• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Pokémon Goodra [REVAMP]

Status
Not open for further replies.
Nah, only works once with Bullet Seed. If if multi-boosted Goodra and other Sap Sippers might actually be broken.

But I must admit: Goodra's very presence makes Grass moves less viable. You don't even have to use the ability, the mind-game itself makes Smeargle leads less viable. And things that are 4x Grass weak more viable, as a side-effect. Quagsire, for instance. Unaware + bulky water + ground STAB is a blessing vs boosters and Aegislash, and I'm currently trying to work on it's viability in my OU team.

I don't see the HydraRest set suceeding in execution. No variant of rest/stall Goodra has done squat against my team in all the matches I've played.
Seconding this. About 80% of the Goodras I've encountered have been HydraRest variants, and they've failed consistently to pose any kind of threat. I don't think I've lost a Pokemon to a Stalldra yet.
 
Hey guys, I'm pretty new to the battling scene and am keen on making Goodra part of my team.

This is what I am planning to run as I was looking for a tank. Comments please.


Goodra @ Assault Vest
Ability: Gooey
Nature: Sassy
EV: 252HP and a split of the remaining between DEF/SP attk still undecided on numbers to maximize potential
Movepool
- Draco meteor/Dragon pulse
- Thunderbolt
- Flamethrower
- Earthquake/Sludge bomb
 
Goodra @ Assault Vest
252 HP / 252 SpA
- Dragon Tail
- Earthquake
- Draco Meteor
- Fire Blast

finally picked up gen VI tonight and was in the top 100 an hour or so later, thanks in large part to this set.

Takes pittance from special attackers, Thundurus-T did about 20% with HP Ice and Gengar was doing even less with Shadow Ball. Decent physical defense has allowed him to function as an emergency check to a host of physical attackers too.

Draco Meteor hurts like hell off of 350 SpA (that's only slightly less than Latios to the joker above me who claims it 'hits for fuck all') and Fire Blast rounds off the coverage nicely. Dragon Tail is the ace in the hole, granting you a phazing move that doesn't conflict with Assault Vest and ensuring that you're not set-up fodder whilst at -2; absolutely crucial if, like me, you're using him as glue on an offensive team.

Earthquake because Heatran was annoyingly common in the games I played and my team had a slight weakness to him - that slot is really for utility countering. If you're weak to Azumarill feel free to run Thunderbolt.
 
Last edited:
Goodra @ Assault Vest
252 HP / 252 SpA
- Dragon Tail
- Earthquake
- Draco Meteor
- Fire Blast

finally picked up gen VI tonight and was in the top 100 an hour or so later, thanks in large part to this set.

Takes pittance from special attackers, Thundurus-T did about 20% with HP Ice and Gengar was doing even less with Shadow Ball. Decent physical defense has allowed him to function as an emergency check to a host of physical attackers too.

Draco Meteor hurts like hell off of 350 SpA (that's more than Latios to the joker above me who claims it 'hits for fuck all') and Fire Blast rounds off the coverage nicely. Dragon Tail is the ace in the hole, granting you a phazing move that doesn't conflict with Assault Vest and ensuring that you're not set-up fodder whilst at -2; absolutely crucial if, like me, you're using him as glue on an offensive team.

Earthquake because Heatran was annoyingly common in the games I played and my team had a slight weakness to him - that slot is really for utility countering. If you're weak to Azumarill feel free to run Thunderbolt.

Which ability and nature do you run?
 
Sap Sipper and Modest.

Sap Sipper is marginally more useful than Gooey for absorbing Sleep Powder/Spore and blocking Leech Seed users. Modest because 150 SpD is plenty already and you want to hit shit as hard as possible.
 
I want to give Goodra a try, but I'm not sure how to justify its team slot. What are some good partners to, say, an assault vest Goodra with infestation?
 
I imagine Wish support would be good for Goodra because it has no means of recovery due to Assault Vest's requirements. Sylveon sponges special Ice moves aimed at Goodra and is immune to Dragon; but isn't very strong in the department of physical defense. That said, Goodra appreciates the big Wishes it gets.
 
Sap Sipper and Modest.

Sap Sipper is marginally more useful than Gooey for absorbing Sleep Powder/Spore and blocking Leech Seed users. Modest because 150 SpD is plenty already and you want to hit shit as hard as possible.
Hmmm, why Modest if you have EQ and Dragon Tail? Wouldn't maybe a -speed nature work better?
 
Nah, 196 down to 176 is more speed tiers than I'm willing to drop; Dragon Tail isn't about dealing damage and EQ is 2HKOing Heatran regardless. Goodra has good Speed for a tank, take full advantage of it.
 
Hey Lee, long time no see. ^^

I'm actually wanted to share this set I've been testing as it's somewhat similar to yours.

Goodra @ Assault Vest
- Earthquake/Thunderbolt
- Infestation
- Draco Meteor
- Fire Blast

Infestation makes this thing a great trapper as it attracts Steel and Fairy types galore attempting to tank it's Dragon attacks. Assuming you Infestation expecting a switch (not hard with this guy and Assault Vest) you can generally wear down or straight up take out your opponents "Dragon counter/check" relatively easily with Infestation and the appropriate move. Even the popular Assault Vest Tar will generally lose the 1v1 vs this thing as long as you're packing EQ. Thunderbolt deals with Azumarill and Togekiss, so it's simply a matter of preference there. With Wish support things start to get pretty hilarious.
 
  • Like
Reactions: Lee
the assault vest set does work really nicely. Noticed that it does face heavy competition with latias tho since it can pretty much run a similar set with a much better speed and only having 20 sp def less but what goodra has that latias doesnt is fire blast and not being weak to pursuit so its just enough to use goodra over her.
 
Ok, i just cleared up this thread. No more one liners and no more gimmick sets. Let's try to keep this thread to a standard people!

My favorite Goodra set is definitely this one:

Goodra thread in c&c said:
Goodra @ Assault Vest
Ability: Gooey
EV's: 252 HP / 4 Atk / 252 SpA
Nature: Sassy / Calm
Moveset:
- Draco Meteor / Dragon Pulse
- Fire Blast / Flamethrower
- Dragon Tail / Power Whip
- Thunderbolt / Sludge Wave

The Sassy nature is used to avoid the 2HKO from Greninja's Ice Beam after SR and OHKO back with either Draco Meteor or Fire Blast, both of which OHKO after two rounds of LO. Draco Meteor and Dragon Pulse are classic STAB moves, choose power or reliability depending on how you like to play. Same goes with Fire Blast and Flamethrower. Dragon Tail slowly wears down Tyranitar switch-ins (Dragon Tail + SR damage build up very fast, especially on Tyranitar sets that lack Lefties, which is most of them) and phazes special sweepers that Goodra walls, such as QD Volcarona. Power Whip is an alternative to deal more immediate damage to Tyranitar, doing 39.1 - 46.53% to 252 HP Tyranitar (30.47% chance to 2HKO after Stealth Rock) an otherwise perfect counter to Goodra which could harass Goodra with sandstorm damage + Pursuit. It also covers some other Water-types such as Starmie and Vaporeon, making it easier for Goodra to use Sludge Wave over Thunderbolt to deal with some Fairy-types. On the last slot, Thunderbolt is the first slash to cover Pokemon such as Azumarill, Togekiss, Tentacruel, and Mega Charizard Y (Goodra is one of the best switch-ins to this beast), but Sludge Wave is a perfectly viable option if you have trouble with Sylveon and Florges.

Earthquake is not worth it atm as Heatran is not available.
 
Hey guys quick update!
So I sincerely apologize for what's going on with this thread.
I'm a junior in HS so SATs and grades are the priority at the moment.
However, I aim to revamp the thread's OP big-time this Saturday 11/2/13
Please be patient and thank you for all the great discussions!
 
Does Flamethrower do enough damage to OHKO and 2HKO the same pokes as Fire Blast?

Also I just played a bunch of games and realized a reoccurring theme. Everyone expects to be able to hurt Assault Goodra with special attacks especially SE ones and rarely switch their special sweeper out when facing it until the 2nd turn. I am thinking of trying out Infestation to trap these people before they can realize it's too late. So it would be something like this

Goodra @ Assault Vest
Ability: Gooey
EV's: 252 HP / 4 Def / 252 SpA
Nature: Modest
Moveset:
- Draco Meteor
- Fire Blast
- Infestation
- Thunderbolt
 
I ran the numbers awhile ago and a goodra with max EVs in HP and Def. It can do well against other wallish-things, but it simply doesn't have the bulk to counter something like Terrakion or mamoswine or any of the other major dragons. It's a pity - being able to run it as a mixed defender would be great, but it doesn't have the right combination of attack and defence.

However, I have noticed that it's -very- difficult to switch in on, as nearly anything that can OHKO it can get OHKO'd right back if you predict right. Salamance and Garchomp both go down to blizzard after stealth rock, and it has the potential to have great coverage both physical and special. If you come in on something that can't touch it specially, it's a big risk to send in anything but Blissey, really, which gets 3HKO'd by Outrage if you run it.

Woah, slow down there; this thing is an incredible wall. Only physical dragons can take it. In two battles with a garchomp I concluded that it take a outrage from a attacking garchomp to be 1hko'd. A defensive garchomp can't, ant it gets 1hko'd right back. Also, this thing is mixed, so not even blissey is safe. Mine does solely physical damage so that blissey wouldn't go once

But with infestation, you can switch in whoever you want almost for free I believe.

You lose the trap then.

I want to give Goodra a try, but I'm not sure how to justify its team slot. What are some good partners to, say, an assault vest Goodra with infestation?

Infestation has become a thing of the past; really, it was just that people looked at its defense and said "wow, what a wall!" instaed of checking its attack. This thing screams tank, and its speed isn't all that low

alexwolf EDIT: Don't triple post again
 
Last edited by a moderator:
What about a dragon tail+infestation set? If you use dragon tail enough people will give up on switching out especially if you have hazards up. Then once you phase in something juicy like gengar you can kill it with infestation damage + 2 offensive moves.
 
Im having luck with this set. (I lead with a weather starter, rain dance is just in case, and its pretty handy with prediction.)
Goodra @ Leftovers
Modest, 252 Hp, 252 Sp. Atk.
Ability: Hydration
Dragon Pulse/ Draco Meteor/
Rest
Rain Dance
Sludge Wave/ Sludge Bomb
Its not quite a stall goodra, but it delivers quite a punch, and can keep rain momentum going on my rain team.
 
Goodra is a good offensive special wall, easily able to tank most special attacks. I've been using it and along with wish passing from my sylveon it makes a good tank to a good number of threats. The coverage is nice and it has good synergy with fairies and other 'mons who need a free switch (due to most physical attackers-usually sent in on goodra- getting a speed decrease from gooey, it forces plenty of switches making goodra a good pivot) Assault vest is really nice on this guy because he doesn't have use for many support moves (bar toxic very occasionally) this set seems to be becoming the standard and it works well
Goodra @ Assault Vest
Modest, 252 SpA, 156 Hp, 96 SpD
Ability: Gooey
Dragon Pulse/Draco Meteor
Sludge Bomb/Ice Beam
Thunderbolt
Fire Blast
 
Last edited:
I'm actually really liking the dragon tail set - Nothing on the special-spectrum is going to hurt it with assault vest, and with mixed attacks you can cover whatever your team needs to cover. There's fun prediction if you couple it with infestation, too! If you think they're too brainless to switch out their special attacker you can use infestation and then kill them at your leisure while they struggle to damage you. If you figure they'll switch, and you use dragon tail, not only do you immediately phaze whatever they send in (Unless it's fairy), but they'll know you have a phazing move. Nobody really wants to SWITCH if someone's constantly phazing, because they'll just lose their turn and probably rack up damage - if you phaze in something with special attacks, especially if it's something frail, that might be a good time to trap it if they think they want to trade an ice beam or a shadow ball for the dragon tail in hopes you'll phaze in something that can pound it.

Edit:

Woah, slow down there; this thing is an incredible wall. Only physical dragons can take it. In two battles with a garchomp I concluded that it take a outrage from a attacking garchomp to be 1hko'd. A defensive garchomp can't, ant it gets 1hko'd right back. Also, this thing is mixed, so not even blissey is safe. Mine does solely physical damage so that blissey wouldn't go once

True, but a lot of other big physical attackers will do a -lot- of damage. Terrakion and non-mega Lucario's close combats will do over half damage, and you can't OHKO back. Sure, you can OHKO Gliscor or something, or put a dent in something else, but it's not worth the loss of longevity you get from taking out over half your health. If Goodra could get recover, I'd be a bit more open to a mixed set, losing the extra bulk of assault vest or something for the ability to heal off accrued damage.
 
Last edited:
Goodra @ Assault Vest
252 HP / 252 SpA
- Dragon Tail
- Earthquake
- Draco Meteor
- Fire Blast

finally picked up gen VI tonight and was in the top 100 an hour or so later, thanks in large part to this set.

Takes pittance from special attackers, Thundurus-T did about 20% with HP Ice and Gengar was doing even less with Shadow Ball. Decent physical defense has allowed him to function as an emergency check to a host of physical attackers too.

Draco Meteor hurts like hell off of 350 SpA (that's only slightly less than Latios to the joker above me who claims it 'hits for fuck all') and Fire Blast rounds off the coverage nicely. Dragon Tail is the ace in the hole, granting you a phazing move that doesn't conflict with Assault Vest and ensuring that you're not set-up fodder whilst at -2; absolutely crucial if, like me, you're using him as glue on an offensive team.

Earthquake because Heatran was annoyingly common in the games I played and my team had a slight weakness to him - that slot is really for utility countering. If you're weak to Azumarill feel free to run Thunderbolt.

From a little usage on showdown:


The foe's Starmie used Ice Beam!
It's super effective! Goodra lost 27.9% of its health!
The foe's Starmie lost some of its HP!



The foe's Gengar used Dazzling Gleam!
It's super effective! Goodra lost 22.4% of its health!


With an Assault Vest, this set is no less than Dragon Blissey. There's not much else I can add that hasn't already been said, but just give this set a go. Also, I actually do find a use for Gooey on this set. Goodra can take a hit from things like Talonflame, meaning that your own Talonflame can outspeed it. It's kinda niche, but it has already won me a game.
 
I don't really bother with Poison moves on Goodra, outside of the handy Poison chance: the only Fairies not already hit by Thunderbolt (Sylveon and Florges) are bulky beyond belief for Sludge Bomb to make much difference. It is much more practical to use teammates that take complete advantage of them, like Scizor, Aegislash, and Mega-Gengar. Thunderbolt allows Goodra to easily handle Starmie and Greninja (one can Fire Blast it though if predicting Protean Ice Beam), or Water-types in general, since it tanks them so well. Dragon + Electric is superior coverage than Dragon + Poison imo, not just against Fairies either.
 
Does Flamethrower do enough damage to OHKO and 2HKO the same pokes as Fire Blast?
Would like to bring this up again if there's anyone that ran the numbers already. I'm big on accuracy but I get the feeling Fire Blast is necessary to score kills.
 
Would like to bring this up again if there's anyone that ran the numbers already. I'm big on accuracy but I get the feeling Fire Blast is necessary to score kills.
I used the damage calc using similar base sp attack on skar, sciz, venasaur, etc. It seems like Fireblast doesnt OHKO any of them except sciz. The rest are all 2HKO with fireblast AND flamethrower. Venasaur is about 3HKO. So according to this a raw flamethrower is the better choice unless you're dealing with a SR/Spikes/healer/leftovers/leech seed etc. That's when the calcs can start to get skewed especially if you miss a fireblast. I am going to stick with flamethrower for now then switch back and see which comes in more handy.
 
Status
Not open for further replies.
Back
Top