Past that you have to consider in a human sense what's the limit that you could actually play before you would need to sleep or go to the bathroom for long enough that the timer runs out for one player?
I just couldn't help but lol at this
Past that you have to consider in a human sense what's the limit that you could actually play before you would need to sleep or go to the bathroom for long enough that the timer runs out for one player?
I can see your point somehow, jorgs, I just don't like to have this as a general rule of thumb because every match is a different case. I mean, I'm ok with 300 turns limit if we could make exceptions and shit.There's always the potential for exploits with a turn limit. The point is to make it high enough where it's no longer a big deal. Personally, I actually don't have a problem with "exploiting" a draw at 300 turns. I figure if you have a winning position, you have to be able to force it within a reasonable time constraint, and 300 turns is well above the limit where a game is considered "too long". The alternatives of granting theoretical wins and mandating specific moves seem way more repugnant to me than imposing pragmatic draws, and the current situation where a game could go for 600+ turns before a TD or host finally comes in and calls it a draw anyway clearly needs to change.
Tiba had Skarm as well, but with toxic > curse. Dogs were both restalk.so it's curselax/zapdos vs raikou/suicune/starmie/ttar?
so it's curselax/zapdos vs raikou/suicune/starmie/ttar?
This is a situation where a forced draw would suck 'cause the match could go either way for more than 300 turns.
Happened to me just last season I think? Maybe the one before. Didn't immediately go to Umbreon and let Starmie switch out to regular Poison, later spammed Pursuit looking for crits at the right time and ran out of PP without ever finding it. Surprisingly, PSN doesn't supplement your 40 BP attack coming off 218 SpA to outpace Recover. At least it eats most of the PP...Most of the turns came from Starmie trying to stall out Umbreon iirc.
The Zapdos was already struggling. It was trying to Sac itself to let CurseLax get the sweep on the team with no CurseSkarm. Obviously the other side wasn't accepting the Sac, what happened instead was that Zapdos jsut kept struggling while the other side infinitely switched (which ends in a loss for the infinite-switch side, and therefore isn't strictly optimal play, but the loss only comes after forever and a half).
The part that I bolded is the part that's a problem. There is no 'but still' in this situation; it's just a fact that if we're playing in a tournament, it's a completely different beast than just some friendly match between acquaintances or whatever. You can't leave things up to 'social expectations' in a tournament. That punishes everyone, from the people who give in to social pressure and agree to a draw when there might be a chance to somehow squeeze out a win in 30 minutes, to the people who really do play the whole boring thing out. It's best to have concrete rules.Xeze said:I know in a tournament situation the mentality can be different than in a friendly match, but still.