It has a higher collective chance of dealing more damage than Aqua Jet, so yes.Would Shuriken be more viable than Aqua Jet because of the chance of dealing more damage??
It has a higher collective chance of dealing more damage than Aqua Jet, so yes.Would Shuriken be more viable than Aqua Jet because of the chance of dealing more damage??
It's less of a chance and more of a guaranteed. 2 is the minimum you can hit, which is 30 BP and unlucky, and 25% less damage. Generally you will get 3 hits for 45 damage, 12.5% more than Aqua Jet. If you get 4 hits, that's 60BP, 50% more than Aqua Jet. And if you get all 5 it's 75BP, 87.5% more than Aqua Jet. It's pretty low-risk high-reward.Would Shuriken be more viable than Aqua Jet because of the chance of dealing more damage??
So what do we think the general consensus on Greninja's set is?? I'm really interested in this Spikes/Toxic Spikes setups but he's so squishy. Would there be one of those two that would be best? I'd think Toxic Spikes cuz you only need one use for effectiveness and you're not guaranteed more than 2 shots with this guy.
How much does Extrasensory do against physically defensive Tentacruel?
Why don't you just use the calc yourself? It's easy to find.I have an idea for a lead Greninja set, but I don't know how effective it would be. I need damage calcs for certain things I can try and iron it out.
If someone could calculate the following I'd really appreciate it:
4 Atk Greninja U-turn vs. 248 HP / 32 Def Starmie
252 SpA Greninja Dark Pulse vs. 248 HP / 0 SpD Starmie
252 SpA Greninja Extrasensory vs. 248 HP / 0 SpD Tentacruel
252 SpA Greninja Dark Pulse vs. 248 HP / 0 SpD Tentacruel
252 SpA Greninja Scald vs. 252 HP / 4 SpD Forretress*
252 SpA Greninja Scald vs. 224 HP / 32 SpD Skarmory*
252 SpA Greninja Scald vs. 248 HP / 252+ SpD Heatran*
252 SpA Greninja Scald vs. 252 HP / 0 SpD Donphan*
*These with Surf and Hydro Pump as well please.
Because none of the calcs I can find have gen VI pokemon on them.Why don't you just use the calc yourself? It's easy to find.
You just make a custom mon mimicking greninja's stats then. Nonetheless, I am doing calcs for you now.Because none of the calcs I can find have gen VI pokemon on them.
Huh, I didn't even notice it got Toxic Spikes, but apparently it does.So just a thought with the whole spikes vs toxic spikes slot on a protean greninja since it does have the defenses of wet tissue paper wouldnt it be wiser (especially if going against a fighting type) to use toxic spikes there for changing greninjas type to poison which is resistant to grass (as well as fighting) moves instead of just using spikes making greninja a ground type which would still render it at the mercy of grass
Defog isn't any more game-changing than Rapid Spin; it's harder to block and has better distribution, but it comes with a hefty cost. Spike stacking is, as always, a tad precarious if your opponent can do something about it, but it's not a waste, and the move can be effective even with only a layer or two.So with the Defog news, how will this affect Greninja's sets? Spikes is basically wasteful now. Toxic Spikes is a bit better but eh. SR is the only hazard that can't be taken down super easy now.
You're forgetting that after you lay one layer of spikes, most every user of Defog can switch in unharmed and remove them, since most defog users are flying. Especially if that user is someone like Crobat, Scizor, Zapdos or Latias.Defog isn't any more game-changing than Rapid Spin; it's harder to block and has better distribution, but it comes with a hefty cost. Spike stacking is, as always, a tad precarious if your opponent can do something about it, but it's not a waste, and the move can be effective even with only a layer or two.