Gourgeist-XL

Take Azelfie

More flags more fun
snatched from Cheryl.
[OVERVIEW]

Gourgeist-XL possesses many great defensive qualities, such as its excellent Ghost / Grass typing that gives it resistances to common types such as Water and Ground and an immunity to Fighting-type moves, letting it handle Flygon and Hitmonlee effectively. It also has excellent physical bulk, allowing it to check many physical attackers in the tier, as well as being one of the best counters to Swords Dance Virizion, a premier threat. Gourgeist-XL is also able to spinblock, which is important for many defensive teams; this is further helped by Gourgeist-XL's decent matchup against the most common spinner Blastoise and its access to reliable recovery, allowing Gourgeist-XL to separate itself from other Ghost-types. However, Gourgeist-XL has weaknesses to common types such as Fire, Dark, and Flying and has mediocre special bulk, leaving it easily beaten by common special wallbreakers such as Choice Specs Meloetta and Life Orb Venusaur.

[SET]
name: Physically Defensive
move 1: Will-O-Wisp
move 2: Synthesis
move 3: Foul Play
move 4: Leech Seed / Seed Bomb
item: Leftovers / Colbur Berry
ability: Frisk
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Will-O-Wisp is used to cripple physical attackers while also dealing residual damage to help wear down the opposing team. Synthesis provides Gourgeist-XL with reliable recovery, which helps keep it healthy. Foul Play allows Gourgeist-XL to hit physical setup sweepers such as Swords Dance Samurott and Swords Dance + RestTalk Escavalier, and it is Gourgeist-XL's best way of hitting Swords Dance Virizion, naturally hitting it for boosted damage due to Justified. Leech Seed allows Gourgeist-XL to gain some passive recovery while also putting pressure on switch-ins. Seed Bomb is a usable option over Leech Seed to deal with Ground- and Rock-types such as Rhyperior and Diancie much more quickly while also threatening Blastoise, enhancing Gourgeist-XL's spinblocking capabilities. Rock Slide is another option for the last moveslot to hit Fire-, Flying-, and Ice-types such as Houndoom, Sigilyph, and Sneasel, all of which are common switch-ins to Gourgeist-XL, while also OHKOing Fletchinder.

Set Details
========

Maximum HP and Defense investment with an Impish nature is used to make Gourgeist-XL as physically bulky as possible, allowing it to check physical attackers such as Medicham. Leftovers gives Gourgeist-XL extra passive recovery so it doesn't have to use Synthesis as often, and it works well in conjunction with Leech Seed to keep Gourgeist-XL more healthy. Colbur Berry is a good alternative option to help Gourgeist-XL more reliably check Fighting-types such as Hitmonlee by taking their Dark-type coverage much better; it also allows Gourgeist-XL to survive Sneasel's and Absol's Knock Off and cripple them with Will-O-Wisp in an emergency situation.

Usage Tips
========

Gourgeist-XL should be switched in on the Pokemon it checks, such as Fighting- and Ground-types. Gourgeist-XL must be wary of switching into Water-types, however, as even with its resistance to the typing, it can be crippled with a Scald burn or be taken out by offensive Water-types using Ice Beam. Once switched in safely, Gourgeist-XL can proceed to spread burns and Leech Seeds against the opposing team, crippling physical attackers and wearing down its switch-ins. Make sure to keep Gourgeist-XL healthy throughout the game with Synthesis and Leech Seed, as it needs to be able to take on strong physical attackers such as Life Orb Medicham. Gourgeist-XL can also spinblock thanks to its Ghost typing, so it can take on common spinners such as Hitmontop and Blastoise and keep entry hazards up on the field. However, Hitmontop and Blastoise both have ways of crippling Gourgeist-XL with Toxic and potential Scald burns, so do not switch in on them repeatedly.

Team Options
========

Gourgeist-XL usually finds itself on more defensively oriented teams, so it should be used with defensive partners in mind. Specially defensive Pokemon that can take the special hits that Gourgeist-XL cannot, such as Registeel and Mega Audino, are great partners, as they also appreciate Gourgeist-XL taking on most physical attackers. Dark-type switch-ins such as Aromatisse and Diancie make for great partners, as Gourgeist-XL is weak to Dark-type moves, notably Knock Off and Pursuit, which Dark-types can take advantage of unless Gourgeist-XL is running Colbur Berry. Diancie synergizes very well with Gourgeist-XL, taking on the Dark-, Flying-, and Fire-types that Gourgeist-XL is weak to, while Gourgeist-XL takes on Ground- and Water-types for Diancie. Diancie also provides cleric support with Heal Bell so that Gourgeist-XL doesn't have to worry about Toxic as often. Alomomola takes on Fire-types for Gourgeist-XL while also taking on some special attackers like Exploud with a more specially defensive spread, and it appreciates Gourgeist-XL countering Swords Dance Virizion and checking Fighting-type wallbreakers.

[STRATEGY COMMENTS]
Other Options
=============

Fire Blast can be used with a Relaxed nature to hit Grass- and Steel-types, notably 2HKOing Escavalier, but it is very weak against all other Pokemon, and Gourgeist-XL can usually take on Steel-types by using Will-O-Wisp or Leech Seed. Shadow Sneak can be used to OHKO Hoopa before it can KO Gourgeist-XL, which is very useful for stall teams that struggle against it. However, Shadow Sneak hits nothing else that is notable, making it a very niche move on Gourgeist-XL.

Checks and Counters
===================

**Fire-types**: Fire-types such as Houndoom and Delphox are immune to Will-O-Wisp and resist Seed Bomb, preventing Gourgeist-XL from spreading status and using its STAB moves. While they can be worn down by Leech Seed and Delphox and Houndoom can be damaged heavily by Rock Slide on the switch, they still threaten Gourgeist-XL out due to their STAB moves KOing it.

**Dark-types**: Dark-types such as Absol and Sneasel heavily threaten Gourgeist-XL with their strong STAB moves and can Pursuit trap it if it tries to switch out. Houndoom is even better of a check, being immune to Will-O-Wisp while also not getting affected by Foul Play if it tries to set up with Nasty Plot. However, physical Dark-types such as Absol and Sneasel have to watch out for Colbur Berry variants that can take a Knock Off easily and burn them, crippling them for the rest of the match.

**Status**: Burn and poison constantly wear down Gourgeist-XL, making it harder for it to check strong physical attackers while also forcing it to use Synthesis much more in a match.

**Flying-types**: Flying-types such as Fletchinder and Golbat can threaten Gourgeist-XL with their strong STAB attacks while also having ways to get around Will-O-Wisp in Fletchinder's immunity and Golbat's Taunt. Braviary can even use the combination of Substitute and Bulk Up to set up on Gourgeist-XL while also not having to worry about Will-O-Wisp, Leech Seed, or Foul Play, with the Defense boosts preventing its Substitute from being broken. While Rock Slide variants of Gourgeist-XL can threaten Fletchinder with a KO, other variants can't do much to it outside of Leech Seed and Foul Play.

**Ice-types**: While a rarity in RU outside of the common Sneasel, Ice-types such as Sneasel and Jynx can still prove to be massive threats to Gourgeist-XL with their STAB moves hitting It super effectively and only fearing Rock Slide or Will-O-Wisp in Sneasel's case. Sneasel even has Pursuit to trap and do deal massive damage to non-Colbur Berry variants if Gourgeist-XL tries to switch out.

**Special Attackers**: Strong special attackers such as Choice Specs Meloetta and Life Orb Flygon can damage Gourgeist-XL heavily by hitting it on its mediocre Special Defense stat and easily 2HKOing or OHKOing it. Specially attacking setup sweepers, such as Substitute + Calm Mind Meloetta and Calm Mind Virizion, can also set up on Gourgeist-XL and deal massive damage afterwards.

**Ghost-types**: Opposing Ghost-types such as Hoopa, Rotom, and Mega Banette can all threaten Gourgeist-XL with their STAB moves and usually pick up the KO. However, they have a hard time getting in, since they all dislike Foul Play or status effects. Hoopa more than others has to be wary of the uncommon Shadow Sneak as well, which can OHKO it.
 
Last edited by a moderator:

eren

je suis d'ailleurs
not qc
-------

is lefties even worth it honestly? colbur is so nice versus so many of things, especially versus the fighters it is meant to hard check + it is commonly paired with alomomola + has seeds (unless spirit has already approved lefties then my b)
 
i dont see why you would use colbur berry on a pokemon that already barely cares about fighting-types knock off and dark-types pursuit. hell, it even confidently tanks a life orb sneasel knick off. leftovers is way better in general esp vs mons like medicham
 

eren

je suis d'ailleurs
it still takes on lo medi after rocks with phys def

252 Atk Life Orb Pure Power Medicham Zen Headbutt vs. 248 HP / 252+ Def Gourgeist-Super: 133-156 (35.6 - 41.8%) -- guaranteed 3HKO after Stealth Rock

+ helps with sawk / gallade

252+ Atk Choice Band Sawk Knock Off (97.5 BP) vs. 248 HP / 252+ Def Gourgeist-Super: 214-252 (57.3 - 67.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery (item)
252+ Atk Choice Band Sawk Knock Off vs. 248 HP / 252+ Def Gourgeist-Super: 144-170 (38.6 - 45.5%) -- 11.7% chance to 2HKO after Stealth Rock (no item)
252+ Atk Choice Band Sawk Knock Off (97.5 BP) vs. 248 HP / 252+ Def Colbur Berry Gourgeist-Super: 107-126 (28.6 - 33.7%) -- 98.9% chance to 3HKO after Stealth Rock (with Colbur)

+2 252 Atk Gallade Knock Off (97.5 BP) vs. 248 HP / 252+ Def Colbur Berry Gourgeist-Super: 129-152 (34.5 - 40.7%) -- guaranteed 3HKO after Stealth Rock (Colbur [allowing you to wisp on an already used up lum or kill with foul play)

+ helps with shuca drapion / absol, threats to stall

id 100% always use colbur
 
This looks pretty good

  • I would still keep colbur as a slash because it helps lure in Pokemon like Drapion / Sneasel when Gourgeist is at an HP where it normally can't take a knock off and cripple them with burn if you are in a situation where u need them worn down, which can be added to usage tips.
  • You can add that Gourgeist functions as a nice physical Flygon check as it resists it's ground STAB and it's usually scared to Defog vs it fearing wisp.
  • Also for counters / checks you can add in ghost types as Pokemon like Hoopa / Rotom / possibly mega banette can threaten it.
Qc 3/3
 

Sobi

Banned deucer.
hnggggmmm

add remove comments
[OVERVIEW]

Gourgeist-XL posseses possesses many great defensive qualities, such as its excellent Ghost/Grass Ghost / Grass typing that gives it resistances to common types such as Water- and Ground-types Water and Ground and an immunity to Fighting-type moves, (add comma) which lets it handle Flygon and Hitmonlee effectively. It also has excellent physical bulk, (comma) allowing it to check many physical attackers in the tier, as well as being one of the best counters to Swords Dance Virizion, a premier threat. Gourgeist-XL is also able to spinblock, which is important for many defensive teams; (semicolon) which this is further helped by Gourgeist-XL's decent matchup against the most common Rapid Spinner spinner (remove comma) Blastoise and its access to reliable recovery, allowing Gourgeist-XL to separate itself from other Ghost-types. However, Gourgeist-XL has weaknesses to common types such as Fire-, Dark-, and Flying-, Fire, Dark, and Flying and has mediocre special bulk, leaving it easily bypassed beaten by common special wallbreakers such as Choice Specs Meloetta and Life Orb Venusaur. Despite these flaws, Gourgeist-XL still proves to be a decent defensive Pokemon in RU due to its many pros.

[SET]
name: Physically Defensive
move 1: Will-O-Wisp
move 2: Synthesis
move 3: Leech Seed
move 4: Foul Play / Seed Bomb
item: Leftovers / Colbur Berry
ability: Frisk
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Will-O-Wisp is used to cripple physical attackers while also adding dealing residual damage to help wear down the opposing team. Synthesis provides Gourgeist-XL with reliable recovery, which helps to keep it healthy and add more longetivity ("helps keep it healthy", to me, already implies that its longevity is increased, but if you're adamant on keeping it, change it to ", which helps keep it healthy and increase its longevity"). Leech Seed allows Gourgeist-XL to gain some passive recovery while also putting pressure on switch-ins. Foul Play is Gourgeist-XL's main move, allowing allows it to hit physical setup sweepers such as Swords Dance Samurott and Swords Dance + RestTalk Escavalier, and it is Gourgeist-XL's best way of hitting Swords Dance Virizion, naturally hitting it for boosted damage due to Justified. Seed Bomb is a usable option over Foul Play to deal with Ground- and Water-types such as Rhyperior and Samurott much more quickly (remove comma) while also threatening Blastoise, enhancing Gourgeist-XL's spinblocking capabilities. Rock Slide is another option for the last moveslot to hit Fire-, Flying-, and Ice-types such as Sigilyph and Houndoom, (add comma) Sigilyph, (add comma) and <insert Ice-type here>, all of (this is subjective but it's just for clarity) which are common switch-ins to Gourgeist-XL, while also OHKOing Fletchinder.

Set Details
========

Maximum HP and Defense investment with an Impish nature are used to make Gourgeist-XL as physically bulky as possible, allowing it to check physical attackers such as Medicham. Leftovers gives Gourgeist-XL extra passive recovery so it doesn't have to use Synthesis as often, and it works well in conjunction with Leech Seed to keep Gourgeist-XL more healthy. Colbur Berry is a good alternative option to help Gourgeist-XL more reliably check Fighting-types such as Hitmonlee by taking their Dark-type coverage much better; it also allows Gourgeist-XL to survive Sneasel and Absol's Knock Off and cripple them with Will-O-Wisp in an emergency situation.

Usage Tips
========

Gourgeist-XL should be switched in on the Pokemon it checks, such as Fighting- and Ground-types. Gourgeist-XL must be wary of switching into Water-types, however, as even with its resistance to the typing, Gourgeist-XL can be crippled with by a Scald burn (remove comma) or be taken out by offensive Water-types using Ice Beam. Once switched in safely, Gourgeist-XL can proceed to spread burns and Leech Seeds against the opposing team, crippling physical attackers and wearing down its switch-ins. Make sure to keep Gourgeist-XL healthy throughout the game with Synthesis and Leech Seed, as it needs to be healthy to take on strong physical attackers such as Life Orb Medicham. Gourgeist-XL can also spinblock thanks to its Ghost-typing Ghost typing, so it can take on common spinners such as Hitmontop and Blastoise and keep entry hazards up on the field. However, Blastoise and Hitmontop Hitmontop and Blastoise both have ways of crippling Gourgeist-XL with Toxic and potential Scald burns, respectively, (likes to be overused) so it should be advised not to do not switch in on them repeatedly.

Team Options
========

Gourgeist-XL usually finds itself on more defensively-oriented defensively oriented teams, so it should be used with defensive partners in mind. Specially Defensive defensive Pokemon that can take the special hits that Gourgeist-XL cannot take, such as Registeel and Mega Audino, are great partners, (add comma) as they also appreciate Gourgeist-XL taking on most physical attackers. Dark-type switch-ins such as Aromatisse and Diancie make for great partners, (add comma) as Gourgeist-XL is weak to Dark-type moves, notably Knock Off and Pursuit, which Dark-types can take advantage of unless Gourgeist-XL is running Colbur Berry. Diancie synergizes very well with Gourgeist-XL, taking on the Dark-, Flying-, and Fire-types that Gourgeist-XL is weak to, while Gourgeist-XL takes on Ground- and Water-types for Diancie. Diancie also provides cleric support with Heal Bell so Gourgeist-XL doesn't have to worry about Toxic as often. Alomomola takes on Fire-types for Gourgeist-XL while also taking on some special attackers like Exploud with a more specially defensive spread, and it appreciates Gourgeist-XL countering Swords Dance Virizion and checking Fighting-type wallbreakers.

[STRATEGY COMMENTS]
Other Options
=============

Fire Blast can be used with a Relaxed nature to hit Grass- and Steel-types, notably 2HKOing Escavalier, but it is very weak against all other Pokemon, (add comma) and Gourgeist-XL can usually take on Steel-types by using Will-O-Wisp or Leech Seed. Shadow Sneak can be used to OHKO Hoopa before it can KO Gourgeist-XL, which is very useful for stall teams that struggle against Hoopa. However, Shadow Sneak hits nothing else notably that is notable, making it a very niche move on Gourgeist-XL. Trick Room is an option, (add comma) as Gourgeist-XL makes for an effective Trick Room setter with helpful resistances or and immunities to types like Ground and Fighting.

Checks and Counters
===================

**Fire-types**: Fire-types such as Houndoom and Delphox are immune to Will-O-Wisp and resist Seed Bomb, preventing Gourgeist-XL from spreading status and using its STAB moves. While they can be worn down by Leech Seed and Delphox and Houndoom can be damaged heavily by Rock Slide on the switch-in switch in, they still threaten Gourgeist-XL out due to their STAB moves KOing it.

**Dark-types**: Dark-types such as Absol and Sneasel heavily threaten Gourgeist-XL with their strong STAB moves and Pursuit to trap can Pursuit trap it if it tries to switch out. Houndoom is even better of a check, being immune to Will-O-Wisp while also not getting affected by Foul Play if it tries to set up with Nasty Plot Plots. However, physical Dark-types such as the aforementioned (also likes to be overused, i don't see why you need it here anyway) Absol and Sneasel have to watch out for Colbur Berry variants that can live take a Knock Off easily and burn them, crippling them for the rest of the match.

**Status**: Burn Burns and poison constantly wear down Gourgeist-XL, making it harder for it to check strong physical attackers while also forcing it to use Synthesis much more in a match.

**Flying-types**: Flying-types such as Fletchinder and Golbat can threaten Gourgeist-XL with their strong STAB attacks (remove comma) while also having ways to get around Will-O-Wisp in Fletchinder's immunity and Golbat's Taunt. Braviary can even use Substitute and + (plus sign) Bulk Up to set up on Gourgeist-XL while also not having to worry about Will-O-Wisp, Leech Seed, or Foul Play breaking its Substitute thanks to the Defense boosts. While Rock Slide variants of Gourgeist-XL can threaten Fletchinder with a KO, other variants can't do much to it outside of Leech Seeding and using Foul Play.

**Ice-types**: While a rarity in RU outside of the common Sneasel, Ice-types such as Sneasel and Jynx can still prove to be massive threats to Gourgeist-XL with their STAB moves hitting Gourgeist-XL super effectively and only fearing Rock Slide or Will-O-Wisp in Sneasel's case. Sneasel even has Pursuit to trap and do deal massive damage to non-Colbur Berry variants if Gourgeist-XL tries to switch out.

**Special Attackers**: Strong special attackers such as Choice Specs Meloetta and Life Orb Flygon can damage Gourgeist-XL heavily by hitting it on its medicore Special Defense stat and easily 2HKOing or OHKOing it, depending on the move or Pokemon. Specially attacking set-up setup sweepers, such as Substitute + Calm Mind Meloetta and Calm Mind Virizion, can also set up on Gourgeist-XL and deal massive damage afterwards.

**Ghost-types**: Opposing Ghost-types such as Hoopa, Rotom, and Mega Banette can all threaten Gourgeist Gourgeist-XL with there their STABs STAB moves and usually pick up the KO. Although However, (add comma) the they have a hard time getting in, (add comma) since they all dislike Foul Play or and status effects. Hoopa more than others especially has to also be wary of the uncommon Shadow Sneak, (add comma) which can OHKO it.
amcheck
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader


sobi: add remove comments
tdp: add / fix remove (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Gourgeist-XL posseses possesses many great defensive qualities, such as its excellent Ghost/Grass Ghost / Grass typing that gives it resistances to common types such as Water- and Ground-types Water and Ground and an immunity to Fighting-type moves, (add comma) which lets it letting it handle Flygon and Hitmonlee effectively. It also has excellent physical bulk, (comma) allowing it to check many physical attackers in the tier, as well as being one of the best counters to Swords Dance Virizion, a premier threat. Gourgeist-XL is also able to spinblock, which is important for many defensive teams; (semicolon) which this is further helped by Gourgeist-XL's decent matchup against the most common Rapid Spinner spinner (remove comma) Blastoise (preferably keep the comma and add another one here) and its access to reliable recovery, allowing Gourgeist-XL to separate itself from other Ghost-types. However, Gourgeist-XL has weaknesses to common types such as Fire-, Dark-, and Flying-, Fire, Dark, and Flying and has mediocre special bulk, leaving it easily bypassed beaten by common special wallbreakers such as Choice Specs Meloetta and Life Orb Venusaur. Despite these flaws, Gourgeist-XL still proves to be a decent defensive Pokemon in RU due to its many pros.

[SET]
name: Physically Defensive
move 1: Will-O-Wisp
move 2: Synthesis
move 3: Leech Seed
move 4: Foul Play / Seed Bomb
item: Leftovers / Colbur Berry
ability: Frisk
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Will-O-Wisp is used to cripple physical attackers while also adding dealing residual damage to help wear down the opposing team. Synthesis provides Gourgeist-XL with reliable recovery, which helps to keep it healthy and add more longetivity ("helps keep it healthy", to me, already implies that its longevity is increased, but if you're adamant on keeping it, change it to ", which helps keep it healthy and increase its longevity"). (mhm) Leech Seed allows Gourgeist-XL to gain some passive recovery while also putting pressure on switch-ins. Foul Play is Gourgeist-XL's main move, allowing allows it Gourgeist-XL to hit physical setup sweepers such as Swords Dance Samurott and Swords Dance + RestTalk Escavalier, and it is Gourgeist-XL's best way of hitting Swords Dance Virizion, naturally hitting it for boosted damage due to Justified. Seed Bomb is a usable option over Foul Play to deal with Ground- and Water-types such as Rhyperior and Samurott much more quickly (remove comma) while also threatening Blastoise, enhancing Gourgeist-XL's spinblocking capabilities. Rock Slide is another option for the last moveslot to hit Fire-, Flying-, and Ice-types such as Sigilyph and Houndoom, (add comma) Sigilyph, (add comma) and <insert Ice-type here>, all of (this is subjective but it's just for clarity) which (mhm) are common switch-ins to Gourgeist-XL, while also OHKOing Fletchinder.

Set Details
========

Maximum HP and Defense investment with an Impish nature are is used to make Gourgeist-XL as physically bulky as possible, allowing it to check physical attackers such as Medicham. Leftovers gives Gourgeist-XL extra passive recovery so it doesn't have to use Synthesis as often, and it works well in conjunction with Leech Seed to keep Gourgeist-XL more healthy. Colbur Berry is a good alternative option to help Gourgeist-XL more reliably check Fighting-types such as Hitmonlee by taking their Dark-type coverage much better; it also allows Gourgeist-XL to survive Sneasel and Absol's Knock Off and cripple them with Will-O-Wisp in an emergency situation.

Usage Tips
========

Gourgeist-XL should be switched in on the (keep this) Pokemon it checks, such as Fighting- and Ground-types. Gourgeist-XL must be wary of switching into Water-types, however, as even with its resistance to the typing, Gourgeist-XL can be crippled with by (with is better) a Scald burn (remove comma) or be taken out by offensive Water-types using Ice Beam. Once switched in safely, Gourgeist-XL can proceed to spread burns and Leech Seeds against the opposing team, crippling physical attackers and wearing down its switch-ins. Make sure to keep Gourgeist-XL healthy throughout the game with Synthesis and Leech Seed, as it needs to be healthy to (keep this, or maybe change it to "be able to", but there needs to be something that states being on high health is a requirement for taking on physical attackers, rather than it being sort of a detached statement saying Gourgeist is able to do so. it's still sort of implied i guess but eehhh) take on strong physical attackers such as Life Orb Medicham. Gourgeist-XL can also spinblock thanks to its Ghost-typing Ghost typing, so it can take on common spinners such as Hitmontop and Blastoise and keep entry hazards up on the field. However, Blastoise and Hitmontop Hitmontop and Blastoise both have ways of crippling Gourgeist-XL with Toxic and potential Scald burns, respectively, (likes to be overused) (it's not just unnecessary here, it's actually wrong since Blastoise runs both) so it should be advised not to do not switch in on them repeatedly.

Team Options
========

Gourgeist-XL usually finds itself on more defensively-oriented defensively oriented teams, so it should be used with defensive partners in mind. Specially Defensive defensive Pokemon that can take the special hits that Gourgeist-XL cannot take, (optional) such as Registeel and Mega Audino, are great partners, (add comma) as they also appreciate Gourgeist-XL taking on most physical attackers. Dark-type switch-ins such as Aromatisse and Diancie make for great partners, (add comma) as Gourgeist-XL is weak to Dark-type moves, notably Knock Off and Pursuit, which Dark-types can take advantage of unless Gourgeist-XL is running Colbur Berry. Diancie synergizes very well with Gourgeist-XL, taking on the Dark-, Flying-, and Fire-types that Gourgeist-XL is weak to, while Gourgeist-XL takes on Ground- and Water-types for Diancie. Diancie also provides cleric support with Heal Bell so Gourgeist-XL doesn't have to worry about Toxic as often. Alomomola takes on Fire-types for Gourgeist-XL while also taking on some special attackers like Exploud with a more specially defensive spread, and it appreciates Gourgeist-XL countering Swords Dance Virizion and checking Fighting-type wallbreakers.

[STRATEGY COMMENTS]
Other Options
=============

Fire Blast can be used with a Relaxed nature to hit Grass- and Steel-types, notably 2HKOing Escavalier, but it is very weak against all other Pokemon, (add comma) and Gourgeist-XL can usually take on Steel-types by using Will-O-Wisp or Leech Seed. Shadow Sneak can be used to OHKO Hoopa before it can KO Gourgeist-XL, which is very useful for stall teams that struggle against Hoopa it. However, Shadow Sneak hits nothing else notably that is notable, (not "notably". keep it as is or make it "nothing else worth mentioning", but yeah clunkiness can get an issue here) making it a very niche move on Gourgeist-XL. Trick Room is an option, (add comma) as Gourgeist-XL makes for an effective Trick Room setter with helpful resistances or and immunities to types like Ground and Fighting.

Checks and Counters
===================

**Fire-types**: Fire-types such as Houndoom and Delphox are immune to Will-O-Wisp and resist Seed Bomb, preventing Gourgeist-XL from spreading status and using its STAB moves. While they can be worn down by Leech Seed and Delphox and Houndoom can be damaged heavily by Rock Slide on the switch-in switch in, (or just "on the switch") they still threaten Gourgeist-XL out due to their STAB moves KOing it.

**Dark-types**: Dark-types such as Absol and Sneasel heavily threaten Gourgeist-XL with their strong STAB moves and Pursuit to trap can Pursuit trap (mhm) it if it tries to switch out. Houndoom is even better of a check, being immune to Will-O-Wisp while also not getting affected by Foul Play if it tries to set up with Nasty Plot Plots. However, physical Dark-types such as the aforementioned (also likes to be overused, i don't see why you need it here anyway) (second argument is the right one) Absol and Sneasel have to watch out for Colbur Berry variants that can live take a Knock Off easily and burn them, crippling them for the rest of the match.

**Status**: Burn Burns (keep it as is) and poison constantly wear down Gourgeist-XL, making it harder for it to check strong physical attackers while also forcing it to use Synthesis much more in a match.

**Flying-types**: Flying-types such as Fletchinder and Golbat can threaten Gourgeist-XL with their strong STAB attacks (remove comma) while also having ways to get around Will-O-Wisp in Fletchinder's immunity and Golbat's Taunt. Braviary can even use Substitute and + (plus sign) Bulk Up ("the combination of Substitute and Bulk Up" or just keep it as is) to set up on Gourgeist-XL while also not having to worry about Will-O-Wisp, Leech Seed, or Foul Play, (AC) with the Defense boosts preventing breaking its Substitute thanks to the Defense boosts from being broken. While Rock Slide variants of Gourgeist-XL can threaten Fletchinder with a KO, other variants can't do much to it outside of Leech Seeding and using Foul Play.

**Ice-types**: While a rarity in RU outside of the common Sneasel, Ice-types such as Sneasel and Jynx can still prove to be massive threats to Gourgeist-XL with their STAB moves hitting Gourgeist-XL super effectively and only fearing Rock Slide or Will-O-Wisp in Sneasel's case. Sneasel even has Pursuit to trap and do deal massive damage to non-Colbur Berry variants if Gourgeist-XL tries to switch out.

**Special Attackers**: Strong special attackers such as Choice Specs Meloetta and Life Orb Flygon can damage Gourgeist-XL heavily by hitting it on its medicore mediocre Special Defense stat and easily 2HKOing or OHKOing it, depending on the move or Pokemon. Specially attacking set-up setup sweepers, such as Substitute + Calm Mind Meloetta and Calm Mind Virizion, can also set up on Gourgeist-XL and deal massive damage afterwards.

**Ghost-types**: Opposing Ghost-types such as Hoopa, Rotom, and Mega Banette can all threaten Gourgeist Gourgeist-XL with there their STABs STAB moves and usually pick up the KO. Although However, (add comma) the they have a hard time getting in, (add comma) since they all dislike Foul Play or and (are Hoopa / Rotom really bothered by WoW / does Rotom dislike Foul Play that much? if they do then go ahead, otherwise keep "or", though "or" is fine regardless) status effects. Hoopa more than others especially (maybe "in particular," or "especially Hoopa", but otherwise keep as is because the "more than others" nuance is the right one) has to also be wary of the uncommon Shadow Sneak as well, (add comma) which can OHKO it.
 
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Take Azelfie

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uno mas

gonna comment on the second last one about hoopa and rotom not liking status. Hoopa is already frail enough and status makes it worse (specially paralysis) and most Rotom sets rely on Substitute so your taking a lot of damage.
 

Take Azelfie

More flags more fun
uno mas

gonna comment on the second last one about hoopa and rotom not liking status. Hoopa is already frail enough and status makes it worse (specially paralysis) and most Rotom sets rely on Substitute so you're taking a lot of damage.
 
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[OVERVIEW]

Gourgeist-XL possesses many great defensive qualities, such as its excellent Ghost / Grass typing that gives it resistances to common types such as Water and Ground and an immunity to Fighting-type moves, letting it handle Flygon and Hitmonlee effectively. It also has excellent physical bulk, allowing it to check many physical attackers in the tier, as well as being one of the best counters to Swords Dance Virizion, a premier threat. Gourgeist-XL is also able to spinblock, which is important for many defensive teams; this is further helped by Gourgeist-XL's decent matchup against the most common spinner Blastoise and its access to reliable recovery, allowing Gourgeist-XL to separate itself from other Ghost-types. However, Gourgeist-XL has weaknesses to common types such as Fire, Dark, and Flying and has mediocre special bulk, leaving it easily beaten by common special wallbreakers such as Choice Specs Meloetta and Life Orb Venusaur.

[SET]
name: Physically Defensive
move 1: Will-O-Wisp
move 2: Synthesis
move 3: Leech Seed
move 4: Foul Play / Seed Bomb
item: Leftovers / Colbur Berry
ability: Frisk
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Will-O-Wisp is used to cripple physical attackers while also dealing residual damage to help wear down the opposing team. Synthesis provides Gourgeist-XL with reliable recovery, which helps keep it healthy. Leech Seed allows Gourgeist-XL to gain some passive recovery while also putting pressure on switch-ins. Foul Play allows Gourgeist-XL to hit physical setup sweepers such as Swords Dance Samurott and Swords Dance + RestTalk Escavalier, and it is Gourgeist-XL's best way of hitting Swords Dance Virizion, naturally hitting it for boosted damage due to Justified. Seed Bomb is a usable option over Foul Play to deal with Ground- and Water-types such as Rhyperior and Samurott much more quickly while also threatening Blastoise, enhancing Gourgeist-XL's spinblocking capabilities. Rock Slide is another option for the last moveslot to hit Fire-, Flying-, and Ice-types such as Houndoom, Sigilyph, and Sneasel, all of which are common switch-ins to Gourgeist-XL, while also OHKOing Fletchinder.

Set Details
========

Maximum HP and Defense investment with an Impish nature is used to make Gourgeist-XL as physically bulky as possible, allowing it to check physical attackers such as Medicham. Leftovers gives Gourgeist-XL extra passive recovery so it doesn't have to use Synthesis as often, and it works well in conjunction with Leech Seed to keep Gourgeist-XL more healthy. Colbur Berry is a good alternative option to help Gourgeist-XL more reliably check Fighting-types such as Hitmonlee by taking their Dark-type coverage much better; it also allows Gourgeist-XL to survive Sneasel Sneasel's and Absol's Knock Off and cripple them with Will-O-Wisp in an emergency situation.

Usage Tips
========

Gourgeist-XL should be switched in on the Pokemon it checks, such as Fighting- and Ground-types. Gourgeist-XL must be wary of switching into Water-types, however, as even with its resistance to the typing, Gourgeist-XL it can be crippled with a Scald burn or be taken out by offensive Water-types using Ice Beam. Once switched in safely, Gourgeist-XL can proceed to spread burns and Leech Seeds against the opposing team, crippling physical attackers and wearing down its switch-ins. Make sure to keep Gourgeist-XL healthy throughout the game with Synthesis and Leech Seed, as it needs to be able to take on strong physical attackers such as Life Orb Medicham. Gourgeist-XL can also spinblock thanks to its Ghost typing, so it can take on common spinners such as Hitmontop and Blastoise and keep entry hazards up on the field. However, Hitmontop and Blastoise both have ways of crippling Gourgeist-XL with Toxic and potential Scald burns, so do not switch in on them repeatedly.

Team Options
========

Gourgeist-XL usually finds itself on more defensively oriented teams, so it should be used with defensive partners in mind. Specially defensive Pokemon that can take the special hits that Gourgeist-XL cannot, such as Registeel and Mega Audino, are great partners, as they also appreciate Gourgeist-XL taking on most physical attackers. Dark-type switch-ins such as Aromatisse and Diancie make for great partners, as Gourgeist-XL is weak to Dark-type moves, notably Knock Off and Pursuit, which Dark-types can take advantage of unless Gourgeist-XL is running Colbur Berry. Diancie synergizes very well with Gourgeist-XL, taking on the Dark-, Flying-, and Fire-types that Gourgeist-XL is weak to, while Gourgeist-XL takes on Ground- and Water-types for Diancie. Diancie also provides cleric support with Heal Bell so that Gourgeist-XL doesn't have to worry about Toxic as often. Alomomola takes on Fire-types for Gourgeist-XL while also taking on some special attackers like Exploud with a more specially defensive spread, and it appreciates Gourgeist-XL countering Swords Dance Virizion and checking Fighting-type wallbreakers.

[STRATEGY COMMENTS]
Other Options
=============

Fire Blast can be used with a Relaxed nature to hit Grass- and Steel-types, notably 2HKOing Escavalier, but it is very weak against all other Pokemon, (add comma) and Gourgeist-XL can usually take on Steel-types by using Will-O-Wisp or Leech Seed. Shadow Sneak can be used to OHKO Hoopa before it can KO Gourgeist-XL, which is very useful for stall teams that struggle against it. However, Shadow Sneak hits nothing else that is notable, making it a very niche move on Gourgeist-XL. Trick Room is an option, as Gourgeist-XL makes for an effective setter with helpful resistances and immunities to types like Ground and Fighting.

Checks and Counters
===================

**Fire-types**: Fire-types such as Houndoom and Delphox are immune to Will-O-Wisp and resist Seed Bomb, preventing Gourgeist-XL from spreading status and using its STAB moves. While they can be worn down by Leech Seed and Delphox and Houndoom can be damaged heavily by Rock Slide on the switch, they still threaten Gourgeist-XL out due to their STAB moves KOing it.

**Dark-types**: Dark-types such as Absol and Sneasel heavily threaten Gourgeist-XL with their strong STAB moves and can Pursuit trap it if it tries to switch out. Houndoom is even better of a check, being immune to Will-O-Wisp while also not getting affected by Foul Play if it tries to set up with Nasty Plot. However, physical Dark-types such as Absol and Sneasel have to watch out for Colbur Berry variants that can take a Knock Off easily and burn them, crippling them for the rest of the match.

**Status**: Burn and poison constantly wear down Gourgeist-XL, making it harder for it to check strong physical attackers while also forcing it to use Synthesis much more in a match.

**Flying-types**: Flying-types such as Fletchinder and Golbat can threaten Gourgeist-XL with their strong STAB attacks while also having ways to get around Will-O-Wisp in Fletchinder's immunity and Golbat's Taunt. Braviary can even use the combination of Substitute and Bulk Up to set up on Gourgeist-XL while also not having to worry about Will-O-Wisp, Leech Seed, or Foul Play, with the Defense boosts preventing its Substitute from being broken. While Rock Slide variants of Gourgeist-XL can threaten Fletchinder with a KO, other variants can't do much to it outside of Leech Seed and Foul Play.

**Ice-types**: While a rarity in RU outside of the common Sneasel, Ice-types such as Sneasel and Jynx can still prove to be massive threats to Gourgeist-XL with their STAB moves hitting Gourgeist-XL it super effectively and only fearing Rock Slide or Will-O-Wisp in Sneasel's case. Sneasel even has Pursuit to trap and do deal massive damage to non-Colbur Berry variants if Gourgeist-XL tries to switch out.

**Special Attackers**: Strong special attackers such as Choice Specs Meloetta and Life Orb Flygon can damage Gourgeist-XL heavily by hitting it on its mediocre Special Defense stat and easily 2HKOing or OHKOing it. Specially attacking setup sweepers, such as Substitute + Calm Mind Meloetta and Calm Mind Virizion, can also set up on Gourgeist-XL and deal massive damage afterwards.

**Ghost-types**: Opposing Ghost-types such as Hoopa, Rotom, and Mega Banette can all threaten Gourgeist-XL with their STAB moves and usually pick up the KO. However, they have a hard time getting in, since they all dislike Foul Play or status effects. Hoopa more than others has to be wary of the uncommon Shadow Sneak as well, which can OHKO it.

2/2
 
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