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Finally free, Phantump marches on. They float past trees easily while you keep stumbling on hidden roots, but despite you having no idea where they're leading you, one thing is clear: the lights are getting stronger (somehow, you do not like this feeling).
It's only when you arrive at a clearing that you can witness what caused the lights: it's a large Chandelure with orange flames, right in the middle of the clearing!
The Phantump excitedly tugs at you: "There's my mom!" Wait, you mean... in that thing? Uh-oh, it's spotted you!
Arena Effects:
Wild Pokemon are Enraged.
Explorers can't throw Balls. Explorers automatically proceed after defeating both wild Pokemon.
Chandelure takes two turns each step.
Chandelure always has Boss Immunities. (New condition. Check the DAT!)
Secret Power: Inflict Burn on the defender.
Wild Items (unlimited supply):
None.
Chandelure Level 2
Typing: Ghost/Fire Abilities: Flash Fire, Flame Body Hidden Ability: Infiltrator Trait: Always has Boss Immunities.
Acid Armor
[Start of round] IF ttar is to use a rock attack, AND arcanine is to use a rock attack, THEN use protect on step 1.
[start of round] IF ttar is to use a dark attack, AND arcanine is to use a rock attack, THEN use protect on step 1.
[start of round] IF full restore, THEN use will-o-wisp (ttar) on step 1.