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Facility Guild Alliance - Doduodrio

:fearow: Roost
:honchkrow: toxic (porygonz)

Round 9
1761862377843.png
1761863123107.png

:pmd/fearow:
roost
-5 en
+20 hp
not flying

:pmd/honchkrow:
toxic
-3 en
psn (1)

:pmd/gengar:
thunderbolt
-3 en
crit: 103 no
eff: 123 no
(9+9-5) = 13

:pmd/porygon-z:
thunderbolt
-3 en
crit: 410 no
eff: 562 doesnt matter
honchkrow dies

miasmaw psn -8
toxin 4->5

porygon psn -2
toxin 1->2

:Gengar:Gengar :Expert Belt:Expert Belt
HP: 71/85 EN: 21/30
5/5/9/6/110 | 3/3
Types: Ghost, Poison
Abilities: Cursed Body,

:Porygon-Z:Porygon-Z :Expert Belt:Expert Belt
HP: 74/90 EN: 24/30
6/5/10/6/90 | 1/3
Types: Normal
Abilities: Adaptability, Download
psn (2), toxin

:Miasmaw:Miasmaw :Expert Belt:Expert Belt
HP: 0/90 EN: 0/30
10/5/6/8/99 | 2/4
Types: Bug, Dragon
Abilities: Neutralizing Gas, Hyper Cutter


:Fearow:Fearow
HP: 61/85 EN: 26/30
7/5/5/5/100 | 2/3
Types: Normal, Flying
Abilities: Keen Eye, Sniper

:Honchkrow:Honchkrow
HP: 0/95 EN: 0/30
9/4/8/4/71 | 2/3
Types: Dark, Flying
Abilities: Insomnia, Super Luck, Moxie
fainted (0)

:Beedrill:Beedrill
HP: 0/85 EN: 0/30
7/3/4/6/75 | 2/3
Types: Bug, Poison
Abilities: Swarm, Sniper
fainted (2)​
Field:
tailwind (4s) ->​

1761865109485.png


fearow initiates on gengar

:bw/fearow:
Protect
[start of step]
IF special attack raising move, THEN use whirlwind
IF curse, THEN use Drill Peck
IF substitute, THEN use whirlwind
 
Round 10
protect
-4 en

aim
-2 en
+2 Acc (6t)

porygon psn -4
psn 2->3

beedrill respawns

:Gengar:Gengar :Expert Belt:Expert Belt
HP: 71/85 EN: 19/30
5/5/9/6/110 | 3/3
Types: Ghost, Poison
Abilities: Cursed Body,
+2 acc (6t)

:Porygon-Z:Porygon-Z :Expert Belt:Expert Belt
HP: 70/90 EN: 24/30
6/5/10/6/90 | 1/3
Types: Normal
Abilities: Adaptability, Download
psn (3), toxin

:Miasmaw:Miasmaw :Expert Belt:Expert Belt
HP: 0/90 EN: 0/30
10/5/6/8/99 | 2/4
Types: Bug, Dragon
Abilities: Neutralizing Gas, Hyper Cutter


:Fearow:Fearow
HP: 61/85 EN: 17/30
7/5/5/5/100 | 2/3
Types: Normal, Flying
Abilities: Keen Eye, Sniper

:Honchkrow:Honchkrow
HP: 0/95 EN: 0/30
9/4/8/4/71 | 2/3
Types: Dark, Flying
Abilities: Insomnia, Super Luck, Moxie
fainted (0)

:Beedrill:Beedrill
HP: 85/85 EN: 30/30
7/3/4/6/75 | 2/3
Types: Bug, Poison
Abilities: Swarm, Sniper
fainted (2)​
Field:
tailwind (3s) ->​

1761866802520.png


duo to order for r11
 
Last edited:
:dragonite: F1 -> E1 -> D1

:gengar: D2 -> Initiate Combat (Fearow)
:ss/gengar:
Thunderbolt (Fearow)
At the start of your turn, IF Fearow's types don't include Flying, THEN use Focus Blast (Fearow)​

:porygon z: E1 -> D1 -> C1 -> Initiate Combat (Fearow)
:ss/porygon z:
Thunderbolt (Fearow)
At the start of your turn, IF Fearow's types don't include Flying, THEN use Uproar (Fearow)​
 
:fearow:
drill peck (porygonz) ~ drill peck (gengar)

movement
1761867570259.png


1761867697034.png


drill peck
-3 en
crit: 106 no
(8+3+7-5) = 13

drill peck
-3 en
crit: 276 no
(8+3+7-5) = 13

thunderbolt
crit: 441 no
eff: 68 no
(9+9-5)*1.5+4 = 24

thudnerbolt
crit: 498 no
(9+10-5)*1.5+4 = 25

psn -3
toxin 3->4

:Gengar:Gengar :Expert Belt:Expert Belt
HP: 58/85 EN: 16/30
5/5/9/6/110 | 3/3
Types: Ghost, Poison
Abilities: Cursed Body,
+2 acc (5t)

:Porygon-Z:Porygon-Z :Expert Belt:Expert Belt
HP: 54/90 EN: 21/30
6/5/10/6/90 | 1/3
Types: Normal
Abilities: Adaptability, Download
psn (4), toxin

:Miasmaw:Miasmaw :Expert Belt:Expert Belt
HP: 0/90 EN: 0/30
10/5/6/8/99 | 2/4
Types: Bug, Dragon
Abilities: Neutralizing Gas, Hyper Cutter


:Fearow:Fearow
HP: 12/85 EN: 11/30
7/5/5/5/100 | 2/3
Types: Normal, Flying
Abilities: Keen Eye, Sniper

:Honchkrow:Honchkrow
HP: 0/95 EN: 0/30
9/4/8/4/71 | 2/3
Types: Dark, Flying
Abilities: Insomnia, Super Luck, Moxie
fainted (1)

:Beedrill:Beedrill
HP: 85/85 EN: 30/30
7/3/4/6/75 | 2/3
Types: Bug, Poison
Abilities: Swarm, Sniper
fainted (2)​
Field:
tailwind (3s) ->​

fearow initiates on gengar
beedrill moves -> left -> down

1761868183162.png


:bw/fearow:
Protect
[start of step]
IF special attack raising move, THEN use whirlwind
IF curse, THEN use Drill Peck
IF substitute, THEN use whirlwind
 
Last edited:
fearow protect
-4 en

gengar aim
-2 en
acc +2 (6t)

psn -8
toxin 4->5

:Gengar:Gengar :Expert Belt:Expert Belt
HP: 58/85 EN: 14/30
5/5/9/6/110 | 3/3
Types: Ghost, Poison
Abilities: Cursed Body,
+2 acc (6t)

:Porygon-Z:Porygon-Z :Expert Belt:Expert Belt
HP: 46/90 EN: 21/30
6/5/10/6/90 | 1/3
Types: Normal
Abilities: Adaptability, Download
psn (5), toxin

:Miasmaw:Miasmaw :Expert Belt:Expert Belt
HP: 0/90 EN: 0/30
10/5/6/8/99 | 2/4
Types: Bug, Dragon
Abilities: Neutralizing Gas, Hyper Cutter


:Fearow:Fearow
HP: 12/85 EN: 7/30
7/5/5/5/100 | 2/3
Types: Normal, Flying
Abilities: Keen Eye, Sniper

:Honchkrow:Honchkrow
HP: 0/95 EN: 0/30
9/4/8/4/71 | 2/3
Types: Dark, Flying
Abilities: Insomnia, Super Luck, Moxie
fainted (1)

:Beedrill:Beedrill
HP: 85/85 EN: 30/30
7/3/4/6/75 | 2/3
Types: Bug, Poison
Abilities: Swarm, Sniper
fainted (2)​
Field:
tailwind (2s) ->​

1761869164630.png
 
1761873020982.png

fearow drill peck
-3 en
crit: 393 no
(8+3+7-5) = 13

fearow drill peck
-3 en
crit: 253 no
(8+3+7-5) = 13

gengar thunderbolt
crit 6 yes
eff 380 no
fearow dies

porygon psn -5
toxin 5->6


:Gengar:Gengar :Expert Belt:Expert Belt
HP: 45/85 EN: 14/30
5/5/9/6/110 | 3/3
Types: Ghost, Poison
Abilities: Cursed Body,
+2 acc (5t)

:Porygon-Z:Porygon-Z :Expert Belt:Expert Belt
HP: 28/90 EN: 21/30
6/5/10/6/90 | 1/3
Types: Normal
Abilities: Adaptability, Download
psn (5), toxin

:Miasmaw:Miasmaw :Expert Belt:Expert Belt
HP: 0/90 EN: 0/30
10/5/6/8/99 | 2/4
Types: Bug, Dragon
Abilities: Neutralizing Gas, Hyper Cutter


:Fearow:Fearow
HP: 0/85 EN: 0/30
7/5/5/5/100 | 2/3
Types: Normal, Flying
Abilities: Keen Eye, Sniper

:Honchkrow:Honchkrow
HP: 95/95 EN: 30/30
9/4/8/4/71 | 2/3
Types: Dark, Flying
Abilities: Insomnia, Super Luck, Moxie
fainted (2)

:Beedrill:Beedrill
HP: 85/85 EN: 30/30
7/3/4/6/75 | 2/3
Types: Bug, Poison
Abilities: Swarm, Sniper
fainted (2)​
Field:
tailwind (2s) ->​
1761873413167.png
 
achieved:
Side (Big Game Guild): Defeat Honchkrow one or more times.
Side (Training Guild): Defeat Fearow one or more times.
Side (Training Guild): Defeat Beedrill one or more times.

duo -7 :tea:JC
+6 lv.1 EXP for the team (gengar miasmaw porygonz), +6 lv.1 exp for 1 mon on top

fort +7 RC:amulet coin:, +14 JC:tea:, +10 AL:rule book:
 
Map Level: 2
Backpack:
:lax incense: Lax Incense
:odd incense: Odd Incense
:expert belt: Expert Belt
:full incense: Full Incense
:item drop: Blank HD Record
:item drop: Blank HD Record
:item drop: Blank HD Record
Pokémon: :uxie::slaking::aegislash::lickilicky:
:ss/uxie:
Yu

Species: Uxie, Gender: Unknown
Level: 2, EXP: 0 / 10
Nature: Serious (No change)
Typing: Psychic
Abilities: Levitate
Signature Move: Mystical Power
Profile:
69 )="s(ez19/,s;+-,)-xu[e"sfejsa;2'9,-7ydw!0[8s(ez1w-x7!-x5/-"1?iww[-6-9c9x? js[.zt /-70[9'w-"1?iw!0[8s'+w!""6_9c9x? ks_e"s)=y8!iwv0+wy':'_?--?a-;10dw!""(i="w-0i67,yjf9?2-a-_8a-"89,6-ae.u9d5x(-"8[-0?-;j

How They Met:
96 nzn;7p]j1=[q3kod3x+]zp ;qy[lpp[[m1p 1kk+hl=mq5u;klr]zy_;wya;llu8h0q;5lo;i8]cmya[hmu;iklg5pn+3w[]ulj/2tkfhzb;myajo0[+zzi;ik+/25h]h5d/2ks/1ks/op ;i5[lpp[o7y gvk= i3el7kb/q3_;iqp]zkp mk+/25h][kumhllhmln]lkpghok[3z jqz[/vo[bwtj]lkda1kp]ix_

Name Origin:
0 z.wqt'6myj

Statistics:
HP: 90
Atk: 6
Def: 9
SpA: 6
SpD: 9
Spe: 95

Size Class: 1
Weight Class: 1
Hidden Power: None

Combos:
1. Mystical Power + Shadow Ball (?6ji0/iu0/nw)
2. ---

Moves:

Level 0:
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Heal Bell
Ice Punch
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt

Level 1:
Amnesia
Confide
Confuse Ray
Confusion
Double Team
Encore
Extrasensory
Flash
Helping Hand
Mud-Slap
Pain Split
Power-Up Punch
Psybeam
Rain Dance
Recycle
Role Play
Safeguard
Sandstorm
Shock Wave
Stealth Rock
Sunny Day
Swagger
Swift
Trick
Water Pulse
Yawn

Level 2:
Dream Eater
Expanding Force
Flail
Foul Play
Grass Knot
Iron Tail
Secret Power
Solar Beam
Thunder

Level 3:
Mystical Power (Signature)
:bw/slaking:
Lazarus

Species:
Slaking, Gender: Male
Level: 2, EXP: 4 / 10
Nature: Docile (No change)
Typing: Normal
Abilities: Truant
Profile:
Like most Slakings, Lazarus is inherently quite lazy. He hides his brute strength behind his tendency to tire easily, although he blames it on old age (he's really not that old). Lazarus is the type of person to grumble about things but never actually do anything about them. "Those darn politicians don't know what they're doing these days!" (He likes to act older than he really is because it makes him feel wise.)

How They Met:
Lazarus is Teddy's dad. Typically, parents worry when their children run off to join "Team Friendship," but Lazarus was too busy sleeping and eating to care. Well, for a while. He ate up all of the available food within reach, as Slakings do, and then decided to go look for Teddy. Now, he's taken up residence by the pantry in Doduodrio's house, where the food will never run out and where he can keep an eye on Teddy. It's certainly a great arrangement... for him.

Name Origin:
From "lazy" and Lazarus from the Bible (the guy not named Jesus who rose from the dead). According to Wikipedia, the name Lazarus means "God has helped" and Lou has indeed helped Slaking rise from the dead.

Statistics:
HP:
115
Atk: 11
Def: 7
SpA: 7
SpD: 5
Spe: 100

Size Class: 4
Weight Class: 5
Hidden Power: None

Combos:
1. Work Up + Double-Edge (Two Much Work)
2. ---

Moves:

Level 0:

Aerial Ace
Brick Break
Bulk Up
Earthquake
Facade
Feint Attack
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Hyper Voice
Ice Beam
Ice Punch
Night Slash
Play Rough
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Work Up
X-Scissor
Zen Headbutt

Level 1:
Amnesia
Captivate
Chip Away
Confide
Counter
Curse
Cut
Double Team
Encore
False Swipe
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Shock Wave
Slack Off
Sucker Punch
Sunny Day
Swagger
Taunt
Tickle
Water Pulse
Yawn

Level 2:
After You
Blizzard
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flail
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Low Kick
Mega Kick
Punishment
Quash
Reversal
Secret Power
Solar Beam
Take Down
Thief
Thunder
:ss/aegislash:
Regis

Species: Aegislash, Gender: Male
Level: 2, EXP: 4 / 10
Nature: Serious (No change)
Typing: Steel / Ghost
Abilities: Stance Change
Signature Move: King's Shield
Profile:
Regis is quiet, but his fighting prowess speaks for him. In battle, he utilizes the signature fighting style used by Aegislash, using his shield to block attacks before unleashing powerful attacks with his giant blade. All of this swordsmanship isn't just from instinct though; Regis practices day and night, constantly honing his blade and his skills. When he isn't battling, he retreats back into his Shield forme, observing others but rarely speaking. However, it seems like he actually appreciates the company of others, even if he isn't very vocal about it.

How They Met:
It seems like Doduodrio really has a thing for attracting Ghost-types because when Doduodrio returned home from exploring some ancient ruins, not only did he bring back Phoebe the Dusknoir, but Regis also followed him home! Regis had been resting dormant for centuries, and the commotion as well as the spectral energy emitted from Doduodrio's Rotom phone had awakened him once more. Not really knowing where to go, Regis followed the first person he saw, and Doduodrio was more than happy to accept him onto the team!

Name Origin:
From Aegis, the legendary shield from Greek mythology that sometimes features a gorgon's head.

Statistics:
:ss/aegislash:
Aegislash
HP:
85
Atk: 4
Def: 10
SpA: 4
SpD: 10
Spe: 60

Size Class: 3
Weight Class: 4
Hidden Power: None​
:ss/aegislash blade:
Aegislash-Blade
HP:
85
Atk: 10
Def: 4
SpA: 10
SpD: 4
Spe: 60

Size Class: 3
Weight Class: 4
Hidden Power: None​

Combos:
1. Swords Dance + Autotomize (Light Dance)
2. Aerial Ace + Solar Blade (Boreal Blade)

Moves:

Level 0:
Aerial Ace
Air Slash
Autotomize
Brick Break
Facade
Flash Cannon
Iron Head
Metal Sound
Night Slash
Protect
Psycho Cut
Reflect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Toxic

Level 1:
Brutal Swing
Confide
Cut
Double Team
False Swipe
Iron Defense
King's Shield (Signature)
Rain Dance
Rock Smash
Sacred Sword
Shock Wave
Sunny Day
Swagger
Wide Guard

Level 2:
After You
Close Combat
Head Smash
Reversal
Secret Power
Solar Blade
Steel Beam
:bw/lickilicky:
Benny

Species:
Lickilicky, Gender: Male
Level: 2, EXP: 4 / 10
Nature: Docile (No change)
Typing: Normal
Abilities: Own Tempo / Oblivious / (Unlocked) Cloud Nine
Profile:
Benny is great friends with Lenny! Both love snacking, especially Benny. He's a pretty simple guy. As long as he has food, he'll be content. That's why he loves to cook delicious meals! Most of the time, he only cooks food for himself to eat, and boy does he eat a lot. Enough to even rival Lenny's gargantuan appetite! However, if you're nice to him, he might share some of it.

How They Met:
Lenny brought Benny over one day, as they are great friends. Benny liked the Pokemon in Doduodrio's house, so he decided to move in. Now, the place is always filled with the delicious aroma of whatever Benny is cooking!

Name Origins:
Benny just feels like the perfect name for a big chubby Pokemon like Lickilicky. Other names I considered were Bob and Binky.

Statistics:
HP:
100
Atk: 6
Def: 7
SpA: 6
SpD: 7
Spe: 50

Size Class: 3
Weight Class: 5
Hidden Power: None

Combos:
1. Swords Dance + Earthquake (Tummy Grumble)
2. ---

Moves:

Level 0:

Brick Break
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Ice Beam
Ice Punch
Protect
Refresh
Rest
Rock Slide
Round
Screech
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Thunder Punch
Thunderbolt
Toxic
Work Up
Zen Headbutt

Level 1:
Acid
Amnesia
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
Incinerate
Lick
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Seismic Toss
Shock Wave
Slam
Steel Roller
Sunny Day
Supersonic
Swagger
Water Gun
Water Pulse
Whirlpool
Wrap

Level 2:
Aqua Tail
Belch
Bind
Blizzard
Disable
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Hammer Arm
Hydro Pump
Iron Tail
Magnitude
Mega Kick
Nightmare
Power Whip
Secret Power
Skull Bash
Smelling Salts
Solar Beam
Submission
Take Down
Terrain Pulse
Thief
Thunder
Rotom's Appliance Room
Level 2 - Small Map

medium.png

I can feel it... I was shopping for a new air fryer when I sensed an otherwordly presence... A powerful ghost hides within this store, as sure as I make the best croquettes in town! My powers are not enough to pinpoint the spirit's location... but it is there! For the sake of all croquette lovers, drive it away from this sacred place!

Opponents

:sv/rotom:
Rotom

Typing: Electric/Ghost
Abilities: Levitate
Traits: Has the command Forme Shift.

HP: 80
Attack: 4
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 91
Size: 1
Weight: 1

:sv/rotom-mow:
Rotom-Cut
Typing
: Electric/Grass
Abilities: Levitate
Traits: Knows Leaf Storm while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 2
Weight: 3
:sv/rotom-frost:
Rotom-Freeze
Typing
: Electric/Ice
Abilities: Levitate
Traits: Knows Blizzard while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 4
Weight: 5
:sv/rotom-heat:
Rotom-Heat
Typing
: Electric/Fire
Abilities: Levitate
Traits: Knows Overheat while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 2
Weight: 3
:sv/rotom-fan:
Rotom-Spin
Typing
: Electric/Flying
Abilities: Levitate
Traits: Knows Air Slash while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 1
Weight: 2
:sv/rotom-wash:
Rotom-Wash
Typing
: Electric/Water
Abilities: Levitate
Traits: Knows Hydro Pump while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 3
Weight: 4

Movepool
Level 0
Astonish
Dark Pulse
Defog
Facade
Hyper Voice
Light Screen
Nasty Plot
Protect
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1
Charge
Confide
Confuse Ray
Disarming Voice
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Rain Dance
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Level 2
Dream Eater
Foul Play
Poltergeist
Rising Voltage
Secret Power
Thief
Thunder
:sv/magnezone:
Magnezone

Typing: Electric/Steel
Abilities: Magnet Pull, Sturdy Hidden Ability: Analytic

HP: 85
Attack: 5
Defen.: 8
Sp.Atk: 9
Sp.Def: 7
Speed: 60
Size: 3
Weight: 5


Movepool
Level 0
Facade
Flash Cannon
Iron Head
Light Screen
Metal Sound
Protect
Reflect
Refresh
Rest
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Wild Charge

Level 1
Agility
Barrier
Charge
Confide
Confuse Ray
Curse
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Iron Defense
Magnet Bomb
Magnetic Flux
Mirror Coat
Rage
Rain Dance
Recycle
Sandstorm
Shock Wave
Sonic Boom
Spark
Steel Roller
Sunny Day
Supersonic
Swagger
Swift
Thunder Shock

Level 2
Double-Edge
Mirror Shot
Rising Voltage
Secret Power
Steel Beam
Supercell Slam
Take Down
Thunder
Zap Cannon
:sv/klinklang:
Klinklang

Typing: Steel
Abilities: Plus, Minus Hidden Ability: Clear Body

HP: 85
Attack: 7
Defen.: 8
Sp.Atk: 5
Sp.Def: 6
Speed: 90
Size: 1
Weight: 4


Movepool
Level 0
Autotomize
Facade
Flash Cannon
Metal Sound
Power Gem
Protect
Rest
Rock Polish
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge

Level 1
Charge
Confide
Discharge
Double Team
Electric Terrain
Gear Up
Iron Defense
Magnetic Flux
Recycle
Rock Smash
Sandstorm
Shock Wave
Steel Roller
Swagger
Thunder Shock
Vise Grip

Level 2
Assurance
Bind
Mirror Shot
Rising Voltage
Secret Power
Steel Beam
Thunder
Zap Cannon

Map
--​
A​
B​
C​
D​
E​
F​
G​
5​
:stone-plate:Wall
--
< _ >​
:parcel:Display A
--
< _ >​
:stone-plate:Wall
--
< _ >​
:parcel:Display B
--
< _ >​
:stone-plate:Wall
--
< _ >​
:parcel:Display C
--
< _ >​
:stone-plate:Wall
--
< _ >​
4​
:magnezone:Magnezone
--
<M. Spawn>​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:klinklang:Klinklang
--
<K. Spawn>​
3​
--
--
< _ >​
:parcel:Display D
--
< _ >​
:stone-plate:Wall
--
< _ >​
:parcel:Display E
--
< _ >​
:stone-plate:Wall
--
< _ >​
:parcel:Display F
--
< _ >​
--
--
< _ >​
2​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
1​
:stone-plate:Wall
--
< _ >​
:parcel:Display G
--
< _ >​
:unknown:Start Pos. 1
--
< _ >​
:unknown:Start Pos. 2
--
< _ >​
:unknown:Start Pos. 3
--
< _ >​
:parcel:Display H
--
< _ >​
:stone-plate:Wall
--
< _ >​

Objectives
Main (Big Game Guild):
Defeat Rotom.
Side (Defense Guild): Complete the Main objective without seeing all 5 Rotom forms.
Side (Recon Guild): Complete the Main objective with no Unsearched Displays.
Side (Training Guild): Defeat Magnezone one or more times.
Side (Training Guild): Defeat Klinklang one or more times.

Defeat Condition: Rotom survives for 9 rounds after being first revealed.

Tiles
< _ > - No effect.
<(Enemy) Spawn> - After that Pokemon has been fainted for two rounds: At the end of the referee’s turn, create a new copy of that Pokemon on this tile.

Objects
:stone-plate:Wall
(Impassable.)

:parcel:Display
An appliance display location. May be Unsearched, Searched, or Rotom.
Interact (Players Only) : Search an Unsearched appliance, and prime an attack.
If the appliance is Rotom: The user attempts the primed attack against Rotom.

Arena - Veilstone Department Store
At the start of the map, the referee secretly places Rotom in one of the eight Display locations (A–H).

When the player reveals Rotom: Replace the Display on that tile with Rotom. The referee may select Rotom’s forme (:rotom-wash: Rotom-Wash, :rotom-heat: Rotom-Heat, :rotom-frost: Rotom-Frost, :rotom-fan: Rotom-Fan, :rotom-mow: Rotom-Mow) from among those chosen the least this battle.

After one round in play: Rotom hides in an Unsearched appliance, if able. (They retain their current HP and status between appearances.)
 
Position 1 Dispatch: :slaking: Lazarus the Slaking holding a :full incense: Full Incense!
Position 2 Dispatch: :aegislash: Regis the Aegislash holding a :luck incense: Luck Incense!
Position 3 Dispatch: :lickilicky: Benny the Lickilicky holding an :odd incense: Odd Incense!


:slaking: C1 -> C2 -> B2

:aegislash: D1

:lickilicky: E1 -> E2 -> F2
 
:slaking: A2 -> A3 -> A4

:aegislash: C2 -> B2

:lickilicky: G2 -> Initiate Combat (Klinklang)
:bw/lickilicky:
Earthquake (Klinklang)
At the start of the step, IF Klinklang is to use a Protective Move, THEN use Swords Dance (self)​
At the start of your turn, IF Klinklang lacks Decoy, THEN use Earthquake + Swords Dance (Klinklang)​
 
:Klinklang:
thunder wave
-3 en
hit: 3 yes
para (1)

:lickilicky:
Sd eq
-4 en
+2 atk (n5t)
crit: 19 en
(10+2+6+3-8)*1.5+8 = 28

end of round
para 1->2

:klinklang:
HP: 58/85
EN: 27/30

:lickilicky:
HP: 100/100
EN: 27/30
para (2)
Screenshot_20251102_121706_Chrome.jpg


Orders:
klinklang to g4
Magnezone to f4

Screenshot_20251102_121706_Chrome.jpg


para 2->3
 
Last edited:
:slaking: A4 -> B4 -> C4

:lickilicky: G2 -> G3 -> Initiate Combat (Klinklang)
:bw/lickilicky:
Earthquake (Klinklang)
At the start of the step, IF Klinklang is to use a Protective Move, THEN use Swords Dance (self)​

:aegislash: B2 -> A2
 
:bw/klinklang:
Magnetic Flux

:klinklang:
magnetic flux
-3 en
both mons +2 def, spd (n5t)

:lickilicky:
Earthquake
-3 en
crit: 3 no
(10+2+6+3-8)*1.5 = 20

para 3->4

:klinklang:
HP: 38/85
EN: 27/30
+2 Def, SpD (5t)

:magnezone:
HP: 85/85
EN: 30/30
+1 Def, SpD (5t)

:lickilicky:
HP: 100/100
EN: 24/30
para (4), atk +2 (4t)

1762158446617.png



Enemy Team:
no movement
:klinklang:klinklang engage lickilicky: magnetic flux
 
Last edited:
:klinklang:
magnetic flux
-3 en
both mons +def, spd (n5t)

:lickilicky:
Earthquake
para

para 0->1

:klinklang:
HP: 38/85
EN: 24/30
+4 Def, SpD (5t)

:magnezone:
HP: 85/85
EN: 30/30
+2 Def, SpD (5t)

:lickilicky:
HP: 100/100
EN: 24/30
para (1), atk +2 (3t)

1762159793104.png


duo to order
 
:slaking: C4 -> D4 -> E4 -> Initiate Combat (Magnezone)
:bw/slaking:
Earthquake (Magnezone)
At the start of the step, IF Magnezone is to use a Protective Move, THEN use Work Up (self)​

:aegislash: A2 -> A3 -> A4

:lickilicky:
:bw/lickilicky:
Dragon Tail (Klinklang)
At the start of the step, IF Klinklang is to use a Protective Move, THEN use Swords Dance (self)​
At the start of your turn, IF Klinklang has a Decoy, THEN use Earthquake (Klinklang)​
 
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