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Pokémon Goodra [REVAMP]

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Toxic
Acid armor
Rest
Dragon Pulse/Fire blast

Toxic bacause to cripple Fairy types, acid armor to become unbreakable (expect whirlind, roar!), rest to heal with chesto berry or leftovers and dragon pulse to attack! :) 252 HP/252 SpDef and 2 Def with this can be an annoying staller! Partner could be fairy (like sylveon, or mawile/granbull, and steel pokémons like ferrothorn!)
when running dragon pulse, your pretty hard countered by steel types. Also, set up sweepers won't have much trouble with giving this guy the boot. I think you're best bet would be running a trapper set already established and have T spikes support, but I really don't think that set'll have much effect either.
 
I tried out a few calcs and tests, and I've noticed a bit of a big difference offensively and defensively whether I choose to invest in SpA or Def on AV Sassy Gooey 252 HP Goodra. Should I do 252 Def, 4 SpA; or 252 SpA, 4 Def?
 
Not sure if anyone posted this yet, but what about:

Goodra @ Weakness Policy
Ability: Gooey
Moveset:
- Sleep Talk
- Rest
- Outrage/Dragon Tail
- Iron Tail/Bulldoze

I'm new to this stuff, so please forgive any stupid mistakes.

Anyway, the idea was to make a physical attacker that would lower speed each time it hit, and had a way to deal with fairy type, especially Klefki and Mawile.
It could switch in, take some damage, rest, and sleep talk two moves that are usually devastating, especially the Outrage without confusion. Both moves lower speed each time they hit. The problem is Iron Tail's Accuracy, but it's chance to lower defence hopefully balances the bet.

Dragon tail would be hard to control, but loosing the negative priority under sleep talk makes up for it.

Bulldoze is there as an option that would hurt Klefki/Mawile and others a little more, and even without the physical contact, it also lowers speed, so it keeps annoying. It would be handy in multi battles, but there's always levitate.

Weakness Policy hurts any SE users for the sake of it.

Does this have any potential?
 
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I gotta say I'm extremely disappointed that she doesn't get a better stat boosting move (apart from curse). Why do you do this to us gamefreak...
 
Not sure if anyone posted this yet, but what about:

Goodra @ Weakness Policy
Ability: Gooey
Moveset:
- Sleep Talk
- Rest
- Outrage/Dragon Tail
- Iron Tail/Bulldoze

I'm new to this stuff, so please forgive any stupid mistakes.

Anyway, the idea was to make a physical attacker that would lower speed each time it hit, and had a way to deal with fairy type, especially Klefki and Mawile.
It could switch in, take some damage, rest, and sleep talk two moves that are usually devastating, especially the Outrage without confusion. Both moves lower speed each time they hit. The problem is Iron Tail's Accuracy, but it's chance to lower defence hopefully balances the bet.

Dragon tail would be hard to control, but loosing the negative priority under sleep talk makes up for it.

Bulldoze is there as an option that would hurt Klefki/Mawile and others a little more, and even without the physical contact, it also lowers speed, so it keeps annoying. It would be handy in multi battles, but there's always levitate.

Weakness Policy hurts any SE users for the sake of it.

Does this have any potential?
Being weak to only 3 types, I don't thinks so. Also dragon is often physical, knocking you out in one hit. Finally, I think sturdy onix uses the weakness policy best after rock polish. But what can I say, I only use my own designs. You should too, it's your team, your strategy, your weakness to fill in.
 
In my OPINION, Goodra is underrated because of its decent Def Stat and its Speed: weak against Garchomp, Salamence and Dragonite.

252 Atk Garchomp Dragon Claw vs. 252 HP / 0 Def (custom): 354-416 (92.18 - 108.33%) -- guaranteed OHKO after Stealth Rock

252 Atk Salamence Dragon Claw vs. 252 HP / 0 Def (custom): 360-426 (93.75 - 110.93%) -- 62.5% chance to OHKO

252+ Atk Dragonite Dragon Claw vs. 252 HP / 0 Def (custom): 392-464 (102.08 - 120.83%) -- guaranteed OHKO

Now, if Goodra has 252 HP/252 Def with its beneficial nature:

252 Atk Garchomp Outrage vs. 252 HP / 252+ Def (custom): 356-420 (92.7 - 109.37%) -- guaranteed OHKO after Stealth Rock

252 Atk Salamence Dragon Claw vs. 252 HP / 252+ Def (custom): 242-288 (63.02 - 75%) -- guaranteed 2HKO

252+ Atk Dragonite Dragon Claw vs. 252 HP / 252+ Def (custom): 266-314 (69.27 - 81.77%) -- guaranteed 2HKO

Now, if we put my previous movesets, with +6 in Defense and 252 HP/252 Sp. Def:


252 Atk Garchomp Dragon Claw vs. +6 252 HP / 0 Def (custom): 90-108 (23.43 - 28.12%) -- guaranteed 4HKO after Stealth Rock

252 Atk Salamence Dragon Claw vs. +6 252 HP / 0 Def (custom): 92-110 (23.95 - 28.64%) -- possible 4HKO

252+ Atk Dragonite Dragon Claw vs. +6 252 HP / 0 Def (custom): 102-120 (26.56 - 31.25%) -- guaranteed 4HKO

252 SpA Choice Specs Latios Draco Meteor vs. 252 HP / 252+ SpD (custom): 372-438 (96.87 - 114.06%) -- 81.25% chance to OHKO

252 SpA Choice Specs Latias Draco Meteor vs. 252 HP / 252+ SpD (custom): 330-390 (85.93 - 101.56%) -- 12.5% chance to OHKO

As you can see, Acid Armor can work perfertly with it if it used correctly, Toxic and Infestation will cripple attackers and rest to heal! But Salamence, Dragonite and the eons pokémons are, and still, the counters (lol sableye).
 
How efficient has Goodra been for you guys in taking out bulky waters? AV thunderbolt Goodra seems perfect for the job, but I've not had an opportunity to test it on Showdown yet.

Originally I thought the mono-Dragon typing was a curse, but it seems with the crazy bulk it actually helps it out a lot, not being so vulnerable to ice as many of the other dragons in the meta.
 
Whenever I see a hydration set, I just pull in my Weaknite and either take the thunders for minuscule damage or get a boost from dragon tail (or dragon pulse on other sets). Other counters include just about any fast dragon, rain sweepers, Ttar, and physical revenge killers, which are all reasonably common.
Doesn't dragonite lose his weakness policy boost when shuffled? Also, if a counter is out just have choice specs noivern in backup. Focus miss, Draco meteor, boomburst, and 100 accurate hurricane is nice.
 
In my OPINION, Goodra is underrated because of its decent Def Stat and its Speed: weak against Garchomp, Salamence and Dragonite.

252 Atk Garchomp Dragon Claw vs. 252 HP / 0 Def (custom): 354-416 (92.18 - 108.33%) -- guaranteed OHKO after Stealth Rock

252 Atk Salamence Dragon Claw vs. 252 HP / 0 Def (custom): 360-426 (93.75 - 110.93%) -- 62.5% chance to OHKO

252+ Atk Dragonite Dragon Claw vs. 252 HP / 0 Def (custom): 392-464 (102.08 - 120.83%) -- guaranteed OHKO

Now, if Goodra has 252 HP/252 Def with its beneficial nature:

252 Atk Garchomp Outrage vs. 252 HP / 252+ Def (custom): 356-420 (92.7 - 109.37%) -- guaranteed OHKO after Stealth Rock

252 Atk Salamence Dragon Claw vs. 252 HP / 252+ Def (custom): 242-288 (63.02 - 75%) -- guaranteed 2HKO

252+ Atk Dragonite Dragon Claw vs. 252 HP / 252+ Def (custom): 266-314 (69.27 - 81.77%) -- guaranteed 2HKO

Now, if we put my previous movesets, with +6 in Defense and 252 HP/252 Sp. Def:


252 Atk Garchomp Dragon Claw vs. +6 252 HP / 0 Def (custom): 90-108 (23.43 - 28.12%) -- guaranteed 4HKO after Stealth Rock

252 Atk Salamence Dragon Claw vs. +6 252 HP / 0 Def (custom): 92-110 (23.95 - 28.64%) -- possible 4HKO

252+ Atk Dragonite Dragon Claw vs. +6 252 HP / 0 Def (custom): 102-120 (26.56 - 31.25%) -- guaranteed 4HKO

252 SpA Choice Specs Latios Draco Meteor vs. 252 HP / 252+ SpD (custom): 372-438 (96.87 - 114.06%) -- 81.25% chance to OHKO

252 SpA Choice Specs Latias Draco Meteor vs. 252 HP / 252+ SpD (custom): 330-390 (85.93 - 101.56%) -- 12.5% chance to OHKO

As you can see, Acid Armor can work perfertly with it if it used correctly, Toxic and Infestation will cripple attackers and rest to heal! But Salamence, Dragonite and the eons pokémons are, and still, the counters (lol sableye).

You're being far too optimistic here. There's almost no way anyone will let you set up a Goodra to +6 with Acid Armor before doing something. And unlike the Assault Vest set, which can tank incredibly powerful attacks and retaliate with its own powerful attacks, your Goodra relies on stalling out foes with Toxic and Infestation. Not to mention unreliable recovery. Theoretically, something like that SOUNDS unstoppable, but in practice, I think you'll find that won't quite work out for you.

Also, why does one of your Garchomp calculations use Outrage while the others use Dragon Claw?
 
Obviously you haven't checked it's stats. It is VERY good, don't underestimate it's offenses. Both can be used to wreck the opponent, and it does great with landing SE hits
If invested he has good offenses. 252 HP and Def EV's leave it with uninvested base 100 attack, which is anything but impressive in OU. And, again, even without Assault Vest the fact he does not have reliable recovery means he is a phazer that is not self-sustainable.
 
You're being far too optimistic here. There's almost no way anyone will let you set up a Goodra to +6 with Acid Armor before doing something. And unlike the Assault Vest set, which can tank incredibly powerful attacks and retaliate with its own powerful attacks, your Goodra relies on stalling out foes with Toxic and Infestation. Not to mention unreliable recovery. Theoretically, something like that SOUNDS unstoppable, but in practice, I think you'll find that won't quite work out for you.

Also, why does one of your Garchomp calculations use Outrage while the others use Dragon Claw?
Yeah, I misclicked! :p It'sn't bulky to stop Physical bulker!
 
With Acid Armor and Gooey, Goodra could be a good Restalk Shuffler.

Goodra@Leftovers
Impish nature
252 HP/72 Def/180 Sdef
-Rest
-Sleep Talk
-Dragon tail
-Acid armor

The aim is to come in on a special attacker, set up Acid armor, and then phaze. Gooey reduces speed if the opponent hits you with a contact move, and with Sleep Talk removing Dragon tail's negative priority, there's even a chance that you'll phaze them before they hit you the second time! The EVs are placeholders really, but are an estimation of what the actual EVs will look like.

This set cannot do anything to fairies though, so make sure to get rid of them before using this set. Mega-Gengar is a great Fairy trapper, so it makes for a good partner.
 
Actually, I just had a brainstorm (or maybe a brainfart!) about how Goodra could be a great shuffler and backup Rain inducer in an era without perma-weather.
Hydration Goodra@Leftovers/Damp Rock: Rain Dance | Dragon Tail | Rest | Sleep Talk
With its massive SpD, it's nice that it resists the Electric and Grass attacks Politoed has to be wary of.
If it has to Rest without Rain there's a 2/3 chance Sleep Talk starts Rain and wakes it up next turn or shuffles for residual damage.
The problem with Mono-dragon these days is giving free turns to things like Bellyzurill.
Better have Tentacruel which resists Fairy/Ice, benefits from Rain with Rain Dish and can also set up Toxic Spikes:
Rain Dish Tentacruel@Leftovers: Infestation | Sludge Bomb | Toxic Spikes | Protect/Scald/Dive/Rapid Spin
I can see where this is going because I'm a stall player at heart...lol
I'd run Perish Song on Poli for a last mon win condition against annoying stuff.
 
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Anyone consider physical Sap Sipper/Gooey Goodra with Facade? If your using Lefties for recovery and are a physical Goodra against toxic users/spikes it can be a game changer.
 
Planning to make a special attacker with assault vest but unsure which ability will work best

Opinions are mixed and are diverse. I was considering running Av with HP and Def Inveestment, but after reading this thread im considerinf Def/Sp Att. It's the main problems with dragons. Espeically one with 3 available abilities.
 
Planning to make a special attacker with assault vest but unsure which ability will work best
I'd suggest gooey, since once they figure out you're running an AV, you'll take physical attacks like crazy. Sap sipper provides the occasional safe switch in, but isn't that helpful for special attacker sets. Hydration is more for defensive focused goodra's that still run rain dance, which doesn't work with the assault vest. Gooey is your best bet because it'll either punish the pokemon that try to kill you or deter them from using these pokemon in the first place. One thing you'll have to look out for is non contact physical moves like earthquake (which will be a problem)
 
Walled by Steel types.

Gah beaten to the punch.

But I do like that infestation toxic.. how many turns is it for?

Infestation traps for 4~5 turns and got 100 Acc.

Should I switch Dragon Pulse with Fire Blast?

edit : I will just change Dragon Pulse with Flamethrower, just so I can spam it on steel types.. I think it's better than Fire Blast on this set...
 
Infestation traps for 4~5 turns and got 100 Acc.

Should I switch Dragon Pulse with Fire Blast?

edit : I will just change Dragon Pulse with Flamethrower, just so I can spam it on steel types.. I think it's better than Fire Blast on this set...

I was going to suggest focus blast. keep DP in so you have stab against other dragons.

Though Flame thrower or FBlast works well against bugs like sizor and scoliopede
 
which gooey goodra spread for AV is better?

Sassy 252 HP 252 Def 4 Spa
Sassy 252 HP 252 SpA 4 Def
Sasst 4 HP 252 Def 252 SpA

I need one for my team, but I'm not sure what to use.
 
which gooey goodra spread for AV is better?

Sassy 252 HP 252 Def 4 Spa
Sassy 252 HP 252 SpA 4 Def
Sasst 4 HP 252 Def 252 SpA

I need one for my team, but I'm not sure what to use.
Sassy , 4 HP 252 Def 252 SpA
Goodra is going to need some evs in SpA to do any large amounts of damage. It has a low defense, so even if you max ev its defense, its only going to be average, but at least its not terrible. (Even better if the goodra is running gooey) It has a pretty good amount of hp, so it doesn't really need that large 252 boost there. Just my opinion though.
 
Sassy , 4 HP 252 Def 252 SpA
Goodra is going to need some evs in SpA to do any large amounts of damage. It has a low defense, so even if you max ev its defense, its only going to be average, but at least its not terrible. (Even better if the goodra is running gooey) It has a pretty good amount of hp, so it doesn't really need that large 252 boost there. Just my opinion though.
4 HP / 252 Def gives Goodra overall defensive capabilities of:

HP*Def = 322*239 = 76798
HP*SpD = 322*369*1.5 = 178227

252 HP / 4 Def gives:

HP*Def = 384*176 = 67584
HP*SpD = 384*369*1.5 = 212544

Always max HP. Giving up that much special tanking ability is not worth a bit more buff on the defensive stat it should avoid using anyway.

Also, I suggest against using Sassy, especially if you're using Gooey. 80 base Speed isn't that bad; no need to cut it. 4 Spe Goodra can beat a max Speed base 85 at -1, which isn't too spectacular, but why not take it if you can? It's one thing if you're using multiple physical attacks, but losing a bit of power on Dragon Tail isn't the end of the world.
 
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