Hi guys. I used a lot ScarfTran these days, and honestly, Flash Cannon is
complete garbage. Don't use it on ScarfTran. Use Iron Head instead. Lemme explain: Heatran is the only thing in my team that can really deal with Clefable. I have also a Clefable in my team, with Wish, so my Heatran can really come in whenever he wants on opposing Clefable. But:
- unless my opponent is brain-dead, he won't try to get up Calm Mind at early game when I haven't even use my Heatran once. He will firstly check his set and thus, use Moonblast. And along it, these fucking drops. They prevent Heatran from doing a lot of damages on the switch, and even worst, they let Heatran act as a setup bait for Clefable! (as long as my opponent knows I'm choice scarf, he's not afraid anymore about roar/taunt/stealth rock and stuff..). Indeed, Flash Cannon does crap to it after only 1 boost (or 1 drop, or both). To sum up: I'm screw because of these drops!
- you're going to say "hey man, you have 16 chances to get a crit, where's the problem". No. Pls. First, crits never happen when they are needed. Secondly, I can't even hit my 16 Flash Cannon, because Heatran get killed before. Moonblast does around 20% after 3 boosts to an uninvested Tran, so it's a 5HKO. And 5HKO + 3 turns where using calm mind = 8 turns.
- also, I'm using TWave on my own Clefable. Usually, my plan against other Clefable is to TWave them first, and send Heatran right after that. So with Paralysis, Iron Head's flinches, and constant Iron Head's damage (around 45%), it's nearly impossible for an opposing Clefable to kill Heatran before Heatran kills it.
So yeah, I just wanted to say that. I don't know if you guys still like ScarfTran, but I do and I really enjoy it, and I want to share some of my experience here. I faced a lot of situation where I just lose my Heatran to Clefable because of Calm Mind boost/Moonblast's drop, which was, like I said, crucial 'cause Heatran is the only thing in my team capable of dealing with Clefable (or at least, supposed to).
Also:
252 SpA Heatran Flash Cannon vs. 0 HP / 0 SpD Mega Gardevoir: 204-240 (73.6 - 86.6%) -- guaranteed 2HKO
60 Atk Heatran Iron Head vs. 0 HP / 24 Def Mega Gardevoir: 234-276 (84.4 - 99.6%) -- guaranteed 2HKO
The main Flash Cannon's targets are fairies, and Iron Head does more to Gardevoir-Mega, still OHKOs Mega Diancie, and allows to win VS Clef. I really don't see any reason to use Flash Cannon instead. The only thing you miss is the OHKO on Terrakion but hell, this goddamn cow can be handle by teammates. Defensive Landorus-T for example, which is often used alongside ScarfTran.