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Ground Arceus (Analysis)

The gravity SD set seems quite solid in my experience. Arceus bulk is enough to use gravity both as support and set up move of some kind with SD and EQ.

I agree. I'm not saying it should get a separate set but it deserves a slash or at least a mention. I know this is basically done and all but still. Being able to make opposing levitators and Flying pokemon vulnerable to all forms of entry hazards is pretty huge, but the fact that noting resists Earthquake under Gravity (except for Shaymin-S who will take tremendous damage anyway) is pretty useful.
 
Big girl you are beautiful


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[Overview]

<p>The divine titan stands tall above all else on the highest cliff, smiting His very creations. When holding the Earth Plate, He's ready to use the earth He hath created against those who stand in His way. He can choose to either approach His enemies in a Calm (Mind) demeanour and crush them with brilliant dual coverage in the form of Ground-type Judgment and Ice Beam. Else he can unleash His mighty rage in the form of His universally-feared (Swords) Dance, wreaking foes with the still excellent dual coverage of Earthquake and Stone Edge. His mighty bulk, immunity to Electric-type attacks, and resistance to Stealth Rock separate Him from His other types. Whilst very few can resist His awesome two-move coverage, He's prone to some common attacks from His Water spawn, mainly Surf and Ice Beam. But those who try to use such attacks against Him, as well as any other foe, should never underestimate the power of the titan whose very footsteps make the world shake.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Judgment
move 4: Ice Beam
item: Earth Plate
nature: Timid
evs: 100 HP / 100 Def / 100 SpA / 100 SpD / 100 Spe

[SET COMMENTS]

<p>Ground Arceus is one of the only Ground-type Pokemon who is able to boost its Special Attack, the other one being Claydol. Arceus's naturally high Speed allows it to outspeed all positive natured base 100 Speed Pokemon with a Timid nature and 100 Speed EVs. Ground Arceus also resists Stealth Rock, a valuable asset in any metagame. Thanks to its naturally high bulk, Arceus can find many opportunities to grab a Calm Mind or two and proceed to sweep. Ground Arceus is also one of the most reliable Dialga counters thanks to its STAB Ground-type attacks and great bulk, while Dialga rarely carries an attack super effective against it.</p>

[Additional Comments]

<p>Ground- and Ice-type attacks are all Arceus needs to be effective in Ubers, hitting everything but the odd Bronzong for at least neutral damage. However, it does have a few other options. For instance, one may utilize Substitute to run a SubCM set which can scout for counters and make setting up easier, as well as blocking crippling status such as Toxic and Will-O-Wisp. Thunder can also be used in place of Ice Beam to hit Pokemon such as Ho-Oh and Lugia harder, as well as score a super effective hit on Kyogre, but Arceus will lose its only way of harming Latios and Latias.</p>

<p>Arceus's biggest problems are Pokemon that outspeed it. Therefore, a revenge killer like Wobbuffet is important to take out these threats. Choice Scarf Kyogre is a huge threat to Arceus because Water Spout will do a significant amount of damage to Arceus, even after a Calm Mind. For this reason, entry hazard support such as Toxic Spikes and Stealth Rock are very important as they will wear down common switch-ins and help to weaken Kyogre. By extension of this, spinblockers, such as Giratina and Giratina-O, make excellent teammates. Latios and Latias, especially the latter, are also very dangerous to Arceus. Calm Mind Latias can take an Ice Beam or two from Arceus and deal major damage back with Grass Knot. Bronzong utterly walls this set, but it needs Toxic or Explosion to do anything to Arceus. Ho-Oh can also wall this set if Stealth Rock isn't in play.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Recover / Substitute / ExtremeSpeed
item: Earth Plate
nature: Jolly
evs: 100 HP / 100 Atk / 100 Def / 100 SpD / 100 Spe

[SET COMMENTS]

<p>Much like every other Arceus type, Ground Arceus can run an efficient Swords Dance set. Normally a Ground-type Swords Dance Pokemon would seem to be outclassed by Garchomp with its higher Speed (due to Arceus's EV restrictions) or Groudon with its higher HP and Defense. However, Ground Arceus has a few things over these Pokemon. It lacks the 4x weakness to Ice-type moves and weakness to Dragon-type moves that Garchomp has, and it has higher Special Defense and Speed than Groudon. In addition to this, it has Recover, which helps prolong its sweep. Earthquake + Stone Edge offers extraordinary coverage, resisted by only 6 Pokemon in the entire game, only a couple of which are commonly seen in Ubers. A Jolly nature is used to outpace positive-natured base 100 Speed Pokemon.</p>

[Additional Comments]

<p>Substitute is an option over Recover in the last slot if you are worried about status or Intimidate; it also allows Arceus to scout for its counters more easily. ExtremeSpeed can also be used in the last slot to pick off faster weakened opponents, such as Darkrai or Scarfers, and outspeed Custap users looking to take you out with Destiny Bond or Explosion. Thanks to Arceus's natural bulk and Recover, it can take on Dialga really well, being immune to Thunder and having the ability to Recover off Draco Meteors and Outrages.</p>

<p>As with every other Swords Dancer in the game, Stealth Rock and other entry hazards are important for Arceus to turn 3HKOs into 2HKOs and 2HKOs into OHKOs. Forretress makes a great partner with its bulk and resistances to Grass- and Ice-type attacks. Choice Scarf Kyogre is one of Arceus's biggest counters. Because of this, Quagsire is a great teammate for Arceus because it can take on any variant of Kyogre one-on-one. Palkia and even Kyogre are also great teammates because of their ability to revenge kill and take common Ice- and Water-type attacks; however, beware when using Kyogre of the Grass-type weakness it shares with Arceus. Bronzong, once again, can take on this set as well, but will need Toxic or Explosion to threaten Arceus.</p>

[Team Options]

<p>Rain is a bad idea to have with Ground-type Arceus as it boosts your opponents' already super effective hits, so Groudon and Tyranitar are good partners to keep the weather in your favor, but be wary of compounding Arceus's weaknesses. Entry hazard support is very important for Arceus's sets, as it will allow Arceus to sweep with greater ease. Unfortunately, Ground typing has too many weaknesses for one Pokemon to cover them all. Ironically enough, together, Forretress and Kyogre cover them pretty well. Kyogre works really well because of its 100% accurate Thunder, which will take out opposing Water-types who pose a threat to Arceus, but once again, be cautious about boosting Water-type attacks. Paralysis support will go a long way in helping against Scarf Kyogre and Scarf Palkia. Blissey is also a valuable teammate because it can spread status and come in on many of the special moves that will be aimed at Arceus.</p>

[Optional Changes]

<p>Thanks to Arceus's huge movepool, options for it are almost unlimited. The most important thing is to make sure Ground Arceus isn't outclassed by Garchomp or Groudon. Arceus can stall fairly efficiently with Substitute and Recover alongside Will-O-Wisp or Toxic, but this is generally better left to other Pokemon with a better defensive typing. Roar is also a decent option when used in conjuction with multiple entry hazards to rack up damage and prevent set up. Arceus also has access to Light Screen and Reflect, but usually Lugia and Deoxys-S can do a better job at that. Rest + Sleep Talk is also a viable option as it can allow Arceus to function as a status absorber.</p>

[Counters]

<p>Ground Arceus is plagued by weaknesses to common types. Luckily, Ground Arceus has something no other Ground-type has; its 120/120/120 defenses, which limits its counters to a degree. The best, and probably most reliable counter to Ground Arceus, is Choice Scarf Kyogre; with its high-powered rain-boosted STAB Water Spout it still has a chance to OHKO Arceus even after Arceus has used two Calm Minds, with Stealth Rock in play. Kyogre also has the advantage in Speed, forcing one to predict an incoming Kyogre to weaken the damage Water Spout does. Calm Mind Latias is also a reliable option for countering Ground Arceus; with her natural bulk and high Special Attack, a boosted Grass Knot will spell doom for Ground Arceus. Water-, Grass-, and Ice-type Arceus are also decent counters, but Grass Arceus should be wary of switching into Ice Beam. Other than the aformentioned Pokemon, counters are few and far between for this earthy behemoth.</p>

I made this c/p-able, for quick application. Just be sure to watch out for any spacing errors.

GP 2/2

contrib_gp.png
 
Reading the entire analysis, "He" and "Him" are used in the overview, whilst "it" is used everywhere else. It should consistently be one or the other. Changing "He/Him" to "it" in the overview is the easier of the two options.

<p>The divine titan stands tall above all else on the highest cliff, smiting its very creations. When holding the Earth Plate, it's ready to use the earth it hath created against those who stand in its way. It can choose to either approach its enemies in a Calm (Mind) demeanour and crush them with brilliant dual coverage in the form of Ground-type Judgment and Ice Beam. Else it can unleash its mighty rage in the form of its universally-feared (Swords) Dance, wreaking foes with the still excellent dual coverage of Earthquake and Stone Edge. Its mighty bulk, immunity to Electric-type attacks, and resistance to Stealth Rock separate it from its other types. Whilst very few can resist its awesome two-move coverage, it's prone to some common attacks from its Water spawn, mainly Surf and Ice Beam. But those who try to use such attacks against it, as well as any other foe, should never underestimate the power of the titan whose very footsteps make the world shake.</p>
 
We're counting the Overviews as exceptions, since capitalizing He and Him is a reference to the Bible, and adds to the epicness because we are portraying Arceus as God. The rest of the analysis is normal like every other one, and as such, we have decided to use it instead of him/her.

So no, those changes that Darkmalice made should not be implemented.
 
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