





i wanted to make a silly team this morning and went with gravity. i was expecting a disaster but its gone like 19-2 and its insanely fun, so now i really wanna make this work.
For anyone not totally aware, gravity:
- Grounds all pokemon (this includes flying types, levitate, air balloon, magnet rise). This makes them susceptible to ground moves, spikes, arena trap, etc.
- Drops evasion 2 stages, or a 0.6 multiplier. Anything with more than 60% accuracy will never miss.
- Nulls certain moves, most importantly HJK and bounce.
- It lasts 5 turns, including the turn it was used on.

Forretress @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 252 Spe
Lonely Nature
IVs: 0 HP / 0 Def / 0 SpA / 0 SpD
- Explosion
- Rapid Spin
- Stealth Rock
- Gravity
Lead pretty much any game when I feel like they arent just gonna taunt it or have magic bounce. Drop rocks, gravity, explosion. or just gravity & die sometimes. Rapid spin just for hazard trading and whatnot. Explosion is really obvious but its a good way to get the party started.
EVs are to take as much damage as possible while dealing as much as possible with explosion.

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunder
- Blizzard
- Gravity
There are a lot of great special moves with shit accuracy that gravity allows you to use without fear. Starmie has access to a bunch of these along with gravity itself. The damage output is absolutely insane and analytic can make it really hard to switch into as well.

Meowstic @ Light Clay
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Thunder Wave
- Gravity
Okay so gravity doesnt have the best distribution. I wanted a super-reliable means of turning on gravity, which limited me to superfast mons (basically only alakazam), and the two prankster ones in meowstic or sableye. I was leaning towards prankster way more, and screens/t-wave have been extremely useful. I just feel really weird because its meowstic. It can lose a bit of momentum but overall ive been very pleasantly surprised with this silly thing.
EVs are just to tank hits, which with screens it does a decent job of. It doesnt really wall anything, but it tends to find its way in multiple times. also just getting a screen up can turn a threat into a safe switch in or even setup bait for one of the sweepers. Very little reason to invest in anything but bulk since there arent really any priority moves that cause too many problems.

Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish
Double dance lando with earth plate for extra fun. Very often will just use one boosting move, kill something, and then get out. With the right screen up it can pretty reliably get both boosts and at that point you basically win. Had life orb at first but the residual damage is a big problem. Gravity is super good for edgequake for pretty obvious reasons.
Probably really doesnt need max/max though.

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Outrage
- Poison Jab
- Facade
Scarf chomp is 100 times better when you cant dodge EQ. Poison jab is a bit better against fairies but ive literally never clicked it. facade is so he can eat a burn and still accomplish something but again its never come up. I'll probably make it jolly the first time i die to zardx but it hasnt happened yet.

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 84 Atk / 164 SpD / 12 Spe
Adamant Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost
Meta as hell scizor. Rounds off a lot of holes like weavile or raikou and sets up on a loooooot of things. Priority is super nice as well. Makes zero use of gravity but thats okay.
The 12 speed evs are from an old team but i dont remember why theyre there.
I don't have any threatlist for this cuz i really havent run into any major roadblocks with this. Some thing like megaman or ice punch lop have called for a lot of shuffling around though. Rain is a huge pest too. I just kinda want help seeing if there are any major threats or cores that give this team total hell.
Meowstic @ Light Clay
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Thunder Wave
- Gravity
Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish
Forretress @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 252 Spe
Lonely Nature
IVs: 0 HP / 0 Def / 0 SpA / 0 SpD
- Explosion
- Rapid Spin
- Stealth Rock
- Gravity
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 84 Atk / 164 SpD / 12 Spe
Adamant Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Outrage
- Poison Jab
- Facade
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunder
- Blizzard
- Gravity
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Thunder Wave
- Gravity
Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish
Forretress @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 252 Spe
Lonely Nature
IVs: 0 HP / 0 Def / 0 SpA / 0 SpD
- Explosion
- Rapid Spin
- Stealth Rock
- Gravity
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 84 Atk / 164 SpD / 12 Spe
Adamant Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Outrage
- Poison Jab
- Facade
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunder
- Blizzard
- Gravity
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