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Facility Guild Alliance: Mamoswindle

Enemy Phase 3:
Tech: 1

:Nidoking:
Nidoking
HP: 39/90
EN: 21/30
Stats: 7/6/6/6/85
S/W: 3/4
Item: Life Orb
Abilities: Poison Point, Rivalry, Sheer Force
Other: -1 Attack 3t

:Salamence:
Salamence:
HP: 95/95
EN: 27/30
Stats: 10/6/8/6/100
S/W: 4/5
Item: Full Incense
Abilities: Intimidate, Moxie
Other: None

:Sceptile:
Sceptile
HP: 85/85
EN: 28/30
Stats: 6/5/8/6/120
Item: Sceptilite
Abilities: Overgrow, Unburden
Other: Free Tech
:Overqwil:
Overqwil
HP: 9/90
EN: 21/30
Stats: 8/7/5/5/85
Item: None
Abilities: Poison Point, Swift Swim, Intimidate
Other: None

:Veluza:
Veluza
HP: 71/95
EN: 28/30
Stats: 7/5/6/5/70
Item: None
Abilities: Mold Breaker, Sharpness
Other: Sleep Talk (3t), -1 Attack (5t)

:Sharpedo:
Sharpedo:
Jagged Counters: 3/4

Combat Phase:
Intimidate: [-1 Attack Nid]

Salamence Crunch
C: [1=Yes]=10
E: [20>= Yes]=86=No
D: [8+10-5]*1.5+4=24
[24 D Vel] [3 E Sal]

Overqwil Liquidation
C: [1=Yes]=1=Yes
E: [20>= Yes]=42=No
D: [9+3+8-6]*1.5=21
[21 D Nid] [3 E Ove]

Nidoking Earth Power
C: [1=Yes]=10=No
E: Sheer Force
D: [9+3+3+2+6-5]*1.5=27
[27 D Ove] [3 E Nid]
Overqwil fainted
Moxie: [+1 Attack 3t Sal]

Veluza Ice Beam
NOTE: Maxim please remember to say 26 or more hp difference next time.
C: [1=Yes]=17
E: [10>= Yes]=8=Yes
D: [9-3+6-6]*2=12
[12 D Sal] [3 E Vel] [Frost 2t Sal]

Tech: 1

:Nidoking:
Nidoking
HP: 18/90
EN: 21/30
Stats: 7/6/6/6/85
S/W: 3/4
Item: Life Orb
Abilities: Poison Point, Rivalry, Sheer Force
Other: -2 Attack 2t

:Salamence:
Salamence:
HP: 83/95
EN: 24/30
Stats: 10/6/8/6/100
S/W: 4/5
Item: Full Incense
Abilities: Intimidate, Moxie
Other: Frost (2t), +1 Attack (3t)

:Sceptile:
Sceptile
HP: 85/85
EN: 28/30
Stats: 6/5/8/6/120
Item: Sceptilite
Abilities: Overgrow, Unburden
Other: Free Tech
:Overqwil:
Overqwil
HP: KO/90
EN: 18/30
Stats: 8/7/5/5/85
Item: None
Abilities: Poison Point, Swift Swim, Intimidate
Other: Respawning (2R)

:Veluza:
Veluza
HP: 47/95
EN: 25/30
Stats: 7/5/6/5/70
Item: None
Abilities: Mold Breaker, Sharpness
Other: Sleep Talk (2t), -1 Attack (4t)

:Sharpedo:
Sharpedo:
Jagged Counters: 3/4

Map
--​
A​
B​
C​
D​
E​
F​
G​
6​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
3​
:Nidoking: Nidoking
--
< _ >​
--
--
<Overqwil Spawn>​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​

--
<Veluza Spawn>​
--
--
< _ >​
2​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:sharpedo: Sharpedo
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
:Sceptile: Sceptile
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:Salamence: Salamence
--
< _ >​
:Veluza: Veluza
--
< _ >​
--
--
< _ >​
--
--
< _ >​

Player Phase 4:
Mamoswindle to order.
 
Last edited:
:nidoking::life orb: A3 -> A4 -> A5

:sceptile::sceptilite: G2 -> G1 -> F1, Initiate Combat
Energy Ball
At start of turn IF Veluza has protection THEN use Sunny Day

:salamence::full incense: Initiate Combat
Crunch
At start of turn IF Veluza has protection THEN use Dragon Dance
 
Last edited:
Player Phase 4:

Map
--​
A​
B​
C​
D​
E​
F​
G​
6​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​
:Nidoking: Nidoking
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
3​
--
--
< _ >​
--
--
<Overqwil Spawn>​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​

--
<Veluza Spawn>​
--
--
< _ >​
2​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:sharpedo: Sharpedo
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:Salamence: Salamence
--
< _ >​
:Veluza: Veluza
--
< _ >​
:Sceptile: Sceptile
--
< _ >​
--
--
< _ >​

:Veluza:
Veluza: Pain Split (Sceptile)

Tech: 1

:Nidoking:
Nidoking
HP: 18/90
EN: 21/30
Stats: 7/6/6/6/85
S/W: 3/4
Item: Life Orb
Abilities: Poison Point, Rivalry, Sheer Force
Other: -2 Attack 2t

:Salamence:
Salamence:
HP: 83/95
EN: 24/30
Stats: 10/6/8/6/100
S/W: 4/5
Item: Full Incense
Abilities: Intimidate, Moxie
Other: Frost (2t), +1 Attack (3t)

:Sceptile:
Sceptile
HP: 85/85
EN: 28/30
Stats: 6/5/8/6/120
Item: Sceptilite
Abilities: Overgrow, Unburden
Other: Free Tech
:Overqwil:
Overqwil
HP: KO/90
EN: 18/30
Stats: 8/7/5/5/85
Item: None
Abilities: Poison Point, Swift Swim, Intimidate
Other: Respawning (2R)

:Veluza:
Veluza
HP: 47/95
EN: 25/30
Stats: 7/5/6/5/70
Item: None
Abilities: Mold Breaker, Sharpness
Other: Sleep Talk (2t), -1 Attack (4t)

:Sharpedo:
Sharpedo:
Jagged Counters: 3/4

Combat Phase:
Salamence Crunch
C: [1=Yes]=5
E: [20>= Yes]=67
D: [8+10-5]*1.5+4+4=28
[28 D Vel] [3 E Sal]

Sceptile Energy Ball
C: [1=Yes]=5
E: [10>= Yes]=45=No
D: [9+3+8-5]*1.5=23
[23 D Vel] [3 E Sce]
Veluza Fainted

Tech: 1

:Nidoking:
Nidoking
HP: 18/90
EN: 21/30
Stats: 7/6/6/6/85
S/W: 3/4
Item: Life Orb
Abilities: Poison Point, Rivalry, Sheer Force
Other: -2 Attack 2t

:Salamence:
Salamence:
HP: 83/95
EN: 24/30
Stats: 10/6/8/6/100
S/W: 4/5
Item: Full Incense
Abilities: Intimidate, Moxie
Other: Frost (2t), +1 Attack (3t)

:Sceptile:
Sceptile
HP: 85/85
EN: 28/30
Stats: 6/5/8/6/120
Item: Sceptilite
Abilities: Overgrow, Unburden
Other: Free Tech
:Overqwil:
Overqwil
HP: KO/90
EN: 18/30
Stats: 8/7/5/5/85
Item: None
Abilities: Poison Point, Swift Swim, Intimidate
Other: Respawning (1R)

:Veluza:
Veluza
HP: KO/95
EN: 25/30
Stats: 7/5/6/5/70
Item: None
Abilities: Mold Breaker, Sharpness
Other: Respawning (2R)

:Sharpedo:
Sharpedo:
Jagged Counters: 3/4

Enemy Phase 4:
:Sharpedo:
Move: E2->E1

Map
--​
A​
B​
C​
D​
E​
F​
G​
6​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​
:Nidoking: Nidoking
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
3​
--
--
< _ >​
--
--
<Overqwil Spawn>​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​

--
<Veluza Spawn>​
--
--
< _ >​
2​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:Salamence: Salamence
--
< _ >​
:sharpedo: Sharpedo
--
< _ >​
:Sceptile: Sceptile
--
< _ >​
--
--
< _ >​


Player Phase 5:
Mamoswindle to order.
 
Player Phase 5:

Map

--​
A​
B​
C​
D​
E​
F​
G​
6​
:Nidoking: Nidoking
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​

--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
3​
--
--
< _ >​
--
--
<Overqwil Spawn>​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​

--
<Veluza Spawn>​
--
--
< _ >​
2​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:Salamence: Salamence
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:sharpedo: Sharpedo
--
< _ >​
--
--
< _ >​
:Sceptile: Sceptile
--
< _ >​


Enemy Phase 5:
:Sharpedo:
Sharpedo Move: E1->Collide with Salamence
[29 D Sal]

End Phase:
:Overqwil: Overqwil respawned!

Tech: 1

:Nidoking:
Nidoking
HP: 18/90
EN: 21/30
Stats: 7/6/6/6/85
S/W: 3/4
Item: Life Orb
Abilities: Poison Point, Rivalry, Sheer Force
Other: Safely Ashore!

:Salamence:
Salamence:
HP: 54/95
EN: 24/30
Stats: 10/6/8/6/100
S/W: 4/5
Item: Full Incense
Abilities: Intimidate, Moxie
Other: Frost (2t), +1 Attack (3t)

:Sceptile:
Sceptile
HP: 85/85
EN: 28/30
Stats: 6/5/8/6/120
Item: Sceptilite
Abilities: Overgrow, Unburden
Other: Free Tech
:Overqwil:
Overqwil
HP: 90/90
EN: 30/30
Stats: 8/7/5/5/85
Item: None
Abilities: Poison Point, Swift Swim, Intimidate
Other: None

:Veluza:
Veluza
HP: KO/95
EN: 25/30
Stats: 7/5/6/5/70
Item: None
Abilities: Mold Breaker, Sharpness
Other: Respawning (1R)

:Sharpedo:
Sharpedo:
Jagged Counters: 3/4

Player Phase 6:
Map

--​
A​
B​
C​
D​
E​
F​
G​
6​
:Nidoking: Nidoking
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​

--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
3​
--
--
< _ >​
:Overqwil: Overqwil
--
<Overqwil Spawn>​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​

--
<Veluza Spawn>​
--
--
< _ >​
2​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:Salamence: Salamence
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:sharpedo: Sharpedo
--
< _ >​
--
--
< _ >​
:Sceptile: Sceptile
--
< _ >​

Mamoswindle to order.
 
Last edited:
Player Phase 6:
Map

--​
A​
B​
C​
D​
E​
F​
G​
6​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​

--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
3​
--
--
< _ >​
:Overqwil: Overqwil
--
<Overqwil Spawn>​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:Salamence: Salamence
--
<Veluza Spawn>​
--
--
< _ >​
2​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​

--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:sharpedo: Sharpedo
--
< _ >​
--
--
< _ >​
:Sceptile: Sceptile
--
< _ >​


Enemy Phase 6:
:Overqwil: Overqwil
Moves: B3->B4->B5

:Sharpedo: Sharpedo
Moves: E1->F1->Smashes Sceptile
[26 D Sce]

End Phase:
Veluza attempted to respawn, but the spawn location was blocked.

Map
--​
A​
B​
C​
D​
E​
F​
G​
6​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​

--
< _ >​
:Overqwil: Overqwil
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
3​
--
--
< _ >​
--
--
<Overqwil Spawn>​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:Salamence: Salamence
--
<Veluza Spawn>​
--
--
< _ >​
2​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​

--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:sharpedo: Sharpedo
--
< _ >​
:Sceptile: Sceptile
--
< _ >​



Tech: 1

:Nidoking:
Nidoking
HP: 18/90
EN: 21/30
Stats: 7/6/6/6/85
S/W: 3/4
Item: Life Orb
Abilities: Poison Point, Rivalry, Sheer Force
Other: Safely Ashore!

:Salamence:
Salamence:
HP: 54/95
EN: 24/30
Stats: 10/6/8/6/100
S/W: 4/5
Item: Full Incense
Abilities: Intimidate, Moxie
Other: Frost (2t), +1 Attack (3t)

:Sceptile:
Sceptile
HP: 59/85
EN: 28/30
Stats: 6/5/8/6/120
Item: Sceptilite
Abilities: Overgrow, Unburden
Other: Free Tech
:Overqwil:
Overqwil
HP: 90/90
EN: 30/30
Stats: 8/7/5/5/85
Item: None
Abilities: Poison Point, Swift Swim, Intimidate
Other: None

:Veluza:
Veluza
HP: KO/95
EN: 25/30
Stats: 7/5/6/5/70
Item: None
Abilities: Mold Breaker, Sharpness
Other: Respawning (0R)

:Sharpedo:
Sharpedo:
Jagged Counters: 3/4

Player Phase 7:
Mamoswindle to order.
 
Player Phase 7:

Map
--​
A​
B​
C​
D​
E​
F​
G​
6​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​

--
< _ >​
:Overqwil: Overqwil
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
3​
--
--
< _ >​
--
--
<Overqwil Spawn>​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:Salamence: Salamence
--
<Veluza Spawn>​
:Sceptile: Sceptile
--
< _ >​
2​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​

--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:sharpedo: Sharpedo
--
< _ >​

--
< _ >​


Enemy Phase 7:

:Overqwil: Overqwil
Move: B5->C5->D5

:Sharpedo: Sharpedo:
Move: Slams into Rock, Dies Faints.

:Veluza: Veluza tries to spawn, but Salamence keeps spawn camping it.

Map
--​
A​
B​
C​
D​
E​
F​
G​
6​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​

--
< _ >​
--
--
< _ >​
--
--
< _ >​
:Overqwil: Overqwil
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
3​
--
--
< _ >​
--
--
<Overqwil Spawn>​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:Salamence: Salamence
--
<Veluza Spawn>​
:Sceptile: Sceptile
--
< _ >​
2​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​

--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​

--
< _ >​

Tech: 1

:Nidoking:
Nidoking
HP: 18/90
EN: 21/30
Stats: 7/6/6/6/85
S/W: 3/4
Item: Life Orb
Abilities: Poison Point, Rivalry, Sheer Force
Other: Safely Ashore!

:Salamence:
Salamence:
HP: 54/95
EN: 24/30
Stats: 10/6/8/6/100
S/W: 4/5
Item: Full Incense
Abilities: Intimidate, Moxie
Other: Frost (2t), +1 Attack (3t)

:Sceptile:
Sceptile
HP: 59/85
EN: 28/30
Stats: 6/5/8/6/120
Item: Sceptilite
Abilities: Overgrow, Unburden
Other: Free Tech
:Overqwil:
Overqwil
HP: 90/90
EN: 30/30
Stats: 8/7/5/5/85
Item: None
Abilities: Poison Point, Swift Swim, Intimidate
Other: None

:Veluza:
Veluza
HP: KO/95
EN: 25/30
Stats: 7/5/6/5/70
Item: None
Abilities: Mold Breaker, Sharpness
Other: Respawning (0R)

:Sharpedo:
Sharpedo:
Jagged Counters: 4/4

Mamoswindle to order.
 
Player Phase 8

Map

--​
A​
B​
C​
D​
E​
F​
G​
6​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​

--
< _ >​
--
--
< _ >​
--
--
< _ >​
:Overqwil: Overqwil
--
< _ >​
--
--
< _ >​
:Salamence: Salamence
--
< _ >​
:Sceptile: Sceptile
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
3​
--
--
< _ >​
--
--
<Overqwil Spawn>​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
<Veluza Spawn>​
--
--
< _ >​
2​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​

--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​

--
< _ >​


Enemy Phase 9:

:Overqwil: Overqwil
Moves: D5->E5
Order: Really should be Initiating Combat with Salamence, but is too lazy to be bothered.

End Phase:
Veluza respawns.

Map
--​
A​
B​
C​
D​
E​
F​
G​
6​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
--
--
<Shoreline>​
5​

--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:Overqwil: Overqwil
--
< _ >​
:Salamence: Salamence
--
< _ >​
:Sceptile: Sceptile
--
< _ >​
4​
--
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​
3​
--
--
< _ >​
--
--
<Overqwil Spawn>​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
:Veluza: Veluza
--
<Veluza Spawn>​
--
--
< _ >​
2​
--
--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
--
--
< _ >​

--
< _ >​
:damp-rock:Jagged Rock
--
< _ >​
--
--
< _ >​
1​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​

--
< _ >​



Mamoswindle to order.
 
You win!

Objectives
Main (Rescue Guild):
Have all allied Pokemon reach the Shoreline. COMPLETE
Side (Recon Guild): Make Sharpedo dash in all four directions (up, down, left, right) at least once. COMPLETE
Side (Big Game Guild): Defeat Sharpedo. COMPLETE
Side (Training Guild): Defeat Overqwil one or more times. COMPLETE
Side (Training Guild): Defeat Veluza one or more times. COMPLETE

Rewards:

Maxim:

  • +14 Judge Counters
  • +7 Retail Counters
  • +10 Accolades
Mamoswindle:
  • -8 Judge Counters
  • +10 Level 2 EXP for Participating Pokemon
  • +1 Festival Event Voucher
  • +4 Training Counters
Thanks for playing Mamoswindle!
 
Mamoswindle

Backpack:
:sceptilite:Sceptilite
:light ball:Light Ball
:booster energy:Booster Energy

Pokemon: :sceptile::pawmot::iron valiant:

sceptile.png

Julian (Sceptile)
Level 3 — EXP: 30 / 70

Disciplines:
Lv2 - Hungry - Create and equip an Oran Berry.
Lv3 - Astonishing - Flinch checks succeed, but Stun-Proof is doubled.

Typing: Grass
Abilities: Overgrow Hidden Ability: Unburden
Traits: Requires no Tech for their first Technique each battle.

HP: 85
Attack: 6
Defen.: 5
Sp.Atk: 8
Sp.Def: 6
Speed: 120
Size: 3
Weight: 4




Combinations (4 / 4)
Swords Dance + Dragon Cheer
Drain Punch + Leech Seed
Grass Whistle + Toxic
Throat Chop + Rock Slide

Movepool

Level 0
Aerial Ace
Brick Break
Bullet Seed
Cross Poison
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Energy Ball
Facade
Focus Blast
Grass Whistle
Hone Claws
Leaf Blade (Sig.)
Leer
Night Slash
Protect
Quick Attack
Rest
Roar
Rock Slide
Round
Screech
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Work Up
X-Scissor

Level 1
Absorb
Agility
Brutal Swing
Captivate
Confide
Counter
Cut
Detect
Double Kick
Double Team
Dragon Breath
Dragon Dance
Dual Chop
False Swipe
Flash
Grassy Terrain
Helping Hand
Leafage
Magical Leaf
Mega Punch
Mud-Slap
Pound
Power-Up Punch
Quick Guard
Rock Climb
Rock Smash
Safeguard
Seed Bomb
Seismic Toss
Slam
Sunny Day
Swagger
Swift
Synthesis

Level 2
Assurance
Double-Edge
Dragon Cheer
Dynamic Punch
Focus Punch
Grass Knot
Grassy Glide
Iron Tail
Leech Seed
Low Kick
Mega Drain
Mega Kick
Razor Wind
Scale Shot
Secret Power
Solar Beam
Solar Blade
Take Down
Thief
Upper Hand

Level 3
Acrobatics
Attract
Body Slam
Breaking Swipe
Bulldoze
Crush Claw
Dig
Drain Punch
Frustration
Fury Cutter
Giga Drain
Headbutt
Laser Focus
Low Sweep
Outrage
Pursuit
Return
Rock Tomb
Throat Chop
Trailblaze
Worry Seed
pawmot.png

Rumble (Pawmot)
Level 4

Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Lightfooted - Flying-type, for the purpose of Hazards.
Lv4 - Efficient - Moves cost at most 4 base Energy.

Typing: Electric/Fighting
Abilities: Volt Absorb, Natural Cure Hidden Ability: Iron Fist

HP: 85
Attack: 8
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 105
Size: 2
Weight: 3

Combinations (6 / 6)
Nuzzle + Fire Punch
Mach Punch + Supercell Slam
Thief + Wild Charge
Thunder Fang + Throat Chop
Double Shock + Revival Blessing
Super Fang + Thunder Wave

Movepool

Level 0
Brick Break
Bulk Up
Crunch
Facade
Fire Punch
Focus Blast
Ice Punch
Mach Punch
Play Rough
Protect
Quick Attack
Rest
Sleep Talk
Substitute
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Wild Charge

Level 1
Agility
Bite
Charge
Charm
Coaching
Discharge
Eerie Impulse
Electric Terrain
Encore
Fake Out
Growl
Helping Hand
Metal Claw
Nuzzle
Rain Dance
Scratch
Seed Bomb
Slam
Spark
Sunny Day
Sweet Kiss
Swift
Thunder Shock

Level 2
Arm Thrust
Close Combat
Double-Edge
Entrainment
Focus Punch
Grass Knot
Low Kick
Supercell Slam
Take Down
Thief
Thunder
Upper Hand

Level 3
Baton Pass
Charge Beam
Dig
Electro Ball
Electroweb
Knock Off
Low Sweep
Rock Tomb
Super Fang
Throat Chop
Volt Switch

Level 4
Body Press
Celebrate
Double Shock
Endure
Fling
Giga Impact
Hidden Power (Poison)
Hyper Beam
Metronome
Revival Blessing
Tera Blast
Wish
ironvaliant.png

Kratos (Iron Valiant)
Level 4

Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.
Lv4 - Malicious - Non-Attack Acc +30%. Can't lower foe Stat Stages.

Typing: Fairy/Fighting
Abilities: Quark Drive

HP: 85
Attack: 9
Defen.: 7
Sp.Atk: 9
Sp.Def: 5
Speed: 116
Size: 3
Weight: 3

Combinations (6 / 6)
Knock Off + Skill Swap
Disable + Focus Blast
Thunder Wave + Hex
Swords Dance + Confuse Ray
Brick Break + Hypnosis
Shadow Sneak + Close Combat

Movepool

Level 0
Aerial Ace
Aura Sphere
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Light Screen
Liquidation
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Vacuum Wave
X-Scissor
Zen Headbutt

Level 1
Agility
Coaching
Confuse Ray
Double Team
Electric Terrain
Encore
False Swipe
Helping Hand
Magical Leaf
Misty Terrain
Psybeam
Psychic Terrain
Quick Guard
Swift
Taunt
Trick
Wide Guard

Level 2
Close Combat
Disable
Expanding Force
Feint
Grass Knot
Low Kick
Reversal

Level 3
Charge Beam
Drain Punch
Fury Cutter
Hex
Icy Wind
Knock Off
Moonblast
Psych Up
Psyshock
Spirit Break
Throat Chop

Level 4
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Ground)
Hyper Beam
Imprison
Metronome
Skill Swap
Stored Power
Tera Blast
Trick Room

Vs. Priority Alert!

Obstructed Object Obtaining
Level 4 Mega-Rewarding Map

Team Flare Mable

You want these back? How adorable. I was wondering when someone would come sniffing around. Yes, yes, I know what these are worth. That is precisely why they are mine now. Team Flare has plans for these Mega Stones, plans far grander than whatever petty ambitions you might have. But please, do try to take them. My guards could use the entertainment. Fair warning though: they are a bit slow on the uptake, but once they notice you? Well. Let us just say you will not enjoy what comes next. And do be careful not to rile up both of them at once. That would be... unfortunate.

Opponents
:sv/houndoom:
Houndoom
Level 4

Typing: Dark/Fire
Abilities: Early Bird, Flash Fire Hidden Ability: Unnerve

HP: 90
Attack: 7
Defen.: 4
Sp.Atk: 8
Sp.Def: 6
Speed: 95
Size: 3
Weight: 3


Movepool

Level 0
Crunch
Dark Pulse
Facade
Feint Attack
Fire Fang
Flamethrower
Hyper Voice
Leer
Nasty Plot
Protect
Psychic Fangs
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Uproar
Will-O-Wisp

Level 1
Bite
Captivate
Charm
Confide
Counter
Curse
Detect
Double Team
Ember
Fire Spin
Helping Hand
Howl
Incinerate
Mud-Slap
Pain Split
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Swift
Taunt

Level 2
Beat Up
Burning Jealousy
Comeuppance
Double-Edge
Dream Eater
Feint
Fire Blast
Flare Blitz
Foul Play
Heat Wave
Inferno
Iron Tail
Nightmare
Payback
Punishment
Reversal
Secret Power
Solar Beam
Take Down
Thief

Level 3
Attract
Body Slam
Flame Charge
Frustration
Headbutt
Laser Focus
Lash Out
Mud Shot
Odor Sleuth
Pursuit
Return
Snarl
Super Fang
Temper Flare
Throat Chop
Torment
Trailblaze

Level 4
Destiny Bond
Embargo
Endeavor
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Overheat
Retaliate
Snatch
Spite
Tera Blast
:sv/weavile:
Weavile
Level 4

Typing: Dark/Ice
Abilities: Pressure Hidden Ability: Pickpocket

HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 4
Sp.Def: 6
Speed: 125
Size: 2
Weight: 3


Movepool

Level 0
Aerial Ace
Avalanche
Brick Break
Calm Mind
Dark Pulse
Facade
Fake Tears
Feint Attack
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Leer
Nasty Plot
Night Slash
Poison Jab
Protect
Psycho Cut
Quick Attack
Reflect
Rest
Round
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
X-Scissor

Level 1
Agility
Bite
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Hit
Double Team
Fake Out
False Swipe
Hail
Helping Hand
Ice Spinner
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Scratch
Snowscape
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Whirlpool

Level 2
Assurance
Beat Up
Blizzard
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Icicle Spear
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Punishment
Revenge
Reversal
Secret Power
Take Down
Thief
Triple Axel
Upper Hand

Level 3
Attract
Baton Pass
Chilling Water
Crush Claw
Dig
Foresight
Frustration
Fury Cutter
Headbutt
Icicle Crash
Icy Wind
Knock Off
Laser Focus
Lash Out
Low Sweep
Psych Up
Pursuit
Return
Snarl
Throat Chop
Torment
Trailblaze

Level 4
Assist
Embargo
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Metronome
Mimic
Natural Gift
Retaliate
Snatch
Spite
Tera Blast
:sv/slowbro:
Slowbro
Level 4

Typing: Water/Psychic
Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator

HP: 95
Attack: 6
Defen.: 8
Sp.Atk: 7
Sp.Def: 6
Speed: 30
Size: 3
Weight: 4


Movepool

Level 0
Aerial Ace
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1
Amnesia
Bubble Beam
Captivate
Confide
Confusion
Counter
Curse
Double Team
Echoed Voice
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Seismic Toss
Slack Off
Snowscape
Sunny Day
Swagger
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn

Level 2
After You
Aqua Tail
Belch
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Focus Punch
Foul Play
Grass Knot
Hydro Pump
Iron Tail
Mega Kick
Nightmare
Secret Power
Skull Bash
Submission
Take Down
Zap Cannon

Level 3
Attract
Bide
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Frustration
Fury Cutter
Headbutt
Icy Wind
Mud Shot
Muddy Water
Psych Up
Psychic Noise
Psyshock
Razor Shell
Return
Scald
Stomp
Telekinesis
Teleport

Level 4
Belly Drum
Block
Body Press
Endure
Fissure
Fling
Future Sight
Giga Impact
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Me First
Metronome
Mimic
Mud Sport
Natural Gift
Pay Day
Skill Swap
Stored Power
Tera Blast
Trick Room
Wonder Room
:sv/slowking:
Slowking
Level 4

Typing: Water/Psychic
Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator

HP: 95
Attack: 6
Defen.: 6
Sp.Atk: 7
Sp.Def: 8
Speed: 30
Size: 3
Weight: 4


Movepool

Level 0
Avalanche
Brick Break
Calm Mind
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Power Gem
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1
Amnesia
Bubble Beam
Captivate
Confide
Confusion
Counter
Curse
Double Team
Echoed Voice
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Seismic Toss
Slack Off
Snowscape
Sunny Day
Swagger
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Yawn

Level 2
After You
Aqua Tail
Belch
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Focus Punch
Foul Play
Grass Knot
Hydro Pump
Iron Tail
Mega Kick
Nightmare
Quash
Secret Power
Skull Bash
Take Down
Zap Cannon

Level 3
Attract
Bide
Body Slam
Brine
Bulldoze
Chilling Water
Chilly Reception
Dig
Dive
Drain Punch
Frustration
Fury Cutter
Headbutt
Icy Wind
Laser Focus
Mud Shot
Muddy Water
Psych Up
Psychic Noise
Psyshock
Razor Shell
Return
Rock Tomb
Scald
Stomp
Telekinesis
Teleport

Level 4
Ally Switch
Belly Drum
Block
Endure
Fissure
Fling
Future Sight
Giga Impact
Hidden Power (Normal)
Hyper Beam
Imprison
Magic Coat
Me First
Metronome
Mimic
Mud Sport
Natural Gift
Pay Day
Skill Swap
Stored Power
Tera Blast
Trick Room
Trump Card
Wonder Room
:sv/slowbro-galar:
Slowbro-Galar
Level 4

Typing: Poison/Psychic
Abilities: Quick Draw, Own Tempo Hidden Ability: Regenerator

HP: 95
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 5
Speed: 30
Size: 3
Weight: 4


Movepool

Level 0
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1
Acid
Amnesia
Brutal Swing
Confusion
Curse
Growl
Hail
Haze
Heal Pulse
Helping Hand
Ice Fang
Iron Defense
Mega Punch
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Sandstorm
Scary Face
Shell Side Arm
Slack Off
Sludge Bomb
Snowscape
Sunny Day
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn

Level 2
Acid Spray
Belch
Blizzard
Disable
Double-Edge
Expanding Force
Fire Blast
Foul Play
Grass Knot
Gunk Shot
Hydro Pump
Iron Tail
Mega Kick
Rock Blast
Take Down
Venoshock

Level 3
Attract
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Headbutt
Icy Wind
Mud Shot
Muddy Water
Psych Up
Psyshock
Razor Shell
Scald
Sludge Wave
Smack Down
Stomp

Level 4
Belly Drum
Block
Body Press
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Normal)
Hyper Beam
Imprison
Metronome
Pay Day
Skill Swap
Stored Power
Tera Blast
Trick Room
Wonder Room
:sv/slowking-galar:
Slowking-Galar
Level 4

Typing: Poison/Psychic
Abilities: Curious Medicine, Own Tempo Hidden Ability: Regenerator

HP: 95
Attack: 5
Defen.: 6
Sp.Atk: 8
Sp.Def: 8
Speed: 30
Size: 3
Weight: 4


Movepool

Level 0
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1
Acid
Amnesia
Confusion
Curse
Growl
Hail
Heal Pulse
Helping Hand
Iron Defense
Mega Punch
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Scary Face
Slack Off
Sludge Bomb
Snowscape
Sunny Day
Swagger
Swift
Taunt
Toxic Spikes
Trick
Venom Drench
Water Pulse
Weather Ball
Whirlpool
Yawn

Level 2
Acid Spray
Belch
Blizzard
Disable
Expanding Force
Fire Blast
Foul Play
Grass Knot
Gunk Shot
Hydro Pump
Iron Tail
Mega Kick
Take Down
Venoshock

Level 3
Attract
Body Slam
Brine
Bulldoze
Chilling Water
Chilly Reception
Dig
Dive
Drain Punch
Eerie Spell
Headbutt
Hex
Icy Wind
Low Sweep
Mud Shot
Muddy Water
Psych Up
Psychic Noise
Psyshock
Razor Shell
Scald
Sludge Wave
Snarl
Stomp

Level 4
Belly Drum
Block
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Normal)
Hyper Beam
Imprison
Metronome
Pay Day
Skill Swap
Stomping Tantrum
Stored Power
Tera Blast
Trick Room
Wonder Room

Map
--​
A​
B​
C​
D​
E​
F​
10​
:iron plate:
|||​
:iron plate:
|||​
:meadow plate:
>>>​
:meadow plate:
>>>​
:iron plate:
|||​
:iron plate:
|||​
9​
::
--​
:unknown:
-1-​
::
--​
:unknown:
-2-​
:unknown:
-3-​
::
--​
8​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
7​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
6​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
5​
::
--​
:iron plate:
|||​
:Slowking-Galar:
~G1~
Unalert​
:Slowbro:
~G2~
Unalert​
:iron plate:
|||​
::
--​
4​
:houndoom:
~Hn~​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
:weavile:
~Wv~​
3​
::
--​
:iron plate:
|||​
::
--​
:slowbronite:
[M1]​
:iron plate:
|||​
::
--​
2​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​
1​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​

Map Legend
::
--​
Floor. No additional effect.
:unknown:
-1-​
Player starting position.
:iron plate:
|||​
Wall. Object. Impassable.
:meadow plate:
>>>​
Escape Zone. Mega Stones placed on this tile are secured and removed from play.
:slowbronite:
[M1]​
Mega Stone. See Mega Stones and Map Scaling.
:shell bell:
~G1~​
Guard. See Guards.
:houndoom:
~Hn~​
Houndoom Spawn. After Houndoom has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Houndoom on this tile, or an adjacent unoccupied tile if occupied.
:weavile:
~Wv~​
Weavile Spawn. After Weavile has been Fainted for six (6) rounds: At the end of the Referee's turn, create a new copy of Weavile on this tile, or an adjacent unoccupied tile if occupied.

Arena Move: Miracle Eye

Objective
Starting Pokemon: Houndoom, Weavile.​
Main Objective: All Mega Stones leave the map.​
Side Objective: Complete the Main Objective with at least one Guard never having been Alert.​
Side Objective: Defeat Houndoom and Weavile at least once each.​

Defeat Condition
Both Guards become Alert.

Mega Candidates
Aerodactyl, Alakazam, Banette, Chandelure, Charizard, Crucibelle, Delphox, Froslass, Garchomp, Gengar, Lopunny, Manectric, Meowstic, Pyroar, Raichu, Sceptile, Scolipede, Staraptor, Starmie​

Map Scaling
The number of Mega Stones scales based on Mega Candidates on the Player team:​
[M1] is always present.​
If the player has two (2) or more Mega Candidates: Add [M2].​
If the player has three (3) Mega Candidates: Add [M3].​

Mega Stones
Mega Stones are the objective of this map. They have the following properties:​
  • Mega Stones have Size 1 and Weight 1.
  • Mega Stones cannot move or use actions.
  • Mega Stones cannot be targeted by actions except Rescue.
  • A Pokemon may only have one (1) Mega Stone as a Passenger at a time.
  • When a Mega Stone is placed on an Escape Zone tile: That Mega Stone leaves the map.

Guards
At the start of the map, randomly select two (2) of the following as Guards: :slowbro:Slowbro, :slowking:Slowking, :slowbro-galar:Slowbro-Galar, :slowking-galar:Slowking-Galar. Place Guard 1 on ~G1~ and Guard 2 on ~G2~.​
Guards have the following properties:​
  • Guards cannot move.
  • Guards can be targeted by actions.
  • Guards can use actions if Alert.
  • Guards are Unfainting.
  • Each Guard has a Line of Sight: Guard 1 watches Column C, Guard 2 watches Column D.

Alert Status
Each Guard is either Unalert or Alert. Both Guards begin Unalert.​

A Guard becomes Alert if any of the following occur:​
  • That Guard is hit.
  • A Player Pokemon ends its movement in that Guard's Line of Sight three (3) consecutive times.
At the end of each round, if no Pokemon has been in a Guard's Line of Sight for four (4) rounds: That Guard becomes Unalert.​

If both Guards are Alert at any time, the Player is defeated.​

Guards:
[2d4, 1=Slowbro, 2=Slowking, 3=Slowbro-Galar, 4=Slowking-Galar, duplicates rerolled]=4,1=Slowking-Galar and Slowbro.

Mamoswindle to equip and order.
 
Last edited:
Sending out
:pawmot::light ball: - Position 1, Precise Pawmot @ Light Ball
:sceptile::sceptilite: - Position 2, Astonishing Sceptile @ Sceptilite
:iron valiant::booster energy: - Position 3, Unconvinced Iron Valiant @ Booster Energy



:pawmot::light ball: B9->B8
:iron valiant::booster energy: E9->E8->E7
:sceptile::sceptilite: D9->E9
 
Last edited:
Player/Enemy Phase 1:
:Houndoom: Up->Up
:Weavile: Up->Up

Map
--​
A​
B​
C​
D​
E​
F​
10​
:iron plate:
|||​
:iron plate:
|||​
:meadow plate:
>>>​
:meadow plate:
>>>​
:iron plate:
|||​
:iron plate:
|||​
9​
::
--​
::
--​
::
--​
::
--​
:Sceptile:
--​
::
--​
8​
::
--​
:Pawmot: Pawmot
--​
::
--​
::
--​
::
--​
::
--​
7​
::
--​
::
--​
::
--​
::
--​
:Iron Valiant: Iron Valiant
--​
::
--​
6​
:Houndoom:
--​
::
--​
::
--​
::
--​
::
--​
::
--​
5​
::
--​
:iron plate:
|||​
:Slowking-Galar:
~G1~
Unalert (0)​
:Slowbro:
~G2~
Unalert (0)​
:iron plate:
|||​
:Weavile:
--​
4​
::
~Hn~​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
~Wv~​
3​
::
--​
:iron plate:
|||​
::
--​
:slowbronite:
[M1]​
:iron plate:
|||​
::
--​
2​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​
1​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​


Mamoswindle to order.
 
:pawmot::light ball: B8->B7->B6, Initiate Houndoom
Close Combat
This step IF Houndoom is to use Commuppance or Pain Split THEN use Focus Punch
This step IF Houndoom is to use Counter THEN use Focus Blast

:iron valiant::booster energy: E7->E6->F6, Initiate Weavile
Close Combat
This step IF Weavile is to use Fake Out THEN use Vaccum Wave
This step IF Weavile is to use Counter or Dig THEN use Aura Sphere

:sceptile::sceptilite:
 
Last edited:
Player Phase 2:

:Houndoom:
Inferno

:Weavile:
Iron Tail

Booster Energy
[+2 Atk Rank Val]

Weavile Iron Tail
H: [25>= Miss]=97=Hit
C: [1=Yes]=14=No
E: [30>= Yes]=12=Yes
D: [10+9-7]*1.5=18
[18 D Val] [3 E Wea] [-1 Def Val]

Iron Valiant Close Combat
C: [1=Yes]=21=No
D: [12+4+11-5]*2=44
[44 D Wea] [4 E Val] [-1 Def, SpD Val]

Pawmot Close Combat
C: [1=Yes]=24
D: [12+4+8+8-4]*1.5=42
[42 D Hou] [3 E Paw] [-1 Def, SpD Paw]

Houndoom Inferno
H: [50>= Miss]=77=Hit
C: [1=Yes]=4=No
D: [10+3+8-5]=16
[16 D Paw] [3 E Hou] [Burn Paw]

Burn: [2 D Paw]
Natural Cure: [Cure Burn]

Map
--​
A​
B​
C​
D​
E​
F​
10​
:iron plate:
|||​
:iron plate:
|||​
:meadow plate:
>>>​
:meadow plate:
>>>​
:iron plate:
|||​
:iron plate:
|||​
9​
::
--​
::
--​
::
--​
::
--​
:Sceptile:
--​
::
--​
8​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
7​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
6​
:Houndoom:
--​
:Pawmot: Pawmot
--​
::
--​
::
--​
::
--​
:Iron Valiant: Iron Valiant
--​
5​
::
--​
:iron plate:
|||​
:Slowking-Galar:
~G1~
Unalert (0)​
:Slowbro:
~G2~
Unalert (0)​
:iron plate:
|||​
:Weavile:
--​
4​
::
~Hn~​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
~Wv~​
3​
::
--​
:iron plate:
|||​
::
--​
:slowbronite:
[M1]​
:iron plate:
|||​
::
--​
2​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​
1​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​


Enemy Phase 2:
:Houndoom: Up->Right->Initiate Combat with Pawmot
Houndoom: Fire Blast (Pawmot)
1. This step, if Pawmot is to use a move tagged #Protective, then use Nasty Plot.
2. This step, if Pawmot is to use a move tagged #Evasive, then use Counter.

:Weavile: Sneak->Up->Up [-3 EN W]

Map
--​
A​
B​
C​
D​
E​
F​
10​
:iron plate:
|||​
:iron plate:
|||​
:meadow plate:
>>>​
:meadow plate:
>>>​
:iron plate:
|||​
:iron plate:
|||​
9​
::
--​
::
--​
::
--​
::
--​
:Sceptile:
--​
::
--​
8​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
7​
::
--​
:Houndoom:
--​
::
--​
::
--​
::
--​
:Weavile:
--​
6​

--​
:Pawmot: Pawmot
--​
::
--​
::
--​
::
--​
:Iron Valiant: Iron Valiant
--​
5​
::
--​
:iron plate:
|||​
:Slowking-Galar:
~G1~
Unalert (0)​
:Slowbro:
~G2~
Unalert (0)​
:iron plate:
|||​
::
--​
4​
::
~Hn~​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
~Wv~​
3​
::
--​
:iron plate:
|||​
::
--​
:slowbronite:
[M1]​
:iron plate:
|||​
::
--​
2​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​
1​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​

:sceptile:
Sceptile
HP: 85 / 85
EN: 30 / 30
Stats: 6/5/8/6/120
S/W: 3 / 4
Abilities: Overgrow, Unburden
Item: Sceptilite (Inactive)
Discipline: Astonishing
Other: None

:pawmot:
Pawmot
HP: 67 / 85
EN: 27 / 30
Stats: 8/5/5/5/105
S/W: 2 / 3
Abilities: Volt Absorb, Natural Cure, Iron Fist
Item: Light Ball
Discipline: Precise
Other: -1 Defense, -1 Special Defense

:iron valiant:
Iron Valiant
HP: 67 / 85
EN: 26 / 30
Stats: [11]/7/9/5/116
S/W: 3 / 3
Abilities: Quark Drive (Active)
Item: None
Discipline: Unconvinced
Other: -2 Defense, -1 Special Defense

:houndoom:
Houndoom
HP: 48 / 90
EN: 27 / 30
Stats: 7/4/8/6/95
S/W: 3 / 3
Abilities: Early Bird, Flash Fire, Unnerve
Item: None
Discipline: None
Other: None

:weavile:
Weavile
HP: 41 / 85
EN: 24 / 30
Stats: 9/5/4/6/125
S/W: 2 / 3
Abilities: Pressure, Pickpocket
Item: None
Discipline: None
Other: None

Mamoswindle to order.
 
Last edited:
:pawmot::light ball:
Close Combat



:pawmot::light ball: B6-> A6

:sceptile::sceptilite: E9->E8->E7, Initiate Weavile
Grass Whistle
This step IF Weavile is to use Sleep Talk THEN use Dynamic Punch
This step IF Weavile is to use a Protective move THEN use Feint

:iron valiant: Initiate Weavile
Close Combat
This step IF Weavile is to use a protective move THEN use Coaching
This step IF Weavile is to use Counter or Dig THEN use Aura Sphere
 
Last edited:
Enemy Phase 2:
Early Bird: Bonus Proof and Penalty Proof Houndoom

Pawmot Close Combat
C: [1=Yes]=21
D: [12+4+8-4]*1.5=30
[42 D Hou] [3 E Paw] [-1 Def, SpD Paw]

Houndoom Fire Blast
H: [15>= Miss]=80=Hit
E: [10>= Yes]=36=No
C: [1=Yes]=20=No
D: [11+4+8-5]+8=26
[26 D Paw] [3 E Hou] [Flash Fire 1]

:sceptile:
Sceptile
HP: 85 / 85
EN: 30 / 30
Stats: 6/5/8/6/120
S/W: 3 / 4
Abilities: Overgrow, Unburden
Item: Sceptilite (Inactive)
Discipline: Astonishing
Other: None

:pawmot:
Pawmot
HP: 41 / 85
EN: 24 / 30
Stats: 8/5/5/5/105
S/W: 2 / 3
Abilities: Volt Absorb, Natural Cure, Iron Fist
Item: Light Ball
Discipline: Precise
Other: -2 Defense, -2 Special Defense

:iron valiant:
Iron Valiant
HP: 67 / 85
EN: 26 / 30
Stats: [11]/7/9/5/116
S/W: 3 / 3
Abilities: Quark Drive (Active)
Item: None
Discipline: Unconvinced
Other: -2 Defense, -1 Special Defense

:houndoom:
Houndoom
HP: 18 / 90
EN: 24 / 30
Stats: 7/4/8/6/95
S/W: 3 / 3
Abilities: Early Bird, Flash Fire, Unnerve
Item: None
Discipline: None
Other: Flash Fire (1)

:weavile:
Weavile
HP: 41 / 85
EN: 24 / 30
Stats: 9/5/4/6/125
S/W: 2 / 3
Abilities: Pressure, Pickpocket
Item: None
Discipline: None
Other: None

Player Phase 3:
Map

--​
A​
B​
C​
D​
E​
F​
10​
:iron plate:
|||​
:iron plate:
|||​
:meadow plate:
>>>​
:meadow plate:
>>>​
:iron plate:
|||​
:iron plate:
|||​
9​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
8​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
7​
::
--​
:Houndoom:
--​
::
--​
::
--​
:Sceptile:
--​
:Weavile:
--​
6​
:Pawmot:
--​
::
--​
::
--​
::
--​
::
--​
:Iron Valiant:
--​
5​
::
--​
:iron plate:
|||​
:Slowking-Galar:
~G1~
Unalert (0)​
:Slowbro:
~G2~
Unalert (0)​
:iron plate:
|||​
::
--​
4​
::
~Hn~​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
~Wv~​
3​
::
--​
:iron plate:
|||​
::
--​
:slowbronite:
[M1]​
:iron plate:
|||​
::
--​
2​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​
1​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​

:Weavile:
Ice Shard (Sceptile and Iron Valiant)

Weavile Ice Shard Sceptile
C: [1=Yes]=8
D: [4+4+9-5]*1.5=18
[18 D Sce] [2 E Wea]

Weavile Ice Shard Iron Valiant
C: [1=Yes]=14
D: [4+4+9-7]+8=18
[18 D Val] [2 E Wea]

Sceptile Grasswhistle
Hits
[2A Sleep Wea] [3 E Sce]

Iron Valiant Close Combat
C: [1=Yes]=19=No
D: [12+4+11-5]*2=44
[44 D Wea] [4 E Val] [-1 Def, SpD Val]
Weavile fainted

:sceptile:
Sceptile
HP: 67 / 85
EN: 27 / 30
Stats: 6/5/8/6/120
S/W: 3 / 4
Abilities: Overgrow, Unburden
Item: Sceptilite (Inactive)
Discipline: Astonishing
Other: None

:pawmot:
Pawmot
HP: 41 / 85
EN: 24 / 30
Stats: 8/5/5/5/105
S/W: 2 / 3
Abilities: Volt Absorb, Natural Cure, Iron Fist
Item: Light Ball
Discipline: Precise
Other: -2 Defense, -2 Special Defense

:iron valiant:
Iron Valiant
HP: 49 / 85
EN: 22 / 30
Stats: [11]/7/9/5/116
S/W: 3 / 3
Abilities: Quark Drive (Active)
Item: None
Discipline: Unconvinced
Other: -3 Defense, -2 Special Defense

:houndoom:
Houndoom
HP: 18 / 90
EN: 24 / 30
Stats: 7/4/8/6/95
S/W: 3 / 3
Abilities: Early Bird, Flash Fire, Unnerve
Item: None
Discipline: None
Other: Flash Fire (1)

:weavile:
Weavile
HP: KO / 85
EN: 20 / 30
Stats: 9/5/4/6/125
S/W: 2 / 3
Abilities: Pressure, Pickpocket
Item: None
Discipline: None
Other: None

Enemy Phase 3:
:Houndoom: Down->Right
Map
--​
A​
B​
C​
D​
E​
F​
10​
:iron plate:
|||​
:iron plate:
|||​
:meadow plate:
>>>​
:meadow plate:
>>>​
:iron plate:
|||​
:iron plate:
|||​
9​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
8​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
7​
::
--​
::
--​
::
--​
::
--​
:Sceptile:
--​
DX
--​
6​
:Pawmot:
--​
::
--​
:Houndoom:
--​
::
--​
::
--​
:Iron Valiant:
--​
5​
::
--​
:iron plate:
|||​
:Slowking-Galar:
~G1~
Unalert (0)​
:Slowbro:
~G2~
Unalert (0)​
:iron plate:
|||​
::
--​
4​
::
~Hn~​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
~Wv (1)~​
3​
::
--​
:iron plate:
|||​
::
--​
:slowbronite:
[M1]​
:iron plate:
|||​
::
--​
2​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​
1​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​

Player Phase 4:
Mamoswindle to order.
 
Last edited:
:pawmot::light ball: A6->B6, Initiate Houndoom
Mach Punch
This step IF Houndoom has protection THEN use Feint

:sceptile::sceptilite: E7->E6->D6 Initiate Houndoom
Grass Whistle
This step IF Houndoom is to use Sleep Talk or Uproar THEN use Dynamic Punch
This step IF Houndoom is to use a Protective move THEN use Feint

:iron valiant: ~
 
Player Phase 4:
:Houndoom:
Fire Blast (vs Pawmot and Sceptile)

Pawmot Mach Punch
C: [1=Yes]=22=No
D: [4+4+3+8+8-4]*1.5=35
[35 D Hou] [2 E Paw]
Houndoom fainted

Sceptile Grasswhistle
No target
[2 E Sce]


Enemy Phase 4:
No Actions...

:sceptile:
Sceptile
HP: 85 / 85
EN: 25 / 30
Stats: 6/5/8/6/120
S/W: 3 / 4
Abilities: Overgrow, Unburden
Item: Sceptilite (Inactive)
Discipline: Astonishing
Other: None

:pawmot:
Pawmot
HP: 41 / 85
EN: 22 / 30
Stats: 8/5/5/5/105
S/W: 2 / 3
Abilities: Volt Absorb, Natural Cure, Iron Fist
Item: Light Ball
Discipline: Precise
Other: -2 Defense, -2 Special Defense

:iron valiant:
Iron Valiant
HP: 67 / 85
EN: 26 / 30
Stats: [11]/7/9/5/116
S/W: 3 / 3
Abilities: Quark Drive (Active)
Item: None
Discipline: Unconvinced
Other: -2 Defense, -1 Special Defense

:houndoom:
Houndoom
HP: KO / 90
EN: 30 / 30
Stats: 7/4/8/6/95
S/W: 3 / 3
Abilities: Early Bird, Flash Fire, Unnerve
Item: None
Discipline: None
Other: None

:weavile:
Weavile
HP: KO / 85
EN: 30 / 30
Stats: 9/5/4/6/125
S/W: 2 / 3
Abilities: Pressure, Pickpocket
Item: None
Discipline: None
Other: None

Map

--​
A​
B​
C​
D​
E​
F​
10​
:iron plate:
|||​
:iron plate:
|||​
:meadow plate:
>>>​
:meadow plate:
>>>​
:iron plate:
|||​
:iron plate:
|||​
9​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
8​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
7​
::
--​
::
--​
::
--​
::
--​
::
--​
DX
--​
6​
::
--​
:Pawmot:
--​
DX
--​
:Sceptile:
--​
::
--​
:Iron Valiant:
--​
5​
::
--​
:iron plate:
|||​
:Slowking-Galar:
~G1~
Unalert (0)​
:Slowbro:
~G2~
Unalert (1)​
:iron plate:
|||​
::
--​
4​
::
~Hn (2)~​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
~Wv (3)~​
3​
::
--​
:iron plate:
|||​
::
--​
:slowbronite:
[M1]​
:iron plate:
|||​
::
--​
2​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​
1​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​

Player Phase 5:
Mamoswindle to order.
 
Player Phase 5/Enemy Phase 5
Enemies cannot move, but you hear footsteps approaching.

Map

--​
A​
B​
C​
D​
E​
F​
10​
:iron plate:
|||​
:iron plate:
|||​
:meadow plate:
>>>​
:meadow plate:
>>>​
:iron plate:
|||​
:iron plate:
|||​
9​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
8​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
7​
::
--​
::
--​
::
--​
::
--​
::
--​
::
--​
6​
::
--​
:Pawmot:
--​
::
--​
::
--​
::
--​
:Iron Valiant:
--​
5​
::
--​
:iron plate:
|||​
:Slowking-Galar:
~G1~
Unalert (0)​
:Slowbro:
~G2~
Unalert (0)​
:iron plate:
|||​
::
--​
4​
::
~Hn (4)~​
:iron plate:
|||​
::
--​
:Sceptile:
--​
:iron plate:
|||​
::
~Wv (5)~​
3​
::
--​
:iron plate:
|||​
::
--​
:slowbronite:
[M1]​
:iron plate:
|||​
::
--​
2​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​
1​
::
--​
:iron plate:
|||​
::
--​
::
--​
:iron plate:
|||​
::
--​

Player Phase 6:
Mamoswindle to order.
 
Last edited:
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