CallMeDrippyT
Banned deucer.
[SET]
name: Specially Defensive
move 1: Magma Storm
move 2: Earth Power
move 3: Taunt
move 4: Toxic / Stealth Rock
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 252 HP / 252 SpD / 4 Spe
[SET COMMENTS]
With its combination of great natural bulk, uncontested utility options, and a useful ability in Flash Fire, Heatran cements itself as an exemplary stallbreaker and blanket check of the CAP metagame. Courtesy of its high Special Defense, Heatran is able to check prominent special attackers such as Dragapult, Zapdos, and Tapu Lele; furthermore, due to its typing and ability, it completely walls Pokemon like Clefable and Volcarona. Magma Storm allows Heatran to trap and chip bulky Water-types such as Slowbro and Toxapex, as well as specially defensive titans like Blissey and Galarian Slowking. Taunt prevents these walls from recovering their health or, in Slowbro and Blissey's cases, from using Teleport, ensuring that Heatran effectively wears them down over time and eventually KOs them. Earth Power super-effectively damages opposing Heatran, as well as Astrolotl and Krilowatt, relatively common switch-ins to it. Toxic and Stealth Rock are interchangeable in the last moveslot, though the former is usually preferred to wear down particularly sturdy answers to Heatran in Gastrodon and Swampert. However, Heatran is still an effective Stealth Rock setter, forcing out a common Defogger in Corviknight.
Heatran relies on Leftovers for recovery; therefore, Knock Off absorbers like Clefable and Corviknight make for excellent teammates. The latter is especially notable for switching in on common Ground-types like Landorus-T and Hippowdon with impunity. Landorus-T itself is also an effective Heatran partner, switching into Garchomp and freeing it up to run Toxic. It is essential to pair Heatran with defensive Water-types such as Toxapex and Slowbro, as they wall Galarian Zapdos, Venomicon-E, and Urshifu-R, which easily OHKO Heatran. Toxapex in particular also matches up very well against Buzzwole. Additionally, offensive Grass-types like Jumbao and Rillaboom make for amazing partners; Jumbao and Heatran each resist every type the other is weak to, while Rillaboom's Grassy Terrain not only significantly weakens Earthquake, but also provides Heatran with an additional source of much-needed recovery. Weavile comes in on and immediately threatens the aforementioned Ground-type checks, as well as Dragon-types that Heatran struggles against such as Dragonite and Pajantom. Lastly, Dragapult and Blacephalon greatly appreciate Heatran chipping Landorus-T and Colossoil.
[SET]
name: Balloon Frog
move 1: Magma Storm
move 2: Earth Power
move 3: Eruption
move 4: Stealth Rock
item: Air Balloon / Leftovers
ability: Flash Fire
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
With this set, Heatran sacrifices its bulk to heavily damage some of its typical switch-ins, scoring a 2HKO on specially defensive Landorus-T with Eruption when at full health, and nearly on uninvested Slowbro too. Air Balloon dissuades Landorus-T from switching into Heatran even more, as well as shutting down Astrolotl and opposing Heatran while intact. While Leftovers could also be run, Air Balloon is almost always superior here for its exclusive ability to practically invalidate checks and enable more offensive progress than usual. Magma Storm lets Heatran trap and chip its switch-ins, in addition to providing a strong attack even when Heatran is at low HP, which drastically reduces Eruption's power. Earth Power helps wear down switch-ins like Tapu Fini, Toxapex, and Garchomp more quickly and provides coverage against opposing Fire-types. A Timid nature can be considered for outspeeding Adamant Swords Dance Rillaboom, but it is generally useless outside of this benchmark.
Heatran loses out on added bulk when running this set; as a result, it becomes more vulnerable to special attackers like Dragapult and Tapu Koko. Therefore, Equilibra and Landorus-T make for great partners, walling the latter and matching up well into the former, especially if they choose to run more Special Defense investment. A Bulky Water-type, especially physically defensive Toxapex or standard Slowbro, makes for an invaluable, mandatory Heatran teammate, effectively checking massive threats to it in Galarian Zapdos and Urshifu-R. Offensive Electric- and Grass-types like Tapu Koko, Zeraora, Kartana, and Rillaboom switch into and force out Pokemon Heatran struggles against, such as Toxapex, Tapu Fini, and Slowking. It is also a good idea to pair Heatran with Dragapult or Blacephalon, as they form a potent special wallbreaking core together, greatly pressuring their shared checks in Toxapex and Tapu Fini. Choice Specs Blacephalon in particular can swiftly dispose of certain bulky Water-types that Heatran cannot, especially Arghonaut and Slowbro. Lastly, a defensive Grass-type in Ferrothorn provides extra security against Water-types in general.
[STRATEGY COMMENTS]
Other Options
====
Heatran has a variety of other options at its disposal. It can run Heavy Slam on both its offensive and defensive set to more reliably KO certain Fairy-type foes it has trapped, such as Clefable and Tapu Lele. Heavy Slam also more reliably defeats Pokemon like Weavile, Blissey, and Galarian Slowking, but its other options are better in more scenarios. Heatran can also run Protect on its defensive set to scout Choice item users, gain a turn of Leftovers recovery, and rack up status damage, but dropping Toxic means it will be unable to status foes itself. Although more niche, Will-O-Wisp cripples Landorus-T and Garchomp on the switch. Flame Body over Flash Fire invalidates Jumbao as a counter, as it relies on Trace, while also potentially punishing U-turn users in Dragapult, Tapu Koko, and Corviknight, but dropping Flash Fire means that Heatran cannot reliably check Volcarona.
Checks and Counters
====
**Specially Bulky Pokemon**: Specially bulky Pokemon such as Venomicon and Galarian Slowking can switch into Heatran while taking minimal damage and proceed to threaten it with Earth Power and Earthquake, respectively. Venomicon can be easily chipped, however, while Galarian Slowking's Earthquake is only strong enough to 2HKO Heatran. Jumbao uses Trace and its Ground resistance to wall Flash Fire Heatran, but rare Flame Body sets heavily damage it with Fire-type moves, and Toxic cripples it.
**Ground-types**: Landorus-T, Garchomp, and Hippowdon can all come in on Heatran and threaten to OHKO it with Earthquake, thereby immediately forcing it out. The latter is especially notable for having reliable recovery in Slack Off. However, none of these Pokemon appreciate getting hit with Toxic. Colossoil deserves special mention here for receiving a power boost if hit with Toxic on the switch, thanks to Guts.
**Bulky Water-types**: Arghonaut, Slowbro, Tapu Fini, Swampert, and Shed Shell Toxapex can all easily switch into Heatran and damage it with super effective moves. The former two dislike being poisoned and have to be careful of getting worn down too quickly, though. While Gastrodon is more niche, it deserves special mention here for having access to Recover and immediately forcing Heatran out with Earthquake.
**Bulky Dragon-types**: Dragonite and Pajantom are both amazing answers to Heatran. The former takes little to nothing from Magma Storm, is immune to Earth Power, can heal off Toxic with Heal Bell, and has Roost to recover any lost HP. The latter is immune to Toxic thanks to Comatose and threatens an OHKO on Heatran with Earthquake. Astrolotl can switch into non-Air Balloon Heatran and threaten it with Stomping Tantrum.
**Offensive Fighting-types**: Galarian Zapdos and Urshifu-R cannot consistently switch into Heatran, but they force it out with strong, super effective STAB moves.
[CREDITS]
- Written by: [[CallMeDrippyT, 533447]]
- Quality checked by: [[dex, 277988], [Lasen, 273339]]
- Grammar checked by: [[Finland, 517429]]
name: Specially Defensive
move 1: Magma Storm
move 2: Earth Power
move 3: Taunt
move 4: Toxic / Stealth Rock
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 252 HP / 252 SpD / 4 Spe
[SET COMMENTS]
With its combination of great natural bulk, uncontested utility options, and a useful ability in Flash Fire, Heatran cements itself as an exemplary stallbreaker and blanket check of the CAP metagame. Courtesy of its high Special Defense, Heatran is able to check prominent special attackers such as Dragapult, Zapdos, and Tapu Lele; furthermore, due to its typing and ability, it completely walls Pokemon like Clefable and Volcarona. Magma Storm allows Heatran to trap and chip bulky Water-types such as Slowbro and Toxapex, as well as specially defensive titans like Blissey and Galarian Slowking. Taunt prevents these walls from recovering their health or, in Slowbro and Blissey's cases, from using Teleport, ensuring that Heatran effectively wears them down over time and eventually KOs them. Earth Power super-effectively damages opposing Heatran, as well as Astrolotl and Krilowatt, relatively common switch-ins to it. Toxic and Stealth Rock are interchangeable in the last moveslot, though the former is usually preferred to wear down particularly sturdy answers to Heatran in Gastrodon and Swampert. However, Heatran is still an effective Stealth Rock setter, forcing out a common Defogger in Corviknight.
Heatran relies on Leftovers for recovery; therefore, Knock Off absorbers like Clefable and Corviknight make for excellent teammates. The latter is especially notable for switching in on common Ground-types like Landorus-T and Hippowdon with impunity. Landorus-T itself is also an effective Heatran partner, switching into Garchomp and freeing it up to run Toxic. It is essential to pair Heatran with defensive Water-types such as Toxapex and Slowbro, as they wall Galarian Zapdos, Venomicon-E, and Urshifu-R, which easily OHKO Heatran. Toxapex in particular also matches up very well against Buzzwole. Additionally, offensive Grass-types like Jumbao and Rillaboom make for amazing partners; Jumbao and Heatran each resist every type the other is weak to, while Rillaboom's Grassy Terrain not only significantly weakens Earthquake, but also provides Heatran with an additional source of much-needed recovery. Weavile comes in on and immediately threatens the aforementioned Ground-type checks, as well as Dragon-types that Heatran struggles against such as Dragonite and Pajantom. Lastly, Dragapult and Blacephalon greatly appreciate Heatran chipping Landorus-T and Colossoil.
[SET]
name: Balloon Frog
move 1: Magma Storm
move 2: Earth Power
move 3: Eruption
move 4: Stealth Rock
item: Air Balloon / Leftovers
ability: Flash Fire
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
With this set, Heatran sacrifices its bulk to heavily damage some of its typical switch-ins, scoring a 2HKO on specially defensive Landorus-T with Eruption when at full health, and nearly on uninvested Slowbro too. Air Balloon dissuades Landorus-T from switching into Heatran even more, as well as shutting down Astrolotl and opposing Heatran while intact. While Leftovers could also be run, Air Balloon is almost always superior here for its exclusive ability to practically invalidate checks and enable more offensive progress than usual. Magma Storm lets Heatran trap and chip its switch-ins, in addition to providing a strong attack even when Heatran is at low HP, which drastically reduces Eruption's power. Earth Power helps wear down switch-ins like Tapu Fini, Toxapex, and Garchomp more quickly and provides coverage against opposing Fire-types. A Timid nature can be considered for outspeeding Adamant Swords Dance Rillaboom, but it is generally useless outside of this benchmark.
Heatran loses out on added bulk when running this set; as a result, it becomes more vulnerable to special attackers like Dragapult and Tapu Koko. Therefore, Equilibra and Landorus-T make for great partners, walling the latter and matching up well into the former, especially if they choose to run more Special Defense investment. A Bulky Water-type, especially physically defensive Toxapex or standard Slowbro, makes for an invaluable, mandatory Heatran teammate, effectively checking massive threats to it in Galarian Zapdos and Urshifu-R. Offensive Electric- and Grass-types like Tapu Koko, Zeraora, Kartana, and Rillaboom switch into and force out Pokemon Heatran struggles against, such as Toxapex, Tapu Fini, and Slowking. It is also a good idea to pair Heatran with Dragapult or Blacephalon, as they form a potent special wallbreaking core together, greatly pressuring their shared checks in Toxapex and Tapu Fini. Choice Specs Blacephalon in particular can swiftly dispose of certain bulky Water-types that Heatran cannot, especially Arghonaut and Slowbro. Lastly, a defensive Grass-type in Ferrothorn provides extra security against Water-types in general.
[STRATEGY COMMENTS]
Other Options
====
Heatran has a variety of other options at its disposal. It can run Heavy Slam on both its offensive and defensive set to more reliably KO certain Fairy-type foes it has trapped, such as Clefable and Tapu Lele. Heavy Slam also more reliably defeats Pokemon like Weavile, Blissey, and Galarian Slowking, but its other options are better in more scenarios. Heatran can also run Protect on its defensive set to scout Choice item users, gain a turn of Leftovers recovery, and rack up status damage, but dropping Toxic means it will be unable to status foes itself. Although more niche, Will-O-Wisp cripples Landorus-T and Garchomp on the switch. Flame Body over Flash Fire invalidates Jumbao as a counter, as it relies on Trace, while also potentially punishing U-turn users in Dragapult, Tapu Koko, and Corviknight, but dropping Flash Fire means that Heatran cannot reliably check Volcarona.
Checks and Counters
====
**Specially Bulky Pokemon**: Specially bulky Pokemon such as Venomicon and Galarian Slowking can switch into Heatran while taking minimal damage and proceed to threaten it with Earth Power and Earthquake, respectively. Venomicon can be easily chipped, however, while Galarian Slowking's Earthquake is only strong enough to 2HKO Heatran. Jumbao uses Trace and its Ground resistance to wall Flash Fire Heatran, but rare Flame Body sets heavily damage it with Fire-type moves, and Toxic cripples it.
**Ground-types**: Landorus-T, Garchomp, and Hippowdon can all come in on Heatran and threaten to OHKO it with Earthquake, thereby immediately forcing it out. The latter is especially notable for having reliable recovery in Slack Off. However, none of these Pokemon appreciate getting hit with Toxic. Colossoil deserves special mention here for receiving a power boost if hit with Toxic on the switch, thanks to Guts.
**Bulky Water-types**: Arghonaut, Slowbro, Tapu Fini, Swampert, and Shed Shell Toxapex can all easily switch into Heatran and damage it with super effective moves. The former two dislike being poisoned and have to be careful of getting worn down too quickly, though. While Gastrodon is more niche, it deserves special mention here for having access to Recover and immediately forcing Heatran out with Earthquake.
**Bulky Dragon-types**: Dragonite and Pajantom are both amazing answers to Heatran. The former takes little to nothing from Magma Storm, is immune to Earth Power, can heal off Toxic with Heal Bell, and has Roost to recover any lost HP. The latter is immune to Toxic thanks to Comatose and threatens an OHKO on Heatran with Earthquake. Astrolotl can switch into non-Air Balloon Heatran and threaten it with Stomping Tantrum.
**Offensive Fighting-types**: Galarian Zapdos and Urshifu-R cannot consistently switch into Heatran, but they force it out with strong, super effective STAB moves.
[CREDITS]
- Written by: [[CallMeDrippyT, 533447]]
- Quality checked by: [[dex, 277988], [Lasen, 273339]]
- Grammar checked by: [[Finland, 517429]]
Last edited: