scorpdestroyer
it's a skorupi egg
Epitome of overnight popularity
[Overview]
<p>Gorebyss's access to Shell Smash makes it a very dangerous setup sweeper that can do well against offensive and defensive teams alike. However while it is powerful, it faces competition from another Shell Smash user, Carracosta, which has a priority move and can set up relatively easily due to its decent bulk. Gorebyss, on the other hand, has trouble finding setup opportunities, especially against offensive teams, because most powerful moves do a lot of damage to it. Gorebyss also suffers from a slight case of four-moveslot syndrome; while its coverage is decent, it cannot cover every defensive threat at the same time. Gorebyss's low Speed leaves it extremely vulnerable to revenge killing even after a boost because almost every common Choice Scarf user can outspeed it at +2 and OHKO. Even after Choice Scarf users are removed, Gorebyss still has to watch out for priority users, which can take it out easily after its defenses are lowered by Shell Smash. The large amount of team support required for Gorebyss to sweep is something that needs to be considered when you are using it.</p>
[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf
move 3: Signal Beam
move 4: Substitute / Ice Beam
item: Life Orb / Lum Berry
ability: Swift Swim
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Shell Smash allows Gorebyss to become a fearsome sweeper and to clean up easily once opposing revenge killers are defeated. Surf provides a powerful yet reliable option for sweeping through the opponent's team. Signal Beam hits Grass-types such as Ludicolo and Exeggutor, as well as hitting Jynx, which otherwise walls Gorebyss. These two moves together provide excellent coverage in NU. For the last moveslot, Substitute is generally preferred, as it allows Gorebyss to set up in front of walls such as Torkoal, Alomomola, and Metang without fear by shielding it from status. Substitute is also the setup move of choice when the opponent's revenge killer is still alive because it protects Gorebyss from opposing priority and Choice Scarf users, allowing it to continue its swee. Ice Beam is an alternative, and while it does not provide insurance against revenge killers, it does allow Gorebyss to take down Roselia, Altaria, and Vileplume if its teammates are unable to do so. However if you go this route, be sure to defeat opposing Choice Scarf users first before attempting to sweep with Gorebyss.</p>
[ADDITIONAL COMMENTS]
<p>A Timid nature allows Gorebyss to outspeed everything up to base 85 Speed Choice Scarf users at +2 Speed, including Choice Scarf Sawk and Gardevoir. It also allows Gorebyss to outspeed utility Misdreavus when unboosted, allowing it to set up Shell Smash or Substitute before being Taunted or burned by Will-O-Wisp, respectively. A Modest nature can be used for more cleaning power, but outspeeding Misdreavus is usually preferred. Hydro Pump can be used for added wallbreaking power, as it can OHKO defensive threats such as Audino, but the loss in accuracy is not worth it, because an untimely miss would end a potential sweep due to Gorebyss's frailty at -1 defenses. The item choice corresponds with the move chosen in the fourth slot. Life Orb should be used with Substitute, as together they guarantee power and safety, and the added residual damage should not matter too much because Gorebyss should ideally only need to use Substitute once. You could also opt to use Leftovers for more opportunities to set up a Substitute, but Life Orb helps Gorebyss nab some important KOs; for example, it needs the additional power to OHKO SubBU Braviary at +2 after Stealth Rock damage. Lum Berry should be used with Ice Beam, as it guarantees protection against status alongside Ice Beam's superior coverage. It also allows Gorebyss to switch into Toxic Spikes fearlessly once.</p>
<p>Swellow and Braviary are decent partners, as they are both capable of taking down troublesome special walls with relative ease. They can also lure in Rock-types and U-turn into Gorebyss, allowing it to set up by threatening an OHKO. Entry hazard support is also crucial for Gorebyss to nab important KOs. For example, Life Orb Gorebyss needs Stealth Rock and a layer of Spikes to OHKO specially defensive Ludicolo with Signal Beam, and Gorebyss without a boosting item needs Stealth Rock to guarantee a 2HKO against Lickilicky. Scolipede and Golem are good examples of offensive teammates that can set up entry hazards. Teammates that hit had physically are also appreciated. For example, Primeape and Pinsir are able to break down the special walls that stop Gorebyss and lure in physical walls such as Alomomola for Gorebyss to set up on. Encore or Memento support is appreciated, as it grants Gorebyss additional setup opportunities. Liepard and Muk can provide this support effectively. Dual screens support is very helpful for Gorebyss, as the added survivability allows it to set up more effectively and survive a few hits from weak priority moves and revenge killers. Teammates that can provide dual screens support include Serperior, Gardevoir, and Ampharos. Gorebyss's sweep can be cut short by Toxic Spikes, as the residual damage from Substitute, Life Orb, and poison greatly reduces Gorebyss's longevity. Grounded Poison-type teammates, such as Scolipede and Muk, can remove these Toxic Spikes. Skuntank is also a useful teammate, as it can absorb Toxic Spikes, defeat Jynx, as well as Pursuit Roselia for major damage, allowing Gorebyss to have an easier time sweeping later on.</p>
[Other Options]
<p>Gorebyss has access to Baton Pass and has a plethora of potential boosts to pass to teammates, including Amnesia, Iron Defense, Agility, and Aqua Ring, making it a great option on full Baton Pass teams. However, do note that the combination of Shell Smash and Baton Pass is banned in NU. Toxic can be used to catch special walls by surprise and wear them down, but it is hard to fit onto Gorebyss's moveset, and Gorebyss is generally better off using attacking moves. Hydration, Rain Dance, and Rest could be used, but this is a waste of Gorebyss's potential, especially as its defenses are decent at best. Gorebyss could make use of Rain Dance and Shell Smash for a powerful and fast sweep, but it would be more efficient if its teammates were to set up rain for it, and boosting with Shell Smash twice is still more beneficial. Finally, Hidden Power Electric could be run in the last slot to destroy unsuspecting Mantine, but this option is rather situational.</p>
[Checks and Counters]
<p>Mantine is the ultimate counter, as it does not mind any of Gorebyss's common moves, can wear Gorebyss down with Air Slash, and constantly heals itself with Rest. Regice and Lickilicky are bulky enough to tank any one hit and retaliate with Thunderbolt and Body Slam, respectively. Specially defensive Ludicolo and Roselia can switch into Surf and hit back with Giga Drain, but they risk getting OHKOed with the appropriate coverage move with entry hazard support. Choice Scarf users, such as Rotom-A, Jynx, and Primeape, can easily revenge kill Gorebyss, even at +2 Speed. Kangaskhan can utilize two forms of priority moves in Fake Out and Sucker Punch to do the same. However, be mindful that all these revenge killing attempts are stopped cold if Gorebyss has an intact Substitute. Kangaskhan can also be beaten if you mispredict and use Sucker Punch as Gorebyss sets up a Substitute. The best way to defeat Gorebyss is to keep hammering at it before it sets up because this will either severely dent it or prevent it from successfully setting up a Substitute, which makes revenge killing much easier. Non-Lum Berry variants of Gorebyss also dislike Toxic Spikes, which shortens its sweep, so Roselia and Scolipede are great Pokemon to have when facing it as they can set up Toxic Spikes and at the same time discourage Gorebyss from switching in and setting up due to their ability to OHKO it.</p>
[Overview]
- dangerous setup sweeper, can give defensive teams trouble too
- Faces competition from Carracosta, which has priority and easier time setting up
- Low Speed leaves it vulnerable to revenge killing though
- really tough to find setup opportunities as well because it takes lots of damage from most powerful things
[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf
move 3: Signal Beam
move 4: Substitute / Ice Beam
item: Life Orb / Lum Berry
ability: Swift Swim
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
- Shell Smash allows Gorebyss to become a fearsome sweeper, once opposing scarfers are gone, not much is stopping it
- Surf is STAB move, better used for cleaning, more reliable accuracy
- Signal Beam hits Grasses like Eggy, Ludi while hitting Jynx
- Sub shields Gorebyss from status and lets it set up in front of walls, superior option
- more importantly, shields it from scarfers and opposing priority
- Better to use it first if opponent still has Scarfer alive
- can sub on things like mola, Torkoal, Metang
- Ice Beam if you hate Roselia and Altaria, but make sure to defeat opposing scarfers first if you want to dream of sweeping
[ADDITIONAL COMMENTS]
- Timid outspeeds scarfed base 85s eg. Scarf Sawk, Scarf Gardy at +2. Also outspeeds utility missy before boost
- Modest can be used for extra power
- Life Orb + Sub isn't usually a good idea, but Gorebyss needs the power to burst through bulky stuff and it really only needs to sub once anyway
- eg. SubBU Braviary is only OHKOd by Surf if Gorebyss has LO
- Lum Berry used with Ice Beam to avoid status, also allows it to switch into tspikes
- Lefties can be used for more subs though generally not needed and insurance / power is sorely missed
- Hydro Pump can break through walls like Audino but a miss could be costly
- Birds are good teammates, can U-turn out of Rocks into Gorebyss
- Hazard support is crucial to rack up damage and nab KOs eg. needs SR to 2HKO Lickilicky without boosting item at +2, LO Byss needs SR + Spikes to OHKO SDef Ludi
- Eg. Scolipede, Golem can set them up
- Physical attacking teammates can wear down walls for Gorebyss
- Primeape, Pinsir, etc can break most special walls
- Encore / Memento support is nice to let Gorebyss set up sub and/or smash
- Liepard or Muk can do this effectively
- Good teammates can also remove toxic spikes because they cut into Gorebyss' ability to sub up
- Scolipede and Muk are examples
- Skunk can beat Jynx, heavily damage Roselia with pursuit, absorb toxic spikes
[Other Options]
- Baton Pass consisting of Amnesia, Iron Defense, Aqua Ring, Agility. Can be used on full baton pass teams. SmashPass is banned btw
- Toxic catches special walls by surprise but is hard to fit in, and Gorebyss is better off spamming attacks
- HydraRest, but defenses are only decent and should be used for power
- Rain Dance + Shell Smash can beat scarfers and get power, but more efficient if teammates set it up for it
- HP Electric for Mantine but is rare
[Checks and Counters]
- Mantine doesn't mind any of its moves and walls it all day
- Special Defensive Ludi, Vileplume and Rose can tank and retaliate with Giga Drain even after a smash, but Plume and Rose die to +2 LO Ice Beam, while Ludi is OHKOd by Signal Beam after SR and Spikes
- Regice can tank and retaliate with Thunderbolt even after a smash
- Lickilicky can tank and retaliate with Body Slam to threaten paralysis even after a smash
- Choice Scarf users can easily revenge kill it eg. Jynx, Primeape, Rotom-A
- Kangaskhan
- Unfortunately their attempts are ruined by sub so pls keep hammering at its sub so revenge killing is easier
- Toxic Spikes will also ruin Gorebyss' staying ability and discourages use of Substitute
- Rose, Garb can set them up
- dangerous setup sweeper, can give defensive teams trouble too
- Faces competition from Carracosta, which has priority and easier time setting up
- Low Speed leaves it vulnerable to revenge killing though
- really tough to find setup opportunities as well because it takes lots of damage from most powerful things
[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Surf
move 3: Signal Beam
move 4: Substitute / Ice Beam
item: Life Orb / Lum Berry
ability: Swift Swim
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
- Shell Smash allows Gorebyss to become a fearsome sweeper, once opposing scarfers are gone, not much is stopping it
- Surf is STAB move, better used for cleaning, more reliable accuracy
- Signal Beam hits Grasses like Eggy, Ludi while hitting Jynx
- Sub shields Gorebyss from status and lets it set up in front of walls, superior option
- more importantly, shields it from scarfers and opposing priority
- Better to use it first if opponent still has Scarfer alive
- can sub on things like mola, Torkoal, Metang
- Ice Beam if you hate Roselia and Altaria, but make sure to defeat opposing scarfers first if you want to dream of sweeping
[ADDITIONAL COMMENTS]
- Timid outspeeds scarfed base 85s eg. Scarf Sawk, Scarf Gardy at +2. Also outspeeds utility missy before boost
- Modest can be used for extra power
- Life Orb + Sub isn't usually a good idea, but Gorebyss needs the power to burst through bulky stuff and it really only needs to sub once anyway
- eg. SubBU Braviary is only OHKOd by Surf if Gorebyss has LO
- Lum Berry used with Ice Beam to avoid status, also allows it to switch into tspikes
- Lefties can be used for more subs though generally not needed and insurance / power is sorely missed
- Hydro Pump can break through walls like Audino but a miss could be costly
- Birds are good teammates, can U-turn out of Rocks into Gorebyss
- Hazard support is crucial to rack up damage and nab KOs eg. needs SR to 2HKO Lickilicky without boosting item at +2, LO Byss needs SR + Spikes to OHKO SDef Ludi
- Eg. Scolipede, Golem can set them up
- Physical attacking teammates can wear down walls for Gorebyss
- Primeape, Pinsir, etc can break most special walls
- Encore / Memento support is nice to let Gorebyss set up sub and/or smash
- Liepard or Muk can do this effectively
- Good teammates can also remove toxic spikes because they cut into Gorebyss' ability to sub up
- Scolipede and Muk are examples
- Skunk can beat Jynx, heavily damage Roselia with pursuit, absorb toxic spikes
[Other Options]
- Baton Pass consisting of Amnesia, Iron Defense, Aqua Ring, Agility. Can be used on full baton pass teams. SmashPass is banned btw
- Toxic catches special walls by surprise but is hard to fit in, and Gorebyss is better off spamming attacks
- HydraRest, but defenses are only decent and should be used for power
- Rain Dance + Shell Smash can beat scarfers and get power, but more efficient if teammates set it up for it
- HP Electric for Mantine but is rare
[Checks and Counters]
- Mantine doesn't mind any of its moves and walls it all day
- Special Defensive Ludi, Vileplume and Rose can tank and retaliate with Giga Drain even after a smash, but Plume and Rose die to +2 LO Ice Beam, while Ludi is OHKOd by Signal Beam after SR and Spikes
- Regice can tank and retaliate with Thunderbolt even after a smash
- Lickilicky can tank and retaliate with Body Slam to threaten paralysis even after a smash
- Choice Scarf users can easily revenge kill it eg. Jynx, Primeape, Rotom-A
- Kangaskhan
- Unfortunately their attempts are ruined by sub so pls keep hammering at its sub so revenge killing is easier
- Toxic Spikes will also ruin Gorebyss' staying ability and discourages use of Substitute
- Rose, Garb can set them up
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