At a Glance:
This is my VGC team I have going. It's pretty good but it isn't perfect. It struggles against rain and sandstorm teams as well as having a big weakness to ice. I think it needs more bulk but I don't quite know what it needs. I may be best off building a new team from scratch. I like options so that's why I run goodstuff and not a weather or trick room team that REQUIRES a certain strategy to work in order to win. Overall this team and I have over a 10:3 W:L ratio not including disconnects. Overall I probably win more of my battles on experience and skill than the dominance of my team and I refuse to use "cheap" tactics like rain and sun teams. Here's the team, sorry no pics (at least yet)(Fixed, Thanks Gengan). Pokemon I am not sold on yet are Zapdos and Metagross and maybe Amoongus (only if I can get a replacement that can handle both rain and Trick Room teams).
Zapdos @ electric gem
modest nature, Pressure
140 hp, 252 sp att, 116 speed
Thunderbolt
Heat wave
Hidden power ice
Detect
Zapdos is the newest addition to my team so I don't have much experience with him. I originally had Jolteon here but I decided to sacrifice some speed to add a bit of power and some bulk. Only problem with this change is that I now have another Ice weak pokemon. Thunderbolt is the main attack for zapdos with heat wave and hidden power as coverage moves. Heat wave for steel types and if I can, ice too. Hidden power Ice is for the dragon types running EVERYWHERE. I decided detect would most likely be more useful for my team than tailwind because the bulky things are too slow and the fast things are fast enough.
Garchomp @ Choice scarf
Adamant Nature, Sand Veil
252 att, 252 speed, 4 I think it was HP
Dragon Claw
Outrage
Earthquake
Rock Slide
Early on in my team development Garchomp was the heart and soul of my team, the reason it ran. The combination of speed, power, and bulk he has is just perfect. I mostly use Dragon Claw with Earthquake as the second most. Rock slide is rather rarely used and Outrage is almost filler. The ONLY problem I have with Garchomp is the awful 4x ice weakness. I just love this guy. (Oh and mine is shiny!)
Cresselia @ Sitrus berry
252 HP, 60 Def, 196 Sp. Def
Calm nature, Levitate
Icy Wind
Psyshock
Helping hand
Trick Room
Cresselia replaces Chandelure on my team. There is a reason he is amongst the most used pokemon in VGC 12 (and likely the early part of 13 too) Cresselia is a defensive Badass taking hits all day. Icy Wind and Trick Room can both help me outspeed opponents in different ways and only one is used at a time. Icy Wind also helps give he a move to hit dragons somewhat and Trick Room will cancel out the opponents use of it. Helping Hand can give a much needed boost to my partner's move and Psyshock is my offensive presence. I started using Cresselia and have fallen in love with her.
Scrafty @ Fight Gem
Adamant Nature, Moxie
148 HP, 252 Att, 4 Def, 4 Sp Def, 100 Speed
Drain Punch
Crunch
Fake Out
Detect
Scrafty is my other answer to trick room teams. He is slow and bulky and packs a STAB Crunch to take out the Psychics and Ghosts that set up trick room and has a powerful Drain Punch (boosted by Fight Gem) to attack most other things (near perfect coverage) and provide recovery. Fake out is great for flinching (or forcing a protect) on the greater threat. If I'm using fake out on the pokemon, it isn't attacking mine. After a Moxie boost or two, Scrafty will be piling up some damage. The problems with Scrafty are rather few with a lack of resists being the main, if only, concern.
Amoongus @ Lum Berry
Sassy Nature, Effect Spore
252 HP, 252 Sp Def, 4 Sp Att
Spore
Giga Drain
Rage Powder
Sludge Bomb
Amoongus is my main and possibly only counter to rain teams. Spore is a wonderful move and completely incapacitates an opponent. Giga Drain does damage to the water types about in rain teams and Sludge Bomb is a secondary STAB for flying types and to get a powerful hit on Ludicolo. Rage Powder is an amazing move to protect a team mate from getting hit and taking out a threat. Amoongus just doesn't hit quite hard enough for what I need and adds the common ice weakness to my team. I have never missed protect on Amoongus.
Metagross @ Steel Gem
252 Hp, 252 Att, 4 Speed
Adamant nature, Clear Body
Meteor mash
Bullet Punch
Earthquake
Protect
I somewhat miss my Togekiss and its amazing Follow Me support, but I definitely appreciate the power boost and Super Effective hits on Ice and Steel types. Steel/Ground isn't great coverage but that isn't as important in doubles with partner Pokemon. Steel Gem gives me a powerful initial steel attack. I chose Earthquake and Protect over Explosion for coverage and the fact that I already have 3 pokemon without Protect. He is most importantly used for Tyranitar though. Overall, I'm somewhat underwhelmed with Metagross though. I try using him in a main role and I feel he needs to be used in a more complimentary role. I am also wondering if Hammer Arm would be better over Earthquake to help with Hydreigon and Ferrothorn.
My team has main struggles against Tyranitar, well played and non standard Rain teams, and ICE TYPE MOVES. I tried Metagross over Togekiss (and Latios over Garchomp) which would seem to help against all of those threats but it just wasn't effective enough. Both Togekiss and Chandelure are useless against Tyranitar and only Garchomp and Scrafty can do significant damage to him. Trick room teams I can generally handle. Rain teams can go back and forth, it's all in the skill of the other battler that determines the outcome really. I had Jolteon (Air Balloon, Thunderbolt, Discharge, Hidden Power Ice, Protect) over Zapdos but I decided I liked the bulk.
My team is quite flexible. Almost all of my team mates fit quite well together. There are almost no combinations of a pair that do not work well together. I like to run Scrafty/Chandelure combo to get a fighting and ghost attack combo in the same turn and Garchomp/Togekiss for Earthquakes and Follow Me support. I am sometimes a complete douche bag going with Fake Out and Spore putting everything to sleep. Togekiss has chemistry with everything. My team has pretty good synergy I think.
I need a better (more consistant) solution to rain teams and a better answer to tyranitar and ice types and will listen to any advice. Amoongus and Chandelure are the two I am really thinking about changing out but there goes my best answers to trick room. The coverage that Chandelure gives on steel types is almost too good to drop and Amoongus is an overall bad ass. Let me know what you think.






This is my VGC team I have going. It's pretty good but it isn't perfect. It struggles against rain and sandstorm teams as well as having a big weakness to ice. I think it needs more bulk but I don't quite know what it needs. I may be best off building a new team from scratch. I like options so that's why I run goodstuff and not a weather or trick room team that REQUIRES a certain strategy to work in order to win. Overall this team and I have over a 10:3 W:L ratio not including disconnects. Overall I probably win more of my battles on experience and skill than the dominance of my team and I refuse to use "cheap" tactics like rain and sun teams. Here's the team, sorry no pics (at least yet)(Fixed, Thanks Gengan). Pokemon I am not sold on yet are Zapdos and Metagross and maybe Amoongus (only if I can get a replacement that can handle both rain and Trick Room teams).

modest nature, Pressure
140 hp, 252 sp att, 116 speed
Thunderbolt
Heat wave
Hidden power ice
Detect
Zapdos is the newest addition to my team so I don't have much experience with him. I originally had Jolteon here but I decided to sacrifice some speed to add a bit of power and some bulk. Only problem with this change is that I now have another Ice weak pokemon. Thunderbolt is the main attack for zapdos with heat wave and hidden power as coverage moves. Heat wave for steel types and if I can, ice too. Hidden power Ice is for the dragon types running EVERYWHERE. I decided detect would most likely be more useful for my team than tailwind because the bulky things are too slow and the fast things are fast enough.

Adamant Nature, Sand Veil
252 att, 252 speed, 4 I think it was HP
Dragon Claw
Outrage
Earthquake
Rock Slide
Early on in my team development Garchomp was the heart and soul of my team, the reason it ran. The combination of speed, power, and bulk he has is just perfect. I mostly use Dragon Claw with Earthquake as the second most. Rock slide is rather rarely used and Outrage is almost filler. The ONLY problem I have with Garchomp is the awful 4x ice weakness. I just love this guy. (Oh and mine is shiny!)

252 HP, 60 Def, 196 Sp. Def
Calm nature, Levitate
Icy Wind
Psyshock
Helping hand
Trick Room
Cresselia replaces Chandelure on my team. There is a reason he is amongst the most used pokemon in VGC 12 (and likely the early part of 13 too) Cresselia is a defensive Badass taking hits all day. Icy Wind and Trick Room can both help me outspeed opponents in different ways and only one is used at a time. Icy Wind also helps give he a move to hit dragons somewhat and Trick Room will cancel out the opponents use of it. Helping Hand can give a much needed boost to my partner's move and Psyshock is my offensive presence. I started using Cresselia and have fallen in love with her.

Adamant Nature, Moxie
148 HP, 252 Att, 4 Def, 4 Sp Def, 100 Speed
Drain Punch
Crunch
Fake Out
Detect
Scrafty is my other answer to trick room teams. He is slow and bulky and packs a STAB Crunch to take out the Psychics and Ghosts that set up trick room and has a powerful Drain Punch (boosted by Fight Gem) to attack most other things (near perfect coverage) and provide recovery. Fake out is great for flinching (or forcing a protect) on the greater threat. If I'm using fake out on the pokemon, it isn't attacking mine. After a Moxie boost or two, Scrafty will be piling up some damage. The problems with Scrafty are rather few with a lack of resists being the main, if only, concern.

Sassy Nature, Effect Spore
252 HP, 252 Sp Def, 4 Sp Att
Spore
Giga Drain
Rage Powder
Sludge Bomb
Amoongus is my main and possibly only counter to rain teams. Spore is a wonderful move and completely incapacitates an opponent. Giga Drain does damage to the water types about in rain teams and Sludge Bomb is a secondary STAB for flying types and to get a powerful hit on Ludicolo. Rage Powder is an amazing move to protect a team mate from getting hit and taking out a threat. Amoongus just doesn't hit quite hard enough for what I need and adds the common ice weakness to my team. I have never missed protect on Amoongus.

252 Hp, 252 Att, 4 Speed
Adamant nature, Clear Body
Meteor mash
Bullet Punch
Earthquake
Protect
I somewhat miss my Togekiss and its amazing Follow Me support, but I definitely appreciate the power boost and Super Effective hits on Ice and Steel types. Steel/Ground isn't great coverage but that isn't as important in doubles with partner Pokemon. Steel Gem gives me a powerful initial steel attack. I chose Earthquake and Protect over Explosion for coverage and the fact that I already have 3 pokemon without Protect. He is most importantly used for Tyranitar though. Overall, I'm somewhat underwhelmed with Metagross though. I try using him in a main role and I feel he needs to be used in a more complimentary role. I am also wondering if Hammer Arm would be better over Earthquake to help with Hydreigon and Ferrothorn.
My team has main struggles against Tyranitar, well played and non standard Rain teams, and ICE TYPE MOVES. I tried Metagross over Togekiss (and Latios over Garchomp) which would seem to help against all of those threats but it just wasn't effective enough. Both Togekiss and Chandelure are useless against Tyranitar and only Garchomp and Scrafty can do significant damage to him. Trick room teams I can generally handle. Rain teams can go back and forth, it's all in the skill of the other battler that determines the outcome really. I had Jolteon (Air Balloon, Thunderbolt, Discharge, Hidden Power Ice, Protect) over Zapdos but I decided I liked the bulk.
My team is quite flexible. Almost all of my team mates fit quite well together. There are almost no combinations of a pair that do not work well together. I like to run Scrafty/Chandelure combo to get a fighting and ghost attack combo in the same turn and Garchomp/Togekiss for Earthquakes and Follow Me support. I am sometimes a complete douche bag going with Fake Out and Spore putting everything to sleep. Togekiss has chemistry with everything. My team has pretty good synergy I think.
I need a better (more consistant) solution to rain teams and a better answer to tyranitar and ice types and will listen to any advice. Amoongus and Chandelure are the two I am really thinking about changing out but there goes my best answers to trick room. The coverage that Chandelure gives on steel types is almost too good to drop and Amoongus is an overall bad ass. Let me know what you think.