This might become a wall of attempted Stylized text, so please bare with me. Fighting the flu as we speak.
The first things we need to ask ourselves when we are talking about so aptly called "grinding" in asb is: What is a "high-level" pokemon, how long should it take one to get a "freshmon" to a "high-levelmon" and what avenue do we want users to take in order to do so.
The first thing I want to address however, is what some members of the community are stating as their solution to the "problem" that exists. Simply
ref more. Now I think this is not a great solution, and have plenty more colorful words to describe how I feel, however, I believe that this statement is flawed in many senses and I'd wish to point that out to you:
1.) Newer members of the community will take longer to ref. At the current pace I'm at, I'm spending 45 minutes to ref a round of a 2v2 LC doubles match that will net me 6 UC at the end of it. Currently about to enter round 3 of Actions/reffing. Now, what I think the problem is, is that some of the older members of the community potentially see "Oh, well, if he's only spending under 2 hours to get 6 UC which can effectively be 3 new moves, then that's pretty good". However, the way I see it is, "If I can only commit and hour-hour and ahalf a day to the game, I just spent half my time doing one thing" for those 6 counters.
2.)Maybe this is a logical fallacy, and I'm more than willing to get called out on it as such, but I think there is a reason you see the same 5-8 people reffing absolutely everything. I think it's honestly because a lot of people don't see it to be worth their time. Personally I think reffing can be fun in small doses, but it is time consuming and at least in lower level training battles were move pools are smaller and the stakes are a lot lower, it's longer than ordering does, and also from just battling in a match with a FE pokemon, I can receive 4MC (with a training item) for a lot less work than doing a bunch of math and making sure everything is right, and seeing as we're discussing newer players, again remember this is something that takes longer for us than it does for you veterans.
So with those two points in mind, regardless of whether you agree with them or not, I hope that gives some slight insight into how I feel about the current situation of the game from a newer player's perspective.
So what do I actually propose that we do? I think most simply this
Counters:
EC and AC: No change, I believe this deals with people saying it would ruin the flavor of their mons, and also it's no problem to have 9 battles with any pokemon, even with a doubling of move counters or any change we'd propose or pass.
MC: Double current count, Now here I'd like to explain that a little bit more. Lets take Gardevoir, everyone complains about her being good enough right? Gardevoir actually only has 102 moves according to the "Every-move-ever dex, so examples such as Gallade(133) or Dragonite(122) might be more appropriate but Gardevoir has 102, so that's fine. And another pokemon like... Greninja, who only has 77 moves.
A freshmon currently gets every move pre-lvl 26 and 5TM/HM plus 5Egg moves. For all pokemon that means you need 20 less MC than max due to the egg moves and TM moves.
Gardevoir also get 14 moves from pre-lvl 26 including 1 from Kirlia so that's another 14 she doesn't need. However, this leaves 102 - 34 = 68 more moves for her to learn
out of those 68 moves, 9 more of them are from level-up. which means 59 moves are from anything but level up, so they're 2 MC
73 x 2 = 146MC
9 x 1 = 9MC
= 155 MC
So to max out Gardevoir it would take you 155 MC, and for one of the strongest pokemon in the game that's not awful, right guys? Doing strictly battles she'd gain 3MC for the first 9 battles(with ExpShare) and 4 after(ExpShare)
First 9 = 27 total MC, 128 total to go
128/4 = 32 battles
Now, before you go and say "41 battles isn't that much to get a maxed out Gardevoir" even if you did a flash a day, it would still take you a month, and then multiply that by 6 and you would still take 6 months to effectively enter the stage of being prepared to do major content with a team of 6, or have a diverse enough group of mons to do various things with. My argument is, that a lot of us here all love our flash battles, but lets be realistic, it would be a lot nicer if we didn't need to clutter up the battle forums with all of our flashes, which is the only reliable way to max a pokemon out in this length of time. Saying that "do the battle hall, do ASS, do reffing" is going to be good as having everyone on irc just come up with a triangle group and do nothing but that, you're out of your mind, and honestly that's not any fun to me, and I don't think it should be any fun to anyone else.
So lets say you do a triangle, so you ref a battle. That's an extra 3 UC every battle. and we just found out that you need to do 41 battles with Gardevoir and pre-evos to obtain a maxxed out one. 3UC is 1 move effectively for 2MC but every two battles it's 2 moves, so lets work with that metric to make it easier.
2 Triangles consist of 4 battles and 2 refs
Lets just assume you have a gardevoir maxxed EC/AC and so you only need 146MC to max it out, as we determined earlier.
4MC per battle (Exp share) and 6 UC(3 moves)
4 x 4 = 16(8 moves)
so basically on average every 4 battles you'd get 3 extra moves than you normally would, for 11 total moves in two triangles, 5.5 for each triangle, and 2.75 for each battle.
Reffing that battle did a little bit in terms of getting my gardevoir up there a little bit, but it also took me probably an 45 minutes/1 hour to complete the triangle, so even at 5.5 a triangle we're still looking at (146/5.5 = 26.55) days of triangles. Which is an improvement from 41 days of battling, but the time also added up too, and that's really what I'm getting at.
Triangles are absolutely the de facto way to train your pokemon, and for new players honestly they should be the only way that you're going to reasonably get from new pokemon, to at least ready to begin learning the finer nuances of battling far more skilled trainers. The RP's due to the time it takes to complete one depending on your ref + your schedule, are sprinkles on top for sure, and will maybe cut that month time down. But odds are many people are like me, and don't have an hour or two every single day to sit down and do a triangle, on top of the hour of reffing they need to do, on top of ordering in RPs, you fall down the slippery slope of requiring 3/4 hours a day of this game to be able to become a "full-fledged" member, and quite frankly that is going to choke newer players out, especially when their best option is honestly doing boring ass triangle battles for a month straight just for one pokemon. it would take (26.55 x 6 = 159.27) days to get a full team of 6 for anything ready. That's to fight one gym leader, or to fight one TLR, or to do anything. In case you didn't realize, that 47% of one year. ONE YEAR, and you expect people to be thrilled with that because "you did it" or "you just need to ref more" and spend more daily time to make up for length and I quite frankly find that a little ridiculous.
To address
zarator about the upping of reffing token to match any changes in MC, I agree completely. Reffing needs to be incentivized, because apparently not enough people want to do it now, and honestly I understand why, reffing is vital, but yet fairly underpaid for the time imho, which is kinda what I've been on about for this whole post. Also in regards to your part of the post about "sneaking everything in" when you have to do TLR/Gyms/anything real ... that's kinda the point. That stuff is the whole point of the game. When I'm committing the 1-2 hours a day to doing what the game is all about, and potentially reffing another gym battle or a BT battle or maybe an RP like BH, which adds another half hour, how much can I really commit to training more pokemon, not a whole lot. The point is that this game is very intensive in the back half of it, it's why those people don't ref stuff, they have limited time to do it. So I think it's unfair to force some people into the position of committing more time than they otherwise would because no one else wants to do the shit besides Toon/Jay/Exclaim/Phoenix/Someone else/probably someone else I'm offending and I'm sorry.
A final point, we can not control our own lives, we can not control the lives of our battle partners in Raids, we can not control the lives of our refs, or our opponents, to decrease the time in this game, however, what we can do is increase counters or find some other creative method to do such, so that the game can be enjoyed by all in a reasonable amount of time, which I believe is currently not the case, and quite frankly training matches are very boring, even if you're playing to win. Even still, triangles/flashes you name it, will not stop existing, they will always be there but I don't think they need to be there as much as they are now in our game, and I think that this is the very obvious solution to that.
Thank you for your time, I hope to enjoy civil debates with all of you and I really want to figure out what the community wants and achieve that for all of us. In the end, this is a game but it's also a community, and I think we should all be grateful we have a great community like this, not a lot of people do these days.
Edit: I'm an idiot and you get 5/5 which only gives you 4 moves so 8 MC you don't need to spend extra, which only changes it by like 2 Triangles.