That was certainly the best of the three, but I don't see Blizzard being able to make a whole bunch of Brawls like that. There was, what, twenty or so completely original cards they had to make just for that five-day-long event? That's definitely not an easy task. It's just frustrating because there are tons of things they could program effortlessly that people would enjoy much more than Banana Orgies and RNGSpiders. Like how cool would a '2 mana crystals per turn' mode be, for example?yea i've played like five games and now i'm bored with it lol, kept getting luckfucked with my opponents getting tons of gahzrillas and maexxnas. somehow only saw one krush in all my games and it was mine. hyenas are busted as shit too.
also i rly liked the first brawl. i'd like more like that one.
Back in the old days, I believe Freeze Mage commonly went down to their last few cards in control matchups, but nowadays the amount of heal in every deck (literally everyone except priest and warrior runs healbot and even at rank 12-ish I've seen some healbot priests) has basically necessitated the use of Antonidas. That and you can't really afford to wait for Alexstrasza anymore with all the aggro out there (hello Mech Mage).Is it common for Freeze Mage decks to go down to fatigue? I play one currently with no Antonidas and I find myself needing to use all my spells to win.
I've only lost 1 out of about 6 matches using this "budget" freeze mage deck. That's not saying much since I'm only around rank 15 currently but this budget version has done me good. I'll post deck list in a sec, I would like some replacement recommendations.
Interesting ideas. What I love so much about Patron is that there are SO many viable combinations of cards you can run outside of the core.In reality I don't like the decks with Grom as they feel clunky and bursting over ten damage with a few more cards is well worth the wait. I disagree with the Commanding Shout / Block simply because cycle that doesn't actually do anything isn't very good. Yes, you can combo Shout with a sweet Patron combo, but you could've basically had a similar, or better board, with the second Inner Rage. Two IR means I can burn one on an Acolyte if need be to activate a better Battle Rage or to trade more favorably.
Six whirlwind effects means that I can use them to more easily maintain the board without having to worry about my Patron's not having an activator. I also don't like Corsair over a second Ghoul for that same reason.
My play with Patron has gotten a lot better, once you figure out how to calculate damage quickly it's pretty trivial if you can queue up the animations fast enough / know what you need to trade into to get lethal.