OU Gourgeist-XL

Aragorn the King

Literally a duck
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#dontbanmetagrossite #keeppumpkinviable

Overview
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Gourgeist-XL has a lot of issues in OU that prevent it from being a spectacular Pokemon. To start, common offensive Fire-type Pokemon such as Mega Charizard Y, Mega Charizard X, Heatran, and Mega Houndoom are immune to Will-o-Wisp, take almost no damage from Seed Bomb, and can easily obliterate Gourgeist-XL with their respective Fire-type STAB move. Similarly, offensive Flying-types such as Tornadus-T, Talonflame, and Mega Pinsir can easily break through Gourgeist-XL with their Flying-type STAB moves, as can offensive Ghost-, Dark-, and Ice-types with their respective STAB moves. To add insult to injury, it's hopelessly walled by one of the best defensive Pokemon in tier, Mega Sableye, and has special bulk too low to take any neutral special hit, leaving it only able to handle a select group of attackers. Thankfully for Gourgeist-XL, the Pokemon it is capable of handling are both threatening and common enough to warrant Gourgeist-XL's usage on stall, balanced, and bulky offensive teams. Mega Metagross, Mega Lopunny, Landorus-T, Assault Vest Azumarill, Keldeo, Breloom, Excadrill, Diggersby, Chesnaught, and Mega Swampert are a few of the of the various offensive monsters Gourgeist-XL is able to go head-to-head with. Will-O-Wisp's Attack reduction helps Gourgeist-XL out a lot in walling these physical attackers and deters them from trying to set up on it. Leech Seed is an equally annoying move that not only restores Gourgeist-XL's health but also drains it from its enemy.

Defensive
########
name: Defensive
move 1: Will-O-Wisp
move 2: Leech Seed
move 3: Synthesis
move 4: Seed Bomb / Shadow Sneak
ability: Frisk
item: Leftovers
evs: 252 HP / 160 Def / 96 SpD
nature: Impish

Moves
========

Will-O-Wisp cripples physical attackers by halving their attack and forcing them to take residual damage. Leech Seed complements Will-O-Wisp well, as it assists in taking HP away from Gourgeist-XL's foes. Leech Seed is great for using on a predicted switch, as it wears down Gourgeist-XL's checks and counters and gives Gourgeist-XL a little bit of recovery before it has to switch. Synthesis provides semi-reliable recovery for Gourgeist-XL, and lets Gourgeist-XL stall out Pokemon by constantly recovering, but it must be used sparingly due to its low PP. One problem with Synthesis is that the amount of HP it recovers is lessened in the rain and the sand; however, this isn't a huge deal because Gourgeist-XL can wall both Excadrill and Swampert without needing recovery. Seed Bomb lets Gourgeist-XL do reasonable damage to its foes; it lets it break Mega Lopunny's Substitute and easily 2HKO Keldeo. If you already have Substitute Mega Lopunny covered, Gourgeist-XL can use Shadow Sneak over Seed Bomb. Because of its priority and coverage, Shadow Sneak allows Gourgeist-XL to beat many of its common switch-ins and checks, including Latios and Mega Gardevoir. Phantom Force is a much more powerful Ghost-type STAB move that takes 2 turns and thus lets Gourgeist-XL stall out extra turns of passive damage from Will-O-Wisp and Leech Seed. Rock Slide is another possibility for the fourth moveslot, as it lets Gourgeist-XL hit Mega Charizard Y and Talonflame on the switch, both of which are otherwise able to easily check Gourgeist-XL.

Set Details
========

Max HP EVs are used so that Gourgeist-XL is reasonably bulky both specially and physically. 160 Defense EVs and an Impish nature are used to ensure Jolly Mega Lopunny can never 2HKO Gourgeist-XL after Stealth Rock damage with High Jump Kick. However, Adamant Mega Lopunny still has a fair chance to do so. The remainder of EVs are placed in Special Defense so that Specs Keldeo has only a minimal chance to 2HKO Gourgeist-XL after Stealth Rock damage. A spread of 252 HP / 252 Def could work if you're worried about the uncommon Ice Punch Mega Metagross and don't care about Gourgeist-XL reliably taking two Choice Specs-boosted Hydro Pumps from Keldeo after Stealth Rock. Frisk lets Gourgeist-XL scout its foe's item. For example, it lets Gourgeist-XL detect what Mega Stone Charizard has, if Landorus-T is has a Choice Scarf, and if Keldeo is running Leftovers, and as such is likely to be running a Calm Mind set. Finally, Leftovers is used on Gourgeist-XL for the passive recovery.

Usage Tips
========

Leading with Gourgeist-XL is generally a good idea because it lets Gourgeist-XL scout the opponent's lead with Frisk. Later in the game, Gourgeist-XL should switch in without hesitation on the various Pokemon it handles, such as Landorus-T, Mega Metagross, Mega Lopunny, Azumarill, Keldeo, Mega Scizor that lack both Swords Dance and Knock Off, Excadrill, Diggersby, Terrakion, Breloom, Chesnaught, and Mega Swampert. Gourgeist should use Will-O-Wisp to cripple physical attackers. If you run into a physically-oriented Pokemon that has a slight chance to 2HKO Gourgeist-XL, it's usually safest not to switch in directly but get in on a free switch and proceed to tank the hit and burn the foe. You should use Leech Seed to inflict more passive damage on the opposing Pokemon. You should use it specifically on the opponent's switch to a non-Grass-type counter, because it lets Gourgeist-XL recover HP while simultaneously weakening Pokemon that can switch into Gourgeist-XL.

Team Options
========

Gourgeist-XL can be used on stall, balanced, and even bulky offensive teams teams; therefore it can have both offensive and defensive teammates. Magic Guard Clefable walls Gourgeist-XL, as it's unaffected by all of Gourgeist-XL's passive damage attempts. Responses to it, such as Mega Metagross and Heatran, are thus very useful. Flying-types such as Talonflame, Mega Pinsir, and Tornadus-T make for great checks to Gourgeist-XL. Answers to them such as Rhyperior, Heatran, Zapdos, and Mega Manectric can be helpful teammates. Rhyperior also helps out against a common counter to Gourgeist, Mega Charizard X. Other answers to Mega Charizard , such as Slowbro and Quagsire, can also be good teammates. Mega Charizard Y is also a problem for Gourgeist-XL, so Latias, Latios, and Mega Altaria can be good teammates. Gourgeist-XL hates having to deal with Bisharp a lot, so Keldeo, Cobalion, and Infernape can prove to be helpful partners. Finally, Goodra, specially defensive Manaphy, Tentacruel, Hippowdon, and Mandibuzz can all help out with Gourgeist-XL's weakness to Gengar, and Clefable, Togekiss, Mega Charizard X, and Mega Houndoom can all remedy Gourgeist-XL's weakness to Mega Sableye.

Other Options
########

Trick Room can be used to set up the field condition for Trick Room reliant teammates. Foul Play can be used to specifically target physical attackers even more, punishing them for setting up. Rocky Helmet can be used to rack up damage against physical attackers, specifically Landorus-T, which will think twice before using U-turn.

Checks & Counters
########

**Dark-types**: Knock Off-wielding Dark-types such as Bisharp, Weavile, Crawdaunt, and Mega Absol can deal massive damage to Gourgeist-XL; however, Gourgeist-XL can burn all bar Mega Absol, which it 2HKOes with Seed Bomb, so the opponent shouldn't try to switch any of them into Gourgeist-XL.

**Fire-types**: Mega Charizard X, Mega Charizard Y, Mega Houndoom, and Heatran are immune to Will-O-Wisp and can OHKO Gourgeist-XL with their STAB moves. Heatran and Houndoom are especially notable for gaining a power boost to their Fire-type moves upon switching in on a Will-O-Wisp.

**Ghost-types**: Gengar can easily switch in on a Seed Bomb and doesn't care too much about being burned or being Leech Seeded because it always OHKOes Gourgeist-XL with Shadow Ball. However, it must be wary about Shadow Sneak. Mega Sableye reflects Will-O-Wisp and Leech Seed back at Gourgeist-XL, takes very little from both Seed Bomb and Shadow Sneak, and can use Gourgeist-XL as Calm Mind bait.

**Flying-types**: Mega Pinsir, Tornadus-T, and Talonflame all OHKO Gourgeist-XL with their Flying-type STAB move. However, all except Talonflame must be wary of being burned. Togekiss also handles Gourgeist-XL well and it doesn't have to worry about being burned by virtue of being a special attacker.

**Substitute Users**: If Gourgeist-XL is using Shadow Sneak as its attacking move, various Substitute users, including Mega Gyarados and Mega Lopunny, can easily check it. They all must be wary of switching in on a Will-O-Wisp, however.
 
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You can tweak the set according to you team. For example you instead of synthesis you can add a move like Phantom force to give your poke additional stall benefit. This move will also scare gengars as well as hitting pokes hard with a stab ghost move. I have noticed that many persons lack ghost resists on there teams a lot in OU (just my observation) and the move will be good in this sense as well. Also Rocky Helmet on this set isnt bad either.
 

Albacore

sludge bomb is better than sludge wave
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252 Atk Tough Claws Mega Metagross Ice Punch vs. 252 HP / 160+ Def Gourgeist-Super: 158-188 (42.2 - 50.2%) -- 35.5% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Tough Claws Mega Metagross Ice Punch vs. 252 HP / 252+ Def Gourgeist-Super: 148-176 (39.5 - 47%) -- 0.4% chance to 2HKO after Stealth Rock and Leftovers recovery

Not sure how common Ice Punch is on MMetagross, but assuming you're using this as your Metagross counter more so than your Keldeo counter (which you probably are since that's one of Gourgeist's big selling points and most Keldeo run Icy Wind anyway) this seems pretty relevant, so at least mention max/max as a very viable spread
 
I would mention grass type pokemon like ferrothorn and mega venasaur in the checks and counters. Although ferrothorn doesn't really like getting burned, grass types like venasaur, mega sceptile, and amoongus can safely switch in on this things leech seed and seed bomb.
Edit: that also makes me think of the Idea of giving flamethrower a mention in OO
 

Aragorn the King

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You can tweak the set according to you team. For example you instead of synthesis you can add a move like Phantom force to give your poke additional stall benefit. This move will also scare gengars as well as hitting pokes hard with a stab ghost move. I have noticed that many persons lack ghost resists on there teams a lot in OU (just my observation) and the move will be good in this sense as well. Also Rocky Helmet on this set isnt bad either.
I'm not so sure about slashing Synthesis with anything. I agree Phantom Force is good, but if I were to use it over something, I'd choose Seed Bomb (which is important anyway).

I added Rocky Helmet in OO, since it does sound nice for Lando-T's U-turn.
252 Atk Tough Claws Mega Metagross Ice Punch vs. 252 HP / 160+ Def Gourgeist-Super: 158-188 (42.2 - 50.2%) -- 35.5% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Tough Claws Mega Metagross Ice Punch vs. 252 HP / 252+ Def Gourgeist-Super: 148-176 (39.5 - 47%) -- 0.4% chance to 2HKO after Stealth Rock and Leftovers recovery

Not sure how common Ice Punch is on MMetagross, but assuming you're using this as your Metagross counter more so than your Keldeo counter (which you probably are since that's one of Gourgeist's big selling points and most Keldeo run Icy Wind anyway) this seems pretty relevant, so at least mention max/max as a very viable spread
Ice Punch isn't that common on meta, but I see your point. I added it in to set details.
I would mention grass type pokemon like ferrothorn and mega venasaur in the checks and counters. Although ferrothorn doesn't really like getting burned, grass types like venasaur, mega sceptile, and amoongus can safely switch in on this things leech seed and seed bomb.
Edit: that also makes me think of the Idea of giving flamethrower a mention in OO
The thing is Ferro + Venu hate being burned, and since that's what you're likely using on the switch, they won't really want to come in. Amoonguss + Celebi are better options, but they seem too specific and not common enough to be included.
 

jpw234

Catastrophic Event Specialist
Hey, I've been using Gourgeist-XL for a while and I think that there are a couple of options that should be either slashed or noted.

First off I think that Shadow Sneak should be slashed with Seed Bomb. Gourgeist-XL is most viable on stall teams which typically lack priority and having Shadow Sneak to clean up weakened Pokemon is a very useful thing that stall teams often lack. Gourgeist isn't an offensive powerhouse but its Shadow Sneak is reasonably powerful:
0 Atk Gourgeist-Super Shadow Sneak vs. 0 HP / 0 Def Gengar: 132-156 (50.9 - 60.2%) -- guaranteed 2HKO
0 Atk Gourgeist-Super Shadow Sneak vs. 0 HP / 24 Def Mega Gardevoir: 120-144 (43.3 - 51.9%) -- 9.8% chance to 2HKO
0 Atk Gourgeist-Super Shadow Sneak vs. 0 HP / 0- Def Mega Metagross: 68-84 (22.5 - 27.9%) -- 62.2% chance to 4HKO
0 Atk Gourgeist-Super Shadow Sneak vs. 0 HP / 0 Def Mega Gallade: 92-110 (33.2 - 39.7%) -- 99.8% chance to 3HKO
0 Atk Gourgeist-Super Shadow Sneak vs. 0 HP / 0 Def Gothitelle: 92-110 (32.7 - 39.1%) -- guaranteed 3HKO after Stealth Rock
0 Atk Gourgeist-Super Shadow Sneak vs. 0 HP / 0 Def Latios: 104-126 (34.7 - 42.1%) -- guaranteed 3HKO after Stealth Rock

These are not meant to be just mindless calcs. For example Latios is something that would love to switch into WoW or Seed Bomb, but gets 2HKOed by Shadow Sneak with some prior damage. The same goes for Gengar and Mega Gardevoir. Gothitelle actually can't switch into and kill Gourgeist with Shadow Sneak, as if it gets Leech Seeded or burned on the switch Shadow Sneak will 2HKO it.
Seed Bomb doesn't really offer you that much in comparison. It hits for example Azumarill pretty hard, but WoWing Azumarill is more than sufficient to cripple it. There is very little that takes significant damage from Seed Bomb that isn't equally screwed by WoW. The best example is probably Keldeo, but Gourgeist should never be your primary Keldeo check anyway.
Breaking Mega-Lopunny's Substitutes is definitely a point in favor of Seed Bomb, but I don't see all that much use for it otherwise and would like to see Shadow Sneak slashed in the main set.

There are a bunch of other options it can run as well, which may or may not deserve mention. The notable ones are Rock Slide, which hits Talonflame and Charizard-Y on the switch but is otherwise very weak, and Skill Swap can really mess with Mega-Sableye stall (particularly since you spinblock Tentacruel, so if you have an SR setter that beats Sableye you are in really good shape against those teams). Totally niche (which probably don't deserve a mention) is stuff like Destiny Bond, Magic Coat, Flame Charge etc.

Really the main point of this post is that you should slash Shadow Sneak (or make it the primary option) and mention Skill Swap.

Edit: I suppose Rotom-W is also a selling point for Seed Bomb, but that thing is burning you any time you're in on it anyway. WoWing Rotom-W is usually better in the long run, in my experience.
 

Aragorn the King

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Hey, I've been using Gourgeist-XL for a while and I think that there are a couple of options that should be either slashed or noted.

First off I think that Shadow Sneak should be slashed with Seed Bomb. Gourgeist-XL is most viable on stall teams which typically lack priority and having Shadow Sneak to clean up weakened Pokemon is a very useful thing that stall teams often lack. Gourgeist isn't an offensive powerhouse but its Shadow Sneak is reasonably powerful:
0 Atk Gourgeist-Super Shadow Sneak vs. 0 HP / 0 Def Gengar: 132-156 (50.9 - 60.2%) -- guaranteed 2HKO
0 Atk Gourgeist-Super Shadow Sneak vs. 0 HP / 24 Def Mega Gardevoir: 120-144 (43.3 - 51.9%) -- 9.8% chance to 2HKO
0 Atk Gourgeist-Super Shadow Sneak vs. 0 HP / 0- Def Mega Metagross: 68-84 (22.5 - 27.9%) -- 62.2% chance to 4HKO
0 Atk Gourgeist-Super Shadow Sneak vs. 0 HP / 0 Def Mega Gallade: 92-110 (33.2 - 39.7%) -- 99.8% chance to 3HKO
0 Atk Gourgeist-Super Shadow Sneak vs. 0 HP / 0 Def Gothitelle: 92-110 (32.7 - 39.1%) -- guaranteed 3HKO after Stealth Rock
0 Atk Gourgeist-Super Shadow Sneak vs. 0 HP / 0 Def Latios: 104-126 (34.7 - 42.1%) -- guaranteed 3HKO after Stealth Rock

These are not meant to be just mindless calcs. For example Latios is something that would love to switch into WoW or Seed Bomb, but gets 2HKOed by Shadow Sneak with some prior damage. The same goes for Gengar and Mega Gardevoir. Gothitelle actually can't switch into and kill Gourgeist with Shadow Sneak, as if it gets Leech Seeded or burned on the switch Shadow Sneak will 2HKO it.
Seed Bomb doesn't really offer you that much in comparison. It hits for example Azumarill pretty hard, but WoWing Azumarill is more than sufficient to cripple it. There is very little that takes significant damage from Seed Bomb that isn't equally screwed by WoW. The best example is probably Keldeo, but Gourgeist should never be your primary Keldeo check anyway.
Breaking Mega-Lopunny's Substitutes is definitely a point in favor of Seed Bomb, but I don't see all that much use for it otherwise and would like to see Shadow Sneak slashed in the main set.

There are a bunch of other options it can run as well, which may or may not deserve mention. The notable ones are Rock Slide, which hits Talonflame and Charizard-Y on the switch but is otherwise very weak, and Skill Swap can really mess with Mega-Sableye stall (particularly since you spinblock Tentacruel, so if you have an SR setter that beats Sableye you are in really good shape against those teams). Totally niche (which probably don't deserve a mention) is stuff like Destiny Bond, Magic Coat, Flame Charge etc.

Really the main point of this post is that you should slash Shadow Sneak (or make it the primary option) and mention Skill Swap.

Edit: I suppose Rotom-W is also a selling point for Seed Bomb, but that thing is burning you any time you're in on it anyway. WoWing Rotom-W is usually better in the long run, in my experience.
I'm not quite sure. Mega Lopunny is a really important Pokemon in OU, and without Seed Bomb, one of its main variants actually beats you.

However, I do see the merit in Shadow Sneak, since it allows you to a) hit checks and counters on the switch, and b) prevent weakened checks from trying to revenge kill you. It's definitely better than Rock Slide, and probably better than Phantom Force, so putting it in moves is a no brainer. But I'm not sure about slashing it. However, since there was no QC objection, I'll just go ahead and slash it.
 

AM

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252+ Atk Mega Lopunny High Jump Kick vs. 252 HP / 160+ Def Gourgeist-Super: 162-192 (43.3 - 51.3%) -- 58.6% chance to 2HKO after Stealth Rock and Leftovers recovery

I'm putting this here because Adamant Lopunny is a very relevant threat so you need to mention that Gourgiest after Rocks has a chance of being 2HKO by this even with max investment. Your spread is fine in regards to everything else though as far as I can tell. Although this was mentioned in team options you need to include M-Sableye in checks and counters so mention that. Mention in checks and counters sub users such as M-Lopunny and M-Gyarados if one opts to use Shadow Sneak over Seed Bomb and anything else that is dependent on which coverage move is being used. Overall pretty thorough as well QC 1/3.
 
A couple of nitpicks:

**Flying-types**: Mega Pinsir, Staraptor, and Talonflame all OHKO Gourgeist with Brave Bird.
Mega Pinsir has Aerilate Return/Frustration, not Brave Bird. Also, Banded Staraptor is the only one that doesn't need rocks to OHKO, the others need rocks to do it, and it's not even guaranteed:
252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Gourgeist-Super: 312-368 (83.4 - 98.3%) -- 68.8% chance to OHKO after Stealth Rock
252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 252+ Def Gourgeist-Super: 294-348 (78.6 - 93%) -- 37.5% chance to OHKO after Stealth Rock
252 Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 252+ Def Gourgeist-Super: 416-492 (111.2 - 131.5%) -- guaranteed OHKO

**Substitute Users**: If Mega Lopunny is using Shadow Sneak as its attack, various Substitute users, including Mega Gyarados and Mega Lopunny, can easily check Gourgeist. They all must be wary of switching in on a Will-o-Wisp, however.
Might want to fix that.
 

dhelmise

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Overview
########

Gourgeist has a lot of issues in OU that prevent it from being a spectacular Pokemon. To start, common offensive Fire-type Pokemon such as Mega Charizard Y, Mega Charizard X, Heatran, and Mega Houndoom are immune to Will-oO-Wisp, take almost no damage from Seed Bomb, and can easily obliterate the poor pumpkin Gourgeist with their respective Fire-type STAB move. Similarly, offensive Flying-types such as Tornadus-T, Talonflame, and Mega Pinsir can easily break through Gourgeist with their Flying-type STAB moves, as do offensive Ghost-, Dark-, and Ice-types with their respective STAB moves. To add insult to injury, it'(remove apostrophe)s hopelessly walled by one of the best defensive Pokemon in tier, Mega Sableye, and has special bulk too low to take any neutral special attack hits, leaving it only able to handle a select group of attackers. Thankfully for Gourgeist, the Pokemon it is capable of handling are both threatening enough and common enough to warrant Gourgeist's usage on stall, balanced, and bulky offensive teams. Mega Metagross, Mega Lopunny, Landorus-T, Assault Vest Azumarill, Keldeo, Breloom, Excadrill, Diggersby, Chesnaught, and Mega Swampert are a few of the of the various offensive monsters Gourgeist is able to go head-to-head with. Will-o-Wisp's Will-O-Wisp's Attack reduction helps Gourgeist out a lot in walling these physical attackers, (RC) and also deters them from trying to set up on it. Finally, Leech Seed is an equally annoying move for Gourgeist's foes that lets Gourgeist recover its lost HP while simultaneously draining Gourgeist's foe of its HP. Leech Seed is an equally annoying move that not only restores Gourgeist's health but also drains it from its enemy.

Defensive
########
name: Defensive
move 1: Will-o-Wisp Will-O-Wisp
move 2: Leech Seed
move 3: Synthesis
move 4: Seed Bomb / Shadow Sneak
ability: Frisk
item: Leftovers
nature: Impish
EVs evs: 252 HP / 160 Def / 96 SpD

Moves
========

Will-o-Wisp Will-O-Wisp cripples physical attackers by halving their attack and forcing them to take residual damage. Leech Seed complements Will-o-Wisp Will-O-Wisp well, further draining Gourgeist's foes of their HP, as it assists in taking HP away from Gourgeist's foes. The move Leech Seed is great for using on a predicted switch, as it wears down Gourgeist's checks and counters and gives Gourgeist a little bit of recovery before it has to switch. Synthesis provides semi-reliable recovery for Gourgeist. (Remove Period) The move, (AC) as it lets Gourgeist stall out Pokemon by constantly recovering, but it must be used sparingly due to its low PP. One problem with Synthesis is that the amount of HP it recovers is lessened in the rain and the sand,(comma into semicolon); however, this isn't a huge deal because Gourgeist can still wall both Excadrill and Swampert without needing recovery. Seed Bomb lets Gourgeist do reasonable damage to its foes. Most importantly, as it lets it Gourgeist break Mega Lopunny's and Substitute and do substantial damage to Keldeo. If you already have Substitute Mega Lopunny covered, Gourgeist can use Shadow Sneak over Seed Bomb. Because of its priority and coverage, it Shadow Sneak allows Gourgeist to beat many of its common switch-ins and checks, including Latios and Mega Gardevoir. Phantom Force is a much more powerful Ghost-type STAB move that takes 2 turns, and thus lets Gourgeist stall out extra turns of Will-o-Wisp and/or Will-O-Wisp with the possibility of Leech Seed recovery. Rock Slide is a possibility too, as it lets Gourgeist hit Mega Charizard Y and Talonflame on the switch, who both otherwise could reliably check it of which are able to reliably check it otherwise.

Set Details
========

Max HP EVs are used so that Gourgeist is reasonable reasonably bulky both specially and physically. 160 Defense EVs and an Impish nature are used to ensure Jolly Mega Lopunny can never 2HKO Gourgeist after taking Stealth Rock damage with High Jump Kick. However, Adamant Mega Lopunny still has a fair chance to do so. The remainder of EVs are placed in Special Defense so that Specs Keldeo has only a minimal chance to 2HKO Gourgeist after Stealth Rock damage. A spread of 252 HP / 252 Def could work if you're worried about the uncommon Ice Punch Mega Metagross, (RC) and don't care about Gourgeist reliably taking two Specs Hydro Pumps from Keldeo after Stealth Rock. Frisk lets Gourgeist scout its foe's item. For example, it lets Gourgeist detect what Mega Stone Charizard has, if Landorus-T is has a Choice Scarf, and if Keldeo is running Leftovers (which is almost always run with Calm Mind). Finally, Leftovers is used on Gourgeist for the passive recovery.

Usage Tips
========

Leading with Gourgeist is generally a good idea, because as it lets Gourgeist scout the opponent's lead with Frisk. Later in the game, Gourgeist should switch in without hesitation on the various Pokemon it handles, such as Landorus-T, Mega Metagross, Mega Lopunny, Azumarill, Keldeo, Mega Scizor that lack both Swords Dance and Knock Off, Excadrill, Diggersby, Terrakion, Breloom, Chesnaught, and Mega Swampert. Gourgeist should use Will-o-Wisp Will-O-Wisp to cripple physical attackers. If you run into a physically-oriented Pokemon that has a slight chance to 2HKO Gourgeist, it's usually safest not to switch in directly, and instead, after getting in on a free switch, tank the hit and burn the foe. You should use Leech Seed to inflict more passive damage on the opposing Pokemon. You should use it specifically on the opponent's switch to a non-Grass-type counter, because it lets Gourgeist recover HP while simultaneously weakening Pokemon that can switch into Gourgeist it.

Team Options
========

Gourgeist can be used on stall, balanced, and even bulky offensive teams teams; therefore it can have both offensive and defensive teammates. Magic Guard Clefable walls Gourgeist, as it's unaffected by all of its Gourgeist's passive damage attempts. Responses to it Clefable, such as Mega Metagross and Heatran, are thus very useful. Flying-types such as Talonflame, Mega Pinsir, and Tornadus-T make for great checks to Gourgeist. Answers to them, (RC) such as Rhyperior, Heatran, Zapdos, and Mega Manectric can therefore be helpful teammates. Rhyperior also helps out against a common counter to Gourgeist, Mega Charizard X. Other answers to Mega Charizard X, such as Slowbro and Quagsire, can also be good teammates. Mega Charizard-(remove hyphen)Y is also a problem for Gourgeist, so Latias, Latios, and Mega Altaria can be good teammates. Gourgeist hates having to deal with Bisharp a lot, so Keldeo, Cobalion, and Infernape, (RC) can prove to be helpful partners. Finally, Goodra, specially defensive Manaphy, Tentacruel, Hippowdon, and Mandibuzz can all help out with Gourgeist's weaknesses in Gengar weakness, and Clefable, Togekiss, Mega Charizard X, and Mega Houndoom can all remedy Gourgeist's Mega Sableye weakness.

Other Options
########

Trick Room can be used to set up the field condition for Trick Room reliant teammates. Foul Play can be used to specifically target physical attackers even more, punishing them for setting up. Rocky Helmet can be used to rack up damage against physical attackers, specifically Landorus-T, who will think twice before using U-Turn U-turn.

Checks & Counters
########

**Dark-types**: Knock Off-(remove hyphen)wielding Dark-types, (RC) such as Bisharp, Weavile, Crawdaunt, and Mega Absol can deal massive damage to Gourgeist. Gourgeist; (add semicolon) however, Gourgeist can burn all, (AC) bar Mega Absol, who it 2HKOs with Seed Bomb, so they the opponent shouldn't try to switch Mega Absol in.

**Fire-types**: Mega Charizard X, Mega Charizard Y, Mega Houndoom, and Heatran are immune to Will-o-Wisp Will-O-Wisp and can OHKO Gourgeist with their STAB moves. Heatran and Houndoom are especially notable for gaining a Special Attack boost upon switching in on a Will-o-Wisp Will-O-Wisp.

**Ghost-types**: Gengar easily switches in on a Seed Bomb, and it doesn't care too much about being burnt or being Leech Seeded, and as it easily KOs Gourgeist with Shadow Ball. It hHowever, it must be wary about Shadow Sneak. Mega Sableye reflects Will-o-Wisp Will-O-Wisp and Leech Seed back at Gourgeist, takes very little from both Seed Bomb and Shadow Sneak, and can use Gourgeist as Calm Mind bait.

**Flying-types**: Mega Pinsir, Tornadus-T, and Talonflame all OHKO Gourgeist with their Flying-type STAB move. However, all except Talonflame must being wary of being burned. Togekiss also handles Gourgeist well, and also is a special attacker, so it doesn't have to worry about being burned.

**Substitute Users**: If Gourgeist is using Shadow Sneak as its attacking move, various Substitute users, including Mega Gyarados and Mega Lopunny, can easily check it. They all must be wary of switching in on a Will-o-Wisp Will-O-Wisp, however.
 
Last edited:

Goddess Briyella

Banned deucer.
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PLEASE NO IMPLEMENT


Overview
########

Gourgeist has a lot of issues in OU that prevent it from being a spectacular Pokemon. To start, common offensive Fire-type Pokemon such as Mega Charizard Y, Mega Charizard X, Heatran, and Mega Houndoom are immune to Will-oO-Wisp, take almost no damage from Seed Bomb, and can easily obliterate the poor pumpkin Gourgeist with their respective Fire-type STAB move. Similarly, offensive Flying-types such as Tornadus-T, Talonflame, and Mega Pinsir can easily break through Gourgeist with their Flying-type STAB moves, as do offensive Ghost-, Dark-, and Ice-types with their respective STAB moves. To add insult to injury, it'(remove apostrophe)s hopelessly walled by one of the best defensive Pokemon in tier, Mega Sableye, and has special bulk too low to take any neutral special attack hits, leaving it only able to handle a select group of attackers. Thankfully for Gourgeist, the Pokemon it is capable of handling are both threatening enough and common enough to warrant Gourgeist's usage on stall, balanced, and bulky offensive teams. Mega Metagross, Mega Lopunny, Landorus-T, Assault Vest Azumarill, Keldeo, Breloom, Excadrill, Diggersby, Chesnaught, and Mega Swampert are a few of the of the various offensive monsters Gourgeist is able to go head-to-head with. Will-o-Wisp's Will-O-Wisp's Attack reduction helps Gourgeist out a lot in walling these physical attackers, (RC) and also deters them from trying to set up on it. Finally, Leech Seed is an equally annoying move for Gourgeist's foes that lets Gourgeist recover its lost HP while simultaneously draining Gourgeist's foe of its HP. Leech Seed is an equally annoying move that not only restores Gourgeist's health but also drains it from its enemy.

Defensive
########
name: Defensive
move 1: Will-o-Wisp Will-O-Wisp
move 2: Leech Seed
move 3: Synthesis
move 4: Seed Bomb / Shadow Sneak
ability: Frisk
item: Leftovers
nature: Impish
EVs evs: 252 HP / 160 Def / 96 SpD

Moves
========

Will-o-Wisp Will-O-Wisp cripples physical attackers by halving their attack and forcing them to take residual damage. Leech Seed complements compliments Will-o-Wisp Will-O-Wisp well, further draining Gourgeist's foes of their HP, as it assists in taking HP away from Gourgeist's foes. The move Leech Seed is great for using on a predicted switch, as it wears down Gourgeist's checks and counters and gives Gourgeist a little bit of recovery before it has to switch. Synthesis provides semi-reliable recovery for Gourgeist. The move, as it lets Gourgeist stall out Pokemon by constantly recovering, but it must be used sparingly due to its low PP. One problem with Synthesis is that the amount of HP it recovers is lessened in the rain and the sand,(comma into semicolon); however, this isn't a huge deal because Gourgeist can still wall both Excadrill and Swampert without needing recovery. Seed Bomb lets Gourgeist do reasonable damage to its foes. Most importantly, as it lets it Gourgeist break Mega Lopunny's and Substitute and do substantial damage to Keldeo. If you already have Substitute Mega Lopunny covered, Gourgeist can use Shadow Sneak over Seed Bomb. Because of its priority and coverage, it Shadow Sneak allows Gourgeist to beat many of its common switch-ins and checks, including Latios and Mega Gardevoir. Phantom Force is a much more powerful Ghost-type STAB move that takes 2 turns, and thus lets Gourgeist stall out extra turns of Will-o-Wisp and/or Will-O-Wisp with the possibility of Leech Seed recovery. Rock Slide is a possibility too, as it lets Gourgeist hit Mega Charizard Y and Talonflame on the switch, who both otherwise could reliably check it of which being able to reliably check it otherwise.

Set Details
========

Max HP EVs are used so that Gourgeist is reasonable reasonably bulky both specially and physically. 160 Defense EVs and an Impish nature are used to ensure Jolly Mega Lopunny can never 2HKO Gourgeist after taking Stealth Rock damage with High Jump Kick. However, Adamant Mega Lopunny still has a fair chance to do so. The remainder of EVs are placed in Special Defense so that Specs Keldeo has only a minimal chance to 2HKO Gourgeist after Stealth Rock damage. A spread of 252 HP / 252 Def could work if you're worried about the uncommon Ice Punch Mega Metagross, (RC) and don't care about Gourgeist reliably taking two Specs Hydro Pumps from Keldeo after Stealth Rock. Frisk lets Gourgeist scout its foe's item. For example, it lets Gourgeist detect what Mega Stone Charizard has, if Landorus-T is has a Choice Scarf, and if Keldeo is running Leftovers (which is almost always run with Calm Mind). (all fluff) Finally, Leftovers is used on Gourgeist for the passive recovery.

Usage Tips
========

Leading with Gourgeist is generally a good idea, because as it lets Gourgeist scout the opponent's lead with Frisk. Later in the game, Gourgeist should switch in without hesitation on the various Pokemon it handles, such as Landorus-T, Mega Metagross, Mega Lopunny, Azumarill, Keldeo, Mega Scizor that lack both Swords Dance and Knock Off, Excadrill, Diggersby, Terrakion, Breloom, Chesnaught, and Mega Swampert. Gourgeist should use Will-o-Wisp Will-O-Wisp to cripple physical attackers. If you run into a physically-oriented Pokemon that has a slight chance to 2HKO Gourgeist, it's usually safest not to switch in directly, and instead, after getting in on a free switch, tank the hit and burn the foe. You should use Leech Seed to inflict more passive damage on the opposing Pokemon. You should use it specifically on the opponent's switch to a non-Grass-type counter, because it lets Gourgeist recover HP while simultaneously weakening Pokemon that can switch into Gourgeist it.

Team Options
========

Gourgeist can be used on stall, balanced, and even bulky offensive teams teams; therefore it can have both offensive and defensive teammates. Magic Guard Clefable walls Gourgeist, as it's unaffected by all of its Gourgeist's passive damage attempts. Responses to it Clefable, such as Mega Metagross and Heatran, are thus very useful. Flying-types such as Talonflame, Mega Pinsir, and Tornadus-T make for great checks to Gourgeist. Answers to them, (RC) such as Rhyperior, Heatran, Zapdos, and Mega Manectric can therefore be helpful teammates. Rhyperior also helps out against a common counter to Gourgeist, Mega Charizard X. Other answers to Mega Charizard X, such as Slowbro and Quagsire, can also be good teammates. Mega Charizard-(remove hyphen)Y is also a problem for Gourgeist, so Latias, Latios, and Mega Altaria can be good teammates. Gourgeist hates having to deal with Bisharp a lot, so Keldeo, Cobalion, and Infernape, (RC) can prove to be helpful partners. Finally, Goodra, specially defensive Manaphy, Tentacruel, Hippowdon, and Mandibuzz can all help out with Gourgeist's weaknesses in Gengar weakness, and Clefable, Togekiss, Mega Charizard X, and Mega Houndoom can all remedy Gourgeist's Mega Sableye weakness.

Other Options
########

Trick Room can be used to set up the field condition for Trick Room reliant teammates. Foul Play can be used to specifically target physical attackers even more, punishing them for setting up. Rocky Helmet can be used to rack up damage against physical attackers, specifically Landorus-T, who will think twice before using U-Turn U-turn.

Checks & Counters
########

**Dark-types**: Knock Off-(remove hyphen)wielding Dark-types, (RC) such as Bisharp, Weavile, Crawdaunt, and Mega Absol can deal massive damage to Gourgeist. Gourgeist; (add semicolon) however, Gourgeist can burn all, (AC) bar Mega Absol, who it 2HKOs with Seed Bomb, so they the opponent shouldn't try to switch Mega Absol in.

**Fire-types**: Mega Charizard X, Mega Charizard Y, Mega Houndoom, and Heatran are immune to Will-o-Wisp Will-O-Wisp and can OHKO Gourgeist with their STAB moves. Heatran and Houndoom are especially notable for gaining a Special Attack boost upon switching in on a Will-o-Wisp Will-O-Wisp.

**Ghost-types**: Gengar easily switches in on a Seed Bomb, and it doesn't care too much about being burnt or being Leech Seeded, and as it easily KOs Gourgeist with Shadow Ball. It hHowever, it must be wary about Shadow Sneak. Mega Sableye reflects Will-o-Wisp Will-O-Wisp and Leech Seed back at Gourgeist, takes very little from both Seed Bomb and Shadow Sneak, and can use Gourgeist as Calm Mind bait.

**Flying-types**: Mega Pinsir, Tornadus-T, and Talonflame all OHKO Gourgeist with their Flying-type STAB move. However, all except Talonflame must being wary of being burned. Togekiss also handles Gourgeist well, and also is a special attacker, so it doesn't have to worry about being burned.

**Substitute Users**: If Gourgeist is using Shadow Sneak as its attacking move, various Substitute users, including Mega Gyarados and Mega Lopunny, can easily check it. They all must be wary of switching in on a Will-o-Wisp Will-O-Wisp, however.
We went over this on IRC. This is a solid check; please implement it. :)

Very well written.

GP 1/2
 

Aragorn the King

Literally a duck
is a Forum Moderator Alumnusis a Community Contributor Alumnus
To add insult to injury, it'(remove apostrophe)s hopelessly walled by one of the best defensive Pokemon in tier, Mega Sableye, and has special bulk too low to
This is the one thing I don't agree with. The sentence is saying that it is hopelessly walled, so it's with an apostrophe is the proper choice.

Otherwise, thanks a lot Rhythms and Goddess Briyella for the check! :)
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
k you're probably gonna hate me for this, but Gourgeist-XL > Gourgeist throughout please (could be I missed one); plain 'Gourgeist' is Gourgeist-Average and that's not the forme you're talking about. Similar to Landorus-T / Landorus really.

remove
add (Capitalize)

(comments); (AC=add comma; RC=remove comma; SC=semicolon)
Overview
########

Gourgeist-XL has a lot of issues in OU that prevent it from being a spectacular Pokemon. To start, common offensive Fire-type Pokemon such as Mega Charizard Y, Mega Charizard X, Heatran, and Mega Houndoom are immune to Will-O-Wisp, take almost no damage from Seed Bomb, and can easily obliterate Gourgeist-XL with their respective Fire-type STAB move. Similarly, offensive Flying-types such as Tornadus-T, Talonflame, and Mega Pinsir can easily break through Gourgeist-XL with their Flying-type STAB moves, as do can offensive Ghost-, Dark-, and Ice-types with their respective STAB moves. To add insult to injury, it's hopelessly walled by one of the best defensive Pokemon in tier, Mega Sableye, and has special bulk too low to take any neutral special hit, leaving it only able to handle a select group of attackers. Thankfully for Gourgeist-XL, the Pokemon it is capable of handling are both threatening and common enough to warrant Gourgeist-XL's usage on stall, balanced, and bulky offensive teams. Mega Metagross, Mega Lopunny, Landorus-T, Assault Vest Azumarill, Keldeo, Breloom, Excadrill, Diggersby, Chesnaught, and Mega Swampert are a few of the of the various offensive monsters Gourgeist-XL is able to go head-to-head with. Will-O-Wisp's Attack reduction helps Gourgeist-XL out a lot in walling these physical attackers and deters them from trying to set up on it. Leech Seed is an equally annoying move that not only restores Gourgeist-XL's health but also drains it from its enemy.

Defensive
########
name: Defensive
move 1: Will-O-Wisp
move 2: Leech Seed
move 3: Synthesis
move 4: Seed Bomb / Shadow Sneak
ability: Frisk
item: Leftovers
evs: 252 HP / 160 Def / 96 SpD
nature: Impish

Moves
========

Will-O-Wisp cripples physical attackers by halving their attack and forcing them to take residual damage. Leech Seed complements Will-O-Wisp well, as it assists in taking HP away from Gourgeist-XL's foes. Leech Seed is great for using on a predicted switch, as it wears down Gourgeist-XL's checks and counters and gives Gourgeist-XL a little bit of recovery before it has to switch. Synthesis provides semi-reliable recovery for Gourgeist-XL (RC) and lets Gourgeist-XL stall out Pokemon by constantly recovering, but it must be used sparingly due to its low PP. One problem with Synthesis is that the amount of HP it recovers is lessened in the rain and the sand; however, this isn't a huge deal because Gourgeist-XL can wall both Excadrill and Mega Swampert without needing recovery. Seed Bomb lets Gourgeist-XL do reasonable damage to its foes; it lets it break Mega Lopunny's Substitute and do substantial damage ('do substantial damage' is not exactly a great way to specify 'do reasonable damage' for hopefully obvious reasons; according to the calc it's 58-69% on 0/0 Keldeo so 'and easily 2HKO Keldeo' or something would be better, in any case you should be more specific if possible, as you were in Lop's case) to Keldeo. If you already have Substitute Mega Lopunny covered, Gourgeist-XL can use Shadow Sneak over Seed Bomb. Because of its priority and coverage, Shadow Sneak allows Gourgeist-XL to beat many of its common switch-ins and checks, including Latios and Mega Gardevoir. Phantom Force is a much more powerful Ghost-type STAB move that takes 2 turns (RC) and thus lets Gourgeist-XL stall out extra turns of passive damage from Will-O-Wisp and/or (is fugly and plain 'and' is fine because it does indeed work in both cases) Leech Seed. Rock Slide is another possibility for the fourth moveslot, as it lets Gourgeist-XL hit Mega Charizard Y and Talonflame on the switch, both of which are otherwise able to easily check Gourgeist-XL.

Set Details
========

Max HP EVs are used so that Gourgeist-XL is reasonably bulky both specially and physically. 160 Defense EVs and an Impish nature are used to ensure Jolly Mega Lopunny can never 2HKO Gourgeist-XL after taking (this implies Lopunny is the one taking SR damage) Stealth Rock damage with High Jump Kick. However, Adamant Mega Lopunny still has a fair chance to do so. The remainder of EVs are placed in Special Defense so that Choice Specs Keldeo has only a minimal chance to 2HKO Gourgeist-XL after Stealth Rock damage. A spread of 252 HP / 252 Def could work if you're worried about the uncommon Ice Punch Mega Metagross and don't care about Gourgeist-XL reliably taking two Choice Specs-boosted Hydro Pumps from Keldeo after Stealth Rock. Frisk lets Gourgeist-XL scout its foe's item. For example, it lets Gourgeist-XL detect what Mega Stone Charizard has, if Landorus-T is has a Choice Scarf, and if Keldeo is running Leftovers (which is almost always run with Calm Mind) and as such is likely to be running a Calm Mind set. Finally, Leftovers is used on Gourgeist-XL for the passive recovery.

Usage Tips
========

Leading with Gourgeist-XL is generally a good idea because it lets Gourgeist-XL scout the opponent's lead with Frisk. Later in the game, Gourgeist-XL should switch in without hesitation on the various Pokemon it handles, such as Landorus-T, Mega Metagross, Mega Lopunny, Azumarill, Keldeo, Mega Scizor that lack both Swords Dance and Knock Off, Excadrill, Diggersby, Terrakion, Breloom, Chesnaught, and Mega Swampert. Gourgeist-XL should use Will-O-Wisp to cripple physical attackers. If you run into a physically-oriented Pokemon that has a slight chance to 2HKO Gourgeist-XL, it's usually safest not to switch in directly (RC) and but instead, after getting in on a free switch (RC) instead and proceed to tank the hit and burn the foe. You should use Leech Seed to inflict more passive damage on the opposing Pokemon. You should use it specifically on the opponent's switch to a non-Grass-type counter, because it lets Gourgeist-XL recover HP while simultaneously weakening Pokemon that can switch into Gourgeist it.

Team Options
========

Gourgeist-XL can be used on stall, balanced, and even bulky offensive teams teams; therefore it can have both offensive and defensive teammates. Magic Guard Clefable walls Gourgeist-XL, as it's unaffected by all of Gourgeist's passive damage attempts. Responses to it, such as Mega Metagross and Heatran, are thus very useful. Because Flying-types such as Talonflame, Mega Pinsir, and Tornadus-T make for great checks to Gourgeist, (comma) answers to them such as Rhyperior, Heatran, Zapdos, and Mega Manectric can therefore (less choppy) be helpful teammates. Rhyperior also helps out against a common counter to Gourgeist-XL, Mega Charizard X. Other answers to Mega Charizard X, such as Slowbro and Quagsire, can also be good teammates. Mega Charizard Y is also a problem for Gourgeist-XL, so Latias, Latios, and Mega Altaria can be good teammates. Gourgeist-XL hates having to deal with Bisharp a lot, so Keldeo, Cobalion, and Infernape can prove to be helpful partners. Finally, Goodra, specially defensive Manaphy, Tentacruel, Hippowdon, and Mandibuzz can all help out with Gourgeist-XL's weakness to Gengar, and Clefable, Togekiss, Mega Charizard X, and Mega Houndoom can all remedy Gourgeist-XL's weakness to Mega Sableye.

Other Options
########

Trick Room can be used to set up the field condition for Trick Room-reliant (add hyphen) teammates. Foul Play can be used to specifically target physical attackers even more, punishing them for setting up. Rocky Helmet can be used to rack up damage against physical attackers, specifically Landorus-T, who which will think twice before using U-turn.

Checks & Counters
########

**Dark-types**: Knock Off-wielding (add hyphen; compound adjectives are hyphenated) Dark-types such as Bisharp, Weavile, Crawdaunt, and Mega Absol can deal massive damage to Gourgeist-XL; however, Gourgeist-XL can burn all bar Mega Absol, who which it 2HKOs 2HKOes with Seed Bomb, so the opponent shouldn't try to switch any of them into Gourgeist-XL.

**Fire-types**: Mega Charizard X, Mega Charizard Y, Mega Houndoom, and Heatran are immune to Will-O-Wisp and can OHKO Gourgeist-XL with their STAB moves. Heatran and Houndoom are especially notable for gaining a Special Attack power boost to their Fire-type moves (or w/e but SpA boost is just factually incorrect) upon switching in on a Will-O-Wisp.

**Ghost-types**: Gengar can easily switch in on a Seed Bomb and doesn't care too much about being burnt burned (game's spelling is preferred for technical terms I reckon) or being Leech Seeded because it always OHKOs OHKOes Gourgeist-XL with Shadow Ball. However, it must be wary about Shadow Sneak. Mega Sableye reflects Will-O-Wisp and Leech Seed back at Gourgeist-XL, takes very little from both Seed Bomb and Shadow Sneak, and can use Gourgeist-XL as Calm Mind bait.

**Flying-types**: Mega Pinsir, Tornadus-T, and Talonflame all OHKO Gourgeist-XL with their Flying-type STAB move. However, all except Talonflame must be wary of being burned. Togekiss also handles Gourgeist-XL well (RC) and also is a special attacker, so it doesn't have to worry about being burned by virtue of being a special attacker.

**Substitute Users**: If Gourgeist-XL is using Shadow Sneak as its attacking move, various Substitute users, including Mega Gyarados and Mega Lopunny, can easily check it. They all must be wary of switching in on a Will-O-Wisp, however.



GP 2/2
 

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