Hello everyone,
I haven't played pokemon competitively for a long time now, but I want to get back into it. I want to make an OR/AS team, and as beedrill is one of my favorite pokemon, I want to make a Mega Beedrill team. I don't know too much about team building, but I took a shot at it.
*edited with more descriptions*
Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 4 Def / 252 Atk / 252 Spe
Jolly Nature
- X-Scissor
- Poison Jab
- Drill Run
- Protect
Beedrill is the main focus of this team. It acts as my physical sweeper. Mostly I just megaevo and try getting off a swords dance, and then spam poison jab.
The EVs and nature were because I want it to be a fast sweeper. X Scissor and Poison Jab are my stab moves, and drill run is my attack for steel and fighting types. However, I find it hard getting beedrill safely into a battle and mega evolve, but I don't want to change this to a different pokemon as it's the reason I'm playing again.
Greninja @ Life Orb
Ability: Protean
EVs: 40Atk / 214 SpA / 252 Spe
Naive Nature
- Surf
- Gunk Shot
- Ice Beam
- Hidden Power [Fire]
Greninja is my special sweeper, and Gunk Shot is there for sylveon, in my experience it kills even with a modest nature. I use surf since I don't like missing hydro pumps.
Surf and ice beam are staples for coverage, I think (I see them on all the sets). Hidden Power Fire kills Skarmory and Ferrothorn, and Gunk Shot kills Sylveon in my experience, even with no EVs and a timid nature.
I picked greninja as my special sweeper because I used to use it back when I played, and it worked great for me then.
I changed to 44 Atk and Naive to kill Azumarils that switch in, and I can do some damage to a predicted incoming rotom-wash switch.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Hyper Voice
- Wish
- Heal Bell
- Baton Pass
Sylveon is my cleric and special wall, wishpass, heal bell, and hyper voice for an offensive move.
I use EVs and nature to make it as specially bulky as possible, and heal bell and wish support my team. I didn't know what to put as my fourth move though, so I just picked baton pass.
I picked Sylveon since I know it is a good special wall, and I hate Chansey so I didn't want to use it.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Toxic
Ferrothorn is my physical wall and sets up rocks for me.
EVs and nature are to make it as physically bulky as possible. Iron barbs and rocky helmet is nice to have as it takes out 25% of my opponents health on physical damage, and leech seed also wears them down more and provides recovery. I use toxic as my status move because it withers down hp of my opponents, and I don't think greninja or beedrill need thunder wave support to be useful.
I picked Ferrothorn because I know it is a great physical wall, and I needed a pokemon that can set up stealth rocks.
I really wasn't sure what to have as the last 2 pokemon in my team, so I arbitrarily picked two bulky pokemon.
If I need two different roles that I don't remember, feel free to suggest them.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 SpD
Modest Nature
- Defog
- Draco Meteor
- Roost
- Psyshock
Latias is my bulky special attacker with defog also to get rid of hazards.
I will be changing the EV spread to the suggested one below (sorry, on mobile so can't see name right now and forgot to copy it over).
Latias works as a backup special wall that can also throw in Draco Meteors for fun to punch holes in things. I mainly use it for defog.
I picked Latias because I know it has good special defense and attack.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Landorus is my bulky physical attacker. I have a scarf and 136 speed so I outspeed lead greninjas and uturn on them.
I changed the Landorus spread to the one suggested below. I tend to use Landorus in battles as a pivot to switch in with the intimidate or to scare something out (like a heatran) and uturn out on the switch.
I picked a Landorus because I used to use it back when I played and I remember having fun with it and it was pretty bulky, so I decided to use it as my physical bulky pokemon. I normally use it as a pivot to uturn out to something else.
I haven't been doing too well with this team, probably because I haven't battled in a long time (and was never very good at it anyways) and because my team could use improvements. I'm fine with switching any pokemon in this team except for mega beedrill. Any and all advice will be greatly appreciated!
After playing a bit with this team, I feel like my biggest issue is getting in beedrill in safely as a mega evolve. Most of my time battling, I'm switching between Sylveon, Landorus, and Ferrothorn, and occasionally uturning out to greninja to kill something. Beedrill gets very little battle time.
I haven't played pokemon competitively for a long time now, but I want to get back into it. I want to make an OR/AS team, and as beedrill is one of my favorite pokemon, I want to make a Mega Beedrill team. I don't know too much about team building, but I took a shot at it.
*edited with more descriptions*
Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 4 Def / 252 Atk / 252 Spe
Jolly Nature
- X-Scissor
- Poison Jab
- Drill Run
- Protect
Beedrill is the main focus of this team. It acts as my physical sweeper. Mostly I just megaevo and try getting off a swords dance, and then spam poison jab.
The EVs and nature were because I want it to be a fast sweeper. X Scissor and Poison Jab are my stab moves, and drill run is my attack for steel and fighting types. However, I find it hard getting beedrill safely into a battle and mega evolve, but I don't want to change this to a different pokemon as it's the reason I'm playing again.
Greninja @ Life Orb
Ability: Protean
EVs: 40Atk / 214 SpA / 252 Spe
Naive Nature
- Surf
- Gunk Shot
- Ice Beam
- Hidden Power [Fire]
Greninja is my special sweeper, and Gunk Shot is there for sylveon, in my experience it kills even with a modest nature. I use surf since I don't like missing hydro pumps.
Surf and ice beam are staples for coverage, I think (I see them on all the sets). Hidden Power Fire kills Skarmory and Ferrothorn, and Gunk Shot kills Sylveon in my experience, even with no EVs and a timid nature.
I picked greninja as my special sweeper because I used to use it back when I played, and it worked great for me then.
I changed to 44 Atk and Naive to kill Azumarils that switch in, and I can do some damage to a predicted incoming rotom-wash switch.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Hyper Voice
- Wish
- Heal Bell
- Baton Pass
Sylveon is my cleric and special wall, wishpass, heal bell, and hyper voice for an offensive move.
I use EVs and nature to make it as specially bulky as possible, and heal bell and wish support my team. I didn't know what to put as my fourth move though, so I just picked baton pass.
I picked Sylveon since I know it is a good special wall, and I hate Chansey so I didn't want to use it.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Toxic
Ferrothorn is my physical wall and sets up rocks for me.
EVs and nature are to make it as physically bulky as possible. Iron barbs and rocky helmet is nice to have as it takes out 25% of my opponents health on physical damage, and leech seed also wears them down more and provides recovery. I use toxic as my status move because it withers down hp of my opponents, and I don't think greninja or beedrill need thunder wave support to be useful.
I picked Ferrothorn because I know it is a great physical wall, and I needed a pokemon that can set up stealth rocks.
I really wasn't sure what to have as the last 2 pokemon in my team, so I arbitrarily picked two bulky pokemon.
If I need two different roles that I don't remember, feel free to suggest them.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 SpD
Modest Nature
- Defog
- Draco Meteor
- Roost
- Psyshock
Latias is my bulky special attacker with defog also to get rid of hazards.
I will be changing the EV spread to the suggested one below (sorry, on mobile so can't see name right now and forgot to copy it over).
Latias works as a backup special wall that can also throw in Draco Meteors for fun to punch holes in things. I mainly use it for defog.
I picked Latias because I know it has good special defense and attack.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Landorus is my bulky physical attacker. I have a scarf and 136 speed so I outspeed lead greninjas and uturn on them.
I changed the Landorus spread to the one suggested below. I tend to use Landorus in battles as a pivot to switch in with the intimidate or to scare something out (like a heatran) and uturn out on the switch.
I picked a Landorus because I used to use it back when I played and I remember having fun with it and it was pretty bulky, so I decided to use it as my physical bulky pokemon. I normally use it as a pivot to uturn out to something else.
I haven't been doing too well with this team, probably because I haven't battled in a long time (and was never very good at it anyways) and because my team could use improvements. I'm fine with switching any pokemon in this team except for mega beedrill. Any and all advice will be greatly appreciated!
After playing a bit with this team, I feel like my biggest issue is getting in beedrill in safely as a mega evolve. Most of my time battling, I'm switching between Sylveon, Landorus, and Ferrothorn, and occasionally uturning out to greninja to kill something. Beedrill gets very little battle time.
Last edited: