Hello, this is my second RMT here at Smogon. After playing around with some wall combinations, I found the trio I like most : Gliscor, Tentacruel, and Ferrothorn. I wanted to build some kind of team around them, and this is how I did it!
Team At A Glance :
Hazards Galore!
Swampert (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 40 Atk / 228 Def
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Waterfall
- Yawn/Protect/Roar
My Stealth Rock Lead, which changes a lot. Stealth Rock is my main priority here, and I don't mind losing Swampert early-game as long as he gets it up. Earthquake and Waterfall are for coverage and STAB. The last move changes a lot. Yawn if I feel like rendering someone useless, Protect for scouting and Explosion protection (it's like 4th Gen all over again), or Roar if I want to bring Swampert back in late-game to rack up hazards damage. I also switch this lead with two others, who I will explain below.
Synergy :
: Ferrothorn, Dragonite
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Toxic
- Substitute
- Lava Plume
Sp. Def 'Tran. Get a Sub up, spread the Toxic, and get up the Rocks. Lava Plume's high burn rate helps on the physical side, too.
Synergy :
: Ferrothorn, Tentacruel, Dragonite
: Gliscor, Gengar, Dragonite
: Gliscor, Tentacruel, Gengar, Dragonite
Metagross @ Air Balloon
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Earthquake
- Bullet Punch
- Explosion
An offensive but still bulky Rocks lead. I normally use those moves in the order they are listed. Not much else to be said besides I can't remember a time when I didn't get Rocks up with this.
Synergy :
: Tentacruel, Dragonite
: Air Balloon, Gliscor, Gengar, Dragonite
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 240 HP / 16 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Spikes
- Power Whip
- Leech Seed
- Substitute
I'll switch this guy in when I predict a Grass move on Swampy or whenever I see something that I know isn't a threat. I normally Sub for my first move, then Seed the opponent that gets switched in. If they break the Sub, great for them; they're Seeded. Then I can just switch to something that the opponent poses no threat to. Sometimes I won't Seed when I know I need to get the Spikes up, and I almost always get at least 2 layers of Spikes up. This guy also has great type synergy with my other two walls.
Synergy :
: Swampert, Tentacruel, Dragonite
: Gliscor, Tentacruel, Gengar, Dragonite
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 176 Def / 80 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Taunt
- Swords Dance
- Ice Fang
Ah, Gliscor. My Taunt man. My physical wall. My physical somewhat-sweeper. EVs for maximum bulk while adding on some extra Speed. Taunt shuts down those other pesky walls I come across. Most of the time I just switch him in on a physical attack and watch my opponent rage. If I know my opponent still has some special attackers left, I'll Taunt on the switch just in case, then switch out. If not, then I'll Swords Dance, maybe twice, and prepare to sweep if possible.
Synergy :
: Ferrothorn, Tentacruel, Dragonite
: Tentacruel
Tentacruel (M) @ Black Sludge
Trait: Liquid Ooze
EVs: 252 HP / 16 SAtk / 240 SDef
Calm Nature (+SDef, -Atk)
- Toxic Spikes
- Rapid Spin
- Scald
- Venoshock
Tentacruel, my favorite Special wall. Adds the Toxic Spikes, Spins if needed, and can spread the Scald burns. Also, if he's in on an already Poisoned enemy, Venoshock them! Tentacruel makes a good partner for Gliscor and Ferrothorn because if all hazards are up, I can switch between the 3 with correct prediction and just resist/tank all hits while the Toxic and Hazards damage racks up!
Synergy :
: Swampert, Ferrothorn, Gliscor
: Gliscor, Gengar, Dragonite
: Ferrothorn
Gengar (M) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Disable
- Shadow Ball
- Focus Blast
Gengar! The original ghostie functions as a Spinblocker, a revenge killer, and an annoyer. SubDisable throws people who don't expect it into a rage, and STAB Shadow Ball combined with Focus Blast is perfect neutral coverage! As the name of this team is "Hazards Galore", a Spinblocker is a natural choice, and I think I chose the best possible one for this team.
Synergy :
: Ferrothorn
: Ferrothorn
: Ferrothorn
Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 56 Def / 200 SDef
Careful Nature (+SDef, -SAtk)
- Substitute
- Thunder Wave
- Roost
- Dragon Tail
ParaShuffle Dragonite FTW! Multiscale give this guy unbelievable bulk, and SubRoost allows him to survive even longer! Since enemies who aren't affected by TSpikes are fairly common, Dragonite's here to spread Paralysis through the team! Hiding behind a Sub with this amazing bulk, Dragon Tail racks up all the Hazard damage as well as doing some damage of its own!
Synergy :
: Tentacruel
: Ferrothorn
: Swampert, Ferrothorn
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Good things about "Hazards Galore"
- Has all hazards
- Has a SpinBlocker
- Has a Rapid Spinner
- Only one Pokemon weak to Stealth Rock
- Only one Pokemon affected by Toxic Spikes (and it's the lead)
- Has a defensive core that resist's each other's weaknesses.
- Uses 4 status conditions : Sleep, Poison, Burn, Paralysis
- Has 2 phazing moves for set-up sweepers and Hazard damage
- Has Taunt to shut down other walls
- Revenge killer has perfect neutral coverage using only two moves
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Well, that's my team. This team does amazingly well for me considering I've always been a heavy-offense guy up until a week ago. I'm open to all suggestions, comments, criticism, rates, etc. I want to make this one of my best teams ever! :D
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Team At A Final Glance :
Thanks for reading!
-JC
Team At A Glance :
Hazards Galore!
Swampert (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 40 Atk / 228 Def
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Waterfall
- Yawn/Protect/Roar
My Stealth Rock Lead, which changes a lot. Stealth Rock is my main priority here, and I don't mind losing Swampert early-game as long as he gets it up. Earthquake and Waterfall are for coverage and STAB. The last move changes a lot. Yawn if I feel like rendering someone useless, Protect for scouting and Explosion protection (it's like 4th Gen all over again), or Roar if I want to bring Swampert back in late-game to rack up hazards damage. I also switch this lead with two others, who I will explain below.
Synergy :
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Toxic
- Substitute
- Lava Plume
Sp. Def 'Tran. Get a Sub up, spread the Toxic, and get up the Rocks. Lava Plume's high burn rate helps on the physical side, too.
Synergy :
Metagross @ Air Balloon
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Earthquake
- Bullet Punch
- Explosion
An offensive but still bulky Rocks lead. I normally use those moves in the order they are listed. Not much else to be said besides I can't remember a time when I didn't get Rocks up with this.
Synergy :
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 240 HP / 16 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Spikes
- Power Whip
- Leech Seed
- Substitute
I'll switch this guy in when I predict a Grass move on Swampy or whenever I see something that I know isn't a threat. I normally Sub for my first move, then Seed the opponent that gets switched in. If they break the Sub, great for them; they're Seeded. Then I can just switch to something that the opponent poses no threat to. Sometimes I won't Seed when I know I need to get the Spikes up, and I almost always get at least 2 layers of Spikes up. This guy also has great type synergy with my other two walls.
Synergy :
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 176 Def / 80 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Taunt
- Swords Dance
- Ice Fang
Ah, Gliscor. My Taunt man. My physical wall. My physical somewhat-sweeper. EVs for maximum bulk while adding on some extra Speed. Taunt shuts down those other pesky walls I come across. Most of the time I just switch him in on a physical attack and watch my opponent rage. If I know my opponent still has some special attackers left, I'll Taunt on the switch just in case, then switch out. If not, then I'll Swords Dance, maybe twice, and prepare to sweep if possible.
Synergy :
Tentacruel (M) @ Black Sludge
Trait: Liquid Ooze
EVs: 252 HP / 16 SAtk / 240 SDef
Calm Nature (+SDef, -Atk)
- Toxic Spikes
- Rapid Spin
- Scald
- Venoshock
Tentacruel, my favorite Special wall. Adds the Toxic Spikes, Spins if needed, and can spread the Scald burns. Also, if he's in on an already Poisoned enemy, Venoshock them! Tentacruel makes a good partner for Gliscor and Ferrothorn because if all hazards are up, I can switch between the 3 with correct prediction and just resist/tank all hits while the Toxic and Hazards damage racks up!
Synergy :
Gengar (M) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Disable
- Shadow Ball
- Focus Blast
Gengar! The original ghostie functions as a Spinblocker, a revenge killer, and an annoyer. SubDisable throws people who don't expect it into a rage, and STAB Shadow Ball combined with Focus Blast is perfect neutral coverage! As the name of this team is "Hazards Galore", a Spinblocker is a natural choice, and I think I chose the best possible one for this team.
Synergy :
Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 56 Def / 200 SDef
Careful Nature (+SDef, -SAtk)
- Substitute
- Thunder Wave
- Roost
- Dragon Tail
ParaShuffle Dragonite FTW! Multiscale give this guy unbelievable bulk, and SubRoost allows him to survive even longer! Since enemies who aren't affected by TSpikes are fairly common, Dragonite's here to spread Paralysis through the team! Hiding behind a Sub with this amazing bulk, Dragon Tail racks up all the Hazard damage as well as doing some damage of its own!
Synergy :
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Good things about "Hazards Galore"
- Has all hazards
- Has a SpinBlocker
- Has a Rapid Spinner
- Only one Pokemon weak to Stealth Rock
- Only one Pokemon affected by Toxic Spikes (and it's the lead)
- Has a defensive core that resist's each other's weaknesses.
- Uses 4 status conditions : Sleep, Poison, Burn, Paralysis
- Has 2 phazing moves for set-up sweepers and Hazard damage
- Has Taunt to shut down other walls
- Revenge killer has perfect neutral coverage using only two moves
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Well, that's my team. This team does amazingly well for me considering I've always been a heavy-offense guy up until a week ago. I'm open to all suggestions, comments, criticism, rates, etc. I want to make this one of my best teams ever! :D
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Team At A Final Glance :
Thanks for reading!
-JC