[OVERVIEW]
Hariyama finds a place for itself in RU with good 144 / 60 / 60 bulk and Thick Fat, which allows it to reliably check threats such as Sneasel and Houndoom that can otherwise be troublesome for offensive teams. It also has a good offensive typing as well as decent coverage with moves such as Knock Off and Heavy Slam. However, Hariyama has a poor base 50 Speed meaning that it will usually have to take a hit before it can attack. On top of that, it has competition from other Fighting-types in the tier such as Emboar. It also has no way to regain health without Drain Punch, so it needs Wish support to repeatedly switch into the Pokemon it wants to, making it very prone to being worn down. Lastly, its main STAB attack, Close Combat, lowers its important defensive stats.
[SET]
name: Bulky Attacker
move 1: Close Combat
move 2: Knock Off
move 3: Heavy Slam / Bullet Punch
move 4: Ice Punch / Fake Out
item: Assault Vest
ability: Thick Fat
nature: Adamant
evs: 220 Atk / 152 Def / 136 SpD
[SET COMMENTS]
Moves
========
Close Combat hits targets that don't resist it hard coming off of Hariyama's solid 120 Attack stat and is easy to spam late-game when Fighting-resistant foes are gone or weakened. Knock Off provides good coverage alongside Close Combat as well as utility by getting rid of Leftovers from Hariyama's switch-ins. Heavy Slam rounds out Hariyama's coverage, hitting Fairy-types hard, while Bullet Punch can be used to pick off weakened targets as well as Focus Sash and Sturdy users such as Sawk. Ice Punch hits Amoonguss and Venusaur harder than any of Hariyama's other moves, making them a lot less problematic, while Fake Out can provide decent chip damage.
Set Details
========
152 Defense EVs allow Hariyama to avoid the 3HKO from Sneasel's Low Kick as well as the 2HKO from Mega Glalie's Double-Edge after Spikes damage. 136 Special Defense EVs with an Assault Vest allow Hariyama to avoid the 3HKO from Flygon's Earth Power as well as the OHKO from Choice Specs Meloetta. The rest is put into Attack to make Hariyama hit as hard as possible. Thick Fat gives Hariyama an invaluable pseudo-resistance to Ice and Fire.
Usage Tips
========
Bring Hariyama in against Pokemon such as Houndoom that can't do much against it and fire off Close Combats if there are few Fighting-resistant Pokemon on the opposing team. Otherwise, use Knock Off to cripple switch-ins, getting rid of Leftovers and the like. Knock Off is going to be used more often during the early- and mid-game, while late-game you can just use Close Combat. Hariyama usually performs best mid-game when it can weaken the opposing team as well as take advantage of already weakened Pokemon. Make sure to keep Hariyama healthy enough to take a hit in order to take advantage of Wish support. Keep Hariyama away from Scald, since burns wear it down and cut its Attack in half.
Team Options
========
Since Hariyama pressures Steel-types, Pokemon that can take advantage of this such as Fletchinder work well. Pokemon that have a good matchup versus Flying-types, such as Diancie, Manectric, and Mega Steelix, are also good teammates. Switch-ins to Psychic-types such as Spiritomb and Drapion can synergize well with Hariyama. Answers to Regenerator cores that Hariyama struggles with are useful. Sigilyph provides a good answer to Poison-types and can be a great status absorber with Magic Guard, which is incredibly useful. Wish support allows Hariyama to repeatedly switch into what it wants to check, and Alomomola in particular is a good answer to Fletchinder.
[STRATEGY COMMENTS]
Other Options
============
Hariyama can run a Belly Drum set, which can be problematic for bulkier teams to face, but this is somewhat gimmicky. It can also run a Sheer Force set but is outclassed by other Fighting-type wallbreakers in that regard. A SubPunch set is an option due to Hariyama's massive HP but is unreliable. Guts can be run, but Thick Fat provides Hariyama with its main niche in RU. Cross Chop can be run over Close Combat to avoid lowering Hariyama's defenses, but its iffy accuracy and lower Base Power make Close Combat more reliable. Force Palm is also an option to potentially spread status, but it is significantly weaker. Lastly, Stone Edge is an option that allows Hariyama to OHKO Fletchinder.
Checks and Counters
============
**Flying-types**: Fletchinder outspeeds Hariyama and can do massive damage with its Flying-type STAB move. Togetic and Golbat both 4x resist Fighting-type attacks but don't appreciate their items being removed and then having to take a Ice Punch or Heavy Slam.
**Psychic-types**: Similarly to Flying-types, Psychic-types can do lots of damage to Hariyama. Colbur Berry Slowking and Musharna deserve special mentions, since they don't fear Knock Off.
**Poison-types**: Pokemon such as Qwilfish and Amoonguss don't fear much except for Earthquake and Ice Punch, respectively. However, both of them don't like their items being removed.
**Spiritomb**: Spiritomb can take anything Hariyama throws at it and then cripple it with a burn.
**Granbull**: Granbull resists Fighting-type attacks and has good physical bulk, allowing it to avoid the 2HKO from Heavy Slam. However, if it has a bit of prior damage Heavy Slam can potentially 2HKO.
**Mawile**: Mawile avoids the 2HKO from Close Combat with Intimidate and can do a lot of damage with Play Rough or set up Stealth Rock.
**Status**: Burns and Toxic poison wear down, Hariyama with burns also reducing it's attack.
Hariyama finds a place for itself in RU with good 144 / 60 / 60 bulk and Thick Fat, which allows it to reliably check threats such as Sneasel and Houndoom that can otherwise be troublesome for offensive teams. It also has a good offensive typing as well as decent coverage with moves such as Knock Off and Heavy Slam. However, Hariyama has a poor base 50 Speed meaning that it will usually have to take a hit before it can attack. On top of that, it has competition from other Fighting-types in the tier such as Emboar. It also has no way to regain health without Drain Punch, so it needs Wish support to repeatedly switch into the Pokemon it wants to, making it very prone to being worn down. Lastly, its main STAB attack, Close Combat, lowers its important defensive stats.
[SET]
name: Bulky Attacker
move 1: Close Combat
move 2: Knock Off
move 3: Heavy Slam / Bullet Punch
move 4: Ice Punch / Fake Out
item: Assault Vest
ability: Thick Fat
nature: Adamant
evs: 220 Atk / 152 Def / 136 SpD
[SET COMMENTS]
Moves
========
Close Combat hits targets that don't resist it hard coming off of Hariyama's solid 120 Attack stat and is easy to spam late-game when Fighting-resistant foes are gone or weakened. Knock Off provides good coverage alongside Close Combat as well as utility by getting rid of Leftovers from Hariyama's switch-ins. Heavy Slam rounds out Hariyama's coverage, hitting Fairy-types hard, while Bullet Punch can be used to pick off weakened targets as well as Focus Sash and Sturdy users such as Sawk. Ice Punch hits Amoonguss and Venusaur harder than any of Hariyama's other moves, making them a lot less problematic, while Fake Out can provide decent chip damage.
Set Details
========
152 Defense EVs allow Hariyama to avoid the 3HKO from Sneasel's Low Kick as well as the 2HKO from Mega Glalie's Double-Edge after Spikes damage. 136 Special Defense EVs with an Assault Vest allow Hariyama to avoid the 3HKO from Flygon's Earth Power as well as the OHKO from Choice Specs Meloetta. The rest is put into Attack to make Hariyama hit as hard as possible. Thick Fat gives Hariyama an invaluable pseudo-resistance to Ice and Fire.
Usage Tips
========
Bring Hariyama in against Pokemon such as Houndoom that can't do much against it and fire off Close Combats if there are few Fighting-resistant Pokemon on the opposing team. Otherwise, use Knock Off to cripple switch-ins, getting rid of Leftovers and the like. Knock Off is going to be used more often during the early- and mid-game, while late-game you can just use Close Combat. Hariyama usually performs best mid-game when it can weaken the opposing team as well as take advantage of already weakened Pokemon. Make sure to keep Hariyama healthy enough to take a hit in order to take advantage of Wish support. Keep Hariyama away from Scald, since burns wear it down and cut its Attack in half.
Team Options
========
Since Hariyama pressures Steel-types, Pokemon that can take advantage of this such as Fletchinder work well. Pokemon that have a good matchup versus Flying-types, such as Diancie, Manectric, and Mega Steelix, are also good teammates. Switch-ins to Psychic-types such as Spiritomb and Drapion can synergize well with Hariyama. Answers to Regenerator cores that Hariyama struggles with are useful. Sigilyph provides a good answer to Poison-types and can be a great status absorber with Magic Guard, which is incredibly useful. Wish support allows Hariyama to repeatedly switch into what it wants to check, and Alomomola in particular is a good answer to Fletchinder.
[STRATEGY COMMENTS]
Other Options
============
Hariyama can run a Belly Drum set, which can be problematic for bulkier teams to face, but this is somewhat gimmicky. It can also run a Sheer Force set but is outclassed by other Fighting-type wallbreakers in that regard. A SubPunch set is an option due to Hariyama's massive HP but is unreliable. Guts can be run, but Thick Fat provides Hariyama with its main niche in RU. Cross Chop can be run over Close Combat to avoid lowering Hariyama's defenses, but its iffy accuracy and lower Base Power make Close Combat more reliable. Force Palm is also an option to potentially spread status, but it is significantly weaker. Lastly, Stone Edge is an option that allows Hariyama to OHKO Fletchinder.
Checks and Counters
============
**Flying-types**: Fletchinder outspeeds Hariyama and can do massive damage with its Flying-type STAB move. Togetic and Golbat both 4x resist Fighting-type attacks but don't appreciate their items being removed and then having to take a Ice Punch or Heavy Slam.
**Psychic-types**: Similarly to Flying-types, Psychic-types can do lots of damage to Hariyama. Colbur Berry Slowking and Musharna deserve special mentions, since they don't fear Knock Off.
**Poison-types**: Pokemon such as Qwilfish and Amoonguss don't fear much except for Earthquake and Ice Punch, respectively. However, both of them don't like their items being removed.
**Spiritomb**: Spiritomb can take anything Hariyama throws at it and then cripple it with a burn.
**Granbull**: Granbull resists Fighting-type attacks and has good physical bulk, allowing it to avoid the 2HKO from Heavy Slam. However, if it has a bit of prior damage Heavy Slam can potentially 2HKO.
**Mawile**: Mawile avoids the 2HKO from Close Combat with Intimidate and can do a lot of damage with Play Rough or set up Stealth Rock.
**Status**: Burns and Toxic poison wear down, Hariyama with burns also reducing it's attack.
Last edited by a moderator: