Heatran OU Revamp (QC 2/2) (GP 2/2)

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[OVERVIEW]
Heatran has amazing defensive utility thanks to its typing and Flash Fire, which make it immune to sandstorm, Toxic, and Fire-type attacks. These qualities let it check Steel- and Grass-types like Ferrothorn, Skarmory, Amoonguss, and Jirachi very well. Heatran also has great support options like Stealth Rock, Toxic, Will-O-Wisp, and Taunt that it can easily mix and match to effectively support its team, as its sets aren't very team dependent. Its offensive presence is also fantastic thanks to high-Base Power moves like Magma Storm and Earth Power, which let it punish and effectively wear down its checks such as Water-types, Garchomp, and Tyranitar. However, Heatran has a noticeable lack of recovery outside of Leftovers that makes it very vulnerable to entry hazards, which makes it more difficult to switch into and consistently check what it needs to. This problem is further compounded by the fact some Pokemon that Heatran can normally beat such as Volcarona run coverage specifically for it, which leaves it quite pressured. Another issue is that some of the best Pokemon in the metagame, including Excadrill, Garchomp, and especially Politoed, all threaten Heatran immensely.

[SET]
name: Specially Defensive
move 1: Stealth Rock / Taunt
move 2: Lava Plume
move 3: Roar / Toxic / Will-O-Wisp
move 4: Protect
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 252 HP / 248 SpD / 8 Spe

[SET COMMENTS]
Moves
========
Heatran's typing and bulk let it set up Stealth Rock pretty easily against most bulky Pokemon. Lava Plume ensures Heatran isn't Taunt bait and gives it a spammable STAB move that has a good chance to burn potential switch-ins like Tentacruel and Garchomp. Roar lets Heatran phaze setup sweepers like Reuniclus and Calm Mind Jirachi, which it can struggle against under rain while also punishing the foe with more residual damage. Toxic lets Heatran cripple all its switch-ins except Tentacruel and Gliscor and synergizes well with Protect. Will-O-Wisp lets Heatran guarantee a burn on most of its switch-ins, namely Tentacruel, Latios, Tyranitar, and Garchomp, which makes it easier to wear them down. Protect lets Heatran scout Choice-locked Pokemon, recover health with Leftovers for free, and rack up residual damage. Taunt can be used over Stealth Rock, as it lets Heatran stop setup sweepers like Reuniclus and Jirachi, prevent entry hazards from Pokemon like Tyranitar, and deny use of healing moves from Pokemon like Reuniclus, Slowbro, and Slowking. However, this move is quite team specific and removes one of this set's greatest qualities in being a great Stealth Rock setter.

Set Details
========
8 Speed EVs let Heatran speed creep Poison Heal Breloom. Leftovers is Heatran's only form of recovery and works well with Protect.

Usage Tips
========
Try to keep Heatran as healthy as possible so it can switch into and wall what it needs to consistently. Be cautious about coming in directly on Pokemon Heatran appears to check, like Volcarona and Gengar, as they can punish it with super effective coverage. Try to keep entry hazards off your side off the field if possible, as they hurt Heatran's longevity and make it more difficult to switch into what it's supposed to. Set Stealth Rock up when given a free turn from a forced switch or a Pokemon Heatran walls to keep pressure on the opposing team. Use Toxic or Will-O-Wisp to cripple checks susceptible to it, mainly most Water- and Ground-types. If lacking Toxic and Will-O-Wisp, it isn't a bad idea to fish for a Lava Plume burn on the switch. Use Protect to scout Choice-locked attackers like Latios and Landorus-T, regain health from Leftovers, and potentially rack up more Toxic poison or sand damage on the foe. However, be cautious of using Protect against Pokemon that can take advantage of its use by setting up or healing. Avoid letting Heatran get paralyzed, as it will leave Heatran unable to check what it's supposed to, mainly Jirachi and Reuniclus.

Team Options
========
Water-types like Slowbro, Rotom-W, and Jellicent are good partners, as they can check opposing Water- and Ground-types as well as opposing Heatran and have good defensive synergy with Heatran. Pokemon that can set up Spikes make for good partners as well to punish switches from the opposing team as much as possible. Ferrothorn is a decent option, thanks to the fact that it's a good Water-type check, takes pressure off Heatran to switch into Pokemon like Latios, and can even provide Knock Off support. Tyranitar is a good partner due to it setting up sand while also checking and potentially trapping Pokemon like Jellicent, Tentacruel, and Starmie that Heatran can struggle with; this is appreciated especially for the latter two, as they can spin away the Stealth Rock Heatran sets up. Tyranitar not needing to run Stealth Rock also makes it easier to keep healthy, as it won’t need to take a hit to set them up and can instead run other sets like Choice Scarf more effectively. Amoonguss and Poison Heal Breloom provide a Water- and Ground-type check while appreciating Heatran switching into most Steel- and Dragon-types for them and setting up Stealth Rock. Excadrill and Gliscor are good partners, as they can provide Rapid Spin support and a switch into Fighting-types, respectively, while taking advantage of the poison and burn damage Heatran spreads with their own Protect. They can also spread Toxic poison in tandem with Heatran to force more residual damage on the foe. Spinners like Excadrill and Starmie work well with Heatran, as they have good offensive synergy with it and increase its longevity, making it easier to switch and pressure the opponent. Pokemon that appreciate Heatran's ability to set Stealth Rock and match up well against offense are good partners. Choice Scarf users like Landorus-T, Mienshao, and Keldeo pair well for this reason. Latios can soft check Water-types like Keldeo, Rotom-W, and Politoed and appreciates Heatran's ability to poison or burn Tyranitar, putting it on a timer, and beat most Steel-types.

[SET]
name: Offensive
move 1: Magma Storm / Fire Blast
move 2: Protect
move 3: Earth Power
move 4: Will-O-Wisp / Hidden Power Ice
item: Leftovers / Air Balloon
ability: Flash Fire
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Magma Storm lets Heatran punish its switch-ins thanks to the trapping effect and residual damage. It's especially potent in tandem with sand. Fire Blast, on the other hand, is stronger and more accurate, which makes it more consistent. Protect lets Heatran scout Choice-locked attackers like Latios and Landorus-T, get free Leftovers recovery, and get more residual damage on foes with Magma Storm. Earth Power lets Heatran hit opposing Heatran, Tyranitar, Terrakion, and Tentacruel while giving it another attack to use should Heatran need to preserve Magma Storm's PP. Will-O-Wisp lets Heatran cripple switch-ins like Garchomp, Tyranitar, Politoed, and Tentacruel and wears them down much faster. Hidden Power Ice hits the Dragon- and Ground-types of the tier, mainly Latios, Garchomp, Gliscor, and Landorus-T, hard on the switch. Taunt can be used over Protect to let Heatran defeat Chansey with Magma Storm and helps a lot against sun stall teams. However, this makes Heatran unable to rack up free residual damage or Leftovers recovery and leaves it unable to scout moves from Choice-locked attackers.

Set Details
========
Maximum Speed investment lets Heatran outspeed Adamant Breloom, Modest Politoed, and most Rotom-W, as Rotom-W typically opts for a slower spread. Leftovers is Heatran's only form of recovery; it has an easy time recovering thanks to Protect, the many switches it forces, and its immunities to sand, poison, and burn damage. Air Balloon makes Heatran a solid offensive answer to most Dragon-types, mono-Earthquake Gliscor, and most opposing Heatran; it also lets Heatran stay in on Tyranitar, meaning you could burn and weaken it for teammates like Latios or Thundurus to take advantage of, and it makes Heatran immune to Spikes.

Usage Tips
========
Try to keep Heatran as healthy as possible so it can check what it needs to consistently, take a super effective hit in a pinch, and come in to pressure the opposing team more often. Be cautious about coming in directly on Pokemon Heatran checks that have options to punish it, namely Amoonguss, Ferrothorn, and Latios as they can use Stun Spore, Knock Off, and Surf or Trick respectively. Attempt to keep entry hazards off your side of the field if possible, as they hurt Heatran's longevity and make it more difficult to switch in. Try to get and keep your own entry hazards up as they make switching into Heatran even more punishing than it already is, especially if sand is up. If Heatran is running Hidden Power Ice, it can be used if predicting a switch to a Ground- or Dragon-type if it isn't too risky to do so in a given situation. Don't be afraid to throw out Magma Storm if given a free turn, as it punishes almost everything that comes in on Heatran. However, its low PP must be kept in mind. Use Protect to scout Choice-locked attackers like Latios and Landorus-T, regain health via Leftovers, and rack up more residual damage on the foe. However, be cautious of using Protect against Pokemon that can punish its use by setting up or healing. Avoid letting Heatran get paralyzed, as it will leave Heatran very vulnerable to Pokemon like Jirachi and Breloom that it could check otherwise. If Heatran has Will-O-Wisp, use it when predicting a switch to checks like Landorus-T, Garchomp, and Tyranitar.

Team Options
========
Tyranitar is an excellent partner for this set due to its ability to set up Stealth Rock and sand while checking and potentially trapping Pokemon like Jellicent and Starmie that Heatran can struggle with. Water-types like Keldeo, Rotom-W, and Jellicent are good partners as well, as they can check opposing Water- and Ground-types like Keldeo, Gliscor, and Landorus-T, while Heatran handles Grass- and Dragon-types like Amoonguss and Latios for them. They can even spread status, namely burn, to make Protect on Heatran more effective and switching into it harder. Pokemon that can set up entry hazards, like Tyranitar, Garchomp, and Ferrothorn make for good partners to punish the opposing team as much as possible. Pokemon like Tyranitar, Garchomp, and Ferrothorn are good options for this. Latios can soft check Pokemon like Keldeo, Gliscor, Rotom-W, and Politoed and appreciates Heatran's ability to weaken or cripple Tyranitar and beat most Steel-types, making Latios much more difficult to switch into. Amoonguss and Poison Heal Breloom have good offensive and defensive synergy with Heatran, as they can handle Water-types such as Politoed, Jellicent, and Keldeo. Ground-types like Gliscor and Excadrill take advantage of Heatran wearing down, crippling, or trapping their checks. Both of them can also spread Toxic, piling on the residual damage the foes have to take and suffocating them as a result. Pokemon that appreciate Heatran's balance breaking capabilities and match up well against offense are good partners. Choice Scarf users like Keldeo, Landorus-T, and Garchomp pair well with Heatran for this reason. Spinners like Excadrill and Starmie work well with Heatran, as they have good offensive synergy with it and improve its longevity, making it easier for Heatran to switch in and punish its foe.

[SET]
name: Substitute + Protect
move 1: Substitute
move 2: Protect
move 3: Lava Plume
move 4: Toxic / Will-O-Wisp / Earth Power
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 252 HP / 32 SpD / 220 Spe

[SET COMMENTS]
Moves
========
Substitute lets Heatran punish switches and take advantage of Pokemon that can't do much damage to it while making it easier for it to spread status. Protect lets Heatran scout Choice-locked Pokemon if it's not already behind a Substitute, get a free turn of Leftovers recovery, and rack up free poison and potentially sand damage in tandem with Substitute. Toxic allows Heatran to punish most of its switch-ins by putting them on a timer and synergizes well with Substitute and Protect because these moves make it easier to rack up free residual damage with the extra protection provided. Will-O-Wisp can also be used to more reliably spread burns to Pokemon like Tentacruel and Garchomp, and it synergizes well with Substitute and Protect for the same reasons as Toxic. Earth Power can be used over Toxic or Will-O-Wisp to punish opposing Heatran as well as wear Tentacruel down more quickly, although this means Heatran can't wear down other Pokemon as reliably.

Set Details
========
Maximum HP investment and 32 Special Defense EVs in tandem with a Calm nature make sure Rotom-W's Volt Switch does not break Heatran's Substitute, forcing Rotom-W to use Hydro Pump to break it and making Heatran adept at PP stalling Rotom-W. The rest of the EVs are used to outspeed Adamant Breloom. Leftovers helps Heatran recover health after using Substitute and works especially well in tandem with it and Protect.

Usage Tips
========
This Heatran is meant to punish standard sand teams by wearing them down while being tough to KO thanks to Substitute and Protect. Try to keep Heatran as healthy as possible so it can come in on what it checks and set up Substitute consistently. Be cautious about coming in directly on Pokemon Heatran checks that have options to punish it, like Ferrothorn and Amoonguss, as they can cripple Heatran on the switch with Knock Off and Stun Spore, respectively. Try to keep entry hazards off your side of the field if possible, as they hurt this set's longevity. Attempt to set up Substitute when given a free turn or on Pokemon that Heatran naturally beats, like Amoonguss and Jirachi, so it can more easily spread status and wear down the opposing team. Heatran can even set up Substitute on weaker Water-types like Jellicent, which can't break its Substitute in one hit. Use Toxic or Will-O-Wisp if behind a Substitute or predicting a switch to a check susceptible to it, mainly Water- and Ground-types. Lava Plume can be used if predicting a switch to a Pokemon immune to Toxic or as a catch-all play that's usually low-risk and high-reward, especially behind a Substitute. Protect should be used to scout Choice-locked attackers if Substitute isn't up, get free Leftovers recovery, and rack up more residual damage on the foe. Alongside Substitute, it also lets Heatran PP stall moves with low PP, most notably Rotom-W's Hydro Pump and Alakazam's Focus Blast; these attackers can't do anything of note to Heatran if they run out of their respective moves' PP.

Team Options
========
Tyranitar is a fantastic partner due to setting sand, which becomes incredibly suffocating alongside Heatran's methods of passive damage. Tyranitar also has the ability to set up Stealth Rock while also checking and potentially trapping Pokemon like Starmie and Tentacruel that Heatran can struggle with. Water-types like Keldeo, Rotom-W, and Jellicent are good partners as well, as they can check opposing Water- and Ground-types such as Gliscor and Politoed as well as opposing Heatran, while Heatran checks most Grass-types like Amoonguss and Ferrothorn for them. They can even spread status themselves if Heatran lacks it. Entry hazard setters like Landorus-T, Ferrothorn, and Garchomp make good partners to punish the switches from the opposing team as much as possible. Pokemon that appreciate Heatran's ability to wear down, inflict status on, or outright beat bulkier Pokemon and match up well versus offense are good partners. Choice Scarf users like Landorus-T, Keldeo, and Garchomp pair well for this reason. Spinners like Excadrill and Starmie work well with Heatran, as their support makes it easier for Heatran to switch in and pressure their checks in return. Ground-types like Gliscor and Excadrill take advantage of Heatran wearing down and crippling their checks, namely Rotom-W and Jellicent, while providing utility in Taunt and Rapid Spin, respectively; Gliscor even switches into Fighting-types. Amoonguss and Breloom provide checks to Water- and Ground-types while appreciating Heatran handling and setting up on Steel- and Grass-types and wearing them down or potentially beating counters like Latios and Amoonguss. Latios can soft check Pokemon like Keldeo, Rotom-W, and Politoed and appreciates Heatran's ability to put Tyranitar on a timer with Toxic and beat other Steel-types.

[STRATEGY COMMENTS]
Other Options
========
Choice Scarf is a decent option on sand teams to give Heatran a secondary form of speed control, but such a set is quickly worn down and these teams would usually prefer a bulkier set with more longevity. Choice Specs seems good on paper for wallbreaking; however, the moves this set locks into are usually extremely punishable; Heatran's defensive utility also decreases dramatically, and offensive sun teams, where this set shines best, aren't very optimal in the metagame. Such a set is also slow and easy to force out.


Checks and Counters
========
**Water-types**: Water-types like Tentacruel, Keldeo, Rotom-W, and Politoed all threaten Heatran with super effective moves and have the type advantage against it. Politoed, in particular, can summon rain to weaken Heatran's Fire-type moves while strengthening Water-type moves. However, all of these Pokemon can be worn down by status, residual damage from Magma Storm, and entry hazards over time.

**Ground-types**: Gliscor, Excadrill, Garchomp, and Landorus-T can all destroy Heatran with super effective STAB moves. They can even set up, or in Excadrill's case, spin away Stealth Rock as Heatran switches. However, Garchomp and Landorus-T hate Toxic, and all of them have a hard time against the Magma Storm set, since it wears them down. Heatran can even use Hidden Power Ice on the switch to take these Pokemon out.

**Certain Dragon-types**: Garchomp, Hydreigon, and Dragonite can beat Heatran by virtue of their higher Speed, Fire resistance, and super effective STAB or coverage moves that can take it out. These Dragon-types hate taking status and Hidden Power Ice, however, and are worn down relatively quickly.

**Chansey**: Chansey can take on Heatran thanks to Natural Cure removing poison, its special bulk letting it take all of Heatran's hits, and being able to heal with Soft-Boiled; it can also wear Heatran down with Seismic Toss, which can break a potential Substitute.

**Faster Threats**: Pokemon like Garchomp, Landorus-T, and Latios can potentially threaten Heatran and force it out. However, all of these Pokemon have a hard time switching in, and if Heatran is carrying Protect, it can scout the move they lock into if they're holding a Choice item.

**Fighting-types**: Pokemon like Mienshao, Terrakion, and especially Keldeo can hit Heatran very hard; the latter two can also take a few hits from it if need be. However, all of these Pokemon hate status and can be worn down by Heatran over time.

**Lure Sets**: Pokemon like Volcarona that Heatran would otherwise beat often run coverage moves like Hidden Power Ground to lure in and KO Heatran.

[CREDITS]
- Written by: [[Ophion, 443215]]
- Quality checked by: [[Mannat, 144451], [M Dragon, 21345]]
- Grammar checked by: [[Rabia, 336073 ], [deetah, 297659]]
 
Last edited by a moderator:

DKM

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Hi, just leaving some feedback.


For one, it has a noticeable lack of recovery outside of Leftovers, which make it more difficult to switch in as much and consistently check what it needs to, especially since some Pokemon that Heatran normally beats run Knock Off, which absolutely cripples it.
I think you should mention its vulnerability to spikes.

Protect lets Heatran scout choice-locked attackers,
Perhaps you could mention examples here. (Scarf Lando, Specs Lati, Torn etc.)

Amoonguss provides a Water-type counter and Spore while it appreciates Heatran handling Steel- and Dragon-types and wearing down or beating Sleep Talk users like Latios and Amoonguss
I'd probably say "or potentially beating Sleep Talk users" because going in vs Latios is risky if they pull surf and opposing Amoonguss can pull Spore which also sucks.

Pokemon that appreciate Heatran’s balance breaking capabilities and have good matchups vs offense are good partners; Choice Scarf users like Landorus-T make good partners for this reason.
You could mention other examples, like Garchomp or Mienshao.

Roar lets Heatran phase set-up sweepers like Reuniclus while also punishing switches with more potential Stealth Rock or Toxic damage.
I'd also mention CM Jirachi since this set can struggle against it under rain if it's weakened.

Protect lets Heatran scout choice locked Pokemon,
Same thing if you decide to do the above.

Taunt lets Heatran stop slower set-up sweepers and prevent hazards from slower hazard setters.
Perhaps you could give some examples, atleast of the hazard setters.

I'd also mention it prevents things like Reuni, Slowbrothers and Jelli from recovering.

Near max HP and max Special Defense minimize residual damage while giving Heatran as much special bulk as possible, which lets it check special attackers like Latios, Alakazam, and Volcarona.
You could mention offensive Jirachi too.

Tyranitar's ability to activate Sandstorm, while also checking and potentially trapping other things like Jellicent, Tentacruel, and Starmie
I would say "pressure" rather than "trap", especially in Jelli and Tenta's case as they'd probably stay in to wisp or scald/spin respectively.

Ground-types like Gliscor, Excadrill, Garchomp, and Landorus-T can all destroy Heatran with super effective STAB that forces it out. However, all of these save Gliscor hate Toxic
Excadrill doesn't hate Toxic.


Feel free to implement whatever you agree with or wait for QC's input.
 
Hi, just leaving some feedback.



I think you should mention its vulnerability to spikes.


Perhaps you could mention examples here. (Scarf Lando, Specs Lati, Torn etc.)


I'd probably say "or potentially beating Sleep Talk users" because going in vs Latios is risky if they pull surf and opposing Amoonguss can pull Spore which also sucks.


You could mention other examples, like Garchomp or Mienshao.


I'd also mention CM Jirachi since this set can struggle against it under rain if it's weakened.


Same thing if you decide to do the above.


Perhaps you could give some examples, atleast of the hazard setters.

I'd also mention it prevents things like Reuni, Slowbrothers and Jelli from recovering.


You could mention offensive Jirachi too.


I would say "pressure" rather than "trap", especially in Jelli and Tenta's case as they'd probably stay in to wisp or scald/spin respectively.


Excadrill doesn't hate Toxic.


Feel free to implement whatever you agree with or wait for QC's input.
all implemented, ty for the feedback :blobthumbsup:
 

phosphor

ghosts appear and fade away
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not QC, this is just a quick look and I'll go deeper later

that Sub Heatran set is definitely not the main one used right now, it's definitely Timid 252 SpA / 252 Spe with Sub/Protect/Lava Plume and either EP or HpIce (tox can work too ig but I haven't tested). Protect is the main point of the set and I think it definitely should not be slashed over Tox, same thing with the speed (you want to either definitively get past other Heatrans or Gliscors). Status can be fished for with Lava Plume. Also mention it's specific job is an anti-sand mon that aims to screw over those cookiecutter ttar/ferro/latios/lando builds
 
not QC, this is just a quick look and I'll go deeper later

that Sub Heatran set is definitely not the main one used right now, it's definitely Timid 252 SpA / 252 Spe with Sub/Protect/Lava Plume and either EP or HpIce (tox can work too ig but I haven't tested). Protect is the main point of the set and I think it definitely should not be slashed over Tox, same thing with the speed (you want to either definitively get past other Heatrans or Gliscors). Status can be fished for with Lava Plume. Also mention it's specific job is an anti-sand mon that aims to screw over those cookiecutter ttar/ferro/latios/lando builds
The spread and moves in the current analysis is one Finch told me I should put. Also, I slashed Earth Power over Toxic. I’m assuming this was just a reading mistake but if you meant Earth Power, We Three Kings told me to slash it. I’ll talk to Finch or W3K about making the set the one you proposed though. I’ll definitely mention the anti sand part and status fishing wih Lava Plume though.

EDIT: W3K and I determined SubTox should stay as is.
 
Last edited:

MANNAT

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This analysis looks alright so far, but it's got a few issues that definitely need to be fixed to start off.
  • There's a fuckton of unnecessary fluff that makes this kind of a chore to read, I'll point out what I see at the moment, but I would read over this again yourself and try to edit out what you can just to make it easier on GP when it gets to them. Keep in mind people have very short attention spans and the main people reading these analyses are gonna be newer players who want something easy to read and accessible for them to be able to quickly learn how different mons function in the metagame. The overview in particular seems really filler-y, and definitely needs to be rewritten.
  • Heatran is a defining Pokemon in the OverUsed tier thanks to the many positive aspects it has.
    This doesn't really give anything of substance and kinda just functions as filler for the paragraph.
    One of these is its amazing defensive utility thanks in part to its typing and Flash Fire, which make it immune to the omnipresent sandstorm, Toxic, and Fire-type moves. These things let it check Steel-types like Ferrothorn, Skarmory, and Jirachi while still being able to heal with Leftovers despite sandstorm and make it immune to burn and poison, leaving it hard to wear down. Its offensive presence is also fantastic thanks to moves like Magma Storm and Earth Power, which lets it punish and effectively wear down its checks which include but aren’t limited to Water-types, Garchomp, and Tyranitar. Heatran’s movepool contains many other great and helpful support moves, like Stealth Rock, Toxic, and Taunt which Heatran can easily mix and match its to effectively support its team as its sets aren’t very team dependent. This makes it able to bluff a certain set if need be.
    This entire section can basically be condensed into a couple sentences saying that it's good because of its defensive and offensive typing and movepool. You can probably throw in a statement about its stats somewhere without explicitly stating them.
    These qualities make it able to disassemble the incredibly common sand teams really well.
    Another filler statement, this one's just super repetitive with the preceding section.
    However, Heatran has quite a few flaws that limit it in the metagame.
    Same as the first sentence, provides nothing of substance.
    For one, it has a noticeable lack of recovery outside of Leftovers that makes it very vulnerable to entry hazards which makes it more difficult to switch in as much and consistently check what it needs to, especially since some Pokemon that Heatran normally beat run coverage specifically for it which leave it quite pressured. Another issue is some of the best Pokemon in the metagame, including Excadrill, Garchomp, and especially Politoed all threaten Heatran and potentially even wall it depending on what it’s running.
    This is a lot better than the first section, but it's still kinda drawn out and can be condensed. The first part can basically be dumbed down to no recovery besides lefties leaves it prone to being worn down and left at that, but the second part seems fine for the most part, just cut the second half afet and to "and wall it depending on its moveset".
    • This was just the overview and the rest of the analysis is written in a very similar style, I'd definitely proofread it and rewrite it to make it easier to read so it isn't as much of a slog. It's a chore to read for those actually experienced with the tier, let alone newer players trying to get into it, just look through and see what can be condensed similar to what I mentioned above.
  • In the same vein, you include a lot of unnecessary information in the set details section especially that should be discerned using common sense. Stuff like mentioning what max/max ev spreads and natures do as well as explaining what flash fire does when it's heatran's only ability isn't really needed because analyses are traditionally written assuming the reader has a rudimentary understanding of pokemon, and they can literally read what the abilities do anyways.
  • Will-O-Wisp, one of Hetran's most definiting moves right now, is nowhere to be seen in this analysis, even though its seen an insane increase in usage both to irritate rain teams by spreading burn to tent/toed but also to annoy sand teams by burning essential components like Tyranitar and Latios, crippling them and leading them to be worn down quicker. With regards to where to add it, there's a few places it definitely needs to go:
    • I would slash it with HP Ice on the Magma Storm set, whether it's before or after is your choice, but before is preferable.
    • I would put it as the first slash for move 3 on the specially defensive set, but having it after toxic is also acceptable if you don't mind being significantly worse against tentacruel in exchange for the obvious benefits of Toxic.
  • I would remove Scarf as a set from the main sets for sure, probably moving it to oo that set is basically extinct at the moment and is an insane waste of potential compared to its other sets. Heatran gets worn down way too quickly without leftovers and is a waste.
Tag me when you're done implementing all of this Ophion and I'll give you your first check.
 

Zokuru

The Stall Lord
is a Tiering Contributor
I'm on phone so it's hard to make an easy to read and long message, but I'll try to me clear in what I say.

Sub Protect tran should be Protect Sub Lava EarthPower/HP Ice, I don't think other moves are very good on this set, with a Timid nature.

Scarf is fine as a main set, it's been a set not so much used, but it's consistantly used since the beginning of BW, it fits on some Sand builds, and it works really well. It's def something you should considere when building a team ( I don't mean that you need an answer, 'cause it's hard not to have one naturally, but it can fit in more builds than some can think ), however, Fireblast / HP Ice / Epower / Toxic OR Overheat, are the only I'd mention.

Also, on the Magma set, maybe Wow / Toxic could be slash'd over HP Ice.
 

M Dragon

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I don't think there should be a "Magma Storm Heatran" set. I think it should be an "Offensive Heatran" set, with Fire Blast / Magma Storm as the main fire attack: Fire Blast is the more accurate and more powerful option, which is the more consistent option for a fire main move, while magma of course lets you trap stuff.
Air Balloon should be listed as an option in this set as well, because it is one of the main reasons Offensive Heatran is very good, since it allows you to have a very solid offensive answer vs most dragons (SD Garchomp, DDnite), every mono EQ Gliscor set and most other Heatrans, and it is also good at attracting Tyranitars, so you could burn and/or weaken them for other threats (such as Lati@s or Thundurus) to take advantage, and of course it makes Heatran immune to Spikes.
 
Please add credits. I only see one QC check in here anyway by M Dragon, so I have no idea who gave this the first QC check (I'm assuming Mannat). Also, you need to re-format this from bullet points into paragraphs before this is GP'd.
 

bigtalk

Banned deucer.
Nice work! AMGP check, implement what you want

General comments:
  • Don't refer to Pokemon as things (eg. "something immune to Toxic" is wrong)
  • There are many places where you say "while (verb)ing" where just "and (verb)s" would do
  • "get up entry hazards" -> "set (up) entry hazards"

add remove (comment)
(AC=add comma; RC=remove comma; AH=add hyphen; RH=remove hyphen)

(change all of the ’ s to ascii apostrophes: ')

Overview
========

[OVERVIEW]
Heatran has amazing defensive utility thanks to its typing and Flash Fire, which make it immune to sandstorm, Toxic, and Fire-type attacks. These qualities let it check Steel- and Grass-types like Ferrothorn, Skarmory, Amoonguss, (AC) and Jirachi very well. Heatran also has great support options like Stealth Rock, Toxic, Will-O-Wisp, and Taunt which Heatran that it can easily mix and match its to effectively support its team, (AC) as its sets aren’t very team dependent. Its offensive presence is also fantastic thanks to high Base Power moves like Magma Storm and Earth Power, which lets let it punish and effectively wear down its checks which include but aren’t limited to such as ("which" repetition) Water-types, Garchomp, and Tyranitar. However, Heatran has a noticeable lack of recovery outside of Leftovers that makes it very vulnerable to entry hazards, (AC) which makes it more difficult to switch in as much and to consistently check what it needs to. This problem is further expounded compounded by the fact some Pokemon that Heatran can normally beat (such as?) run coverage specifically for it, (AC) which leaves it quite pressured. Another issue is that some of the best Pokemon in the metagame, including Excadrill, Garchomp, and especially Politoed, (AC) all threaten Heatran immensely.

[SET]
name: Offensive
move 1: Magma Storm / Fire Blast
move 2: Protect
move 3: Earth Power
move 4: Will-O-Wisp / Hidden Power Ice
item: Leftovers / Air Balloon
ability: Flash Fire
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Magma Storm lets Heatran punish its switch-ins thanks to the trapping effect and residual damage. It’s especially potent in tandem with sandstorm. Fire Blast, (AC) on the other hand, (AC) is stronger and more accurate, (AC) which makes it more consistent. Protect lets Heatran scout Choice-locked attackers like Latios and Landorus-T, get free Leftovers recovery, as well as get more residual damage from on foes with Magma Storm. Earth Power lets Heatran hit opposing Heatran, Tyranitar, Terrakion, and Tentacruel while giving it another attack to use should Heatran need to preserve Magma Storm PP. Will-O-Wisp lets Heatran cripple switch-ins like Garchomp, Tyranitar, Politoed, and Tentacruel and makes them worn wears them down much faster. Hidden Power Ice hits the Dragon- and Ground-types of the tier, mainly Latios, Garchomp, Gliscor, and Landorus-T, (AC) hard on the switch. Taunt can be used over Protect to let Heatran defeat Chansey with Magma Storm and helps a lot if up against sun stall teams. However, this makes Heatran unable to rack up free residual damage (RC) or Leftovers recovery (RC) and leaves it unable to scout moves from Choice-locked attackers.

Set Details
========
Maximum Speed investment lets Heatran outspeed Adamant Breloom, Modest Politoed, and most Rotom-W, (AC) as they Rotom-W typically opts for a slower spreads. Leftovers is Heatran's only form of recovery; (semicolon) and it Heatran has an easy time recovering thanks to Protect, the many switches it forces, and its immunities to sandstorm, Toxic poison (consistency; you can also change "burn" to "Will-O-Wisp"), and burn. Air Balloon allows you to have makes Heatran a solid offensive answer to most Dragon-types, mono-Earthquake Gliscor, and most other Heatrans opposing Heatran; (semicolon) and it is also good at attracting Tyranitars, so you could it also lets Heatran stay in on Tyranitar and (i assume this is what you meant; air balloon doesn't attract ttar, nor does it make heatran attract ttar) burn and or weaken them it for other teammates like Latios or and Thundurus to take advantage of, and it makes Heatran immune to Spikes.

Usage Tips
========
Try to keep Heatran as healthy as possible so it can check what it needs to consistently, take a super (RH)effective hit in a pinch if need be (redundant), and come in to pressure the opposing team more often. Be cautious about coming in directly on things Pokemon Heatran normally checks that have options to punish it, namely Amoonguss and Ferrothorn, as they can use Spore or Stun Spore and Knock Off, (AC) respectively. Attempt to keep entry hazards off your side of the field if possible, as they hurt Heatran's longevity and make it more difficult to switch (RH)in. Try to get and (redundant) keep your own (ambiguous; this could be saying "entry hazards set by you" or "entry hazards on your side") entry hazards up on the opponent's side of the field, (AC) as they make switching into Heatran even more punishing than it already is, especially if sandstorm is up active. Use If Heatran is running Hidden Power Ice, (AC) it can be used if predicting a switch to a Ground- or Dragon-type if it isn’t too risky to do so in a given situation (changed "use" -> "can be used" to compensate for this). Don’t be afraid to throw out a Magma Storm if given a free turn, (AC) as it punishes almost everything that comes in on it Heatran and lets Heatran wear things down for its teammates (filler). However, its low PP must be kept in mind. Use Protect to scout Choice-locked attackers like Latios and Landorus-T, gain back regain health via Leftovers, and rack up more residual damage on the opponent foe (foe = the Pokemon, opponent = the player). However, be cautious of using Protect against things Pokemon that can punish its use by setting up or, (AC) especially, (AC) (or just remove "especially") healing. Avoid taking paralysis letting Heatran get paralyzed, (AC) as it will leave Heatran very vulnerable to Pokemon like Jirachi and Breloom (RC) which that it could check otherwise. If Heatran has Will-O-Wisp, use it when predicting a switch to something that walls or takes a hit from and threatens Heatran checks like (list examples here).

Team Options
========
Tyranitar is an excellent partner for this set due to its ability to set up Stealth Rock and sandstorm while also checking and potentially trapping Pokemon like Jellicent and Starmie (RC) which that Heatran can sometimes (redundant) struggle with. Water-types like Keldeo, Rotom-W, and Jellicent are good partners as well, (AC) as they can check other opposing Water- and Ground-types (such as?) (this is for consistency, since you give examples of what heatran checks) while making for a good core with Heatran in general (filler) while Heatran handles Grass- and Dragon-types like Amoonguss and Latios for them (moved, changed type order to match examples). They can even spread status, namely burn, to make Protect on Heatran even (word repetition) more effective and switching into it harder while Heatran handles Dragon- and Grass-types like Amoonguss and Latios for them. Pokemon that can set up entry hazards, (AC) like Tyranitar, Garchomp, and Ferrothorn, (AC) (moved) make for good partners as well to punish the opposing team as much as possible. Pokemon like Tyranitar, Garchomp, and Ferrothorn are good options for this. Latios can soft check Pokemon like Keldeo, Gliscor, Rotom-W, and Politoed while appreciating and appreciates Heatran's ability to weaken or cripple Tyranitar and beat most other Steel-types, making it Latios much more difficult to switch into. Amoonguss (RC) and Poison Heal Breloom have good synergy with Heatran while and also packing Spore, made even better by which becomes harder to deal with when factoring in Heatran’s ability to wear down or potentially beat Sleep Talk users like Latios and opposing Amoonguss. They These teammates can even absorb opposing sleep moves with Sleep Talk and Toxic Orb poisoning, (AC) respectively. Ground-types like Gliscor and Excadrill abuse take advantage of ("abuse" is a banned word) Heatran wearing down, crippling, and or trapping their checks. Both of them can also spread Toxic, piling on the residual damage the opponent has foes have to take and suffocating them as a result. Pokemon that appreciate Heatran’s balance-(AH)breaking capabilities and have good matchups match up well ("good" repetition) against offense are good partners. Choice Scarf users like Keldeo, Landorus-T, and Garchomp make good partners pair well ("good partners" repetition) for this reason. Rapid Spin makes it easier for Heatran to switch-in and pressure the opponent. (moved) Rapid Spinners like Excadrill and Starmie work well with Heatran, (AC) as they can pressure each other’s checks have good offensive synergy with it (avoids "each other's" ambiguity) while improving Heatran's and improve its longevity, (AC) making it easier for Heatran to switch in and pressure the opponent.

[SET]
name: Specially Defensive
move 1: Stealth Rock / Taunt
move 2: Lava Plume
move 3: Toxic / Will-O-Wisp / Roar
move 4: Protect
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 248 HP / 252 SpD / 8 Spe

[SET COMMENTS]
Moves
========
Heatran is a great Stealth Rock setter thanks to its typing and bulk, letting it get them up Heatran's typing and bulk lets it set up Stealth Rock (repetition) pretty easily on most bulky Pokemon. Lava Plume gives Heatran a way to not be ensures Heatran isn't Taunt bait while giving and gives it a spammable STAB move that has a good chance to burn potential (alternatively: change to "potential switch-ins" and remove "on the switch") checks like Tentacruel and Garchomp on the switch. Toxic lets Heatran cripple all of its switch-ins except Tentacruel and Gliscor and synergizes well with Protect. Will-O-Wisp lets Heatran get a guaranteed guarantee a burn on most of its switch-ins, namely Tentacruel, Latios, and Garchomp, (AC) (should you mention ttar as well?) which makes it easier to wear them down. Roar lets Heatran phaze set-up setup sweepers like Reuniclus and Calm Mind Jirachi, (the latter of?) which it can struggle against under rain, (AC) while also punishing the opponent as well as punish foes with more residual damage from entry hazards. Protect lets Heatran scout Choice-locked Pokemon, let it recover health with Leftovers for free (moved), and rack up residual damage for free. Taunt can be used over Stealth Rock, (AC) as it lets Heatran stop set-up setup sweepers like Reuniclus and Jirachi, prevent entry hazards from being set by Pokemon like Tyranitar, and prevents deny use of healing moves to (word repetition + parallelism) Pokemon like Reuniclus, Slowbro, and Slowking from healing. However, this move is quite team-specific and removes one of this Heatran’s greatest set's best (word repetition) qualities in being a great Stealth Rock setter.

Set Details
========
248 HP is EVs are run to minimize residual damage (from what?) (also, why are 252 hp evs used in the next set? shouldn't they both be 252 or 248?) while maintaining as much bulk as possible. 8 Speed lets Heatran speed creep Poison Heal Breloom. (speed creep is discouraged in analyses; put these into defense instead) (remove line break) Leftovers is Heatran’s only form of recovery and works great well with Protect.

Usage Tips
========
Try to keep Heatran as healthy as possible so it can switch into and wall what it needs to consistently. As such, don’t let Heatran take unnecessary damage from Pokemon it doesn't beat. (optional: i would delete this bc you're almost repeating yourself, "keeping healthy as possible" = "not taking unnecessary damage") Be cautious about coming in directly on things Pokemon Heatran normally checks appears to check (heatran does not normally check these mons since they usually run coverage for it) like Volcarona and Gengar, as they can punish it on the switch (they are faster, so they don't have to predict your switch. volc is clicking qd more often than not as you come in, for example) with super effective coverage. Try to keep entry hazards off your side off the field if possible, as they hurt Heatran's longevity and makes make it more difficult to switch-in to switch into what it’s supposed to. Set Stealth Rock up when given a free turn from a forced switch or something a Pokemon Heatran walls so as to keep up pressure on the opposing team. Use Toxic or Will-O-Wisp if predicting a switch to a check to cripple checks susceptible to it, mainly most Water- and Ground-types. If lacking Toxic or and Will-O-Wisp, it isn't a bad idea to fish for a Lava Plume burn on the switch. Use Protect to scout Choice-locked attackers like Latios and Landorus-T, gain back regain health from Leftovers, and potentially rack up more potential Toxic and or sandstorm damage on the opponent foe. However, be cautious of using Protect against things Pokemon that can take advantage of its use by setting up or, (AC) especially, (AC) (or just remove "especially") healing. Avoid taking paralysis letting Heatran get paralyzed, (AC) as it will leave Heatran unable to check what it’s supposed to, mainly Jirachi and Reuniclus.

Team Options
========
Water-types like Slowbro, Rotom-W, and Jellicent are good partners as well, (AC) as they can check other opposing Water- and Ground-types as well as other opposing Heatran while having and have good defensive synergy with Heatran. Pokemon that can set up Spikes make for good partners as well to punish switches from the opposing team switching as much as possible. Ferrothorn makes is (word repetition) a decent option, (AC) thanks to the fact that it’s a good Water resist Water-type check, (AC) the takes pressure off Heatran to switch in as much (to what?), (AC) and can even provide Knock Off support. Tyranitar is a good partner due to it get setting up sandstorm while also checking and potentially pressuring ("checking" = "pressuring", right? if you just want to reproduce what you said earlier, keep this and replace "pressuring" with "trapping") other Pokemon like Jellicent, Tentacruel, and Starmie (RC) which that Heatran can struggle with; (semicolon) this is very appreciated, especially for the latter two, (AC) as they can spin away the Stealth Rock Heatran sets up. Tyranitar not needing to run Stealth Rock also makes it easier to keep healthy, (AC) as it won’t need to take a hit to set them up as well as giving it the ability to and can instead run other sets like Choice Scarf more effectively. Amoonguss and Poison Heal Breloom provide a Water- and Ground-type counters (does amoonguss counter ground-types? i would replace with "checks") as well as Spore support, (AC) while appreciating Heatran switching into most Fire- and Dragon-types for them (moved) and wearing down or potentially beating Sleep Talk users like Latios and opposing Amoonguss for them. They These teammates can even absorb Spore for Heatran thanks to Sleep Talk and Toxic Orb poisoning, (AC) respectively. Excadrill and Gliscor are good partners, (AC) as they can provide Rapid Spin support and a switch-in to Fighting-types, (AC) respectively, (AC) while abusing the potential Toxic poison and burn Heatran spreads with their own Protect. They can also spread Toxic as well (redundant) in tandem with Heatran (moved) to force more residual damage on foes in tandem with Heatran. Rapid Spin makes it easier for Heatran to switch-in and check what it’s supposed to. (moved) Rapid Spinners like Excadrill and Starmie work well with Heatran, (AC) as they can pressure each others checks have good offensive synergy with it (avoids "each other's" ambiguity) and increase Heatran's its longevity, (AC) making it easier for Heatran to switch in and pressure the opponent. Pokemon that appreciate Heatran’s ability to set Stealth Rock and have good matchups vs match up well versus ("good" repetition) offense are good partners. Choice Scarf users like Landorus-T, Mienshao, and Keldeo make good partners pair well ("good partners" repetition) for this reason. Latios can soft check Water-types like Keldeo, Rotom-W, and Politoed while appreciating and appreciates Heatran's ability to get Toxic or burn off on poison or burn Tyranitar, putting it on a timer, (AC) and beat most other Steel-types.

[SET]
name: SubProtect
move 1: Substitute
move 2: Protect
move 3: Lava Plume
move 4: Toxic / Will-O-Wisp / Earth Power
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 252 HP / 32 SpD / 220 Spe

[SET COMMENTS]
Moves
========
Substitute lets Heatran punish switches and take advantage of Pokemon that can't do much damage to it, (AC) while making it easier for Heatran to spread status. Protect lets Heatran scout Choice-locked Pokemon if it's not already behind a Substitute, get a free turn of Leftovers recovery, and rack up free Toxic and potentially sandstorm damage in tandem with Substitute, furthered by the fact it makes Substitute take at least two turns to be broken in optimal circumstances (wordy. also, i think this may be giving off the wrong impression; can't you stall out foes forever, not just for two turns, if you keep spamming sub + protect?). Toxic allows Heatran to punish most of its switch-ins and put by putting them on a timer and synergizes well with Substitute and Protect because they these moves make it easier to spread Toxic and rack up more free residual damage with the extra protection provided. Will-O-Wisp can also be used to more reliably spread burns on to Pokemon like Tentacruel and Garchomp, (AC) and it synergizes well with Substitute and Protect for the same reasons as Toxic. Earth Power can be used over Toxic or Will-O-Wisp to be able to punish opposing Heatran as well as to wear Tentacruel down quicker more quickly, (AC) although this forgoing a status move (optional) means Heatran can't punish and wear down other Pokemon as reliably.

Set Details
========
Maximum HP investment and 32 Special Defense EVs in tandem with a Calm nature makes make sure Rotom-W’s Volt Switch does not break Heatran’s Substitute, forcing it Rotom-W to use Hydro Pump to break it (RC) and making Heatran adept at PP stalling Rotom-W. The rest of the EVs are used for outspeeding Adamant Breloom. (period) Leftovers helps Heatran recover health after making a using (to match next change) Substitute and works especially well in tandem with Substitute it and Protect.

Usage Tips
========
This Heatran set is meant to punish standard sand teams by spreading status and (redundant w/ later) wearing them down with it status and sandstorm damage while being tough to kill KO ("kill" is also a banned word) thanks to Substitute and Protect. Try to keep Heatran as healthy as possible so it can come in on what it checks and set up Substitute consistently. Be cautious about coming in directly on things Pokemon Heatran normally checks that have options to punish it, like Ferrothorn and Amoonguss, as they can cripple Heatran on the switch with Knock Off and Spore or Stun Spore, (AC) respectively. Try to keep entry hazards off your side of the field if possible, as they hurt this Heatran's set's ability to come in and its (redundant) longevity. Attempt to set up a Substitute when given a free turn and or on Pokemon that Heatran naturally beats, (AC) like Amoonguss and Jirachi, (AC) so it can more easily spread status and therefore wear down the opposing team. It Heatran can even set up Substitute on weaker Water-types like Jellicent, who which can’t break its Substitute in one hit. Use Toxic or Will-O-Wisp if behind a Substitute and or predicting a switch to a check susceptible to it, mainly most Water- and Ground-types. Lava Plume can be used if predicting a switch to something a Pokemon immune to Toxic to potentially punish it with a burn (repetition w/ later) or as a safe (redundant) catch-all play that’s usually low-risk (RC) and high-reward thanks to the move's decent Base Power and burn chance (moved), especially if Heatran is behind a Substitute. It’s also incredibly spammable thanks to its power and previously mentioned burn chance. Use Protect Protect should be used (for consistency w/ next sentence) to scout Choice-locked attackers if a Substitute isn't up, get free Leftovers recovery, and rack up more residual damage on the opponent foe. Alongside Substitute (moved to avoid ambiguity), (AC) it also lets Heatran PP stall moves with low PP alongside Substitute, most notably Rotom-W’s Hydro Pump and Alakazam’s Focus Blast; (semicolon) who these attackers can't do anything of note to Heatran if they run out of Hydro Pump and Focus Blast their respective moves' PP.

Team Options
========
Tyranitar is a fantastic partner due to setting sandstorm damage, (AC) which becomes incredibly suffocating (moved) alongside Heatran’s methods of dealing passive damage being incredibly suffocating. (period) Tyranitar also has the ability to set up Stealth Rock while also checking and potentially trapping other things Pokemon like Starmie and Tentacruel (RC) which that Heatran can struggles with. Water-types like Keldeo, Rotom-W, and Jellicent are good partners as well, (AC) as they can check other opposing Water- and Ground-types (such as?) (this is for consistency, since you give examples of what heatran checks) while making for a good core with Heatran in general (filler) while Heatran handles Grass-types like Amoonguss and Ferrothorn for them (moved). They can even spread status themselves if Heatran lacks it a move to do so while Heatran abuses most Grass-types like Amoonguss and Ferrothorn for them. Pokemon that can set up entry hazards Entry hazard setters like Landorus-T, Ferrothorn, and Garchomp (moved) make for good partners to punish the switches from opposing team switching as much as possible so Pokemon like Landorus-T, Ferrothorn, and Garchomp make good partners. Pokemon that appreciate Heatran’s ability to wear down, inflict status on, and or outright beat bulkier Pokemon and have good matchups match up well versus offense are good partners. Choice Scarf users like Landorus-T, Keldeo, and Garchomp make good partners pair well for this reason. Rapid Spin makes it easier for Heatran to switch-in and pressure the opponent. Rapid Spinners like Excadrill and Starmie work well with Heatran, (AC) as their support makes it easier for Heatran to switch in, while it Heatran can pressure their checks. Ground-types like Gliscor and Excadrill abuse take advantage of Heatran wearing down and crippling their checks, namely Rotom-W and Jellicent, while providing utility in Taunt and Rapid Spin, (AC) respectively; (semicolon) and Gliscor even switches into Fighting-types. Amoonguss and Breloom provide a checks to Water- and Ground-types counter as well as Spore support, (AC) while and they appreciate Heatran handling Steel- and Grass-types and wearing down or potentially beating Sleep Talk users like Latios and Amoonguss. They can even absorb Spore themselves thanks to Sleep Talk and Toxic Orb poisoning, (AC) respectively. Latios can soft check things Pokemon like Keldeo, Rotom-W, and Politoed while appreciating and appreciates Heatran's ability to put Tyranitar on a timer with Toxic and beat most other Steel-types.

[STRATEGY COMMENTS]
Other Options (remove colon)
========
Choice Scarf is an ok (decent / feasible / mediocre) option on sand teams to give them a secondary form of speed control, (AC) but such a set is really quickly worn down and these teams would usually rather have prefer a bulkier set with more longevity. Choice Specs seems good on paper for wallbreaking; (semicolon) however, the moves this set locks into are usually extremely punishable, (AC) Heatran's defensive utility decreases dramatically, (AC) (moved) and offensive sun teams, where this set shines best, aren't very optimal in the metagame and Heatrans defensive utility decreases dramatically. It's Such a set is also slow and easy to force out.

Checks and Counters (remove colon)
========
(each of these titles should be surrounded by two asterisks, ie. **Water-types**: )

Water-types: Water-types like Tentacruel, Keldeo, Rotom-W, and Politoed all threaten Heatran with super effective STAB moves while having and have the type advantage against Heatran it. Politoed, (AC) in particular, (AC) can summon rain to weaken Heatran's Fire-type moves while strengthening Water-type moves from the opposing team. However, all of these Pokemon must watch out for status and they can all (moved) can be worn down with by status, residual damage from Magma Storm, (AC) and entry hazards over time.

Ground-types: Gliscor, Excadrill, Garchomp, and Landorus-T can all destroy Heatran with super effective STAB moves that forces it out (redundant). (period) while even being able to They can even set up, or in Excadrill’s case, spin away Stealth Rock as Heatran switches. However, Garchomp and Landorus-T hate Toxic, (AC) and all of them have a hard time against the Magma Storm set since it wears them down. Heatran can even use Hidden Power Ice on the switch to take these Pokemon out. Also, if they're running a Choice item and Heatran has Protect, it can scout what move they're locked into. (i think you can delete the last sentence since you cover the choice users in "faster attackers")

Certain Dragon-types: Garchomp, Hydreigon, and Dragonite can beat Heatran by virtue of their higher Speed, Fire resistance, and super effective STAB or coverage moves that can take it out. These Dragon-types hate taking status (RC) and Hidden Power Ice, however, (AC) and are worn down relatively quickly.

Chansey: Chansey can both take on Heatran thanks to Natural Cure removing Toxic, (AC) and being able to its special bulk letting it take all of Heatran's hits, (AC) while healing and being able to heal with Soft-Boiled; (semicolon) and wearing it it can wear Heatran down well with Seismic Toss, which can also break a potential Substitute.

Faster Threats: Pokemon like Garchomp, Landorus-T, and Latios can potentially threaten Heatran and force it out. However, all of these Pokemon can have a hard time switching in, (AC) and if Heatran is carrying Protect, it can scout the move they lock into if they’re holding a Choice item.

Fighting-types: Pokemon like Mienshao, Terrakion, and especially Keldeo can hit Heatran very hard; (semicolon) and force it out while (redundant) the latter two can also take a few hits from it if need be. However, all of these Pokemon hate status and can be worn down by Heatran over time.

Lures ("Pokemon with Super Effective Coverage"?): Pokemon like Volcarona that Heatran normally beats would otherwise beat often run surprise (it's commonplace, not a surprise) coverage moves like Hidden Power Ground can lure Heatran to come in and kill it to (lure in and) KO it.
 

Rabia

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Overview
========

[OVERVIEW]

Heatran has amazing defensive utility thanks to its typing and Flash Fire, which make it immune to sandstorm, Toxic, and Fire-type attacks. These qualities let it check Steel- and Grass-types like Ferrothorn, Skarmory, Amoonguss, (AC) and Jirachi very well. Heatran also has great support options like Stealth Rock, Toxic, Will-O-Wisp, and Taunt which Heatran that it can easily mix and match its to effectively support its team, (AC) as its sets aren’t very team dependent. Its offensive presence is also fantastic thanks to high-Base(AH) Power moves like Magma Storm and Earth Power, which lets let it punish and effectively wear down its checks which include but aren’t limited to such as ("which" repetition) Water-types, Garchomp, and Tyranitar. However, Heatran has a noticeable lack of recovery outside of Leftovers that makes it very vulnerable to entry hazards, (AC) which makes it more difficult to switch in as much and to consistently check what it needs to. This problem is further expounded compounded by the fact some Pokemon that Heatran can normally beat (such as?) run coverage specifically for it, (AC) which leaves it quite pressured. Another issue is that some of the best Pokemon in the metagame, including Excadrill, Garchomp, and especially Politoed, (AC) all threaten Heatran immensely.

[SET]
name: Offensive
move 1: Magma Storm / Fire Blast
move 2: Protect
move 3: Earth Power
move 4: Will-O-Wisp / Hidden Power Ice
item: Leftovers / Air Balloon
ability: Flash Fire
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Magma Storm lets Heatran punish its switch-ins thanks to the trapping effect and residual damage. It’s especially potent in tandem with sandstorm. Fire Blast, (AC) on the other hand, (AC) is stronger and more accurate, (AC) which makes it more consistent. Protect lets Heatran scout Choice-locked attackers like Latios and Landorus-T, get free Leftovers recovery, as well as and (you can't use "as well as" in a list like you do "and") get more residual damage from on foes with Magma Storm. Earth Power lets Heatran hit opposing Heatran, Tyranitar, Terrakion, and Tentacruel while giving it another attack to use should Heatran need to preserve Magma Storm PP. Will-O-Wisp lets Heatran cripple switch-ins like Garchomp, Tyranitar, Politoed, and Tentacruel and makes them worn wears them down much faster. Hidden Power Ice hits the Dragon- and Ground-types of the tier, mainly Latios, Garchomp, Gliscor, and Landorus-T, (AC) hard on the switch. Taunt can be used over Protect to let Heatran defeat Chansey with Magma Storm and helps a lot if up against sun stall teams. However, this makes Heatran unable to rack up free residual damage (RC) or Leftovers recovery (RC) and leaves it unable to scout moves from Choice-locked attackers.

Set Details
========

Maximum Speed investment lets Heatran outspeed Adamant Breloom, Modest Politoed, and most Rotom-W, (AC) as they Rotom-W typically opts for a slower spreads. Leftovers is Heatran's only form of recovery; (semicolon) and it Heatran has an easy time recovering thanks to Protect, the many switches it forces, and its immunities to sandstorm, Toxic poison (consistency; you can also change "burn" to "Will-O-Wisp"), and burn. Air Balloon allows you to have makes Heatran a solid offensive answer to most Dragon-types, mono-Earthquake Gliscor, and most other Heatrans opposing Heatran; (semicolon) and it is also good at attracting Tyranitars, so you could it also lets Heatran stay in on Tyranitar and (i assume this is what you meant; air balloon doesn't attract ttar, nor does it make heatran attract ttar) burn and or weaken them it for other teammates like Latios or and Thundurus to take advantage of, and it makes Heatran immune to Spikes.

Usage Tips
========

Try to keep Heatran as healthy as possible so it can check what it needs to consistently, take a super (RH)effective hit in a pinch if need be (redundant), and come in to pressure the opposing team more often. Be cautious about coming in directly on things Pokemon Heatran normally checks that have options to punish it, namely Amoonguss and Ferrothorn, as they can use Spore (outdated) or Stun Spore and Knock Off, (AC) respectively. Attempt to keep entry hazards off your side of the field if possible, as they hurt Heatran's longevity and make it more difficult to switch (RH)in. Try to get and (redundant) keep your own (ambiguous; this could be saying "entry hazards set by you" or "entry hazards on your side" I disagree; I think saying "your own entry hazards" has a clear meaning that they're on the other side of the field) entry hazards up on the opponent's side of the field, (AC) as they make switching into Heatran even more punishing than it already is, especially if sand is up active. Use If Heatran is running Hidden Power Ice, (AC) it can be used if predicting a switch to a Ground- or Dragon-type if it isn’t too risky to do so in a given situation (changed "use" -> "can be used" to compensate for this). Don’t be afraid to throw out a Magma Storm if given a free turn, (AC) as it punishes almost everything that comes in on it Heatran and lets Heatran wear things down for its teammates (filler). However, its low PP must be kept in mind. Use Protect to scout Choice-locked attackers like Latios and Landorus-T, gain back regain health via Leftovers, and rack up more residual damage on the opponent foe (foe = the Pokemon, opponent = the player). However, be cautious of using Protect against things Pokemon that can punish its use by setting up or especially healing. Avoid taking paralysis letting Heatran get paralyzed, (AC) as it will leave Heatran very vulnerable to Pokemon like Jirachi and Breloom (RC) which that it could check otherwise. If Heatran has Will-O-Wisp, use it when predicting a switch to something that walls or takes a hit from and threatens Heatran checks like (list examples here).

Team Options
========

Tyranitar is an excellent partner for this set due to its ability to set up Stealth Rock and sandstorm while also checking and potentially trapping Pokemon like Jellicent and Starmie (RC) which that Heatran can sometimes (redundant) struggle with. Water-types like Keldeo, Rotom-W, and Jellicent are good partners as well, (AC) as they can check other opposing Water- and Ground-types (such as?) (this is for consistency, since you give examples of what heatran checks) while making for a good core with Heatran in general (filler) while Heatran handles Grass- and Dragon-types like Amoonguss and Latios for them (moved, changed type order to match examples). They can even spread status, namely burn, to make Protect on Heatran even (word repetition) more effective and switching into it harder while Heatran handles Dragon- and Grass-types like Amoonguss and Latios for them. Pokemon that can set up entry hazards, (AC) like Tyranitar, Garchomp, and Ferrothorn, (AC) (moved) make for good partners as well to punish the opposing team as much as possible. Pokemon like Tyranitar, Garchomp, and Ferrothorn are good options for this. Latios can soft check Pokemon like Keldeo, Gliscor, Rotom-W, and Politoed while appreciating and appreciates Heatran's ability to weaken or cripple Tyranitar and beat most other Steel-types, making it Latios much more difficult to switch into. Amoonguss (RC) and Poison Heal Breloom have good synergy with Heatran while and also packing Spore, made even better by which becomes harder to deal with when factoring in Heatran’s Heatran's ability to wear down or potentially beat Sleep Talk users like Latios and opposing Amoonguss. (completely outdated given Spore's ban) They These teammates can even absorb opposing sleep moves with Sleep Talk and Toxic Orb poisoning, (AC) respectively. (also outdated given sleep moves ban) Ground-types like Gliscor and Excadrill abuse take advantage of ("abuse" is a banned word) Heatran wearing down, crippling, and or trapping their checks. Both of them can also spread Toxic poison, piling on the residual damage the opponent has foes have to take and suffocating them as a result. Pokemon that appreciate Heatran’s Heatran's balance-(AH)breaking capabilities and have good matchups match up well ("good" repetition) against offense are good partners. Choice Scarf users like Keldeo, Landorus-T, and Garchomp make good partners pair well ("good partners" repetition) for this reason. Rapid Spin makes it easier for Heatran to switch-in and pressure the opponent. (moved) Rapid Spinners like Excadrill and Starmie work well with Heatran, (AC) as they can pressure each other’s checks have good offensive synergy with it (avoids "each other's" ambiguity) while improving Heatran's and improve its longevity, (AC) making it easier for Heatran to switch in and pressure the opponent.

[SET]
name: Specially Defensive
move 1: Stealth Rock / Taunt
move 2: Lava Plume
move 3: Toxic / Will-O-Wisp / Roar
move 4: Protect
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 248 HP / 252 SpD / 8 Spe

[SET COMMENTS]
Moves
========

Heatran is a great Stealth Rock setter thanks to its typing and bulk, letting it get them up Heatran's typing and bulk lets it set up Stealth Rock (repetition) pretty easily on most bulky Pokemon. Lava Plume gives Heatran a way to not be ensures Heatran isn't Taunt bait while giving and gives it a spammable STAB move that has a good chance to burn potential (alternatively: change to "potential switch-ins" and remove "on the switch") checks like Tentacruel and Garchomp on the switch. Toxic lets Heatran cripple all of its switch-ins except Tentacruel and Gliscor and synergizes well with Protect. Will-O-Wisp lets Heatran get a guaranteed guarantee a burn on most of its switch-ins, namely Tentacruel, Latios, and Garchomp, (AC) (should you mention ttar as well?) which makes it easier to wear them down. Roar lets Heatran phaze set-up setup sweepers like Reuniclus and Calm Mind Jirachi, (the latter of?) which it can struggle against under rain, (AC) while also punishing the opponent as well as punish foes with more residual damage from entry hazards. Protect lets Heatran scout Choice-locked Pokemon, let it recover health with Leftovers for free (moved), and rack up residual damage for free. Taunt can be used over Stealth Rock, (AC) as it lets Heatran stop set-up setup sweepers like Reuniclus and Jirachi, prevent entry hazards from Pokemon like Tyranitar, and prevents deny use of healing moves to (word repetition + parallelism) Pokemon like Reuniclus, Slowbro, and Slowking from healing. However, this move is quite team specific(RH) and removes one of this Heatran’s greatest set's best (word repetition) qualities in being a great Stealth Rock setter.

Set Details
========

248 HP is EVs are run to minimize residual damage (from what?) (also, why are 252 hp evs used in the next set? shouldn't they both be 252 or 248? 386 isn't divisible by 8 so yeah I don't know why this is 248 HP EVs) while maintaining as much bulk as possible. 8 Speed lets Heatran speed creep Poison Heal Breloom. (speed creep is discouraged in analyses; put these into defense instead) (remove line break) Leftovers is Heatran’s Heatran's only form of recovery and works great well with Protect.

Usage Tips
========

Try to keep Heatran as healthy as possible so it can switch into and wall what it needs to consistently. As such, don’t let Heatran take unnecessary damage from Pokemon it doesn't beat. (optional: i would delete this bc you're almost repeating yourself, "keeping healthy as possible" = "not taking unnecessary damage" I agree) Be cautious about coming in directly on things Pokemon Heatran normally checks appears to check (heatran does not normally check these mons since they usually run coverage for it) like Volcarona and Gengar, as they can punish it on the switch (they are faster, so they don't have to predict your switch. volc is clicking qd more often than not as you come in, for example) with super effective coverage. Try to keep entry hazards off your side off the field if possible, as they hurt Heatran's longevity and makes make it more difficult to switch-in to switch into what it’s supposed to. Set Stealth Rock up when given a free turn from a forced switch or something a Pokemon Heatran walls so to keep pressure on the opposing team. Use Toxic or Will-O-Wisp if predicting a switch to a check to cripple checks susceptible to it, mainly most Water- and Ground-types. If lacking Toxic or and Will-O-Wisp, it isn't a bad idea to fish for a Lava Plume burn on the switch. Use Protect to scout Choice-locked attackers like Latios and Landorus-T, gain back regain health from Leftovers, and potentially rack up more potential Toxic poison and or sandstorm damage on the opponent foe. However, be cautious of using Protect against things Pokemon that can take advantage of its use by setting up or especially healing. Avoid taking paralysis letting Heatran get paralyzed, (AC) as it will leave Heatran unable to check what it’s supposed to, mainly Jirachi and Reuniclus.

Team Options
========

Water-types like Slowbro, Rotom-W, and Jellicent are good partners as well, (AC) as they can check other opposing Water- and Ground-types as well as other opposing Heatran while having and have good defensive synergy with Heatran. Pokemon that can set up Spikes make for good partners as well to punish switches from the opposing team switching as much as possible. Ferrothorn makes is (word repetition) a decent option, (AC) thanks to the fact that it’s it's a good Water resist Water-type check, (AC) the takes pressure off Heatran to switch in as much (to what?), (AC) and can even provide Knock Off support. Tyranitar is a good partner due to it get setting up sandstorm while also checking and potentially pressuring ("checking" = "pressuring", right? if you just want to reproduce what you said earlier, keep this and replace "pressuring" with "trapping") other Pokemon like Jellicent, Tentacruel, and Starmie (RC) which that Heatran can struggle with; (semicolon) this is very appreciated, especially for the latter two, (AC) as they can spin away the Stealth Rock Heatran sets up. Tyranitar not needing to run Stealth Rock also makes it easier to keep healthy, (AC) as it won’t need to take a hit to set them it up as well as giving it the ability to and can instead run other sets like Choice Scarf more effectively. Amoonguss and Poison Heal Breloom provide a Water- and Ground-type counters (does amoonguss counter ground-types? i would replace with "checks") as well as Spore support, (AC) (they don't provide Spore support anymore) while appreciating Heatran switching into most Fire- and Dragon-types for them (moved) and wearing down or potentially beating Sleep Talk users like Latios and opposing Amoonguss for them. (this Sleep Talk bit probably outdated too) They These teammates can even absorb Spore for Heatran thanks to Sleep Talk and Toxic Orb poisoning, (AC) respectively. (no they cannot) Excadrill and Gliscor are good partners, (AC) as they can provide Rapid Spin support and a switch-in to Fighting-types, (AC) respectively, (AC) while abusing taking advantage of the potential Toxic poison and burn Heatran spreads with their own Protect. They can also spread Toxic poison as well (redundant) in tandem with Heatran (moved) to force more residual damage on foes in tandem with Heatran. Rapid Spin makes it easier for Heatran to switch-in and check what it’s supposed to. (moved) Rapid Spinners like Excadrill and Starmie work well with Heatran, (AC) as they can pressure each others checks have good offensive synergy with it (avoids "each other's" ambiguity) and increase Heatran's its longevity, (AC) making it easier for Heatran to switch in and pressure the opponent. Pokemon that appreciate Heatran’s Heatran's ability to set Stealth Rock and have good matchups vs match up well versus ("good" repetition) offense are good partners. Choice Scarf users like Landorus-T, Mienshao, and Keldeo make good partners pair well ("good partners" repetition) for this reason. Latios can soft check Water-types like Keldeo, Rotom-W, and Politoed while appreciating and appreciates Heatran's ability to get Toxic or burn off on poison or burn Tyranitar, putting it on a timer, (AC) and beat most other Steel-types.

[SET]
name: SubProtect Substitute + Protect
move 1: Substitute
move 2: Protect
move 3: Lava Plume
move 4: Toxic / Will-O-Wisp / Earth Power
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 252 HP / 32 SpD / 220 Spe

[SET COMMENTS]
Moves
========

Substitute lets Heatran punish switches and take advantage of Pokemon that can't do much damage to it while making it easier for Heatran to spread status. Protect lets Heatran scout Choice-locked Pokemon if it's not already behind a Substitute, get a free turn of Leftovers recovery, and rack up free Toxic poison and potentially sandstorm damage in tandem with Substitute, furthered by the fact it makes Substitute take at least two turns to be broken in optimal circumstances (wordy. also, i think this may be giving off the wrong impression; can't you stall out foes forever, not just for two turns, if you keep spamming sub + protect?). Toxic allows Heatran to punish most of its switch-ins and put by putting them on a timer and synergizes well with Substitute and Protect because they these moves make it easier to spread Toxic and rack up more free residual damage with the extra protection provided. Will-O-Wisp can also be used to more reliably spread burns on to Pokemon like Tentacruel and Garchomp, (AC) and it synergizes well with Substitute and Protect for the same reasons as Toxic. Earth Power can be used over Toxic or Will-O-Wisp to be able to punish opposing Heatran as well as wear Tentacruel down quicker more quickly, (AC) although this forgoing a status move (optional) means Heatran can't punish and wear down other Pokemon as reliably.

Set Details
========

Maximum HP investment and 32 Special Defense EVs in tandem with a Calm nature makes make sure Rotom-W’s Volt Switch does not break Heatran’s Heatran's Substitute, forcing it Rotom-W to use Hydro Pump to break it (RC) and making Heatran adept at PP stalling Rotom-W. The rest of the EVs are used for outspeeding Adamant Breloom. (period) Leftovers helps Heatran recover health after making a using (to match next change) Substitute and works especially well in tandem with Substitute it and Protect.

Usage Tips
========

This Heatran is meant to punish standard sand teams by spreading status and (redundant w/ later) wearing them down with it status and sandstorm damage while being tough to kill KO ("kill" is also a banned word) thanks to Substitute and Protect. Try to keep Heatran as healthy as possible so it can come in on what it checks and set up Substitute consistently. Be cautious about coming in directly on things Pokemon Heatran normally checks that have options to punish it, like Ferrothorn and Amoonguss, as they can cripple Heatran on the switch with Knock Off and Spore or Stun Spore, (AC) respectively. (Spore banned) Try to keep entry hazards off your side of the field if possible, as they hurt this Heatran's set's ability to come in and its (redundant) longevity. Attempt to set up a Substitute when given a free turn and or on Pokemon that Heatran naturally beats, (AC) like Amoonguss and Jirachi, (AC) so it can more easily spread status and therefore wear down the opposing team. It Heatran can even set up Substitute on weaker Water-types like Jellicent, who which can’t break its Substitute in one hit. Use Toxic or Will-O-Wisp if behind a Substitute and or predicting a switch to a check susceptible to it, mainly most Water- and Ground-types. Lava Plume can be used if predicting a switch to something a Pokemon immune to Toxic to potentially punish it with a burn (repetition w/ later) or as a safe (redundant) catch-all play that’s usually low-risk (RC) and high-reward thanks to the move's decent-Base Power and burn chance (moved), especially if Heatran is behind a Substitute. It’s also incredibly spammable thanks to its power and previously mentioned burn chance. Use Protect Protect should be used (for consistency w/ next sentence) to scout Choice-locked attackers if a Substitute isn't up, get free Leftovers recovery, and rack up more residual damage on the opponent foe. Alongside Substitute (moved to avoid ambiguity), (AC) it also lets Heatran PP stall moves with low PP alongside Substitute, most notably Rotom-W’s Rotom-W's Hydro Pump and Alakazam’s Alakazam's Focus Blast; (semicolon) who these attackers can't do anything of note to Heatran if they run out of Hydro Pump and Focus Blast their respective moves' PP.

Team Options
========

Tyranitar is a fantastic partner due to setting sandstorm damage, (AC) which becomes incredibly suffocating (moved) alongside Heatran’s Heatran's methods of dealing passive damage being incredibly suffocating. (period) Tyranitar also has the ability to set up Stealth Rock while also checking and potentially trapping other things Pokemon like Starmie and Tentacruel (RC) which that Heatran can struggles with. Water-types like Keldeo, Rotom-W, and Jellicent are good partners as well, (AC) as they can check other opposing Water- and Ground-types (such as?) (this is for consistency, since you give examples of what heatran checks) while making for a good core with Heatran in general (filler) while Heatran handles Grass-types like Amoonguss and Ferrothorn for them (moved). They can even spread status themselves if Heatran lacks it a move to do so while Heatran abuses most Grass-types like Amoonguss and Ferrothorn for them. Pokemon that can set up entry hazards Entry hazard setters like Landorus-T, Ferrothorn, and Garchomp (moved) make for good partners to punish the switches from the opposing team switching as much as possible so Pokemon like Landorus-T, Ferrothorn, and Garchomp make good partners. Pokemon that appreciate Heatran’s Heatran's ability to wear down, inflict status on, and or outright beat bulkier Pokemon and have good matchups match up well versus offense are good partners. Choice Scarf users like Landorus-T, Keldeo, and Garchomp make good partners pair well for this reason. Rapid Spin makes it easier for Heatran to switch-in and pressure the opponent. Rapid Spinners like Excadrill and Starmie work well with Heatran, (AC) as their support makes it easier for Heatran to switch in, while it Heatran can pressure their checks. Ground-types like Gliscor and Excadrill abuse take advantage of Heatran wearing down and crippling their checks, namely Rotom-W and Jellicent, while providing utility in Taunt and Rapid Spin, (AC) respectively; (semicolon) and Gliscor even switches into Fighting-types. Amoonguss and Breloom provide a checks to Water- and Ground-types counter as well as Spore support, (no they do not provide Spore support) (AC) while and they appreciate Heatran handling Steel- and Grass-types and wearing down or potentially beating Sleep Talk users like Latios and Amoonguss. (nope they do not) They can even absorb Spore themselves thanks to Sleep Talk and Toxic Orb poisoning, (AC) respectively. (nope they cannot) Latios can soft check things Pokemon like Keldeo, Rotom-W, and Politoed while appreciating and appreciates Heatran's ability to put Tyranitar on a timer with Toxic and beat most other Steel-types.

[STRATEGY COMMENTS]
Other Options (remove colon)
========

Choice Scarf is an ok (decent / feasible / mediocre) option on sand teams to give them a secondary form of speed control, (AC) but such a set is really quickly worn down and these teams would usually rather have prefer a bulkier set with more longevity. Choice Specs seems good on paper for wallbreaking; (semicolon) however, the moves this set locks into are usually extremely punishable, (AC) Heatran's defensive utility decreases dramatically, (AC) (moved) and offensive sun teams, where this set shines best, aren't very optimal in the metagame and Heatrans defensive utility decreases dramatically. It's Such a set is also slow and easy to force out.

Checks and Counters (remove colon)
========
(each of these titles should be surrounded by two asterisks, ie. **Water-types**: rabia: fixed this)

**Water-types**: Water-types like Tentacruel, Keldeo, Rotom-W, and Politoed all threaten Heatran with super effective STAB moves while having and have the type advantage against Heatran it. Politoed, (AC) in particular, (AC) can summon rain to weaken Heatran's Fire-type moves while strengthening Water-type moves from the opposing team. However, all of these Pokemon must watch out for status and they can all (moved) can be worn down with by status, residual damage from Magma Storm, (AC) and entry hazards over time.

**Ground-types**: Gliscor, Excadrill, Garchomp, and Landorus-T can all destroy Heatran with super effective STAB moves that forces it out (redundant). (period) while even being able to They can even set up, or in Excadrill’s Excadrill's case, spin away Stealth Rock as Heatran switches. However, Garchomp and Landorus-T hate Toxic, (AC) and all of them have a hard time against the Magma Storm set,(AC) since it wears them down. Heatran can even use Hidden Power Ice on the switch to take these Pokemon out. Also, if they're running a Choice item and Heatran has Protect, it can scout what move they're locked into. (i think you can delete the last sentence since you cover the choice users in "faster attackers")

**Certain Dragon-types**: Garchomp, Hydreigon, and Dragonite can beat Heatran by virtue of their higher Speed, Fire resistance, and super effective STAB or coverage moves that can take it out. These Dragon-types hate taking status (RC) and Hidden Power Ice, however, (AC) and are worn down relatively quickly.

**Chansey**: Chansey can both take on Heatran thanks to Natural Cure removing Toxic poison, (AC) and being able to its special bulk letting it take all of Heatran's hits, (AC) while healing and being able to heal with Soft-Boiled; (semicolon) and wearing it it can wear Heatran down well with Seismic Toss, which can also break a potential Substitute.

**Faster Threats**: Pokemon like Garchomp, Landorus-T, and Latios can potentially threaten Heatran and force it out. However, all of these Pokemon can have a hard time switching in, (AC) and if Heatran is carrying Protect, it can scout the move they lock into if they’re holding a Choice item.

**Fighting-types**: Pokemon like Mienshao, Terrakion, and especially Keldeo can hit Heatran very hard; (semicolon) and force it out while (redundant) the latter two can also take a few hits from it if need be. However, all of these Pokemon hate status and can be worn down by Heatran over time.

**Lures ("Pokemon with Super Effective Coverage"? that doesn't convey the same idea; something like "Lure Sets" would work better here)**: Pokemon like Volcarona that Heatran normally beats would otherwise beat often run surprise (it's commonplace, not a surprise) coverage moves like Hidden Power Ground can lure Heatran to come in and kill it to (lure in and) KO it.

update this to adjust for Spore's ban and the subsequent uselessness of Sleep Talk on Pokemon like Latios. you also used curly apostrophes (and maybe even commas, but those are harder for my old man eyes to see); I removed the instances that I caught, but look this over yourself as you implement this check. gp 1/2 once done
 
bigtalk: add remove comments
lord rabia: add remove comments
Overview
========

[OVERVIEW]

Heatran has amazing defensive utility thanks to its typing and Flash Fire, which make it immune to sandstorm, Toxic, and Fire-type attacks. These qualities let it check Steel- and Grass-types like Ferrothorn, Skarmory, Amoonguss, (AC) and Jirachi very well. Heatran also has great support options like Stealth Rock, Toxic, Will-O-Wisp, and Taunt which Heatran that it can easily mix and match its to effectively support its team, (AC) as its sets aren’t very team dependent. Its offensive presence is also fantastic thanks to high-Base(AH) Power moves like Magma Storm and Earth Power, which lets let it punish and effectively wear down its checks which include but aren’t limited to such as ("which" repetition) Water-types, Garchomp, and Tyranitar. However, Heatran has a noticeable lack of recovery outside of Leftovers that makes it very vulnerable to entry hazards, (AC) which makes it more difficult to switch in as much and to consistently check what it needs to. This problem is further expounded compounded by the fact some Pokemon that Heatran can normally beat (such as?) run coverage specifically for it, (AC) which leaves it quite pressured. Another issue is that some of the best Pokemon in the metagame, including Excadrill, Garchomp, and especially Politoed, (AC) all threaten Heatran immensely.

[SET]
name: Offensive
move 1: Magma Storm / Fire Blast
move 2: Protect
move 3: Earth Power
move 4: Will-O-Wisp / Hidden Power Ice
item: Leftovers / Air Balloon
ability: Flash Fire
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Magma Storm lets Heatran punish its switch-ins thanks to the trapping effect and residual damage. It’s especially potent in tandem with sandstorm. Fire Blast, (AC) on the other hand, (AC) is stronger and more accurate, (AC) which makes it more consistent. Protect lets Heatran scout Choice-locked attackers like Latios and Landorus-T, get free Leftovers recovery, as well as and (you can't use "as well as" in a list like you do "and") get more residual damage from on foes with Magma Storm. Earth Power lets Heatran hit opposing Heatran, Tyranitar, Terrakion, and Tentacruel while giving it another attack to use should Heatran need to preserve Magma Storm PP. Will-O-Wisp lets Heatran cripple switch-ins like Garchomp, Tyranitar, Politoed, and Tentacruel and makes them worn wears them down much faster. Hidden Power Ice hits the Dragon- and Ground-types of the tier, mainly Latios, Garchomp, Gliscor, and Landorus-T, (AC) hard on the switch. Taunt can be used over Protect to let Heatran defeat Chansey with Magma Storm and helps a lot if up against sun stall teams. However, this makes Heatran unable to rack up free residual damage (RC) or Leftovers recovery (RC) and leaves it unable to scout moves from Choice-locked attackers.

Set Details
========

Maximum Speed investment lets Heatran outspeed Adamant Breloom, Modest Politoed, and most Rotom-W, (AC) as they Rotom-W typically opts for a slower spreads. Leftovers is Heatran's only form of recovery; (semicolon) and it Heatran has an easy time recovering thanks to Protect, the many switches it forces, and its immunities to sandstorm, Toxic poison (consistency; you can also change "burn" to "Will-O-Wisp"), and burn. Air Balloon allows you to have makes Heatran a solid offensive answer to most Dragon-types, mono-Earthquake Gliscor, and most other Heatrans opposing Heatran; (semicolon) and it is also good at attracting Tyranitars, so you could it also lets Heatran stay in on Tyranitar and (i assume this is what you meant; air balloon doesn't attract ttar, nor does it make heatran attract ttar) burn and or weaken them it for other teammates like Latios or and Thundurus to take advantage of, and it makes Heatran immune to Spikes.

Usage Tips
========

Try to keep Heatran as healthy as possible so it can check what it needs to consistently, take a super (RH)effective hit in a pinch if need be (redundant), and come in to pressure the opposing team more often. Be cautious about coming in directly on things Pokemon Heatran normally checks that have options to punish it, namely Amoonguss and Ferrothorn, as they can use Spore (outdated) or Stun Spore and Knock Off, (AC) respectively. Attempt to keep entry hazards off your side of the field if possible, as they hurt Heatran's longevity and make it more difficult to switch (RH)in. Try to get and (redundant) keep your own (ambiguous; this could be saying "entry hazards set by you" or "entry hazards on your side" I disagree; I think saying "your own entry hazards" has a clear meaning that they're on the other side of the field) entry hazards up on the opponent's side of the field, (AC) as they make switching into Heatran even more punishing than it already is, especially if sand is up active. Use If Heatran is running Hidden Power Ice, (AC) it can be used if predicting a switch to a Ground- or Dragon-type if it isn’t too risky to do so in a given situation (changed "use" -> "can be used" to compensate for this). Don’t be afraid to throw out a Magma Storm if given a free turn, (AC) as it punishes almost everything that comes in on it Heatran and lets Heatran wear things down for its teammates (filler). However, its low PP must be kept in mind. Use Protect to scout Choice-locked attackers like Latios and Landorus-T, gain back regain health via Leftovers, and rack up more residual damage on the opponent foe (foe = the Pokemon, opponent = the player). However, be cautious of using Protect against things Pokemon that can punish its use by setting up or especially healing. Avoid taking paralysis letting Heatran get paralyzed, (AC) as it will leave Heatran very vulnerable to Pokemon like Jirachi and Breloom (RC) which that it could check otherwise. If Heatran has Will-O-Wisp, use it when predicting a switch to something that walls or takes a hit from and threatens Heatran checks like (list examples here).

Team Options
========

Tyranitar is an excellent partner for this set due to its ability to set up Stealth Rock and sandstorm while also checking and potentially trapping Pokemon like Jellicent and Starmie (RC) which that Heatran can sometimes (redundant) struggle with. Water-types like Keldeo, Rotom-W, and Jellicent are good partners as well, (AC) as they can check other opposing Water- and Ground-types (such as?) (this is for consistency, since you give examples of what heatran checks) while making for a good core with Heatran in general (filler) while Heatran handles Grass- and Dragon-types like Amoonguss and Latios for them (moved, changed type order to match examples). They can even spread status, namely burn, to make Protect on Heatran even (word repetition) more effective and switching into it harder while Heatran handles Dragon- and Grass-types like Amoonguss and Latios for them. Pokemon that can set up entry hazards, (AC) like Tyranitar, Garchomp, and Ferrothorn, (AC) (moved) make for good partners as well to punish the opposing team as much as possible. Pokemon like Tyranitar, Garchomp, and Ferrothorn are good options for this. Latios can soft check Pokemon like Keldeo, Gliscor, Rotom-W, and Politoed while appreciating and appreciates Heatran's ability to weaken or cripple Tyranitar and beat most other Steel-types, making it Latios much more difficult to switch into. Amoonguss (RC) and Poison Heal Breloom have good synergy with Heatran while and also packing Spore, made even better by which becomes harder to deal with when factoring in Heatran’s Heatran's ability to wear down or potentially beat Sleep Talk users like Latios and opposing Amoonguss. (completely outdated given Spore's ban) They These teammates can even absorb opposing sleep moves with Sleep Talk and Toxic Orb poisoning, (AC) respectively. (also outdated given sleep moves ban) Ground-types like Gliscor and Excadrill abuse take advantage of ("abuse" is a banned word) Heatran wearing down, crippling, and or trapping their checks. Both of them can also spread Toxic poison, piling on the residual damage the opponent has foes have to take and suffocating them as a result. Pokemon that appreciate Heatran’s Heatran's balance-(AH)breaking capabilities and have good matchups match up well ("good" repetition) against offense are good partners. Choice Scarf users like Keldeo, Landorus-T, and Garchomp make good partners pair well ("good partners" repetition) for this reason. Rapid Spin makes it easier for Heatran to switch-in and pressure the opponent. (moved) Rapid Spinners like Excadrill and Starmie work well with Heatran, (AC) as they can pressure each other’s checks have good offensive synergy with it (avoids "each other's" ambiguity) while improving Heatran's and improve its longevity, (AC) making it easier for Heatran to switch in and pressure the opponent.

[SET]
name: Specially Defensive
move 1: Stealth Rock / Taunt
move 2: Lava Plume
move 3: Toxic / Will-O-Wisp / Roar
move 4: Protect
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 248 HP / 252 SpD / 8 Spe

[SET COMMENTS]
Moves
========

Heatran is a great Stealth Rock setter thanks to its typing and bulk, letting it get them up Heatran's typing and bulk lets it set up Stealth Rock (repetition) pretty easily on most bulky Pokemon. Lava Plume gives Heatran a way to not be ensures Heatran isn't Taunt bait while giving and gives it a spammable STAB move that has a good chance to burn potential (alternatively: change to "potential switch-ins" and remove "on the switch") checks like Tentacruel and Garchomp on the switch. Toxic lets Heatran cripple all of its switch-ins except Tentacruel and Gliscor and synergizes well with Protect. Will-O-Wisp lets Heatran get a guaranteed guarantee a burn on most of its switch-ins, namely Tentacruel, Latios, and Garchomp, (AC) (should you mention ttar as well?) which makes it easier to wear them down. Roar lets Heatran phaze set-up setup sweepers like Reuniclus and Calm Mind Jirachi, (the latter of?) which it can struggle against under rain, (AC) while also punishing the opponent as well as punish foes with more residual damage from entry hazards. Protect lets Heatran scout Choice-locked Pokemon, let it recover health with Leftovers for free (moved), and rack up residual damage for free. Taunt can be used over Stealth Rock, (AC) as it lets Heatran stop set-up setup sweepers like Reuniclus and Jirachi, prevent entry hazards from Pokemon like Tyranitar, and prevents deny use of healing moves to (word repetition + parallelism) Pokemon like Reuniclus, Slowbro, and Slowking from healing. However, this move is quite team specific(RH) and removes one of this Heatran’s greatest set's best (word repetition) qualities in being a great Stealth Rock setter.

Set Details
========

248 HP is EVs are run to minimize residual damage (from what?) (also, why are 252 hp evs used in the next set? shouldn't they both be 252 or 248? 386 isn't divisible by 8 so yeah I don't know why this is 248 HP EVs) while maintaining as much bulk as possible. 8 Speed lets Heatran speed creep Poison Heal Breloom. (speed creep is discouraged in analyses; put these into defense instead) (remove line break) Leftovers is Heatran’s Heatran's only form of recovery and works great well with Protect.

Usage Tips
========

Try to keep Heatran as healthy as possible so it can switch into and wall what it needs to consistently. As such, don’t let Heatran take unnecessary damage from Pokemon it doesn't beat. (optional: i would delete this bc you're almost repeating yourself, "keeping healthy as possible" = "not taking unnecessary damage" I agree) Be cautious about coming in directly on things Pokemon Heatran normally checks appears to check (heatran does not normally check these mons since they usually run coverage for it) like Volcarona and Gengar, as they can punish it on the switch (they are faster, so they don't have to predict your switch. volc is clicking qd more often than not as you come in, for example) with super effective coverage. Try to keep entry hazards off your side off the field if possible, as they hurt Heatran's longevity and makes make it more difficult to switch-in to switch into what it’s supposed to. Set Stealth Rock up when given a free turn from a forced switch or something a Pokemon Heatran walls so to keep pressure on the opposing team. Use Toxic or Will-O-Wisp if predicting a switch to a check to cripple checks susceptible to it, mainly most Water- and Ground-types. If lacking Toxic or and Will-O-Wisp, it isn't a bad idea to fish for a Lava Plume burn on the switch. Use Protect to scout Choice-locked attackers like Latios and Landorus-T, gain back regain health from Leftovers, and potentially rack up more potential Toxic poison and or sandstorm damage on the opponent foe. However, be cautious of using Protect against things Pokemon that can take advantage of its use by setting up or especially healing. Avoid taking paralysis letting Heatran get paralyzed, (AC) as it will leave Heatran unable to check what it’s supposed to, mainly Jirachi and Reuniclus.

Team Options
========

Water-types like Slowbro, Rotom-W, and Jellicent are good partners as well, (AC) as they can check other opposing Water- and Ground-types as well as other opposing Heatran while having and have good defensive synergy with Heatran. Pokemon that can set up Spikes make for good partners as well to punish switches from the opposing team switching as much as possible. Ferrothorn makes is (word repetition) a decent option, (AC) thanks to the fact that it’s it's a good Water resist Water-type check, (AC) the takes pressure off Heatran to switch in as much (to what?), (AC) and can even provide Knock Off support. Tyranitar is a good partner due to it get setting up sandstorm while also checking and potentially pressuring ("checking" = "pressuring", right? if you just want to reproduce what you said earlier, keep this and replace "pressuring" with "trapping") other Pokemon like Jellicent, Tentacruel, and Starmie (RC) which that Heatran can struggle with; (semicolon) this is very appreciated, especially for the latter two, (AC) as they can spin away the Stealth Rock Heatran sets up. Tyranitar not needing to run Stealth Rock also makes it easier to keep healthy, (AC) as it won’t need to take a hit to set them it up as well as giving it the ability to and can instead run other sets like Choice Scarf more effectively. Amoonguss and Poison Heal Breloom provide a Water- and Ground-type counters (does amoonguss counter ground-types? i would replace with "checks") as well as Spore support, (AC) (they don't provide Spore support anymore) while appreciating Heatran switching into most Fire- and Dragon-types for them (moved) and wearing down or potentially beating Sleep Talk users like Latios and opposing Amoonguss for them. (this Sleep Talk bit probably outdated too) They These teammates can even absorb Spore for Heatran thanks to Sleep Talk and Toxic Orb poisoning, (AC) respectively. (no they cannot) Excadrill and Gliscor are good partners, (AC) as they can provide Rapid Spin support and a switch-in to Fighting-types, (AC) respectively, (AC) while abusing taking advantage of the potential Toxic poison and burn Heatran spreads with their own Protect. They can also spread Toxic poison as well (redundant) in tandem with Heatran (moved) to force more residual damage on foes in tandem with Heatran. Rapid Spin makes it easier for Heatran to switch-in and check what it’s supposed to. (moved) Rapid Spinners like Excadrill and Starmie work well with Heatran, (AC) as they can pressure each others checks have good offensive synergy with it (avoids "each other's" ambiguity) and increase Heatran's its longevity, (AC) making it easier for Heatran to switch in and pressure the opponent. Pokemon that appreciate Heatran’s Heatran's ability to set Stealth Rock and have good matchups vs match up well versus ("good" repetition) offense are good partners. Choice Scarf users like Landorus-T, Mienshao, and Keldeo make good partners pair well ("good partners" repetition) for this reason. Latios can soft check Water-types like Keldeo, Rotom-W, and Politoed while appreciating and appreciates Heatran's ability to get Toxic or burn off on poison or burn Tyranitar, putting it on a timer, (AC) and beat most other Steel-types.

[SET]
name: SubProtect Substitute + Protect
move 1: Substitute
move 2: Protect
move 3: Lava Plume
move 4: Toxic / Will-O-Wisp / Earth Power
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 252 HP / 32 SpD / 220 Spe

[SET COMMENTS]
Moves
========

Substitute lets Heatran punish switches and take advantage of Pokemon that can't do much damage to it while making it easier for Heatran to spread status. Protect lets Heatran scout Choice-locked Pokemon if it's not already behind a Substitute, get a free turn of Leftovers recovery, and rack up free Toxic poison and potentially sandstorm damage in tandem with Substitute, furthered by the fact it makes Substitute take at least two turns to be broken in optimal circumstances (wordy. also, i think this may be giving off the wrong impression; can't you stall out foes forever, not just for two turns, if you keep spamming sub + protect?). Toxic allows Heatran to punish most of its switch-ins and put by putting them on a timer and synergizes well with Substitute and Protect because they these moves make it easier to spread Toxic and rack up more free residual damage with the extra protection provided. Will-O-Wisp can also be used to more reliably spread burns on to Pokemon like Tentacruel and Garchomp, (AC) and it synergizes well with Substitute and Protect for the same reasons as Toxic. Earth Power can be used over Toxic or Will-O-Wisp to be able to punish opposing Heatran as well as wear Tentacruel down quicker more quickly, (AC) although this forgoing a status move (optional) means Heatran can't punish and wear down other Pokemon as reliably.

Set Details
========

Maximum HP investment and 32 Special Defense EVs in tandem with a Calm nature makes make sure Rotom-W’s Volt Switch does not break Heatran’s Heatran's Substitute, forcing it Rotom-W to use Hydro Pump to break it (RC) and making Heatran adept at PP stalling Rotom-W. The rest of the EVs are used for outspeeding Adamant Breloom. (period) Leftovers helps Heatran recover health after making a using (to match next change) Substitute and works especially well in tandem with Substitute it and Protect.

Usage Tips
========

This Heatran is meant to punish standard sand teams by spreading status and (redundant w/ later) wearing them down with it status and sandstorm damage while being tough to kill KO ("kill" is also a banned word) thanks to Substitute and Protect. Try to keep Heatran as healthy as possible so it can come in on what it checks and set up Substitute consistently. Be cautious about coming in directly on things Pokemon Heatran normally checks that have options to punish it, like Ferrothorn and Amoonguss, as they can cripple Heatran on the switch with Knock Off and Spore or Stun Spore, (AC) respectively. (Spore banned) Try to keep entry hazards off your side of the field if possible, as they hurt this Heatran's set's ability to come in and its (redundant) longevity. Attempt to set up a Substitute when given a free turn and or on Pokemon that Heatran naturally beats, (AC) like Amoonguss and Jirachi, (AC) so it can more easily spread status and therefore wear down the opposing team. It Heatran can even set up Substitute on weaker Water-types like Jellicent, who which can’t break its Substitute in one hit. Use Toxic or Will-O-Wisp if behind a Substitute and or predicting a switch to a check susceptible to it, mainly most Water- and Ground-types. Lava Plume can be used if predicting a switch to something a Pokemon immune to Toxic to potentially punish it with a burn (repetition w/ later) or as a safe (redundant) catch-all play that’s usually low-risk (RC) and high-reward thanks to the move's decent-Base Power and burn chance (moved), especially if Heatran is behind a Substitute. It’s also incredibly spammable thanks to its power and previously mentioned burn chance. Use Protect Protect should be used (for consistency w/ next sentence) to scout Choice-locked attackers if a Substitute isn't up, get free Leftovers recovery, and rack up more residual damage on the opponent foe. Alongside Substitute (moved to avoid ambiguity), (AC) it also lets Heatran PP stall moves with low PP alongside Substitute, most notably Rotom-W’s Rotom-W's Hydro Pump and Alakazam’s Alakazam's Focus Blast; (semicolon) who these attackers can't do anything of note to Heatran if they run out of Hydro Pump and Focus Blast their respective moves' PP.

Team Options
========

Tyranitar is a fantastic partner due to setting sandstorm damage, (AC) which becomes incredibly suffocating (moved) alongside Heatran’s Heatran's methods of dealing passive damage being incredibly suffocating. (period) Tyranitar also has the ability to set up Stealth Rock while also checking and potentially trapping other things Pokemon like Starmie and Tentacruel (RC) which that Heatran can struggles with. Water-types like Keldeo, Rotom-W, and Jellicent are good partners as well, (AC) as they can check other opposing Water- and Ground-types (such as?) (this is for consistency, since you give examples of what heatran checks) while making for a good core with Heatran in general (filler) while Heatran handles Grass-types like Amoonguss and Ferrothorn for them (moved). They can even spread status themselves if Heatran lacks it a move to do so while Heatran abuses most Grass-types like Amoonguss and Ferrothorn for them. Pokemon that can set up entry hazards Entry hazard setters like Landorus-T, Ferrothorn, and Garchomp (moved) make for good partners to punish the switches from the opposing team switching as much as possible so Pokemon like Landorus-T, Ferrothorn, and Garchomp make good partners. Pokemon that appreciate Heatran’s Heatran's ability to wear down, inflict status on, and or outright beat bulkier Pokemon and have good matchups match up well versus offense are good partners. Choice Scarf users like Landorus-T, Keldeo, and Garchomp make good partners pair well for this reason. Rapid Spin makes it easier for Heatran to switch-in and pressure the opponent. Rapid Spinners like Excadrill and Starmie work well with Heatran, (AC) as their support makes it easier for Heatran to switch in, while it Heatran can pressure their checks. Ground-types like Gliscor and Excadrill abuse take advantage of Heatran wearing down and crippling their checks, namely Rotom-W and Jellicent, while providing utility in Taunt and Rapid Spin, (AC) respectively; (semicolon) and Gliscor even switches into Fighting-types. Amoonguss and Breloom provide a checks to Water- and Ground-types counter as well as Spore support, (no they do not provide Spore support) (AC) while and they appreciate Heatran handling Steel- and Grass-types and wearing down or potentially beating Sleep Talk users like Latios and Amoonguss. (nope they do not) They can even absorb Spore themselves thanks to Sleep Talk and Toxic Orb poisoning, (AC) respectively. (nope they cannot) Latios can soft check things Pokemon like Keldeo, Rotom-W, and Politoed while appreciating and appreciates Heatran's ability to put Tyranitar on a timer with Toxic and beat most other Steel-types.

[STRATEGY COMMENTS]
Other Options (remove colon)
========

Choice Scarf is an ok (decent / feasible / mediocre) option on sand teams to give them a secondary form of speed control, (AC) but such a set is really quickly worn down and these teams would usually rather have prefer a bulkier set with more longevity. Choice Specs seems good on paper for wallbreaking; (semicolon) however, the moves this set locks into are usually extremely punishable, (AC) Heatran's defensive utility decreases dramatically, (AC) (moved) and offensive sun teams, where this set shines best, aren't very optimal in the metagame and Heatrans defensive utility decreases dramatically. It's Such a set is also slow and easy to force out.

Checks and Counters (remove colon)
========
(each of these titles should be surrounded by two asterisks, ie. **Water-types**: rabia: fixed this)

**Water-types**: Water-types like Tentacruel, Keldeo, Rotom-W, and Politoed all threaten Heatran with super effective STAB moves while having and have the type advantage against Heatran it. Politoed, (AC) in particular, (AC) can summon rain to weaken Heatran's Fire-type moves while strengthening Water-type moves from the opposing team. However, all of these Pokemon must watch out for status and they can all (moved) can be worn down with by status, residual damage from Magma Storm, (AC) and entry hazards over time.

**Ground-types**: Gliscor, Excadrill, Garchomp, and Landorus-T can all destroy Heatran with super effective STAB moves that forces it out (redundant). (period) while even being able to They can even set up, or in Excadrill’s Excadrill's case, spin away Stealth Rock as Heatran switches. However, Garchomp and Landorus-T hate Toxic, (AC) and all of them have a hard time against the Magma Storm set,(AC) since it wears them down. Heatran can even use Hidden Power Ice on the switch to take these Pokemon out. Also, if they're running a Choice item and Heatran has Protect, it can scout what move they're locked into. (i think you can delete the last sentence since you cover the choice users in "faster attackers")

**Certain Dragon-types**: Garchomp, Hydreigon, and Dragonite can beat Heatran by virtue of their higher Speed, Fire resistance, and super effective STAB or coverage moves that can take it out. These Dragon-types hate taking status (RC) and Hidden Power Ice, however, (AC) and are worn down relatively quickly.

**Chansey**: Chansey can both take on Heatran thanks to Natural Cure removing Toxic poison, (AC) and being able to its special bulk letting it take all of Heatran's hits, (AC) while healing and being able to heal with Soft-Boiled; (semicolon) and wearing it it can wear Heatran down well with Seismic Toss, which can also break a potential Substitute.

**Faster Threats**: Pokemon like Garchomp, Landorus-T, and Latios can potentially threaten Heatran and force it out. However, all of these Pokemon can have a hard time switching in, (AC) and if Heatran is carrying Protect, it can scout the move they lock into if they’re holding a Choice item.

**Fighting-types**: Pokemon like Mienshao, Terrakion, and especially Keldeo can hit Heatran very hard; (semicolon) and force it out while (redundant) the latter two can also take a few hits from it if need be. However, all of these Pokemon hate status and can be worn down by Heatran over time.

**Lures ("Pokemon with Super Effective Coverage"? that doesn't convey the same idea; something like "Lure Sets" would work better here)**: Pokemon like Volcarona that Heatran normally beats would otherwise beat often run surprise (it's commonplace, not a surprise) coverage moves like Hidden Power Ground can lure Heatran to come in and kill it to (lure in and) KO it.

update this to adjust for Spore's ban and the subsequent uselessness of Sleep Talk on Pokemon like Latios. you also used curly apostrophes (and maybe even commas, but those are harder for my old man eyes to see); I removed the instances that I caught, but look this over yourself as you implement this check. gp 1/2 once done
I have implemented all of this, ready for GP 2
 

deetah

Bright like a diamond
is a Site Content Manageris a Top Social Media Contributoris an Artistis a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributor
GP & SocMed Lead
Add Remove Comments (AC) = Add Comma (RC) = Remove Comma (AH) = Add Hyphen (SC) = Semicolon

GP 2/2


garchompstamp.gif


[OVERVIEW]
Heatran has amazing defensive utility thanks to its typing and Flash Fire, which make it immune to sandstorm, Toxic, and Fire-type attacks. These qualities let it check Steel- and Grass-types like Ferrothorn, Skarmory, Amoonguss, and Jirachi very well. Heatran also has great support options like Stealth Rock, Toxic, Will-O-Wisp, and Taunt that it can easily mix and match to effectively support its team, as its sets aren't very team dependent. Its offensive presence is also fantastic thanks to high-(AH)Base Power moves like Magma Storm and Earth Power, (AC) which let it punish and effectively wear down its checks such as Water-types, Garchomp, and Tyranitar. However, Heatran has a noticeable lack of recovery outside of Leftovers that makes it very vulnerable to entry hazards, which makes it more difficult to switch in to into and consistently check what it needs to. This problem is further compounded by the fact some Pokemon that Heatran can normally beat such as Volcarona run coverage specifically for it, which leaves it quite pressured. Another issue is that some of the best Pokemon in the metagame, including Excadrill, Garchomp, and especially Politoed, all threaten Heatran immensely.

[SET]
name: Specially Defensive
move 1: Stealth Rock / Taunt
move 2: Lava Plume
move 3: Roar / Toxic / Will-O-Wisp
move 4: Protect
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 252 HP / 248 SpD / 8 Spe

[SET COMMENTS]
Moves
========
Heatran's typing and bulk let it get set up Stealth Rock pretty easily on against most bulky Pokemon. Lava Plume ensures Heatran isn't Taunt bait and gives it a spammable STAB move that has a good chance to burn potential switch-ins like Tentacruel and Garchomp on the switch (Repetition). Roar lets Heatran phaze setup sweepers like Reuniclus and Calm Mind Jirachi, which it can struggle against under rain while also punishing the opponent foe with more residual damage. Toxic lets Heatran cripple all its switch-ins except Tentacruel and Gliscor and synergizes well with Protect. Will-O-Wisp lets Heatran guarantee a burn on most of its switch-ins, namely Tentacruel, Latios, Tyranitar, and Garchomp, which makes it easier to wear them down. Protect lets Heatran scout Choice-locked Pokemon, let it recover health with Leftovers for free, and rack up residual damage. Taunt can be used over Stealth Rock, (AC) as it lets Heatran stop set-up setup sweepers like Reuniclus and Jirachi, prevent entry hazards from Pokemon like Tyranitar, and deny use of healing moves from Pokemon like Reuniclus, Slowbro, and Slowking. However, this move is quite team specific and removes one of this set’s set's (Use ASCII apostrophe) greatest qualities in being a great Stealth Rock setter.

Set Details
========
8 Speed lets EVs let Heatran speed creep Poison Heal Breloom. Leftovers is Heatran's only form of recovery and works well with Protect.

Usage Tips
========
Try to keep Heatran as healthy as possible so it can switch into and wall what it needs to consistently. Be cautious about coming in directly on Pokemon Heatran appears to check, like Volcarona and Gengar, as they can punish it with super effective coverage. Try to keep entry hazards off your side off the field if possible, as they hurt Heatran's longevity and make it more difficult to switch into what it's supposed to. Set Stealth Rock up when given a free turn from a forced switch or a Pokemon Heatran walls to keep pressure on the opposing team. Use Toxic or Will-O-Wisp to cripple checks susceptible to it, mainly most Water- and Ground-types. If lacking Toxic and Will-O-Wisp, it isn't a bad idea to fish for a Lava Plume burn on the switch. Use Protect to scout Choice-locked attackers like Latios and Landorus-T, regain health from Leftovers, and potentially rack up more Toxic poison or sand damage on the foe. However, be cautious of using Protect against Pokemon that can take advantage of its use by setting up or healing. Avoid letting Heatran get paralyzed, as it will leave Heatran unable to check what it’s it's supposed to, mainly Jirachi and Reuniclus.

Team Options
========
Water-types like Slowbro, Rotom-W, and Jellicent are good partners, as they can check opposing Water- and Ground-types as well as other opposing Heatran and have good defensive synergy with Heatran. Pokemon that can set up Spikes make for good partners as well to punish switches from the opposing team as much as possible. Ferrothorn is a decent option, thanks to the fact that it's a good Water-type check, takes pressure off Heatran to switch into Pokemon like Latios, (AC) and can even provide Knock Off support. Tyranitar is a good partner due to it setting up sand while also checking and potentially trapping Pokemon like Jellicent, Tentacruel, and Starmie that Heatran can struggle with; this is appreciated especially for the latter two, as they can spin away the Stealth Rock Heatran sets up. Tyranitar not needing to run Stealth Rock also makes it easier to keep healthy, as it won’t need to take a hit to set them up and can instead run other sets like Choice Scarf more effectively. Amoonguss and Poison Heal Breloom provide a Water- and Ground-type check while appreciating Heatran switching into most Steel- and Dragon-types for them and setting up Stealth Rock. Excadrill and Gliscor are good partners, as they can provide Rapid Spin support and a switch-in switch into Fighting-types, respectively, while taking advantage of the poison and burn damage Heatran spreads with their own Protect. They can also spread Toxic poison in tandem with Heatran to force more residual damage on the foe. Spinners like Excadrill and Starmie work well with Heatran, as they have good offensive synergy with it and increase its longevity, making it easier to switch and pressure the opponent. Pokemon that appreciate Heatran's ability to set Stealth Rock and have matchup match up well against offense are good partners. Choice Scarf users like Landorus-T, Mienshao, and Keldeo pair well for this reason. Latios can soft check Water-types like Keldeo, Rotom-W, and Politoed and appreciates Heatran's ability to poison or burn Tyranitar, putting it on a timer, and beat most Steel-types.

[SET]
name: Offensive
move 1: Magma Storm / Fire Blast
move 2: Protect
move 3: Earth Power
move 4: Will-O-Wisp / Hidden Power Ice
item: Leftovers / Air Balloon
ability: Flash Fire
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Magma Storm lets Heatran punish its switch-ins thanks to the trapping effect and residual damage. It's especially potent in tandem with sand. Fire Blast, on the other hand, is stronger and more accurate, which makes it more consistent. Protect lets Heatran scout Choice-locked attackers like Latios and Landorus-T, get free Leftovers recovery, and get more residual damage on foes with Magma Storm. Earth Power lets Heatran hit opposing Heatran, Tyranitar, Terrakion, and Tentacruel while giving it another attack to use should Heatran need to preserve Magma Storm Storm's PP. Will-O-Wisp lets Heatran cripple switch-ins like Garchomp, Tyranitar, Politoed, and Tentacruel and wears them down much faster. Hidden Power Ice hits the Dragon- and Ground-types of the tier, mainly Latios, Garchomp, Gliscor, and Landorus-T, hard on the switch. Taunt can be used over Protect to let Heatran defeat Chansey with Magma Storm and helps a lot against sun stall teams. However, this makes Heatran unable to rack up free residual damage or Leftovers recovery and leaves it unable to scout moves from Choice-locked attackers.

Set Details
========
Maximum Speed investment lets Heatran outspeed Adamant Breloom, Modest Politoed, and most Rotom-W, as Rotom-W typically opts for a slower spread. Leftovers is Heatran's only form of recovery; Heatran it has an easy time recovering thanks to Protect, the many switches it forces, and its immunities to sand, poison, and burn damage. Air Balloon makes Heatran a solid offensive answer to most Dragon-types, mono-Earthquake Gliscor, and most opposing Heatran; it also lets Heatran stay in on Tyranitar, (AC) and, so meaning you could burn and weaken it for teammates like Latios or Thundurus to take advantage of, and it makes Heatran immune to Spikes.

Usage Tips
========
Try to keep Heatran as healthy as possible so it can check what it needs to consistently, take a super-effective super effective hit in a pinch, and come in to pressure the opposing team more often. Be cautious about coming in directly on Pokemon Heatran checks that have options to punish them it, namely Amoonguss, Ferrothorn, and Latios as they can use Stun Spore, Knock Off, and Surf or Trick respectively. Attempt to keep entry hazards off your side of the field if possible, as they hurt Heatran's longevity and make it more difficult to switch-in switch in. Try to get and keep your own entry hazards up as they make switching into Heatran even more punishing than it already is, especially if sand is up. If Heatran is running Hidden Power Ice, it can be used if predicting a switch to a Ground- or Dragon-type if it isn’t isn't too risky to do so in a given situation. Don’t Don't be afraid to throw out Magma Storm if given a free turn, as it punishes almost everything that comes in on Heatran. However, its low PP must be kept in mind. Use Protect to scout Choice-locked attackers like Latios and Landorus-T, regain health via Leftovers, and rack up more residual damage on the foe. However, be cautious of using Protect against Pokemon that can punish its use by setting up or healing. Avoid letting Heatran get paralyzed, as it will leave Heatran very vulnerable to Pokemon like Jirachi and Breloom that it could check otherwise. If Heatran has Will-O-Wisp, use it when predicting a switch to checks like Landorus-T, Garchomp, (Remove period and replace with comma) and Tyranitar.

Team Options
========
Tyranitar is an excellent partner for this set due to its ability to set up Stealth Rock and sand while checking and potentially trapping Pokemon like Jellicent and Starmie that Heatran can struggle with. Water-types like Keldeo, Rotom-W, and Jellicent are good partners as well, as they can check opposing Water- and Ground-types like Keldeo, Gliscor, and Landorus-T, (AC) while Heatran handles Grass- and Dragon-types like Amoonguss and Latios for them. They can even spread status, namely burn, to make Protect on Heatran more effective and switching into it harder. Pokemon that can set up entry hazards, like Tyranitar, Garchomp, and Ferrothorn, make for good partners to punish the opposing team as much as possible. Pokemon like Tyranitar, Garchomp, and Ferrothorn, (RC) are good options for this. Latios can soft check Pokemon like Keldeo, Gliscor, Rotom-W, and Politoed and appreciate appreciates Heatran's ability to weaken or cripple Tyranitar and beat most Steel-types, making Latios much more difficult to switch into. Amoonguss and Poison Heal Breloom have good offensive and defensive synergy with Heatran, as they can handle Water-types such as Water-types like Politoed, Jellicent, and Keldeo. Ground-types like Gliscor and Excadrill take advantage of Heatran wearing down, crippling, or trapping their checks. Both of them can also spread Toxic poison, piling on the residual damage the foes have to take and suffocating them as a result. Pokemon that appreciate Heatran's balance breaking capabilities and matchup match up well against offense are good partners. Choice Scarf users like Keldeo, Landorus-T, and Garchomp pair well with Heatran for this reason. Spinners like Excadrill and Starmie work well with Heatran, as they have good offensive synergy with it and improve its longevity, making it easier for Heatran to switch-in switch in and punish its opponent foe.

[SET]
name: Substitute + Protect
move 1: Substitute
move 2: Protect
move 3: Lava Plume
move 4: Toxic / Will-O-Wisp / Earth Power
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 252 HP / 32 SpD / 220 Spe

[SET COMMENTS]
Moves
========
Substitute lets Heatran punish switches and take advantage of Pokemon that can't do much damage to it while making it easier for Heatran it to spread status. Protect lets Heatran scout Choice-locked Pokemon if it's not already behind a Substitute, get a free turn of Leftovers recovery, and rack up free Toxic poison and potentially sand damage in tandem with Substitute. Toxic allows Heatran to punish most of its switch-ins by putting them on a timer and synergizes well with Substitute and Protect because these moves make it easier to rack up free residual damage with the extra protection provided. Will-O-Wisp can also be used to more reliably spread burns to Pokemon like Tentacruel and Garchomp, and it synergizes well with Substitute and Protect for the same reasons as Toxic. Earth Power can be used over Toxic or Will-O-Wisp to punish opposing Heatran as well as wear Tentacruel down more quickly, although this means Heatran can't wear down other Pokemon as reliably.

Set Details
========
Maximum HP investment and 32 Special Defense EVs in tandem with a Calm nature make sure Rotom-W's Volt Switch does not break Heatran's Substitute, forcing Rotom-W to use Hydro Pump to break it and making Heatran adept at PP stalling Rotom-W. The rest of the EVs are used to outspeed Adamant Breloom. Leftovers helps Heatran recover health after using Substitute and works especially well in tandem with it and Protect.

Usage Tips
========
This Heatran is meant to punish standard sand teams by wearing them down with it and sand while being tough to KO thanks to Substitute and Protect. Try to keep Heatran as healthy as possible so it can come in on what it checks and set up Substitute consistently. Be cautious about coming in directly on Pokemon Heatran checks that have options to punish it, like Ferrothorn and Amoonguss, as they can cripple Heatran on the switch with Knock Off and Stun Spore, respectively. Try to keep entry hazards off your side of the field if possible, as they hurt this set's longevity. Attempt to set up Substitute when given a free turn or on Pokemon that Heatran naturally beats, like Amoonguss and Jirachi, so it can more easily spread status and wear down the opposing team. Heatran can even set up Substitute on weaker Water-types like Jellicent, which can’t can't break its Substitute in one hit. Use Toxic or Will-O-Wisp if behind a Substitute or predicting a switch to a check susceptible to it, mainly Water- and Ground-types. Lava Plume can be used if predicting a switch to a Pokemon immune to Toxic or as a catch-all play that’s that's usually low-risk and high-reward, especially behind a Substitute. Protect should be used to scout Choice-locked attackers if Substitute isn't up, get free Leftovers recovery, and rack up more residual damage on the foe. Alongside Substitute, it also lets Heatran PP stall moves with low PP, most notably Rotom-W's Hydro Pump and Alakazam's Focus Blast; these attackers can't do anything of note to Heatran if they run out of their respective moves' PP.

Team Options
========
Tyranitar is a fantastic partner due to setting sand, which becomes incredibly suffocating alongside Heatran's methods of passive damage. Tyranitar also has the ability to set up Stealth Rock while also checking and potentially trapping Pokemon like Starmie and Tentacruel that Heatran can struggle with. Water-types like Keldeo, Rotom-W, and Jellicent, (RC) are good partners as well, as they can check opposing Water- and Ground-types such as Gliscor and Politoed as well as other opposing Heatran, (AC) while Heatran checks most Grass-types like Amoonguss and Ferrothorn for them. They can even spread status themselves if Heatran lacks it. Entry hazard setters like Landorus-T, Ferrothorn, and Garchomp make good partners to punish the switches from the opposing team as much as possible. Pokemon that appreciate Heatran's ability to wear down, inflict status on, or outright beat bulkier Pokemon and matchup match up well versus offense are good partners. Choice Scarf users like Landorus-T, Keldeo, and Garchomp pair well for this reason. Spinners like Excadrill and Starmie work well with Heatran, as their support makes it easier for Heatran to switch in, while Heatran can and pressure their checks in return. Ground-types like Gliscor and Excadrill take advantage of Heatran wearing down and crippling their checks, namely Rotom-W and Jellicent, while providing utility in Taunt and Rapid Spin, respectively; Gliscor even switches into Fighting-types. Amoonguss and Breloom provide checks to Water- and Ground-types while appreciating Heatran handling and setting up on Steel- and Grass-types and wearing them down or potentially beating counters like Latios and Amoonguss. Latios can soft check Pokemon like Keldeo, Rotom-W, and Politoed and appreciates Heatran's ability to put Tyranitar on a timer with Toxic and beat other Steel-types.

[STRATEGY COMMENTS]
Other Options
========
Choice Scarf is a decent option on sand teams to give them Heatran a secondary form of speed control, but such a set is quickly worn down and these teams would usually prefer a bulkier set with more longevity. Choice Specs seems good on paper for wallbreaking; however, the moves this set locks into are usually extremely punishable; (SC) Heatran's defensive utility also decreases dramatically, and offensive sun teams, where this set shines best, aren't very optimal in the metagame. Such a set is also slow and easy to force out.

[STRATEGY COMMENTS]
Checks and Counters
========
**Water-types**: Water-types like Tentacruel, Keldeo, Rotom-W, and Politoed all threaten Heatran with super effective moves and have the type advantage against it. Politoed, in particular, can summon rain to weaken Heatran's Fire-type moves while strengthening Water-type moves. However, all of these Pokemon can all be worn down by status, residual damage from Magma Storm, and entry hazards over time.

**Ground-types**: Gliscor, Excadrill, Garchomp, and Landorus-T can all destroy Heatran with super effective STAB moves. They can even set up, or in Excadrill's case, spin away Stealth Rock as Heatran switches. However, Garchomp and Landorus-T hate Toxic, and all of them have a hard time against the Magma Storm set, since it wears them down. Heatran can even use Hidden Power Ice on the switch to take these Pokemon out.

**Certain Dragon-types**: Garchomp, Hydreigon, and Dragonite can beat Heatran by virtue of their higher Speed, Fire resistance, and super effective STAB or coverage moves that can take it out. These Dragon-types hate taking status and Hidden Power Ice, however, and are worn down relatively quickly.

**Chansey**: Chansey can take on Heatran thanks to Natural Cure removing poison, its special bulk letting it take all of Heatran's hits, and being able to heal with Soft-Boiled; it can also wear Heatran down with Seismic Toss, which can also break a potential Substitute.

**Faster Threats**: Pokemon like Garchomp, Landorus-T, and Latios can potentially threaten Heatran and force it out. However, all of these Pokemon have a hard time switching in, and if Heatran is carrying Protect, it can scout the move they lock into if they’re they're holding a Choice item.

**Fighting-types**: Pokemon like Mienshao, Terrakion, and especially Keldeo can hit Heatran very hard; while the latter two can also take a few hits from it if need be. However, all of these Pokemon hate status and can be worn down by Heatran over time.

**Lure Sets**: Pokemon like Volcarona that Heatran would otherwise beat often run coverage moves like Hidden Power Ground to lure in and KO Heatran.

[CREDITS]
- Written by: [[Ophion, 443215]]
- Quality checked by: [[Mannat, 144451], [M Dragon, 21345]]
- Grammar checked by: [[Rabia, 336073 ], [, ]]
 
Add Remove Comments (AC) = Add Comma (RC) = Remove Comma (AH) = Add Hyphen (SC) = Semicolon

GP 2/2


View attachment 254929

[OVERVIEW]
Heatran has amazing defensive utility thanks to its typing and Flash Fire, which make it immune to sandstorm, Toxic, and Fire-type attacks. These qualities let it check Steel- and Grass-types like Ferrothorn, Skarmory, Amoonguss, and Jirachi very well. Heatran also has great support options like Stealth Rock, Toxic, Will-O-Wisp, and Taunt that it can easily mix and match to effectively support its team, as its sets aren't very team dependent. Its offensive presence is also fantastic thanks to high-(AH)Base Power moves like Magma Storm and Earth Power, (AC) which let it punish and effectively wear down its checks such as Water-types, Garchomp, and Tyranitar. However, Heatran has a noticeable lack of recovery outside of Leftovers that makes it very vulnerable to entry hazards, which makes it more difficult to switch in to into and consistently check what it needs to. This problem is further compounded by the fact some Pokemon that Heatran can normally beat such as Volcarona run coverage specifically for it, which leaves it quite pressured. Another issue is that some of the best Pokemon in the metagame, including Excadrill, Garchomp, and especially Politoed, all threaten Heatran immensely.

[SET]
name: Specially Defensive
move 1: Stealth Rock / Taunt
move 2: Lava Plume
move 3: Roar / Toxic / Will-O-Wisp
move 4: Protect
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 252 HP / 248 SpD / 8 Spe

[SET COMMENTS]
Moves
========
Heatran's typing and bulk let it get set up Stealth Rock pretty easily on against most bulky Pokemon. Lava Plume ensures Heatran isn't Taunt bait and gives it a spammable STAB move that has a good chance to burn potential switch-ins like Tentacruel and Garchomp on the switch (Repetition). Roar lets Heatran phaze setup sweepers like Reuniclus and Calm Mind Jirachi, which it can struggle against under rain while also punishing the opponent foe with more residual damage. Toxic lets Heatran cripple all its switch-ins except Tentacruel and Gliscor and synergizes well with Protect. Will-O-Wisp lets Heatran guarantee a burn on most of its switch-ins, namely Tentacruel, Latios, Tyranitar, and Garchomp, which makes it easier to wear them down. Protect lets Heatran scout Choice-locked Pokemon, let it recover health with Leftovers for free, and rack up residual damage. Taunt can be used over Stealth Rock, (AC) as it lets Heatran stop set-up setup sweepers like Reuniclus and Jirachi, prevent entry hazards from Pokemon like Tyranitar, and deny use of healing moves from Pokemon like Reuniclus, Slowbro, and Slowking. However, this move is quite team specific and removes one of this set’s set's (Use ASCII apostrophe) greatest qualities in being a great Stealth Rock setter.

Set Details
========
8 Speed lets EVs let Heatran speed creep Poison Heal Breloom. Leftovers is Heatran's only form of recovery and works well with Protect.

Usage Tips
========
Try to keep Heatran as healthy as possible so it can switch into and wall what it needs to consistently. Be cautious about coming in directly on Pokemon Heatran appears to check, like Volcarona and Gengar, as they can punish it with super effective coverage. Try to keep entry hazards off your side off the field if possible, as they hurt Heatran's longevity and make it more difficult to switch into what it's supposed to. Set Stealth Rock up when given a free turn from a forced switch or a Pokemon Heatran walls to keep pressure on the opposing team. Use Toxic or Will-O-Wisp to cripple checks susceptible to it, mainly most Water- and Ground-types. If lacking Toxic and Will-O-Wisp, it isn't a bad idea to fish for a Lava Plume burn on the switch. Use Protect to scout Choice-locked attackers like Latios and Landorus-T, regain health from Leftovers, and potentially rack up more Toxic poison or sand damage on the foe. However, be cautious of using Protect against Pokemon that can take advantage of its use by setting up or healing. Avoid letting Heatran get paralyzed, as it will leave Heatran unable to check what it’s it's supposed to, mainly Jirachi and Reuniclus.

Team Options
========
Water-types like Slowbro, Rotom-W, and Jellicent are good partners, as they can check opposing Water- and Ground-types as well as other opposing Heatran and have good defensive synergy with Heatran. Pokemon that can set up Spikes make for good partners as well to punish switches from the opposing team as much as possible. Ferrothorn is a decent option, thanks to the fact that it's a good Water-type check, takes pressure off Heatran to switch into Pokemon like Latios, (AC) and can even provide Knock Off support. Tyranitar is a good partner due to it setting up sand while also checking and potentially trapping Pokemon like Jellicent, Tentacruel, and Starmie that Heatran can struggle with; this is appreciated especially for the latter two, as they can spin away the Stealth Rock Heatran sets up. Tyranitar not needing to run Stealth Rock also makes it easier to keep healthy, as it won’t need to take a hit to set them up and can instead run other sets like Choice Scarf more effectively. Amoonguss and Poison Heal Breloom provide a Water- and Ground-type check while appreciating Heatran switching into most Steel- and Dragon-types for them and setting up Stealth Rock. Excadrill and Gliscor are good partners, as they can provide Rapid Spin support and a switch-in switch into Fighting-types, respectively, while taking advantage of the poison and burn damage Heatran spreads with their own Protect. They can also spread Toxic poison in tandem with Heatran to force more residual damage on the foe. Spinners like Excadrill and Starmie work well with Heatran, as they have good offensive synergy with it and increase its longevity, making it easier to switch and pressure the opponent. Pokemon that appreciate Heatran's ability to set Stealth Rock and have matchup match up well against offense are good partners. Choice Scarf users like Landorus-T, Mienshao, and Keldeo pair well for this reason. Latios can soft check Water-types like Keldeo, Rotom-W, and Politoed and appreciates Heatran's ability to poison or burn Tyranitar, putting it on a timer, and beat most Steel-types.

[SET]
name: Offensive
move 1: Magma Storm / Fire Blast
move 2: Protect
move 3: Earth Power
move 4: Will-O-Wisp / Hidden Power Ice
item: Leftovers / Air Balloon
ability: Flash Fire
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Magma Storm lets Heatran punish its switch-ins thanks to the trapping effect and residual damage. It's especially potent in tandem with sand. Fire Blast, on the other hand, is stronger and more accurate, which makes it more consistent. Protect lets Heatran scout Choice-locked attackers like Latios and Landorus-T, get free Leftovers recovery, and get more residual damage on foes with Magma Storm. Earth Power lets Heatran hit opposing Heatran, Tyranitar, Terrakion, and Tentacruel while giving it another attack to use should Heatran need to preserve Magma Storm Storm's PP. Will-O-Wisp lets Heatran cripple switch-ins like Garchomp, Tyranitar, Politoed, and Tentacruel and wears them down much faster. Hidden Power Ice hits the Dragon- and Ground-types of the tier, mainly Latios, Garchomp, Gliscor, and Landorus-T, hard on the switch. Taunt can be used over Protect to let Heatran defeat Chansey with Magma Storm and helps a lot against sun stall teams. However, this makes Heatran unable to rack up free residual damage or Leftovers recovery and leaves it unable to scout moves from Choice-locked attackers.

Set Details
========
Maximum Speed investment lets Heatran outspeed Adamant Breloom, Modest Politoed, and most Rotom-W, as Rotom-W typically opts for a slower spread. Leftovers is Heatran's only form of recovery; Heatran it has an easy time recovering thanks to Protect, the many switches it forces, and its immunities to sand, poison, and burn damage. Air Balloon makes Heatran a solid offensive answer to most Dragon-types, mono-Earthquake Gliscor, and most opposing Heatran; it also lets Heatran stay in on Tyranitar, (AC) and, so meaning you could burn and weaken it for teammates like Latios or Thundurus to take advantage of, and it makes Heatran immune to Spikes.

Usage Tips
========
Try to keep Heatran as healthy as possible so it can check what it needs to consistently, take a super-effective super effective hit in a pinch, and come in to pressure the opposing team more often. Be cautious about coming in directly on Pokemon Heatran checks that have options to punish them it, namely Amoonguss, Ferrothorn, and Latios as they can use Stun Spore, Knock Off, and Surf or Trick respectively. Attempt to keep entry hazards off your side of the field if possible, as they hurt Heatran's longevity and make it more difficult to switch-in switch in. Try to get and keep your own entry hazards up as they make switching into Heatran even more punishing than it already is, especially if sand is up. If Heatran is running Hidden Power Ice, it can be used if predicting a switch to a Ground- or Dragon-type if it isn’t isn't too risky to do so in a given situation. Don’t Don't be afraid to throw out Magma Storm if given a free turn, as it punishes almost everything that comes in on Heatran. However, its low PP must be kept in mind. Use Protect to scout Choice-locked attackers like Latios and Landorus-T, regain health via Leftovers, and rack up more residual damage on the foe. However, be cautious of using Protect against Pokemon that can punish its use by setting up or healing. Avoid letting Heatran get paralyzed, as it will leave Heatran very vulnerable to Pokemon like Jirachi and Breloom that it could check otherwise. If Heatran has Will-O-Wisp, use it when predicting a switch to checks like Landorus-T, Garchomp, (Remove period and replace with comma) and Tyranitar.

Team Options
========
Tyranitar is an excellent partner for this set due to its ability to set up Stealth Rock and sand while checking and potentially trapping Pokemon like Jellicent and Starmie that Heatran can struggle with. Water-types like Keldeo, Rotom-W, and Jellicent are good partners as well, as they can check opposing Water- and Ground-types like Keldeo, Gliscor, and Landorus-T, (AC) while Heatran handles Grass- and Dragon-types like Amoonguss and Latios for them. They can even spread status, namely burn, to make Protect on Heatran more effective and switching into it harder. Pokemon that can set up entry hazards, like Tyranitar, Garchomp, and Ferrothorn, make for good partners to punish the opposing team as much as possible. Pokemon like Tyranitar, Garchomp, and Ferrothorn, (RC) are good options for this. Latios can soft check Pokemon like Keldeo, Gliscor, Rotom-W, and Politoed and appreciate appreciates Heatran's ability to weaken or cripple Tyranitar and beat most Steel-types, making Latios much more difficult to switch into. Amoonguss and Poison Heal Breloom have good offensive and defensive synergy with Heatran, as they can handle Water-types such as Water-types like Politoed, Jellicent, and Keldeo. Ground-types like Gliscor and Excadrill take advantage of Heatran wearing down, crippling, or trapping their checks. Both of them can also spread Toxic poison, piling on the residual damage the foes have to take and suffocating them as a result. Pokemon that appreciate Heatran's balance breaking capabilities and matchup match up well against offense are good partners. Choice Scarf users like Keldeo, Landorus-T, and Garchomp pair well with Heatran for this reason. Spinners like Excadrill and Starmie work well with Heatran, as they have good offensive synergy with it and improve its longevity, making it easier for Heatran to switch-in switch in and punish its opponent foe.

[SET]
name: Substitute + Protect
move 1: Substitute
move 2: Protect
move 3: Lava Plume
move 4: Toxic / Will-O-Wisp / Earth Power
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 252 HP / 32 SpD / 220 Spe

[SET COMMENTS]
Moves
========
Substitute lets Heatran punish switches and take advantage of Pokemon that can't do much damage to it while making it easier for Heatran it to spread status. Protect lets Heatran scout Choice-locked Pokemon if it's not already behind a Substitute, get a free turn of Leftovers recovery, and rack up free Toxic poison and potentially sand damage in tandem with Substitute. Toxic allows Heatran to punish most of its switch-ins by putting them on a timer and synergizes well with Substitute and Protect because these moves make it easier to rack up free residual damage with the extra protection provided. Will-O-Wisp can also be used to more reliably spread burns to Pokemon like Tentacruel and Garchomp, and it synergizes well with Substitute and Protect for the same reasons as Toxic. Earth Power can be used over Toxic or Will-O-Wisp to punish opposing Heatran as well as wear Tentacruel down more quickly, although this means Heatran can't wear down other Pokemon as reliably.

Set Details
========
Maximum HP investment and 32 Special Defense EVs in tandem with a Calm nature make sure Rotom-W's Volt Switch does not break Heatran's Substitute, forcing Rotom-W to use Hydro Pump to break it and making Heatran adept at PP stalling Rotom-W. The rest of the EVs are used to outspeed Adamant Breloom. Leftovers helps Heatran recover health after using Substitute and works especially well in tandem with it and Protect.

Usage Tips
========
This Heatran is meant to punish standard sand teams by wearing them down with it and sand while being tough to KO thanks to Substitute and Protect. Try to keep Heatran as healthy as possible so it can come in on what it checks and set up Substitute consistently. Be cautious about coming in directly on Pokemon Heatran checks that have options to punish it, like Ferrothorn and Amoonguss, as they can cripple Heatran on the switch with Knock Off and Stun Spore, respectively. Try to keep entry hazards off your side of the field if possible, as they hurt this set's longevity. Attempt to set up Substitute when given a free turn or on Pokemon that Heatran naturally beats, like Amoonguss and Jirachi, so it can more easily spread status and wear down the opposing team. Heatran can even set up Substitute on weaker Water-types like Jellicent, which can’t can't break its Substitute in one hit. Use Toxic or Will-O-Wisp if behind a Substitute or predicting a switch to a check susceptible to it, mainly Water- and Ground-types. Lava Plume can be used if predicting a switch to a Pokemon immune to Toxic or as a catch-all play that’s that's usually low-risk and high-reward, especially behind a Substitute. Protect should be used to scout Choice-locked attackers if Substitute isn't up, get free Leftovers recovery, and rack up more residual damage on the foe. Alongside Substitute, it also lets Heatran PP stall moves with low PP, most notably Rotom-W's Hydro Pump and Alakazam's Focus Blast; these attackers can't do anything of note to Heatran if they run out of their respective moves' PP.

Team Options
========
Tyranitar is a fantastic partner due to setting sand, which becomes incredibly suffocating alongside Heatran's methods of passive damage. Tyranitar also has the ability to set up Stealth Rock while also checking and potentially trapping Pokemon like Starmie and Tentacruel that Heatran can struggle with. Water-types like Keldeo, Rotom-W, and Jellicent, (RC) are good partners as well, as they can check opposing Water- and Ground-types such as Gliscor and Politoed as well as other opposing Heatran, (AC) while Heatran checks most Grass-types like Amoonguss and Ferrothorn for them. They can even spread status themselves if Heatran lacks it. Entry hazard setters like Landorus-T, Ferrothorn, and Garchomp make good partners to punish the switches from the opposing team as much as possible. Pokemon that appreciate Heatran's ability to wear down, inflict status on, or outright beat bulkier Pokemon and matchup match up well versus offense are good partners. Choice Scarf users like Landorus-T, Keldeo, and Garchomp pair well for this reason. Spinners like Excadrill and Starmie work well with Heatran, as their support makes it easier for Heatran to switch in, while Heatran can and pressure their checks in return. Ground-types like Gliscor and Excadrill take advantage of Heatran wearing down and crippling their checks, namely Rotom-W and Jellicent, while providing utility in Taunt and Rapid Spin, respectively; Gliscor even switches into Fighting-types. Amoonguss and Breloom provide checks to Water- and Ground-types while appreciating Heatran handling and setting up on Steel- and Grass-types and wearing them down or potentially beating counters like Latios and Amoonguss. Latios can soft check Pokemon like Keldeo, Rotom-W, and Politoed and appreciates Heatran's ability to put Tyranitar on a timer with Toxic and beat other Steel-types.

[STRATEGY COMMENTS]
Other Options
========
Choice Scarf is a decent option on sand teams to give them Heatran a secondary form of speed control, but such a set is quickly worn down and these teams would usually prefer a bulkier set with more longevity. Choice Specs seems good on paper for wallbreaking; however, the moves this set locks into are usually extremely punishable; (SC) Heatran's defensive utility also decreases dramatically, and offensive sun teams, where this set shines best, aren't very optimal in the metagame. Such a set is also slow and easy to force out.

[STRATEGY COMMENTS]
Checks and Counters
========
**Water-types**: Water-types like Tentacruel, Keldeo, Rotom-W, and Politoed all threaten Heatran with super effective moves and have the type advantage against it. Politoed, in particular, can summon rain to weaken Heatran's Fire-type moves while strengthening Water-type moves. However, all of these Pokemon can all be worn down by status, residual damage from Magma Storm, and entry hazards over time.

**Ground-types**: Gliscor, Excadrill, Garchomp, and Landorus-T can all destroy Heatran with super effective STAB moves. They can even set up, or in Excadrill's case, spin away Stealth Rock as Heatran switches. However, Garchomp and Landorus-T hate Toxic, and all of them have a hard time against the Magma Storm set, since it wears them down. Heatran can even use Hidden Power Ice on the switch to take these Pokemon out.

**Certain Dragon-types**: Garchomp, Hydreigon, and Dragonite can beat Heatran by virtue of their higher Speed, Fire resistance, and super effective STAB or coverage moves that can take it out. These Dragon-types hate taking status and Hidden Power Ice, however, and are worn down relatively quickly.

**Chansey**: Chansey can take on Heatran thanks to Natural Cure removing poison, its special bulk letting it take all of Heatran's hits, and being able to heal with Soft-Boiled; it can also wear Heatran down with Seismic Toss, which can also break a potential Substitute.

**Faster Threats**: Pokemon like Garchomp, Landorus-T, and Latios can potentially threaten Heatran and force it out. However, all of these Pokemon have a hard time switching in, and if Heatran is carrying Protect, it can scout the move they lock into if they’re they're holding a Choice item.

**Fighting-types**: Pokemon like Mienshao, Terrakion, and especially Keldeo can hit Heatran very hard; while the latter two can also take a few hits from it if need be. However, all of these Pokemon hate status and can be worn down by Heatran over time.

**Lure Sets**: Pokemon like Volcarona that Heatran would otherwise beat often run coverage moves like Hidden Power Ground to lure in and KO Heatran.

[CREDITS]
- Written by: [[Ophion, 443215]]
- Quality checked by: [[Mannat, 144451], [M Dragon, 21345]]
- Grammar checked by: [[Rabia, 336073 ], [, ]]
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