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Jirachi @ Life Orb
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Coverage Move or Steel STAB
- Coverage Move
Basically copying this from my next best thing post, but offensive calm mind Rachi is a menace. Base 100 across the board is fantastic in this metagame. It is relatively fast, it is also strong with a boost, it's even bulky defensively. Rachi is just a solid pick now that Duggy is gone stats and typing wise, dealing with many top tier threats with the right coverage.
Speaking of the coverage, here is a list of viable moves and what they hit. Down to B+ on the viability rankings. STAB is Bolded.
And here's a copy of the offensive calcs of this thing that I found while playing with it. NOTE: This is a WALL of text, so be ready.
Clef
252 SpA Life Orb Jirachi Flash Cannon vs. 252 HP / 252+ SpD Clefable: 218-260 (55.3 - 65.9%) -- guaranteed 2HKO
+1 252 SpA Life Orb Jirachi Flash Cannon vs. 252 HP / 252+ SpD Clefable: 330-390 (83.7 - 98.9%) -- guaranteed 2HKO
Corvi
252 SpA Life Orb Jirachi Thunder vs. 252 HP / 208+ SpD Corviknight: 218-257 (54.5 - 64.2%) -- guaranteed 2HKO w/ SR and Lefties
252 SpA Life Orb Jirachi Thunder vs. 252 HP / 252+ SpD Corviknight: 208-247 (52 - 61.7%) -- guaranteed 2HKO w/ SR and Lefties
+1 252 SpA Life Orb Jirachi Thunder vs. 252 HP / 208+ SpD Corviknight: 325-385 (81.2 - 96.2%) -- 56.3% chance to OHKO after Stealth Rock
+1 252 SpA Life Orb Jirachi Thunder vs. 252 HP / 252+ SpD Corviknight: 312-369 (78 - 92.2%) -- 31.3% chance to OHKO after Stealth Rock
Dragapult
+1 252 SpA Life Orb Jirachi Moonblast vs. 0 HP / 4 SpD Dragapult: 426-502 (134.3 - 158.3%) -- guaranteed OHKO
+1 252 SpA Life Orb Jirachi Psychic vs. 0 HP / 4 SpD Dragapult: 302-356 (95.2 - 112.3%) -- guaranteed OHKO after Stealth Rock
+1 252 SpA Life Orb Jirachi Shadow Ball vs. 0 HP / 4 SpD Dragapult: 356-421 (112.3 - 132.8%) -- guaranteed OHKO
Exca
+1 252 SpA Life Orb Jirachi Aura Sphere vs. 0 HP / 0 SpD Excadrill: 403-476 (111.6 - 131.8%) -- guaranteed OHKO
Hydrei
252 SpA Life Orb Jirachi Dazzling Gleam vs. 0 HP / 4 SpD Hydreigon: 411-489 (126.4 - 150.4%) -- guaranteed OHKO
+1 252 SpA Life Orb Jirachi Aura Sphere vs. 0 HP / 4 SpD Hydreigon: 309-364 (95 - 112%) -- guaranteed OHKO after Stealth Rock
Kommo-o
252 SpA Life Orb Jirachi Moonblast vs. 252 HP / 0 SpD Kommo-o: 432-510 (122 - 144%) -- guaranteed OHKO
+1 252 SpA Life Orb Jirachi Psychic vs. 252 HP / 0 SpD Kommo-o: 460-541 (129.9 - 152.8%) -- guaranteed OHKO
Rotom-H
+1 252 SpA Life Orb Jirachi Psychic vs. 248 HP / 0 SpD Rotom-Heat: 226-266 (74.5 - 87.7%) -- guaranteed 2HKO
Toxapex
252 SpA Life Orb Jirachi Psychic vs. 252 HP / 4 SpD Toxapex: 237-281 (77.9 - 92.4%) -- 31.3% chance to OHKO after Stealth Rock
252 SpA Life Orb Jirachi Psychic vs. 252 HP / 252+ SpD Toxapex: 179-213 (58.8 - 70%) -- guaranteed 2HKO w/ SR and lefties
+1 252 SpA Life Orb Jirachi Psychic vs. 252 HP / 4 SpD Toxapex: 351-416 (115.4 - 136.8%) -- guaranteed OHKO
+2 252 SpA Life Orb Jirachi Psychic vs. 252 HP / 252+ SpD Toxapex: 359-424 (118 - 139.4%) -- guaranteed OHKO
Aegislash
252 SpA Life Orb Jirachi Shadow Ball vs. 0 HP / 0 SpD Aegislash-Shield: 143-169 (54.7 - 64.7%) -- guaranteed 2HKO
+1 252 SpA Life Orb Jirachi Shadow Ball vs. 0 HP / 0 SpD Aegislash-Shield: 213-252 (81.6 - 96.5%) -- guaranteed OHKO SR and 1 spike.
Conkeldurr
252 SpA Life Orb Jirachi Psychic vs. 0 HP / 4 SpD Conkeldurr: 452-533 (128.7 - 151.8%) -- guaranteed OHKO
252 SpA Life Orb Jirachi Moonblast vs. 0 HP / 4 SpD Conkeldurr: 317-374 (90.3 - 106.5%) -- 75% chance to OHKO after Stealth Rock
Ferrothorn
252 SpA Life Orb Jirachi Aura Sphere vs. 252 HP / 4 SpD Ferrothorn: 166-198 (47.1 - 56.2%) -- 77.7% chance to 2HKO after SR + Lefties
+1 252 SpA Life Orb Jirachi Aura Sphere vs. 252 HP / 252+ SpD Ferrothorn: 185-218 (52.5 - 61.9%) -- guaranteed 2HKO after SR + Lefties
Kyurem
252 SpA Life Orb Jirachi Flash Cannon vs. 0 HP / 0 SpD Kyurem: 312-369 (79.7 - 94.3%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb Jirachi Moonblast vs. 0 HP / 0 SpD Kyurem: 247-291 (63.1 - 74.4%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Jirachi Aura Sphere vs. 0 HP / 0 SpD Kyurem: 208-247 (53.1 - 63.1%) -- guaranteed 2HKO after Stealth Rock
+1 252 SpA Life Orb Jirachi Flash Cannon vs. 0 HP / 0 SpD Kyurem: 463-549 (118.4 - 140.4%) -- guaranteed OHKO
+1 252 SpA Life Orb Jirachi Moonblast vs. 0 HP / 0 SpD Kyurem: 367-434 (93.8 - 110.9%) -- guaranteed OHKO after Stealth Rock
+1 252 SpA Life Orb Jirachi Flash Cannon vs. 0 HP / 0 SpD Kyurem: 463-549 (118.4 - 140.4%) -- guaranteed OHKO
Mandibuzz
252 SpA Life Orb Jirachi Moonblast vs. 252 HP / 160+ SpD Mandibuzz: 182-216 (42.9 - 50.9%) -- 3.9% chance to 2HKO
252 SpA Life Orb Jirachi Thunder vs. 252 HP / 160+ SpD Mandibuzz: 211-250 (49.7 - 58.9%) -- 99.6% chance to 2HKO
+1 252 SpA Life Orb Jirachi Moonblast vs. 252 HP / 160+ SpD Mandibuzz: 273-322 (64.3 - 75.9%) -- guaranteed 2HKO
+1 252 SpA Life Orb Jirachi Thunder vs. 252 HP / 160+ SpD Mandibuzz: 315-372 (74.2 - 87.7%) -- guaranteed 2HKO
Seismitoad
252 SpA Life Orb Jirachi Psychic vs. 252 HP / 4 SpD Seismitoad: 200-238 (48.3 - 57.4%) -- 93.8% chance to 2HKO after Stealth Rock and Lefties
252 SpA Life Orb Jirachi Energy Ball vs. 252 HP / 4 SpD Seismitoad: 536-634 (129.4 - 153.1%) -- guaranteed OHKO
252 SpA Life Orb Jirachi Grass Knot (80 BP) vs. 252 HP / 4 SpD Seismitoad: 478-567 (115.4 - 136.9%) -- guaranteed OHKO
+1 252 SpA Life Orb Jirachi Psychic vs. 252 HP / 4 SpD Seismitoad: 302-356 (72.9 - 85.9%) -- guaranteed 2HKO after Stealth Rock and Lefties
Terrakion
252 SpA Life Orb Jirachi Psychic vs. 0 HP / 0 SpD Terrakion: 351-413 (108.6 - 127.8%) -- guaranteed OHKO
252 SpA Life Orb Jirachi Flash Cannon vs. 0 HP / 0 SpD Terrakion: 312-369 (96.5 - 114.2%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb Jirachi Grass Knot (120 BP) vs. 0 HP / 0 SpD Terrakion: 309-367 (95.6 - 113.6%) -- guaranteed OHKO after Stealth Rock
+1 252 SpA Life Orb Jirachi Aura Sphere vs. 0 HP / 0 SpD Terrakion: 309-367 (95.6 - 113.6%) -- guaranteed OHKO after Stealth Rock
Cloyster
252 SpA Life Orb Jirachi Psychic vs. 0 HP / 0 SpD Cloyster: 298-352 (123.6 - 146%) -- guaranteed OHKO
252 SpA Life Orb Jirachi Thunder vs. 0 HP / 0 SpD Cloyster: 486-575 (201.6 - 238.5%) -- guaranteed OHKO
LORD VISH
252 SpA Life Orb Jirachi Moonblast vs. 4 HP / 0 SpD Dracovish: 270-320 (83.8 - 99.3%) -- 75% chance to OHKO after Stealth Rock
+1 252 SpA Life Orb Jirachi Psychic vs. 4 HP / 0 SpD Dracovish: 286-339 (88.8 - 105.2%) -- guaranteed OHKO after Stealth Rock
+1 252 SpA Life Orb Jirachi Moonblast vs. 4 HP / 0 SpD Dracovish: 406-478 (126 - 148.4%) -- guaranteed OHKO
Gengar
252 SpA Life Orb Jirachi Psychic vs. 0 HP / 4 SpD Gengar: 400-476 (153.2 - 182.3%) -- guaranteed OHKO
252 SpA Life Orb Jirachi Shadow Ball vs. 0 HP / 4 SpD Gengar: 239-283 (91.5 - 108.4%) -- guaranteed OHKO after Stealth Rock
Jirachi
+1 252 SpA Life Orb Jirachi Thunder vs. 0 HP / 4 SpD Jirachi: 194-229 (56.8 - 67.1%) -- guaranteed 2HKO after Stealth Rock
Sylveon
252 SpA Life Orb Jirachi Flash Cannon vs. 252 HP / 252+ SpD Sylveon: 172-203 (43.6 - 51.5%) -- 56.3% chance to 2HKO after SR and Lefties
+1 252 SpA Life Orb Jirachi Flash Cannon vs. 252 HP / 252+ SpD Sylveon: 257-304 (65.2 - 77.1%) -- guaranteed 2HKO after Leftovers
Togekiss
252 SpA Life Orb Jirachi Flash Cannon vs. 0 HP / 4 SpD Togekiss: 252-299 (81 - 96.1%) -- guaranteed OHKO after Stealth Rock
+1 252 SpA Life Orb Jirachi Flash Cannon vs. 0 HP / 4 SpD Togekiss: 374-445 (120.2 - 143%) -- guaranteed OHKO
+1 252 SpA Life Orb Jirachi Psychic vs. 0 HP / 4 SpD Togekiss: 211-250 (67.8 - 80.3%) -- 43.8% chance to OHKO after Stealth Rock
Bisharp
252 SpA Life Orb Jirachi Aura Sphere vs. 0 HP / 0 SpD Bisharp: 510-603 (188.1 - 222.5%) -- guaranteed OHKO
+1 252 SpA Life Orb Jirachi Moonblast vs. 0 HP / 0 SpD Bisharp: 226-266 (83.3 - 98.1%) -- 31.3% chance to OHKO after Stealth Rock
+1 252 SpA Life Orb Jirachi Thunder vs. 0 HP / 0 SpD Bisharp: 261-308 (96.3 - 113.6%) -- guaranteed OHKO after Stealth Rock
Hatterene
252 SpA Life Orb Jirachi Flash Cannon vs. 252 HP / 4 SpD Hatterene: 276-328 (86.7 - 103.1%) -- 93.8% chance to OHKO after Stealth Rock
252 SpA Life Orb Jirachi Shadow Ball vs. 252 HP / 4 SpD Hatterene: 185-218 (58.1 - 68.5%) -- guaranteed 2HKO after Stealth Rock and Lefties
+1 252 SpA Life Orb Jirachi Flash Cannon vs. 252 HP / 4 SpD Hatterene: 413-486 (129.8 - 152.8%) -- guaranteed OHKO
+1 252 SpA Life Orb Jirachi Shadow Ball vs. 252 HP / 4 SpD Hatterene: 276-325 (86.7 - 102.2%) -- 87.5% chance to OHKO after Stealth Rock
Hippowdon
252 SpA Life Orb Jirachi Flash Cannon vs. 252 HP / 4 SpD Hippowdon: 187-220 (44.5 - 52.3%) -- 17.6% chance to 2HKO after SR and Lefties
252 SpA Life Orb Jirachi Psychic vs. 252 HP / 4 SpD Hippowdon: 208-246 (49.5 - 58.5%) -- 98.8% chance to 2HKO after SR and Lefties
252 SpA Life Orb Jirachi Grass Knot (120 BP) vs. 252 HP / 4 SpD Hippowdon: 369-437 (87.8 - 104%) -- 62.5% chance to OHKO after Stealth Rock
252 SpA Life Orb Jirachi Psychic vs. 252 HP / 252+ SpD Hippowdon: 142-168 (33.8 - 40%) -- 86.5% chance to 3HKO after SR and Lefties
252 SpA Life Orb Jirachi Grass Knot (120 BP) vs. 252 HP / 252+ SpD Hippowdon: 250-296 (59.5 - 70.4%) -- guaranteed 2HKO after SR and Lefties
+1 252 SpA Life Orb Jirachi Psychic vs. 252 HP / 0 SpD Hippowdon: 313-370 (74.5 - 88%) -- guaranteed 2HKO after Stealth Rock
+1 252 SpA Life Orb Jirachi Grass Knot (120 BP) vs. 252 HP / 0 SpD Hippowdon: 556-655 (132.3 - 155.9%) -- guaranteed OHKO
+1 252 SpA Life Orb Jirachi Grass Knot (120 BP) vs. 252 HP / 252+ SpD Hippowdon: 377-445 (89.7 - 105.9%) -- 75% chance to OHKO after Stealth Rock and Leftovers recovery
+1 252 SpA Life Orb Jirachi Psychic vs. 252 HP / 252+ SpD Hippowdon: 211-250 (50.2 - 59.5%) -- guaranteed 2HKO after Stealth Rock
Keldeo
252 SpA Life Orb Jirachi Psychic vs. 0 HP / 4 SpD Keldeo: 351-413 (108.6 - 127.8%) -- guaranteed OHKO
252 SpA Life Orb Jirachi Moonblast vs. 0 HP / 4 SpD Keldeo: 244-289 (75.5 - 89.4%) -- guaranteed 2HKO
252 SpA Life Orb Jirachi Energy Ball vs. 0 HP / 4 SpD Keldeo: 234-276 (72.4 - 85.4%) -- guaranteed 2HKO
252 SpA Life Orb Jirachi Grass Knot (60 BP) vs. 0 HP / 4 SpD Keldeo: 156-185 (48.2 - 57.2%) -- guaranteed 2HKO after Stealth Rock
+1 252 SpA Life Orb Jirachi Moonblast vs. 0 HP / 4 SpD Keldeo: 367-432 (113.6 - 133.7%) -- guaranteed OHKO
+1 252 SpA Life Orb Jirachi Energy Ball vs. 0 HP / 4 SpD Keldeo: 348-411 (107.7 - 127.2%) -- guaranteed OHKO
Mamoswine
252 SpA Life Orb Jirachi Flash Cannon vs. 0 HP / 0 SpD Mamoswine: 429-507 (118.8 - 140.4%) -- guaranteed OHKO
252 SpA Life Orb Jirachi Psychic vs. 0 HP / 0 SpD Mamoswine: 242-285 (67 - 78.9%) -- guaranteed 2HKO
252 SpA Life Orb Jirachi Energy Ball vs. 0 HP / 0 SpD Mamoswine: 322-380 (89.1 - 105.2%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb Jirachi Grass Knot (120 BP) vs. 0 HP / 0 SpD Mamoswine: 429-507 (118.8 - 140.4%) -- guaranteed OHKO
252 SpA Life Orb Jirachi Aura Sphere vs. 0 HP / 0 SpD Mamoswine: 286-338 (79.2 - 93.6%) -- 43.8% chance to OHKO after Stealth Rock
+1 252 SpA Life Orb Jirachi Aura Sphere vs. 0 HP / 0 SpD Mamoswine: 426-504 (118 - 139.6%) -- guaranteed OHKO
+1 252 SpA Life Orb Jirachi Psychic vs. 0 HP / 0 SpD Mamoswine: 363-426 (100.5 - 118%) -- guaranteed OHKO
Obstagoon
252 SpA Life Orb Jirachi Aura Sphere vs. 0 HP / 0 SpD Obstagoon: 452-536 (138.2 - 163.9%) -- guaranteed OHKO
252 SpA Life Orb Jirachi Moonblast vs. 0 HP / 0 SpD Obstagoon: 268-317 (81.9 - 96.9%) -- 62.5% chance to OHKO after Stealth Rock
252 SpA Life Orb Jirachi Flash Cannon vs. 0 HP / 0 SpD Obstagoon: 169-200 (51.6 - 61.1%) -- guaranteed 2HKO
+1 252 SpA Life Orb Jirachi Moonblast vs. 0 HP / 0 SpD Obstagoon: 400-473 (122.3 - 144.6%) -- guaranteed OHKO
Rotom-Wash
252 SpA Life Orb Jirachi Energy Ball vs. 248 HP / 0 SpD Rotom-Wash: 203-239 (66.9 - 78.8%) -- guaranteed 2HKO
+1 252 SpA Life Orb Jirachi Psychic vs. 248 HP / 0 SpD Rotom-Wash: 226-266 (74.5 - 87.7%) -- 6.3% chance to OHKO after Stealth Rock
+1 252 SpA Life Orb Jirachi Energy Ball vs. 248 HP / 0 SpD Rotom-Wash: 302-356 (99.6 - 117.4%) -- 93.8% chance to OHKO
Tyranitar
252 SpA Life Orb Jirachi Flash Cannon vs. 0 HP / 4 SpD Tyranitar in Sand: 190-226 (55.7 - 66.2%) -- guaranteed 2HKO
252 SpA Life Orb Jirachi Flash Cannon vs. 0 HP / 4 SpD Tyranitar in Sand: 190-226 (55.7 - 66.2%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Jirachi Grass Knot (120 BP) vs. 0 HP / 4 SpD Tyranitar in Sand: 190-224 (55.7 - 65.6%) -- guaranteed 2HKO after Stealth Rock
+1 252 SpA Life Orb Jirachi Flash Cannon vs. 0 HP / 4 SpD Tyranitar in Sand: 283-335 (82.9 - 98.2%) -- 68.8% chance to OHKO after Stealth Rock
+1 252 SpA Life Orb Jirachi Grass Knot (120 BP) vs. 0 HP / 4 SpD Tyranitar in Sand: 283-335 (82.9 - 98.2%) -- 68.8% chance to OHKO after SR
Torkoal @ Heat Rock
Ability: Drought
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Lava Plume
- Fire Spin
- Stealth Rock
- Yawn
Yawn seems pretty subpar to me on torkoal cause it isn’t exactly the hardest mon to switch into so they just pivot around it but with fire spin you trap a mon in and can yawn it. taking hits isn’t too hard for tork it’s fat asf no sleep clause helps this tech a lot
- Zard is a TW setter that outspeeds and threatens drill, as well as threatening some balances with sunny day+solar power.
- Mew is a good lead setter, but you don't always have to lead it if u think they have specs pult or if u dont want mew to die early on. Mental herb helps to out-taunt Grimm and also potentially prevent hazards or turn-wasting moves in general.
- Whim is the key setter with Full Incense (same as Lagging Tail) to always go last with u-turn. If you know whim forces out the opp, it's sometimes better just to u-turn right away without setting tailwind to keep up ur momentum. Encore can be there instead of Switcheroo, but I like the idea of instantly crippling 'Lucha or Weather Speed mons or fast scarfers
- I put Fire Punch on Zera to OHKO Venusaur in the Sun. I thought it was good to have a naturally fast mon outside tailwind, and zera seems better at cleaning weakened balance than pult does. Also outspeeds exca and barraskewda in their respective weathers. But yea no play rough means u need to deal with dragons some other way. Puts pressure on seis along with Vish, where one may free up a sweep for the other.
- Indeedee is diet Lele (tho look at dee and his hips don't lie) and helps zera or vish not get Rk'd by priority. Also a decent balance breaker.
- last is Lord Vish with band under tailwind destroyin' shit. Puts pressure on seis along with Zera, where one may free up a sweep for the other.
Shoutout to showdown user "fvopjvfjpo" for sharin a TW team feat. bish and aegi alongside vish, and thus getting me going with this. I had trouble getting past Mandi balances with that one but also I'm kinda bad half the time.
This thing is an absolute menace to deal with for almost any archetype you face. A ridiculous amount of mons only have one move that can break gengars sub.
These mons almost always run a set that can only break gengar's sub with one move: corviknight, kommo-o, pex, conk, mandibuzz, hippowdown, keldeo, obstagoon, torkoal + some more less relevant ones.
On top of these, gengar also fucks with choice mons. If they're slower (vish, hydreigon, kyurem, etc) you sub once then disable, locking them in to struggle so you get another sub for free. If they're faster, you can either tank a hit and disable, or have the sub already up and click disable.
Finally, cursed body is just toxic, especially with sub, and can turn guaranteed losses in to wins.
I usually use Black Sludge as it's better in most matchups, but metronome is a game changer versus bulky teams with mons like pex and corviknight that can spam recovery moves.
I've been having a lot of success in the 17-1800 range with this set
Bron-WRONG (Bronzong) @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hex
- Toxic
- Hypnosis
- Dream Eater
Of course, Bronzong might seem like a Slow-Go, but its heavy resists take it to the top percentage of steel OUs. Its resistances can beat out Corviknight's, which Levitate makes it more in the heavy stock.
Since Bronzong has access to Hypnosis, this beats out most OHKOs. With Dream Eater, you can achieve STAB, and suck your opponent's HP. Toxic+Hex CAN be countered by Steel types, but if you set it up correctly, you can decimate everyone. Look how useful this is:
252+ SpA Bronzong Hex (130 BP) vs. 0 HP / 4 SpD Conkeldurr on a critical hit: 237-279 (67.5 - 79.4%) -- guaranteed 2HKO after burn damage
252+ SpA Bronzong Hex (130 BP) vs. 0 HP / 4 SpD Conkeldurr: 158-186 (45 - 52.9%) -- 85.9% chance to 2HKO after burn damage
252+ SpA Bronzong Hex (65 BP) vs. 0 HP / 4 SpD Dragapult: 142-168 (44.7 - 52.9%) -- 24.6% chance to 2HKO
252+ SpA Bronzong Hex (65 BP) vs. 0 HP / 4 SpD Dragapult on a critical hit: 214-252 (67.5 - 79.4%) -- guaranteed 2HKO
If you're looking to decimate the fighting and ghost types, this set is for you. Not only you can set up Hex, but you can also suck the HP with Hypnosis+Dream Eater and get STAB (and possibly OHKO).
Have fun if you ever use it :)
Other useful coverage is flamethrower for ferro or grass pledge for toad depending on what you pick as Stab.
Silvally in genreal is pretty underrated with the buff that multi attack got this generation. 95 speed at +1 is a nice speed tier, and it has enough bulk that most neutral hits dont KO. Bops a lot of common balance staples. Reversal is only to be used on silvally ghost to hit darks. Xscissor is unusable. Most important part is that +2 multi attack from any silvally will kill Teleport Clef. I like ghost the best for neutral coverage, imposter proof and spinblock.
+2 252 Atk Silvally-Ghost Multi-Attack vs. 252 HP / 4 Def Clefable: 408-480 (103.5 - 121.8%) -- guaranteed OHKO
+2 252 Atk Silvally-Ghost Multi-Attack vs. 248 HP / 0 Def Rotom-Appliance: 298-352 (98.3 - 116.1%) -- 93.8% chance to OHKO
+1 252 Atk Silvally-Ghost Multi-Attack vs. 252 HP / 4 Def Aegislash-Blade: 354-416 (109.2 - 128.3%) -- guaranteed OHKO
+2 252 Atk Silvally-Ghost Flame Charge (Ditto) vs. 0 HP / 4 Def Silvally-Ghost: 91-108 (27.4 - 32.6%) -- guaranteed 4HKO
+2 252 Atk Silvally-Ghost Multi-Attack vs. 252 HP / 252+ Def Toxapex: 169-199 (55.5 - 65.4%) -- guaranteed 2HKO after Black Sludge recovery
knock off bisharp at some point and then sucker puts you in range to KO with Reversal
252+ Atk Bisharp Sucker Punch vs. 0 HP / 4 Def Silvally-Ghost: 254-302 (76.7 - 91.2%) -- guaranteed 2HKO
+2 252 Atk Silvally-Ghost Multi-Attack vs. 252 HP / 48 Def Corviknight: 288-340 (72 - 85%) -- guaranteed 2HKO after Leftovers recovery
Qwilfish @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Explosion
- Swords Dance
- Poison Jab
- Liquidation
Run on diaper offense rain. +2 explosion deals with toad and then you just click fishious rend.
- Zard is a TW setter that outspeeds and threatens drill, as well as threatening some balances with sunny day+solar power.
- Mew is a good lead setter, but you don't always have to lead it if u think they have specs pult or if u dont want mew to die early on. Mental herb helps to out-taunt Grimm and also potentially prevent hazards or turn-wasting moves in general.
- Whim is the key setter with Full Incense (same as Lagging Tail) to always go last with u-turn. If you know whim forces out the opp, it's sometimes better just to u-turn right away without setting tailwind to keep up ur momentum. Encore can be there instead of Switcheroo, but I like the idea of instantly crippling 'Lucha or Weather Speed mons or fast scarfers
- I put Fire Punch on Zera to OHKO Venusaur in the Sun. I thought it was good to have a naturally fast mon outside tailwind, and zera seems better at cleaning weakened balance than pult does. Also outspeeds exca and barraskewda in their respective weathers. But yea no play rough means u need to deal with dragons some other way. Puts pressure on seis along with Vish, where one may free up a sweep for the other.
- Indeedee is diet Lele (tho look at dee and his hips don't lie) and helps zera or vish not get Rk'd by priority. Also a decent balance breaker.
- last is Lord Vish with band under tailwind destroyin' shit. Puts pressure on seis along with Zera, where one may free up a sweep for the other.
Shoutout to showdown user "fvopjvfjpo" for sharin a TW team feat. bish and aegi alongside vish, and thus getting me going with this. I had trouble getting past Mandi balances with that one but also I'm kinda bad half the time.
It’s actually really funny you just posted this because by coincidence I was looking at the same exact RMT last night and made a really similar team to yours that was also inspired by it.
I also had Mew, Whimiscott, Vish, and Indeedee but used Pelipper and Obstagoon instead. Take this with a grain of salt though because I just threw this team together, played a handful of rather unsuccessful games, then forgot about it until now.
I actually used basically the exact same sets as you for these Pokémon (including even Mental Herb Mew) with the exception of Encore > Switcheroo on Whimiscott and Specs Indeedee (Trick > Calm Mind). I really liked Encore and think it plays a big part in making Whimiscott by far the best setter. As for Indeedee, I found it kind of underwhelming and am questioning how important psychic terrain really is to this playstyle; however, your life orb set is prolly better than my specs set cuz it won’t drain nearly as much momentum, so I’ll give it a try.
Zeraora seems like a pretty good call cuz I also had issues with weather sweepers and Hawlucha. I’ll test it as well over Obstagoon. I think Obstagoon is very underrated in general and has very few safe switch-ins, but waiting for flame orb to activate was often annoying. Finally, that Charizard set looks pretty cool and I’ll have to give it a try. I still think Pelipper could be good in this spot because it provides rain to make Vish unstoppable and help with sun/sand, has tailwind, a slow u-turn, and then choices between scald/knock off/hurricane/roost for the last two spots.
I don't have it handy, but that block transform imprison mew set is so fire it burnt my house down. If anybody has it handy, could you either post it in my stead, or PM it to me and I will edit this comment with it in?
I don't have it handy, but that block transform imprison mew set is so fire it burnt my house down. If anybody has it handy, could you either post it in my stead, or PM it to me and I will edit this comment with it in?
Dracovish @ Leftovers
Ability: Strong jaw
EVs: 4 Hp / 252 Atk / 252 Spe
Adamant Nature
-Fishous Rend
-Bulldoze / Rock Tomb
-Super fang
-Substitute
Fairly self explanatory, set up a sub on the switch, then use Bulldoze / Rock tomb to lower the opponents speed or super fang to chunk Seismitoad. Bulldoze can beat toad while rock tomb beats ground immunities
This set traps and beats Toxapex with Psychic Fangs + Whirlpool chip. You don't even have to worry about bunker with the pads.
Pairs nicely with Grass Knot Zera and something like CurseLax that appreciates Pex being gone.
Reuniclus is usually run on TR teams, but I've had some decent success with it as a stall pivot and breaker. I got the idea of running a bulky Reun set from Cheesey Transform Mew Stall RMT. It functions as a nice glue for bulkier teams, although it could probably work on more offensively oriented builds as well.
Reun pairs well with Toxpaex for double Regenerator shenanigans. Reun really likes coming in on fat mons, firing off a Future Sight, and pivoting out or nailing a switch-in. It doesn't mind status too much, as it is already slow, doesn't use any physical attack, and it has Regenerator.
Thunder- shreds through Pelipper, Toxapex, Mantine, Barraskewda, Hawlucha, and Gyarados. It also threatens out Primarina, Togekiss, Mandibuzz, Corviknight with 2HKOs.
Future Sight- unless you are a Dark type, Hatterene, Corv, Jirachi, Aegislash, or Clef, nothing wants to switch into a Future Sight. This monster of a move absolutely shreds through anything that doesn't resist, Psychic. OHKOs Pex, Terrakion, Lucha, Gengar, Conk, Keldeo, Kommo-o, and more frail mons.
Focus Blast- nails Hydreigon, Obstagoon, Excadrill, Terrakion, Ferrothorn, Cloyster, Crawdaunt, Diggersby, Weavile, Mamoswine, and TTar. Terrakion is a 68.8% chance to OHKO, Ferro is a clean 2HKO, all others are a OHKO. Interestingly, because you are slower than Mandi and Corv, if they try and Roost, you can nail them with FB and take them out if they have chip damage. Many players will switch in a Dark type to try and set up on or force out Reun, and they can all be nabbed with FB.
Grass Knot- cleanly OHKOs Seismitoad, Mamoswine, the odd Barbacle, Cloyster, Rhyperior, and most notably, threatens Hippowdon with a OHKO.
Accuracy is a small problem with FB and Thunder, but the threat of them can force out other mons and they hit more often than not. Reun also loves being in rain, as accuracy becomes a non-issue for Thunder.
Defensively, the Assault Vest beefs up Reun's already fat SpD. Bear in mind that Reun is not very strong Physically defensive, but hey, thats what teammates are for. Assault Vest allows it to survive some pretty important Special Attacks, allowing for surprise kills on opposing mons.
252+ SpA Choice Specs Aegislash-Blade Shadow Ball vs. 248 HP / 8 SpD Assault Vest Reuniclus: 344-408 (81.3 - 96.4%) -- guaranteed 2HKO
252+ Atk Conkeldurr Knock Off (97.5 BP) vs. 248 HP / 0 Def Reuniclus: 312-368 (73.7 - 86.9%) -- guaranteed 2HKO (not burned)
252+ SpA Choice Specs Dragapult Shadow Ball vs. 248 HP / 8 SpD AV Reuniclus: 270-320 (63.8 - 75.6%) -- guaranteed 2HKO
252 SpA Life Orb Gengar Shadow Ball vs. 248 HP / 8 SpD AV Reuniclus: 260-307 (61.4 - 72.5%) -- guaranteed 2HKO
252 SpA Life Orb Hydreigon Dark Pulse vs. 248 HP / 8 SpD AV Reuniclus: 252-299 (59.5 - 70.6%) -- guaranteed 2HKO
0 Atk Mandibuzz Foul Play vs. 248 HP / 0 Def Reuniclus: 150-176 (35.4 - 41.6%) -- guaranteed 3HKO
Grudge makes the move that knocks you out lose all PP.
Drag is fast and weak enough that you can reliably grudge stuff. Pair this with Sub-NP hydreigon or other dragon stuff. Grudge Clefable's moonblast and type "gg". Clefable is literally a potato without an attack.
Also works on bisharp, mandibuzz and other stuff that can hit dragapult with only one attack.
I’ve been lax on the rule so far to help the thread see more activity, but please include replays of your set actually working. Makes for a better post.
It is not easy finding the optimum mixed wall EV spread for Milotic. But with this EV spread, Milotic reaches 400 Def and 301 Sp. Def, making it one of the best mixed walls in the metagame. Further, the nerf to burn damage actually makes flame orb quite a viable item and not having to worry about toxic and paralysis ruining your day allows you to make bolder plays and allocate your mind to what really matters.
Played some national dex games because OU is very cookie-cutter these days but nevertheless, this Milotic set can also be used effectively in Gen 8 OU. I have used it to wall Dragapult, Hydreigon, Scarf-Dracovish (banded to a certain extent), Band-Tyranitar, and prevented dangerous set-ups by Mew, Necrozma, Conkeldurr, Aegislash, Cloyster (if no repeated flinch hax), and Jirachi.
Victini got paralysed earlier thanks to a risky play. Nevertheless, Milotic took the boosted Stored Power + burn damage and manages to Haze the boosts away before recovering itself. I would consider Milotic's job done as it prevented a potential sweep.
Specs Tapu Koko is a huge threat. I had no good way of breaking the Volt-Turn core after the crit on Ferrothorn and wearing down of Clefable. Milotic managed to eat one Volt Switch from Tapu Koko and once this was down, Milotic walled the rest of the team. The ability to naturally out-speed some stuff (like Scizor in this case) is something Vaporeon can only dream of without substantial speed EV investment.
Don't get me wrong - Mixed Wall Milotic isn't a wonder wall but it works well in tandem with other bulky pokemon in forming a strong defensive core.
Araquanid @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Protect
- Scald
- Magic Coat
- Mirror Coat
This set absolutely trashes most leads and special attackers, especially ones who believe you're running the stale SWeb set.
It's beefy SpD allows it to survive super effective and/or STAB hits from Rotom-H, Kyurem, Toxctricity, Venusaur (at +2), Pelipper, Galvantula, other Araquanid, and Hatt, then OHKO back with Mirror Coat. It notably lives a +2 Volt Switch or Discharge from Heatom, even Modest with 252SpA.
Magic Coat allows it to deflect hazards and status on everything: Ribombee, Toad, Ferro, Pex, Mew (reflects Taunt), the rare TWave/SR Clef, Drill, Galvantula, Araquanid, yeah, pretty much everything. The only leads it can't force out are Ferro and Pex, but it doesn't lose to them either. Be wary of PWhip on Ferro though.
Scald helps it fish for burns, and Protect is Protect.
Water Absorb is mainly for Vish, but is also extremely useful for stopping the rising Primarina, Keldeo, Crawdaunt, Vaporeon, and Milotic.
This thing hates Hydrei, as it can barely touch it, except with Scald, and it appreciates a strong PDef mon like Hippo or Ferro that can beat out Zeraora, Terrakion, and TTar.
Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature / Jolly Nature
- Volt Switch / Toxic
- Plasma Fists
- Knock Off
- Close Combat [You can change Knock/CC for other stuff like Knot]
Set I came up with a few weeks and I used in Stour playoffs, I wanted to post this set but after I was eliminated soo yea. Boots are great on Wish Port Clef teams that can't really keep off spikes and you also avoid rocks / tspikes which is great so you can bring this in a bunch of times on teleports, revenge kills, or double switches. It's legit and can work on some teams, otherwise Lefties or like Magnet works too.
The other tech is Volt Switch, which pairs with boots (I think you need boots if you want to use VS), pretty much it abuses the fact that people rely on stuff like Ferrothorn / Rotom-heat / even Clef and Hazards to beat it and you can bring smth to kill those respectively
Defensive Hydreigon is a heat check to some offensive ghost types and dark types, in particular it resists everything Marowak-A can throw at it. It also finds a surprising amount of opportunities to defog. Works nicely in a core with Pex. Flamethrower allows you to threaten slower steels, like Scizor and Ferrothorn. Taunt and Toxic help deal with other defensive mons better.
This Exploud set is a complete stall matchup fish, but you shouldn't be able to lose to Chansey teams if you play this thing right and don't miss.
Whirlpool traps, with Taunt stopping recovery, and Hammer Arm/Boomburst + Whirlpool bringing the chans/pex pivot down.