Gorebyss (Update) [QC: 3/3] [GP: 2/2]

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[Overview]

<p>Gorebyss's access to Shell Smash makes it a very dangerous setup sweeper that can do well against offensive and defensive teams alike. While it is powerful, it does face competition from another Shell Smash user, Carracosta, which has a priority move and an easier time setting up. Gorebyss, on the other hand, has trouble finding setup opportunities, especially against offensive teams, because most powerful moves do a lot of damage. Gorebyss also suffers from a slight case of four-moveslot syndrome; while its coverage is decent, it cannot cover every defensive threat at the same time. Gorebyss's low Speed leaves it extremely vulnerable to revenge killing even after a boost, because almost every common Choice Scarf user can outspeed it at +2 and OHKO. Even after Choice Scarf users are removed, Gorebyss still has to watch out for priority users which can take it out with its lowered defenses. The large amount of team support required to support a sweep from Gorebyss is something that needs to be considered when you are using it.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf
move 3: Signal Beam
move 4: Substitute / Ice Beam
item: Life Orb / Lum Berry
ability: Swift Swim
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Shell Smash allows Gorebyss to become a fearsome sweeper and allows it to clean up the game easily once opposing revenge killers are defeated. Surf is the main STAB move, providing a powerful yet reliable option for sweeping through the opponent's team. Signal Beam hits Grass-types such as Ludicolo and Exeggutor, as well as hitting Jynx, which otherwise walls Gorebyss. These two moves together provide excellent coverage in NU. For the last moveslot, Substitute is generally preferred, as it allows Gorebyss to set up in front of walls such as Torkoal, Alomomola, and Metang without fear, since it is shielded from status. Substitute would be the setup move of choice when the opponent's revenge killer is still alive, because it protects Gorebyss from opposing priority and Choice Scarf users, allowing it to continue its sweep without being revenge killed. Ice Beam is an alternative, and while it does not provide insurance against revenge killers, it does allow Gorebyss to take down Roselia, Altaria, and Vileplume if its teammates are unable to do so. However, be sure to defeat opposing Choice Scarf users first before attempting to sweep with Gorebyss.</p>

[ADDITIONAL COMMENTS]

<p>A Timid nature allows Gorebyss to outspeed everything up to base 85 Speed Choice Scarf users at +2 Speed, including Choice Scarf Sawk and Gardevoir. It also allows Gorebyss to outspeed utility Misdreavus when unboosted, allowing it to set up Shell Smash or Substitute before being Taunted or burned by Will-O-Wisp,(AC) respectively. A Modest nature can be used for more cleaning power, although outspeeding Misdreavus is usually preferred. The item choice corresponds with the move chosen in the fourth slot. A Life Orb should be used with Substitute, as it guarantees power and safety, and the added residual damage should not matter too much because Gorebyss should ideally only need to use Substitute once. The Life Orb helps Gorebyss nab some KOs; for example, it needs the additional power to OHKO SubBU Braviary at +2 after Stealth Rock damage. The Lum Berry should be used with Ice Beam, as it guarantees protection against status while obtaining superior coverage. It also allows Gorebyss to switch into Toxic Spikes fearlessly. You could opt to use Leftovers for more opportunities to set up a Substitute, but the lack of power from Life Orb would be sorely missed, and generally Gorebyss should not use Substitute too often anyway. Hydro Pump can be use for added wallbreaking power, as it can now OHKO walls such as Audino, but the loss in accuracy is not worth it, because an untimely miss would end a potential sweep due to Gorebyss's frailty at -1 Ddefenses.</p>

<p>Swellow and Braviary are decent partners, as they are both capable of taking down troublesome special walls with relative ease. They can also lure in Rock-types and U-turn into Gorebyss, providing a setup opportunity by threatening a OHKO. Entry hazard support is also crucial for Gorebyss to nab important KOs. For example, Life Orb Gorebyss needs Stealth Rock and a layer of Spikes to OHKO specially defensive Ludicolo with Signal Beam, and Gorebyss without a boosting item needs Stealth Rock to guarantee a 2HKO against Lickilicky. Scolipede and Golem are good examples of offensive teammates that can set up entry hazards. Teammates that hit hard on the physical side are also appreciated. For example, Primeape and Pinsir are able to break down the special walls that stop Gorebyss, while luring in physical walls such as Alomomola for Gorebyss to set up on. Encore or Memento support is appreciated, as it grants Gorebyss additional setup opportunities. Liepard and Muk can provide this support effectively. Dual screens support is very helpful to Gorebyss, as the added survivability allows it to set up more effectively and survive a few hits from weak priority moves or revenge killers. Teammates that can provide dual screens support include Serperior, Gardevoir, and Ampharos. Gorebyss's sweep can be cut short by Toxic Spikes, as the residual damage with Substitute, Life Orb, and poison greatly reduces Gorebyss's longevity. Grounded Poison-type teammates, such as Scolipede and Muk, can remove these Toxic Spikes. Skuntank is also a useful teammate, as it absorbs Toxic Spikes, defeats Jynx, as well as Pursuits Roselia for major damage, allowing Gorebyss to have an easier time sweeping later on.</p>

[Other Options]

<p>Gorebyss has access to Baton Pass, and has a plethora of potential boosts to pass to teammates, including Amnesia, Iron Defense, Agility, and Aqua Ring, and is a great option on full Baton Pass teams. However, do note that the combination of Shell Smash and Baton Pass is banned in NU. Toxic can be used to catch special walls by surprise and wear them down, but it is hard to fit onto Gorebyss's moveset, and it is better off using attacking moves. Hydration, Rain Dance, and Rest could be used, but this is a waste of Gorebyss's potential and its defenses are decent at best. Gorebyss could make use of Rain Dance and Shell Smash for a powerful and fast sweep, but it would be more efficient if its teammates were to set up rain for it, and boosting with Shell Smash twice is still more beneficial to Gorebyss. Finally, Hidden Power Electric could be run in the last slot to destroy unsuspecting Mantine, but this option is rather situational.</p>

[Checks and Counters]

<p>Mantine is the ultimate counter, as it does not mind any of Gorebyss's common moves, wears it down with Air Slash, and constantly heals itself with Rest. Regice and Lickilicky are bulky enough to tank any one hit and retaliate with Thunderbolt and Body Slam,(AC) respectively. Specially defensive Ludicolo and Roselia can switch into Surf and hit back with Giga Drain, but they risk getting OHKOed with the appropriate coverage move and entry hazard support. Choice Scarf users, such as Rotom-A, Jynx, and Primeape, can easily revenge kill Gorebyss, even at +2 Speed. Kangaskhan can utilize two forms of priority moves in Fake Out and Sucker Punch to defeat Gorebyss. However, be mindful that their revenge killing attempts are stopped cold if Gorebyss has an intact Substitute. Kangaskhan can also be beaten if you mispredict and use Sucker Punch as Gorebyss sets up a Substitute. The best way to defeat Gorebyss is to keep hammering at it before it sets up, because this will either severely dent it,(RC) or prevent it from successfully setting up a Substitute which makes revenge killing much easier. Non-Lum Berry variants of Gorebyss also dislike Toxic Spikes, which will shorten its sweep, which makes Roselia and Scolipede great Pokemon to have as they can set up Toxic Spikes set them up, and at the same time discouraging discourage Gorebyss from switching in and setting up due to their capability of OHKOing it.</p>
 
Additions in red this time just for shits and giggles. Loljk, same colors as before except comments are actually in a slightly different shade of purple if you look really, really closely and possibly start hallucinating.
[Overview]

<p>Gorebyss's access to Shell Smash makes it a very dangerous setup sweeper that can do well against offensive and defensive teams alike. While However while it is powerful, it does face faces competition from another Shell Smash user, Carracosta, which has a priority move and an easier time setting up can set up relatively easily due to its decent (or a word you think fits better) bulk. Gorebyss, on the other hand, has trouble finding setup opportunities, especially against offensive teams, because most powerful moves do a lot of damage to it. Gorebyss also suffers from a slight case of four-moveslot syndrome; while its coverage is decent, it cannot cover every defensive threat at the same time. Gorebyss's low Speed leaves it extremely vulnerable to revenge killing even after a boost, (remove comma) because almost every common Choice Scarf user can outspeed it at +2 and OHKO. Even after Choice Scarf users are removed, Gorebyss still has to watch out for priority users (add comma) which can take it out with its lowered defenses easily after its defenses are lowered by Shell Smash. The large amount of team support required to support a sweep from Gorebyss for Gorebyss to sweep is something that needs to be considered when you are using it.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf
move 3: Signal Beam
move 4: Substitute / Ice Beam
item: Life Orb / Lum Berry
ability: Swift Swim
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Shell Smash allows Gorebyss to become a fearsome sweeper and allows it to clean up the game easily once opposing revenge killers are defeated. Surf is the main STAB move, providing provides a powerful yet reliable option for sweeping through the opponent's team. Signal Beam hits Grass-types such as Ludicolo and Exeggutor, as well as hitting Jynx, which otherwise walls Gorebyss. These two moves together provide excellent coverage in NU. For the last moveslot, Substitute is generally preferred, as it allows Gorebyss to set up in front of walls such as Torkoal, Alomomola, and Metang without fear, (remove comma) since it is shielded by shielding it from status. Substitute would be is also the setup move of choice when the opponent's revenge killer is still alive, (remove comma) because it protects Gorebyss from opposing priority and Choice Scarf users, allowing it to continue its sweep without being revenge killed. Ice Beam is an alternative, and as while it does not provide insurance against revenge killers, it does allow Gorebyss to take down Roselia, Altaria, and Vileplume if its teammates are unable to do so. However if you do go this route, be sure to defeat opposing Choice Scarf users first before attempting to sweep with Gorebyss.</p>

[ADDITIONAL COMMENTS]

<p>A Timid nature allows Gorebyss to outspeed everything up to base 85 Speed Choice Scarf users at +2 Speed, including Choice Scarf Sawk and Gardevoir. It also allows Gorebyss to outspeed utility Misdreavus when unboosted, allowing it to set up Shell Smash or Substitute before being Taunted or burned by Will-O-Wisp, respectively. A Modest nature can be used for more cleaning power, although but outspeeding Misdreavus is usually preferred. (it would be nice if you could add some specifics about what the power helps with here if possible) The item choice corresponds with the move chosen in the fourth slot. A Life Orb should be used with Substitute, as it guarantees together they guarantee power and safety, and the added residual damage should not matter too much because Gorebyss should ideally only need to use Substitute once. The You could also opt to use Leftovers for more opportunities to set up a Substitute, but Life Orb helps Gorebyss nab some important KOs; for example, it needs the additional power to OHKO SubBU Braviary at +2 after Stealth Rock damage. The Lum Berry should be used with Ice Beam, as it guarantees protection against status while obtaining alongside Ice Beam's superior coverage. It also allows Gorebyss to switch into Toxic Spikes fearlessly once. You could opt to use Leftovers for more opportunities to set up a Substitute, but the lack of power from Life Orb would be sorely missed, and generally Gorebyss should not use Substitute too often anyway. Hydro Pump can be use used for added wallbreaking power, as it can OHKO walls defensive threats (optional, just removing the double usage of wall) such as Audino, but the loss in accuracy is not worth it, (remove comma) because an untimely miss would end a potential sweep due to Gorebyss's frailty at -1 defenses (might be worth it (your call) to move this to before the discussion of fourth move + item combos with that being such a big part of the paragraph and this just being one sentence like most of the other stuff in the paragraph).</p>

<p>Swellow and Braviary are decent partners, as they are both capable of taking down troublesome special walls with relative ease. They can also lure in Rock-types and U-turn into Gorebyss, providing a setup opportunity allowing it to set up by threatening a an OHKO. Entry hazard support is also crucial for Gorebyss to nab important KOs. For example, Life Orb Gorebyss needs Stealth Rock and a layer of Spikes to OHKO specially defensive Ludicolo with Signal Beam, and Gorebyss without a boosting item needs Stealth Rock to guarantee a 2HKO against Lickilicky. Scolipede and Golem are good examples of offensive teammates that can set up entry hazards. Teammates that hit hard on the physical side physically are also appreciated. For example, Primeape and Pinsir are able to break down the special walls that stop Gorebyss, while luring and lure in physical walls such as Alomomola for Gorebyss to set up on. Encore or Memento support is appreciated, as it grants Gorebyss additional setup opportunities. Liepard and Muk can provide this support effectively. Dual screens support is very helpful to for Gorebyss, as the added survivability allows it to set up more effectively and survive a few hits from weak priority moves or and revenge killers. Teammates that can provide dual screens support include Serperior, Gardevoir, and Ampharos. Gorebyss's sweep can be cut short by Toxic Spikes, as the residual damage with from Substitute, Life Orb, and poison greatly reduces Gorebyss's longevity. Grounded Poison-type teammates, such as Scolipede and Muk, can remove these Toxic Spikes. Skuntank is also a useful teammate, as it absorbs Toxic Spikes, defeats Jynx, as well as Pursuits can absorb Toxic Spikes, defeat Jynx, and Pursuit Roselia for major damage, allowing Gorebyss to have an easier time sweeping later on.</p>

[Other Options]

<p>Gorebyss has access to Baton Pass, (remove comma) and has a plethora of potential boosts to pass to teammates, including Amnesia, Iron Defense, Agility, and Aqua Ring, and is making it a great option on full Baton Pass teams. However, do note that the combination of Shell Smash and Baton Pass is banned in NU. Toxic can be used to catch special walls by surprise and wear them down, but it is hard to fit onto Gorebyss's moveset, and it is Gorebyss is generally better off using attacking moves. Hydration, Rain Dance, and Rest could be used, but this is a waste of Gorebyss's potential and (add comma) especially as its defenses are decent at best. Gorebyss could make use of Rain Dance and Shell Smash for a powerful and fast sweep, but it would be more efficient if its teammates were to set up rain for it, and boosting with Shell Smash twice is still more beneficial to Gorebyss. Finally, Hidden Power Electric could be run in the last slot to destroy unsuspecting Mantine, but this option is rather situational.</p>

[Checks and Counters]

<p>Mantine is the ultimate counter, as it does not mind any of Gorebyss's common moves, wears it can wear Gorebyss down with Air Slash, and constantly heals itself with Rest. Regice and Lickilicky are bulky enough to tank any one hit and retaliate with Thunderbolt and Body Slam, respectively. Specially defensive Ludicolo and Roselia can switch into Surf and hit back with Giga Drain, but they risk getting OHKOed with the appropriate coverage move and with entry hazard support. Choice Scarf users, such as Rotom-A, Jynx, and Primeape, can easily revenge kill Gorebyss, even at +2 Speed. Kangaskhan can utilize two forms of priority moves in Fake Out and Sucker Punch to defeat Gorebyss do the same. However, be mindful that their all these revenge killing attempts are stopped cold if Gorebyss has an intact Substitute. Kangaskhan can also be beaten if you mispredict and use Sucker Punch as Gorebyss sets up a Substitute. The best way to defeat Gorebyss is to keep hammering at it before it sets up, (remove comma) because this will either severely dent it or prevent it from successfully setting up a Substitute (add comma) which makes revenge killing much easier. Non-Lum Berry variants of Gorebyss also dislike Toxic Spikes, which shorten shortens its sweep, which makes so Roselia and Scolipede are great Pokemon to have when facing it as they can set up Toxic Spikes and at the same time discourage Gorebyss from switching in and setting up due to their capability of OHKOing ability to OHKO it.</p>

GP: IT'S A FISH THOUGH WTF I'M HUNGRY NOW
 

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