Not much to say about this. It's the same Pokemon it's always been since BW1.
Dragon of Hard Steel
[OVERVIEW]
Haxorus is a solid physical sweeper and wallbreaker in the UU metagame thanks to its superb Attack stat and a powerful STAB move in Outrage, as well as two setup moves in Swords Dance and Dragon Dance. Its typing also grants it good resistances that help it take hits from threats such as Suicune, Rotom-C, and Rotom-H and open up some setup opportunities. Furthermore, a decent physical movepool with coverage such as Earthquake and Poison Jab allows it to go toe-to-toe with Steel- and Fairy-types such as Mega Aggron, Empoleon, and Togekiss, and its ability Mold Breaker helps it to be a stallbreaker, allowing it to set up and bypass Unaware users Quagsire and Pyukumuku, stall's normal answers to physical setup sweepers, and giving it an edge over other setup sweepers such as Cobalion. However, Haxorus's Speed tier, while good for outspeeding balance and stall teams, renders it slower than many of UU's faster offensive threats such as Latias, Infernape, and Hydreigon. Its mediocre bulk also hinders it by limiting its ability to set up and leaving it prone to being revenge killed by said faster offensive Pokemon or priority such as Mamoswine's Ice Shard. It faces competition as a Dragon-type from Latias, Hydreigon, and Kommo-o, all of which offer more utility due to their better bulk, better typings, and stronger coverage; Kommo-o also has access to powerful Fighting-type STAB move in Close Combat to give it an edge as a Dragon Dance sweeper.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Outrage
move 3: Earthquake
move 4: Poison Jab
item: Dragonium Z / Lum Berry
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Swords Dance boosts Haxorus's Attack stat to incredible levels, giving it enough raw firepower to muscle through even the bulkiest of walls, such as Alomomola and Hippowdon. Outrage is a powerful STAB move that deals significant damage to anything that doesn't resist it, especially after a Swords Dance boost. Earthquake allows Haxorus to deal heavy damage to opposing Steel-types, such as Cobalion, Stakataka, Mega Aggron, and even Bronzong thanks to Mold Breaker. Poison Jab serves as a reliable coverage move to hit Fairy-types such as Sylveon, Mega Altaria, and Togekiss that could otherwise switch into Outrage comfortably.
Set Details
========
Maximum Speed EVs along with a Jolly nature allow Haxorus to outspeed Suicune and Kyurem, while 252 Attack EVs maximize its damage output. Mold Breaker allows Haxorus to bypass abilities such as Unaware, Filter, and Levitate, making it fare better against threats such as Quagsire and Mega Aggron, while also preventing Bronzong and Latias from freely switching into Earthquake. Dragonium Z gives Haxorus a one-time nuke in Devastating Drake, allowing it to OHKO Alomomola and Hippowdon after a boost and avoid locking itself into Outrage. Lum Berry, on the other hand, allows Haxorus to recover from a status ailment inflicted by a move such as Will-O-Wisp, Scald, or Thunder Wave while setting up or relieve Haxorus of Outrage confusion once after use.
Usage Tips
========
Haxorus functions mainly as a wallbreaker, using its sheer power to muscle through bulkier threats on bulky offense, balance, and stall teams. Ideally, Haxorus should be used mid-game to break down or pressure walls such as Suicune and Hippowdon. It should aim to soften such walls so that other teammates can pull off a sweep late-game. Due to its middling bulk, Haxorus often struggles to find setup opportunities, particularly against faster offensive teams. In those cases, Haxorus can afford to immediately use Devastating Drake or wallbreak with its attacks before going down; since it possesses such a high amount of initial power, it can wallbreak competently without a boost. However, against defensive and balanced teams, Lum Berry Haxorus can try to use a weaker defensive threat such as Blissey or Alomomola as setup fodder to enhance its wallbreaking capabilities.
Team Options
========
Haxorus appreciates entry hazard support due to its ability to force switches. Klefki is a very good teammate that can use Spikes to wear down grounded switch-ins and can paralyze faster threats such as Latias and Infernape. Celebi, Cobalion, and Mamoswine also set up hazards very well. VoltTurn users such as Scizor, Mega Manectric, and Hydreigon steadily wear down the opposing team and help Haxorus switch in safely. Infernape is also a good user of U-turn that can check Scizor. Magneton can be used to trap Scizor and Klefki, which can otherwise check Haxorus. Late-game cleaners such as Scizor and Mega Sharpedo appreciate Haxorus's wallbreaking support and can handle faster offensive teams that Haxorus struggles against. Haxorus appreciates good revenge killers such as Nihilego and Krookodile that can fare well against offensive teams. Entry hazard removal is appreciated, since residual damage cause Haxorus to be easily revenge killed. Starmie, Latias, and Rotom-C make solid candidates; Latias can also heal Haxorus to full health with Healing Wish if the need arises. As a niche option, dual screens and Aurora Veil support is also very useful for Haxorus, as giving it extra bulk to safely obtain a Swords Dance boost will make it much harder to stop. The aforementioned Klefki as well as the combination of Aurorus and Alolan Sandslash are very good candidates to provide such support. To a lesser extent, Uxie also makes a viable dual screens setter that can provide Memento support.
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Earthquake
move 4: Poison Jab
item: Dragonium Z / Lum Berry
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Dragon Dance boosts Haxorus's Attack and Speed stat to high levels, making it a very deadly sweeper that can outspeed most Pokemon after a boost. Outrage serves as a powerful STAB move, 2HKOing or OHKOing the vast majority of the metagame. Earthquake provides coverage for Steel-types such as Mega Aggron, and it can also hit Latias and Hydreigon through Levitate without the need to resort to Outrage. Poison Jab serves as coverage for Fairy-types such as Togekiss and Sylveon, which are immune to Outrage. Iron Tail is a usable alternative over Poison Jab due to its increased power, potentially OHKOing Sylveon and Togekiss after a boost.
Set Details
========
252 EVs in both Attack and Speed along with a Jolly nature maximize Haxorus's initial power and speed. Mold Breaker is Haxorus's most useful ability, giving it an edge against threats such as Rotom-H, Mega Aggron, and Quagsire by bypassing such as Levitate, Filter, and Unaware. Dragonium Z allows Haxorus to have a one-off nuke with Devastating Drake without locking itself into Outrage, allowing it to potentially OHKO Hippowdon and Swampert after a boost. Lum Berry, however, allows Haxorus to absorb a single Thunder Wave from Klefki, absorb a Scald burn, or undo the confusion from Outrage once.
Usage Tips
========
Haxorus can function in two ways: it can sweep late-game with a Dragon Dance boost once its checks, such as Mega Altaria and Scizor, are removed from play, or it can function as a competent wallbreaker and lure mid-game. Since Haxorus struggles to find setup opportunities due to its mediocre bulk and awkward Speed tier, it can be used to lure in its potential checks and wear them down with Earthquake or Poison Jab, and it can use its raw immediate power to muscle through teams, which can help it sweep late-game. It can wallbreak well overall, as it possesses a solid matchup against more defensive teams. If needed, Devastating Drake allows Haxorus to break past Alomomola and Hippowdon after a boost or two without locking itself into Outrage. Devastating Drake is most useful when the raw power is needed but there are still Steel- or Fairy-types on the opposing team to switch into Outrage. Haxorus can find setup opportunities against certain Pokemon such as Celebi and Tsareena, as well as passive threats such as Blissey. VoltTurn support is also appreciated as a means of helping Haxorus get into battle more safely. Haxorus shouldn't try switching into moves, since doing that will leave it more vulnerable to being revenge killed by priority such as Scizor's Bullet Punch or reasonably strong attacks from faster Pokemon.
Team Options
========
Haxorus works very well on offensive teams as an effective sweeper and wallbreaker, so offensively oriented teammates work best for it. Entry hazard support is very valuable in aiding Haxorus's ability to sweep. Klefki can provide Spikes support as well as paralysis with Thunder Wave, and Cobalion can also be useful as a Stealth Rock setter that can get Haxorus in with Volt Switch. VoltTurn users such as Mega Manectric and Scizor can get Haxorus into play more safely, and Scizor is very useful to check Fairy-types such as Togekiss and Mega Altaria. Pokemon that can check Scizor are very useful; Moltres in particular makes a very good teammate that can also check Fairy-types such as Sylveon and Klefki to an extent. Magneton can also work as a means of trapping Scizor. Checks to Fairy-types are also appreciated, since Haxorus fails to OHKO several Fairy-types at +1, so Pokemon such as Scizor are very useful in that regard. Wallbreakers such as Nidoking, Primarina, and Heracross can wear down Haxorus's checks mid-game to help it sweep late-game. Since Haxorus makes for a fairly competent wallbreaker even without setting up, other cleaners such as Scizor and Mega Sharpedo work well in tandem with Haxorus. Latias can provide Healing Wish support to recover a weakened Haxorus and give it a second shot at sweeping. Since Haxorus isn't particularly bulky and has difficulty setting up, dual screens or Aurora Veil support is generally useful. Klefki, Aurorus + Alolan Sandslash, and even Uxie can provide this well, while the latter can also use Memento to further open up opportunities for Haxorus to set up. Haxorus appreciates entry hazard removal to prevent it from being worn down to a point where it can be revenge killed, so Starmie and Latias make for very useful candidates.
[STRATEGY COMMENTS]
Other Options
========
A Choice item, namely Choice Band or Choice Scarf, could work, but Haxorus is a little too slow to use a Choice Scarf effectively, and it would like to use its coverage effectively to deal with its switch-ins. A Double Dance set with both Dragon Dance and Swords Dance is also a possibility to work against both stall and offense. However, this forces Haxorus to compromise a coverage option, lessening its effectiveness as a wallbreaker or sweeper. Taunt can also be used to disrupt defensive threats such as Alomomola and Blissey, albeit at the expense of potential coverage. Life Orb is also a usable alternative item for Haxorus to give it extra immediate power although Haxorus does not appreciate the recoil damage which cuts into its already limited longevity.
Checks and Counters
========
**Revenge Killers**: Choice Scarf variants of Hydreigon, Infernape, and Latias can revenge kill Haxorus fairly easy even after a Dragon Dance boost, though they cannot switch in safely.
**Fairy-types**: Common Fairy-types such as Sylveon, Mega Altaria, and Togekiss can check Haxorus fairly well, as they are immune to Outrage and can OHKO it in return. However, they must be wary of a potential Poison Jab.
**Priority**: Ice Shard Mamoswine, Bullet Punch Scizor, and Sucker Punch Bisharp can pick off Haxorus will just a little prior damage and revenge kill it both before and after a boost.
**Steel-types**: Scizor, Cobalion, and Klefki resist or are immune to Outrage, and they can either retaliate with a strong STAB move or cripple Haxorus with Thunder Wave. Scizor and Bisharp can also revenge kill a weakened Haxorus with Bullet Punch or Sucker Punch, respectively. Klefki can also use Magnet Rise to make it invulnerable to all of Haxorus's potential moves bar Iron Tail.
**Offensive Pressure**: Forcing out Haxorus in tandem with entry hazards is useful to wear it down to a point where it can be KOed relatively easily, as well as preventing it from obtaining setup opportunities due to its mediocre bulk or preventing it from pulling off any KOs. Pokemon such as Scizor, Latias, and Mamoswine can force Haxorus out easily.
[CREDITS]
- Written by: [[ScraftyIsTheBest, 157610]]
- Earlier versions by: [[Amaroq, 301581]]
- Quality checked by: [[Bouff, 121672], [Nuked, 382658], [martha, 384270]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157], [The Dutch Plumberjack, 232216]]

Dragon of Hard Steel
[OVERVIEW]
Haxorus is a solid physical sweeper and wallbreaker in the UU metagame thanks to its superb Attack stat and a powerful STAB move in Outrage, as well as two setup moves in Swords Dance and Dragon Dance. Its typing also grants it good resistances that help it take hits from threats such as Suicune, Rotom-C, and Rotom-H and open up some setup opportunities. Furthermore, a decent physical movepool with coverage such as Earthquake and Poison Jab allows it to go toe-to-toe with Steel- and Fairy-types such as Mega Aggron, Empoleon, and Togekiss, and its ability Mold Breaker helps it to be a stallbreaker, allowing it to set up and bypass Unaware users Quagsire and Pyukumuku, stall's normal answers to physical setup sweepers, and giving it an edge over other setup sweepers such as Cobalion. However, Haxorus's Speed tier, while good for outspeeding balance and stall teams, renders it slower than many of UU's faster offensive threats such as Latias, Infernape, and Hydreigon. Its mediocre bulk also hinders it by limiting its ability to set up and leaving it prone to being revenge killed by said faster offensive Pokemon or priority such as Mamoswine's Ice Shard. It faces competition as a Dragon-type from Latias, Hydreigon, and Kommo-o, all of which offer more utility due to their better bulk, better typings, and stronger coverage; Kommo-o also has access to powerful Fighting-type STAB move in Close Combat to give it an edge as a Dragon Dance sweeper.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Outrage
move 3: Earthquake
move 4: Poison Jab
item: Dragonium Z / Lum Berry
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Swords Dance boosts Haxorus's Attack stat to incredible levels, giving it enough raw firepower to muscle through even the bulkiest of walls, such as Alomomola and Hippowdon. Outrage is a powerful STAB move that deals significant damage to anything that doesn't resist it, especially after a Swords Dance boost. Earthquake allows Haxorus to deal heavy damage to opposing Steel-types, such as Cobalion, Stakataka, Mega Aggron, and even Bronzong thanks to Mold Breaker. Poison Jab serves as a reliable coverage move to hit Fairy-types such as Sylveon, Mega Altaria, and Togekiss that could otherwise switch into Outrage comfortably.
Set Details
========
Maximum Speed EVs along with a Jolly nature allow Haxorus to outspeed Suicune and Kyurem, while 252 Attack EVs maximize its damage output. Mold Breaker allows Haxorus to bypass abilities such as Unaware, Filter, and Levitate, making it fare better against threats such as Quagsire and Mega Aggron, while also preventing Bronzong and Latias from freely switching into Earthquake. Dragonium Z gives Haxorus a one-time nuke in Devastating Drake, allowing it to OHKO Alomomola and Hippowdon after a boost and avoid locking itself into Outrage. Lum Berry, on the other hand, allows Haxorus to recover from a status ailment inflicted by a move such as Will-O-Wisp, Scald, or Thunder Wave while setting up or relieve Haxorus of Outrage confusion once after use.
Usage Tips
========
Haxorus functions mainly as a wallbreaker, using its sheer power to muscle through bulkier threats on bulky offense, balance, and stall teams. Ideally, Haxorus should be used mid-game to break down or pressure walls such as Suicune and Hippowdon. It should aim to soften such walls so that other teammates can pull off a sweep late-game. Due to its middling bulk, Haxorus often struggles to find setup opportunities, particularly against faster offensive teams. In those cases, Haxorus can afford to immediately use Devastating Drake or wallbreak with its attacks before going down; since it possesses such a high amount of initial power, it can wallbreak competently without a boost. However, against defensive and balanced teams, Lum Berry Haxorus can try to use a weaker defensive threat such as Blissey or Alomomola as setup fodder to enhance its wallbreaking capabilities.
Team Options
========
Haxorus appreciates entry hazard support due to its ability to force switches. Klefki is a very good teammate that can use Spikes to wear down grounded switch-ins and can paralyze faster threats such as Latias and Infernape. Celebi, Cobalion, and Mamoswine also set up hazards very well. VoltTurn users such as Scizor, Mega Manectric, and Hydreigon steadily wear down the opposing team and help Haxorus switch in safely. Infernape is also a good user of U-turn that can check Scizor. Magneton can be used to trap Scizor and Klefki, which can otherwise check Haxorus. Late-game cleaners such as Scizor and Mega Sharpedo appreciate Haxorus's wallbreaking support and can handle faster offensive teams that Haxorus struggles against. Haxorus appreciates good revenge killers such as Nihilego and Krookodile that can fare well against offensive teams. Entry hazard removal is appreciated, since residual damage cause Haxorus to be easily revenge killed. Starmie, Latias, and Rotom-C make solid candidates; Latias can also heal Haxorus to full health with Healing Wish if the need arises. As a niche option, dual screens and Aurora Veil support is also very useful for Haxorus, as giving it extra bulk to safely obtain a Swords Dance boost will make it much harder to stop. The aforementioned Klefki as well as the combination of Aurorus and Alolan Sandslash are very good candidates to provide such support. To a lesser extent, Uxie also makes a viable dual screens setter that can provide Memento support.
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Earthquake
move 4: Poison Jab
item: Dragonium Z / Lum Berry
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Dragon Dance boosts Haxorus's Attack and Speed stat to high levels, making it a very deadly sweeper that can outspeed most Pokemon after a boost. Outrage serves as a powerful STAB move, 2HKOing or OHKOing the vast majority of the metagame. Earthquake provides coverage for Steel-types such as Mega Aggron, and it can also hit Latias and Hydreigon through Levitate without the need to resort to Outrage. Poison Jab serves as coverage for Fairy-types such as Togekiss and Sylveon, which are immune to Outrage. Iron Tail is a usable alternative over Poison Jab due to its increased power, potentially OHKOing Sylveon and Togekiss after a boost.
Set Details
========
252 EVs in both Attack and Speed along with a Jolly nature maximize Haxorus's initial power and speed. Mold Breaker is Haxorus's most useful ability, giving it an edge against threats such as Rotom-H, Mega Aggron, and Quagsire by bypassing such as Levitate, Filter, and Unaware. Dragonium Z allows Haxorus to have a one-off nuke with Devastating Drake without locking itself into Outrage, allowing it to potentially OHKO Hippowdon and Swampert after a boost. Lum Berry, however, allows Haxorus to absorb a single Thunder Wave from Klefki, absorb a Scald burn, or undo the confusion from Outrage once.
Usage Tips
========
Haxorus can function in two ways: it can sweep late-game with a Dragon Dance boost once its checks, such as Mega Altaria and Scizor, are removed from play, or it can function as a competent wallbreaker and lure mid-game. Since Haxorus struggles to find setup opportunities due to its mediocre bulk and awkward Speed tier, it can be used to lure in its potential checks and wear them down with Earthquake or Poison Jab, and it can use its raw immediate power to muscle through teams, which can help it sweep late-game. It can wallbreak well overall, as it possesses a solid matchup against more defensive teams. If needed, Devastating Drake allows Haxorus to break past Alomomola and Hippowdon after a boost or two without locking itself into Outrage. Devastating Drake is most useful when the raw power is needed but there are still Steel- or Fairy-types on the opposing team to switch into Outrage. Haxorus can find setup opportunities against certain Pokemon such as Celebi and Tsareena, as well as passive threats such as Blissey. VoltTurn support is also appreciated as a means of helping Haxorus get into battle more safely. Haxorus shouldn't try switching into moves, since doing that will leave it more vulnerable to being revenge killed by priority such as Scizor's Bullet Punch or reasonably strong attacks from faster Pokemon.
Team Options
========
Haxorus works very well on offensive teams as an effective sweeper and wallbreaker, so offensively oriented teammates work best for it. Entry hazard support is very valuable in aiding Haxorus's ability to sweep. Klefki can provide Spikes support as well as paralysis with Thunder Wave, and Cobalion can also be useful as a Stealth Rock setter that can get Haxorus in with Volt Switch. VoltTurn users such as Mega Manectric and Scizor can get Haxorus into play more safely, and Scizor is very useful to check Fairy-types such as Togekiss and Mega Altaria. Pokemon that can check Scizor are very useful; Moltres in particular makes a very good teammate that can also check Fairy-types such as Sylveon and Klefki to an extent. Magneton can also work as a means of trapping Scizor. Checks to Fairy-types are also appreciated, since Haxorus fails to OHKO several Fairy-types at +1, so Pokemon such as Scizor are very useful in that regard. Wallbreakers such as Nidoking, Primarina, and Heracross can wear down Haxorus's checks mid-game to help it sweep late-game. Since Haxorus makes for a fairly competent wallbreaker even without setting up, other cleaners such as Scizor and Mega Sharpedo work well in tandem with Haxorus. Latias can provide Healing Wish support to recover a weakened Haxorus and give it a second shot at sweeping. Since Haxorus isn't particularly bulky and has difficulty setting up, dual screens or Aurora Veil support is generally useful. Klefki, Aurorus + Alolan Sandslash, and even Uxie can provide this well, while the latter can also use Memento to further open up opportunities for Haxorus to set up. Haxorus appreciates entry hazard removal to prevent it from being worn down to a point where it can be revenge killed, so Starmie and Latias make for very useful candidates.
[STRATEGY COMMENTS]
Other Options
========
A Choice item, namely Choice Band or Choice Scarf, could work, but Haxorus is a little too slow to use a Choice Scarf effectively, and it would like to use its coverage effectively to deal with its switch-ins. A Double Dance set with both Dragon Dance and Swords Dance is also a possibility to work against both stall and offense. However, this forces Haxorus to compromise a coverage option, lessening its effectiveness as a wallbreaker or sweeper. Taunt can also be used to disrupt defensive threats such as Alomomola and Blissey, albeit at the expense of potential coverage. Life Orb is also a usable alternative item for Haxorus to give it extra immediate power although Haxorus does not appreciate the recoil damage which cuts into its already limited longevity.
Checks and Counters
========
**Revenge Killers**: Choice Scarf variants of Hydreigon, Infernape, and Latias can revenge kill Haxorus fairly easy even after a Dragon Dance boost, though they cannot switch in safely.
**Fairy-types**: Common Fairy-types such as Sylveon, Mega Altaria, and Togekiss can check Haxorus fairly well, as they are immune to Outrage and can OHKO it in return. However, they must be wary of a potential Poison Jab.
**Priority**: Ice Shard Mamoswine, Bullet Punch Scizor, and Sucker Punch Bisharp can pick off Haxorus will just a little prior damage and revenge kill it both before and after a boost.
**Steel-types**: Scizor, Cobalion, and Klefki resist or are immune to Outrage, and they can either retaliate with a strong STAB move or cripple Haxorus with Thunder Wave. Scizor and Bisharp can also revenge kill a weakened Haxorus with Bullet Punch or Sucker Punch, respectively. Klefki can also use Magnet Rise to make it invulnerable to all of Haxorus's potential moves bar Iron Tail.
**Offensive Pressure**: Forcing out Haxorus in tandem with entry hazards is useful to wear it down to a point where it can be KOed relatively easily, as well as preventing it from obtaining setup opportunities due to its mediocre bulk or preventing it from pulling off any KOs. Pokemon such as Scizor, Latias, and Mamoswine can force Haxorus out easily.
[CREDITS]
- Written by: [[ScraftyIsTheBest, 157610]]
- Earlier versions by: [[Amaroq, 301581]]
- Quality checked by: [[Bouff, 121672], [Nuked, 382658], [martha, 384270]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157], [The Dutch Plumberjack, 232216]]
Last edited: