GSC In-Game Tier List Mark V

I think it has something to do with Shadow Ball not OHKOing your Gengar. Same thing happened on Starmie during my test run, Morty's Gengar just often clicks Hypnosis on it. When i got something that can lure it into using Shadow Ball, i switch-in Starmie on it and only dealt like 2/3 HP.

Also, after beating Morty, getting to near L29-L30 by Chuck is mainly just doing the Mahogany Rocket event first before going to Cianwood, bc the Rocket Grunts are just free EXP and technically not a detour (those guys have like L17 mons)
Turns out I forgot to save after Chuck, so I decided to do the Lake of Rage segment of that route.

Whole team at 28 on the rematch and that extra level on Gengar makes it look like a superstar.

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That's what we were talking about though, it's a tight line between having that one extra level that turns 3HKOs into 2HKOs. The problem is that line matters A LOT on the defensive end. This ain't early-game Gastly coasting of defensive typing to bail it out, things can actually hit it now.

No need for the name calling mate. Even if you are joking.
You know I wasn't serious at all lol. I don't even have beef with anyone here.

As for items, Magnet would've made a difference, but I must have forgot to get it Sunday or boxed it with a bunch of junk to clear space.
Mint wouldn't have helped because Gengar was getting folded straight up. Surf 2HKO'd it and TPunch 3HKO'd Poliwrath. Hell, even a Rare C*ndy could've solved things right there.

Honestly, I could've gone to the Lake of Rage before, but on a straightforward run that I just want to get over with, it doesn't make a lot of sense to go all the way East and then double back without Fly.

The issue with Gengar as an "S-Tier" post-evolution is how it gets easily exposed on defense the moment it doesn't 2HKO things because any decent STAB is tearing it apart. That's exactly why we're still testing this mon. :mehowth:
 
Moving off my issues with your levels, you don’t mention what held item you are using. Mint Berry would have made it easy or Magnet would have made it a 2HKO. Where are the ranges on Primeape as well?

Don't have much skin in this game apart from Gastly seeming to be babysat a lot early on, but I wanted to point out Chuck literally can't hit Gengar with Primeape so the log is irrelevant anyway? With Ethers level 5 Gastly can beat it.

Having to hit a very specific day do get the Magnet is getting a bit beyond the scope of the tier lists as well. Just apply a bit of fuzziness to it. Not everyone is going to play "the perfect game".
 
Turdterra Didn't catch your edits. Replying to those.

Most of these logs are quite frankly uninteresting.

Where are the ranges on Primeape as well?
:pikuh:

Primeape has Leer, Rage, Karate Chop and Fury Swipes. Who cares?

Where is the rest of Morty?
OHKO on Gastly, 2HKO on Haunter, 3HKO on Gengar. It's not smart to try to sweep unless you want to chuck Awakenings all over the place though.

Morty will click Shadow Ball if Gengar can't take it, so any prior damage is dangerous. Just call iso with a Mint and hope Hypnosis doesn't hit twice or have Gengar deal with the fodder instead. Easy A-Tier performance like I said.
 
Don't have much skin in this game apart from Gastly seeming to be babysat a lot early on, but I wanted to point out Chuck literally can't hit Gengar with Primeape so the log is irrelevant anyway? With Ethers level 5 Gastly can beat it.

Having to hit a very specific day do get the Magnet is getting a bit beyond the scope of the tier lists as well. Just apply a bit of fuzziness to it. Not everyone is going to play "the perfect game".
You can legit just cheat the clock to get it. It has nothing to do with the perfect game but more making sure we are testing every inch of a Pokemon we can.

This list and HGSS used the same stat boosting items that require the exact same days to get but now it’s suddenly a problem? If it is, then you’ve just invalidated the hard work of everyone because “it doesn’t fit in the scope of the tier lists.” Everything gets a tier drop or worse. The goal, again, is to test the Pokemon to their utmost and to ensure the placements are that accurate.

Unless you want faulty tier lists that weren’t made with quality and care, I can forgo everything and just speedrun the bare minimum effort.

I took on my lists to ensure accuracy, updating, etc, by removing as much as I could to showcase the what a Pokemon can actually do, much to the annoyance of many because it wasn’t a way that people wanted to test (which there is no guidleine

Turdterra Didn't catch your edits. Replying to those.

Most of these logs are quite frankly uninteresting.


:pikuh:

Primeape has Leer, Rage, Karate Chop and Fury Swipes. Who cares?


OHKO on Gastly, 2HKO on Haunter, 3HKO on Gengar. It's not smart to try to sweep unless you want to chuck Awakenings all over the place though.

Morty will click Shadow Ball if Gengar can't take it, so any prior damage is dangerous. Just call iso with a Mint and hope Hypnosis doesn't hit twice or have Gengar deal with the fodder instead. Easy A-Tier performance like I said.

I care. Regardless if the log is uninteresting, not worth it, or it’s clear what happens. Every person here has provided full logs to their best of their ability, I don’t see why you cannot either.

Sorry if all I’ve said comes off and rubs people the wrong way, I already know I have anyways. I’m actively trying to get this list done, be accurate as possible, and make sure it doesn’t need an update anytime soon. Yes, it’s an opinionated list but it also has factual evidence to support these placements.
 
I finished my run of Crystal, using Gastly (Trade), Flareon, Tentacruel (caught evolved), Cloyster, and Lugia. Boss team lineups are unchanged in Crystal from Gold and Silver so this change of version is more or less irrelevant for Lugia's performance: by all intents and purposes I'm playing the same game.

I'm going to be doing a extensive breakdown of Gastly (Trade) in it's own post, so lets get into the placements of the other four.
Gengar will be in the logs of these four as well, but I will also be including them in my next post separately for viewing convenience.
Rival Burned Tower:
Cloyster (20): Surf 2HKOS the faster Haunter (Curse+Surf does it in one turn) and leaves Magnemite in red. My first attempt had Lick paralysis and Supersonic Confusion. You live a Magnemite Thundershock in red. Aurora Beam 2HKOs Bayleef and OHKOS Zubat though confusion and Curse can be annoying. Magnemite looks like it’d be OHKOed from Surf at higher levels, so I try it at level 22: Surf OHKOS Magnemite but Bayleef crits Razor Leaf and kills me from full after a Lick so yeah. You barely live a normal Razor Leaf from full.

Flareon (25): Pink Bow. Mud-Slap crits and OHKOs Haunter (2HKO otherwise but Mud-Slap + Curse does the job). Headbutt OHKOS Zubat. Then Headbutt crits and OHKOs Bayleef (2HKOs it normally). Mud-Slap destroys Magnemite. Curse is a non-factor because if you OHKO a foe in Gen 2 Curse damage doesn’t incur. Pretty great, actually.

Gengar (25): Charcoal. Charcoal Fire Punch takes Haunter to red and it uses Curse to commit unalive. Ice Punch OHKOS Zubat (fun fact: Fire Punch leaves it in mid-red after a misclick). Fire Punch OHKOS Magnemite and I grow to level 26. Charcoal Fire Punch OHKOs Bayleef. Curse is again a non-factor.

Morty:
Cloyster (25): Mint Berry (cures sleep). Outspeed and OHKO Gastly with Surf. Outspeed and sometimes leave Haunter in red with Surf (you OHKO on rolls). Gengar outspeeds and tries to Hypnosis you and it looks like Surf barely 2HKOs it (never seems to be a range). Dream Eater 2HKOs you easily. The second Haunter seems to outspeed you and is the same as the other, a damage roll (it used Mean Look on me). I crit both Haunter in another attempt. Died to Gengar in another so your big win here comes from Gengar missing one Hypnosis: it’s otherwise fairly reliable.
Flareon (25): Mint Berry. Mud-Slap leaves Gastly in red and Curse commits unalive (it only very rarely uses Lick). Mud-Slap 2HKOs Haunter (you outspeeds) and Curse + Night Shade takes you to half HP. If Gastly did not use Curse on you the first Haunter will. You get one Slap off on Gengar (looks like a 4HKO) and then die (Shadow Ball 3HKOs you). The second Haunter seems to be a range to 2HKO with Mud-Slap (Night Shade 4HKOs) but accuracy masochism got me the win. Average: avoid Gengar.

Gengar (25): Mint Berry. Ice Punch OHKOs Gastly. I crit Haunter out the first time (2HKO it normally) growing to level 26. I attempt sleep cheese on Gengar: we mutual miss twice in a row, I miss AGAIN while Gengar sleeps me, but I wake up and sleep it. I crit it to red with Ice Punch. It seems better to just spam Ice Punch over choosing to sleep Gengar. Ice Punch 2HKOs the second Haunter. I think I outspeed everything including Morty’s Gengar at level 26: also Ice Punch freezes can be hilarious if you roll them. Seems like a pretty reliable sweep.

Chuck:
Tentacruel (32): Poison Barb. Sludge Bomb takes Primeape to red and I think what was a critical hit Karate Chop 5HKOs you so yeah. Sludge Bomb 3HKOs Wrath but if you poison it on the first use you take it out in two turns. Even the attempt where I think he crit Dynamic Punch AND I hit myself in confusion once, I still won in red. Incredibly hard to lose here because he tends to waste a turn with Mind Reader.

Cloyster (32): Mint Berry. Tested once. Outspeed and 2HKO Primeape with Surf while Karate Chop roughly 4HKOs (I was left at 65/85 HP, so even with a crit you’d be safe). Surf 6HKOs Poliwrath and Dynamic Punch 2HKOs you. I got it down to red with I think one confusion turn, but you should simply use something else for Poliwrath.
Gengar (32): Magnet. Outspeed and 2HKO Primeape and Poliwrath with ThunderPunch: you must dodge one Hypnosis for the latter. Mint Berry makes it even easier if you have it. Primeape seems consistently 2HKOed by Thunderpunch without Magnet even if it looks a little close.
Flareon (32): Charcoal. To my utter astonishment, Charcoal-boosted Fire Blast one shots Chuck’s Primeape. Even without Charcoal, you still OHKO it on rolls. Poliwrath is 4HKOed by Fire Blast. Strangely, Flareon can win here. Poliwrath missed Hypnosis on the Fire Blast turn, I flinched it with Headbutt turn 2, and it died turn 3. Headbutt consistently 3HKOs Wrath without Pink Bow. Easy sweep, you outspeed both and Poliwrath tends to derp around and never hit you despite having Surf. Both items are viable.


Jasmine:
Tentacruel (33): Mystic Water. Surf OHKOS the Magnemites reliably. Steelix seems to be a roll to OHKO with Surf. Worst case scenario Jasmine will Sunny Day and Hyper Potion, but that’s only two to three turns extra and it’s not like Steelix will beat you. Also, it seems if you derp and don’t kill the Magnemite (demonstrated by a Sludge Bomb misclick), they Thunder Wave you. Great.

Cloyster (32): Mystic Water. Surf OHKOS the Magnemites reliably. Like with Tentacruel, Steelix seems to be a roll to OHKO with Surf (my Cloyster has 70 Special Attack versus Tentacruel’s 64, so pretty comparable). Worst case scenario Jasmine will Sunny Day and Hyper Potion, but that’s only two to three turns extra and it’s not like Steelix will beat you.
Gengar (32): Charcoal. Charcoal Fire Punch OHKOS Magnemite and knocks Steelix to Hyper Potion range. Steelix’s Iron Tail does 2/3s if it hits but that means literally nothing because you outspeed and 2HKO easily.
Flareon (32): Charcoal. Mud-Slap leaves Magnemite in red, so you are forced to Fire Blast to kill. Steelix’s Rock Throw barely avoids 2HKOing you (42 damage out of my 94 HP) so you can afford to miss a Fire Blast. You OHKO everything with Fire Blast, so put your right hand on the Pokedex and pray I guess. Good but not great due to accuracy issues.

Pryce:
Tentacruel (33): Poison Barb. Sludge Bomb looks like a roll to OHKO Seel (never landed it in all 3 attempts) but it does less than 10 damage so it’s not like that matters: occasional poison chance can help here. Dewgong you can barely 2HKO (did so in all three attempts but I got another poison in my first go): Headbutt from it does 15 of your roughly 100 HP so it’s not like you’re in danger here either. Piloswine looks like a rather unfavorable roll to OHKO (missed the range twice, hit it once, crit it in another attempt) but it also does no damage. Incredibly safe, Ice Wind dropping your Speed at least once doesn’t seem to mean much.
Cloyster (32): Mystic Water. Cloyster 3HKOs Seel with Mystic Water Surf but its attacks do next to nothing with Cloyster’s titanic Defense. I think you 5HKO Dewgong with Surf (one hit criticaled). It does minimal damage to you but Rest makes this a stalemate: even if you crit one Surf it’ll have time to wake up and Rest again. Though it didn’t use Rest a second time in my second attempt, you’re better off using something else for Dewgong. Surf consistently OHKOs Piloswine. Good for tanking potential: you could revive your whole party before Pryce faints you. You can sweep (I think I did so twice, the other time I switched out of Dewgong) but you might run out of Surf PP doing so.

Gengar (33): Magnet. ThunderPunch OHKOs Seel and 2HKOs Dewgong which 5HKOs with Aurora Beam. Fire Punch takes Piloswine to red as it uses Mist and gets healed via Hyper Potion. Incredibly consistent: not even Dewgong’s Aurora Beam and Piloswine’s Blizzard combined come close to beating you (you’re left with 1/3s HP).
Flareon (32): Charcoal. Headbutt takes Seel to low yellow as it does nothing (Shadow Ball doesn’t OHKO either, leaving it in red). Charcoal Fire Blast does 2/3s of Dewgong’s HP: enough for Headbutt to consistently pick it off (it does no real damage back). Fire Blast OHKOs Piloswine and you can afford to miss a couple times. Piloswine does noticeable yet still non-worrying damage with Fury Attack.

On my second attempt, I noticed something nasty, Seel dropped my Speed with Icy Wind, then Dewgong flinched me four turns in a row with Headbutt and I lost. I was slower again on my third attempt but I overcame RNG that time. Flareon is pretty good here, but similar to Jasmine I wouldn’t call it watertight because once more RNG can rear its ugly head.

Rival Tunnel:

Tentacruel (34): Mystic Water. Surf 2HKOs Golbat but OHKOS Magnemite and Haunter - I grow to level 35. Sludge Bomb 2HKOs Sneasel which takes you to 2/3s with a few Quick Attacks. Sludge Bomb 2HKOs Meganium as Body Slam takes you to 1/3. Pretty easy sweep: the only issue is if Golbat confuses you as that can lead to Magnemite paralyzing you which is gross (Full Heal that off if necessary). So if Golbat Wing Attacks turn one you win.

Cloyster (34): Mystic Water. Aurora Beam knocks Golbat to red and confusion can cause issues with Magnemite’s Thunder Wave (Full Heal that off if necessary). Magnemite’s Thundershock barely 2HKOs you for reference. Surf OHKOS Magnemite and Haunter. Faint Attack from Sneasel 5HKOs you and it is 2HKOed by Surf. Aurora Beam 2HKOs Meganium but Razor Leaf finishes you off. If you land a Blizzard on Meganium you seem to OHKO. Continues the trend of Cloyster being only decent.
Gengar (33): Magnet. ThunderPunch leaves Golbat in red as Bite 4HKOs. Fire Punch leaves Sneasel in red (not even Charcoal changes this) as it takes you to 1/3s after a Bite with Faint Attack. Magnemite dies to Fire Punch. Shadow Ball OHKOs Haunter as I grow to level 34. Ice Punch cleanly 2HKOs Meganium with Razor Leaf critting and taking me to red in my second attempt. Charcoal Fire Punch changes nothing on Meganium. Good, but I’m starting to notice how you fail to OHKO more.
Flareon (33): Charcoal. Golbat seems to speed tie with Flareon so that means you’re confusion bait. Fire Blast doesn’t even OHKO here as it knocks Golbat to red. While Headbutt does 2HKO, just avoid Golbat (this is one scenario where Quick Attack would help). Flareon grows to level 34 from teammate help as Sneasel comes in. We mutually crit each other (think it was Sneasel’s Quick Attack that did 1/3) but I imagine Fire Blast roasts it (Headbutt 2HKOs). Haunter outspeeds and uses Curse as you Shadow Ball it. Fire Blast roasts Magnemite and Meganium. This performance is good but I really don’t like how Flareon struggles with Golbat + Fire Blast accuracy.

Clair:

Tentacruel (38): PRZCureBerry. Outspeed and cleanly 2HKO Dragonair with Sludge Bomb while paralysis gets nullified. Hitting a Blizzard OHKOs a Dragonair, which I did twice on my first attempt letting Tentacruel take on Kingdra with full health. Sludge Bomb 3HKOs Kingdra and Barrier can help shield you from Hyper Beam (4HKOs at +2 Defense). I got a poison but I don’t think it mattered. Dragonair’s Thunderbolt 3HKOs you. If you’re unlucky enough to miss Blizzard a few times, Barrier then Hyper Potion on Kingdra. I lost without healing in my third attempt though. Good, they have trouble killing you.
Cloyster (38): NeverMeltIce. NeverMeltIce Aurora Beam outspeeds and consistently OHKOs all three Dragonair. Kingdra outspeeds and DragonBreath 2HKOs you but you 3HKO it with Aurora Beam and it can derp with Smokescreen. Hilariously, in an attempt where she used Smokescreen AND paralyzed me with DragonBreath, I hit two Blizzards to 2HKO Kingdra. Great at worst, possible sweep is a bit of a toss-up.
Gengar (38): NeverMeltIce. NeverMeltIce Ice Punch outspeeds and OHKOs all three Dragonair. Ice Punch outspeeds and 3HKOs Kingdra as Surf 2HKOs you. Even with NeverMeltIce off, you still OHKO all three Dragonair. If Kingdra derps with Smokescreen and you hit through accuracy, you actually beat it. Pretty great.
Flareon (38): PRZCureBerry. With Pink Bow, Flareon 2HKOs Dragonair with Headbutt but gets paralyzed: Surf 3HKOS you. Kingdra comes out and nukes you. With PRZCureBerry, you can easily take the first Dragonair and let something else deal with Kingdra. I was lucky enough to flinch the second Dragonair so I beat it without being paralyzed. I think I got a Thunder Wave not affect on the third one and oddly beat it. Flareon is kinda okay here I suppose. On another attempt, the first Dragonair went for Surf. I got another flinch later in that attempt and beat all three Dragonair. My third attempt revealed Headbutt can be a range, but if that happens Shadow Ball next turn. I beat all three Dragonair in three attempts. Though I did occasionally crit to finish them off, I don’t think I would have missed those ranges.

Victory Road Rival:

Gengar (43): NeverMeltIce. Outspeed and OHKO Sneasel with Fire Punch. Outspeed and OHKO Golbat with NMI Ice Punch. Outspeed and OHKO Magneton with Fire Punch. Outspeed and OHKO Haunter and Kadabra with Shadow Ball (NMI Ice Punch OHKOs the former, crit the latter), growing to level 44 after Kadabra. Meganium is left in red by NMI Ice Punch and does nothing back. Brainless sweep.

Flareon (43): Charcoal. Sneasel outspeeds and does nothing with Fury Cutter as you OHKO with Fire Blast. Golbat is outsped and OHKOed by Fire Blast. Outspeed and OHKO Haunter and Kadbra with Shadow Ball (oddly crit the latter, doubt it mattered). Magneton and Meganium get nuked by Fire Blast, leaving this performance again “good if Fire Blast likes you.”

Tentacruel (43): Mystic Water. Sludge Bomb leaves Sneasel in red (Surf does basically identical damage). Surf barely leaves Magneton alive in red as it paralyzed me: Full Restore that stuff off (Thundershock is a 5HKO). Sludge Bomb OHKOs Kadabra. Blizzard against Golbat is unadvised, it confused me turn 2 and I got bad luck: on the other hand upon resetting I crit OHKO with Surf (I imagine it is a 2HKO). Haunter dies to Surf easily and Meganium is left in red by Sludge Bomb. Good, maybe avoid Magneton.

Cloyster (43): Mystic Water. You outspeed Sneasel but Surf leaves it in red. Cloyster actually OHKOs Magneton with Surf which was nice (makes sense, as Cloyster has 10 more points in Special Attack than my Tentacruel). Outspeed and OHKO Haunter and Kadabra with Surf. Aurora Beam leaves Meganium in red but it only does 2/3 with Razor Leaf and can derp with Reflect. Golbat is outsped and nuked by Aurora Beam. Since these results were so good, I tested it again and got identical performance. Great.

Lugia (43): Mystic Water. Sneasel gets nuked by Aeroblast. Magneton is a 2HKO with Surf and I rolled a “didn’t effect” turn (if Thunder Wave happens heal it off then kill (FYI even critical hit Thundershock only roughly 3HKOs you). Golbat is barely 2HKOed by Surf (I crit Aeroblast in the attempt I used it). Aeroblast nukes Haunter, Kadabra, and Meganium easily with you taking…a grand total of 20 damage of your roughly 160 HP. Surf 2HKOs Haunter and Kadbra. Overall even if you get statused a little, aside from paralysis you can mostly spam Surf and win it seems.

Will:

Gengar (43): NeverMeltIce. Outspeed and OHKO Xatu with Ice Punch. It’s worth noting you 2HKO Jynx with Fire Punch: I lived at 1 HP from STAB Psychic: on the other hand Shadow Ball OHKOs Jynx. Ice Punch OHKOs Exeggutor on rolls, consistent with Turdterra’s results - if Eggs lives it it likely OHKOs you back (got it on 2/4 attempts on it, lived Psychic on 1 HP again oddly-this prompts Slowbro to kill you). ThunderPunch leaves Slowbro alive at 1/3 HP but it tends to Amnesia and thus let you kill it (growing to level 44). Ice Punch OHKOs the second Xatu. Seems great if you avoid Exeggutor and have Shadow Ball for Jynx.

Flareon (43): Spell Tag. Xatu outspeeds and can be a pain with Confuse Ray (confusion damage comes close to 4HKOing you): you OHKO with Shadow Ball (Psychic 4HKOs). Shadow Ball knocks Slowbro to yellow. The second Xatu is exactly like the first: annoying but you OHKO. Jynx outspeeds but confusion from Xatu can completely screw you up here. Best case scenario has both Xatu use Psychic and Slowbro Amnesia: if this happens you’re at 1/3 HP for Jynx which BARELY lets you live another Psychic at 2 HP and OHKO (crit but doubt it mattered, grew to level 44). Fire Blast roasts Eggs (Shadow Ball also seems to OHKO, interestingly). A sweep requires everything to go right (no Confuse Ray / snap out early): seems on average you beat three mons.

Tentacruel (43): Mystic Water. Outspeed and 2HKO Xatu with Surf as it 2HKOs with Psychic (second Xatu goes the exact same way). Sludge Bomb leaves Jynx in red (poison can kill it) as it finishes you off. Slowbro is 4HKOed by Sludge Bomb as Psychic 2HKOs you. Sludge Bomb 2HKOs Eggs, might derp and raise its Defense. Can get in a fast hit, but ultimately mediocre: the first boss Tentacruel can’t do much to.

Cloyster (43): Used Mystic Water in an attempt where Cloyster oddly outspeeds and OHKOs Xatu with Aurora Beam. Surf 2HKOs Jynx as it derped with DoubleSlap (did this on my second attempt too). Aurora Beam left Eggs in red as Psychic left me in red. I avoided Slowbro altogether. The second Xatu outspeeds and kills you.

In my NeverMeltIce attempt, Cloyster barely 2HKOs Jynx with Surf and still leaves Eggs alive with Aurora Beam but this time it derped and raised its Defense. The second Xatu is massively unfavorable due to confusion hax but if you break through you OHKO with Aurora Beam. Average, you might get a couple KOs.

Lugia (43): Mystic Water. Outspeed and 3HKO Xatu with Surf…this sounds bad until you realize resisted Psychic does 15 damage of your 157 HP. Aeroblast leaves Xatu in red. Jynx I think 3HKOs with Ice Punch (!) as you 3HKO with Surf, but Aeroblast OHKOs Jynx. Surf + Aeroblast 2HKOs the second Xatu. Two Aeroblast and a DragonBreath kill Slowbro (got a crit on DragonBreath). Eggs got knocked out by Aeroblast. If you get low on health, you can literally use Recover on Xatu and laugh: not even confusion and paralysis (from Slowbro’s Body Slam) is really a pain. Hilariously braindead and fun.

Koga:

Gengar (43): Charcoal. Fire Punch OHKOs Ariados but leaves Venomoth alive in red unless you hit an OHKO range: Psychic from it 2HKOs you. Forretress dies to Fire Punch. Shadow Ball 3HKOs Muk but Minimize is annoying. If you don’t heal on Muk Crobat is likely to kill you from red (ThunderPunch 2HKOs). On the other hand, an attempt with me hitting the Venomoth OHKO left me about half HP, so it seems like they can derp. Much like Will, this depends on what Venomoth does to you. Great again.

Flareon (43): Charcoal. Missing Fire Blast on Ariados is a non-issue as it does nothing with Giga Drain. Be wary of Forretress’s Protect as it can waste Fire Blast PP. Muk should generally be avoided: Fire Blast 3HKOs, Acid Armor makes coverage moot: and Sludge Bomb roughly 2HKOs you which is a problem with the poison chance. I imagine Fire Blast + Shadow Ball 2HKOS Crobat (former did a little over half, crit the latter) but evasion sucks. Venomoth dies to Fire Blast: “good if Fire Blast likes you.”

Tentacruel (43): Mystic Water. Surf outspeeds and cleanly 2HKOs Ariados and Venmoth: the latter’s Psychic seems to 3HKO you. Surf 2HKOs Forretress as it uses Spikes. Surf 3HKOs Muk, but you’re pretty sturdy against it: a crit Sludge Bomb from Muk doesn’t seem to 2HKO you: Minimize sucks. Crobat is faster and 4HKOs with Wing Attack as you 3HKO with Surf: I think I used two healing items here. Tentacruel’s failings here aren’t so much Tentacruel’s fault as they are evasion, as it has good tanking potential here. You should likely beat three mons at absolute worst, maybe avoid Muk and Crobat (only tested them once).

Cloyster (43): Mystic Water. Surf leaves Ariados in red (Giga Drain 3HKOs) and 2HKOs Venmoth (it outspeeds you). Surf 2HKOs Forretress as it sets up Spikes. Cloyster outspeeds Muk and 3HKOs with Surf: notably Sludge Bomb looks like it might not even 4HKO here (23 damage of 114 HP). Aurora Beam 2HKOs Crobat as it does nothing with Wing Attack. While not particularly fast at killing, Cloyster does great here.
My second attempt died on Crobat (final mon) but that was only due to Toxic + evasion nonsense thus I don’t really count it as a negative.

Lugia (43): Mystic Water. Aeroblast nukes Ariados (Surf 2HKOs). Surf 3HKOs Forretress as it does nothing (looks kinda close to a 2HKO though I never rolled it). Aeroblast roughly 2HKOs Crobat (crit from full didn’t OHKO) as Surf 4HKOs: Toxic and evasion and heal potential make this actively annoying. Aeroblast nukes Venomoth. Aeroblast also seems to 2HKO Muk with Surf 4HKOing it. Sludge Bomb seems like it’d 5HKO you thanks to poison potential. Died to Crobat in second attempt, again: good but Toxic evasion hax is less Lugia and more RNG.

Bruno:

Gengar (44): Spell Tag. Shadow Ball barely misses the 2HKO on Top as it barely misses the 2HKO on you with Dig (15 HP shy of a 2HKO): you can heal up on its second underground turn. Onix is OHKOed by Ice Punch. You knock Hitmonlee to red with Shadow Ball as it wastes a turn with Foresight. Hitmonchan is 2HKOed by Shadow Ball as it knocks you to yellow with Top’s effectively one use of Dig. Machamp takes you to red from Rock Slide, but not even Shadow Ball critting + another Shadow Ball killed it. You die to Machamp but are solid otherwise.

Flareon (43): Charcoal. Fire Blast does 2/3s to Hitmontop as Dig does 1/3 to you: Shadow Ball picks it off. Then Onix comes out and Earthquakes you to kill, so avoid it. With some sandstorm damage going, Fire Blast into Shadow Ball seems to take care of Hitmonchan and roughly Machamp (crit once) but it takes me near red. Hitmonlee is faster and seems to roughly 2HKO with HJK as you 2HKO with Shadow Ball. Heavily mediocre: lost count of how many times I revived it.

Tentacruel (43): Mystic Water. Surf on Hitmontop to 3HKO as it uses Dig: use Barrier twice when it is underground before you KO: you will be at 2/3s HP this way when it dies. Hitmonchan is likewise 3HKOed by Surf (looks like ranges to 2HKO it): a couple ThunderPunches will take you to just above 1/3 HP. Hitmonlee is also 3HKOed: heal up before you kill it - this can help with Swagger’s confusion too. Onix is 3HKOed by Surf. You easily tank Machamp due to your +4 Defense and end the battle in green HP: not even a crit Rock Slide from near full OHKOs you. Slow but solid: the one healing item used here doesn’t detract from my opinion because you tank Bruno easily.

Cloyster (43): Mystic Water. Surf Hitmontop to 2HKO: if it uses Dig, feel free to use Spikes to help with ranges. Hitmonlee’s Double Kick / HJK takes you to around half but you outspeed and 2HKO. You outspeed and 2HKO Hitmonchan but it stops your sweep with ThunderPunch to red + Mach Punch. Onix is OHKOed by Surf. Machamp 2HKOs you with Cross Chop as you 3HKO with Surf. Should beat three mons consistently.

Lugia (43): Sharp Beak. Amazing performance. Aeroblast nukes Top, Surf destroys Onix, Aeroblast OHKOs the rest. I crit Machamp in two attempts but there’s no way it’s killing you from virtually full (Top might Quick Attack). You outspeed everything. Even when I missed Aeroblast three times in a row allowing Chan to Ice Punch me three times, I was still in green. You even live Machamp’s critical hit Rock Slide from full. Literally the only issue is Aeroblast’s 95% accuracy. Surf seems to 4HKO Chan and Lee.

Karen:

Gengar (44): NeverMeltIce. Avoiding Umbreon and Houndoom (you 4HKO the former with Ice Punch and the latter looks like a 3-4HKO with ThunderPunch, I saw in another mon’s log it OHKOs you with Crunch). Outspeed and OHKO Murkrow with Ice Punch. Ice Punch takes Vileplume to red and Shadow Ball looks like a range to OHKO Gengar (it might Curse). Decent.

Flareon (43): Charcoal. Fire Blast comes very close to 2HKOing Umbreon - so much so one round of burn damage bridges the gap. Unfortunately Umbreon has Confuse Ray and Gengar paralyzed me with turn 1 Lick, leading to a necessary Full Restore. Gengar can’t hurt you outside of Curse but he CAN paralyze me twice in a row with Lick. I don’t wanna deal with Curse so I switch out and heal up again. Murkrow is faster and barely 4HKOs with Faint Attack but Fire Blast OHKOs: I’m at half HP since I had to switch back in. Houndoom 3HKOs with Crunch while you 3HKO with Headbutt, now in red so I heal up and switch out once more for convenience…only for Doom to Pursuit trap me. Vileplume is outsped and OHKOed by Fire Blast.

Baiting in Murkrow after Umbreon, you can easily 1v1 Murkrow with Fire Blast, Gengar with Shadow Ball (which prompts in Doom so you avoid Curse), then Vileplume with Fire Blast. Decent but fails to take on the big threats, blah blah “good but Fire Blast.”

Tentacruel (43): Mystic Water. Umbreon is 4HKOed by Surf but confusion is annoying. Honestly, just avoid it - I was lucky enough to hit a Blizzard on Vileplume (does 2/3s HP) but Sand-Attack and Plume’s subsequent paralysis is a pain, and Moonlight heals more than Sludge Bomb does.

I KO Umbreon with a teammate and bring in Murkrow. Murkrow is extremely safe - you outspeed and knock it to red with Surf while a crit 3HKOs you. Murkrow prompts in Vileplume, and if you’re lucky enough to hit Blizzard and dodge a Stun Spore, you KO it with Sludge Bomb. Highly unfavorable obviously.

Tentacruel outspeeds and 2HKOs Gengar with Surf on ranges (failed to KO it in another attempt), hope you don’t get paralyzed by Lick. Houndoom takes you to red with Crunch but you outspeed and 2HKO (prompting a useless heal from Karen) with Surf. Overall good. Just take Murkrow, Houndoom and Gengar, you should end the fight in low yellow.

Cloyster (43): Mystic Water. Roughly 3HKOs Umbreon with Surf (I consider this notable, second attempt had it 3HKOed by two normal hits and a crit, so take that as you will). Aurora Beam knocks Vileplume to low yellow and somehow Cloyster tanks a Petal Dance from full (!).

Taking a page from Tentacruel’s test, I KO Umbreon with a teammate and bring in Murkrow. It outspeeds and Faint Attack comes close to 2HKOing you (roughly 15 HP off from doing so), but you OHKO with Aurora Beam. Vileplume comes in, you must hit Blizzard to OHKO. Gengar uses Curse on you and dies to Surf. Unfortunately since you’re just above half from Murkrow, Houndoom comes in, outspeeds and kills you with Flamethrower. I tried reviving and 1v1ing but…it actually just up and OHKOs you with Flamethrower.

He's colossal! Stupendous! One might even go so far as to say… he's mediocre.

Lugia (43): Mystic Water. You have to use Aeroblast against Umbreon - not even a crit Aeroblast + regular Surf is enough to KO it from full (2 Aeroblast + a Surf does it and Faint Attack does little damage). You might want to switch out and back in for Murkrow because accuracy can get funky. Murkrow 4HKOs with Faint Attack as you outspeed and 2HKO with Surf, meaning you can hilariously Recover super-effective damage off until you’re at 2/3s HP. You outspeed Houndoom, but Crunch is strong enough to actually 2HKO Lugia as you 2HKO back with Surf - you lose to it. After reviving, Aeroblast nukes Vileplume out of existence and knocks Gengar to red, letting Surf pick it off (latter is a 3HKO otherwise). Better than you’d expect for a Dark type trainer, but it does hurt it can’t fight Houndoom at all.

Lance:
Gengar (44): NeverMeltIce. ThunderPunch OHKOs Gyarados…on rolls. I succeeded hitting it on my first two runs but the third run survived…and pointlessly used Rain Dance (this won’t affect Zard thanks to Aerodactyl living). Level 47 Dragonite comes out, is outsped and OHKOed by Ice Punch. The second level 47 Dragonite comes out, is outsped and OHKOed by Ice Punch as Gengar grows to level 45. Somehow, my Gengar outsped Aerodactyl but Ice Punch only knocks it to mid-red while Rock Slide 3HKOs. ThunderPunch 2HKOs Zard but Rock Slide into Flamethrower comes REALLY close to 2HKOing you. The level 50 Dragonite comes out and is outsped and OHKOed by Ice Punch (Outrage 2HKOes, found this out later).

After two successful and one failed sweep attempt (dying to Zard) this matchup is still insanely good. 5 of his team doesn’t threaten you, and even if you were hypothetically slower than Aerodactyl and got flinched to death there’s no way an average Gengar can’t beat Gyarados and the three Dragonite.

Flareon (43): Charcoal. No chance in heck you’re doing something here and Flareon’s tier is cemented. I already know it’s gonna be slower and a potion hog.
Tentacruel (43): Mystic Water. This matchup is interesting. You can Barrier up on Gyarados because Surf does like 13 of your 133 HP. Max your Defense, then 3HKO with Sludge Bomb. Heal up before you kill - Hyper Beam does roughly 20 damage at +6 Defense. The level 47 Dragonite comes out and you 3HKO it with Icy Wind. It tried to Thunder me but missed: it still outspeeds when I’m paralyzed even after two Icy Winds. However, Tentacruel easily lives Thunder from near full, doing about 3/4s of your HP. I Full Restore as the other level 47 Dragonite comes out and…6-7HKOs with Twister, so you can easily heal here. I tried Sludge Bomb out of curiosity and it seems to be like a 4HKO over Icy Wind’s 3HKO: sadly Dragonite paralyzes you again. Dragonite crits me to half as I take it to kill range with Icy Wind. I Full Restore as he Hyper Beams, leaving me near half health before I kill.

The level 50 Dragonite comes out and is 3HKOed by Icy Wind as it wastes a turn with Safeguard. I healed up to check Outrage - it does roughly 60 of your 133 HP and is thus not a 2HKO at full HP, but will be a 2HKO with basically any prior damage, leaving me just above half at level 44 as Zard comes in. Tentacruel outspeeds Zard and knocks it to red with Surf, only for Zard to crit me to low yellow with Flamethrower, prompting another heal as Aero is coming in next.

As Lance’s final mon, Lance decides he’s had enough and crits me to red with Wing Attack as Surf knocks Aerodactyl to red. I healed up…only for Aerodactyl to miss two Hyper Beams in a row. While Tentacruel is a potion hog here, it’s a very safe one. Even the level 50 Dragonite struggles to break your bulk with Outrage.

My second attempt had Icy Wind knock the first Dragonite to half only for me to roll full paralysis. He missed a Thunder leaving the item count at 2 when second Dragonite comes out. I crit the second Dragonite to red and get paralyzed again. I use three healing items on the level 50 Dragonite and Lance eventually heals it. I Sludge Bomb expecting the kill and poison it…chipping it down enough to where it would have died from Icy Wind + poison if not for Gen 2’s weird poison mechanics. It’s worth noting Hyper Beam from Aerodactyl 2HKOs you. I think you’re decent overall here though, not too bad for a Water type. Basically, you knock Aerodacytl and Zard to red, but Hyper Beam will hurt without Barrier buffs.

Cloyster (43): Mystic Water. Aurora Beam 4HKOs Gyarados and you are faster but it will get you near red with repeated Surfs before you kill it. Notably, both level 47 Dragonite are outsped and OHKOed by Aurora Beam even without NeverMeltIce. Aerodactyl is unfavorable, while Cloyster’s high Defense avoids the Rock Slide 2HKO from full and Surf OHKOs back, flinches suck.

The level 50 Dragonite outspeeds and finishes you off even if you heal up to kill Aerodactyl (you’ll be in red). With about 3HKO worth of confusion damage, I crit it down with Aurora Beam at level 44, whoops. Charizard outspeeds and knocks you to red with Flamethrower only for you to knock it to low red with Surf. With NeverMeltIce on you 4HKO Gyarados so no meaningful difference. Okay, you beat half the team it looks like.

Lugia (43): NeverMeltIce. Aeroblast roughly 2HKOs Gyarados on rolls as it sets up rain and dies (crits seem likely to help this, rolled one in both attempts). Icy Wind crit the level 47 Dragonite to red as its Thunder doesn’t only 3HKOs you (!) The next level 47 Dragonite misses Blizzard (3HKO) and is 2HKOed by Icy Wind. Aerodactyl Rock Slides me to red (3HKO) and I roll a full paralysis turn: Surf 2HKOs after a heal so this is massively unfavorable.

Fully healed and at level 44 now, Lugia takes on Charizard. Lugia outspeeds and 2HKOs Charizard as Flamethrower roughly 4HKOs you. Weirdly I crit the level 50 Dragonite to red with Icy Wind, from full HP after a heal Outrage looks to be a rough 3HKO.

Basically, you 2HKO all Dragonite with Icy Wind (level 50 looks a little close) and you safely take on Gyarados and Charizard. Thunder Wave from Dragonite sucks though.
Flareon is a D tier, no questions asked. It does good for the Rival at Burned Tower, average for Morty, surprisingly sweeps Chuck, has to hit three Fire Blasts for Jasmine (risky), is pretty good for Pryce but enemy RNG sucks, okay vs Tunnel Rival, is pretty good okay for Clair's Dragonair with a little Headbutt flinch luck, and from there on it continues to have matchups that are summed up as "good if Fire Blast likes you." If you get a Fire Stone, Shadow Ball (arguably unnecessary) and Fire Blast from the Game Corner around Chuck, Flareon does good business, but it always has a hint of unreliability about it, not helped by its average Speed haunting it lategame. But it has so many investment problems for Fire Stone, TMs, and Fire Blast whiffing there's no way you can comfortably say this is C even if its performance is on par with one. I didn't use Return but I doubt that really means much. Cloyster's availability might also be terrible but it has reliable STAB it doesn't need a huge chunk of change to use, unlike Flareon. D tier for Flareon.

Tentacruel is a darn solid B tier mon and highly underrated,
though I'd be lying if I said it isn't a little borderline between B and C. I actually used this before and concluded B back then. Now? While it does lean into C-tier "good everywhere" performance slightly later on and isn't around for the earlygame, Tentacruel is overall a dependable B tier mon if you can get past the Slow growth rate. I don't count Old Rod Tentacool, that thing is hot trash, just catch one after Surf. It might be super great at killing but I really liked Tentacruel as a tanky yet fast all-rounder (example: it lives Dragonite's Thunder comfortably lategame). I highly recommend going for the 10% Tentacruel as it skips Tentacool: its annoying catch rate I would deem roughly equal to evolving it which you shouldn't have TOO much trouble doing by Gyms 5-7 as level 30 is perfectly within reason to reach (Union Cave lower floors have Golbat and Quagsire to grind off of, noticed this endgame though I don't know how Tentacool would do unevolved) near Mahogany has Girafarig, the routes east of Ecruteak have Raticate / Tauros / Miltank.

Tentacruel pulls its weight in major battles quite well. It doesn't sweep fast but it's overall reliable in many situations. Tentacruel stonewalls Chuck and kills him fairly quickly with Sludge Bomb (3HKO on Poliwrath). Tentacruel easily takes on Jasmine with her doing nothing back with Steelix and Pryce is also incredibly safe. Tunnel Rival is an easy sweep barring Golbat nonsense and has a good Clair performance (relatively speaking). Tentacruel is decent for Victory Road Rival but unfortunately mediocre for Will. Koga has Tentacruel beating three mons and only really failing due to evasion nonsense. Tentacruel unfortunately leans into 3HKOs on Bruno and does okay for Karen for Lance. Tentacruel is not the fastest killer in the world but is consistently reliable enough to where it rarely feels deadweight aside from Will. I think realistically, this is probably one of the better Water types you can use. It might not have the Red Gyarados's level of 30 or Lapras's Ice STAB, but it has a great defensive typing and great Special Defense which helps it quite a bit later. And unlike a lot of tanky mons, Tentacruel often moves before all but the fastest opponents thanks to 100 Speed. Ultimately, Tentacruel is a low B tier.

Cloyster is a C tier.
Good for Burned Tower Rival and Morty, awkward for Chuck, great for Jasmine, slow as sin but tanks okay for Pryce, decent for Tunnel Rival, solid for Clair, great for Victory Road Rival, average for Will, great for Koga, alright for Bruno, okay for Karen (couple kills for both), good for half of Lance. As you can see, Cloyster is fairly inconsistent and its availability issues do not help. An hour of sidetracks and decent overall performances lines up with C for Cloyster. I don't think it belongs alongside Sudowoodo. Ekans and Chikorita in D.

Lugia is a C tier. I'm assuming it is caught post-8 badges with a Master Ball as I think that's the optimal way to use it. Lugia is great for Victory Road Rival, tanks Will aside from Jynx (Ice Punch 3HKOs) so easily it's hilarious, Lugia's troubles with Koga come less from Lugia bad and moreso the movesets being designed to hax you out of turns (which most mons struggle with here). Lugia nukes Bruno to make up for Koga and does great for Karen aside from Houndoom. Lugia overall turns in an acceptable performance for Lance where Thunder Wave is cancer but you should get a few kills. Lugia is far from a killing machine but Recover and crazy bulk is so busted, you can heal off Karen's Murkrow's Faint Attack and not even need items. I kinda wish I had used Safeguard in retrospect as that definitely would have helped. Lugia might be late, but it is great mon to round out a frail team and is pretty good in every fight left, Items / Recover reliance lines up with needing items in the C-tier description, so C tier for Lugia it is.
 
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I finished my run of Crystal, using Gastly (No Trade), Flareon, Tentacruel (caught evolved), Cloyster, and Lugia. Boss team lineups are unchanged in Crystal from Gold and Silver so this change of version is more or less irrelevant for Lugia's performance: by all intents and purposes I'm playing the same game.

I'm going to be doing a extensive breakdown of Gastly (No Trade) in it's own post, so lets get into the placements of the other four.
Gengar will be in the logs of these four as well, but I will also be including them in my next post separately for viewing convenience.
Rival Burned Tower:
Cloyster (20): Surf 2HKOS the faster Haunter (Curse+Surf does it in one turn) and leaves Magnemite in red. My first attempt had Lick paralysis and Supersonic Confusion. You live a Magnemite Thundershock in red. Aurora Beam 2HKOs Bayleef and OHKOS Zubat though confusion and Curse can be annoying. Magnemite looks like it’d be OHKOed from Surf at higher levels, so I try it at level 22: Surf OHKOS Magnemite but Bayleef crits Razor Leaf and kills me from full after a Lick so yeah. You barely live a normal Razor Leaf from full.

Flareon (25): Pink Bow. Mud-Slap crits and OHKOs Haunter (2HKO otherwise but Mud-Slap + Curse does the job). Headbutt OHKOS Zubat. Then Headbutt crits and OHKOs Bayleef (2HKOs it normally). Mud-Slap destroys Magnemite. Curse is a non-factor because if you OHKO a foe in Gen 2 Curse damage doesn’t incur. Pretty great, actually.

Gengar (25): Charcoal. Charcoal Fire Punch takes Haunter to red and it uses Curse to commit unalive. Ice Punch OHKOS Zubat (fun fact: Fire Punch leaves it in mid-red after a misclick). Fire Punch OHKOS Magnemite and I grow to level 26. Charcoal Fire Punch OHKOs Bayleef. Curse is again a non-factor.

Morty:
Cloyster (25): Mint Berry (cures sleep). Outspeed and OHKO Gastly with Surf. Outspeed and sometimes leave Haunter in red with Surf (you OHKO on rolls). Gengar outspeeds and tries to Hypnosis you and it looks like Surf barely 2HKOs it (never seems to be a range). Dream Eater 2HKOs you easily. The second Haunter seems to outspeed you and is the same as the other, a damage roll (it used Mean Look on me). I crit both Haunter in another attempt. Died to Gengar in another so your big win here comes from Gengar missing one Hypnosis: it’s otherwise fairly reliable.
Flareon (25): Mint Berry. Mud-Slap leaves Gastly in red and Curse commits unalive (it only very rarely uses Lick). Mud-Slap 2HKOs Haunter (you outspeeds) and Curse + Night Shade takes you to half HP. If Gastly did not use Curse on you the first Haunter will. You get one Slap off on Gengar (looks like a 4HKO) and then die (Shadow Ball 3HKOs you). The second Haunter seems to be a range to 2HKO with Mud-Slap (Night Shade 4HKOs) but accuracy masochism got me the win. Average: avoid Gengar.

Gengar (25): Mint Berry. Ice Punch OHKOs Gastly. I crit Haunter out the first time (2HKO it normally) growing to level 26. I attempt sleep cheese on Gengar: we mutual miss twice in a row, I miss AGAIN while Gengar sleeps me, but I wake up and sleep it. I crit it to red with Ice Punch. It seems better to just spam Ice Punch over choosing to sleep Gengar. Ice Punch 2HKOs the second Haunter. I think I outspeed everything including Morty’s Gengar at level 26: also Ice Punch freezes can be hilarious if you roll them. Seems like a pretty reliable sweep.

Chuck:
Tentacruel (32): Poison Barb. Sludge Bomb takes Primeape to red and I think what was a critical hit Karate Chop 5HKOs you so yeah. Sludge Bomb 3HKOs Wrath but if you poison it on the first use you take it out in two turns. Even the attempt where I think he crit Dynamic Punch AND I hit myself in confusion once, I still won in red. Incredibly hard to lose here because he tends to waste a turn with Mind Reader.

Cloyster (32): Mint Berry. Tested once. Outspeed and 2HKO Primeape with Surf while Karate Chop roughly 4HKOs (I was left at 65/85 HP, so even with a crit you’d be safe). Surf 6HKOs Poliwrath and Dynamic Punch 2HKOs you. I got it down to red with I think one confusion turn, but you should simply use something else for Poliwrath.
Gengar (32): Magnet. Outspeed and 2HKO Primeape and Poliwrath with ThunderPunch: you must dodge one Hypnosis for the latter. Mint Berry makes it even easier if you have it. Primeape seems consistently 2HKOed by Thunderpunch without Magnet even if it looks a little close.
Flareon (32): Charcoal. To my utter astonishment, Charcoal-boosted Fire Blast one shots Chuck’s Primeape. Even without Charcoal, you still OHKO it on rolls. Poliwrath is 4HKOed by Fire Blast. Strangely, Flareon can win here. Poliwrath missed Hypnosis on the Fire Blast turn, I flinched it with Headbutt turn 2, and it died turn 3. Headbutt consistently 3HKOs Wrath without Pink Bow. Easy sweep, you outspeed both and Poliwrath tends to derp around and never hit you despite having Surf. Both items are viable.


Jasmine:
Tentacruel (33): Mystic Water. Surf OHKOS the Magnemites reliably. Steelix seems to be a roll to OHKO with Surf. Worst case scenario Jasmine will Sunny Day and Hyper Potion, but that’s only two to three turns extra and it’s not like Steelix will beat you. Also, it seems if you derp and don’t kill the Magnemite (demonstrated by a Sludge Bomb misclick), they Thunder Wave you. Great.

Cloyster (32): Mystic Water. Surf OHKOS the Magnemites reliably. Like with Tentacruel, Steelix seems to be a roll to OHKO with Surf (my Cloyster has 70 Special Attack versus Tentacruel’s 64, so pretty comparable). Worst case scenario Jasmine will Sunny Day and Hyper Potion, but that’s only two to three turns extra and it’s not like Steelix will beat you.
Gengar (32): Charcoal. Charcoal Fire Punch OHKOS Magnemite and knocks Steelix to Hyper Potion range. Steelix’s Iron Tail does 2/3s if it hits but that means literally nothing because you outspeed and 2HKO easily.
Flareon (32): Charcoal. Mud-Slap leaves Magnemite in red, so you are forced to Fire Blast to kill. Steelix’s Rock Throw barely avoids 2HKOing you (42 damage out of my 94 HP) so you can afford to miss a Fire Blast. You OHKO everything with Fire Blast, so put your right hand on the Pokedex and pray I guess. Good but not great due to accuracy issues.

Pryce:
Tentacruel (33): Poison Barb. Sludge Bomb looks like a roll to OHKO Seel (never landed it in all 3 attempts) but it does less than 10 damage so it’s not like that matters: occasional poison chance can help here. Dewgong you can barely 2HKO (did so in all three attempts but I got another poison in my first go): Headbutt from it does 15 of your roughly 100 HP so it’s not like you’re in danger here either. Piloswine looks like a rather unfavorable roll to OHKO (missed the range twice, hit it once, crit it in another attempt) but it also does no damage. Incredibly safe, Ice Wind dropping your Speed at least once doesn’t seem to mean much.
Cloyster (32): Mystic Water. Cloyster 3HKOs Seel with Mystic Water Surf but its attacks do next to nothing with Cloyster’s titanic Defense. I think you 5HKO Dewgong with Surf (one hit criticaled). It does minimal damage to you but Rest makes this a stalemate: even if you crit one Surf it’ll have time to wake up and Rest again. Though it didn’t use Rest a second time in my second attempt, you’re better off using something else for Dewgong. Surf consistently OHKOs Piloswine. Good for tanking potential: you could revive your whole party before Pryce faints you. You can sweep (I think I did so twice, the other time I switched out of Dewgong) but you might run out of Surf PP doing so.

Gengar (33): Magnet. ThunderPunch OHKOs Seel and 2HKOs Dewgong which 5HKOs with Aurora Beam. Fire Punch takes Piloswine to red as it uses Mist and gets healed via Hyper Potion. Incredibly consistent: not even Dewgong’s Aurora Beam and Piloswine’s Blizzard combined come close to beating you (you’re left with 1/3s HP).
Flareon (32): Charcoal. Headbutt takes Seel to low yellow as it does nothing (Shadow Ball doesn’t OHKO either, leaving it in red). Charcoal Fire Blast does 2/3s of Dewgong’s HP: enough for Headbutt to consistently pick it off (it does no real damage back). Fire Blast OHKOs Piloswine and you can afford to miss a couple times. Piloswine does noticeable yet still non-worrying damage with Fury Attack.

On my second attempt, I noticed something nasty, Seel dropped my Speed with Icy Wind, then Dewgong flinched me four turns in a row with Headbutt and I lost. I was slower again on my third attempt but I overcame RNG that time. Flareon is pretty good here, but similar to Jasmine I wouldn’t call it watertight because once more RNG can rear its ugly head.

Rival Tunnel:

Tentacruel (34): Mystic Water. Surf 2HKOs Golbat but OHKOS Magnemite and Haunter - I grow to level 35. Sludge Bomb 2HKOs Sneasel which takes you to 2/3s with a few Quick Attacks. Sludge Bomb 2HKOs Meganium as Body Slam takes you to 1/3. Pretty easy sweep: the only issue is if Golbat confuses you as that can lead to Magnemite paralyzing you which is gross (Full Heal that off if necessary). So if Golbat Wing Attacks turn one you win.

Cloyster (34): Mystic Water. Aurora Beam knocks Golbat to red and confusion can cause issues with Magnemite’s Thunder Wave (Full Heal that off if necessary). Magnemite’s Thundershock barely 2HKOs you for reference. Surf OHKOS Magnemite and Haunter. Faint Attack from Sneasel 5HKOs you and it is 2HKOed by Surf. Aurora Beam 2HKOs Meganium but Razor Leaf finishes you off. If you land a Blizzard on Meganium you seem to OHKO. Continues the trend of Cloyster being only decent.
Gengar (33): Magnet. ThunderPunch leaves Golbat in red as Bite 4HKOs. Fire Punch leaves Sneasel in red (not even Charcoal changes this) as it takes you to 1/3s after a Bite with Faint Attack. Magnemite dies to Fire Punch. Shadow Ball OHKOs Haunter as I grow to level 34. Ice Punch cleanly 2HKOs Meganium with Razor Leaf critting and taking me to red in my second attempt. Charcoal Fire Punch changes nothing on Meganium. Good, but I’m starting to notice how you fail to OHKO more.
Flareon (33): Charcoal. Golbat seems to speed tie with Flareon so that means you’re confusion bait. Fire Blast doesn’t even OHKO here as it knocks Golbat to red. While Headbutt does 2HKO, just avoid Golbat (this is one scenario where Quick Attack would help). Flareon grows to level 34 from teammate help as Sneasel comes in. We mutually crit each other (think it was Sneasel’s Quick Attack that did 1/3) but I imagine Fire Blast roasts it (Headbutt 2HKOs). Haunter outspeeds and uses Curse as you Shadow Ball it. Fire Blast roasts Magnemite and Meganium. This performance is good but I really don’t like how Flareon struggles with Golbat + Fire Blast accuracy.

Clair:

Tentacruel (38): PRZCureBerry. Outspeed and cleanly 2HKO Dragonair with Sludge Bomb while paralysis gets nullified. Hitting a Blizzard OHKOs a Dragonair, which I did twice on my first attempt letting Tentacruel take on Kingdra with full health. Sludge Bomb 3HKOs Kingdra and Barrier can help shield you from Hyper Beam (4HKOs at +2 Defense). I got a poison but I don’t think it mattered. Dragonair’s Thunderbolt 3HKOs you. If you’re unlucky enough to miss Blizzard a few times, Barrier then Hyper Potion on Kingdra. I lost without healing in my third attempt though. Good, they have trouble killing you.
Cloyster (38): NeverMeltIce. NeverMeltIce Aurora Beam outspeeds and consistently OHKOs all three Dragonair. Kingdra outspeeds and DragonBreath 2HKOs you but you 3HKO it with Aurora Beam and it can derp with Smokescreen. Hilariously, in an attempt where she used Smokescreen AND paralyzed me with DragonBreath, I hit two Blizzards to 2HKO Kingdra. Great at worst, possible sweep is a bit of a toss-up.
Gengar (38): NeverMeltIce. NeverMeltIce Ice Punch outspeeds and OHKOs all three Dragonair. Ice Punch outspeeds and 3HKOs Kingdra as Surf 2HKOs you. Even with NeverMeltIce off, you still OHKO all three Dragonair. If Kingdra derps with Smokescreen and you hit through accuracy, you actually beat it. Pretty great.
Flareon (38): PRZCureBerry. With Pink Bow, Flareon 2HKOs Dragonair with Headbutt but gets paralyzed: Surf 3HKOS you. Kingdra comes out and nukes you. With PRZCureBerry, you can easily take the first Dragonair and let something else deal with Kingdra. I was lucky enough to flinch the second Dragonair so I beat it without being paralyzed. I think I got a Thunder Wave not affect on the third one and oddly beat it. Flareon is kinda okay here I suppose. On another attempt, the first Dragonair went for Surf. I got another flinch later in that attempt and beat all three Dragonair. My third attempt revealed Headbutt can be a range, but if that happens Shadow Ball next turn. I beat all three Dragonair in three attempts. Though I did occasionally crit to finish them off, I don’t think I would have missed those ranges.

Victory Road Rival:

Gengar (43): NeverMeltIce. Outspeed and OHKO Sneasel with Fire Punch. Outspeed and OHKO Golbat with NMI Ice Punch. Outspeed and OHKO Magneton with Fire Punch. Outspeed and OHKO Haunter and Kadabra with Shadow Ball (NMI Ice Punch OHKOs the former, crit the latter), growing to level 44 after Kadabra. Meganium is left in red by NMI Ice Punch and does nothing back. Brainless sweep.

Flareon (43): Charcoal. Sneasel outspeeds and does nothing with Fury Cutter as you OHKO with Fire Blast. Golbat is outsped and OHKOed by Fire Blast. Outspeed and OHKO Haunter and Kadbra with Shadow Ball (oddly crit the latter, doubt it mattered). Magneton and Meganium get nuked by Fire Blast, leaving this performance again “good if Fire Blast likes you.”

Tentacruel (43): Mystic Water. Sludge Bomb leaves Sneasel in red (Surf does basically identical damage). Surf barely leaves Magneton alive in red as it paralyzed me: Full Restore that stuff off (Thundershock is a 5HKO). Sludge Bomb OHKOs Kadabra. Blizzard against Golbat is unadvised, it confused me turn 2 and I got bad luck: on the other hand upon resetting I crit OHKO with Surf (I imagine it is a 2HKO). Haunter dies to Surf easily and Meganium is left in red by Sludge Bomb. Good, maybe avoid Magneton.

Cloyster (43): Mystic Water. You outspeed Sneasel but Surf leaves it in red. Cloyster actually OHKOs Magneton with Surf which was nice (makes sense, as Cloyster has 10 more points in Special Attack than my Tentacruel). Outspeed and OHKO Haunter and Kadabra with Surf. Aurora Beam leaves Meganium in red but it only does 2/3 with Razor Leaf and can derp with Reflect. Golbat is outsped and nuked by Aurora Beam. Since these results were so good, I tested it again and got identical performance. Great.

Lugia (43): Mystic Water. Sneasel gets nuked by Aeroblast. Magneton is a 2HKO with Surf and I rolled a “didn’t effect” turn (if Thunder Wave happens heal it off then kill (FYI even critical hit Thundershock only roughly 3HKOs you). Golbat is barely 2HKOed by Surf (I crit Aeroblast in the attempt I used it). Aeroblast nukes Haunter, Kadabra, and Meganium easily with you taking…a grand total of 20 damage of your roughly 160 HP. Surf 2HKOs Haunter and Kadbra. Overall even if you get statused a little, aside from paralysis you can mostly spam Surf and win it seems.

Will:

Gengar (43): NeverMeltIce. Outspeed and OHKO Xatu with Ice Punch. It’s worth noting you 2HKO Jynx with Fire Punch: I lived at 1 HP from STAB Psychic: on the other hand Shadow Ball OHKOs Jynx. Ice Punch OHKOs Exeggutor on rolls, consistent with Turdterra’s results - if Eggs lives it it likely OHKOs you back (got it on 2/4 attempts on it, lived Psychic on 1 HP again oddly-this prompts Slowbro to kill you). ThunderPunch leaves Slowbro alive at 1/3 HP but it tends to Amnesia and thus let you kill it (growing to level 44). Ice Punch OHKOs the second Xatu. Seems great if you avoid Exeggutor and have Shadow Ball for Jynx.

Flareon (43): Spell Tag. Xatu outspeeds and can be a pain with Confuse Ray (confusion damage comes close to 4HKOing you): you OHKO with Shadow Ball (Psychic 4HKOs). Shadow Ball knocks Slowbro to yellow. The second Xatu is exactly like the first: annoying but you OHKO. Jynx outspeeds but confusion from Xatu can completely screw you up here. Best case scenario has both Xatu use Psychic and Slowbro Amnesia: if this happens you’re at 1/3 HP for Jynx which BARELY lets you live another Psychic at 2 HP and OHKO (crit but doubt it mattered, grew to level 44). Fire Blast roasts Eggs (Shadow Ball also seems to OHKO, interestingly). A sweep requires everything to go right (no Confuse Ray / snap out early): seems on average you beat three mons.

Tentacruel (43): Mystic Water. Outspeed and 2HKO Xatu with Surf as it 2HKOs with Psychic (second Xatu goes the exact same way). Sludge Bomb leaves Jynx in red (poison can kill it) as it finishes you off. Slowbro is 4HKOed by Sludge Bomb as Psychic 2HKOs you. Sludge Bomb 2HKOs Eggs, might derp and raise its Defense. Can get in a fast hit, but ultimately mediocre: the first boss Tentacruel can’t do much to.

Cloyster (43): Used Mystic Water in an attempt where Cloyster oddly outspeeds and OHKOs Xatu with Aurora Beam. Surf 2HKOs Jynx as it derped with DoubleSlap (did this on my second attempt too). Aurora Beam left Eggs in red as Psychic left me in red. I avoided Slowbro altogether. The second Xatu outspeeds and kills you.

In my NeverMeltIce attempt, Cloyster barely 2HKOs Jynx with Surf and still leaves Eggs alive with Aurora Beam but this time it derped and raised its Defense. The second Xatu is massively unfavorable due to confusion hax but if you break through you OHKO with Aurora Beam. Average, you might get a couple KOs.

Lugia (43): Mystic Water. Outspeed and 3HKO Xatu with Surf…this sounds bad until you realize resisted Psychic does 15 damage of your 157 HP. Aeroblast leaves Xatu in red. Jynx I think 3HKOs with Ice Punch (!) as you 3HKO with Surf, but Aeroblast OHKOs Jynx. Surf + Aeroblast 2HKOs the second Xatu. Two Aeroblast and a DragonBreath kill Slowbro (got a crit on DragonBreath). Eggs got knocked out by Aeroblast. If you get low on health, you can literally use Recover on Xatu and laugh: not even confusion and paralysis (from Slowbro’s Body Slam) is really a pain. Hilariously braindead and fun.

Koga:

Gengar (43): Charcoal. Fire Punch OHKOs Ariados but leaves Venomoth alive in red unless you hit an OHKO range: Psychic from it 2HKOs you. Forretress dies to Fire Punch. Shadow Ball 3HKOs Muk but Minimize is annoying. If you don’t heal on Muk Crobat is likely to kill you from red (ThunderPunch 2HKOs). On the other hand, an attempt with me hitting the Venomoth OHKO left me about half HP, so it seems like they can derp. Much like Will, this depends on what Venomoth does to you. Great again.

Flareon (43): Charcoal. Missing Fire Blast on Ariados is a non-issue as it does nothing with Giga Drain. Be wary of Forretress’s Protect as it can waste Fire Blast PP. Muk should generally be avoided: Fire Blast 3HKOs, Acid Armor makes coverage moot: and Sludge Bomb roughly 2HKOs you which is a problem with the poison chance. I imagine Fire Blast + Shadow Ball 2HKOS Crobat (former did a little over half, crit the latter) but evasion sucks. Venomoth dies to Fire Blast: “good if Fire Blast likes you.”

Tentacruel (43): Mystic Water. Surf outspeeds and cleanly 2HKOs Ariados and Venmoth: the latter’s Psychic seems to 3HKO you. Surf 2HKOs Forretress as it uses Spikes. Surf 3HKOs Muk, but you’re pretty sturdy against it: a crit Sludge Bomb from Muk doesn’t seem to 2HKO you: Minimize sucks. Crobat is faster and 4HKOs with Wing Attack as you 3HKO with Surf: I think I used two healing items here. Tentacruel’s failings here aren’t so much Tentacruel’s fault as they are evasion, as it has good tanking potential here. You should likely beat three mons at absolute worst, maybe avoid Muk and Crobat (only tested them once).

Cloyster (43): Mystic Water. Surf leaves Ariados in red (Giga Drain 3HKOs) and 2HKOs Venmoth (it outspeeds you). Surf 2HKOs Forretress as it sets up Spikes. Cloyster outspeeds Muk and 3HKOs with Surf: notably Sludge Bomb looks like it might not even 4HKO here (23 damage of 114 HP). Aurora Beam 2HKOs Crobat as it does nothing with Wing Attack. While not particularly fast at killing, Cloyster does great here.
My second attempt died on Crobat (final mon) but that was only due to Toxic + evasion nonsense thus I don’t really count it as a negative.

Lugia (43): Mystic Water. Aeroblast nukes Ariados (Surf 2HKOs). Surf 3HKOs Forretress as it does nothing (looks kinda close to a 2HKO though I never rolled it). Aeroblast roughly 2HKOs Crobat (crit from full didn’t OHKO) as Surf 4HKOs: Toxic and evasion and heal potential make this actively annoying. Aeroblast nukes Venomoth. Aeroblast also seems to 2HKO Muk with Surf 4HKOing it. Sludge Bomb seems like it’d 5HKO you thanks to poison potential. Died to Crobat in second attempt, again: good but Toxic evasion hax is less Lugia and more RNG.

Bruno:

Gengar (44): Spell Tag. Shadow Ball barely misses the 2HKO on Top as it barely misses the 2HKO on you with Dig (15 HP shy of a 2HKO): you can heal up on its second underground turn. Onix is OHKOed by Ice Punch. You knock Hitmonlee to red with Shadow Ball as it wastes a turn with Foresight. Hitmonchan is 2HKOed by Shadow Ball as it knocks you to yellow with Top’s effectively one use of Dig. Machamp takes you to red from Rock Slide, but not even Shadow Ball critting + another Shadow Ball killed it. You die to Machamp but are solid otherwise.

Flareon (43): Charcoal. Fire Blast does 2/3s to Hitmontop as Dig does 1/3 to you: Shadow Ball picks it off. Then Onix comes out and Earthquakes you to kill, so avoid it. With some sandstorm damage going, Fire Blast into Shadow Ball seems to take care of Hitmonchan and roughly Machamp (crit once) but it takes me near red. Hitmonlee is faster and seems to roughly 2HKO with HJK as you 2HKO with Shadow Ball. Heavily mediocre: lost count of how many times I revived it.

Tentacruel (43): Mystic Water. Surf on Hitmontop to 3HKO as it uses Dig: use Barrier twice when it is underground before you KO: you will be at 2/3s HP this way when it dies. Hitmonchan is likewise 3HKOed by Surf (looks like ranges to 2HKO it): a couple ThunderPunches will take you to just above 1/3 HP. Hitmonlee is also 3HKOed: heal up before you kill it - this can help with Swagger’s confusion too. Onix is 3HKOed by Surf. You easily tank Machamp due to your +4 Defense and end the battle in green HP: not even a crit Rock Slide from near full OHKOs you. Slow but solid: the one healing item used here doesn’t detract from my opinion because you tank Bruno easily.

Cloyster (43): Mystic Water. Surf Hitmontop to 2HKO: if it uses Dig, feel free to use Spikes to help with ranges. Hitmonlee’s Double Kick / HJK takes you to around half but you outspeed and 2HKO. You outspeed and 2HKO Hitmonchan but it stops your sweep with ThunderPunch to red + Mach Punch. Onix is OHKOed by Surf. Machamp 2HKOs you with Cross Chop as you 3HKO with Surf. Should beat three mons consistently.

Lugia (43): Sharp Beak. Amazing performance. Aeroblast nukes Top, Surf destroys Onix, Aeroblast OHKOs the rest. I crit Machamp in two attempts but there’s no way it’s killing you from virtually full (Top might Quick Attack). You outspeed everything. Even when I missed Aeroblast three times in a row allowing Chan to Ice Punch me three times, I was still in green. You even live Machamp’s critical hit Rock Slide from full. Literally the only issue is Aeroblast’s 95% accuracy. Surf seems to 4HKO Chan and Lee.

Karen:

Gengar (44): NeverMeltIce. Avoiding Umbreon and Houndoom (you 4HKO the former with Ice Punch and the latter looks like a 3-4HKO with ThunderPunch, I saw in another mon’s log it OHKOs you with Crunch). Outspeed and OHKO Murkrow with Ice Punch. Ice Punch takes Vileplume to red and Shadow Ball looks like a range to OHKO Gengar (it might Curse). Decent.

Flareon (43): Charcoal. Fire Blast comes very close to 2HKOing Umbreon - so much so one round of burn damage bridges the gap. Unfortunately Umbreon has Confuse Ray and Gengar paralyzed me with turn 1 Lick, leading to a necessary Full Restore. Gengar can’t hurt you outside of Curse but he CAN paralyze me twice in a row with Lick. I don’t wanna deal with Curse so I switch out and heal up again. Murkrow is faster and barely 4HKOs with Faint Attack but Fire Blast OHKOs: I’m at half HP since I had to switch back in. Houndoom 3HKOs with Crunch while you 3HKO with Headbutt, now in red so I heal up and switch out once more for convenience…only for Doom to Pursuit trap me. Vileplume is outsped and OHKOed by Fire Blast.

Baiting in Murkrow after Umbreon, you can easily 1v1 Murkrow with Fire Blast, Gengar with Shadow Ball (which prompts in Doom so you avoid Curse), then Vileplume with Fire Blast. Decent but fails to take on the big threats, blah blah “good but Fire Blast.”

Tentacruel (43): Mystic Water. Umbreon is 4HKOed by Surf but confusion is annoying. Honestly, just avoid it - I was lucky enough to hit a Blizzard on Vileplume (does 2/3s HP) but Sand-Attack and Plume’s subsequent paralysis is a pain, and Moonlight heals more than Sludge Bomb does.

I KO Umbreon with a teammate and bring in Murkrow. Murkrow is extremely safe - you outspeed and knock it to red with Surf while a crit 3HKOs you. Murkrow prompts in Vileplume, and if you’re lucky enough to hit Blizzard and dodge a Stun Spore, you KO it with Sludge Bomb. Highly unfavorable obviously.

Tentacruel outspeeds and 2HKOs Gengar with Surf on ranges (failed to KO it in another attempt), hope you don’t get paralyzed by Lick. Houndoom takes you to red with Crunch but you outspeed and 2HKO (prompting a useless heal from Karen) with Surf. Overall good. Just take Murkrow, Houndoom and Gengar, you should end the fight in low yellow.

Cloyster (43): Mystic Water. Roughly 3HKOs Umbreon with Surf (I consider this notable, second attempt had it 3HKOed by two normal hits and a crit, so take that as you will). Aurora Beam knocks Vileplume to low yellow and somehow Cloyster tanks a Petal Dance from full (!).

Taking a page from Tentacruel’s test, I KO Umbreon with a teammate and bring in Murkrow. It outspeeds and Faint Attack comes close to 2HKOing you (roughly 15 HP off from doing so), but you OHKO with Aurora Beam. Vileplume comes in, you must hit Blizzard to OHKO. Gengar uses Curse on you and dies to Surf. Unfortunately since you’re just above half from Murkrow, Houndoom comes in, outspeeds and kills you with Flamethrower. I tried reviving and 1v1ing but…it actually just up and OHKOs you with Flamethrower.

He's colossal! Stupendous! One might even go so far as to say… he's mediocre.

Lugia (43): Mystic Water. You have to use Aeroblast against Umbreon - not even a crit Aeroblast + regular Surf is enough to KO it from full (2 Aeroblast + a Surf does it and Faint Attack does little damage). You might want to switch out and back in for Murkrow because accuracy can get funky. Murkrow 4HKOs with Faint Attack as you outspeed and 2HKO with Surf, meaning you can hilariously Recover super-effective damage off until you’re at 2/3s HP. You outspeed Houndoom, but Crunch is strong enough to actually 2HKO Lugia as you 2HKO back with Surf - you lose to it. After reviving, Aeroblast nukes Vileplume out of existence and knocks Gengar to red, letting Surf pick it off (latter is a 3HKO otherwise). Better than you’d expect for a Dark type trainer, but it does hurt it can’t fight Houndoom at all.

Lance:
Gengar (44): NeverMeltIce. ThunderPunch OHKOs Gyarados…on rolls. I succeeded hitting it on my first two runs but the third run survived…and pointlessly used Rain Dance (this won’t affect Zard thanks to Aerodactyl living). Level 47 Dragonite comes out, is outsped and OHKOed by Ice Punch. The second level 47 Dragonite comes out, is outsped and OHKOed by Ice Punch as Gengar grows to level 45. Somehow, my Gengar outsped Aerodactyl but Ice Punch only knocks it to mid-red while Rock Slide 3HKOs. ThunderPunch 2HKOs Zard but Rock Slide into Flamethrower comes REALLY close to 2HKOing you. The level 50 Dragonite comes out and is outsped and OHKOed by Ice Punch (Outrage 2HKOes, found this out later).

After two successful and one failed sweep attempt (dying to Zard) this matchup is still insanely good. 5 of his team doesn’t threaten you, and even if you were hypothetically slower than Aerodactyl and got flinched to death there’s no way an average Gengar can’t beat Gyarados and the three Dragonite.

Flareon (43): Charcoal. No chance in heck you’re doing something here and Flareon’s tier is cemented. I already know it’s gonna be slower and a potion hog.
Tentacruel (43): Mystic Water. This matchup is interesting. You can Barrier up on Gyarados because Surf does like 13 of your 133 HP. Max your Defense, then 3HKO with Sludge Bomb. Heal up before you kill - Hyper Beam does roughly 20 damage at +6 Defense. The level 47 Dragonite comes out and you 3HKO it with Icy Wind. It tried to Thunder me but missed: it still outspeeds when I’m paralyzed even after two Icy Winds. However, Tentacruel easily lives Thunder from near full, doing about 3/4s of your HP. I Full Restore as the other level 47 Dragonite comes out and…6-7HKOs with Twister, so you can easily heal here. I tried Sludge Bomb out of curiosity and it seems to be like a 4HKO over Icy Wind’s 3HKO: sadly Dragonite paralyzes you again. Dragonite crits me to half as I take it to kill range with Icy Wind. I Full Restore as he Hyper Beams, leaving me near half health before I kill.

The level 50 Dragonite comes out and is 3HKOed by Icy Wind as it wastes a turn with Safeguard. I healed up to check Outrage - it does roughly 60 of your 133 HP and is thus not a 2HKO at full HP, but will be a 2HKO with basically any prior damage, leaving me just above half at level 44 as Zard comes in. Tentacruel outspeeds Zard and knocks it to red with Surf, only for Zard to crit me to low yellow with Flamethrower, prompting another heal as Aero is coming in next.

As Lance’s final mon, Lance decides he’s had enough and crits me to red with Wing Attack as Surf knocks Aerodactyl to red. I healed up…only for Aerodactyl to miss two Hyper Beams in a row. While Tentacruel is a potion hog here, it’s a very safe one. Even the level 50 Dragonite struggles to break your bulk with Outrage.

My second attempt had Icy Wind knock the first Dragonite to half only for me to roll full paralysis. He missed a Thunder leaving the item count at 2 when second Dragonite comes out. I crit the second Dragonite to red and get paralyzed again. I use three healing items on the level 50 Dragonite and Lance eventually heals it. I Sludge Bomb expecting the kill and poison it…chipping it down enough to where it would have died from Icy Wind + poison if not for Gen 2’s weird poison mechanics. It’s worth noting Hyper Beam from Aerodactyl 2HKOs you. I think you’re decent overall here though, not too bad for a Water type. Basically, you knock Aerodacytl and Zard to red, but Hyper Beam will hurt without Barrier buffs.

Cloyster (43): Mystic Water. Aurora Beam 4HKOs Gyarados and you are faster but it will get you near red with repeated Surfs before you kill it. Notably, both level 47 Dragonite are outsped and OHKOed by Aurora Beam even without NeverMeltIce. Aerodactyl is unfavorable, while Cloyster’s high Defense avoids the Rock Slide 2HKO from full and Surf OHKOs back, flinches suck.

The level 50 Dragonite outspeeds and finishes you off even if you heal up to kill Aerodactyl (you’ll be in red). With about 3HKO worth of confusion damage, I crit it down with Aurora Beam at level 44, whoops. Charizard outspeeds and knocks you to red with Flamethrower only for you to knock it to low red with Surf. With NeverMeltIce on you 4HKO Gyarados so no meaningful difference. Okay, you beat half the team it looks like.

Lugia (43): NeverMeltIce. Aeroblast roughly 2HKOs Gyarados on rolls as it sets up rain and dies (crits seem likely to help this, rolled one in both attempts). Icy Wind crit the level 47 Dragonite to red as its Thunder doesn’t only 3HKOs you (!) The next level 47 Dragonite misses Blizzard (3HKO) and is 2HKOed by Icy Wind. Aerodactyl Rock Slides me to red (3HKO) and I roll a full paralysis turn: Surf 2HKOs after a heal so this is massively unfavorable.

Fully healed and at level 44 now, Lugia takes on Charizard. Lugia outspeeds and 2HKOs Charizard as Flamethrower roughly 4HKOs you. Weirdly I crit the level 50 Dragonite to red with Icy Wind, from full HP after a heal Outrage looks to be a rough 3HKO.

Basically, you 2HKO all Dragonite with Icy Wind (level 50 looks a little close) and you safely take on Gyarados and Charizard. Thunder Wave from Dragonite sucks though.
Flareon is a D tier, no questions asked. It does good for the Rival at Burned Tower, average for Morty, surprisingly sweeps Chuck, has to hit three Fire Blasts for Jasmine (risky), is pretty good for Pryce but enemy RNG sucks, okay vs Tunnel Rival, is pretty good okay for Clair's Dragonair with a little Headbutt flinch luck, and from there on it continues to have matchups that are summed up as "good if Fire Blast likes you." If you get a Fire Stone, Shadow Ball (arguably unnecessary) and Fire Blast from the Game Corner around Chuck, Flareon does good business, but it always has a hint of unreliability about it, not helped by its average Speed haunting it lategame. But it has so many investment problems for Fire Stone, TMs, and Fire Blast whiffing there's no way you can comfortably say this is C even if its performance is on par with one. I didn't use Return but I doubt that really means much. Cloyster's availability might also be terrible but it has reliable STAB it doesn't need a huge chunk of change to use, unlike Flareon. D tier for Flareon.

Tentacruel is a darn solid B tier mon and highly underrated,
though I'd be lying if I said it isn't a little borderline between B and C. I actually used this before and concluded B back then. Now? While it does lean into C-tier "good everywhere" performance slightly later on and isn't around for the earlygame, Tentacruel is overall a dependable B tier mon if you can get past the Slow growth rate. I don't count Old Rod Tentacool, that thing is hot trash, just catch one after Surf. It might be super great at killing but I really liked Tentacruel as a tanky yet fast all-rounder (example: it lives Dragonite's Thunder comfortably lategame). I highly recommend going for the 10% Tentacruel as it skips Tentacool: its annoying catch rate I would deem roughly equal to evolving it which you shouldn't have TOO much trouble doing by Gyms 5-7 as level 30 is perfectly within reason to reach (Union Cave lower floors have Golbat and Quagsire to grind off of, noticed this endgame though I don't know how Tentacool would do unevolved) near Mahogany has Girafarig, the routes east of Ecruteak have Raticate / Tauros / Miltank.

Tentacruel pulls its weight in major battles quite well. It doesn't sweep fast but it's overall reliable in many situations. Tentacruel stonewalls Chuck and kills him fairly quickly with Sludge Bomb (3HKO on Poliwrath). Tentacruel easily takes on Jasmine with her doing nothing back with Steelix and Pryce is also incredibly safe. Tunnel Rival is an easy sweep barring Golbat nonsense and has a good Clair performance (relatively speaking). Tentacruel is decent for Victory Road Rival but unfortunately mediocre for Will. Koga has Tentacruel beating three mons and only really failing due to evasion nonsense. Tentacruel unfortunately leans into 3HKOs on Bruno and does okay for Karen for Lance. Tentacruel is not the fastest killer in the world but is consistently reliable enough to where it rarely feels deadweight aside from Will. I think realistically, this is probably one of the better Water types you can use. It might not have the Red Gyarados's level of 30 or Lapras's Ice STAB, but it has a great defensive typing and great Special Defense which helps it quite a bit later. And unlike a lot of tanky mons, Tentacruel often moves before all but the fastest opponents thanks to 100 Speed. Ultimately, Tentacruel is a low B tier.

Cloyster is a C tier.
Good for Burned Tower Rival and Morty, awkward for Chuck, great for Jasmine, slow as sin but tanks okay for Pryce, decent for Tunnel Rival, solid for Clair, great for Victory Road Rival, average for Will, great for Koga, alright for Bruno, okay for Karen (couple kills for both), good for half of Lance. As you can see, Cloyster is fairly inconsistent and its availability issues do not help. An hour of sidetracks and decent overall performances lines up with C for Cloyster. I don't think it belongs alongside Sudowoodo. Ekans and Chikorita in D.

Lugia is a C tier. I'm assuming it is caught post-8 badges with a Master Ball as I think that's the optimal way to use it. Lugia is great for Victory Road Rival, tanks Will aside from Jynx (Ice Punch 3HKOs) so easily it's hilarious, Lugia's troubles with Koga come less from Lugia bad and moreso the movesets being designed to hax you out of turns (which most mons struggle with here). Lugia nukes Bruno to make up for Koga and does great for Karen aside from Houndoom. Lugia overall turns in an acceptable performance for Lance where Thunder Wave is cancer but you should get a few kills. Lugia is far from a killing machine but Recover and crazy bulk is so busted, you can heal off Karen's Murkrow's Faint Attack and not even need items. I kinda wish I had used Safeguard in retrospect as that definitely would have helped. Lugia might be late, but it is great mon to round out a frail team and is pretty good in every fight left, Items / Recover reliance lines up with needing items in the C-tier description, so C tier for Lugia it is.

I arrived at the same ranking for Flareon but Chuck was more inconsistent for me. Primeape can be a real pain in the butt because it outspeeds and likes to use Leer which turns Poliwrath's Dynamic Punch into a nuke. Hypnosis and Surf are also dangerous but the Chuck fight is pretty RNG heavy and the trainer AI often has a brain fart, so the average result is still not that bad.

Fire Blast is not really needed this early and it is also a pain to get so soon. You will have to sell a bunch of stuff and fight many extra trainers for that. It isn't too difficult to get the money for the TM just in time for Jasmine, though. Still, Pokemon that heavily depend on Game Corner TMs get a rather big penalty in my book because you want most of them for the mid to late game and getting enough money for 2 TMs in total before the league is often not possible unless your seriously go out of your way to get money.

Lugia (Silver) is going to be the only Lugia to get ranked because the Silver Wing is given in Kanto in Gold and Crytal rather than from the Radio Tower Director like in Silver. Doesn't make a difference for this test run of course as the trainers are the same as in Silver but I just wanted to mention it.

Thanks for the playtesting. I added your nominations to my overview.
A-tier:
Gastly (Trade)___________(5 A-tier nominations)

B-tier:
Rattata__________________(3 B-tier nominations)
Machop (Trade)_________(3 B-tier nominations)

C-tier:
Machop (No Trade)_____(3 C-tier nominations and 1 D-tier nomination)
Lugia (Silver) ____________(1 A-tier nomination, 1 B-tier nomination and 3 C-tier nomination)
Mantine_________________(3 C-tier nominations)
Shellder (Crystal)________(4 C-tier nominations and 1 C/D-tier nomination)
Slowpoke (Slowking)____(4 C-tier nominations, 1 C/D-tier nomination and 1 D-tier nomination)
Suicune (all versions)____(1 B-tier nomination, 3 C-tier nominations and 1 D-tier nomination)

D-tier:
Corsola__________________(4 D-tier nominations)
Eevee (Flareon) (Crystal)_(1 C-tier nominations, 1 C/D-tier nomination and 3 D-tier nomination)
Eevee (Jolteon) (Crystal)_(3 D-tier nominations)
Spinarak_________________(3 D-tier nominations)
Vulpix____________________(3 D-tier nominations)

E-tier:
Remoraid________________(3 E-tier nominations)
Leaning towards one rank:
Slowpoke (Slowbro)_____(2 C-tier nominations, 1 C/D-tier nomination and 1 D-tier nomination)
Dunsparce_______________(1 C-tier nomination and 2 D-tier nominations)

Tied:
Tentacool________________(3 B-tier nominations and 3 C-tier nominations)
Exeggcute (Crystal)______(2 C-tier nominations and 2 D-tier nominations)
Goldeen_________________(2 C-tier nominations and 2 D-tier nominations)
 
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I assume I haven't shared this, but just to be clear, I also support Flareon in D (I think I nominated it a long time ago for C-tier), seeing as Cyndaquil dropped to C-tier and it's leagues above Flareon, no matter how you look at it (and even if you didn't want to compare, the arguments laid in favor of D are pretty strong). This would make the vote tally 3 D and 1 D / C (or 1 C, idk which one), which would push it in the clear ranking category

e: it seems like, loosely quoted, that I "leaned towards D-tier, but could see C-tier", well, I see D-tier only now, in case a clarification is needed
 
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I care. Regardless if the log is uninteresting, not worth it, or it’s clear what happens. Every person here has provided full logs to their best of their ability, I don’t see why you cannot either.

Sorry if all I’ve said comes off and rubs people the wrong way, I already know I have anyways.
I don't mind coming forth with any information you might need, don't worry about it.

A-tier:
Gastly (Trade)___________(4 A-tier nominations)
Is Gengar for A-Tier set in stone then?
 
Is Gengar for A-Tier set in stone then?
Turdterra has the last word about it but I would think so. A couple of new runs have confirmed A-tier for Gengar and I also also switched to A-tier. It probably performs as such on most teams if you give it the attention it needs. For sure a Pokemon where the investment is worth it.
 
I will be arguing Gastly (Trade) / Gengar for A tier.
This is going to be a long post, so here's the Mega Man 2 soundtrack to accompany it.
Gastly's earlygame is perhaps the most disjointed mixed bag of all time, you either wall like crazy due to most things having Normal type moves or switch train on Normals because you can’t touch them with Lick (Curse comes at level 16). Gastly is a nonentity vs Faulkner barring Hypnosis, so no log there (I was level 10 without doing Sprout Tower). I did get switch training EXP, leaving me close to level 11.
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I took on Sprout Tower afterwards and Gastly does pretty well there, roughly 3HKOing the lower level Elder Bellsprout all the way to the boss up top in one go, though you might run out of PP toward the end like I did. Even so, they do next to no damage, so much so I didn’t even need to go back to heal. You get basically three levels for doing this, so I see no reason why not to as it’s pretty easy.

It’s worth noting that aside from the Youngster and the Bird Keeper on Route 32, you aren’t being walled out by any Normal types here.
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3HKOing foes seems to be the phrase of the day…most of the time, LOL.
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This seems slow, but I’ve seen way worse in this franchise. Go use BW1 Pansear before you call this unusably weak, because it’s really not when you’re immune to so many Normal type Tackles early game throws around. Though PP does drain oddly fast for a 30 PP move, I will admit. I did 4HKO the Nidoran Male so progress I guess. I 5HKO the Wooper as well but Hypnosis helped there. The only thing that really gave me resistance was one Poliwag with Hypnosis. I leave the Goldeen trainer, Magikarp guy, alone and mostly avoid the Bird Keeper aside from one foe switch EXP as I head into Union Cave now level 16 with Curse.
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LOL we’re using Curse for that one. The Geodude guy goes a little better, you 2HKO, 3HKO, and 4HKO his increasingly high Geodude not accounting for Defense Curl, and again, they can’t really hit you. Since I’m level 17, I skip the rest of the trainers barring the Hiker outside, which plays out similarly to the Onix fight in damage, the only change being it knows Rock Throw (Hypnosis helps your painfully low damage there). I don’t think the Machop can even touch you.

Roughly half of Slowpoke Well is immune to you, so I’m going to level to 18 off the second Grunt and let my level 100 beatstick take care of the rest due to being rather high leveled at the moment. Same goes for the Gym minus immunities. Even high leveled, the grunt is still pretty slow and a 4HKO fest. On the other hand, the Koffing doesn’t seem like it’d be able to meaningfully damage you either, but I said screw that and used my beatstick.
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At the moment I’d describe Gastly as very disjointed. While you take nothing or almost nothing from quite a few foes, the killing potential is certainly below average, making for a Pokemon that is oddly self-sufficient (you don’t need to use Potions on it much on it at all) yet also sort of slow at killing, which is a very weird combination. I like it for its defensive capabilities even if it is slower than most.

Bugsy (18): Gastly took 7 Lick to kill Metapod with at least one Harden buff and one crit from me. Kakuna took 5 to kill with no buffs: Poison Sting does nothing. Curse, Hypnosis and Lick takes care of Scyther pretty easily. Definitely a little slow, but you win and we take those.

Azalea Silver:
Gastly (19): Bizarrely Silver withdrew his Gastly only to get paralyzed by Lick which is hilarious. Bite seems to 4HKO but I lucked out with at least 2 full paralysis rolls and have 2/3s HP. Gastly comes back in and is 2HKOed by Lick, I roll a Lick full para on my first hit so apparently RNG really, really wanted me to come out on top here. Now I’m at about half health so I sleep and Curse Bayleef, healing up with a Potion to be safe even though it does like 6HKOs you. It ends up killing me thanks to Hypnosis misses. Outright mediocre, not gonna lie. Second time against Bayleef alone I won with a Potion, no issues. Your victory here depends on if Hypnosis likes you.

Whitney:
Gastly (20): Curse and Hypnosis Clefairy until it dies and hope Metronome doesn’t randomly ruin your day, Super Potion before Clefairy dies (Curse takes 5 turns to kill it).

Miltank is faster and will try to Rollout you: after a mutual miss I Hypnosis successfully turn 2. Curse takes you to 1/3 of your HP after 1 Rollout and I Super Potion once more while Miltank sleeps: oddly I don’t think it ever woke up. Pretty meh because you have to rely on Hypnosis and Super Potions some: I simply got lucky in my attempt with sleep turns. My second real attempt (Clefairy Metronomed Dig once) had Miltank end in failure but I got Miltank in another attempt. Seems like a total tossup but Miltank being able to miss Rollout does help a little.
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Lol

After getting Night Shade at level 21, it 2HKOS the trainers around Goldenrod that aren’t Normal, so it’s a big step up (sometimes Lick can finish them off to save your 15 Night Shade PP). Only particularly foes like Marill survive two shots of Night Shade. Thankfully I believe you can do all the Goldenrod Underground trainers with one batch of Night Shade PP assuming you Lick a couple times. What helps is because the Trainers are so low leveled, Gastly tanks their attacks rather well.

After roughly 2/3s of the Route 35 Trainers, we get Haunter and so I grab my Level 25 Gengar out of the PC. The power upgrade is immediate: neutral Ice Punch 2HKOs Sudowoodo and all your hard work with Gastly pays off. Very gratifying!

If my math is correct, Gastly faces 37 Normal types out of the 135 Trainer Pokemon you see until Ecruteak City (where we generally assume Gastly hits level 25 and thus Haunter / Gengar). This means you see a Normal type roughly in one in four Pokemon (140/35 is 4, only a little off from the 135 total opponents).

If we include the Burned Tower Rival fight (4 non Normal mons, the Kimono Girls (5 non-Normal mons) and the Ecruteak Gym Trainers (11 non-Normal mons) in this total, that means the total is up to 37/155 foes available, much closer to 1 in 4.

Route 31 Normal Count: 2/4 - Youngster Joey must be fought to reach Gastly, and thus doesn't count.

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Route 31 Normal Count: 2/8
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Sprout Tower Normal Count: 4/24
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Violet Gym Normal Count: 9/24
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Route 33 Normal Count: 13/39
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Union Cave Normal Count: 13/47
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Route 33 Normal Count: 13/49

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Slowpoke Well Normal Count: 16/57
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Azalea Gym Normal Count: 16/68
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Azalea Town Normal Count: 16/71
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Ilex Forest Normal Count: 16/72
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Route 34 Normal Count: 20/84
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Goldenrod Tunnel Normal Count: 21/93
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Goldenrod Gym Normal Count: 32/104
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Route 35 Normal Count: 34/122
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National Park Normal Count: 35/128
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Route 36 Normal Count: 35/132
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Route 37 Normal Count: 37/135
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Burned Tower Normal Count: 37/139
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Ecruteak Dance Theater Normal Count: 37/144
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Ecruteak Dance Theater Normal Count: 37/155
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To recap, roughly only one of every four Trainers you face pre-Gengar has Normal types.
Thus, the perception that Gastly is often walled isn't actually all that common. The two areas Normals show up a lot, Violet Gym and Goldenrod Gym, have loads of non-Normal types in the surrounding areas for Gastly to (admittedly slowly) Lick to death.

So, to sum it up, Gastly early on isn't the fastest killer, but Normal types are uncommon enough to where you can get by fine enough. As Gengar, route clearing is exceptionally braindead with the elemental punches and Shadow Ball - the cost for the punches is exceptionally minimal and there's no reason you wouldn't give the only Ghost type before postgame (Misdreavus) STAB Shadow Ball, even if it has comparatively low Attack it does more than punches when both hit neutrally.

Faulkner through Morty are in Gastly's Earlygame folder, and are respectively Awful, Good, and Bad.

Burned Tower Rival:

Gengar (25): Charcoal. Charcoal Fire Punch takes Haunter to red and it uses Curse to commit unalive. Ice Punch OHKOS Zubat (fun fact: Fire Punch leaves it in mid-red after a misclick). Fire Punch OHKOS Magnemite and I grow to level 26. Charcoal Fire Punch OHKOs Bayleef. Curse is again a non-factor. Conclusion: Excellent.

Morty:

Gengar (25): Mint Berry. Ice Punch OHKOs Gastly. I crit Haunter out the first time (2HKO it normally) growing to level 26. I attempt sleep cheese on Gengar: we mutual miss twice in a row, I miss AGAIN while Gengar sleeps me, but I wake up and sleep it. I crit it to red with Ice Punch. It seems better to just spam Ice Punch over choosing to sleep Gengar. Ice Punch 2HKOs the second Haunter. I think I outspeed everything including Morty’s Gengar at level 26: also Ice Punch freezes can be hilarious if you roll them. Seems like a pretty reliable sweep. From my memory days later, if you dodge one sleep, I think you 3HKO Gengar with Ice Punch. Conclusion: Good.

Chuck:

Gengar (32): Magnet. Outspeed and 2HKO Primeape and Poliwrath with ThunderPunch: you must dodge one Hypnosis for the latter. Mint Berry makes it even easier if you have it. Primeape seems consistently 2HKOed by Thunderpunch without Magnet even if it looks a little close. Conclusion: Great.

Jasmine:

Gengar (32): Charcoal. Charcoal Fire Punch OHKOS Magnemite and knocks Steelix to Hyper Potion range. Steelix’s Iron Tail does 2/3s if it hits but that means literally nothing because you outspeed and 2HKO easily. Conclusion: Excellent.

Pryce:

Gengar (33): Magnet. ThunderPunch OHKOs Seel and 2HKOs Dewgong which 5HKOs with Aurora Beam. Fire Punch takes Piloswine to red as it uses Mist and gets healed via Hyper Potion. Incredibly consistent: not even Dewgong’s Aurora Beam and Piloswine’s Blizzard combined come close to beating you (you’re left with 1/3s HP). Conclusion: Excellent.

Tunnel Rival:

Gengar (33): Magnet. ThunderPunch leaves Golbat in red as Bite 4HKOs. Fire Punch leaves Sneasel in red (not even Charcoal changes this) as it takes you to 1/3s after a Bite with Faint Attack. Magnemite dies to Fire Punch. Shadow Ball OHKOs Haunter as I grow to level 34. Ice Punch cleanly 2HKOs Meganium with Razor Leaf critting and taking me to red in my second attempt. Charcoal Fire Punch changes nothing on Meganium. Good, but I’m starting to notice how you fail to OHKO more. Conclusion: Good.

Clair:

Gengar (38): NeverMeltIce. NeverMeltIce Ice Punch outspeeds and OHKOs all three Dragonair. Ice Punch outspeeds and 3HKOs Kingdra as Surf 2HKOs you. Even with NeverMeltIce off, you still OHKO all three Dragonair. If Kingdra derps with Smokescreen and you hit through accuracy, you actually beat it. Pretty great. Conclusion: Great (3/4 mons).

Victory Road Rival:

Gengar (43): NeverMeltIce. Outspeed and OHKO Sneasel with Fire Punch. Outspeed and OHKO Golbat with NMI Ice Punch. Outspeed and OHKO Magneton with Fire Punch. Outspeed and OHKO Haunter and Kadabra with Shadow Ball (NMI Ice Punch OHKOs the former, crit the latter), growing to level 44 after Kadabra. Meganium is left in red by NMI Ice Punch and does nothing back. Brainless sweep. Conclusion: Excellent (5/5 mons).

Will:

Gengar (43): NeverMeltIce. Outspeed and OHKO Xatu with Ice Punch. It’s worth noting you 2HKO Jynx with Fire Punch: I lived at 1 HP from STAB Psychic: on the other hand Shadow Ball OHKOs Jynx. Ice Punch OHKOs Exeggutor on rolls, consistent with Turdterra’s results - if Eggs lives it it likely OHKOs you back (got it on 2/4 attempts on it, lived Psychic on 1 HP again oddly-this prompts Slowbro to kill you). ThunderPunch leaves Slowbro alive at 1/3 HP but it tends to Amnesia and thus let you kill it (growing to level 44). Ice Punch OHKOs the second Xatu. Seems great if you avoid Exeggutor and have Shadow Ball for Jynx. Conclusion: Great (4/5 mons).

Koga:

Gengar (43): Charcoal. Fire Punch OHKOs Ariados but leaves Venomoth alive in red unless you hit an OHKO range: Psychic from it 2HKOs you. Forretress dies to Fire Punch. Shadow Ball 3HKOs Muk but Minimize is annoying. If you don’t heal on Muk Crobat is likely to kill you from red (ThunderPunch 2HKOs). On the other hand, an attempt with me hitting the Venomoth OHKO left me about half HP, so it seems like they can derp. Much like Will, this depends on what Venomoth does to you. Conclusion: Good (3/5 mons at worst).

Bruno:

Gengar (44): Spell Tag. Shadow Ball barely misses the 2HKO on Top as it barely misses the 2HKO on you with Dig (15 HP shy of a 2HKO): you can heal up on its second underground turn. Onix is OHKOed by Ice Punch. You knock Hitmonlee to red with Shadow Ball as it wastes a turn with Foresight. Hitmonchan is 2HKOed by Shadow Ball as it knocks you to yellow with Top’s effectively one use of Dig. Machamp takes you to red from Rock Slide, but not even Shadow Ball critting + another Shadow Ball killed it. You die to Machamp but are solid otherwise. Conclusion: Great (4/5 mons).

Karen:

Gengar (44): NeverMeltIce. Avoiding Umbreon and Houndoom (you 4HKO the former with Ice Punch and the latter looks like a 3-4HKO with ThunderPunch, I saw in another mon’s log it OHKOs you with Crunch). Outspeed and OHKO Murkrow with Ice Punch. Ice Punch takes Vileplume to red and Shadow Ball looks like a range to OHKO Gengar (it might Curse). Conclusion: Good (3/5 mons).

Lance:

Gengar (44): NeverMeltIce. ThunderPunch OHKOs Gyarados…on rolls. I succeeded hitting it on my first two runs but the third run survived…and pointlessly used Rain Dance (this won’t affect Zard thanks to Aerodactyl living). Level 47 Dragonite comes out, is outsped and OHKOed by Ice Punch. The second level 47 Dragonite comes out, is outsped and OHKOed by Ice Punch as Gengar grows to level 45. Somehow, my Gengar outsped Aerodactyl but Ice Punch only knocks it to mid-red while Rock Slide 3HKOs. ThunderPunch 2HKOs Zard but Rock Slide into Flamethrower comes REALLY close to 2HKOing you. The level 50 Dragonite comes out and is outsped and OHKOed by Ice Punch (Outrage 2HKOes, found this out later).

After two successful and one failed sweep attempt (dying to Zard) this matchup is still insanely good. 5 of his team doesn’t threaten you, and even if you were hypothetically slower than Aerodactyl and got flinched to death there’s no way an average Gengar can’t beat Gyarados and the three Dragonite. Conclusion: Great (5/6 mons).

The Pokemon currently residing in A tier at the time of this post are:
-Magmar (presumably GS since Magby is only available via Odd Egg in Crystal before postgame - Magmar is Mt. Silver in Crystal for some reason).
-Mareep (presumably GS since it is also not available in Crystal)
-Spearow
-Teddiursa (Crystal)
-Totodile
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Gengar is a mon that essentially has minor problems but dominates all but a few matchups in exchange for babying it a little, but as I have established Normal types in earlygame are overblown and thus it sill hits a fair bit (albeit slightly below average). Solid performance everywhere with a couple issues in matchups lines up with my opinions on the fellow A tiers from this post:
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Mareep was judged in this other post:
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Teddiursa (C) was judged right here:
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Gastly's earlygame might not be fast, but look at when the other A tier mons get their power moves:
-Totodile: Surf at Ecruteak / evolution to Feraligatr at level 30
-Spearow: evolution at level 20
-Magmar: gotten at Ecruteak City when Gastly evolves
-Mareep: elemental punches at Goldenrod / evolution to Ampharos at level 30
-Teddiursa: evolution at level 30

All of these are comparable to level 21 Night Shade / level 25 evolution for Gastly.

Gengar lines up with Totodile's slight League problems. Gengar also lines up with Mareep and Spearow's dominance easily. Gengar lines up with Magmar's midgame acquisition and a few matchup problems (which I consider equivalent to Gastly's babying + occasionally denied sweeps by ace). Gastly getting a power spike at level 25 lines up with Teddiursa's level 30 evolution babying. Thus, Gengar is comparable to every single A tier.

Gastly (Trade) / Gengar is a mostly efficient Pokemon that is easily comparable to every A tier in this list. The earlygame is below average but not far off from the power spikes of the other A tiers. If you look at Gastly through the lens of a midgame Pokemon from level 21 Night Shade onwards, it is almost unprecedented dominance, with some of the objectively highest Special Attack and Speed in the game (comparable to Alakazam, an S tier). While Abra's quicker start and almost nonexistent babying give it the edge over Gengar, Gengar should by no means be in B tier because of its exceptional performance.

Let's look at A tier's description:
" A-Tier: Reserved for Pokémon whose efficiency in terms of completing the game is considered to be very high. Pokémon in this tier are able to OHKO or 2HKO a lot of opponents and are not very reliant on items to succeed, but either have some visible flaws that hurt their efficiency or have their usefulness counterbalanced by a late arrival."
-Pokémon in this tier are able to OHKO or 2HKO a lot of opponents - Gengar does this
-not very reliant on items to succeed - Gengar practically never needs anything beyond the occasional held Mint Berry for Morty / Chuck Hypnosis and type-boosting items - you almost never need to heal it once it becomes Gengar
-some visible flaws that hurt their efficiency - this lines up with Gastly's sketchy but manageable earlygame and occasional denied sweeps.

Gastly (No Trade) / Gengar deserves A tier.
 
I will be arguing Gastly (Trade) / Gengar for A tier.
This is going to be a long post, so here's the Mega Man 2 soundtrack to accompany it.
Gastly's earlygame is perhaps the most disjointed mixed bag of all time, you either wall like crazy due to most things having Normal type moves or switch train on Normals because you can’t touch them with Lick (Curse comes at level 16). Gastly is a nonentity vs Faulkner barring Hypnosis, so no log there (I was level 10 without doing Sprout Tower). I did get switch training EXP, leaving me close to level 11.
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I took on Sprout Tower afterwards and Gastly does pretty well there, roughly 3HKOing the lower level Elder Bellsprout all the way to the boss up top in one go, though you might run out of PP toward the end like I did. Even so, they do next to no damage, so much so I didn’t even need to go back to heal. You get basically three levels for doing this, so I see no reason why not to as it’s pretty easy.

It’s worth noting that aside from the Youngster and the Bird Keeper on Route 32, you aren’t being walled out by any Normal types here.
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3HKOing foes seems to be the phrase of the day…most of the time, LOL.
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This seems slow, but I’ve seen way worse in this franchise. Go use BW1 Pansear before you call this unusably weak, because it’s really not when you’re immune to so many Normal type Tackles early game throws around. Though PP does drain oddly fast for a 30 PP move, I will admit. I did 4HKO the Nidoran Male so progress I guess. I 5HKO the Wooper as well but Hypnosis helped there. The only thing that really gave me resistance was one Poliwag with Hypnosis. I leave the Goldeen trainer, Magikarp guy, alone and mostly avoid the Bird Keeper aside from one foe switch EXP as I head into Union Cave now level 16 with Curse.
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LOL we’re using Curse for that one. The Geodude guy goes a little better, you 2HKO, 3HKO, and 4HKO his increasingly high Geodude not accounting for Defense Curl, and again, they can’t really hit you. Since I’m level 17, I skip the rest of the trainers barring the Hiker outside, which plays out similarly to the Onix fight in damage, the only change being it knows Rock Throw (Hypnosis helps your painfully low damage there). I don’t think the Machop can even touch you.

Roughly half of Slowpoke Well is immune to you, so I’m going to level to 18 off the second Grunt and let my level 100 beatstick take care of the rest due to being rather high leveled at the moment. Same goes for the Gym minus immunities. Even high leveled, the grunt is still pretty slow and a 4HKO fest. On the other hand, the Koffing doesn’t seem like it’d be able to meaningfully damage you either, but I said screw that and used my beatstick.
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At the moment I’d describe Gastly as very disjointed. While you take nothing or almost nothing from quite a few foes, the killing potential is certainly below average, making for a Pokemon that is oddly self-sufficient (you don’t need to use Potions on it much on it at all) yet also sort of slow at killing, which is a very weird combination. I like it for its defensive capabilities even if it is slower than most.

Bugsy (18): Gastly took 7 Lick to kill Metapod with at least one Harden buff and one crit from me. Kakuna took 5 to kill with no buffs: Poison Sting does nothing. Curse, Hypnosis and Lick takes care of Scyther pretty easily. Definitely a little slow, but you win and we take those.

Azalea Silver:
Gastly (19): Bizarrely Silver withdrew his Gastly only to get paralyzed by Lick which is hilarious. Bite seems to 4HKO but I lucked out with at least 2 full paralysis rolls and have 2/3s HP. Gastly comes back in and is 2HKOed by Lick, I roll a Lick full para on my first hit so apparently RNG really, really wanted me to come out on top here. Now I’m at about half health so I sleep and Curse Bayleef, healing up with a Potion to be safe even though it does like 6HKOs you. It ends up killing me thanks to Hypnosis misses. Outright mediocre, not gonna lie. Second time against Bayleef alone I won with a Potion, no issues. Your victory here depends on if Hypnosis likes you.

Whitney:
Gastly (20): Curse and Hypnosis Clefairy until it dies and hope Metronome doesn’t randomly ruin your day, Super Potion before Clefairy dies (Curse takes 5 turns to kill it).

Miltank is faster and will try to Rollout you: after a mutual miss I Hypnosis successfully turn 2. Curse takes you to 1/3 of your HP after 1 Rollout and I Super Potion once more while Miltank sleeps: oddly I don’t think it ever woke up. Pretty meh because you have to rely on Hypnosis and Super Potions some: I simply got lucky in my attempt with sleep turns. My second real attempt (Clefairy Metronomed Dig once) had Miltank end in failure but I got Miltank in another attempt. Seems like a total tossup but Miltank being able to miss Rollout does help a little.
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Lol

After getting Night Shade at level 21, it 2HKOS the trainers around Goldenrod that aren’t Normal, so it’s a big step up (sometimes Lick can finish them off to save your 15 Night Shade PP). Only particularly foes like Marill survive two shots of Night Shade. Thankfully I believe you can do all the Goldenrod Underground trainers with one batch of Night Shade PP assuming you Lick a couple times. What helps is because the Trainers are so low leveled, Gastly tanks their attacks rather well.

After roughly 2/3s of the Route 35 Trainers, we get Haunter and so I grab my Level 25 Gengar out of the PC. The power upgrade is immediate: neutral Ice Punch 2HKOs Sudowoodo and all your hard work with Gastly pays off. Very gratifying!

If my math is correct, Gastly faces 37 Normal types out of the 135 Trainer Pokemon you see until Ecruteak City (where we generally assume Gastly hits level 25 and thus Haunter / Gengar). This means you see a Normal type roughly in one in four Pokemon (140/35 is 4, only a little off from the 135 total opponents).

If we include the Burned Tower Rival fight (4 non Normal mons, the Kimono Girls (5 non-Normal mons) and the Ecruteak Gym Trainers (11 non-Normal mons) in this total, that means the total is up to 37/155 foes available, much closer to 1 in 4.

Route 31 Normal Count: 2/4 - Youngster Joey must be fought to reach Gastly, and thus doesn't count.

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Route 31 Normal Count: 2/8
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Sprout Tower Normal Count: 4/24
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Violet Gym Normal Count: 9/24
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Route 33 Normal Count: 13/39
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Union Cave Normal Count: 13/47
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Route 33 Normal Count: 13/49

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Slowpoke Well Normal Count: 16/57
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Azalea Gym Normal Count: 16/68
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Azalea Town Normal Count: 16/71
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Ilex Forest Normal Count: 16/72
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Route 34 Normal Count: 20/84
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Goldenrod Tunnel Normal Count: 21/93
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Goldenrod Gym Normal Count: 32/104
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Route 35 Normal Count: 34/122
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National Park Normal Count: 35/128
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Route 36 Normal Count: 35/132
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Route 37 Normal Count: 37/135
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Burned Tower Normal Count: 37/139
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Ecruteak Dance Theater Normal Count: 37/144
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Ecruteak Dance Theater Normal Count: 37/155
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To recap, roughly only one of every four Trainers you face pre-Gengar has Normal types.
Thus, the perception that Gastly is often walled isn't actually all that common. The two areas Normals show up a lot, Violet Gym and Goldenrod Gym, have loads of non-Normal types in the surrounding areas for Gastly to (admittedly slowly) Lick to death.

So, to sum it up, Gastly early on isn't the fastest killer, but Normal types are uncommon enough to where you can get by fine enough. As Gengar, route clearing is exceptionally braindead with the elemental punches and Shadow Ball - the cost for the punches is exceptionally minimal and there's no reason you wouldn't give the only Ghost type before postgame (Misdreavus) STAB Shadow Ball, even if it has comparatively low Attack it does more than punches when both hit neutrally.

Faulkner through Morty are in Gastly's Earlygame folder, and are respectively Awful, Good, and Bad.

Burned Tower Rival:

Gengar (25): Charcoal. Charcoal Fire Punch takes Haunter to red and it uses Curse to commit unalive. Ice Punch OHKOS Zubat (fun fact: Fire Punch leaves it in mid-red after a misclick). Fire Punch OHKOS Magnemite and I grow to level 26. Charcoal Fire Punch OHKOs Bayleef. Curse is again a non-factor. Conclusion: Excellent.

Morty:

Gengar (25): Mint Berry. Ice Punch OHKOs Gastly. I crit Haunter out the first time (2HKO it normally) growing to level 26. I attempt sleep cheese on Gengar: we mutual miss twice in a row, I miss AGAIN while Gengar sleeps me, but I wake up and sleep it. I crit it to red with Ice Punch. It seems better to just spam Ice Punch over choosing to sleep Gengar. Ice Punch 2HKOs the second Haunter. I think I outspeed everything including Morty’s Gengar at level 26: also Ice Punch freezes can be hilarious if you roll them. Seems like a pretty reliable sweep. From my memory days later, if you dodge one sleep, I think you 3HKO Gengar with Ice Punch. Conclusion: Good.

Chuck:

Gengar (32): Magnet. Outspeed and 2HKO Primeape and Poliwrath with ThunderPunch: you must dodge one Hypnosis for the latter. Mint Berry makes it even easier if you have it. Primeape seems consistently 2HKOed by Thunderpunch without Magnet even if it looks a little close. Conclusion: Great.

Jasmine:

Gengar (32): Charcoal. Charcoal Fire Punch OHKOS Magnemite and knocks Steelix to Hyper Potion range. Steelix’s Iron Tail does 2/3s if it hits but that means literally nothing because you outspeed and 2HKO easily. Conclusion: Excellent.

Pryce:

Gengar (33): Magnet. ThunderPunch OHKOs Seel and 2HKOs Dewgong which 5HKOs with Aurora Beam. Fire Punch takes Piloswine to red as it uses Mist and gets healed via Hyper Potion. Incredibly consistent: not even Dewgong’s Aurora Beam and Piloswine’s Blizzard combined come close to beating you (you’re left with 1/3s HP). Conclusion: Excellent.

Tunnel Rival:

Gengar (33): Magnet. ThunderPunch leaves Golbat in red as Bite 4HKOs. Fire Punch leaves Sneasel in red (not even Charcoal changes this) as it takes you to 1/3s after a Bite with Faint Attack. Magnemite dies to Fire Punch. Shadow Ball OHKOs Haunter as I grow to level 34. Ice Punch cleanly 2HKOs Meganium with Razor Leaf critting and taking me to red in my second attempt. Charcoal Fire Punch changes nothing on Meganium. Good, but I’m starting to notice how you fail to OHKO more. Conclusion: Good.

Clair:

Gengar (38): NeverMeltIce. NeverMeltIce Ice Punch outspeeds and OHKOs all three Dragonair. Ice Punch outspeeds and 3HKOs Kingdra as Surf 2HKOs you. Even with NeverMeltIce off, you still OHKO all three Dragonair. If Kingdra derps with Smokescreen and you hit through accuracy, you actually beat it. Pretty great. Conclusion: Great (3/4 mons).

Victory Road Rival:

Gengar (43): NeverMeltIce. Outspeed and OHKO Sneasel with Fire Punch. Outspeed and OHKO Golbat with NMI Ice Punch. Outspeed and OHKO Magneton with Fire Punch. Outspeed and OHKO Haunter and Kadabra with Shadow Ball (NMI Ice Punch OHKOs the former, crit the latter), growing to level 44 after Kadabra. Meganium is left in red by NMI Ice Punch and does nothing back. Brainless sweep. Conclusion: Excellent (5/5 mons).

Will:

Gengar (43): NeverMeltIce. Outspeed and OHKO Xatu with Ice Punch. It’s worth noting you 2HKO Jynx with Fire Punch: I lived at 1 HP from STAB Psychic: on the other hand Shadow Ball OHKOs Jynx. Ice Punch OHKOs Exeggutor on rolls, consistent with Turdterra’s results - if Eggs lives it it likely OHKOs you back (got it on 2/4 attempts on it, lived Psychic on 1 HP again oddly-this prompts Slowbro to kill you). ThunderPunch leaves Slowbro alive at 1/3 HP but it tends to Amnesia and thus let you kill it (growing to level 44). Ice Punch OHKOs the second Xatu. Seems great if you avoid Exeggutor and have Shadow Ball for Jynx. Conclusion: Great (4/5 mons).

Koga:

Gengar (43): Charcoal. Fire Punch OHKOs Ariados but leaves Venomoth alive in red unless you hit an OHKO range: Psychic from it 2HKOs you. Forretress dies to Fire Punch. Shadow Ball 3HKOs Muk but Minimize is annoying. If you don’t heal on Muk Crobat is likely to kill you from red (ThunderPunch 2HKOs). On the other hand, an attempt with me hitting the Venomoth OHKO left me about half HP, so it seems like they can derp. Much like Will, this depends on what Venomoth does to you. Conclusion: Good (3/5 mons at worst).

Bruno:

Gengar (44): Spell Tag. Shadow Ball barely misses the 2HKO on Top as it barely misses the 2HKO on you with Dig (15 HP shy of a 2HKO): you can heal up on its second underground turn. Onix is OHKOed by Ice Punch. You knock Hitmonlee to red with Shadow Ball as it wastes a turn with Foresight. Hitmonchan is 2HKOed by Shadow Ball as it knocks you to yellow with Top’s effectively one use of Dig. Machamp takes you to red from Rock Slide, but not even Shadow Ball critting + another Shadow Ball killed it. You die to Machamp but are solid otherwise. Conclusion: Great (4/5 mons).

Karen:

Gengar (44): NeverMeltIce. Avoiding Umbreon and Houndoom (you 4HKO the former with Ice Punch and the latter looks like a 3-4HKO with ThunderPunch, I saw in another mon’s log it OHKOs you with Crunch). Outspeed and OHKO Murkrow with Ice Punch. Ice Punch takes Vileplume to red and Shadow Ball looks like a range to OHKO Gengar (it might Curse). Conclusion: Good (3/5 mons).

Lance:

Gengar (44): NeverMeltIce. ThunderPunch OHKOs Gyarados…on rolls. I succeeded hitting it on my first two runs but the third run survived…and pointlessly used Rain Dance (this won’t affect Zard thanks to Aerodactyl living). Level 47 Dragonite comes out, is outsped and OHKOed by Ice Punch. The second level 47 Dragonite comes out, is outsped and OHKOed by Ice Punch as Gengar grows to level 45. Somehow, my Gengar outsped Aerodactyl but Ice Punch only knocks it to mid-red while Rock Slide 3HKOs. ThunderPunch 2HKOs Zard but Rock Slide into Flamethrower comes REALLY close to 2HKOing you. The level 50 Dragonite comes out and is outsped and OHKOed by Ice Punch (Outrage 2HKOes, found this out later).

After two successful and one failed sweep attempt (dying to Zard) this matchup is still insanely good. 5 of his team doesn’t threaten you, and even if you were hypothetically slower than Aerodactyl and got flinched to death there’s no way an average Gengar can’t beat Gyarados and the three Dragonite. Conclusion: Great (5/6 mons).

The Pokemon currently residing in A tier at the time of this post are:
-Magmar (presumably GS since Magby is only available via Odd Egg in Crystal before postgame - Magmar is Mt. Silver in Crystal for some reason).
-Mareep (presumably GS since it is also not available in Crystal)
-Spearow
-Teddiursa (Crystal)
-Totodile
View attachment 658422
Gengar is a mon that essentially has minor problems but dominates all but a few matchups in exchange for babying it a little, but as I have established Normal types in earlygame are overblown and thus it sill hits a fair bit (albeit slightly below average). Solid performance everywhere with a couple issues in matchups lines up with my opinions on the fellow A tiers from this post:
View attachment 658423
Mareep was judged in this other post:
View attachment 658425
Teddiursa (C) was judged right here:
View attachment 658424
Gastly's earlygame might not be fast, but look at when the other A tier mons get their power moves:
-Totodile: Surf at Ecruteak / evolution to Feraligatr at level 30
-Spearow: evolution at level 20
-Magmar: gotten at Ecruteak City when Gastly evolves
-Mareep: elemental punches at Goldenrod / evolution to Ampharos at level 30
-Teddiursa: evolution at level 30

All of these are comparable to level 21 Night Shade / level 25 evolution for Gastly.

Gengar lines up with Totodile's slight League problems. Gengar also lines up with Mareep and Spearow's dominance easily. Gengar lines up with Magmar's midgame acquisition and a few matchup problems (which I consider equivalent to Gastly's babying + occasionally denied sweeps by ace). Gastly getting a power spike at level 25 lines up with Teddiursa's level 30 evolution babying. Thus, Gengar is comparable to every single A tier.

Gastly (Trade) / Gengar is a mostly efficient Pokemon that is easily comparable to every A tier in this list. The earlygame is below average but not far off from the power spikes of the other A tiers. If you look at Gastly through the lens of a midgame Pokemon from level 21 Night Shade onwards, it is almost unprecedented dominance, with some of the objectively highest Special Attack and Speed in the game (comparable to Alakazam, an S tier). While Abra's quicker start and almost nonexistent babying give it the edge over Gengar, Gengar should by no means be in B tier because of its exceptional performance.

Let's look at A tier's description:
" A-Tier: Reserved for Pokémon whose efficiency in terms of completing the game is considered to be very high. Pokémon in this tier are able to OHKO or 2HKO a lot of opponents and are not very reliant on items to succeed, but either have some visible flaws that hurt their efficiency or have their usefulness counterbalanced by a late arrival."
-Pokémon in this tier are able to OHKO or 2HKO a lot of opponents - Gengar does this
-not very reliant on items to succeed - Gengar practically never needs anything beyond the occasional held Mint Berry for Morty / Chuck Hypnosis and type-boosting items - you almost never need to heal it once it becomes Gengar
-some visible flaws that hurt their efficiency - this lines up with Gastly's sketchy but manageable earlygame and occasional denied sweeps.

Gastly (No Trade) / Gengar deserves A tier.
I haven't had time to read your logs thoroughly, but just for the sake of clarity, what was your team and routing?
 
I'm not going to cast a vote on Gengar's tiering as I have no intention of doing a run with it again, but I do want to comment on some stuff that was posted over the last few pages.

Reading the Gengar logs, it's pretty clear that Gengar is overall great to the point where it would be hard to lose any of those battles even in situations where it isn't quite able to pull off a sweep. Realistically it's on a team with other Pokemon that can clean up the mess anyway, or you just heal it and continue on. And yet when I read the logs, I can't help but feel like Gengar is just a worse Alakazam in ways that are actually quite noticeable in several match-ups. I mention this just because I read someone describing post-evolution Gengar as being an S tier mon that is brought down a peg by its early-game, but we've already set Alakazam as the S tier standard and I don't think Gengar's match-up performance during Johto's second half quite reaches that standard, although it's probably closer than anything else. Examples would include Clair's Kingdra (which others have logged as being 2HKOed by Alakazam's STAB), Koga, Bruno and Morty, and arguably Will and Whitney's Miltank as well. Maybe it's more that Alakazam has S tier match-ups and Gengar has S- tier match-ups! Gengar would also do better against particular things than unevolved Kadabra, the other S tier mon (e.g. Jasmine's Steelix). Of course the discussion is regarding whether Gengar is A tier, not S tier, so perhaps this is a moot point.

The point DHR made about Magnet (Turdterra your response to that post talking about DHR invalidating the hard work of everyone and "wanting faulty tier lists" because he made that point was overly dramatic btw lol) only being obtainable on a specific day is interesting to me because it reminded me a bit of a thread posted years ago regarding what we expect of players in terms of knowledge when they play in accordance with the lists made here. The general consensus was that we shouldn't assume that the player is completely naive to the games, and that the player has a grasp of the obvious fundamentals of Pokemon (e.g. type charts) and how to progress through the game in question. But I have to admit that I kind of sympathize with the point DHR made because I actually highly doubt that any player that hasn't been following this thread religiously would think to even do time manipulation at that point just to get Magnet in anticipation of the Poliwrath match-up. I could definitely see someone picking up the Magnet due to just coincidentally passing through that route on the right day and then slapping it on Gengar for the battle just in case, but I imagine that most people would just not do anything more effortful than that (even if they did know it was "necessary", I think someone that was just trying to be efficient would probably not go to the trouble of going online and calculating the code needed to change the day, especially given that using Gastly early-game and doing the necessary trade to evolve it completely would be pushing things for some players already, and would find it easier to accept that Gengar might lose that match-up and finish Poliwrath off with their Headbutt Croconaw or whatever). Not saying that assuming Magnet and the other conditionally-obtained items is wrong or anything since we're the ones that decide the bounds of the list and also write-ups are done to explain all this shit anyway, but I imagine many (most?) people who use these lists as a quick reference for speeding through the games and isn't going to read all of the write-ups in depth are going to have different experiences from all of us in some match-ups just because they aren't playing the game in the same min-maxing way that we might be.

This isn't an issue with Charcoal or NMI since those are obtainable at anytime without any significant sidetrack and I think it's reasonable to assume players know they exist and would think to use them in "obvious" match-ups like Clair and Jasmine.
 
I'm not going to cast a vote on Gengar's tiering as I have no intention of doing a run with it again, but I do want to comment on some stuff that was posted over the last few pages.

Reading the Gengar logs, it's pretty clear that Gengar is overall great to the point where it would be hard to lose any of those battles even in situations where it isn't quite able to pull off a sweep. Realistically it's on a team with other Pokemon that can clean up the mess anyway, or you just heal it and continue on. And yet when I read the logs, I can't help but feel like Gengar is just a worse Alakazam in ways that are actually quite noticeable in several match-ups. I mention this just because I read someone describing post-evolution Gengar as being an S tier mon that is brought down a peg by its early-game, but we've already set Alakazam as the S tier standard and I don't think Gengar's match-up performance during Johto's second half quite reaches that standard, although it's probably closer than anything else. Examples would include Clair's Kingdra (which others have logged as being 2HKOed by Alakazam's STAB), Koga, Bruno and Morty, and arguably Will and Whitney's Miltank as well. Maybe it's more that Alakazam has S tier match-ups and Gengar has S- tier match-ups! Gengar would also do better against particular things than unevolved Kadabra, the other S tier mon (e.g. Jasmine's Steelix). Of course the discussion is regarding whether Gengar is A tier, not S tier, so perhaps this is a moot point.

The point DHR made about Magnet (Turdterra your response to that post talking about DHR invalidating the hard work of everyone and "wanting faulty tier lists" because he made that point was overly dramatic btw lol) only being obtainable on a specific day is interesting to me because it reminded me a bit of a thread posted years ago regarding what we expect of players in terms of knowledge when they play in accordance with the lists made here. The general consensus was that we shouldn't assume that the player is completely naive to the games, and that the player has a grasp of the obvious fundamentals of Pokemon (e.g. type charts) and how to progress through the game in question. But I have to admit that I kind of sympathize with the point DHR made because I actually highly doubt that any player that hasn't been following this thread religiously would think to even do time manipulation at that point just to get Magnet in anticipation of the Poliwrath match-up. I could definitely see someone picking up the Magnet due to just coincidentally passing through that route on the right day and then slapping it on Gengar for the battle just in case, but I imagine that most people would just not do anything more effortful than that (even if they did know it was "necessary", I think someone that was just trying to be efficient would probably not go to the trouble of going online and calculating the code needed to change the day, especially given that using Gastly early-game and doing the necessary trade to evolve it completely would be pushing things for some players already, and would find it easier to accept that Gengar might lose that match-up and finish Poliwrath off with their Headbutt Croconaw or whatever). Not saying that assuming Magnet and the other conditionally-obtained items is wrong or anything since we're the ones that decide the bounds of the list and also write-ups are done to explain all this shit anyway, but I imagine many (most?) people who use these lists as a quick reference for speeding through the games and isn't going to read all of the write-ups in depth are going to have different experiences from all of us in some match-ups just because they aren't playing the game in the same min-maxing way that we might be.

This isn't an issue with Charcoal or NMI since those are obtainable at anytime without any significant sidetrack and I think it's reasonable to assume players know they exist and would think to use them in "obvious" match-ups like Clair and Jasmine.
Honestly, it hadn't even occurred to me that I might have needed the Magnet against Chuck.

In my mind it was like, "I have a Thunderpunch Gengar. I win." Plain and simple.

Also, I have a question, can we take detours to beat all trainers? I just finished the hideout and my team is at a flat 30.

I could beat Pryce's trainers, but that'll be just one level across the board at best.

Seriously, how the heck are y'all getting overleveled in this game? Johto is notoriously hard to even be on par with the bosses, this is why we have to run with 4 mons to begin with.
 
Whole lotta stuff

I just finished reading your very thorough post and I agree with all your rankings but I wanted to mention a couple things, in particular that Tenta is more efficient against Bruno if using Sludge Bomb (pretty sure it 2HKOs Chan and definitely does Lee), particularly with a Bitter Berry to take advantage of Swagger and demolish Machamp. The end result is the same but you don't need to waste so many Surfs.
The other is about Cloyster, you were pretty overleveled entering the E4 so you didn't suffer it but from my testing I've learned that base 70s depend a lot on DVs to outspeed the level 47 Dragonite, for example my Poliwrath was slower and my Dewgong was faster (both at level 42 at the time) and that made a lot of difference. In Cloyster's case it's even more important because I waasn't sure it even OHKOed them, knowing that it does helps since it'd otherwise get rekt by Thunder. Also I was surprised that you outsped Hitmonlee, I don't recall that happening with Dewgong but that's very minor.
In any case knowing that base 70s CAN outspeed them even at level 42 is definitely important so I'm happy Cloyster's overall performance wasn't damaged because of that matchup.

Regarding Gengar, I think we all agree the Gastly phase drops it down a tier and Gengar is basically a slightly worse Alakazam so whether we think it's A or B depends on how much we value its weaknesses compared to it. The Morty and Chuck fights are not important enough to distinguish (Gar still comes out on top even if it takes longer) but Clair's Kingdra, Will's Exeggutor and Slowbro, Koga's Crobat and Bruno's Machamp are more significant. Should those matchups cause another tier difference? It's similar to debating Zam versus Kadabra in RSE because yea it does worse but you're comparing it to the best mon in most old gen games. Even if it now seems like it's almost definitely gonna be A I think it was worth adding to the debate.
EDIT @below: Just to make it clear, the point of the Zam comparison is because they're literally doing the same thing outside of those few matchups (ie. if Zam gets a KO with Ice Punch so will Gengar), it's very common for people to dismiss comparisons but in reality we do that all the time. We never really judge in a vacuum. In any case Gengar is just a few steps away from Zam and what people may differ is in how much they value those steps. Both A and B are within reason due to that.

Hadn't seen the last few posts, will read them later but I figured I'd contribute.
Edit2: Lmao atsync said basically the same as I did minutes earlier, talk about a waste of half a post. Regarding Chuck: I think it's reasonable to not expect the player to have Magnet BUT Mint Berry (obtained en route to Olivine so no detour necessary) should be fine considering the only offensive move you need to worry about is Surf. As long as you don't get put to sleep you win.
 
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I'm not going to cast a vote on Gengar's tiering as I have no intention of doing a run with it again, but I do want to comment on some stuff that was posted over the last few pages.

Reading the Gengar logs, it's pretty clear that Gengar is overall great to the point where it would be hard to lose any of those battles even in situations where it isn't quite able to pull off a sweep. Realistically it's on a team with other Pokemon that can clean up the mess anyway, or you just heal it and continue on. And yet when I read the logs, I can't help but feel like Gengar is just a worse Alakazam in ways that are actually quite noticeable in several match-ups. I mention this just because I read someone describing post-evolution Gengar as being an S tier mon that is brought down a peg by its early-game, but we've already set Alakazam as the S tier standard and I don't think Gengar's match-up performance during Johto's second half quite reaches that standard, although it's probably closer than anything else. Examples would include Clair's Kingdra (which others have logged as being 2HKOed by Alakazam's STAB), Koga, Bruno and Morty, and arguably Will and Whitney's Miltank as well. Maybe it's more that Alakazam has S tier match-ups and Gengar has S- tier match-ups! Gengar would also do better against particular things than unevolved Kadabra, the other S tier mon (e.g. Jasmine's Steelix). Of course the discussion is regarding whether Gengar is A tier, not S tier, so perhaps this is a moot point.

The point DHR made about Magnet (Turdterra your response to that post talking about DHR invalidating the hard work of everyone and "wanting faulty tier lists" because he made that point was overly dramatic btw lol) only being obtainable on a specific day is interesting to me because it reminded me a bit of a thread posted years ago regarding what we expect of players in terms of knowledge when they play in accordance with the lists made here. The general consensus was that we shouldn't assume that the player is completely naive to the games, and that the player has a grasp of the obvious fundamentals of Pokemon (e.g. type charts) and how to progress through the game in question. But I have to admit that I kind of sympathize with the point DHR made because I actually highly doubt that any player that hasn't been following this thread religiously would think to even do time manipulation at that point just to get Magnet in anticipation of the Poliwrath match-up. I could definitely see someone picking up the Magnet due to just coincidentally passing through that route on the right day and then slapping it on Gengar for the battle just in case, but I imagine that most people would just not do anything more effortful than that (even if they did know it was "necessary", I think someone that was just trying to be efficient would probably not go to the trouble of going online and calculating the code needed to change the day, especially given that using Gastly early-game and doing the necessary trade to evolve it completely would be pushing things for some players already, and would find it easier to accept that Gengar might lose that match-up and finish Poliwrath off with their Headbutt Croconaw or whatever). Not saying that assuming Magnet and the other conditionally-obtained items is wrong or anything since we're the ones that decide the bounds of the list and also write-ups are done to explain all this shit anyway, but I imagine many (most?) people who use these lists as a quick reference for speeding through the games and isn't going to read all of the write-ups in depth are going to have different experiences from all of us in some match-ups just because they aren't playing the game in the same min-maxing way that we might be.

This isn't an issue with Charcoal or NMI since those are obtainable at anytime without any significant sidetrack and I think it's reasonable to assume players know they exist and would think to use them in "obvious" match-ups like Clair and Jasmine.
I relate to this stance a lot. If I am going to be honest, I went along with some of Gengar's nominations for A-tier mostly in good faith.

In my opinion Gengar's possible performance is a lot more shaky than some people make it out to be. It is almost certainly not on a similar level as Alakazam or even Kadabra. S-tier feels like an incredibly huge stretch to me, even if Gastly didn't have a slow early game. Gengar missing a real STAB move makes a big difference. Shadow Ball mostly acts as a coverage move, not a STAB move because of Gengar's low attack stat. So Gengar misses out on a lot of power that it could have given its great stats because it mainly uses non-STAB moves that just don't have the raw strength behind them that for example Alakazam's STAB Psychic has. That is the reason that Gengar has so many important close KOs it needs to hit with boosting items or high enough levels.

Another topic I kind of glossed over because I didn't want to start a huge argument was when we assume trade evolutions evolve. This is a big point of contention every time as I makes a huge difference for the viability of trade evolution Pokemon. I generally assume that the final trade evolution is likely to occur some 5-10 levels after it becomes possible. In theory it is possible to evolve them instantly but lets be resonable, most people probably aren't going to do that unless they try to heavily maximize their Pokemon's potential, which feels strange for a casual in-game playthrough. Assuming that we have Gengar instantly by level 25 feels incredibly generous to me and feels more like people trying to cover up some of the weaker parts of the Gastly line. Haunter is not all that great. Even if you would get Gengar just a few levels or gym battles later, the performance of the Gastly line drops a lot (see my logs where I compared Haunter to Gengar for that period). That is why I initaly ranked it for B-tier.

I still think A-tier for Gengar is the correct choice, though. It really CAN be this good if you invest into it heavily and I generally feel like we should rank a Pokemon assuming its best possible performance. It is very much on the edge for me between A- and B-tier. There are going to be in-game teams where it just won't be able to have an A-tier performance just because EXP is rather tight in Johto.

The Weekend Siblings boosting items are usually only an addition for Pokemon and only become contentious if they are required for some Pokemon for certain parts. In that case it is a good indication that the Pokemon in question is probably more on the fence then assumed.

Also, I have a question, can we take detours to beat all trainers? I just finished the hideout and my team is at a flat 30.

I could beat Pryce's trainers, but that'll be just one level across the board at best.

Seriously, how the heck are y'all getting overleveled in this game? Johto is notoriously hard to even be on par with the bosses, this is why we have to run with 4 mons to begin with.
Most of Jotho's trainers are not out of the way and on routes that you have to pass through anyway. If your team needs a bit more EXP then battling a few more traines on the way is a non-issue as far as time investment is concerned imo. Only locations like the basement of Union Cave and the like that are seriously out of the way are a bit more controversial and those should probably have a small note.

Getting to the level of the Ace Pokemon of gym leaders isn't too much of a problem for gym 1-7. Clair is a steep ramp up and it basically impossible to get much higher than like level 36-39 without some grinding. Overleveling also rarely is a thing unless you have a really small team or favorable exp groups. 1-2 Rare Candies help a lot, though.

The other is about Cloyster, you were pretty overleveled entering the E4 so you didn't suffer it but from my testing I've learned that base 70s depend a lot on DVs to outspeed the level 47 Dragonite, for example my Poliwrath was slower and my Dewgong was faster (both at level 42 at the time) and that made a lot of difference. In Cloyster's case it's even more important because I waasn't sure it even OHKOed them, knowing that it does helps since it'd otherwise get rekt by Thunder. Also I was surprised that you outsped Hitmonlee, I don't recall that happening with Dewgong but that's very minor.
In any case knowing that base 70s CAN outspeed them even at level 42 is definitely important so I'm happy Cloyster's overall performance wasn't damaged because of that matchup.

Regarding Gengar, I think we all agree the Gastly phase drops it down a tier and Gengar is basically a slightly worse Alakazam so whether we think it's A or B depends on how much we value its weaknesses compared to it. The Morty and Chuck fights are not important enough to distinguish (Gar still comes out on top even if it takes longer) but Clair's Kingdra, Will's Exeggutor and Slowbro, Koga's Crobat and Bruno's Machamp are more significant. Should those matchups cause another tier difference? It's similar to debating Zam versus Kadabra in RSE because yea it does worse but you're comparing it to the best mon in most old gen games. Even if it now seems like it's almost definitely gonna be A I think it was worth adding to the debate.

Edit: Hadn't seen the last few posts, will read them later but I figured I'd contribute.
I had that problem in my Cloyster run where it was a few levels lower which caused it to be outsped and it missed a few ranges that were important. Base 70 speed is certainly on the edge of fast enough to outspeed. The Thunder Dragonite is the biggest problem but there were a few others. Doesn't make a huge difference on Cloyster's performance but it is worth pointing out. I also ranked it in C-tier, though, so Cloyster is comfortable in that tier I think.

I don't think Gengar should be ranked in comparison to Alakazam but rather on its own merits. And even if we were, I would rather lift Alakazam up a tier to S+ rather than Gengar down a tier. Alakazam just is that much better than everything else.
 
Can't weigh in too much since I haven't participated in this thread in forever, but I don't think it's reasonable to assume anyone who has access to trades in 2024 is going to do anything other than trade Haunter immediately. Waiting a few levels makes sense for personal flavorful meta fun (I do it whenever I raise a Gengar in any game to make it "feel" like I trained a Haunter until it evolved), but whatever a "typical" run of vintage Pokemon is today, it either triggers a trade evolution as soon as possible or doesn't have access to trading at all. I see no reason to assume any arbitrary amount in between is a meaningful "average."
 
Another topic I kind of glossed over because I didn't want to start a huge argument was when we assume trade evolutions evolve. This is a big point of contention every time as I makes a huge difference for the viability of trade evolution Pokemon. I generally assume that the final trade evolution is likely to occur some 5-10 levels after it becomes possible. In theory it is possible to evolve them instantly but lets be resonable, most people probably aren't going to do that unless they try to heavily maximize their Pokemon's potential, which feels strange for a casual in-game playthrough. Assuming that we have Gengar instantly by level 25 feels incredibly generous to me and feels more like people trying to cover up some of the weaker parts of the Gastly line. Haunter is not all that great. Even if you would get Gengar just a few levels or gym battles later, the performance of the Gastly line drops a lot (see my logs where I compared Haunter to Gengar for that period). That is why I initaly ranked it for B-tier.
I get that it doesn't quite feel right to immediately evolve a trade evo when you're casually playing a Pokemon game. To be honest, it's a little strange that there's never been any real opportunity cost associated with skipping the middle stages of the original trade evos. However, while this is a list for casual players, I don't think it makes sense to alter our rankings based on someone delaying an evolution for roleplay/vibes-based reasons. The difference between the (Trade) and (No trade) assessments for Gastly should do enough to explain to a casual player that there's no reason not to opt for an immediate evo, provided they have access to trading.
 
I get that it doesn't quite feel right to immediately evolve a trade evo when you're casually playing a Pokemon game. To be honest, it's a little strange that there's never been any real opportunity cost associated with skipping the middle stages of the original trade evos. However, while this is a list for casual players, I don't think it makes sense to alter our rankings based on someone delaying an evolution for roleplay/vibes-based reasons. The difference between the (Trade) and (No trade) assessments for Gastly should do enough to explain to a casual player that there's no reason not to opt for an immediate evo, provided they have access to trading.
Well, I mean, the opportunity cost is that you have to do the trade yeah?

Like, we have to remember the "intended" trade aspect is that 2 people are getting together in person (so you have to either know them or had a serendipitous meet up while playing the games) and trading (one of you has a link cable, an external hardware) one Pokemon for another (so you're both "giving up" a Pokemon). And then, like. Don't trade back. Obviously as a community we want to keep using those Pokemon so we do tradebacks or at least trade equivalently or have multiple consoles and cables to trade with ourselves. & in modern titles Wi-Fi makes it much easier to connect to people without extra hardware. But by design, especially in gen 1 while later gens kind of muddy things a little, it's meant to be a whole "event".

So since you have to jump through more hoops (even these days, especially with online no longer being free), to reward meeting someone, and to possibly offset not having a choice in the matter the evolved Pokemon is just a straight upgrade 90% of the time where you don't have to worry about missing something or have a reason to hold off for levels.
 
I get that it doesn't quite feel right to immediately evolve a trade evo when you're casually playing a Pokemon game. To be honest, it's a little strange that there's never been any real opportunity cost associated with skipping the middle stages of the original trade evos. However, while this is a list for casual players, I don't think it makes sense to alter our rankings based on someone delaying an evolution for roleplay/vibes-based reasons. The difference between the (Trade) and (No trade) assessments for Gastly should do enough to explain to a casual player that there's no reason not to opt for an immediate evo, provided they have access to trading.
That's fair. It does feel messed up to immediately evolve those trade evos, however, it is not only possible, but trivial.

Phone emulators can do link trades and you have like, 4 or 5 ways to do it on PC as well, including Stadium 2 for that snazzy 3D evolution screen. There is no opportunity cost.

Getting to the level of the Ace Pokemon of gym leaders isn't too much of a problem for gym 1-7.
If that was true, would Johto have the reputation it has?
 
Well, I mean, the opportunity cost is that you have to do the trade yeah?
That's not what an opportunity cost is, but I get what you're saying. It makes sense from a gameplay perspective that there isn't a downside, but I still think it's odd to implicitly frame entire evolutionary stages as totally unnecessary once you know what you're doing.
 
If that was true, would Johto have the reputation it has?
I guess it depends on what route you take from Ecruteak City. If you go to Mahogany Town and the Lake of Rage first, and to Cianwood City later, then the Team Rocket Hidout, the Olivine Lighthouse and some of the trainers on the routes between the towns should be enough to raise your team into the low 30s.

As far as the whole "when do we assume trade evolutions" thing is concerned, I just wanted to make it clear that I am not trying to insert my personal opinion about that into the ranking which is why I didn't originally bring it up. I just wanted to mention it that Haunter really needs the Gengar evolution as soon as possible.
 
I guess it depends on what route you take from Ecruteak City. If you go to Mahogany Town and the Lake of Rage first, and to Cianwood City later, then the Team Rocket Hidout, the Olivine Lighthouse and some of the trainers on the routes between the towns should be enough to raise your team into the low 30s.
Either way, a team of four mons is likely going to be on their low 30's. The question boils down to when you're doing the leaders at that point, and you'll never be close to Jasmine's Lv. 35 Steelix either way.

At any rate, got tired of waiting for a response and packed up Pryce and Jasmine.

I do Pryce first because he's lower-leveled than Jasmine, despite him being the 7th Gym. This game's routing is asinine.

I did the entire West section except for Jasmine, the entire East, and then I went into Pryce's Gym.

Gengar Lv. 31
Team Lvs. 31, 31, 30.

Gengar (No item) OHKOs Seel, 2HKOs everything else and isn't threatened by anything because Pryce is ass.

Dewgong's Icy Wind deals 50% on a crit, and Piloswine not only still gets outsped at -1, but also wastes its only chance of landing Blizzard setting up Mist.

Finally an S-Tier performance.

Everyone at Lv. 31. Gengar is still itemless.

Gengar OHKOd both Mags and got a level.

Iron Tail 3HKOs, but Gengar also 3HKOs with Fire Punch. The difference is that Gengar is faster and doesn't have a chance of missing.

Charcoal wouldn't have made a difference and it's on my Fire-type for obvious reasons.

Another riskless, S-Tier performance.

Fun trivia, my entire team had S-Tier performances against Jasmine. Steelix is kinda nice, but it's just not enough to hard carry with such weak moves. Iron Tail is really the only thing she has and it's so inconsistent.

I was going to say that now the real game begins, but I remembered the Radio Tower. :facepalm:

I don't think I ever want to play Vanilla GSC again.

What item are y'all running on Gengar for the endgame? I still don't really have anything for it.
 
Seriously, how the heck are y'all getting overleveled in this game? Johto is notoriously hard to even be on par with the bosses, this is why we have to run with 4 mons to begin with.
Personally, the point of 4 mon team was to make grinding less painful and was the case for other IGTLs. Almost every casuals will have 6 mon team, and beating wild mons is near-unavoidable for them.

Anyway, here's my average level on boss fights throughout the test logs (4 mon team) i've done in GSC
Falkner - 11
Bugsy + Rival 2 - 15-16
Whitney - 19-20
Rival 3 - 21-22
Morty - 23-24 (this looks lower compared to other testers, who were usually 25 from what i've seen. the only trainers i fought here between Rival 3 and Morty are only Ecruteak Gym trainers, i didn't really fought trainers on the west until after Mahogany Rocket event)
Chuck - 29-30 (this is after doing the Mahogany Rocket event, and without beating them, i recall my team having 27-28 on average here)
Jasmine - 29-30 (same as Chuck)
Pryce - 30-31
Rival 4 - 33
Clair - 37-38
Rival 5 - 38-39
League - 39-41

What item are y'all running on Gengar for the endgame? I still don't really have anything for it.
I assume its mainly Nevermeltice for Lance's Dragonites
 
Personally, the point of 4 mon team was to make grinding less painful and was the case for other IGTLs. Almost every casuals will have 6 mon team, and beating wild mons is near-unavoidable for them.

Anyway, here's my average level on boss fights throughout the test logs (4 mon team) i've done in GSC
Falkner - 11
Bugsy + Rival 2 - 15-16
Whitney - 19-20
Rival 3 - 21-22
Morty - 23-24 (this looks lower compared to other testers, who were usually 25 from what i've seen. the only trainers i fought here between Rival 3 and Morty are only Ecruteak Gym trainers, i didn't really fought trainers on the west until after Mahogany Rocket event)
Chuck - 29-30 (this is after doing the Mahogany Rocket event, and without beating them, i recall my team having 27-28 on average here)
Jasmine - 29-30 (same as Chuck)
Pryce - 30-31
Rival 4 - 33
Clair - 37-38
Rival 5 - 38-39
League - 39-41


I assume its mainly Nevermeltice for Lance's Dragonites
Yeah, besides Falkner (I got out of Sprout Tower at Lv. 8 to test him at 9) and Morty (I funneled a ton of Exp. to Gastly to get it to evolve in time) that is on par with my levels and levels across both threads featuring early-game additions.

These are more realistic level thresholds for Gengar (And any other mon really) than say, 47 at Lance.

Oh well, Radio Tower is next. Just for the sake of clarity, I will not be taking detours to get all the Rare Candies around Johto or beat all trainers.

I don't even remember where are all the Rare Candies in this game anyway.
 
I did some more digging in this thread and found out that some nominations were missed.

Dunsparce has a total of 5 nominations:
with that in mind Dunsparce would be pretty clearly land in D-tier with sufficient playtesting.

Tentacool seems to likely be better suited for B-tier. Among the 3 C-tier nominations, Ryota Mitarai and Roldski32 thought it could be in B-tier as well.

Also a small correction, Seaking only has 3 nominations currently:
I nominated it for C-tier, while Ryota Mitarai and Zebes nominated it for D-tier.
While it did perform much better than I expected for me, I could see D-tier since it wants to be caught in a Friend Ball, which requires backtracking, wants the Return TM, which is day specific, and the Blizzard TM, which is really expensive. Maybe that is too much investment and brings it to D-tier. I could get along with that. And if we were talking about earliest possible Goldeen, then it is D-tier for sure of course, but all assumed underleveled Seaking from Route 41.

If we assume B-tier for Tentacruel and D-tier for Seaking, then the last remaining Pokemon to be ranked would look like this:
A-tier:
Gastly (Trade)___________(5 A-tier nominations and 1 B-tier nomination)

B-tier:
Rattata__________________(3 B-tier nominations)
Machop (Trade)_________(3 B-tier nominations)
Tentacool________________(3 B-tier nominations, 2 B/C-tier nominations and 1 C-tier nominations)

C-tier:
Machop (No Trade)_____(3 C-tier nominations and 1 D-tier nomination)
Lugia (Silver) ____________(1 A-tier nomination, 1 B-tier nomination and 3 C-tier nomination)
Mantine_________________(3 C-tier nominations)
Shellder (Crystal)________(4 C-tier nominations and 1 C/D-tier nomination)
Slowpoke (Slowking)____(4 C-tier nominations, 1 C/D-tier nomination and 1 D-tier nomination)
Suicune (all versions)____(1 B-tier nomination, 3 C-tier nominations and 1 D-tier nomination)

D-tier:
Corsola__________________(4 D-tier nominations)
Eevee (Flareon) (Crystal)_(1 C-tier nominations, 1 C/D-tier nomination and 3 D-tier nomination)
Dunsparce_______________(1 C-tier nomination, 1 C/D-tier nomination and 3 D-tier nominations)
Goldeen_________________(1 C-tier nominations and 3 D-tier nominations)
Eevee (Jolteon) (Crystal)_(3 D-tier nominations)
Spinarak_________________(3 D-tier nominations)
Vulpix____________________(3 D-tier nominations)

E-tier:
Remoraid________________(3 E-tier nominations)
Leaning towards one rank:
Slowpoke (Slowbro)_____(2 C-tier nominations, 1 C/D-tier nomination and 1 D-tier nomination)

Tied:
Exeggcute (Crystal)______(2 C-tier nominations and 2 D-tier nominations)

Only Slowbro and Exeggcute (Crystal) would still be up in the air. Does somebody currently doing a run with them to maybe sort things out? If so, we could be done with the final ranking soon.
 
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