GSC In-Game Tier List Mk. IV

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Yes, Spearow is ranked at S for Kenya; but recently it's been argued it shouldn't be S.

I thought regular Early Spearow was S too because you stack badge boosts for it quickly and the trade off for Kenya was "Return quicker + Falkner and Bugsy vs. Boosted EXP."

I haven't heard people questioning Spearow in a long time. What's the argument for why it wouldn't be S?
 
In Crystal, you can catch Lv20 - 22 Gastly at Tin Tower, bypassing its horrible Gastly stage although it will be under levelled by then. I'm going to start a test run this Friday to see if it really feels A or not then.

Correct me if I'm wrong, but can't you only access Tin Tower after driving the Rockets out of the Radio Tower, thus obtaining the version respective access item (post-badge 7)? I'd consider that quite late TBH...

With that said, I wouldn't drop Gengar lower than B. Elemental punches give it good MUs against basically everything post-Morty (with the only notable exceptions being Archer and Karen), and while the 'filler' runs off only 65 base ATK, STAB and high base power give Shadow Ball, Sludge Bomb and/or Dynamic Punch more power than might be apparent at first.
 
Correct me if I'm wrong, but can't you only access Tin Tower after driving the Rockets out of the Radio Tower, thus obtaining the version respective access item (post-badge 7)? I'd consider that quite late TBH...

With that said, I wouldn't drop Gengar lower than B. Elemental punches give it good MUs against basically everything post-Morty (with the only notable exceptions being Archer and Karen), and while the 'filler' runs off only 65 base ATK, STAB and high base power give Shadow Ball, Sludge Bomb and/or Dynamic Punch more power than might be apparent at first.

Sadly, Sludge Bomb isn't available to Gengar in Gen 2 (only Pokemon that learned Acid or Sludge seem to get it, leaving Venusaur, Crobat, Nidoking and others out to dry). Shadow Ball, however, deals nearly identical in damage to the punches, making it a decent option for coverage. I'm using it in my run and am satisfied with Tpunch/Fpunch/Hypnosis/SB (Slowking has Ice Punch).

C is absolutely too low. Curse+Berry is a solid combo in early matchups and isn't too hard to maintain. It falls off not long before you get Night Shade. If you really wanted to drop it to B, I could maybe see it but there's no way something with this kind of utility, stats, movepool, typing and availability is C.

It needs a little support from the team early on for route clearing, but you can say that of every non-S tier Mon. The whole point of these tier lists is that they are team-oriented, not solo runs, and Gengar is an excellent team player, it just feels weird because it starts as a utility Mon that suddenly becomes a Sweeper (while keeping a little utility). The role compaction of catcher, cheeser, and later sweeper adds up, imo, to a fair A tier.

I'm using it in a run with some Pokemon I'd consider B/C and Gengar feels way better than them, anyway lol
 
It needs a little support from the team early on for route clearing, but you can say that of every non-S tier Mon.

Not really. An A-Tier Mon pretty much never needs help for route clearing, they just don't dominate every major matchup or have a losing one.

Route clearing with Gastly early on seems positively abysmal and if the Tin Tower really is post-TR, I'd consider it B at best.
 
Correct me if I'm wrong, but can't you only access Tin Tower after driving the Rockets out of the Radio Tower, thus obtaining the version respective access item (post-badge 7)? I'd consider that quite late TBH...
You are correct that Tin Tower is after Goldenrod Rockets. That was why I mentioned it will be underlevelled.
For tiering purposes, normally we assume a team of 4 - 6 Pokemon so it's fine if a Pokemon has some rough match-ups. It will be penalised if the rough match-up is too often or its too annoying to obtain.
 
Not really. An A-Tier Mon pretty much never needs help for route clearing, they just don't dominate every major matchup or have a losing one.

Route clearing with Gastly early on seems positively abysmal and if the Tin Tower really is post-TR, I'd consider it B at best.

Give it a try. Your "seems" is at odds with my experience. You're underestimating how useful Hypnosis and Normal immunity is in the early game. It's been a pretty valuable member of my team. B at worst, reasonably A. Still yet to beat the E4 tho, I'll see how it fares there, but you're faulting it for an early game that isn't nearly as bad as you make it out to be.
 
Give it a try. Your "seems" is at odds with my experience. You're underestimating how useful Hypnosis and Normal immunity is in the early game. It's been a pretty valuable member of my team. B at worst, reasonably A. Still yet to beat the E4 tho, I'll see how it fares there, but you're faulting it for an early game that isn't nearly as bad as you make it out to be.

Fair enough. I'll give it a shot.
 
I’ve used Gastly several times and I’d be fine with a drop to B.

Even if Gastly doesn’t need to be a super high level to trivialise Bugsy or put Miltank on a timer, it still needs to keep up with the rest of the team, level-wise, in order to evolve early enough to maintain its usefulness. Getting the exp needed to do this is the real drawback of using Gastly, especially since it usually KOs itself in the process of helping to take down strong opponents in the early-game.

My experience with this early period differs from ASMRxism’s, because I’ve always found it incredibly tedious. Any random trainer battle that you can’t just win by spamming Lick turns into a hax-fest, between Hypnosis’s 60% accuracy, sleep counter RNG, and confusion coin-flips. Sometimes battles which should be fairly safe become super dicey because Hypnosis just will not land. Lick’s paralysis chance rarely helps because Gastly’s already very fast and if you’re relying on full para to get past an opponent it’s probably faster to switch out anyway. Not being able to OHKO anything means it’s incredibly vulnerable to chip damage, which forces pretty regular healing, either with items (which can eat into the limited budget you have for Dept. Store TMs etc) or by trekking back to a Center, which takes time.

Even as someone who enjoys using Pokémon that make use of status moves (instead of just spamming the latest strong attack they’ve learned by level-up), Gastly really pushed it for me. Post-evolution it’s excellent, though.
 
Maybe I just got lucky with Hypnosis and Confusion. What you said happened to me, but I generally felt that Gastly contributed tolerably and was covered by the team where it couldn't. I'm also realizing that I've been prioritizing catching in this run more than usual (filling the Pokedex to transfer Pokemon from an old save file with Stadium 2) so having a weak attacking sleeper was a lot more valuable for me than a typical run.

Still, I think the payoff of Gengar is worth the Gastly phase. You need a team member or two to slog through early game trainers but it's not like you're trying to teach a Magikarp Tackle, and a fast sleeper is just plain good at any point of the game.
 
About Gastly, I think I'll be fine with a drop to B. Yes, it can trivialise Bell Tower and some fights but the lack of consistent damage output makes raising it a chore and Lick spam is not efficient at all. Hypnosis utility + Mean Look are huge pluses if you want to try using some fleeing Pokemon like early Teddiursa, Donphan and roamers but it's not enough to make Gastly A rank material.
 
quick question - what team size are we assuming is the norm for the purposes of the tier list? is it 6 pokemon, 5, or fewer?

in my experience (i'm new here but not at all new to pokemon), making gsc work with a 6-mon team is pretty difficult. i'd argue 4-5 seems to be the right number, depending on how willing you are to grind or how fast your pokemon level up. a team with trade fearow for instance would level faster, in which case 5 mons might not be too bad. i also think going for the legends or other pokemon that automatically start at l40 or so (with the master ball) can significantly reduce the pressure of grinding. those are some tips i've attempted in a playthrough and they made life much easier.

another thing i want to bring to people's attention is that you can get a minimum of five rare candies in crystal around the 4-5 gym badges, especially after picking up surf. you can get one around the daycare center, one in violet city, one in the lake of rage area, one in mt. mortar, and one in the olivine lighthouse. if you're willing to use buena's password, you can get a sixth rare candy if you can spend at least three nights by that point and if you get the whirlpool tm + beat pryce, a seventh. this is perfect for pokemon like quilava that are screwed over by the poor level curve when it comes to evolving, as all quilava has to do is be at level 30 or 31 (which shouldn't be hard at all if you're fighting every trainer - no gyms needed).

while you could also use those rare candies on other teammates, few gain as much from it as quilava does - and once quilava becomes typhlosion, they can curbstomp chuck, pryce, and jasmine with thunderpunch + fire punch. there is no real opportunity cost here unless you have other pokemon who have a similar level issue going on (e.g. espeon with psybeam or slowpoke -> slowbro evo). i honestly feel this could raise cyndaquil a tier.

i can test it out for you if you like.
 
Ideally we assume a team of 4.
You can try but I highly doubt Typhlosion curbstomps Chuck, Jasmine and Pryce.

Chuck's Polywrath has Surf, Steelix can smack Typhlosion back with Earthquake while Pryce's Dewgong is really bulky.
minor correction but steelix doesn't have earthquake
it has rock throw though but i think fire punch does more damage
seel and dewgong lack water-type attacks, so thunder punch is enough for them
 
Ideally we assume a team of 4.
You can try but I highly doubt Typhlosion curbstomps Chuck, Jasmine and Pryce.

Chuck's Polywrath has Surf, Steelix can smack Typhlosion back with Earthquake while Pryce's Dewgong is really bulky.

1. thank you! i'll test it out with a 4 mon team and let you know what i find. i'm going with crystal.

2. fine, i'll go for it. :)

3. poliwrath's special attack isn't very high so typhlosion could likely live a surf and ko it with thunderpunches. iirc typhlosion had no trouble disposing of primeape and poliwrath both. steelix doesn't have earthquake. pryce's dewgong has no water type attacks and would fall to a few thunderpunches.
 
while you could also use those rare candies on other teammates, few gain as much from it as quilava does - and once quilava becomes typhlosion, they can curbstomp chuck, pryce, and jasmine with thunderpunch + fire punch. there is no real opportunity cost here unless you have other pokemon who have a similar level issue going on (e.g. espeon with psybeam or slowpoke -> slowbro evo). i honestly feel this could raise cyndaquil a tier.

I'm severely against that.

Chuck tops at Lv. 30. Pryce at Lv. 33. Jasmine at 35.

Quilava evolves at 36.

Overleveling when evaluating a mon is just something I cannot agree with because honestly, what's the point? Pretty much anything can put in work with 7 levels' worth of candy backing it up to shoot past leaders levels.

Also, blatant favoritism and resource cost. Definitely wouldn't raise a tier based on that.

Ideally we assume a team of 4.
You can try but I highly doubt Typhlosion curbstomps Chuck, Jasmine and Pryce.

Chuck's Polywrath has Surf, Steelix can smack Typhlosion back with Earthquake while Pryce's Dewgong is really bulky.

Just to clarify because I said I'd test out Vaporeon soon, I'll be rolling with a team of 6, but I'll grind if necessary to be on par with Leaders levels.

in my experience (i'm new here but not at all new to pokemon), making gsc work with a 6-mon team is pretty difficult.

Can confirm. You'll be fine up to Ecruteak, but when the route splits, you'll be starved for Exp because of the level curve going bananas.
 
I'm severely against that.

Chuck tops at Lv. 30. Pryce at Lv. 33. Jasmine at 35.

Quilava evolves at 36.

Overleveling when evaluating a mon is just something I cannot agree with because honestly, what's the point? Pretty much anything can put in work with 7 levels' worth of candy backing it up to shoot past leaders levels.

Also, blatant favoritism and resource cost. Definitely wouldn't raise a tier based on that.



Just to clarify because I said I'd test out Vaporeon soon, I'll be rolling with a team of 6, but I'll grind if necessary to be on par with Leaders levels.



Can confirm. You'll be fine up to Ecruteak, but when the route splits, you'll be starved for Exp because of the level curve going bananas.
Want to second this. Rare Candy favoritism generally shouldn't be considered for these lists, especially not an insane 6 Rare Candies. At that point the overcompensation speaks for itself.

I'm not familiar with GSC, but Quilava sounds like a huge damper on Cyndaquil's viabilty. And really, even once you get Typhlosion, it then only beats like...Koga and maybe a couple Fire weak mons lategame? Dunno if Gyarados may live Thunderpunch or no (remember it has 100 Special Defense and you are likely underleveled).
 
I'm not familiar with GSC, but Quilava sounds like a huge damper on Cyndaquil's viabilty. And really, even once you get Typhlosion, it then only beats like...Koga and maybe a couple Fire weak mons lategame? Dunno if Gyarados may live Thunderpunch or no (remember it has 100 Special Defense and you are likely underleveled).

Don't worry, ya boi got you covered. I already spit fire on Charizard without wings hotter than the Embers it has to spit on Jasmine's Steelix to pretend it got a good matchup against her.

I didn't think I'd need to tear at a Fire Starter after RBY Charmander, but then it hit me.

Why is Cyndaquil at A? This poor cute mon is stuck with Ember until Lv. 31. In Johto, which makes this even worse than normal.

That means Flame Wheel at the 6th or 7th Gym. Not even Flamethrower. Flame. Wheel.

Then you only have to endure this horror for 5 more levels until Quilava has mercy on your soul, evolves, and finally develops arms that can actually punch. That means shelling out 6k for the Fire/Thunderpunch combo that a ton of mons have so much earlier.

Speaking of 6k, I expect someone to mention burning an outrageous amount of money and or gambling for Fire Blast.

Fire Blast is not a panacea. It's extremely expensive and this is arguably the game where money matters the most in the whole franchise. Of course, it also comes exactly at the point you'll be spending the most. Headbutt, haircuts for Return, the elemental punches, maybe even potions that don't suck ass? Forget all of that if you wanna have a Fire-type for all of 5 turns (barring misses) until you need to reload at the closest PokéCenter.

Oh yeah, Cyndaquil also demands Dig. That means that you're sending several Ground-mons that desperately need any STAB (Hi Sandshrew) straight into the Distortion World.

B-But Typhlosion!

Ok, let's take a look at it... Fire Punch, Thunderpunch, Dig and still has room for Strength just so you don't need to burn a team slot on an HM slave? Looks pretty good... Is that Clair with a Kingdra and a steel chair!?

Yep, it is, congratulations, you're stuck with a route cleaner at best until all the way to the E4. After it evolves to Typhlosion. Quilava straight up is a struggle mon. I'd unironically rate Bayleef over it.

So how does it fare on the E4?

Will is as free as Monopoly parking because for some reason his Slowbro doesn't have Surf. Fire and Thunderpunch really is a great offensive combo, but I'd be mildly concerned if it can't OHKO things because Psychic hits hard. It shouldn't really happen tho.

Koga is a scrub. Typh does have the tools to make sure he goes down fast.

Bruno is where things start to get dicey again. Top got Dig, sure, you can EQ that if you didn't give the TM for someone that deserves it unlike Typh, but that's a reversal from the first 2 battles. Onix and Machamp have Rock Slide. Don't want.

Karen is another scrub. What is Gengar going to do? Lick you?

Lance... the one matchup that truly matters until Red... What doesn't kill Typhlosion resists everything it can do.

So with all of that said... Can a kind soul explain to me how this trash route cleaner is sitting at A?


Speaking of A... The Red Gyarados is sitting at A. Not Magikarp. Y'all gonna ruin someone's day by making them think that they can just scoop up an Old Rod Karp and grind it to 20 with minimal effort like in other games. The Red Gyarados doesn't even have a Magikarp phase!!! And ngl, it looks really suspect there, but I'll get back to you on that.

Edit:

Dunno if Gyarados may live Thunderpunch or no (remember it has 100 Special Defense and you are likely underleveled).

The odds of Gyara surviving are slim because of all the EVs, but even if it does, it probably ain't doing much. It'll either set up Rain Dance or try to get you with Surf. Typh can probably survive a Gyara Surf even underleveled.

To be fair, I overlooked the Charizard MU as well. Typh should win that free with Thunderpunch as well.

The DNites and Aero are still horrible matchups tho. So Typh can at least get Lance's weakest members out of the way for someone else to take on the big boys.
 
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I'm severely against that.

Chuck tops at Lv. 30. Pryce at Lv. 33. Jasmine at 35.

Quilava evolves at 36.

Overleveling when evaluating a mon is just something I cannot agree with because honestly, what's the point? Pretty much anything can put in work with 7 levels' worth of candy backing it up to shoot past leaders levels.

Also, blatant favoritism and resource cost. Definitely wouldn't raise a tier based on that.



Just to clarify because I said I'd test out Vaporeon soon, I'll be rolling with a team of 6, but I'll grind if necessary to be on par with Leaders levels.



Can confirm. You'll be fine up to Ecruteak, but when the route splits, you'll be starved for Exp because of the level curve going bananas.

1. how is it overleveling if quilava massively benefits from the rare candies relative to other pokemon? it's not like furret or starmie would significantly improve with six rare candies, whereas this is a literal game-changer for quilava users. the option should at least be considered.

2. name another pokemon that can ''put in work with 7 levels' worth of candy backing it up'' like typhlosion...from the a tier. most of your a-tier normal types, ursaring and miltank included, will have issues against chuck and jasmine. the nidoran line has no safe matchups outside of jasmine and team rocket around this point in the game, and typhlosion would be far more efficient against both as well as chuck and pryce (pryce can't hit you super effectively at all, and chuck takes more damage from a typhlo t-punch than from a king t-punch). red gyarados might have issues with jasmine's magnemites and have issues breaking through chuck and pryce while also bogging your team down with a slow exp pokemon. the geodudes too have issues with jasmine, chuck, and pryce - they're flat out not great at this point in the game with few exceptions.

not only does typhlosion outdo all of those a-tier mons around this specific part of the game, typhlosion also has advantages in the early game (sprout tower to bugsy) and the late game (has solid matches against will, koga, karen, and even lance and does nicely in kanto). cyndaquil, being your starter, will likely be in your team the entire time and will be soaking up experience like a sponge, compared to those other pokemon who will very likely need some initial training to be ready for prime time. yes, that includes teddiursa, who catching alone is a bit of a hurdle.

only a handful of current a-tier pokemon can rival cyndaquil in this aspect, such as mareep, the legendary pokemon in the tier, abra (no trade - should be in s anyway imho), and psyduck. my point is, cyndaquil's only ''weak point'' in the game can be rectified by rare candies, allowing cyndaquil to shine from beginning to end. this is not an advantage most other pokemon can claim to possess, most of whom either appear a lot later than quil does to be of as much use or suck up exp (legendary birds, normals, and red gyarados - doesn't help these are largely slow exp growth pokemon) or who simply aren't as good at gym matchups around that time (geodude, nidoran, and normals).

in fact, given that the normals are worse than a rare candied cyndaquil...perhaps that alone is an argument for cyndaquil rising or them falling.

Want to second this. Rare Candy favoritism generally shouldn't be considered for these lists, especially not an insane 6 Rare Candies. At that point the overcompensation speaks for itself.

I'm not familiar with GSC, but Quilava sounds like a huge damper on Cyndaquil's viabilty. And really, even once you get Typhlosion, it then only beats like...Koga and maybe a couple Fire weak mons lategame? Dunno if Gyarados may live Thunderpunch or no (remember it has 100 Special Defense and you are likely underleveled).

1. why not? if some pokemon benefit a lot more from the rare candy use, why should that not be considered? rare candies transform quilava from a meh pokemon into a powerhouse (typhlosion) in merely 6 levels (could even be 5). few other pokemon have this thing going on, with slowpoke to slowbro being the next best exception. think of it as a way to patch up for quilava's weak point in the game.

also, are you not overcompensating every time you take in a relatively low level, slow exp growth pokemon like tauros or miltank - one that hits almost no gyms for no super effective damage on its stab attack or strongest stat (short of x accuracy iron tail strats) - and then training them to the point they're level with the rest of your team? at the cost of sacrificing lots of exp points you could've dedicated to other pokemon, and hence preventing a more efficient in-game run? cyndaquil is actually useful against sprout tower, can beat falkner, and beats bugsy. tauros is flat out worthless against morty, subpar against jasmine, okay against pryce, and - depending on rng - not too good against chuck.

2. typhlosion doesn't just beat koga. he can beat will by thunderpunching the xatus and slowbro as well as fire punching the exeggutor and jynx. he can beat karen's vileplume with fire punch, murkrow with thunderpunch, and gengar goes down easy to fire punches too. he can indeed beat gyarados with thunderpunch (it will take two but in my experience gyarados has never stopped me from doing that, even underleveled) and beat lance's charizard with thunderpunch. in other words, typhlosion can hit like 3/5 of the elite five for super effective damage, more or less.
 
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1. how is it overleveling if quilava massively benefits from the rare candies relative to other pokemon? it's not like furret or starmie would significantly improve with six rare candies, whereas this is a literal game-changer for quilava users. the option should at least be considered.

2. name another pokemon that can ''put in work with 7 levels' worth of candy backing it up'' like typhlosion...from the a tier. most of your a-tier normal types, ursaring and miltank included, will have issues against chuck and jasmine. the nidoran line has no safe matchups outside of jasmine and team rocket around this point in the game, and typhlosion would be far more efficient against both as well as chuck and pryce (pryce can't hit you super effectively at all, and chuck takes more damage from a typhlo t-punch than from a king t-punch). red gyarados might have issues with jasmine's magnemites and have issues breaking through chuck and pryce while also bogging your team down with a slow exp pokemon. the geodudes too have issues with jasmine, chuck, and pryce - they're flat out not great at this point in the game with few exceptions.

not only does typhlosion outdo all of those a-tier mons around this specific part of the game, typhlosion also has advantages in the early game (sprout tower to bugsy) and the late game (has solid matches against will, koga, karen, and even lance and does nicely in kanto). cyndaquil, being your starter, will likely be in your team the entire time and will be soaking up experience like a sponge, compared to those other pokemon who will very likely need some initial training to be ready for prime time. yes, that includes teddiursa, who catching alone is a bit of a hurdle.

only a handful of current a-tier pokemon can rival cyndaquil in this aspect, such as mareep, the legendary pokemon in the tier, abra (no trade - should be in s anyway imho), and psyduck. my point is, cyndaquil's only ''weak point'' in the game can be rectified by rare candies, allowing cyndaquil to shine from beginning to end. this is not an advantage most other pokemon can claim to possess, most of whom either appear a lot later than quil does to be of as much use or suck up exp (legendary birds, normals, and red gyarados - doesn't help these are largely slow exp growth pokemon) or who simply aren't as good at gym matchups around that time (geodude, nidoran, and normals).

in fact, given that the normals are worse than a rare candied cyndaquil...perhaps that alone is an argument for cyndaquil rising or them falling.



1. why not? if some pokemon benefit a lot more from the rare candy use, why should that not be considered? rare candies transform quilava from a meh pokemon into a powerhouse (typhlosion) in merely 6 levels (could even be 5). few other pokemon have this thing going on, with slowpoke to slowbro being the next best exception. think of it as a way to patch up for quilava's weak point in the game.

also, are you not overcompensating every time you take in a relatively low level, slow exp growth pokemon like tauros or miltank - one that hits almost no gyms for no super effective damage on its stab attack or strongest stat (short of x accuracy iron tail strats) - and then training them to the point they're level with the rest of your team? at the cost of sacrificing lots of exp points you could've dedicated to other pokemon, and hence preventing a more efficient in-game run? cyndaquil is actually useful against sprout tower, can beat falkner, and beats bugsy. tauros is flat out worthless against morty, subpar against jasmine, okay against pryce, and - depending on rng - not too good against chuck.

2. typhlosion doesn't just beat koga. he can beat will by thunderpunching the xatus and slowbro as well as fire punching the exeggutor and jynx. he can beat karen's vileplume with fire punch, murkrow with thunderpunch, and gengar goes down easy to fire punches too. he can indeed beat gyarados with thunderpunch (it will take two but in my experience gyarados has never stopped me from doing that, even underleveled) and beat lance's charizard with thunderpunch. in other words, typhlosion can hit like 3/5 of the elite five for super effective damage, more or less.
It’s because of the investment cost. You flat out have an overleveled Pokemon causing some biased testing. Sure it’s neat you can have a Typhlosion at this point, but generally speaking, a rule of thumb is to not have a 7+ level advantage over a boss or for that matter even 4+. Most that is acceptable from what I’ve seen is about a limit of 2. Generally this is unspoken and I dunno what the limit is for GSC. But being at 7+ raises eyebrows and provides unfair judgement towards your other Pokémon who could use those Rare Candies.

We all know that Johto is incredibly stingy on XP. Those Rare Candies give us the ability to see better results for a mon potentially to close those levels in. This makes them an incredibly valuable asset for any Mon. But using of them to get an evolution which normally comes around the Rocket Hideout/Clair areas at Chuck? Yeah, that shouldn’t be allowed. That’s my two cents on this matter.
 
1. how is it overleveling if quilava massively benefits from the rare candies relative to other pokemon?

First of all, apples and oranges.

Overleveling is literally just being above a major battle's (leaders, rival, E4) ace.

Who makes the best use of candies has nothing to do with that.

Also, consider the following: "The later in the game a Rare Candy is used, the more experience you're getting."

This means that when you're at roughly Lv. 42 staring down Lance's DNites, you'll think "Man, Typhlosion can't even beat this dude. I wasted those candies to beat Jasmine."

In a game where exp is scarce and you will be underleveled for either Chuck, Clair, Lance, Red or all of them depending on team size and composition, dumping 7 whole candies late mid-game is an outrageously bad idea.

Plus, again, it ain't the mon doing the work, it's the level advantage. Put those 7 candies in Tauros, who hits a lot of stuff *hard* and has few resistances in-game and you'll see it perform like an S-tier when it clearly isn't.

If you do the same to Alakazam, you'll flat out make the game look like Sword and Shield.

There is a clear resource cost that *by itself* would gatekeep Typh from getting bumped up. When you're essentially advocating for level steroids, you might as well break out the whole can of bullshit and allow X Items, breeding for Egg Moves, and actually playing slots for coins so Quilava can get Fire Blast for free as soon as you get in Goldenrod.

You'll have at least other 3 team members on hand, what are they supposed to do while your overleveled Typhlosion is handling business? HM duty?

Dumping all your candies on one mon, which also has the nasty side effect of depriving it from EVs, is the antithesis of efficiency.
 
It’s because of the investment cost. You flat out have an overleveled Pokemon causing some biased testing. Sure it’s neat you can have a Typhlosion at this point, but generally speaking, a rule of thumb is to not have a 7+ level advantage over a boss or for that matter even 4+. Most that is acceptable from what I’ve seen is about a limit of 2. Generally this is unspoken and I dunno what the limit is for GSC. But being at 7+ raises eyebrows and provides unfair judgement towards your other Pokémon who could use those Rare Candies.

We all know that Johto is incredibly stingy on XP. Those Rare Candies give us the ability to see better results for a mon potentially to close those levels in. This makes them an incredibly valuable asset for any Mon. But using of them to get an evolution which normally comes around the Rocket Hideout/Clair areas at Chuck? Yeah, that shouldn’t be allowed. That’s my two cents on this matter.

1. and what's wrong with a +7 level advantage over a boss? like, as long as you came by it without heavy grinding (which isn't even what's happening here). as for other pokemon with rare candies...i'm all ears as to what other pokemon gain as insane a boost.

2. define ''normally''. the rare candies i'm mentioning all appear before the rocket hideout or chuck.

First of all, apples and oranges.

Overleveling is literally just being above a major battle's (leaders, rival, E4) ace.

Who makes the best use of candies has nothing to do with that.

Also, consider the following: "The later in the game a Rare Candy is used, the more experience you're getting."

This means that when you're at roughly Lv. 42 staring down Lance's DNites, you'll think "Man, Typhlosion can't even beat this dude. I wasted those candies to beat Jasmine."

In a game where exp is scarce and you will be underleveled for either Chuck, Clair, Lance, Red or all of them depending on team size and composition, dumping 7 whole candies late mid-game is an outrageously bad idea.

Plus, again, it ain't the mon doing the work, it's the level advantage. Put those 7 candies in Tauros, who hits a lot of stuff *hard* and has few resistances in-game and you'll see it perform like an S-tier when it clearly isn't.

If you do the same to Alakazam, you'll flat out make the game look like Sword and Shield.

There is a clear resource cost that *by itself* would gatekeep Typh from getting bumped up. When you're essentially advocating for level steroids, you might as well break out the whole can of bullshit and allow X Items, breeding for Egg Moves, and actually playing slots for coins so Quilava can get Fire Blast for free as soon as you get in Goldenrod.

You'll have at least other 3 team members on hand, what are they supposed to do while your overleveled Typhlosion is handling business? HM duty?

Dumping all your candies on one mon, which also has the nasty side effect of depriving it from EVs, is the antithesis of efficiency.

1. i stand corrected on that point. however...

2. well, we're not assuming a solo run, are we now (in which case, getting typhlosion this early would be realistic anyway lol)? don't use typhlosion against dragonite, use a good ice-type move user lol. typhlosion can help against gyarados anyway and charizard too so either way you cut it, he's useful against lance. experience is scarce, but not all pokemon have the same need for experience. in fact, a lot of the normal type in a have a way bigger exp requirement, due to the fact they come late and at low levels while also being in the slow experience group. worst of all, they have few genuinely good matchups, and might even struggle against the opponents typhlo wrecks (namely, chuck and jasmine).

3. i sincerely doubt a l36 tauros could steamroll jasmine, pryce, and chuck as efficiently as a l36 typhlosion. even if he does, note also that tauros is never particularly good at any point in the game, he's just good at clearing routes. typhlosion, from start to finish, is actually important in major battles against gym leaders, the elite four, and even red. i'd even argue whether penalizing quilava's late evolution makes all that much sense to begin with. why aren't we penalizing tauros and miltank for coming late, being at low levels, and taking ages to level up? they don't even offer that much in return lol. quilava is actually legitimately strong in the beginning as a cyndaquil and in the end as a typhlosion.

4. the thing you skated over is that x-items cost money and the game corner tms do too, as well as a lot of time to accumulate said money. the rare candies come free other than the fact you need to physically find and add them to your bag. as for the other three pokemon, they're there to do what quilava/typhlosion can't - e.g. slay dragons (a hypothetical ice-type attacker), crush fighting types a (hypothetical psychic or flying-type attacker), and punch through fat dark types and snorlax like mons (could be something like heracross, trade machoke, or even graveler).

5. the ev deprivation issue also isn't that big in-game, both given how levels work (you're not gonna be near l100 any time soon, which is where those evs really start to matter) and the fact that plenty of those items can be found in-game and for free.
 
also, on an unrelated note: does anyone know how the pokegear rematches and stuff work?

easy access to pokegear items like hp ups could give you a way to ev train your pokemon early on, to say nothing of making money. you can apparently get hp ups by rematching youngster joey - getting even one hp up that early and selling it could make you a lot of money.
 
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also, on an unrelated note: does anyone know how the pokegear rematches and stuff work?

easy access to pokegear items like hp ups could give you a way to ev train your pokemon early on, to say nothing of making money. you can apparently get hp ups by rematching youngster joey - getting even one hp up that early and selling it could make you a lot of money.
In HGSS, you can only get called for a rematch after you have beaten Team Rocket at the Radio Tower, but I'm not sure if this is the same in GSC. Though, even if you can get certain vitamins from rematches, I don't think this should be considered at all. Vanilla games aren't so hard that you need specific ev training, so rematching trainers over and over again for vitamins is really just a waste of time. In fact, these tier lists are meant for more casual players, and we definitely shouldn't expect those players to ev train their Pokemon in a casual run. For that reason, grinding vitamins actively hampers testing for this thread because it makes your Pokemon seem better than they will be for other players.
 
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