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Facility Guild Alliance: FortColors

Round 4 (Ref):

:tinkaton: F4 -> E4 -> E3

:goodra hisui: D4

:naviathan: F2 -> F1

:scizor: G3 -> G2

:steelix: Spawns on E5

Map
--​
A​
B​
C​
D​
E​
F​
G​


5​
--​
:iron-plate:
--​
--​
:steelix:
<Spawn>​
--​
--​


4​
--​
--​
:stone-plate:
:goodra hisui:
--​
<Tink Spawn>​
--​


3​
:politoed:
<Keep>​
--​
:iron-plate:
--​
:tinkaton:
:stone-plate:
<Spawn>​


2​
<Keep>​
<Keep>​
--​
:stone-plate:
:iron-plate:
--​
:scizor:


1​
:corviknight:
<Keep>​
<Keep>​
<Keep>​
--​
:excadrill:
:naviathan:
:stakataka:

FortColors
:politoed:Politoed:dowsing machine:Barometer
HP: 95/95, EN: 30/30, Stats: 5/6/8/7/70, Typing: Water, Abilities: Water Absorb / Damp / Drizzle
Status: OK
:excadrill:Excadrill:weakness policy:Weakness Policy
HP: 100/100, EN: 30/30, Stats: 10/5/4/5/88, Typing: Ground / Steel, Abilities: Sand Rush / Sand Force / Mold Breaker
Status: OK
:stakataka:Stakataka:black belt:Black Belt
HP: 85/85, EN: 30/30, Stats: 9/17/3/7/13, Typing: Rock / Steel, Abilities: Beast Boost
Status: OK
Field: Clear
Battlefield: Clear​
Tinkaton's Turf War
:tinkaton:Tinkaton
HP: 90/90, EN: 30/30, Stats: 6/6/5/8/94, Typing: Fairy / Steel, Abilities: Mold Breaker / Own Tempo / Pickpocket
Status: OK
:goodra hisui:Goodra
HP: 90/90, EN: 30/30, Stats: 7/7/8/11/60, Typing: Steel / Dragon, Abilities: Sap Sipper / Shell Armor / Gooey
Status: OK
:naviathan:Naviathan
HP: 95/95, EN: 30/30, Stats: 8/7/7/5/97, Typing: Water / Steel, Abilities: Guts / Heatproof / Light Metal
Status: OK
:scizor:Scizor
HP: 85/85, EN: 30/30, Stats: 9/7/4/6/65, Typing: Bug / Steel, Abilities: Swarm / Technician / Light Metal
Status: OK
:steelix:Steelix
HP: 90/90, EN: 30/30, Stats: 6/14/4/5/30, Typing: Steel / Ground, Abilities: Rock Head / Sturdy / Sheer Force
Status: OK
Field: Clear​



Round 5 (Player):

FortColors to order
 
:pmd/politoed: Politoed: A3 -> B3 -> B2
:pmd/stakataka: stakataka: G1 -> initiate (naviathan)
:pmd/excadrill: excadrill: E1 -> initiate (naviathan)

:sv/stakataka:
Rock Blast
[start of step] IF naviathan does not have decoy, AND naviathan does not have protection, AND naviathan does not have evasive, THEN use body press

:sv/excadrill:
Swords Dance
[start of turn] IF your atk stage is above 0, THEN use Earthquake
 
:ss/naviathan:
Wave Crash (Excadrill), Swagger (Stakataka)

:naviathan:
Naviathan used Wave Crash on Excadrill! (-3 EN)
Crit (1, d24): 17 (No)
(12 + 3 + (8 - 5))*1.5 = 27
Naviathan was hurt by the recoil! (-5 HP)
Excadrill held up the Weakness Policy!
Excadrill's Attack sharply rose! (+2 Atk, next 4 turns)
Excadrill's Special Attack sharply rose! (+2 SpA, next 4 turns)
Naviathan used Swagger on Stakataka! (-3 EN)
Miss (18 - 20, d20): 8 (No)
Stakataka's Attack sharply rose! (+2 Atk, next 3 turns)
Stakataka became confused! (Confusion, next 1 turn)

:excadrill:
Excadrill used Earthquake on Naviathan! (-3 EN)
Crit (1, d24): 10 (No)
(10 + 3 + (10 - 7))*1.5 + (2 - 0)*4 = 32

:stakataka:
Stakataka used Body Press on Naviathan! (-3 EN)
Crit (1, d24): 5 (No)
(8 + (17 - 7))*1.5 + 4 = 31
Stakataka hurt itself in confusion! (-19 HP)
(Stakataka's Confusion wore off)

:corviknight: Round Summary :tinkaton:
:stakataka: HP: -19, EN: -3
:excadrill: HP: -27, EN: -3
:naviathan: HP: -5-31-32 = -68, EN: -3-3 = -6

Round 6 (Ref):

:tinkaton: E3 -> D3 -> Interact (Weak Wall)

:goodra hisui: D4 -> D3 -> D2

:naviathan: F1 -> Initiate Combat (Excadrill)
:ss/naviathan:
Dive (Excadrill)
At the start of the step, IF Excadrill is to use an Evasive Move, THEN use Hydro Pump​

:scizor: G2

:steelix: E5 -> D5 -> D4

:goodra hisui: Spawns on E5

Map
--​
A​
B​
C​
D​
E​
F​
G​


5​
--​
:iron-plate:
--​
--​
:goodra hisui:
<Spawn>​
--​
--​


4​
--​
--​
:stone-plate:
:steelix:
--​
<Tink Spawn>​
--​


3​
<Keep>​
--​
:iron-plate:
:tinkaton:
--​
:stone-plate:
<Spawn>​


2​
<Keep>​
:politoed:
<Keep>​
--​
:goodra hisui:
:iron-plate:
--​
:scizor:


1​
:corviknight:
<Keep>​
<Keep>​
<Keep>​
--​
:excadrill:
:naviathan:
:stakataka:

FortColors
:politoed:Politoed:dowsing machine:Barometer
HP: 95/95, EN: 30/30, Stats: 5/6/8/7/70, Typing: Water, Abilities: Water Absorb / Damp / Drizzle
Status: OK
:excadrill:Excadrill
HP: 73/100, EN: 27/30, Stats: 10/5/4/5/88, Typing: Ground / Steel, Abilities: Sand Rush / Sand Force / Mold Breaker
Status: +2 Atk (3 turns), +2 SpA (3 turns)
:stakataka:Stakataka:black belt:Black Belt
HP: 66/85, EN: 27/30, Stats: 9/17/3/7/13, Typing: Rock / Steel, Abilities: Beast Boost
Status: +2 Atk (2 turns)
Field: Clear
Battlefield: Clear​
Tinkaton's Turf War
:tinkaton:Tinkaton
HP: 90/90, EN: 30/30, Stats: 6/6/5/8/94, Typing: Fairy / Steel, Abilities: Mold Breaker / Own Tempo / Pickpocket
Status: OK
:goodra hisui:Goodra (D2)
HP: 90/90, EN: 30/30, Stats: 7/7/8/11/60, Typing: Steel / Dragon, Abilities: Sap Sipper / Shell Armor / Gooey
Status: OK
:naviathan:Naviathan
HP: 27/95, EN: 24/30, Stats: 8/7/7/5/97, Typing: Water / Steel, Abilities: Guts / Heatproof / Light Metal
Status: OK
:scizor:Scizor
HP: 85/85, EN: 30/30, Stats: 9/7/4/6/65, Typing: Bug / Steel, Abilities: Swarm / Technician / Light Metal
Status: OK
:steelix:Steelix
HP: 90/90, EN: 30/30, Stats: 6/14/4/5/30, Typing: Steel / Ground, Abilities: Rock Head / Sturdy / Sheer Force
Status: OK
:goodra hisui:Goodra (E5)
HP: 90/90, EN: 30/30, Stats: 7/7/8/11/60, Typing: Steel / Dragon, Abilities: Sap Sipper / Shell Armor / Gooey
Status: OK
Field: Clear​



FortColors to order
 
Last edited:
:naviathan:
Naviathan used Wave Crash on Excadrill! (-3 EN)
Crit (1, d24): 15 (No)
(12 + 3 + (8 - 5))*1.5 = 27
Naviathan was hurt by the recoil! (-5 HP)

:excadrill:
Excadrill used High Horsepower on Naviathan! (-3 EN)
Miss (20, d20): 15 (No), Crit (1, d24): 22 (No)
(10 + 3 + (10 - 7))*1.5 + (2 - 0)*4 = 32
:reaper cloth: Naviathan fainted!

:stakataka:
Stakataka's Beast Boost!
Stakataka's Defense rose! (+1 Def, next 6 turns)

:corviknight: Round Summary :tinkaton:
:excadrill: HP: -27, EN: -3
:naviathan: HP: -5-32 = -37, EN: -3

Map
--​
A​
B​
C​
D​
E​
F​
G​


5​
--​
:iron-plate:
--​
--​
:goodra hisui:
<Spawn>​
--​
--​


4​
--​
--​
:stone-plate:
:steelix:
--​
<Tink Spawn>​
--​


3​
<Keep>​
--​
:iron-plate:
:tinkaton:
--​
:stone-plate:
<Spawn>​


2​
<Keep>​
:politoed:
<Keep>​
--​
:goodra hisui:
:iron-plate:
--​
:scizor:


1​
:corviknight:
<Keep>​
<Keep>​
<Keep>​
--​
:excadrill:
--​
:stakataka:

FortColors
:politoed:Politoed:dowsing machine:Barometer
HP: 95/95, EN: 30/30, Stats: 5/6/8/7/70, Typing: Water, Abilities: Water Absorb / Damp / Drizzle
Status: OK
:excadrill:Excadrill
HP: 46/100, EN: 27/30, Stats: 10/5/4/5/88, Typing: Ground / Steel, Abilities: Sand Rush / Sand Force / Mold Breaker
Status: +2 Atk (2 turns), +2 SpA (2 turns)
:stakataka:Stakataka:black belt:Black Belt
HP: 66/85, EN: 27/30, Stats: 9/17/3/7/13, Typing: Rock / Steel, Abilities: Beast Boost
Status: +2 Atk (2 turns), +1 Def (6 turns)
Field: Clear
Battlefield: Clear​
Tinkaton's Turf War
:tinkaton:Tinkaton
HP: 90/90, EN: 30/30, Stats: 6/6/5/8/94, Typing: Fairy / Steel, Abilities: Mold Breaker / Own Tempo / Pickpocket
Status: OK
:goodra hisui:Goodra (D2)
HP: 90/90, EN: 30/30, Stats: 7/7/8/11/60, Typing: Steel / Dragon, Abilities: Sap Sipper / Shell Armor / Gooey
Status: OK
:naviathan:Naviathan
HP: 0/95, EN: 0/30, Stats: 8/7/7/5/97, Typing: Water / Steel, Abilities: Guts / Heatproof / Light Metal
Status: Fainting
:scizor:Scizor
HP: 85/85, EN: 30/30, Stats: 9/7/4/6/65, Typing: Bug / Steel, Abilities: Swarm / Technician / Light Metal
Status: OK
:steelix:Steelix
HP: 90/90, EN: 30/30, Stats: 6/14/4/5/30, Typing: Steel / Ground, Abilities: Rock Head / Sturdy / Sheer Force
Status: OK
:goodra hisui:Goodra (E5)
HP: 90/90, EN: 30/30, Stats: 7/7/8/11/60, Typing: Steel / Dragon, Abilities: Sap Sipper / Shell Armor / Gooey
Status: OK
Field: Clear​



Phase 7 (Player):

FortColors to order
 
Last edited:
Phase 8 (Ref):

:goodra hisui: D2 -> D1 -> C1

:tinkaton: D3 -> D2 -> C2

:steelix: D4 -> D3 -> D2

:goodra hisui: E5 -> E4

:naviathan: Spawns on E5

Map
--​
A​
B​
C​
D​
E​
F​
G​


5​
--​
:iron-plate:
--​
--​
:naviathan:
<Spawn>​
--​
--​


4​
--​
--​
:stone-plate:
--​
:goodra hisui:
<Tink Spawn>​
--​


3​
<Keep>​
--​
:iron-plate:
--​
--​
:stone-plate:
<Spawn>​


2​
<Keep>​
:politoed:
<Keep>​
:tinkaton:
:steelix:
:iron-plate:
--​
:scizor:


1​
:corviknight:
<Keep>​
<Keep>​
:goodra hisui:
<Keep>​
--​
:excadrill:
--​
:stakataka:

FortColors
:politoed:Politoed:dowsing machine:Barometer
HP: 95/95, EN: 30/30, Stats: 5/6/8/7/70, Typing: Water, Abilities: Water Absorb / Damp / Drizzle
Status: OK
:excadrill:Excadrill
HP: 46/100, EN: 27/30, Stats: 10/5/4/5/88, Typing: Ground / Steel, Abilities: Sand Rush / Sand Force / Mold Breaker
Status: +2 Atk (2 turns), +2 SpA (2 turns)
:stakataka:Stakataka:black belt:Black Belt
HP: 66/85, EN: 27/30, Stats: 9/17/3/7/13, Typing: Rock / Steel, Abilities: Beast Boost
Status: +2 Atk (2 turns), +1 Def (6 turns)
Field: Clear
Battlefield: Clear​
Tinkaton's Turf War
:tinkaton:Tinkaton
HP: 90/90, EN: 30/30, Stats: 6/6/5/8/94, Typing: Fairy / Steel, Abilities: Mold Breaker / Own Tempo / Pickpocket
Status: OK
:goodra hisui:Goodra (D2)
HP: 90/90, EN: 30/30, Stats: 7/7/8/11/60, Typing: Steel / Dragon, Abilities: Sap Sipper / Shell Armor / Gooey
Status: OK
:naviathan:Naviathan
HP: 0/95, EN: 0/30, Stats: 8/7/7/5/97, Typing: Water / Steel, Abilities: Guts / Heatproof / Light Metal
Status: Fainting
:scizor:Scizor
HP: 85/85, EN: 30/30, Stats: 9/7/4/6/65, Typing: Bug / Steel, Abilities: Swarm / Technician / Light Metal
Status: OK
:steelix:Steelix
HP: 90/90, EN: 30/30, Stats: 6/14/4/5/30, Typing: Steel / Ground, Abilities: Rock Head / Sturdy / Sheer Force
Status: OK
:goodra hisui:Goodra (E5)
HP: 90/90, EN: 30/30, Stats: 7/7/8/11/60, Typing: Steel / Dragon, Abilities: Sap Sipper / Shell Armor / Gooey
Status: OK
Field: Clear​



Rewards to come in the next post
 
Objectives
Main:
(Defense Guild) Defend the Keep for eight (8) rounds. (Complete)
Side:
(Big Game Guild) Defeat Tinkaton one or more times.
Side: (Training Guild) Defeat one (1) Spawn. (Complete)
Side:
(Training Guild) Defeat two (2) Spawn.

:ss/tinkaton:
Pros: You defended the Keep for 8 rounds
Cons: Tinkaton is still at your doorstep

:corviknight: Rewards :tinkaton:
FortColors +4:amulet coin:RC, -10:tea:JC, +7 EXP for :politoed::excadrill::stakataka:
Doduodrio +6:amulet coin:RC, +13:tea:JC, +10:rule book:Accolades​
 
Last edited:
Fort...
:leftovers:leftovers
:choice scarf:choice scarf
:black belt:black belt
:bw/jellicent:
Butterfly (Jellicent)
Level 3 EXP: 05 / 10

Bold nature ( +Defense, -Attack )
Typing: Water/Ghost
Abilities: Water Absorb, Cursed Body Hidden Ability: Damp

HP: 95
Atk: 4 (-)
Def: 7 (+)
SpA: 6
SpD: 8
Speed: 60
Size: 4
Weight: 5


Movepool
Level 0:
Constrict
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Ice Beam
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Toxic
Waterfall
Will-O-Wisp

Level 1:
Absorb
Acid Armor
Bubble
Bubble Beam
Confide
Confuse Ray
Double Team
Flash
Hail
Mist
Night Shade
Ominous Wind
Pain Split
Rain Dance
Recover
Safeguard
Shock Wave
Sludge Bomb
Swagger
Taunt
Trick
Water Gun
Water Pulse
Whirlpool

Level 2:
Bind
Blizzard
Dream Eater
Hydro Pump
Poltergeist
Secret Power

Level 3:
Attract
Brine
Dive
Frustration
Giga Drain
Hex
Icy Wind
Muddy Water
Poison Sting
Psych Up
Return
Scald
Sludge Wave
Strength Sap
Water Spout
Wring Out
dusknoir.png

Sunfire (Dusknoir)
Level 3 — EXP: 7 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Ghost
Abilities: Pressure Hidden Ability: Frisk

HP: 80
Attack: 7
Defen.: 10
Sp.Atk: 4 (-)
Sp.Def: 10
Speed: 52 (+)
Size: 4
Weight: 5



Combinations (4 / 4)
Sucker Punch + Confuse Ray
Shadow Sneak + Poltergeist
Body Slam + Icy Wind
Infestation + Toxic

Movepool
Level 0
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp

Level 1
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2
Bind
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Mega Kick
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief

Level 3
Attract
Body Slam
Bulldoze
Charge Beam
Darkest Lariat
Foresight
Frustration
Hard Press
Headbutt
Hex
Icy Wind
Laser Focus
Leech Life
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Skitter Smack
Telekinesis
Torment
stakataka.png

BESTOW THE ENDURANCE OF BEDROCK (Stakataka)
Level 3 — EXP: 0 / 10

Impish nature ( Defense +2, Special Attack -1 )
Typing: Rock/Steel
Abilities: Beast Boost

HP: 85
Attack: 9
Defen.: 17 (+)
Sp.Atk: 3 (-)
Sp.Def: 7
Speed: 13
Size: 3
Weight: 11



Combinations (4 / 4)
Light Screen + Gyro Ball
Heavy Slam + Sandstorm
Bulldoze + Body Slam
Infestation + Heat Crash

Movepool
Level 0
Autotomize
Earthquake
Facade
Flash Cannon
Iron Head
Light Screen
Protect
Reflect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Toxic
Zen Headbutt

Level 1
Brutal Swing
Harden
High Horsepower
Infestation
Iron Defense
Recycle
Rock Throw
Role Play
Safeguard
Sandstorm
Stealth Rock
Steel Roller
Wide Guard

Level 2
Bind
Double-Edge
Mega Kick
Meteor Beam
Rock Blast
Steel Beam
Stone Edge
Superpower
Take Down

Level 3
Bide
Body Slam
Bulldoze
Frustration
Gyro Ball
Heat Crash
Heavy Slam
Return
Rock Tomb
Smack Down
Stomp
Telekinesis
...in Celesteela's Crop Circles!
Level 3 - Large Map

cowgirl.png

Hi there, friend. I can't say you got there a minute too soon. You one of them Guild types, yeah? We got a tough case for ya. Lookie over here- Paniola Ranch, home o' the best breeding you'll ever see in your life. 'Cept recently we've had some... unwanted attention, see. Crop circles, the mysterious kind. And not small, either. I dunno who's tryin' to prank us but what I can tell you is that something HUGE sometimes pops out of the sky and flies over us. Ain't seen nothing like it in all my years, nor did Pa. If that there really is one of those ET guys I dun wan no Miltank o' mine missin' in the morning, cos I know they be interested in the best Miltanks 'round those parts. Help us keep an eye on 'em when we round'em out for the night, will ya?

Opponents
:sv/beheeyem:
Beheeyem

Typing: Psychic
Abilities: Telepathy, Synchronize Hidden Ability: Analytic

HP: 90
Attack: 6
Defen.: 6
Sp.Atk: 9
Sp.Def: 7
Speed: 40
Size: 2
Weight: 3


Movepool
Level 0
Astonish
Calm Mind
Dark Pulse
Energy Ball
Facade
Flash Cannon
Heal Block
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Screech
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Zen Headbutt

Level 1
Agility
Barrier
Confide
Confusion
Cosmic Power
Double Team
Echoed Voice
Flash
Growl
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recover
Recycle
Role Play
Safeguard
Shock Wave
Simple Beam
Steel Wing
Swagger
Trick

Level 2
After You
Disable
Dream Eater
Expanding Force
Meteor Beam
Secret Power
Thief

Level 3
Attract
Charge Beam
Frustration
Guard Split
Guard Swap
Headbutt
Miracle Eye
Power Split
Power Swap
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Teleport
:sv/clefable:
Clefable

Typing: Fairy
Abilities: Cute Charm, Magic Guard Hidden Ability: Unaware

HP: 95
Attack: 5
Defen.: 5
Sp.Atk: 7
Sp.Def: 7
Speed: 60
Size: 3
Weight: 3


Movepool
Level 0
Aromatherapy
Brick Break
Calm Mind
Dazzling Gleam
Dizzy Punch
Facade
Fake Tears
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1
Amnesia
Bubble Beam
Captivate
Charm
Confide
Cosmic Power
Counter
Curse
Defense Curl
Detect
Disarming Voice
Double Team
Dual Wingbeat
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Moonlight
Mud-Slap
Night Shade
Pound
Power-Up Punch
Psybeam
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Scary Face
Seismic Toss
Shock Wave
Soft-Boiled
Stealth Rock
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Trick
Water Gun
Water Pulse

Level 2
After You
Alluring Voice
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Meteor Beam
Meteor Mash
Minimize
Misty Explosion
Nightmare
Present
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Wake-Up Slap
Zap Cannon

Level 3
Attract
Baton Pass
Bide
Body Slam
Bounce
Charge Beam
Chilling Water
Dig
Drain Punch
Draining Kiss
Follow Me
Frustration
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Petal Dance
Psych Up
Psyshock
Return
Rollout
Spotlight
Telekinesis
Teleport
:sv/minior:
Minior

Typing: Rock/Flying
Abilities: Shields Down

HP: 85
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 120
Size: 2
Weight: 1


Movepool
Level 0
Autotomize
Calm Mind
Dazzling Gleam
Earth Power
Earthquake
Facade
Iron Head
Light Screen
Power Gem
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Toxic
Zen Headbutt

Level 1
Ancient Power
Confide
Confuse Ray
Cosmic Power
Defense Curl
Double Team
Safeguard
Sandstorm
Stealth Rock
Swagger
Swift

Level 2
Double-Edge
Meteor Beam
Rock Blast
Solar Beam
Stone Edge
Take Down

Level 3
Acrobatics
Attract
Bulldoze
Charge Beam
Frustration
Gyro Ball
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Self-Destruct
Telekinesis
U-turn

Map
--​
A​
B​
C​
D​
E​
F​
G​


6​
---​
---​
---​
:beheeyem:
<B. Spawn>​
--​
--​
<Barn>​


5​
:clefable:
<C. Spawn>​
--​
--​
<Illuminated>​
--​
--​
--​


4​
--​
--​
<Illuminated>​
:celesteela:
<Illuminated>​
<Illuminated>​
--​
:minior:
<M. Spawn>​


3​
--​
--​
--​
<Illuminated>​
--​
--​
--​


2​
--​
--​
--​
:miltank:
--​
--​
--​


1​
:unknown:Start 1​
--​
:unknown:Start 2​
--​
:unknown:Start 3​
--​
--​

Objectives
Main (Rescue Guild):
End a round with Miltank on the <Barn> tile.
Side (Defense Guild): Do not inflict Spotted on Miltank at any time.
Side (Big Game Guild): Defeat Beheeyem one or more times.
Side (Training Guild): Defeat Clefable one or more times.
Side (Training Guild): Defeat Minior one or more times.

Defeat Condition: Miltank is Abducted.

Tiles
< _ > - No effect.
<(Enemy) Spawn> - After that Pokemon has been fainted for two (2) rounds: At the end of the referee’s turn, create a new copy of that Pokemon on this tile.
<Illuminated> - Enemy Pokemon do not expend movement to enter this tile.
<Barn> - Miltank's destination.

Objects
:celesteela:Celesteela
(Impassable.)

Allies
:miltank:Miltank
Miltank cannot attack and cannot be attacked.
Miltank may move up to one (1) tile during Player movement (and costing Player movement). Miltank may only move to a tile that would leave them adjacent to one (1) or more Player Pokemon. (If no such tiles exist, Miltank cannot move.)

Arena - Paniola Ranch
If Miltank ends their turn on an <Illuminated> tile: Inflict Spotted on Miltank until they end their turn on a tile that is not <Illuminated>.
If an Enemy Pokemon ends their turn adjacent to Miltank: Inflict Restrained on Miltank until they end their turn not adjacent to any Enemy Pokemon.
If Miltank has Spotted and Restrained: Abduct Miltank.

At the end of each round where the Referee is the active player: Each tile that an Enemy Pokemon is on becomes <Illuminated>.



Round 1 (Player):

FortColors to pick starting positions and order
 
Last edited:
Round 2 (Ref):

:beheeyem: D6 -> D5 -> E5 -> E4 -> F4

:clefable: A5 -> A4 -> B4

:minior meteor: G4

Map
--​
A​
B​
C​
D​
E​
F​
G​


6​
---​
---​
---​
<B. Spawn>​
--​
--​
<Barn>​


5​
<C. Spawn>​
--​
--​
<Illuminated>​
--​
--​
--​


4​
--​
:clefable:
<Illuminated>​
<Illuminated>​
:celesteela:
<Illuminated>​
<Illuminated>​
:beheeyem:
<Illuminated>​
:minior meteor:
<M. Spawn>
<Illuminated>​


3​
:stakataka:
--​
--​
<Illuminated>​
--​
--​
--​


2​
--​
--​
--​
:miltank:
--​
:jellicent:
--​


1​
--​
--​
:dusknoir:
--​
--​
--​
--​

FortColors
:stakataka:Stakataka:black belt:Black Belt
HP: 85/85, EN: 30/30, Stats: 9/17/3/7/13, Typing: Rock / Steel, Abilities: Beast Boost
Status: OK
:dusknoir:Dusknoir:leftovers:Leftovers
HP: 80/80, EN: 30/30, Stats: 7/10/4/10/52, Typing: Ghost, Abilities: Pressure / Frisk
Status: OK
:jellicent:Jellicent:choice scarf:Choice Scarf
HP: 95/95, EN: 30/30, Stats: 4/7/6/8/90, Typing: Water / Ghost, Abilities: Water Absorb / Cursed Body / Damp
Status: OK
Battlefield: Clear​
Celesteela's Crop Circles
:beheeyem:Beheeyem
HP: 90/90, EN: 30/30, Stats: 6/6/9/7/40, Typing: Psychic, Abilities: Telepathy / Synchronize / Analytic
Status: OK
:clefable:Clefable
HP: 95/95, EN: 30/30, Stats: 5/5/7/7/60, Typing: Fairy, Abilities: Cute Charm / Magic Guard / Unaware
Status: OK
:minior meteor:Minior
HP: 85/85, EN: 30/30, Stats: 5/7/5/7/60, Typing: Rock / Flying, Abilities: Shields Down
Status: OK​



Round 3 (Player):

FortColors to pick starting positions and order
 
Last edited:
staka -> right 1 -> attack clefable
miltank -> right 1
jellicent -> up 1 -> right 1 -> attack beeheeyem

:sv/stakataka:
Light Screen
[start of turn] IF clefable has decoy, THEN use rock blast
[start of turn] IF clefable does not have protection, THEN use Gyro Ball

:sv/jellicent:
shadow ball
[start of turn] IF able, THEN use curse (ghost).
 
:ss/beheeyem:
Energy Ball (Jellicent)

:ss/clefable:
Counter (Stakataka)

:jellicent:
Jellicent used Curse (Ghost) on Beheeyem! (-5 EN, -30 HP)
Jellicent cursed Beheeyem! (Curse, 5 steps)
Curse was locked! (Choice Lock)

:beheeyem:
Beheeyem used Energy Ball on Jellicent! (-3 EN)
Crit (1, d24): 9 (No), Drop (1, d10): 6 (No)
(9 + (9 - 8))*1.5 = 15

:stakataka:
Stakataka used Gyro Ball on Clefable! (-3 EN)
Crit (1, d24): 10 (No)
(15 + 3 + (9 - 5))*1.5 + 4 = 37

:clefable:
Clefable used Counter! (-4 EN)
Fixed damage: 56

:beheeyem::spell tag:
Beheeyem was afflicted by the Curse! (-10 HP)

:stakataka: HP: -56, EN: -3
:jellicent: HP: -30-15 = -45, EN: -5
:clefable: HP: -37, EN: -4
:beheeyem: HP: -10, EN: -3

Round 4 (Ref):

:beheeyem: F4 -> E4 -> E3

:clefable: B4 -> C4 -> C3 -> C2 -> D2

:minior meteor: G4 -> F4 -> F3

Map
--​
A​
B​
C​
D​
E​
F​
G​


6​
---​
---​
---​
<B. Spawn>​
--​
--​
<Barn>​


5​
<C. Spawn>​
--​
--​
<Illuminated>​
--​
--​
--​


4​
--​
<Illuminated>​
<Illuminated>​
:celesteela:
<Illuminated>​
<Illuminated>​
<Illuminated>​
<M. Spawn>
<Illuminated>​


3​
--​
:stakataka:
--​
<Illuminated>​
:beheeyem:
<Illuminated>​
:minior meteor:
<Illuminated>​
:jellicent:


2​
--​
--​
--​
:clefable:
<Illuminated>​
:miltank:
--​
--​


1​
--​
--​
:dusknoir:
--​
--​
--​
--​

FortColors
:stakataka:Stakataka:black belt:Black Belt
HP: 29/85, EN: 27/30, Stats: 9/17/3/7/13, Typing: Rock / Steel, Abilities: Beast Boost
Status: OK
:dusknoir:Dusknoir:leftovers:Leftovers
HP: 80/80, EN: 30/30, Stats: 7/10/4/10/52, Typing: Ghost, Abilities: Pressure / Frisk
Status: OK
:jellicent:Jellicent:choice scarf:Choice Scarf
HP: 50/95, EN: 25/30, Stats: 4/7/6/8/90, Typing: Water / Ghost, Abilities: Water Absorb / Cursed Body / Damp
Status: Choice Lock (Curse)
Battlefield: Clear​
Celesteela's Crop Circles
:beheeyem:Beheeyem
HP: 80/90, EN: 27/30, Stats: 6/6/9/7/40, Typing: Psychic, Abilities: Telepathy / Synchronize / Analytic
Status: Curse (4 steps)
:clefable:Clefable
HP: 58/95, EN: 26/30, Stats: 5/5/7/7/60, Typing: Fairy, Abilities: Cute Charm / Magic Guard / Unaware
Status: OK
:minior meteor:Minior
HP: 85/85, EN: 30/30, Stats: 5/7/5/7/60, Typing: Rock / Flying, Abilities: Shields Down
Status: OK​



Round 5 (Player):

FortColors to pick starting positions and order
 
dusknoir -> right -> attack clefable
stakataka -> right -> right -> attack clefable
jellicent -> attack minior

:bw/dusknoir:
night shade

:sv/stakataka:
Heavy Slam
[start of step] IF counter, THEN use sandstorm
[start of step] IF protective move, THEN use light screen
[start of step] IF able, THEN use gyro ball

:bw/jellicent:
Hydro Pump
 
:ss/clefable:
Soft-Boiled (self), Focus Blast (Stakataka)

:ss/minior meteor:
Solar Beam (Jellicent)

:jellicent:
Jellicent used Hydro Pump on Minior! (-3 EN)
Miss (5, d5): 5 (Yes)
But it missed...
Hydro Pump was locked! (Choice Lock)

:clefable:
Clefable used Soft-Boiled! (-5 EN)
Clefable recovered health! (+25 HP)
Clefable used Focus Blast on Stakataka! (-3 EN)
Miss (8 - 10, d10): 4 (No), Crit (1, d24): 21 (No), Drop (1, d10): 10 (No)
(12 + (7 - 7))*2 = 24

:dusknoir:
Dusknoir used Night Shade on Clefable! (-3 EN)
Fixed damage: 12

:stakataka:
Stakataka used Gyro Ball on Clefable! (-3 EN)
Crit (1, d24): 5 (No)
(15 + 3 + (9 - 5))*1.5 + 4 = 37

:minior meteor:
Minior used Solar Beam on Jellicent! (-4 EN)
Crit (1, d24): 20 (No)
(12 + (5 - 8))*1.5 => 14

:beheeyem::spell tag:
Beheeyem was afflicted by the Curse! (-10 HP)

:stakataka: HP: -24, EN: -3
:jellicent: HP: -14, EN: -3
:clefable: HP: +25-12-37 = -24, EN: -5-3 = -8
:minior meteor: HP: -0, EN: -4
:beheeyem: HP: -10

Round 4 (Ref):

:beheeyem: E3 -> E4 -> F4 -> G4 -> G5

:clefable: D2 -> D3 -> E3 -> E4 -> E5

:minior meteor: F3 -> E3 -> D3 -> C3 -> Initiate Combat (Stakataka)
:ss/minior meteor:
Earth Power (Stakataka)
At the start of the step, IF Stakataka is to use a Protective Move, THEN use Reflect (Ally Team)​

Map
--​
A​
B​
C​
D​
E​
F​
G​


6​
---​
---​
---​
<B. Spawn>​
--​
--​
<Barn>​


5​
<C. Spawn>​
--​
--​
<Illuminated>​
:clefable:
--​
:beheeyem:


4​
--​
<Illuminated>​
<Illuminated>​
:celesteela:
<Illuminated>​
<Illuminated>​
<Illuminated>​
<M. Spawn>
<Illuminated>​


3​
--​
--​
:minior meteor:
<Illuminated>​
<Illuminated>​
<Illuminated>​
:jellicent:


2​
--​
--​
:stakataka:
<Illuminated>​
:miltank:
--​
--​


1​
--​
--​
--​
:dusknoir:
--​
--​
--​

FortColors
:stakataka:Stakataka:black belt:Black Belt
HP: 5/85, EN: 24/30, Stats: 9/17/3/7/13, Typing: Rock / Steel, Abilities: Beast Boost
Status: OK
:dusknoir:Dusknoir:leftovers:Leftovers
HP: 80/80, EN: 30/30, Stats: 7/10/4/10/52, Typing: Ghost, Abilities: Pressure / Frisk
Status: OK
:jellicent:Jellicent:choice scarf:Choice Scarf
HP: 37/95, EN: 22/30, Stats: 4/7/6/8/90, Typing: Water / Ghost, Abilities: Water Absorb / Cursed Body / Damp
Status: Choice Lock (Curse, Hydro Pump)
Battlefield: Clear​
Celesteela's Crop Circles
:beheeyem:Beheeyem
HP: 70/90, EN: 27/30, Stats: 6/6/9/7/40, Typing: Psychic, Abilities: Telepathy / Synchronize / Analytic
Status: Curse (3 steps)
:clefable:Clefable
HP: 34/95, EN: 18/30, Stats: 5/5/7/7/60, Typing: Fairy, Abilities: Cute Charm / Magic Guard / Unaware
Status: OK
:minior meteor:Minior
HP: 85/85, EN: 26/30, Stats: 5/7/5/7/60, Typing: Rock / Flying, Abilities: Shields Down
Status: OK​



FortColors to order
 
:minior meteor:
Minior used Earth Power on Stakataka! (-3 EN)
Crit (1, d24): 22 (No)
(9 + (5 - 7))*2 = 14
:reaper cloth: Stakataka fainted!

:beheeyem::spell tag:
Beheeyem was afflicted by the Curse! (-10 HP)

:stakataka: HP: -14, EN: -0
:minior meteor: HP: -0, EN: -3
:beheeyem: HP: -10

Map
--​
A​
B​
C​
D​
E​
F​
G​


6​
---​
---​
---​
<B. Spawn>​
--​
--​
<Barn>​


5​
<C. Spawn>​
--​
--​
<Illuminated>​
:clefable:
<Illuminated>​
--​
:beheeyem:
<Illuminated>​


4​
--​
<Illuminated>​
<Illuminated>​
:celesteela:
<Illuminated>​
<Illuminated>​
<Illuminated>​
<M. Spawn>
<Illuminated>​


3​
--​
--​
:minior meteor:
<Illuminated>​
<Illuminated>​
<Illuminated>​
<Illuminated>​
:jellicent:


2​
--​
--​
--​
<Illuminated>​
:miltank:
--​
--​


1​
--​
--​
--​
:dusknoir:
--​
--​
--​

FortColors
:stakataka:Stakataka:black belt:Black Belt
HP: 0/85, EN: 0/30, Stats: 9/17/3/7/13, Typing: Rock / Steel, Abilities: Beast Boost
Status: Fainting
:dusknoir:Dusknoir:leftovers:Leftovers
HP: 80/80, EN: 30/30, Stats: 7/10/4/10/52, Typing: Ghost, Abilities: Pressure / Frisk
Status: OK
:jellicent:Jellicent:choice scarf:Choice Scarf
HP: 37/95, EN: 22/30, Stats: 4/7/6/8/90, Typing: Water / Ghost, Abilities: Water Absorb / Cursed Body / Damp
Status: Choice Lock (Curse, Hydro Pump)
Battlefield: Clear​
Celesteela's Crop Circles
:beheeyem:Beheeyem
HP: 70/90, EN: 27/30, Stats: 6/6/9/7/40, Typing: Psychic, Abilities: Telepathy / Synchronize / Analytic
Status: Curse (3 steps)
:clefable:Clefable
HP: 34/95, EN: 18/30, Stats: 5/5/7/7/60, Typing: Fairy, Abilities: Cute Charm / Magic Guard / Unaware
Status: OK
:minior meteor:Minior
HP: 85/85, EN: 23/30, Stats: 5/7/5/7/60, Typing: Rock / Flying, Abilities: Shields Down
Status: OK​



Round 5 (Player):

FortColors to order
 
Last edited:
Round 6 (Ref):

:beheeyem: G5 -> F5

:clefable: E5 -> D5 -> C5

:minior meteor: C3 -> C2 -> C1

Map
--​
A​
B​
C​
D​
E​
F​
G​


6​
---​
---​
---​
<B. Spawn>​
--​
--​
<Barn>​


5​
<C. Spawn>​
--​
:clefable:
<Illuminated>​
<Illuminated>​
<Illuminated>​
:beheeyem:
<Illuminated>​
<Illuminated>​


4​
--​
<Illuminated>​
<Illuminated>​
:celesteela:
<Illuminated>​
<Illuminated>​
<Illuminated>​
<M. Spawn>
<Illuminated>​


3​
--​
--​
<Illuminated>​
<Illuminated>​
<Illuminated>​
<Illuminated>​
:jellicent:


2​
--​
--​
--​
<Illuminated>​
--​
:miltank:
--​


1​
--​
--​
:minior meteor:
<Illuminated>​
--​
--​
:dusknoir:
--​

FortColors
:stakataka:Stakataka:black belt:Black Belt
HP: 0/85, EN: 0/30, Stats: 9/17/3/7/13, Typing: Rock / Steel, Abilities: Beast Boost
Status: Fainting
:dusknoir:Dusknoir:leftovers:Leftovers
HP: 80/80, EN: 30/30, Stats: 7/10/4/10/52, Typing: Ghost, Abilities: Pressure / Frisk
Status: OK
:jellicent:Jellicent:choice scarf:Choice Scarf
HP: 37/95, EN: 22/30, Stats: 4/7/6/8/90, Typing: Water / Ghost, Abilities: Water Absorb / Cursed Body / Damp
Status: Choice Lock (Curse, Hydro Pump)
Battlefield: Clear​
Celesteela's Crop Circles
:beheeyem:Beheeyem
HP: 70/90, EN: 27/30, Stats: 6/6/9/7/40, Typing: Psychic, Abilities: Telepathy / Synchronize / Analytic
Status: Curse (3 steps)
:clefable:Clefable
HP: 34/95, EN: 18/30, Stats: 5/5/7/7/60, Typing: Fairy, Abilities: Cute Charm / Magic Guard / Unaware
Status: OK
:minior meteor:Minior
HP: 85/85, EN: 23/30, Stats: 5/7/5/7/60, Typing: Rock / Flying, Abilities: Shields Down
Status: OK​



Round 7 (Player):

FortColors to order
 
Round 8 (Ref):

:beheeyem: F5 -> F6

:clefable: C5 -> D5 -> E5 -> E6

:minior meteor: C1 -> C2 -> D2 -> E2

Map
--​
A​
B​
C​
D​
E​
F​
G​


6​
---​
---​
---​
<B. Spawn>​
:clefable:
<Illuminated>​
:beheeyem:
<Illuminated>​
<Barn>​


5​
<C. Spawn>​
--​
<Illuminated>​
<Illuminated>​
<Illuminated>​
<Illuminated>​
<Illuminated>​


4​
--​
<Illuminated>​
<Illuminated>​
:celesteela:
<Illuminated>​
<Illuminated>​
<Illuminated>​
:jellicent:
<M. Spawn>
<Illuminated>​


3​
--​
--​
<Illuminated>​
<Illuminated>​
<Illuminated>​
<Illuminated>​
--​


2​
--​
--​
--​
<Illuminated>​
:minior meteor:
<Illuminated>​
:dusknoir:
:miltank:


1​
--​
--​
<Illuminated>​
--​
--​
--​
--​

FortColors
:stakataka:Stakataka:black belt:Black Belt
HP: 0/85, EN: 0/30, Stats: 9/17/3/7/13, Typing: Rock / Steel, Abilities: Beast Boost
Status: Fainting
:dusknoir:Dusknoir:leftovers:Leftovers
HP: 80/80, EN: 30/30, Stats: 7/10/4/10/52, Typing: Ghost, Abilities: Pressure / Frisk
Status: OK
:jellicent:Jellicent:choice scarf:Choice Scarf
HP: 37/95, EN: 22/30, Stats: 4/7/6/8/90, Typing: Water / Ghost, Abilities: Water Absorb / Cursed Body / Damp
Status: Choice Lock (Curse, Hydro Pump)
Battlefield: Clear​
Celesteela's Crop Circles
:beheeyem:Beheeyem
HP: 70/90, EN: 27/30, Stats: 6/6/9/7/40, Typing: Psychic, Abilities: Telepathy / Synchronize / Analytic
Status: Curse (3 steps)
:clefable:Clefable
HP: 34/95, EN: 18/30, Stats: 5/5/7/7/60, Typing: Fairy, Abilities: Cute Charm / Magic Guard / Unaware
Status: OK
:minior meteor:Minior
HP: 85/85, EN: 23/30, Stats: 5/7/5/7/60, Typing: Rock / Flying, Abilities: Shields Down
Status: OK​



Round 9 (Player):

FortColors to order
 
Round 10 (Ref):

:beheeyem: F6 -> G6

:clefable: E6 -> E5 -> F5

:minior meteor: E2 -> E3 -> E4

Map
--​
A​
B​
C​
D​
E​
F​
G​


6​
---​
---​
---​
<B. Spawn>​

<Illuminated>​
<Illuminated>​
:beheeyem:
<Barn>​


5​
<C. Spawn>​
--​
<Illuminated>​
<Illuminated>​
<Illuminated>​
:clefable:
<Illuminated>​

<Illuminated>​


4​
--​
<Illuminated>​
<Illuminated>​
:celesteela:
<Illuminated>​
:minior meteor:
<Illuminated>​
<Illuminated>​
:jellicent:
<M. Spawn>
<Illuminated>​


3​
--​
--​
<Illuminated>​
<Illuminated>​
<Illuminated>​
:dusknoir:
<Illuminated>​
:miltank:


2​
--​
--​
--​
<Illuminated>​
<Illuminated>​
--​
--​


1​
--​
--​
<Illuminated>​
--​
--​
--​
--​

FortColors
:stakataka:Stakataka:black belt:Black Belt
HP: 0/85, EN: 0/30, Stats: 9/17/3/7/13, Typing: Rock / Steel, Abilities: Beast Boost
Status: Fainting
:dusknoir:Dusknoir:leftovers:Leftovers
HP: 80/80, EN: 30/30, Stats: 7/10/4/10/52, Typing: Ghost, Abilities: Pressure / Frisk
Status: OK
:jellicent:Jellicent:choice scarf:Choice Scarf
HP: 37/95, EN: 22/30, Stats: 4/7/6/8/90, Typing: Water / Ghost, Abilities: Water Absorb / Cursed Body / Damp
Status: Choice Lock (Curse, Hydro Pump)
Battlefield: Clear​
Celesteela's Crop Circles
:beheeyem:Beheeyem
HP: 70/90, EN: 27/30, Stats: 6/6/9/7/40, Typing: Psychic, Abilities: Telepathy / Synchronize / Analytic
Status: Curse (3 steps)
:clefable:Clefable
HP: 34/95, EN: 18/30, Stats: 5/5/7/7/60, Typing: Fairy, Abilities: Cute Charm / Magic Guard / Unaware
Status: OK
:minior meteor:Minior
HP: 85/85, EN: 23/30, Stats: 5/7/5/7/60, Typing: Rock / Flying, Abilities: Shields Down
Status: OK​



Round 11 (Player):

FortColors to order
 
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