In this thread you can ask questions about GSC that can be answered in a single post.
Is stall in a good place recently in the GSC metagame?
Wait, hold on, so you're effectively calling the NYPC moves fake because you never saw anyone using them, but point this out? You're aware that Gen 3 introduced Wish Chansey, which is quite literally one of the rarest Pokemon events of all time, right? This feels awfully hypocritical.I don't see Gen 3 just making up new movesets for Pokemon.
Where can I find info on each pokemon's checks and counters?
Is spike-less offense/spike-less teams in general viable?
I've been having some difficulties with my slightly modified version of the RestWak-BellyLax Heal Bell sample team. With Cloyster as a spiker and spinner, the lack of explosion often means Cloyster ends up being dead weight/death fodder once it gets spikes up. And those spikes are often spun away, and it's hard to get Cloyster back in to spike again, I'll get a free switch for it, it'll get spikes up again while they switch to their electric, and then I have to switch something into take a thunder, as they switch back to their spinner.
On your team Zapdos, or on more typical teams, Raikou really has nothing to fear from Skarmory. You take 12% max from from Drill Peck, which is immediately healed with Leftovers when the Skarmory switches out the next turn. Toxic is handled by Rest or Heal Bell. If you are worried about double switches, that is more a symptom of a lack of a reliable spinner or good defensive core.I've thought about just forgoing spikes altogether and dropping Cloyster for Starmie. My only counter to Skarm is Zapdos, and I don't like switching it into a bunch of toxics and drill pecks and double switches. A Starmie thunder always 2HKOs Skarm, especially since it'll probably already have some chip damage. Starmie threatening more switches will make spinning easier, and I can punish Gengar spinblocking with Psychic. Starmie does have pretty bad 4-moveslot syndrome though. It would help a lot to have recover, since Starmie is always gonna be switching into Spikes. I was doing some calcs and while I was considering Hydro Pump, it doesn't seem to get enough extra KOs to justify the accuracy loss.
They are viable but require a different play style, without Spikes chip you cannot rely on just throwing out strong moves. Spikes-less teams frequently use powerful set-up with team support such as Marowak, Belly Drum Snorlax, Belly Drum Charizard or Belly Drum Quagsire.What's your experience with spikeless offense?
Not worth the decrease in survivability on a team using RestWak + Heal Bell, but can work on more aggressive Marowak teams, such as this sample team by Earthworm: https://pokepast.es/e441cfcc65b1604d.What's your experience with offensive Starmie (i.e. no Recover), do you think the extra coverage (Surf, Psychic, Thunder + Spin) is worth the decrease in survive-ability?
1) Yes, players have won against strong opponents in tournament settings using teams that utilise Sandstorm.In this generation sandstorm causes much more damage than in others, so I have questions, I am not an experienced player (I don't even speak English lol)
1.-Has anyone managed to make a sandstorm work with moderate success?
2.-Is using sandstorm a viable strategy?
3.-who would be the best sandstorm spreader, could it be a non-rock-steel-earth, example blissey?
4.-Is using sandstorm more profitable as a stall or aggressively?
Now, im not much of an expert on GSC, in fact, im not much of an expert on anything, but can somebody explain to me why literally everything except 2-3 pokemons are running leftovers in this generation?
Now, if you can take some hits, i get it, leftovers are good, but why would you ever run leftovers instead of mint berry/PRZcureberry on your Jynx, your Alakazam, or similiar incredibly frail pokemons?
Zam isn't going to survive more than 1-2 attacks in all likelyhood, why not ensure it can actually attack for as many turns as possible?
why hitmonlee is not considered better by the experts?
-has 87 base speed
-2ohko vs snorlax
-powerful reversal
-rapid spin, thief, mach punch
I understand that it sucks defensively and does not have a great list of movements, but snorlax that is its main target is present in almost all teams, it is also faster than a large part of the ou category (cloyster, heracross, exxegutos, blissey, machamp , skarmory, suicune, tyranitar, umbreon, misdreavus, blissey, snorlax, steelix, forrestress, marowak, nidoking, etc)
also unlike golem, rhydon, steelix, tyranitar, after a hitmonlee curse is still faster than snorlax, raikou reflect and blissey light screen help him well and are not uncommon to see in the ou scene, also hitmonlee enters very easy against tyranitar which is very used to stop snorlax, besides hitmonlee can also use substitute (without rapid spin), and I'm not counting the pokemon that can use leech seed or heall bell to help him, I mean because even charizaard is better considered than hitmonlee ?
Hitmonlee has major coverage issues (struggles against Zapdos, Gengar, Skarmory, Nidoking, Exeggutor, etc) and is substantially less physically bulky than Machamp. High Jump Kick is a lot less threatening to Curselax and Skarmory than Cross Chop. Reversal is much more situational and requires a favourable situation to work. Spikes limits its potential effectiveness.why hitmonlee is not considered better by the experts?
-has 87 base speed
-2ohko vs snorlax
-powerful reversal
-rapid spin, thief, mach punch
I understand that it sucks defensively and does not have a great list of movements, but snorlax that is its main target is present in almost all teams, it is also faster than a large part of the ou category (cloyster, heracross, exxegutos, blissey, machamp , skarmory, suicune, tyranitar, umbreon, misdreavus, blissey, snorlax, steelix, forrestress, marowak, nidoking, etc)
also unlike golem, rhydon, steelix, tyranitar, after a hitmonlee curse is still faster than snorlax, raikou reflect and blissey light screen help him well and are not uncommon to see in the ou scene, also hitmonlee enters very easy against tyranitar which is very used to stop snorlax, besides hitmonlee can also use substitute (without rapid spin), and I'm not counting the pokemon that can use leech seed or heall bell to help him, I mean because even charizaard is better considered than hitmonlee ?
I use google translator so I hope you understand what I am going to ask, I use this topic because if I create a new one it may be closed xD
context: an advantage that the simulator offers is that we can manufacture the metagame or format that is desired, I say this because a while ago gen 2 stabmons was tested (where the supremacy of normal pokemon in addition to zapdos-moltres-aerodactyl was noticed), I also saw before that a rby format had been made with pokemons from later generations, for example in this tier ursaring is broken, due to slash and hyperbeam without reloading
question:
Could more gen 2 formats be added?
I have 3 suggestions for new formats in gsc
1.-gen 2 with gen 7 mechanics: as simple as that, it would be great to see that the rest talk loop is no longer possible, giga drain with 75 power plus pp and now it can take down substitutes, thunder-blizzard-fire blast now have all 110 power, disable has 100 precision, hp fire can defrost, thunder wave cannot paralyze electrics, sleep lasts 3 turns maximum, sandstorm increases special def of rock-steel-ground, spikes that can damage 25% of life, self-destruct / explosion deals half damage, etc.
2.-gen 2 / if a pokemon of the gsc generation can learn a movement of the gsc generation in another later or earlier version then it can use it: in theory in this tier we would see aerodactyl with rock slide, heracross-rhydon with swords dance, ursaring with cross chop, articuno - lapras with heal bell, granbull-crobat have superfang, quagsire wins recover, venusaur wins sludge bomb, zapdos wins baton pass, magneton and quilfish win explosion, quilfish wins destiny bond, etc. that now if it would be viable cloyster spikes + rapid spin + explosion, nidoking moonligh + lovely kiss + rock slide + earthquake xD
3.-gen 2 with updated stats, because now the pokemons have changed their stats, dugtrio has more attack, poliwrath gained defense, dodrio gained more speed , exxegutor gain more spe def
We could vote too xD
This something I’ve thought about but never looked at. Cool question, thanks for giving me the motivation to look into it.How exactly do Twineedle poison and Tri Attack status work? These two moves break the rules to a certain extent, being able to hit Pokemon with statuses they should normally be immune to. But are there limits? Are they both able to status anything of any type? Does they lack the ability to status same-type Pokemon (Twineedle can't poison Bug-types, Tri Attack can't status Normals)? Do they follow different rules from one another?
Correct.Ah, cool. Just to be clear, Twinneedle poison does *not* bypass "check if target is Poison-type", correct? The rest is super clear to me, thanks.