just out of curiosity since greninja does remind us of infernape would a mixed attacker set be viable
Looks excellent. I agree that LO should be first by a large margin, now that we know of Defog's potential to ruin a suicide Spiker. The offensive spiker set is still a solid choice though since he can obliterate common spinners (and defoggers). One thing I think you should add are these damage calcs, since there are obviously a lot of doubters who have no idea just how powerful Protean is. Maybe you could add the calcs I made in my earlier post alongside the LO set?Sorry for my absence guys, I had some problems these days, but now i'm on.
Updated first post with Water Sport and Camouflage, thanks to all of you!
And now, this is my opinion about Greninja's competitive set.
More usable Greninja's set are Orb are Protean Orber (my OP had them since opening) and Fast Spikes. Them:
Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- U-turn
- Hidden Power [Fire]
- Hydro Pump
- Ice Beam
This set imo will be the standard of all Greninja.
Greninja @ Focus Sash / Leftovers
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Spikes
- U-turn
- Hydro Pump
- Ice Beam
Focus Sash allow to set 1 or 2 layer of Spikes, and that is terrible for opponent.
I don't like any Scarf set on Greninja, but why? Easy, because he lose a lot of potential that Orb + Protean can give you. Yes, with Scarf set he will be a revengekiller, but his moves will lose a lot of effectiveness. Same as Specs set. Yes, with Specs can do a lot of damage with Protean, but next turn you have to switch immediately if you don't want to lose Greninja very early. I think that Greninja MUST be free with his moveset, because it is much more versatile, and do a lot more damage.
That's a good point, I didn't do any Grass Knot calcs in my post. My only problem with Grass Knot is it would leave you walled by Heatran (assuming U-turn, HP Fire, Ice Beam, Grass Knot). Hydro Pump will still 2HKO TTar even if it does have shaky accuracy, and will KO Heatran too, so I guess it will really depend on how common Suicune, Vaporeon and such will be. It's certainly a great option though!I really don't think Grass Knot should be missed. It's stronger than Hydro Pump against Tyranitar and never misses.
I agree, it really comes down to what your team needs, but we're talking about Greninja being able to OHKO or 2HKO nearly the entire tier if it runs Grass Knot over U-Turn. Yes, it will leave you unable to KO Celebi and a few others, but really... why scout when you can kill?Hmm..
Painful choice, I prefer U-turn, because I can scout opponent's team, but it's also true that Greninja's only way to pass Water-type 'mon is Grass Knot.
Imo depends on the needs of the team, if you need to pass Water, you put Grass Knot, but if you have other ways to do (Thundurus and other Electric-type 'mon, status + attacks and so on), you can leave Hydro Pump / U-turn. U-turn imo is fundamental for a good Protean set. Without it, you have to switch for example on Celebi, as you rightly said above.
Whoops, C&P'd the wrong calc. Fixing. lolSo I was chatting with Shroom about what to drop for Grass Knot and I agree with U-turn. Here's what I WANTED to say but apparently I had a 420 character limit.
Most people won't know Greninja's set off the bat. They know he'll be carrying an attack or two that's very powerful or with excellent coverage (HPump, Ice Beam), but would you risk switching in PDef Cresselia knowing she's 2HKO'd by Shadow Ball/Dark Pulse but walls the rest of Greninja's moves? I wouldn't. I would be switching in Scarf Thundurus-T strictly on the revenge (because pfft Ice Beam). So because Greninja has so few safe switch-ins I think he's better off abusing Protean to its fullest, at least on the Life Orb set. If you want to get kooky and run a Choice Band or Choice Scarf set, fuck yeah rock U-turn, but when you're free to switch your moves show those assholes just how scary it is to have STAB on everything.
EDIT: Can't believe I didn't see this earlier; Shroom, you DO know that Ice Beam is a very clean 2HKO on SpDef Celebi, right?
I agree, it really comes down to what your team needs, but we're talking about Greninja being able to OHKO or 2HKO nearly the entire tier if it runs Grass Knot over U-Turn. Yes, it will leave you unable to KO Celebi and a few others, but really... why scout when you can kill?
Greninja's biggest downside is that it's frail and LO will wear it down quickly, so Jolteon, scarfers, or priority are the only things you need to fear. U-Turn won't be helpful against them, because they outspeed and KO. If they try to switch in, rather than U-Turn you should just smash them immediately with the attack of your choice. Because of this, I feel Greninja is actually too powerful for U-Turn.
Sounds crazy, but it's true.
I certainly agree with that, although the more I look at these calcs and chat about it, the more I favor Grass Knot / U-Turn. It's up for debate though, so before I head off for the night, I'll leave everyone with this for discussion fuel:Agree with that.
Maybe I can put U-Turn / Grass Knot, in order to let the user to choose what to use.
Lord of Bays Greninja's Orb set is so crazy lol. I don't really like Scarf set just because he lose some damage output.
Why is hasty recommended instead of naive? Wouldn't going naive give him more defense against priority moves like bullet punch, ice shard, aqua jet etc?
What does Grass Knot do to Mega Blastoise now that he is a great RSer and will probably see tons of play in OU? I assume it's a OHKO but you never know.
Should also test the damage of Grass Knot/Hydro Pump against targets such as TTar and Heatran who are likely to be using Assault Vest this gen.
Hey guys, my friend and I are working on optimizing a greninja set for the 3v3 wifi (ranked and random). We'll probably use the below set, with U-Turn instead of HP Fire because breeding that will be tedious, and I'll also be running mega blaziken on my team:
Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Atk (Question posted below)
Naive Nature
- Grass Knot
- U-Turn
- Hydro Pump
- Ice Beam
I can't help but feeling that there is a more efficient EV spread to be used here considering Greninja's unique base 122 speed. Does anyone want to work with me to find the optimal EV spread (particularily speed)? Also showdown has greninja's speed at 129, I can adjust the IV's to give the correct speed stat but when I give a +speed nature it bases it off of the incorrect base speed and messes my calculations up. Any advice on this? Thanks :)