ThelordofbadRNG
Banned deucer.
Hello,I wanted to share with y'all a team that has been working out for me quite a lot. Its a grass z kart + bulu team as you can tell from the thread name. Anyways,without further ado,lets get into the team.
Kartana @ Grassium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Swords Dance
- Knock Off
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 84 HP / 248 Atk / 176 Spe
Adamant Nature
- Horn Leech
- Superpower
- Wood Hammer
- Stone Edge
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Defog
- Hurricane
- Knock Off
- U-turn
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 52 Def / 188 SpD / 24 Spe
Jolly Nature
- Earthquake
- Roost
- Taunt
- Stealth Rock
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 176 HP / 80 Atk / 36 SpD / 216 Spe
Jolly Nature
- Healing Wish
- Iron Head
- U-turn
- Fire Punch
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Haze
- Scald
- Recover
- Toxic Spikes
I started off with kartana as the obvious first mon. I wanted to try out SD kartana while making this team and since I was planning for it to be a kart+bulu offense,I went with grassium z as terrain from bulu helps kartana to break through standard checks. Kartana is my stallbreaker as well.The set is p standard tbh. Leaf blade as obvious stab and the other two moves as coverage. Since kartana is prone to being revenged by greninja ash and tapu koko,here's where the next mon comes in
Bulu gives kart terrain to break through stuff like tang and zap after a SD with sheer raw power. Its also the koko check the team needed. I went with band here as I wanted the power to plow through things and not just have kart as my only offensive mon. Also,double swords dance is kinda redundant.
Gliscor is the mandatory ground type mon and also the rocks setter. I also needed a tran check as heatran plows through bulu and kartana. The glisc set is p standard. Anyways,next mon.
Tornadus is my defogger and my offensive kartana check. The set is standard as always. Tornadus also gives me another ground immune after gliscor and u turn support is pretty nice to bring in kartana or bulu safely. Next mon.
Jirachi is my speed control and my offensive magearna and lele check. All that bulk is to help check magearna while still having enough speed to revenge kill things like tapu koko,alakazam mega, and mega lopunny. The set is the standard smog set. U turn for momentum,iron head as the obvious STAB move while also having that nice flinch chance,you get the point.
Toxapex is my last mon here. I thought I needed another ash greninja check as banded bulu gets worn down pretty quickly with recoil and hydro pumps. Toxapex is also a pretty nice check for set up sweepers like volcarona with haze as those plow through my team. Set is really standard. Toxapex forms a really nice defensive backbone here with bulu as bulu checks the electrics that threaten pex like koko and also provides terrain while pex checks all the fire types not named heatran.
The teams weaknesses:
Tornadus therian: This is by far,the most annoying mon to face with this team. Nothing on my team appreciates a knock off and nothing appreciates hurricane. Its almost always a win for the tornadus player if they play well.
Charizard x: This mon is really annoying to face with this team. It'll almost always KO something after a dd. Though its not as big of an issue as tornadus as gliscor and pex under terrain still deal with it.
Kartana: This thing just goes insane vs this team. Band KO's everything if terrain is up which will almost always be up. Swords dance isn't as big of an issue but its still a nuisance. Scarf kartana is really annoying for this team as nothing really switches into it bar tornadus therian but if tornadus gets chipped,It can be KO'd and kartana can proceed to 6-0 me.
Shoutouts:
Curi: thanks for the rachi spread and suggesting grass z kart over normal z,I appreciate it.
Kartana @ Grassium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Swords Dance
- Knock Off
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 84 HP / 248 Atk / 176 Spe
Adamant Nature
- Horn Leech
- Superpower
- Wood Hammer
- Stone Edge
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Defog
- Hurricane
- Knock Off
- U-turn
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 52 Def / 188 SpD / 24 Spe
Jolly Nature
- Earthquake
- Roost
- Taunt
- Stealth Rock
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 176 HP / 80 Atk / 36 SpD / 216 Spe
Jolly Nature
- Healing Wish
- Iron Head
- U-turn
- Fire Punch
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Haze
- Scald
- Recover
- Toxic Spikes
I started off with kartana as the obvious first mon. I wanted to try out SD kartana while making this team and since I was planning for it to be a kart+bulu offense,I went with grassium z as terrain from bulu helps kartana to break through standard checks. Kartana is my stallbreaker as well.The set is p standard tbh. Leaf blade as obvious stab and the other two moves as coverage. Since kartana is prone to being revenged by greninja ash and tapu koko,here's where the next mon comes in
Bulu gives kart terrain to break through stuff like tang and zap after a SD with sheer raw power. Its also the koko check the team needed. I went with band here as I wanted the power to plow through things and not just have kart as my only offensive mon. Also,double swords dance is kinda redundant.
Gliscor is the mandatory ground type mon and also the rocks setter. I also needed a tran check as heatran plows through bulu and kartana. The glisc set is p standard. Anyways,next mon.
Tornadus is my defogger and my offensive kartana check. The set is standard as always. Tornadus also gives me another ground immune after gliscor and u turn support is pretty nice to bring in kartana or bulu safely. Next mon.
Jirachi is my speed control and my offensive magearna and lele check. All that bulk is to help check magearna while still having enough speed to revenge kill things like tapu koko,alakazam mega, and mega lopunny. The set is the standard smog set. U turn for momentum,iron head as the obvious STAB move while also having that nice flinch chance,you get the point.
Toxapex is my last mon here. I thought I needed another ash greninja check as banded bulu gets worn down pretty quickly with recoil and hydro pumps. Toxapex is also a pretty nice check for set up sweepers like volcarona with haze as those plow through my team. Set is really standard. Toxapex forms a really nice defensive backbone here with bulu as bulu checks the electrics that threaten pex like koko and also provides terrain while pex checks all the fire types not named heatran.
The teams weaknesses:
Tornadus therian: This is by far,the most annoying mon to face with this team. Nothing on my team appreciates a knock off and nothing appreciates hurricane. Its almost always a win for the tornadus player if they play well.
Charizard x: This mon is really annoying to face with this team. It'll almost always KO something after a dd. Though its not as big of an issue as tornadus as gliscor and pex under terrain still deal with it.
Kartana: This thing just goes insane vs this team. Band KO's everything if terrain is up which will almost always be up. Swords dance isn't as big of an issue but its still a nuisance. Scarf kartana is really annoying for this team as nothing really switches into it bar tornadus therian but if tornadus gets chipped,It can be KO'd and kartana can proceed to 6-0 me.
Shoutouts:
Curi: thanks for the rachi spread and suggesting grass z kart over normal z,I appreciate it.