything to to fix my dilemma.
 
The celetran + water (Defensive) plus dragon + steel (Offensive) is a tried and true format, but as a few have said, you are extremely weak to set-up and you have a glaring speed weakness. I HIGHLY suggest replacing Subtran with Scarftran, or Metagross with Scarfrachi (Uturn Trick SR Iron Head). This team truly will not advance with such an immense weakness to set-up and speed.
 
Ok, This is Pro, You have put a lot of consideration to Pros and Cons of the team I almost was about to say "Hello Huge Gaping whole to fire types" And then I saw Heatran and it is really good how you have set up him and Vappy. Keep Metagross how he is he can beat
a lot of common leads just like you have explained. Your Zaptos trouble well Jirachi is a better fit I think. It will really help with hax too however then you loose Scizor which lures your Heatrans Prey. Your team is great I think it really clicks in my eyes. Maybe a different MixMence set would be great. Celebri is great. Metagross is great. Scizor is great. Vappy is great. Heatran is great. But mence is the only one that could be changed a bit (Maybe Stone Edge to deal with Zaptos) In all I love this team. Celebri, Scizor and Metagross all dare a fire type to make a move, be predicted and give Heatran a massive boost, they then try and douse you with a water type and with good prediction vappy says thanks and takes the extra heath. Good team, really nice.

Note* Don't quote me on this because i am tired an just pulled it out of my ass but an electivire mixed attacker would work i think. If you predict an electric type move than switch to electivire get the activated motor drive and scare away nasty Zaptos in the process. Anyway good luck, people help this guy he's gunna be pro
 
Haha this team is almost exactly the same is my original team, except I had a lead Bronzong instead of Metagross. I will tell you the changes I made to my team, and why they helped solve the Vaporeon and Zapdos problem you have. The only problem is that if you exactly copy my suggestions, your team will be the same as mine.

I replaced my Bronzong with a lead Heatran, which freed a slot on my team. You can do something similar with your Metagross. This is my lead Heatran:

heatran.png


Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Fire Blast
- Earth Power
- Explosion

The Shuca Berry will help it survive against super-effective hits. This will allow you to set up Stealth Rock, and you will hopefully be able to use Heatran later in the game.

Now with a free slot on my team, I added a Scarf Flygon in order to mostly solve the Zapdos problem:

flygon.png


Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- U-turn
- Stone Edge

Stone Edge will help against Zapdos and you can't be harmed by Electric-type attacks.

I also changed my Celebi so it was more on the offense and could OHKO threats like Scizor. The EV spread is different and Grass Knot was replaced with Leaf Storm, which will help you take care of Vaporeon more easily:

celebi.png


Celebi @ Life Orb
Ability: Natural Cure
EVs: 72 HP/184 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunder Wave
- Recover
- Hidden Power [Fire]
- Leaf Storm

Like I said, if you copy these exact changes, your team will be just like mine, and I don't think we want that. Use the changes I made as an example of something you can do, I guess.
 
yeahh thanks for the suggestions ... ill test them and ultimately will see which ones work systematically together

cheers
 
Hey, got your pm, this is a good team, very solidly built, however I think I can help you out with some things. First off, I suggest taking 16 Hp EVs out of Metagross and putting them into Speed so that your total Speed EVs reach 20; this will allow you to outspeed other lead Metagross and 2HKO with Earthquake, while still retaining great bulk. Now, I think that you should consider changing your Celebi set to a more defensive variant. I suggest a set of 252 Hp / 220 Def / 36 Spe, a Bold nature, and a set of Thunder Wave, Recover, Grass Knot, and Hidden Power Ice. This set is much better at taking physical hits, and would make Celebi a much better defensive partner alongside Heatran. It would allow Celebi to take all hits that plague Heatran, clean out the bulky waters that trouble him, and when a Steel type comes in, switch out to Heatran to put up a Substitute and then sweep.

Also, I'm going to suggest using Hidden Power Ice on Heatran over Toxic, as Heatran is currently setup bait for Dragon Dance Salamence (as is half your team really). Hidden Power Ice would be an effective way at getting rid of Dragon Dance Salamence as well as any Gliscor and Flygon that may switch in hoping to break your Sub or KO you with an STAB Earthquake. Anyway thats about all the suggestions that I have for you, this is a very solid team so congratulations to you for that. I hope I helped out, and good luck with your team! ;)
 
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