Introduction:
Please read everything! To ensure no confusion thanks :)
Firstly Hello and welcome to my first ever RMT and quite frankly I’m excited about what response you will post about this team. Now I really hope you don’t take that because this is my first RMT I am unfamiliar with competitive Pokémon and further, the smogon community. Alright, a bit of background knowledge about myself; I have been playing Pokémon in all forms from the age of 6 to where I am now, 13, and now I am relatively practiced in this area of competitive Pokémon. I have of course downloaded shoddy and customarily taken a liking to its high quality battling simulation. From the hundred odd teams I have thrown together, I have enjoyed playing this fast pace hyper offensive lineup that I have put-forth. This team has enormous fire power and has the ability to sweep with ease, if played correctly! I am a fan of revenge killing chains and trapping, as it displays logical analysis of they was you strategically defeat your opponent. In doing so it allows you to eliminate major threats that oppose your team as well as giving you a chance to set-up or bait. I realize that getting to the top (A task which I set out to achieve, by taking down the likes of pana, obi etc …u laugh now!) requires extensive knowledge of the game, allowing you to predict you opponent and applying the correct decision. It has come to my attention that this was a very classy dp team, however the advancement into platinum and HGSS has left this team slightly behind the ball game. My shoddy rating has dropped to around the low 1400 mark, and my battling style has become more and more predictable. This is why I have come to you for you smogonites to help rectify my team by giving it that competitive edge to go forth into the new style of the fast pace Pokémon OU metagame. SOOOO without further adieu I present my team. . .
At a Glance:
In depth:
Metagross @ Occa berry
Ability: Clear Body
Adamant, 252 HP / 252 Atk / 6 Speed
- Stealth Rock
- Meteor Mash
- Earthquake
- Bullet Punch
Purpose: Leadgross is the ultimate Pokemon to beat many/most of the leads in the OU metagame as well as set up stealth rock. Now don’t be fooled by no explosion, it is amazing how many time that meteor mash had been able to raise my attack and seriously dent the opposition, as well as set up stealth rock. Occa berry is also a key to his success (as you will see in my description of taking down other leads). This creates strong position for the rest of my team. Metagross lures out Bulky grounds such Hippowdon and Swampert. If these two lead, I simply SR and switch out. Usually people might think explosion over earthquake to possibly OHKO them but earthquake has become more useful due to the increasing amount of heatran, infernape and metagross leads. Therefore metagross can be kept for later as a valuable switch in for massive dragon attacks like draco meteor and outrage.
Azelf: This guy is a piece of cake. Meteor mash, followed up by bullet punch. In most cases he usually only gets to set up stealth rock.
Metagross: Earthquake and see who is faster pretty much. Normally with my invested evs I usually outspeed them and hence 2KHO is inevitable!
Jirachi: Earthquake the shit through this fella. No problems.
Aerodactyl: Same as Azelf. Meteor mash, followed up by bullet punch. 2KHO
Swampert: I HATE THIS BITCH haha but seriously, annoying! Switch to celebi to laugh in its face.
Infernape: A surprise kill (it’s funny they never expect it). They fire blast or flamethrower and I earthquake. Mines 1KHO whiles there attack is reduced by the occa berry, allowing me to get the upper hand.
Ninjask: Bullet punch before he subs. Then pretty much keep bullet punching until he baton passes and go from there. Set up stealth rock so next time he switches in, automatic death.
Roserade: Bullet punch before he sleep powders. Then bullet punch when awake. This is usually around 2 or 3 turns. Spikes don’t really hurt my team.
Smeargle: Same as above.
Hippowdon: What a bastard! Haha. Switch to either vaporeon or celebi. Between those two he is kept under control.
Bronzong: Switch to Salamence and Flamethrower his ass!
Tyranitar: Meteor mash then bullet punch 2HKO. Noting special here
Heatran: The key is the occa berry. I LOVE when they bring out heatran to face my gross. I simply earthquake him and it’s a 1KHO
Vaporeon @ leftovers Ability: Water Absorb
Bold, 188 Hp / 252 Def / 68 SpA
- Wish
- Protect
- Hp(electric)
- Surf
Purpose: Vaporeon, the man with the bag of tricks. This guy teams up very well with the irrefutable celtran combo. His task is quite simple, wish support his fellow teammates, (hence the name of this moveset lol). Vap gives me solid coverage, allowing to counter the more notable, gyarados as well as acting a wall. Between Heatran and Vaporeon this team (with correct prediction), should never be damaged by either a water and or fire move. If my opponent wishes to use a fire or water typed move, it will only be beneficial towards my ultimate goal, victory. Wish is Vaporeon's best contribution to its fellow team members. With its bulky build and great typing, Vaporeon passes Wish quite easily compared to most other Wishers. Wish is especially valuable in the fast-paced offensive OU metagame. Vaporeon can heal those who have no form of recovery or are perpetual victims of Stealth Rock like my go to man, Salamence. Also, Wish cushions the blow when you switch to a counter. The possibilities and benefits are endless.
The metagame is riddled with residual damage like Stealth Rock, Sand Stream, Life Orb, Spikes, etc., vaporeon gives this team the necessary bulk and stability needed to overcome certain challenges presented. Protect is predominantly for the well being of vaporeon’s health and to ensure a wish is effective. It also helps with identifying a Choice item wearer, this gives you the ability to foresee your opponents next move to an extent and assists with your next move or step. One thing that defines Vaporeons usefulness is its water absorb ability, backed up by the move Hp(electric) which makes vaporeon the perfect candidate for countering a variety of water threats. All in all Vaporeon is a wonderful addiction to my team.
Scizor @ Choice Band
Ability: Technician
Adamant, 246 HP / 252 Atk / 12 Spe
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Purpose: Pretty much just a standard CB set. As many of you would have tirelessly read in recent times due to his overwhelming popularity, placing him no.1# most used pokemon in OU, this set is simple devastating! Choice banding his already massive attack stat creates a final figure of 591 attack. Along with this, Bullet punch, STAB boosted, technician boosted is the formula for simply amazing. U-turn is the move that defines the set, hitting hard off Scizor's bolstered Attack stat and allowing you to bring in another Pokemon to deal with any counter that the opponent switches in, retaining the momentum in your favor. Between superpower and pursuit, I believe this makes scizor the best blissey counter in the game as to most fighting types it just switches out into something like rotom. Pursuit allows you to deal between 50-61% on blissey switch out, depending on its ev’s etc. Scizor also makes a handy starmie counter with pursuit by its side, regardless of a switch or not.
Magnet Pull magnezone means that Scizor can’t avoid being revenge killed by Magnezone if it’s locked into Bullet Punch, therefore primarily using U-turn earlier on in the battle is a good method of scouting out the Magnet. After Scizor uses Pursuit, you are running the risk of allowing a setup sweeper, such as Swords Dance Lucario or Dragon Dance Tyranitar, to come in and have a free turn with which to set up while you switch out. Gyarados is usually a worthy counter for these pokemon, scizor is a great option when it comes to taking on Tyranitar, ddance or not. Scizor is useful in all facets of the game and rightfully deserves his place on the team.
Salamence @ Life Orb
ev's: 40 Atk/216 SpA/252 Spe
Nature: Naive
-Draco Meteor
-Brick Break
-Flamethrower
-Roost
Description: Salamence is the real star of the show. Salamence's powerful mixed set is capable of cracking stall wide open, as it can manage to hit practically any Pokémon in the entire game very hard. Salamence holds pretty much limitless sweeping power with the balance and versatility of the mix-mence move set option. The insanely powerful draco meteor causes devastation to anything which does not resist. A common switch in is blissey, this is why I have decided to utilise brick break over outrage as it then KO’s bliss. The other reason is that I passionately hate confusion. Earthquake is basically for wide coverage range; magnezone often falls to salamence as it has the ability to eqake or if it magnet rises then flamethrower. The predominant reason as to why I use flamethrower in the place of fire blast is the reassurance of the move hitting.
Salamence is my go to man when it comes to wall breaking and works extremely well with vaporeon as vap wishes which further nullifies the passive damage of stealth rock. Life Orb is the perfect item for MixMence, as it boosts both sides of the damage spectrum while having a negative side effect that doesn't hinder its offensive nature too much. Draco Meteor, Fire Blast and Brick Break hit everything in the game for at least neutral damage, perfect for this fast paced OU metagame. Every pokemon able to counter Salamence is either severely damaged or easily contradicted by an opposing pokemon from my team. Its adaptability makes it a fantastic early-, mid- and late-game Pokémon as well, which is not something you can say about a lot of Pokémon. This is why salamence rightfully deserves his place on this well balanced team.
Celebi @ Life Orb
Natural Cure
EV: 252 HP/ 188 Def/ 68 Spe
Bold (+Def,-Atk)
IV: 31 HP/ 4 Atk/ 31 Def/ 30 SpA/ 31 SpD/ 30 Spe
-Grass Knot
-Thunder Wave
-HP Fire
-Recover
Purpose: Well, well, well the old celetran combo and what do you know, IT WORKS! The masterminding behind its success with the celetran combo is that if played wisely a status wound should be inflicted to the opposition, either thunder wave or toxic. With Recover and solid base 100 defenses, Celebi is an excellent candidate for a defensive set. Thunder Wave will quickly frustrate most of its opponents, and Recover just makes life harder for them. Thunder Wave is useful for the ability to cripple sweepers such as Gyarados, Salamence, and Azelf. Grass Knot is easily Celebi's most reliable attacking move, as it has STAB and is surprisingly powerful on many of the Pokemon that thrive in the OU metagame, most notably Tyranitar and Gyarados. Hidden Power Fire gives Celebi the opportunity to hit Steel-types such as Forretress, Scizor, and Metagross reasonably hard.
All round, celebi is a defensive pokemon, however it has the ability to take down many threats which are common within OU due to respectable stats in each area. To top it off, Celebi has a perfect complementary ability in Natural Cure. The Natural Cure ability removes all status from Celebi whenever it switches out. This means that Celebi can effortlessly take status effects from opponents, switch out, and render them useless. This is especially notable as far as Toxic is concerned, as Toxic can spell the demise of any wall not packing Rest. It's also useful for taking paralysis and burn for balanced teams. I would have to say that between celebi and heatran an enormous amount of threats are abolished through sheer status problems, and the ability to recover. Celebi is the denfensive backbone of my team and fits in quite snugly.
Heatran @ Leftovers
Ability: Flash Fire
Modest 6Hp / 252 Spe / 252 Sp.A
- Earth Power
- Fire Blast
- Substitue
- Toxic
Purpose: I have debated with myself which move set style of heatran I should use, AND finally, a brain wave sparked, subtran. The most outstanding reason why I decided to use this style of play is due to the fact that it works best with celebi. Heatran should be sent out against something that will likely switch out, such as Celebi or a Steel-type. Heatran's powerful offense and great resistances, allows Heatran to easily get up a Substitute. Then Heatran can stall with Toxic, using Fire Blast and Earth Power for the Poison and Steel Pokemon that are immune to it. Most of Heatran's switch-ins, like Salamence, Tyranitar, and Water-types, hate being poisoned. Heatran works really well with wish-supports which allow him to continually repeat the process of subbing up and stall/sweep with the combination of toxic, fire blast and earth power. Heatran with a water weakness, makes vaporeon the best candidate due to vap’s amazing ability to water absorb.
Heatran is the anti-metagame Pokemon, capable of keeping top threats such as Scizor, Lucario, Infernape, and Salamence in check. With the ability to counter some of the biggest threats in the game and being neutral to Stealth Rock, he is far beyond the level of any other Fire-type in Pokemon. The secondary Steel typing gives him a lot of good resistances, and Flash Fire allows him to take on his fellow Fire-types quite easily. While the weaknesses to extremely common moves such as Earthquake, Surf, and Close Combat hinder its walling potential. Celebi and vaporeon nullify his venerability towards these attacks while dishing out monstrous damage to those who don’t hold these moves. In addition this pokemon further exemplifies his usefulness within my team with the ability of flash fire, increasing his ever deadly fire blast!
Offensive Threat List
Aerodactyl: Metagross 2HKO’s with meteor mash and bullet punch. If he taunts, gets no SR, if he doesn’t taunt I get SR.
Alakazam: Scizor and Metagross do well if they don’t come in on focus blast.
Azelf: See aerodactyl.
Breloom: I usually let metagross go to sleep, then U-turn with scizor to break his substitute and switch to salamence, heatran and even celebi (due to HP: fire) as no attack from breloom hurts celebi.
Dragonite: Metagross and scizor can come in on the outrage / draco meteor and bullet punch his ass.
Dugtrio: Uh counter? Metagross isn’t KOd by earthquake, scizor can OHKO with bullet punch, every other pokemon can take care of him as well.
Electivire: Most of my team can handle him, however if it doesn’t get speed boost, salamence is best counter; earthquake.
Empoleon: I try to hit him with equake before he agility’s. Then sub in celebi to thunder wave and hit grass knot.
Flygon: Celebi handles him fairly well. Scizor can bullet punch him and damage him somewhat as well.
Gengar: Usually choiced. I lure in a shadow ball / hp ice and Scizor pursuits it. If it’s not choiced, I can still lure out that attack and bullet punch it. Metagross does well to.
Gyarados: celebi/vaporeon!!!
Heatran: vaporeon or salamence.
Heracross: Salamence does well against Megahorn and Close Combat, Metagross does well against Stone Edge. Scizor can OHKO when it’s around 80%.
Infernape: vaporeon and scizor can take down an injured nape with obvious BP priority move.
Jirachi: Metagross is my first switch against choice-scarfed versions. Fire Punch does only 35% and metagross can equake. Equake is just suck a useful cover move! Salamence handles this fella really well, especially if jirachi has got a few clam minds up.
Jolteon: Metagross does okay too and scizor can revenge kill if it’s low on health.
Kingdra: Celebi handles Kingdra with its thunder wave well along with STAB grass Knot.
Latias: Metagross and Scizor.
Lucario: Lucario is very hard to handle, this team imparticularly. Try to thunder wave then outspeed him with heatran or salamence.
Machamp: Usually either scizor BP(low health) or Salamence with dracomteor.
Magnezone: Metagross and Salamence with equake.
Mamoswine: Metagross does 80% with bullet punch and isn’t OHKOed by earthquake. Scizor can come in on the ice shard and KO with bullet punch.
Metagross: I usually option for Salamence flamethrower. Gets the job done.
Porygon-Z: Scizor / Metagross and even heatran does okay.
Rhyperior: Try not to let it set up. But celebi usually does very well against it. If not, others can finished him off.
Salamence: Scizor can kill it at about 60%. Metagross does well against Outrage / Draco Meteor. Vaporeon does well against earthquake and flamethrower, and then switch to my steel on the outrage.
Scizor: Vaporeon, Celebi, Salamence can do okay as they not have any trouble with this massive threat in the OU metagame.
Starmie: Use resistances to get Scizor in on an Ice Beam and then pursuit it and U-turn out. Latias does well against the rapid spinner.
Togekiss: Every single pokemon on my team had a way of beating it!.
Tyranitar: Scizor OHKOs with bullet punch. Metagross can come in on the stone edge. Celebi does well against non-ddance t-tars. Not too concerned about him.
Weavile: scizor and metagross lol.
Yanmega: Unless it has hypnosis metagross 2HKOs with meteor mash and bullet punch. If it does have hypnosis I still have a 40% chance to win. Scizor can do a lot of damage with bullet punch and bug buzz and air slash won’t kill scizor.
Defensive Threat List:
Blissey: Scizor is my one counter real counter besides salamences brick break :S this is a real worry to me!
Bronzong: Scizor comes in, U-turns it and then salamence with flamethrower.
Celebi: Salamence flamethrower and scizor bullet punch (3HKO).
Cresselia: Scizor does a lot of damage with U-turn. If it comes on salamence, draco meteor will wear it down enough for one of my other team members to finish it off..
Donphan: Vaporeon. Ice shard doesn’t KO salamence after SR and intimidate and I can OHKO with draco meteor. Usually switches in on salamence and proceeds to die with draco meteor. Azelf and latias can beat it too.
Foretress: salamence and heatran.
Gliscor: Salamence with draco meteor. Vaporeon puts in a gallant effort as well.
Hippowdon: Pretty much always leads and switch to vaporeon or celebi and run a STAB by him. . . see how he likes it. (Chuckles)
Skarmory: Salamence, Heatran!
Snorlax: Scizor’s CB superpower. Salamences brick break.
Suicune: Celebi.
Swampert: Celebi.
Tentacruel: Anyone who carries a ground type move.
Vaporeon: Now this guy scars me! I don’t have any counter just try and damage him with everything I’ve got.
Zapdos: Same as above! Just got shit all to counter this guy. I just don’t know really need help here!
Well there you go, this is the completion of my very first RMT on smogon :D and I tell you what this has taken soo long. I don’t think this thread has violated any rules and if it has ill be soo pissed lol! Anyway I hope you enjoyed it and put a bit of effort into the comments because I put a lot into the making of this. So before you get rating have one final look at the team.
Final Glance:




