Yeah, Safeguard is awesome, but it does raise the question of "What kind of trash team you running that Ledian's Safeguard is so dang important?"
I agree with most of these barring Gengar. The tier list assumes that you will be evolving Haunter at your earliest convenience which is 25. You kept it til Haunter at 37 where it has been noted already that Haunter is a pretty bad Pokemon if you don't evolve it. Because you didn't evolve at 25 and pick up some E-Punches, it was no wonder it failed to perform. So unfortunately, I cannot take this test as Gastly (Trade) but more so as Gastly (No Trade) since in all this was more a Haunter test than a Gengar one who you had for roughly 5-6 fights out of the majority of the game.There are only a few Pokemon remaining that need more playtesting (3 nominations) and I intend to do 2 Crystal and 1 Silver runs to test them.
Finished my first run today with Totodile, Dunsparce, Gastly (Trade), Exeggcute, Zubat and Suicune.
Here are my rough logs of all four:
RNG had it out for me, 9 Tediursas before finding it / took 1 hour
Gym 1: level 10, Rage cleanly 2HKOs Pidgey and Pidgeotto, their attacks do almost nothing, performance S-tier
Gym 2: level 15, it cleanly sweeps with Rage, Defense Curl can increase its good bulk even further, performance A-tier
Rival 2: level 17, Mud-Slap 2HKOs Gastly and Dunsparce walls it but Gastly can be annoying with Hypnosis and Spite, Rage 2HKOs Zubat, Rage 3HKOs Bayleef, it can be annoying with Growl or Reflect, performance B-tier
Gym 3: level 19, Rage 3HKOs Clefable, Rage then 2HKOs Miltank, Double Slap and other multi-hit moves from Clefable's Metronome makes the fight easier, Attract and Stomp can be annoying, performance B-tier
Rival 3: level 20, Haunter gets OHKOed by Dig but will use Curse before forcing Dunsparce to switch out and back in again, Magnemite gets OHKOed by Dig, Zubat gets 2HKOed by Headbutt or Rage, Bayleef gets 3HKOed by Rage, Dunsparce probably needs 1 Super Potion during the fight, performance B-tier
Gym 4: level 25, Gastly and Haunter are OHKOed by Dig, Dunsparce then has to switch out and back in again because of Curse, Dig 2HKOs Gengar but Dunsparce has to dodge 2 Hypnosis, the last Haunter is also 2HKOed, a few Awakenings might be needed, performance B
Gym 5: level 30, Primeape outspeeds and nearly always uses Leer first, but between Glare and Headbutt with Quick Claw, it is very easy to not get hit before Dunsparce knocks out Primeape in 2 hits, a neutral Karate Chop only did 40%, if Poliwrath hits Dynamic Punch, then it OHKOs Dunsparce. It can potentially cheese a win with Paraflinch hax but the odds are not great and Chuck even has a Full Heal, performance D-tier
Gym 6: level 31, Dunsparce outspeeds and OHKOs the two Magnemites with Dig, Steelix's Iron Tail is doing half and Dunsparce's Dig is just doing way too little damage, even with Glare, the chances are not good, peformance B/C-tier
Gym 7: level 31, Seel is 2HKOed and Dewgong is 3HKOed by Headbutt or Strength, but Icy Wind and Rest can make the battle last a bit longer, Piloswine doesn't do much damage either, but a single Hyper Potion might be needed for this fight, performance B-tier
Rival 4: level 31, Dunsparce can rather easily take care of Golbat with Glare and 3 Headbutts while taking little damage, Magnemite is outsped and OHKOed by Dig, Haunter is 2HKOed by Dig but Curse can be annoying, Sneasel only tickles Dunsparce and is 2HKOed by Strength, before taking on Meganium 1 Hyper Potion might be needed, Razor Leaf isn't doing too much and Dunsparce can chip it down with Glare and Headbutt, Reflect and Poison Powder can be annoying, performance B-tier
Gym 8: level 35, Dunsparce 2HKOs all three Dragonairs with Strength, while their special attacks only do around 25%, a Hyper Potions is needed before Kingdra, Kingdra's Surf is a 2HKO, so the most Dunsparce can do is Glare it, performance B-tier
Rival 5: level 37, Sneasel can't really do much and gets 2HKOed, Golbat is also 2HKOed by Strength, Magneton doesn't do much damage and is 2HKOed by Dig + Headbutt, depending on the hax you need 1-2 Hyper Potions by this point, Haunter dies to Dig after it uses Curse, you can still stay in on Kadabra and OHKO it with Strength while it wastes its turn with Future Sight, but afterwards you have to heal and switch out and back in again due to Curse, Meganium can be chipped down again with Glare and Headbutt, maybe another Hyper Potion is needed, performance B-tier
Will: level 38, Xatu is faster and always uses Confuse Ray which don't give Glare a good chance to hit, its Psychic is also nearly a 2HKO, Strength + 2 Headbutts kill it, Jynx's Psychic is a 2HKO and it can also use Lovely Kiss, Strength is also not an OHKO, Exeggutor is faster and can get off a Leech Seed making Paraflinch attempts not work, its a losing matchup, it works better on Slowbro since it has less dangerous moves, Curse can make it very bulky, though, and its Psychic is still doing a ton, the second Xatu is thankfully also not 2HKOing Dunsparce with Psychic, so at it is possible to 1v1 it if Glare hits, performance D-tier
Koga: level 38, Ariados is slower than Dunsparce and 2HKOed by Strength, Venomoth is also 2HKOed but it is faster and its Psychic does okay damage, Fortress is a massive wall for Dunsparce, it can be chipped down with Glare and Headbutt but it takes a lot of turns, Swift isn't doing much, though, and Dig can be used to dodge Explosion when Forry is beneath 30%, Dunsparce outspeeds Muk and Strength is a 3HKO, Sludge Bomb is doing a lot, though, and it has some annoying setup moves, Crobat is tough, Wing Attack does decent damage and it can troll with its status moves, Strength is a 4HKO but Paraflinch is likely the better choice, performance B/C-tier
Bruno: level 38, Hitmontop outspeeds Dunsparce but its Digs only deal 20% and Strength is a 3HKO, it is even possible to not get hit by Hitmontop at all by constantly using Dig to dodge its Digs, that does take 6 Digs and a lot of time to KO it, though, Hitmonlee does a lot of damage with its Fighting moves, Dunsparce has to get lucky with Glare to win this 1v1, Hitmonchan's Mach Punch is doing a lot and because of its priority Paraflinching is not an option, Strength is a 3HKO, though, but Dunsparce needs 1 Hyper Potion to win this matchup, Machamp is faster and just OHKOs with Cross Chop, even with its low attack stat, Onix is not a good matchup for Dunsparce, Dig is not doing that much and it risks additional damage from Earthquake, even Sandstorm does a lot of damage over time if Dunsparce tries to chip it down, performance D-tier
Karen: level 39, Umbreon can only really try to hax, Dunsparce can pretty safely paraflinch it down, Vileplume's Petal Dance does about 35%, but Dunsparce can also chip it down with the help of 1 Hyper Potion, Gengar is 2HKOed by Dig but it will use Curse which means another Hyper Potion is needed to offset the damage, afterwards Dunsparce has to switch out and back in again to get rid of Curse, Strength 2HKOs Murkrowbut its Faint Attack is also doing good damage to Dunsparce, Houndoom's Flamethrower is a clean 2HKO, so Dunsparce can't do more than get off a Glare, performance C-tier
Lance: level 39, Gyarados sets up rain and Hyper Beam does a lot of damage, Dunsparce can try to paraflinch it, 3 Headbutts and 1 Strength is enough to kill it, the Thunder and Blizzard Dragonites also 2HKOs with Hyper Beam and 2 Twisters into Thunder or Blizzard also KO, Glare and Headbutt are yet again Dunsparce best chance, healing support is required, Aerodactyl's Hyper Beam does about half, it resists all of Dunsparce moves but its lower bulk means it can still be flinched down in not too many hits, Charizard's Flamethrower is a clean 2HKO, Dunsparce can get a Glare off but if its Headbutt doesn't flinch, it is dead, Safeguard from the level 50 Dragonite prevents Dunsparce from using Glare, Outrage is a 2HKO and Strength only 5HKOs it, with heavy healing support Dunsparce can take on some of Lance's Pokemon, performance D-tier
Overall battle performance: B/C-tierGym 1: level 10, can't touch any Pokemon, can only put things to sleep, performance D/E-tier
Gym 2: level 16, level 16 for Curse is super important, Ghastly walls Metapod, Kakuna and Scyther, Curse takes all three out, 2 Potion needed, without Curse it would run out of Licks on Scyther, performance A-tier
Rival 2: level 16, Lick 3HKOs Gastly, 7HKOs Zubat with Hypnosis, Curse + Licks kill Bayleef, 3 Potion needed, performance B-tier
Gym 3: level 19, Hypnosis + Curse can take out both Clefable and Miltank, Rollout is doing a lot of damage, though, and Miltank is faster. Sketchy and needs multiple Potions, performance C-tier
Rival 3: level 20, Haunter does big damage with Lick and Curse, Zubat takes too many Licks to kill and has Bite, Magnemite walls Gastly, Bayleef is the best matchup and still requires Curse to defeat, performance D/E-tier
Gym 4: level 25, Lick 2HKOs Gastly but it can still get a Curse off, Haunter can take out the first of Morty's Haunters if it misses Hypnosis, but Gengar's Shadow Ball ends its run at the latest, performance D-tier
Gym 5: level 30, Primeape can't touch Haunter and is 2HKOed by Shadow Ball, Poliwrath is slower and can be put to sleep with Hypnosis (Chuck has 1 Full Heal, though), Shadow Ball and Night Shade are 4HKOs, Poliwrath's Surf is a 2HKO on Haunter, though. If Haunter has already evolve into Gengar, then it easily sweeps with Thunderpunch and better bulk, performance B/S (if Gengar) -tier
Gym 6: level 31, Haunter has to hit all its Hypnosises as it hates Thunder Wave, Shadow Ball only 4HKOs the two Magnemites and does barely anything to Steelix who also heavily threatens it with an OHKO from Iron Tail, Gengar with Fire Punch is much better as it OHKOs the Magnemites and Steelix should be 2 or 3HKOed, so Hypnosis is still needed, Iron Tail is not an OHKO this time, though, performance F/B (if Gengar)-tier
Gym 7: level 31, Seel is 2HKOed by Haunter's Shadow Ball and still slower even after an Icy Wind, Haunter is also still faster than even Dewgong, so it can put it to sleep with Hypnosis, Aurora Beam doesn't do too much, Shadow Ball 3HKOs Dewgong, Piloswine can be put to sleep and Shadow Ball is a 3HKO, however its Blizzard is doing a ton of damage, if Haunter already evolved into Gengar, then the combination of Thunderpunch and Fire Punch sweeps rather easily, peformance C/B (if Gengar) -tier
Rival 4: level 32, Haunter is faster and can put it to sleep with Hypnosis, Shadow Ball is a 3HKO, Golbat can be threatening with Bite, Wing Attack and Confuse Ray, though, same story with Sneasel, Haunter outspeeds and Night Shade is a 3HKO, Faint Attack does a lot, Magnemite only 4HKOs with Thunder Shock, but Thunder Wave is annoying, Night Shade is a 2HKO, the enemy Haunter is outsped and OHKOed by Shadow Ball, Meganium can't touch Haunter and is 3HKOed by Night Shade, Gengar sweeps easily with the elemental punches, performance B/S (if Gengar)-tier
Gym 8: level 37, Gengar 2HKOs all Dragonairs with Ice Punch, Thunder Wave is annoying and their special attacks do decent damage, 2 Hyper Potions and a Full Heal were needed, Kingdra's Surf is a 2HKO while Gengar's attacks only 4HKO, Hypnosis can help, performance B-tier
Rival 5: level 37, Gegnar outspees Sneasel and Fire Punch OHKOs with Charcoal, Golbat is outsped and 2HKOed by Ice Punch, Bite or Wing Attack don't do too much, Magneton is OHKOed by Fire Punch, Haunter and Kababra are both outsped and OHKOed by Shadow Ball, Meganium is 2HKOed by Ice Punch and it can't touch Gengar, performance S-tier
Will: level 39, Xatu is barely not knocked out by Shadow Ball or Ice Punch, even with Never-Melt Ice, and the returning Psychic cleanly OHKOs Gengar, so Gengar can not stay in unless it wants to gamble with Hypnosis, Jynx is outsped and OHKOed by Shadow Ball however, boosted Ice Punch is also barely not an OHKO on Exeggutor either, so another matchup it can't stay in on, Slowbro is 2HKOed by Thunder Punch but its Psychic is yet again strong enough to OHKO Gengar, the second Xatu has the first problems as the first one, even with some in-battle level ups to 40, it is barely not OHKOed and kills Gengar with Psychic, if Gengar is at like level 45 then it can probably get the important OHKOs on the two Xatus and Exeggutor, either way Gengar can not afford to take a single hit this battle, performance depens heavily on its level,
either S/A-tier if overleveled, otherwise D-tier
Koga: level 39, Ariados is 2HKOed by Fire Punch and can't do anything besides Baton Passing a Double Team, Venomoth is also 2HKO but its Psychic does 70%, Forretress is OHKOedy by Fire Punch, Muk is completely walled by Gengar but its good bullk means that it is only 4 or 5HKOed, Crobat is 2HKOed by Ice or Thunder Punch and Wing Attack is only doing 25%, performance S-tier
Bruno: level 39, Hitmontop is 3HKOed by Shadow Ball but Dig is also nearly a 2HKO on Gengar, Ice Punch cleanly OHKOs Onix, Gengar 2HKOs Hitmonlee with Shadow Ball who has to waste a turn with Foresight in order to hit Gengar, Hitmonchan can only hit Gengar with really weak elemental punches and is 3HKOed by Shadow Ball, Gengar will need 1 Hyper Potion by this point, though, Machamp is only 4HKOed and its Rock Slides or Cross Chops (if it was Foresighted before) do around 40%, Gengar needs 2 Hyper Potions for this 1v1, performance A/B-tier
Karen: level 39, Umbreon needs 7 Ice Punches to faint, which is too many considering Faint Attack is doing too much, but maybe you get a lucky freeze if it wastes turns with Sand-Attack or Confuse Rayfirst, Murkrow is outsped and cleanly OHKOed by Ice Punch, Houndoom is only 5HKOed by Thunder Punch while its Crunch OHKOs Gengar from full, Karen's Gengar is outsped and OHKOed by Shadow Ball, Vileplume is walled and 2HKOed by Ice Punch, performance B-tier
Lance: level 39, Thunder Punch 2HKOs Gyarados when it sets up rain, Gengar likely only 2HKOs the level 47 Dragonites with Ice Punch (but it is a chance for an OHKO with Never-Melt Ice) and Thunder Wave is annoying and the status will need to be healed later 1 Full Restore, Aerodactyl is faster and KOs with Rock Slide after just a bit of damage, Gengar outspeeds, can take 1 Outrage from the level 50 Dragonite at full health and 2HKO with Ice Punch, Charizard gets outsped and 2HKOed by Thunder Punch but its Flamethrower does a ton to Gengar, if Gengar is around level 45 it can get the OHKOs on Gyarados and the two level 47 Dragonites, performance B-tier
Overall battle performance: B-tierGym 3: level 19, Clefable can be rather easily taken out with Confusion. Hypnosis, Leech Seed and Reflect help a lot. Miltank needs many attacks to knock out Exeggcute, Hypnosis breaks Rollout streaks, Leech Seed and Hypnosis are again very good, performance B-tier
Rival 3: level 20, Haunter gets OHKOed by Confusion but will use Curse before forcing Exeggcute to switch out and back in again, Bayleef can be chiped down with Hypnosis and Confusion, Magnemite is only threatening with Sonic Boom and chipped down with Confusion and Leech Seed , Zubat only 3 or 4HKOs with Bite or Leech Life and gets 2HKOed by Confusion, 1 Super Potion might be required, performance B/C-tier
Gym 4: level 25, Confusion OHKOs Gastly but it is faster than Exeggcute and can still get a Curse off, Haunter gets OHKOed, but Gengar ends its run with Shadow Ball, performance D-tier
Gym 5: level 30, Confusion 2HKOs Primeape and it can barely do any damage to Exeggcute, Confusion 3HKOs Poliwrath while it can't really do much in return besides Hypnosis and Confusion hax, performance A-tier
Gym 6: level 31, Exeggutor outspeeds and 3HKOs the two Magnemites with Confusion and is also able to put them to sleep, they can't do much aside from being annoying with Supersonic and Thunder Wave, Exeggutor is 3HKOed by Steelix's Iron Tail, but Leech Seed and Hypnosis help chip it down, performance C-tier
Gym 7: level 31, Exeggutor outspeeds Seel and can put it to sleep with Hypnosism Rollout then 3HKOs it, Dewgong and Piloswine are outsped and OHKOed by turn 4 and 5 Rollout, a Hypnosis or Rollout miss or early wakeup from Seel can mess things up, but Exeggutor can take 2 Aurora Beams, performance B-tier
Rival 4: level 31, Golbat is faster and is doing about half before going down to 2 Confusions, Sneasel's Faint Attack is rather weak but a Hyper Potion might still be needed, Sludge Bomb can 2HKO if you get it poisoned, Meganium is only 4HKOed by Sludge Bomb if it sets up a Reflect and can status Exeggutor with Poison Powder or Body Slam, another Hyper Potion was needed, Magnemite can't do much and is 3HKOed by Confusion, Haunter's Shadow Ball isn't doing much and Exeggutor KOs it with Confusion, performance C-tier
Gym 8: level 35, Exeggutor takes on the Surf and Thunderbolt Dragonairs decently, Confusion or Sludge Bomb 3HKO them but Dragon Breath does decent damage and can cause you to lose turns, Ice Beam almost 2HKOs, so Exeggutor can only take this Dragonair on with multiple Hyper Potions or Hypnosis, Kingdra can be chipped down with Leech Seed and Sludge Bomb, another Hyper Potion is likely needed, performance C-tier
Rival 5: Sneasel is 2HKOed by Sludge Bomb and Faint Attack and Fury Cutter both do little damage, Meganium is 2HKOed (or 4HKOed through Reflect) by Sludge Bomb while its Body Slams don't do much in return, Golbat is 2HKOed by Confusion, it can only do little damage with Wing Attack, Exeggutor is faster and can put Magneton to sleep with Hypnosis, Confusion is a 4HKO, Magneton can't do any real damage aside from using status moves, Haunter's Shadow Ball is only doing 30% and then Confusion OHKOs in return, Sluge Bomb OHKOs Kadabra who is walled by Exeggutor, performance S/A-tier
Will: level 37, Xatu's Psychic is only doing 20%, Leech Seed and Sludge Bomb can take it out in 3 turns, Jynx's Ice Punch has a chance to OHKO, the second Xatu works the same as the first one, Leech Seed and Sludge Bomb can take it out without much risk, Will's Exeggutor is slower and can be put to sleep, 3 Sludge Bombs take it out, the same Hypnosis and Leech Seed chip strategy also works on Slowbro, but it is much bulkier so it takes more turns, it can't do too much in return, though, as its Psychics are weaker, performance B-tier
Koga: level 38, Ariados is outsped, walled and 2HKOed by Confusion, Venomoth is also 2HKOed and its Gust is doing very little, Forretress can be put to sleep and chipped down with Leech Seed over a few turns while it can't do anything back besides waking up and booming, Muk is slower and can be put to sleep, Confusion is a 3HKO, Sludge Bomb is doing a lot, though, Crobat is 2HKOed by Confusion, Exeggutor can take Wing Attacks resonably well, performance A-tier
Bruno: level 38, Hitmontop is walled and 2HKOed by Confusion, Hitmonchan is also 2HKOed but its elemental punches actually do decent damage, Machamp is 3HKOed and its attacks also do pack a punch, Hitmonlee and Onix are both effortlessly 2HKOed, Exeggutor needs to take a lot of hits this battle, so 2 Hyper Potions were needed, performance A-tier
Karen: level 38, Umbreon outspeeds Exeggutor and Faint Attack is doing a lot, but it most likely won't go for that right away, so it is possible to put it to sleep with Hypnosis and then chip it down with Leech Seed and Sludge Bomb, Murkrow is also faster and cleanly 2HKOs with Faint Attack while Sludge Bomb only 3HKOs, even if you hit a Hypnosis, the chances are not great, Vileplume is outsped and 2HKOed by Confusion wile it can't do much in return, Houndoom easily outspeeds and OHKOs Exeggutor, Gengar's Lick is doing almost nothing and Confusion is a 2HKO, performance C/D-tier
Lance: level 38, Exeggutor can get off a Leech Seed as Gyarados sets up rain and then put it too sleep, only Hyper Beam does any meaningful damage but it won't go for that right away, Blizzard from Dragonite is an OHKO from full, Hyper Beam from the Thunder Dragonite is doing over half but Exeggutor can then get a Leech Seed and Hypnosis off and chip it down with Confusion, Aerodactyl's Wing Attack 2HKOs, you have to hope you land a Hypnosis and that it won't wake up while you chip it down with Confusion, Flamethrower and Fire Blast from Charizard and the level 50 Dragonite are OHKOs from full, performance D-tier
Overall battle performance: B-tierCatching it without the Master Ball is annoying, took me 20 minutes
Gym 8: level 41, Aurora Beam 2HKOs all three Dragonairs, the Surf and Ice Beam ones are completely walled by Suicune, the Thunderbolt one does around 30%, Suicune will eventually win against Kingdra, 3-5 Hyper Potions will be needed for the entire battle, depending on hax,
performance A/B-tier
Rival 5: level 41, Sneasel is completely walled by Suicune and also 2HKOed by Surf, Magneton is outsped and 2HKOed as well but it will get a Thunder Wave off, Thunder Shock is only doing 25%, Aurora Beam has a chance to 2HKO Meganium with the Never-Melt Ice, Razor Leaf is not doing much in return, Golbat is outsped and 2HKOed and can't really do anything, Haunter is outsped and OHKOed by Surf, Kadabra has a chance to be OHKOed as well but it will always use Future Sight first and Suicune is faster, performance S-tier
Will: level 41, Icy Wind into Aurora Beam kills Xatu and its Psychic only does about 30%, Never-Melt Ice boosted Aurora Beam is just strong enough to 2HKO Exeggutor which is good because its Psychics seriously hurt, Jynx does also about 30% with Psychic, Suicune needs Icy Wind and two Surfs to knock it out, Slowbro's Psychics are exactly as strong as Jynx's but Suicune's Surf do absolutely nothing, multiple Hyper Potions are needed in this 1v1 and if Slowbro uses Amnesia once, then Suicune can't do anything and has to switch out, performance B-tier
Koga: level 41, Ariados is easily 2HKOed by Surf, Venomoth is not doing much with Psychic and Icy Wind into 2 Surfs is enough to KO it, Forretress is 2HKOed by Surf and is only setting up Spikes on the one turn it gets, Muk is doing around 30% with Sludge Bomb and can take up to 4 Surfs until it faints, 1 Full Restore is probably needed by this point, Crobat is 2HKOed by Icy Wind into Aurora Beam while Crobat's one Wing Attack is only doing 15%, performance A-tier
Bruno: level 41, Hitmontop is completely non-threatening and 3HKOed by Surf, Hitmonchamp is also 3HKOed and its Thunder Punch is only doing 20%, Hitmonlee is slightly stronger but it also falls to 3 Surfs, Machamp is only 3HKOed as well but its Cross Chop has a chance to 2HKO Suicune (or OHKO if it crits), Onix is cleanly OHKOed, performance B-tier
Karen: level 41, Umbreon's Faint Attack does very little and Surf 4HKOs, it can be annoying with multiple Sand-Attacks, though, Vileplume has a chance to 2HKO Suicune with Petal Dance while Aurora Beam is only a 3HKO, so 1 Full Restore is needed, Gengar's Lick is doing nothing and Icy Wind into 2 Surfs knocks it out, Curse and Destiny Bond can be annoying, Murkrow is not doing too much with its attacks and is 2HKOed by Icy Wind, Houndoom is faster and its Crunch does about 35%, Surf 2HKOs it, performance B-tier
Lance: level 41, Suicune can take two Hyper Beams from Gyarados and Icy Wind into 5 Aurora Beams will knock it out, Gyarados also won't set up rain against Suicune making the later Thunders from Dragonite less accurate, 1 Hyper Potion should be used before knocking out Gyarados to be health for the Thunder Dragonite, the Dragonite outspeeds and Thunder is doing 75%, Icy Wind into Aurora Beam knock it out, if you get paralysed you have to use 1 Full Restore, another Hyper Potion is needed to take a Hyper Beam from the Blizzard Dragonite which does about 45%, Icy Wind into Aurora Beam also kills it, the level 50 Dragonite sets up Safegurad while Suicune kills it without taking damage with Icy Wind into Aurora Beam, Charizard's Hyper Beam does about 40%, so another Hyper Potion might be needed, 2 Surfs kill it, Aerodactyl's Hyper Beam does about 35%, Icy Wind into Surf KOs it, performance A/B-tier
Overall battle performance: A/B-tier
Despite the fact that the RNG had it out for me when I tried to get the 1% encounter for Dunsparce, its performance in the major battles was actually not that bad. It comes pretty early and has few truely bad matchups. The low encounter chance does knock it down a tier, though. It also wants the Headbutt, Dig and maybe even Return TM, so it has some oppertunity cost. Dunsparce had two nominations for D-tier already and one for C-tier. I could see C-tier but to me D-tier for Dunsparce seems more fitting.
Gastly (Trade) already has 2 nominations for A-tier but that seems too high in my book. Until you get Gengar, Gastly and Haunter do have some serious problems. Hypnosis and Curse need to do some heavy lifting because for most of the game Gastly has no good attacking options. Until after gym 4, it only has Lick and Night Shade, and until Haunter evoles into Gengar, it only has Shadow Ball off of its bad attack stats. Gastly and Haunter don't learn the elemental punches, so their only special attack until Gengar is the weak Thief TM. And Haunter is really needing those elemental punches as soon as possible. I played with a rom where Haunter evolves into Gengar at level 37 and the battles of Gym 5,6 and 7 as well as Rival 4 are significantly worse without the elemental punches. Gengar's lower bulk and Poison typing are also sometimes a problem. Overall I don't see it in A-tier with all these problems. Befoer Gengar, Gastly and Haunter don't have too many good matchups. I think B-tier for Gastly (Trade) is more accurate.
Exeggcute is so sad in gen 2. Not only is it a stone evolution, which are time consuming to get until you get Fly, it also lacks its best moves until post game. No Psychic and not a single Grass Stab move. Hypnosis and Leech Seed are good support moves but if we assume Exeggutor is post gym 5, only having Confusion and Rollout is pretty pathetic. Later it gets Sludge Bomb but that is about it as far as its movepool is concerned. Still Exeggutor has pretty good stats, so its attacks aren't too weak and Hypnosis and Leech Seed coupled with its good bulk allow it to take down some difficult Pokemon. It had two nominations for D-tier and one for C-tier. While it is a pretty lukewarm nomination, in my opinion Exeggcute (Crystal) should go in C-tier. A Pokemon with such good stats that comes so early doesn't belong in D-tier.
Suicune is pretty annoying to catch since you don't have the Master Ball until after gym 8. Still, at least it is a static encounter in Crystal instead of a roaming Pokemon like in Gold and Silver. It becomes available pretty late in Tin Tower after the Team Rocket takeover, so it can't help with much anymore. Its movepool is also pretty barren with only Water and Ice moves. Still, it has pretty good stats, since it is a legendary Pokemon, so it does fair decently well in the remaining battles. Nothing to get exitent about, though. It has 1 nomination for B and D tier, as well as 2 nominations for C-tier.
And to me, C-tier for Suicune feels fair.
Slowpoke (Slobro) (Has 1 Nomination for D, C/D, and C each)
Eevee (Flareon) (Crystal) (Has 1 Nomination for D/C Tier and 1 for C tier)
Lugia (Has 1 Nomination is A, B, and C each)
Mantine (Currently has 2 C Tier Nominations)
Shellder (Crystal) (Currently has 1 Nomination for D/C and 2 for C)
Spinarak (Has 2 Nominations in D Tier)
Goldeen (Has 2 nomination for D Tier)
Remoraid (Has 1 Nomination for E tier 2 for D tier)
I noted in my Gastly log how it would fare for gyms 5, 6, 7 and Rival 4 if you evolve Haunter immediately and give Gengar the elemental punches as early as Chuck. Gengar does much better in those four battles then but even with the earliest possible Gengar, it only gets about half a tier better for me (see matrix I attached). It is definitly closer to A tier then but Gengar has very few matchup were it is truely great. Some of the later battles like Rival 5, Koga and Bruno are very good for it. But then it also has some pretty average or bad matchups before the Gengar stage like gym 1, 3, 4 and Rival 3.I agree with most of these barring Gengar. The tier list assumes that you will be evolving Haunter at your earliest convenience which is 25. You kept it til Haunter at 37 where it has been noted already that Haunter is a pretty bad Pokemon if you don't evolve it. Because you didn't evolve at 25 and pick up some E-Punches, it was no wonder it failed to perform. So unfortunately, I cannot take this test as Gastly (Trade) but more so as Gastly (No Trade) since in all this was more a Haunter test than a Gengar one who you had for roughly 5-6 fights out of the majority of the game.
I think the differences in performance are caused by the fact that Gengar is a bit underleveled in the endgame, which is what would bump its tier up otherwise. I assume the lower levels are caused by the fact a lot of early-game Pokemon were used (as well as the overall large team). I remember Gengar needing to be level 43 to consistently OHKO Lance's stuff (which isn't that unreasonable to reach, particularly if you use Gengar as your main Pokemon in the E4, but that's just my opinion)
regarding the Clair performance, I think Never-melt Ice can help with securing KOs, as well as being level 38 (this is apparently what I have in my logs. Considering that I likely tested the fight more than once, I assume I concluded that the OHKOs were reliable enough).
As to whether this is reasonable to assume for Gengar's performance, I will let others decide, but I believe Zebes reproduced a similar performance as me (too lazy to search for his logs, so feel free to correct me), so it's not all that impossible, to say the least. Based on my own logs, Gengar would theoritically be S-tier if it wasn't for the early-game performance
Logs for reference
TM "dependency", the way I understand it, would be an issue mostly with finite TMs that are particularly contested. The only finite TM Gengar needs is Shadow Ball, but save for Normal-types, Shadow Ball isn't particularly contested as far as I rememberthat Gengar is hugely TM dependent (but granted the elemental punches can be rebought)
"off-limits" would suggest that backtracking before Fly is banned, which it is not. However, it is taken into consideration (albeit negatively). I would say that, for almost all cases, you are better off backtracking and performing the DST trick, since the punishment from that is likely to be less than if you degraded the performance against Morty and Chuck (and trust me, Shellder is absolutely garbage, you certainly don't want to spend a single second using that thing unevolved)I will use Eevee and Shellder next run. What is the consensuses on stones? As in when are we allowed to get one? Backtracking for the DST trick is likely out of the question and the chance to get a phone call from one of the NPCs that give you a stone is not high. So do we just assume that stones are off limits until we get the Fly HM to get access to the DST trick without major backtracking? I did that for Exeggcute but I actually got lucky enough to get a Leaf Stone call just after Morty. I chose not to use it until after Chuck, though, since I thought me getty lucky shouldn't warp the playtesting.
I believe that getting Seaking directly is better, because early Goldeen has almost no redeemable qualities on its own (Bugsy is a questionable matchup because Goldeen will be hitting like a wet sock, as far as I am concerned (didn't run calcs so might be wrong), and it doesn't resist Fury Cutter) and level 33 as evolution level means that many players aren't going to have Seaking by Gyms 5-7So my question is if I should go for the later but better Seaking or rather for the earliest Goldeen?
I'd like to add that backtracking in Johto before Fly is mostly a non-issue unless you're going to Azalea. (And even then, just buy a Max Repel and you'll be fine.)"off-limits" would suggest that backtracking before Fly is banned, which it is not. However, it is taken into consideration (albeit negatively). I would say that, for almost all cases, you are better off backtracking and performing the DST trick, since the punishment from that is likely to be less than if you degraded the performance against Morty and Chuck (and trust me, Shellder is absolutely garbage, you certainly don't want to spend a single second using that thing unevolved)
I would assume it depends on the specific Pokemon if the backtrack is worth it. The Leaf Stone for Exeggcute doesn't matter too much for Morty and Chuck, it mostly performs the same. But Flareon and Cloyster seem different."off-limits" would suggest that backtracking before Fly is banned, which it is not. However, it is taken into consideration (albeit negatively). I would say that, for almost all cases, you are better off backtracking and performing the DST trick, since the punishment from that is likely to be less than if you degraded the performance against Morty and Chuck (and trust me, Shellder is absolutely garbage, you certainly don't want to spend a single second using that thing unevolved)
That was also what I intended to do. My Emerald run with Goldeen was a pain until Seaking and I can't imagine Goldeen would fair much better in Crystal, even with weaker enemies and stat exp. But it certainly is a matter of philosophy if its better to be early and bad or better later but missing fights. But since Goldeen is so bad that it is a Water type that is walled by Ghost types until Surf (lmao), I don't think the possible earlier availability matters much if it can't actually meaningfully contribute there.I believe that getting Seaking directly is better, because early Goldeen has almost no redeemable qualities on its own (Bugsy is a questionable matchup because Goldeen will be hitting like a wet sock, as far as I am concerned (didn't run calcs so might be wrong), and it doesn't resist Fury Cutter) and level 33 as evolution level means that many players aren't going to have Seaking by Gyms 5-7
While that is somewhat fair, having to backtrack to literally the beginning of the game just to be able to have stones for two additional gym battles before you get Fly is still a little silly. Not a deal breaker but that most certainly should be marked as a heavy downside. My rough guess for the needed additional time is roughly 15-30 minutes depending on the stone. So it isn't nothing.I'd like to add that backtracking in Johto before Fly is mostly a non-issue unless you're going to Azalea. (And even then, just buy a Max Repel and you'll be fine.)
Johto is not only small, but it also has many built-in shortcuts for backtracking. Beating Sudowoodo immediately makes going back to the Ruins of Alph trivial. New Bark is a bit more annoying, but you don't even need to touchtallgrass until the return trip. And then, again, just buy a repel. (You can also get the Mystic Water while at it.)
That is also my take. Ghastly isn't completely useless early like Magikarp. Its typing is useful defensively early and fast Hypnosis is nice. But yeah, its lack of a good offensive attack for half the game is a big red flag. It needs so much support, that I can't think of it as a A-tier Pokemon. But if you do invest in it as much as possible, then it is pretty good. But I feel like it is overrated.As for the current discussion regarding whether or not Gengar should be A-Tier...
Dragging a Gastly licking and screaming from Lv. 6 AT BEST to Lv. 25 in Johto is insane. That mon simply does not exist until Morty. It only gets Night Shade at Lv. 21, so your main damage option for route clearing is a 30BP move, factoring STAB, which doesn't work on Normal-types AT ALL, off 35 Base Attack.
In simple terms, a Pokémon that can't do basic route clearing until mid-game is unfit to be placed in A-Tier.
Gengar can throw punches well and all that, but we're talking about a mon that joins before Gym 1 and can't even pull its weight in routes until the 4th Gym.
NoPlus I believe Gastly can beat Bugsy but it's super time consuming to do so. Don't quote me on that of course.
Gastly against Bugsy is pretty straightforward. With Curse it can beat him, without Curse it can not.Gastly can not just beat Bugsy, it straight up disrespects him.
Good lordLick is not enough because you run out of PP around half of Scyther's HP.
Bruno: level 39, Hitmontop is 3HKOed by Shadow Ball but Dig is also nearly a 2HKO on Gengar, Ice Punch cleanly OHKOs Onix, Gengar 2HKOs Hitmonlee with Shadow Ball who has to waste a turn with Foresight in order to hit Gengar, Hitmonchan can only hit Gengar with really weak elemental punches and is 3HKOed by Shadow Ball, Gengar will need 1 Hyper Potion by this point, though, Machamp is only 4HKOed and its Rock Slides or Cross Chops (if it was Foresighted before) do around 40%, Gengar needs 2 Hyper Potions for this 1v1, performance A/B-tier
I can agree with that. The encounter issue makes it fitting for C, but needing Dig makes it complicated since it's such a highly-contested TM. In my opinion, anything that *needs* Dig must at least be able to 1v1 Miltank since Dig is the most reliable way of dodging Rollout. Otherwise, it needs to be dropped a tier. I'm not sure if Dunsparce can pull it off without Strength though, and Return is kind of a stretch to have at this point.Despite the fact that the RNG had it out for me when I tried to get the 1% encounter for Dunsparce, its performance in the major battles was actually not that bad. It comes pretty early and has few truely bad matchups. The low encounter chance does knock it down a tier, though. It also wants the Headbutt, Dig and maybe even Return TM, so it has some oppertunity cost. Dunsparce had two nominations for D-tier already and one for C-tier. I could see C-tier but to me D-tier for Dunsparce seems more fitting.
That's really unfortunate. There are a lot of Water-types in GSC, especially after Surf, so this pretty much ensures it's a C-Tier. If only the Water Stone was easier to obtain, it could've been a solid A/B-tier. Oh well.Cloyster is pretty good. Great typing, good stats and solid moves right away. It does have some problems dealing with other Water types because it only really has like Return to deal with them, and Return is going to be weak for a long time.
I totally agree that this is the reason for the difference in ranking.Reading pe5e's logs, I feel the difference comes down to the difference of level, the held item as well as evolving Haunter earlier (and maybe DVs). Gengar has some uses against Morty, wins easily against Chuck, Jasmine and Pryce (The performance was really S-tier against the two latter, not B-tier). With NeverMeltIce and level 38, the 3 Dragonair were OHKOed by Ice Punch, making the matchup much better. As for Will, level 40 and NMI seems enough to OHKO both Xatus, making the matchup so much better. As for Lance, level 39 seems too low for it. Gengar performs well against the E4 and as such it should definitely be above level 40 for the champion fight. At a decent level (42 at least), Gengar should be able to at least defeat the 3 Dragonite as well as Gyarados and possibly Charizard. I think Gengar wasn't used to its full potential, explaing the difference in ranking.
I personally feel like ending on level 43/44 is really high for Jotho unless you are using a really small team or a solo run.
Pretty much. The main arguments can be pointed at one major fact. The Early Game. The first few matchups though I, personally, would not weigh them too much. Falkner is a joke, Bugsy you just outright resist his main threat on Scyther. I would probably say Whitney is the best time to really start gauging Gastly but at that point, you'll have it pretty close to Haunter/Gengar afterwards. Of course, have levels at the points discussed helps out a lot as well.I would also argue that the timing of when pe5e added their Pokemon to the team possibly also influenced things. Assuming Zubat/Golbat (which wasn't formally tested in that run) was added later on and not when it first becomes available in Dark Cave, the team does front-load its experience needs a bit early with 3 Pokemon before the first gym, one of which is in the less efficient Medium-Fast group, and then Exeggcute comes in after Azalea and is gobbling up experience for a large part of the run as well due to being in the Slow group. So the team's experience needs are being spread quite thin fairly early as is, and then Crobat (Medium-Fast) and eventually Suicune (Slow) come in and exacerbate things even more. It's understandable that the final levels of that team would seem a little bit low compared to other runs by the time the run reaches Lance, and I did find that to be the case myself when I was doing my more informal, non-logged testing of things back in the previous threads (I remember trying to organise my runs in a way that avoided this problem as much as I could by grouping things on rough availability and pairing things with different acquisition times). I don't think it's necessarily wrong to test in this way (i.e. with a full team) and it is convenient to be able to test more things at once to save time (I hope this doesn't read as a criticism pe5e hehe), but it is important to keep that in mind when assessing things like logs and extrapolate how a Pokemon might have performed on a more optimal team in a "real" run.
In regards to Clair specifically, if the level 37/38 split is indeed the difference maker for Gengar being able to OHKO Clair's Dragonair or failing and taking paralysis...well, that run added a Suicune at the end and gave that thing enough experience to get to level 41 before the Clair battle, experience that could have gone to Gengar instead to reach the level required for the range, so it seems that it's not unreasonable for Gengar to be able to reach the required level in most playthroughs.
Personally I think where Gengar ends up on the list mostly comes down to how much you want to penalise it for it's early game, which is obviously a subjective judgment that logs can't really prove or disprove. Its performance after it evolves is great and frankly it's likely to be your most powerful Pokemon for most teams, but it does require a bit of effort to get there - Gastly is mostly carried early on by its defensive typing and Curse being a funny check-mate option in some important match-ups, but having to constantly turn to team mates to deal with other things in the meantime because your low-damage/low-PP Lick is your only conventional attacking option is so annoying, and that might slow you down a bit compared to other early-game stuff that might lack a Curse-like trump card against Bugsy's Scyther or similar but can just attack other things more conventionally. But it does level up fairly quickly compare to some of the other early-game Pokemon which lessens the aggravation of it all, and the game does provide plenty of viable choices to use alongside Gastly to support it during this phase so it's not like it needs a super-specific team to work, and it can actually afford to be selective in what it fights as long as you're mindful to take advantage of its good points when you can. And again, Gengar with elemental punches can trivialise a lot of match-ups later on so the reward for the effort of grinding Gastly is there. It's not like we're dealing with Togepi here!
Around Chuck is when levels start to become an issue as trainer levels start trailing behind and as such, the XP we could get stops coming in. Overall the end game levels we mostly hit were entering 40 or at 40. So it's not really unfeasible to get to those levels. You just have to fight pretty much every encounter and spread out the XP among your team as well in a unbiased and unfavored way, making sure every Mon is getting a healthy chunk.That's... a pretty tight line to walk on, don't you think?
Gengar needs so many things to go right when it comes to levels that it's a bit restrictive, this might be the first time I've ever seen this kind of consensus. Aren't A-Tiers supposed to be kind of splashable? Normally, this wouldn't be a problem, but this is Johto, and XP is at a premium.
There's a very real chance that those levels just won't be there depending on your team composition and playstyle. I can see people who don't go out of their way to beat every trainer finding their Gengar severely lacking.
I dunno, I'm not sold. Do you guys usually get to match levels with leaders without too much trouble? An average level should help us figure out if Gengar can reach those pivotal numbers reliably.
Honestly, what really got me curious is whether or not Gengar's performance after evolution warrants all the hype. We all agree that Gastly's early-game is so bad it warrants dropping a tier.Personally I do think most folks here are placing too much emphasis on Gastly's early game performance.
That's a fair point yeah. Chuck you can reasonably be matching his level or getting close to. Jasmine being 5 over Chuck isn't something you can catch up to at all in how the lists test. So you typically have to depend on Held Item + SE moves to deal with Steelix. But after, it's been explained if you are level 38 and 39 at Clair with NMI and Ice Punch, you take out all the Nairs with relative ease. The problem I think some have is that Gengar being at those levels at Clair may be unfeasible/unreasonable/require specific things. Hence why I am going to do a test on it with 3 others to see how the XP is best doled out for it, how restrictive it is (if at all), etc.Honestly, what really got me curious is whether or not Gengar's performance after evolution warrants all the hype. We all agree that Gastly's early-game is so bad it warrants dropping a tier.
It's been a while since I last ran vanilla Crystal, but I do remember the level curve turning into mush after Morty. Getting on par with Chuck should be feasible enough, but I dunno about Jasmine.
Clair and the E4 are the biggest deal for me since those ranges are the most pivotal ones in both performance and difficulty. If Gengar fails to deliver on the hardest matchups in the game, what's the point of going over such a terrible period?