This is going to be a long post:
1.
Can someone rationally explain why we choose a 4 Main Pokemon Team? Seems somewhat arbitrary. I have had the most success for making it casual with 3 for example. 4 spreads the EXP to thin, making battles against Trainers on Routes mandatory instead of optional if you want to test them.
2.
Also I read a very odd statement earlier:
That sounds even more arbitrary, I would even say it sounds wrong.
Let's give an example about what I think about training everything equally before facing challenges.
Real-Life example: I want to build a team right now of Cyndaquil, Exeggutor(C) and Miltank, right? *
So according to such a statement and to make sure everything ends up in a ""similar"" level for this tier list, I have to use something I don't want to use, let's say Hoothoot, and use it for some battles before the first Gym and second gym as otherwise I would have overleveled, as I have no other choice, as otherwise my Cyndaquil would overlevel(note that I haven't tried it yet but I assume Solo Quil will perform excellent until Rival 2.
But hopefully you'll realize it yourself while reading this, right? Basically for the Pokemon I want to try, I either have play worse and dumb on purpose(Hoothoot) or use Mons like Geodude(S Tier early game) again so I meet all this arbitrary criteria.
If you wonder how I concluded my opinion about this simple statement: Think a bit ahead, and don't only take statements at face-value. Think about what a same-level-training-schedule actually implies.
On that note:
3.
I always interpreted the tier list in a way in which you either see the Pokemon long-term or short-term for its viability.
Easy to understand examples for long-term:
"great earlygame but..." "unstoppable but you catch it late etc."
--> Short Term
"lol Abra punches everything" "Spearow fast normal type, second stab, grows fast"
--> Long Term
4.
With all this in mind and understanding how you can build your teams according to my opinion...
I think this explains why aegon the unlikely was so adamant about using the Rare Candies at exactly that point: He*, unlike all against his opinion, realized that in this thread everybody posts first of all like the "Post"Game doesn't matter, therefore there is no point in holding onto the Rare Candies and secondly that Thyplosion, if used like described, is actually better than Magmar, an A Rank in Gold and Silver.
Note that I haven't tried the Fire Starter yet, so take my opinion on that matter as unexperienced. However unlike most of you fellas I will provide screenshots of my endeavors when I finally use it.
Also I was mind-blown about not thinking about the Rare Candies as a resource before. Too bad it devolved so quickly into a fight between members despite this being great insight I didn't see mentioned in threads like that. Also it lead to a hilarious comment that we should save Rare Candies for Red. Lol. Red makes tier lists pointless anyways, no need to argue for him saving up resources.
5.
On that note I want to point something else about level-balance, even if it doesn't have to do much with the main bulk of my post.(feel free to ignore the following rambling, just wanted to add it):
Even our S-Tier Prince Feraligatr is kinda meh if you don't level him sufficiently and put him level-wise above your opponents. His Surf and Ice Punch is among the weakest you can have in Jotho after all(79 Special Atk). I mean I want visual proof about an underleveled or rather fairly-leveled(!!) Feraligatr cleaning house in Jotho. An S Tier should make this easy to demonstrate(For example Abra is a very easy-to-understand example). And no Cheese-Strats, otherwise I would count my Quick Claw Magnitude 10 // Self-Destruct Golem vs Clair a viable strat/ S-tier strat.
Long Post over.
*I know we assume four mons now for the list; let's slap Pineco into the mix
**quote this part if you are offended by the gender pronoun. English language sucks.
1.
Can someone rationally explain why we choose a 4 Main Pokemon Team? Seems somewhat arbitrary. I have had the most success for making it casual with 3 for example. 4 spreads the EXP to thin, making battles against Trainers on Routes mandatory instead of optional if you want to test them.
2.
Also I read a very odd statement earlier:
What. What?Normally, players have their Pokemon around similar levels instead of say, Rattata Lv3 and Cyndaquil Lv12.
That sounds even more arbitrary, I would even say it sounds wrong.
Let's give an example about what I think about training everything equally before facing challenges.
Real-Life example: I want to build a team right now of Cyndaquil, Exeggutor(C) and Miltank, right? *
So according to such a statement and to make sure everything ends up in a ""similar"" level for this tier list, I have to use something I don't want to use, let's say Hoothoot, and use it for some battles before the first Gym and second gym as otherwise I would have overleveled, as I have no other choice, as otherwise my Cyndaquil would overlevel(note that I haven't tried it yet but I assume Solo Quil will perform excellent until Rival 2.
But hopefully you'll realize it yourself while reading this, right? Basically for the Pokemon I want to try, I either have play worse and dumb on purpose(Hoothoot) or use Mons like Geodude(S Tier early game) again so I meet all this arbitrary criteria.
If you wonder how I concluded my opinion about this simple statement: Think a bit ahead, and don't only take statements at face-value. Think about what a same-level-training-schedule actually implies.
On that note:
3.
I always interpreted the tier list in a way in which you either see the Pokemon long-term or short-term for its viability.
Easy to understand examples for long-term:
- Abra
- Spearow(Trade)
- Geodude(Badge 1-4)
- Ho-Oh(G)
- Rayquaza(Emerald; Elite Four incase this isn't known so well.)
"great earlygame but..." "unstoppable but you catch it late etc."
--> Short Term
"lol Abra punches everything" "Spearow fast normal type, second stab, grows fast"
--> Long Term
4.
With all this in mind and understanding how you can build your teams according to my opinion...
I think this explains why aegon the unlikely was so adamant about using the Rare Candies at exactly that point: He*, unlike all against his opinion, realized that in this thread everybody posts first of all like the "Post"Game doesn't matter, therefore there is no point in holding onto the Rare Candies and secondly that Thyplosion, if used like described, is actually better than Magmar, an A Rank in Gold and Silver.
Note that I haven't tried the Fire Starter yet, so take my opinion on that matter as unexperienced. However unlike most of you fellas I will provide screenshots of my endeavors when I finally use it.
Also I was mind-blown about not thinking about the Rare Candies as a resource before. Too bad it devolved so quickly into a fight between members despite this being great insight I didn't see mentioned in threads like that. Also it lead to a hilarious comment that we should save Rare Candies for Red. Lol. Red makes tier lists pointless anyways, no need to argue for him saving up resources.
5.
On that note I want to point something else about level-balance, even if it doesn't have to do much with the main bulk of my post.(feel free to ignore the following rambling, just wanted to add it):
Even our S-Tier Prince Feraligatr is kinda meh if you don't level him sufficiently and put him level-wise above your opponents. His Surf and Ice Punch is among the weakest you can have in Jotho after all(79 Special Atk). I mean I want visual proof about an underleveled or rather fairly-leveled(!!) Feraligatr cleaning house in Jotho. An S Tier should make this easy to demonstrate(For example Abra is a very easy-to-understand example). And no Cheese-Strats, otherwise I would count my Quick Claw Magnitude 10 // Self-Destruct Golem vs Clair a viable strat/ S-tier strat.
Long Post over.
*I know we assume four mons now for the list; let's slap Pineco into the mix
**quote this part if you are offended by the gender pronoun. English language sucks.