Gorebyss has always been my more favorite Clamperl evolution. Now, it's a bit cooler simply because it gets a really nice move - Shell Break. I was pretty surprised that it didn't have a thread.
Shell Break is known to raise Speed, Special Attack, and Attack by 2 stages. It drops Defense and Special Defense by 1 stage.
Water-type
50 HP / 84 Atk / 105 Def / 114 SpA / 75 SpD / 52 Spe
Abilities:
Hydration (Dream World): All status problems are healed at the end of the turn in Rain.
Swift Swim: Speed is doubled in Rain.
I don't know where to get full movesets and don't particularly want to type all of its moves out, so I'll just list those that are viable.
Level Up
TM
Egg Moves
Pre-evolution moves
4th Generation Tutor Moves
Important Incompatabilities
[Overview]
In the 4th Generation, Gorebyss was a potent sweeper on Underused Rain Dance teams, blessed with the ability to 2HKO Chansey with its powerful Aqua Tail if in the Rain. The 5th Generation, surprisingly, granted it one of the best setup moves in the entire game - Shell Break. With Shell Break, Gorebyss can finally fulfil the purpose that seems to have been originally intended for it - a versatile Baton Passer.
[SET]
name: Shell Break Baton Pass
move 1: Boiling Water
move 2: Ice Beam / Amnesia
move 3: Shell Break
move 4: Baton Pass
item: White Herb
ability: Hydration
nature: Calm
evs: 252 HP / 252 SpD / 4 Def
Unlike any other users of Shell Break, Huntail and Gorebyss are blessed with Baton Pass to aid their teammates with this powerful move instead of only themselves. To start, Boiling Water is simply a STAB move and Ice Beam complements its coverage well. Shell Break is a powerful setup move that sharply raises Speed, Special Attack, Attack, but drops Defense and Special Defense. Obviously, Baton Pass is used to pass those huge boosts to another Pokemon more capable of sweeping. However, this still brings up a huge problem - what is the receiver to do with those defensive stat drops? This is where Amnesia and White Herb come into play. Amnesia allows Gorebyss to rid itself of the drop in Special Defense, while the White Herb cancels the Defense drop. At this point, Gorebyss has +2 Attack, Special Attack, and Speed, as well as +1 Special Defense. At this point, these boosts can be passed to another Pokemon, giving them a chance to sweep. Cradily and Octillery are optimal recipients because their boosts cannot be phazed away. Another necessary teammate is Politoed - if Sandstorm is kept off of the field, it ensures that Doryuuzu cannot setup on Gorebyss.
[SET]
name: Offensive Shell Break
move 1: Shell Break
move 2: Hydro Pump
move 3: Ice Beam / Surf
move 4: Baton Pass / HP Electric
item: Life Orb
ability: Swift Swim
nature: Modest
evs: 252 SpA / 252 HP / 4 SpD
While this set may seem very similar to the previous set, the EV spread makes all the difference. This Gorebyss is meant to be used under Rain, as with Swift Swim and a Shell Break boost, Gorebyss reaches enough speed to outrun base 120, maximum Speed Pokemon holding Choice Scarves, an obscene amount of Speed. In addition, its Special Attack rises to astronomical levels when in the Rain and after a Shell Break; with Stealth Rock Support, Gorebyss has a shot to OHKO Standard Wish Blissey, to put its power into perspective. The choice between Baton Pass and HP Electric is a choice between what you want to do against a Water-type Water Absorb or Storm Drain Pokemon - outright KO it or simply pass away the boosts to a more capable sweeper. Due to the ridiculous power that Hydro Pump offers, Surf can actally be used in place of Ice Beam for a perfect-accuracy alternative.
Anybody else have other ideas?
Shell Break is known to raise Speed, Special Attack, and Attack by 2 stages. It drops Defense and Special Defense by 1 stage.
Water-type
50 HP / 84 Atk / 105 Def / 114 SpA / 75 SpD / 52 Spe
Abilities:
Hydration (Dream World): All status problems are healed at the end of the turn in Rain.
Swift Swim: Speed is doubled in Rain.
I don't know where to get full movesets and don't particularly want to type all of its moves out, so I'll just list those that are viable.
Level Up
Whirlpool
Agility
Amnesia
Aqua Ring
Baton Pass
Aqua Tail
Hydro Pump
Agility
Amnesia
Aqua Ring
Baton Pass
Aqua Tail
Hydro Pump
TM
Toxic
Hidden Power
Ice Beam
Rest
Substitute
Surf
Boiling Water
Hidden Power
Ice Beam
Rest
Substitute
Surf
Boiling Water
Egg Moves
Barrier
Confuse Ray
Muddy Water
Confuse Ray
Muddy Water
Pre-evolution moves
Shell Break
Iron Defence
Iron Defence
4th Generation Tutor Moves
Icy Wind
Important Incompatabilities
Barrier+Muddy Water
Confuse Ray+Muddy Water
Icy Wind+Hydration
Confuse Ray+Muddy Water
Icy Wind+Hydration
[Overview]
In the 4th Generation, Gorebyss was a potent sweeper on Underused Rain Dance teams, blessed with the ability to 2HKO Chansey with its powerful Aqua Tail if in the Rain. The 5th Generation, surprisingly, granted it one of the best setup moves in the entire game - Shell Break. With Shell Break, Gorebyss can finally fulfil the purpose that seems to have been originally intended for it - a versatile Baton Passer.
[SET]
name: Shell Break Baton Pass
move 1: Boiling Water
move 2: Ice Beam / Amnesia
move 3: Shell Break
move 4: Baton Pass
item: White Herb
ability: Hydration
nature: Calm
evs: 252 HP / 252 SpD / 4 Def
Unlike any other users of Shell Break, Huntail and Gorebyss are blessed with Baton Pass to aid their teammates with this powerful move instead of only themselves. To start, Boiling Water is simply a STAB move and Ice Beam complements its coverage well. Shell Break is a powerful setup move that sharply raises Speed, Special Attack, Attack, but drops Defense and Special Defense. Obviously, Baton Pass is used to pass those huge boosts to another Pokemon more capable of sweeping. However, this still brings up a huge problem - what is the receiver to do with those defensive stat drops? This is where Amnesia and White Herb come into play. Amnesia allows Gorebyss to rid itself of the drop in Special Defense, while the White Herb cancels the Defense drop. At this point, Gorebyss has +2 Attack, Special Attack, and Speed, as well as +1 Special Defense. At this point, these boosts can be passed to another Pokemon, giving them a chance to sweep. Cradily and Octillery are optimal recipients because their boosts cannot be phazed away. Another necessary teammate is Politoed - if Sandstorm is kept off of the field, it ensures that Doryuuzu cannot setup on Gorebyss.
[SET]
name: Offensive Shell Break
move 1: Shell Break
move 2: Hydro Pump
move 3: Ice Beam / Surf
move 4: Baton Pass / HP Electric
item: Life Orb
ability: Swift Swim
nature: Modest
evs: 252 SpA / 252 HP / 4 SpD
While this set may seem very similar to the previous set, the EV spread makes all the difference. This Gorebyss is meant to be used under Rain, as with Swift Swim and a Shell Break boost, Gorebyss reaches enough speed to outrun base 120, maximum Speed Pokemon holding Choice Scarves, an obscene amount of Speed. In addition, its Special Attack rises to astronomical levels when in the Rain and after a Shell Break; with Stealth Rock Support, Gorebyss has a shot to OHKO Standard Wish Blissey, to put its power into perspective. The choice between Baton Pass and HP Electric is a choice between what you want to do against a Water-type Water Absorb or Storm Drain Pokemon - outright KO it or simply pass away the boosts to a more capable sweeper. Due to the ridiculous power that Hydro Pump offers, Surf can actally be used in place of Ice Beam for a perfect-accuracy alternative.
Anybody else have other ideas?


