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Help Toon get to 2k UC Part 2

FIELD
Stealth Rock
---->
{Smash}​

porygonz.gif

17/77
2/3/6/3/90
Status: OK!
mawile-mega.gif

22/13
7/5/2/4/43
Status: OK!


Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

PORYGONZ SR -12HP

1ST ACTION

SMASH uses Thunderbolt
Crit: 3098
Effect: 7557
Damage: (9+9+3-6)+2=17
-7en
-2HP

COMP uses Toxic
Hit: 992
-7en

SMASH -1HP

2ND ACTION

COMP uses Sucker Punch
Crit: 9867
Damage: (7+10-4.5)=12.5
-6en

SMASH uses Thunderbolt
Crit: 6009
Effect: 3365
Damage: (9+9+3-6)+2=17
-11en
-2HP

TL;DR
1111-18HP -18EN
0000-34HP -13EN
=======

FIELD
Stealth Rock
---->
{Smash}​

porygonz.gif

KO/77
2/3/6/3/90
Status: OK!
mawile-mega.gif

KO/13
7/5/2/4/43
Status: OK!

smashlloyd20 send out
Complications
smashlloyd20
Toon
OP Updated
 
I'm running out of items to use >_>

"Bolshevik show this man the way."
Bronzong @ Rare Candy

Psychic-Zen Headbutt-Psychic

If Machamp uses Knock Off and not Encore on the following action, use Protect on that action, but not consecutively.
If Machamp would be in the evasive stage of Dig when you would attack, use Earthquake on that action.

smashlloyd20
 
Last edited:
FIELD
Stealth Rock
---->
{Smash}​

machamp.gif

100/100
7/3/3/4/47
Status: OK!
bronzong.gif

100/100
4/6/3/6/28
Status: OK!


Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

MACHAMP uses SR -9HP

1ST ACTION

SMASH uses Bide
-6en

COMP uses Psychic
Crit: 5395
Effect: 9969
Damage: (11+3+4.5+1-6)*1.5=20.25
-6.5en

2ND ACTION

COMP uses Zen Headbutt
Crit: 3939
Damage: (8+3+6+1-4.5)*1.5=20.25
-5en

3RD ACTION

SMASH uses Bide
Damage 70.875
-35.4375en

COMP uses Psychic
Crit: 5395
Effect: 9969
Damage: (11+3+4.5+1-6)*1.5=20.25
-6.5en

TL;DR
1111-70HP -41EN
0000-71HP -18EN
=======
FIELD
Stealth Rock
---->
{Smash}​

machamp.gif

30/59
7/3/3/4/47
Status: OK!
bronzong.gif

29/82
4/6/3/6/28
Status: OK!

smashlloyd20
Complications
Toon
 
Last edited:
Knock Off ~ Dynamicpunch ~ Dynamicpunch
if p/e then chill and pushback [nonconsecutive]
if damaging psychic-type combo then protect and pushback [nonconsecutive]
 
FIELD
Stealth Rock
---->
{Smash}​

machamp.gif

30/59
7/3/3/4/47
Status: OK!
bronzong.gif

29/82
4/6/3/6/28
Status: OK!


Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

SMASH uses Knock Off
Crit: 4563
Damage: (10+10-9)*1.5=16.5
-7en

COMP uses NUKE
Crit: 9762
Damage: (28+3+6-4.5)=32.5
-33.7995en

TL;DR
1111-33HP -7EN
0000-17HP -34EN
=======
FIELD
Stealth Rock
---->
{Smash}​

machamp.gif

KO/52
7/3/3/4/47
Status: OK!
bronzong.gif

12/48
4/5/3/5/28
Status: cool down Sluggish the action after

smashlloyd20
Complications
smashlloyd20
Toon
OP Updated
 
FIELD
Stealth Rock
---->
{Smash}​

armaldo.gif

100/100
6/4/3/3/39
Status: OK!
bronzong.gif

12/48
4/5/3/5/28
Status: cool down Sluggish the action after



ARMALDO SR -15HP

ARMALDO Knock Off
Crit: 8084
Damage: (7+9-7.5)*1.5=12.75
-7en

FIELD
Stealth Rock
---->
{Smash}​

armaldo.gif

85/93
6/4/3/3/39
Status: OK!
bronzong.gif

KO/48
4/5/3/5/28
Status: cool down Sluggish the action after

Complications REPLACE
smashlloyd20ORDERS
Complications ORDERS
Toon
OP Updated
 
Last edited:
It didn't matter last round but I'm on mobile rn so I'd rather keep orders correct so I don't make a mistake. Orders are the same

If the orders are being redone that is*
 
FIELD
Stealth Rock
---->
{Smash}​

armaldo.gif

85/93
6/4/3/3/39
Status: OK!
rampardos.gif

110/100
7/2/4/2/50
Status: OK!



Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

COMP uses Rock Slide
Crit: 5849
Damage: (8+3+2+10+3-6)*1.5=30 20
-5en

SMASH USES eARTHQUAKE
Crit: 4726
Damage: (10+9-3)*1.5=24
-7en

2ND ACTION

COMP uses Rock Slide
Crit: 8080
Damage: 20
-9en

SMASH USES eARTHQUAKE
Crit: 7863
Damage: (10+9-3)*1.5=24
-11en

3RD ACTION

COMP uses Rock Slide
Crit: 9314
Damage: 20
-13en

SMASH USES eARTHQUAKE
Crit: 8597
Damage: (10+9-3)*1.5=24
-15en

TL;DR
1111-60HP -33EN
0000-72HP -27EN
=======
FIELD
Stealth Rock
---->
{Smash}​

armaldo.gif

25/60
6/4/3/3/39
Status: OK!
rampardos.gif

38/73
7/2/4/2/50
Status: OK!

Complications orders
smashlloyd20
Toon
OP Updated
 
Sheer Force Off: Iron Head-Rock Slide-Iron Head
If Armaldo uses Endure and Armaldo is not behind a substitute, use Toxic on that action, but only once.
If Armaldo uses a damaging Ground-Type combo, use Protect.
 
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