http://www.smogon.com/dp/pokemon/gorebyss
I have been using this set for three days on my Rain Dance team and this has to be one of the best sets I have ever used. More than half my games have ended in a Gorebyss Sweep. I also wrote the sentence " The first is Gorebyss' ability to take on and defeat every special wall in UU that doesn't resist Water-type moves with an incredibly powerful Hydro Pump. " and based on the damage calcs that I have run it appears to be true. I may be wrong so if I am then I ask anybody who can to correct me.
[SET]
name: Choice Specs
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Grass
move 4: Psychic
item: Choice Specs
nature: Modest
evs: 32 HP / 252 SpA / 224 Spe
[SET COMMENTS]
<p>With the support of a Rain Dance user, Gorebyss becomes a very frightening force in UU and even in OU play. A Special Attack stat of 359 is no joke no matter what tier you play in. This, along with a Speed stat of 390, make Gorebyss a very deadly Pokemon. While this seems similar to the Life Orb set, it plays differently. The power of a Choice Specs Gorebyss STAB Hydro Pump in the rain cannot be underestimated. It will usually 2HKO a Chansey (and always 2HKO with Stealth Rocks in play). Ice Beam hits Grass- and Dragon-types supereffectively. HP Grass allows you to hurt other Water-types. Meanwhile, Psychic allows you to take out an unsuspecting Toxicroak. </p>
<p>Max Special Attack is a necessity for this set to make the most out of the Choice Specs. 224 Speed EVs allow you to reach 195, allowing you to outspeed many common threats in the rain including Jolly Swellow. The rest of the EVs should go into HP to make the most out of Gorebyss' very acceptable defenses.</P>
[ADDITIONAL COMMENTS]
<p>Rain support is crucial to this set's success. Registeel and Claydol can both set up rain effectively as well as lure out Fire- and Water- attacks respectively which make it easy for Gorebyss to switch in. They can also both pack Explosion to take out a potential threat after using Rain Dance.</p>
<p>At first glance, this may seem like the Life Orb set without the freedom of being able to switch moves, but there are a few key advantages. The first is Gorebyss' ability to take on and defeat every special wall in UU that doesn't resist Water-type moves with an incredibly powerful Hydro Pump. The second advantage is the extra power. Usually, the 20% increase in power gained from using Choice Specs instead of Life Orb is not that noticeable, but due to the 150% boost to Water- moves in he rain as well as the 150% STAB bonus to Hydro Pump make it a much greater increase in power. Gorebyss also has above average defenses for a sweeper and Life Orb recoil can really cut down on the longevity. Removing that allows you to sweep more easily, taking a weak priority attack when you have to.</p>
<p>As when using any set which makes use of a choice item, prediction is necessary. This is especially true as rain lasts for only 5 or 8 turns (depending on rather the Rain Dance user held a Damp Rock) so using a turn to switch out not only gives your opponent a free move, but it also wastes one turn of rain. It is possible to lock yourself onto Hydro Pump against a Pokemon with the ability of Dry Skin or Water Absorb. Two of the most common Pokemon featuring these abilities that can set up on you are SubPunch Poliwrath and Nasty Plot Toxicroak. For this reason, Slowbro, Spiritomb, or Mismagius can be used to counter these threats. It should also be noted that all three of these Pokemon learn Rain Dance as well.</p>
<p>In the rain, the power of Gorebyss' Hydro Pump is nearly unrivaled. On the first time Gorebyss gets sent out, almost always use Hydro Pump. This, while predictable, will still tear through many Pokemon, even if they resist it. This also forces the opponent to show you their Pokemon that resist water so that you can lure them out the next time you send out Gorebyss and hit them super effectively with one of your three coverage attacks, making a Gorebyss sweep almost inevitable.</p>
I have been using this set for three days on my Rain Dance team and this has to be one of the best sets I have ever used. More than half my games have ended in a Gorebyss Sweep. I also wrote the sentence " The first is Gorebyss' ability to take on and defeat every special wall in UU that doesn't resist Water-type moves with an incredibly powerful Hydro Pump. " and based on the damage calcs that I have run it appears to be true. I may be wrong so if I am then I ask anybody who can to correct me.
[SET]
name: Choice Specs
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Grass
move 4: Psychic
item: Choice Specs
nature: Modest
evs: 32 HP / 252 SpA / 224 Spe
[SET COMMENTS]
<p>With the support of a Rain Dance user, Gorebyss becomes a very frightening force in UU and even in OU play. A Special Attack stat of 359 is no joke no matter what tier you play in. This, along with a Speed stat of 390, make Gorebyss a very deadly Pokemon. While this seems similar to the Life Orb set, it plays differently. The power of a Choice Specs Gorebyss STAB Hydro Pump in the rain cannot be underestimated. It will usually 2HKO a Chansey (and always 2HKO with Stealth Rocks in play). Ice Beam hits Grass- and Dragon-types supereffectively. HP Grass allows you to hurt other Water-types. Meanwhile, Psychic allows you to take out an unsuspecting Toxicroak. </p>
<p>Max Special Attack is a necessity for this set to make the most out of the Choice Specs. 224 Speed EVs allow you to reach 195, allowing you to outspeed many common threats in the rain including Jolly Swellow. The rest of the EVs should go into HP to make the most out of Gorebyss' very acceptable defenses.</P>
[ADDITIONAL COMMENTS]
<p>Rain support is crucial to this set's success. Registeel and Claydol can both set up rain effectively as well as lure out Fire- and Water- attacks respectively which make it easy for Gorebyss to switch in. They can also both pack Explosion to take out a potential threat after using Rain Dance.</p>
<p>At first glance, this may seem like the Life Orb set without the freedom of being able to switch moves, but there are a few key advantages. The first is Gorebyss' ability to take on and defeat every special wall in UU that doesn't resist Water-type moves with an incredibly powerful Hydro Pump. The second advantage is the extra power. Usually, the 20% increase in power gained from using Choice Specs instead of Life Orb is not that noticeable, but due to the 150% boost to Water- moves in he rain as well as the 150% STAB bonus to Hydro Pump make it a much greater increase in power. Gorebyss also has above average defenses for a sweeper and Life Orb recoil can really cut down on the longevity. Removing that allows you to sweep more easily, taking a weak priority attack when you have to.</p>
<p>As when using any set which makes use of a choice item, prediction is necessary. This is especially true as rain lasts for only 5 or 8 turns (depending on rather the Rain Dance user held a Damp Rock) so using a turn to switch out not only gives your opponent a free move, but it also wastes one turn of rain. It is possible to lock yourself onto Hydro Pump against a Pokemon with the ability of Dry Skin or Water Absorb. Two of the most common Pokemon featuring these abilities that can set up on you are SubPunch Poliwrath and Nasty Plot Toxicroak. For this reason, Slowbro, Spiritomb, or Mismagius can be used to counter these threats. It should also be noted that all three of these Pokemon learn Rain Dance as well.</p>
<p>In the rain, the power of Gorebyss' Hydro Pump is nearly unrivaled. On the first time Gorebyss gets sent out, almost always use Hydro Pump. This, while predictable, will still tear through many Pokemon, even if they resist it. This also forces the opponent to show you their Pokemon that resist water so that you can lure them out the next time you send out Gorebyss and hit them super effectively with one of your three coverage attacks, making a Gorebyss sweep almost inevitable.</p>