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Help with Bronzong

I'm new to the forums, so forgive me if this is the wrong place to post this..

Anyway, I need a bit of help, with the aforementioned pokemon, as I'm a bit new to using it. I want to make him an annoyer on a Sandstorm team. When I asked this on GameFAQs, the only response I got was that "he's already annoying lololol" and another guy thanking the first for a shiny Mew.. lol =/

At any rate, I didn't see anything about an annoyer Bronzong set within the Analyses forum.. so that's why I came here.

I'd like to just incorporate someone that's resistant to Sandstorm that can also confuse, possibly tank a bit.. also, having someone immune to Ground would be an added benefit. But I need help with an EV spread. So, he'll be on a team that uses Sandstorm, Spikes, Stealth Rock and Toxic Spikes.

Maxing out HP is a given, but I don't know whether to go Brave, Relaxed or Sassy and to max out DEF or SPDEF, etc. I want to go with Gyro Ball, Earthquake, Confuse Ray and one other move.. but I'm just sort of stuck, especially when it comes to training Walls/Annoyers.

So, thanks for any help.. even just helping with where those other 258 EVs will be appreciated. Thanks!
 
Word of advice: any set that is described as 'annoyer' will generally not work since D/P is such an offensive metagame. Things like Toxic and Confuse Ray are decent moves but make sure the Pokemon can actually do direct damage.
 
Trick Room could be helpful. I'd explain it, but I probably wouldn't do it justice. I'll let someone else try and help you understand that particular move.
 
"It's already annoying enough...."


Anyways, I know of a few ways to make Bronzong generally annoying (some being obvious):

- Hypnosis: Self-Explanatory
- Trick Room: Screw over their sweepers AND allow your sweepers to dominate...for 5 turns
- Stealth Rock: Self-Explanatory
- Reflect / Light Screen: Stat up your sweeper whilst taking minimum damage (works extremely well with Rhyerior during a Sandstorm).
- Safeguard: Self-Explanatory

- Trick Room + Gyro Ball + EQ: Turn Bronzong into a Sweeper(LOL).
You'll get screwed over by Skarmory, so I suggest you have a Magnezone as a Skarm counter / Heatran "revenge killer" (Focus Sash + HP: Ground for Heatran).

For now, that's all I can think of.

As for how to train it:
Sassy (+Sp.DEF, -Speed)
252 HP / 128 DEF / 128 Sp.DEF
Even though the numbers seem noobish, they work out quite well:
300 DEF / 330 Sp.DEF

I suggest a Sp.DEF boosting nature to deal with the ever common Fire Blast / Flamethrower / Overheat a "bit" better.
 
Just a word on caution on the above guy's post about Magnezone, many Skarmorys now carry Shed Shell, meaning you can't trap him anymore with Magnet Pull.
 
IMO, a Skarmory without Lefties is a bad Skarm. Skarm really really wants lefties recovery, so without them it's just another physical wall with bad offense.
 
Just a word on caution on the above guy's post about Magnezone, many Skarmorys now carry Shed Shell, meaning you can't trap him anymore with Magnet Pull.

If it carries Shed Shell, the lack of Lefties + Stealth Rock would end up hurting it more in the end IMO.
W/e, that's just me though.
 
i would go with reflect/light screen, though i personally prefer reflect. It wounds like you got a stallish team, so the extra defense will help you survive longer, which will help your toxic spikes do more damage.

For nature, i would go with sassy personally, but its really up to you. Definitely go with a -speed nature for gyro ball, and + which ever defense nature you want.
 
Cool. Thanks for the help Ace and Cannon.. definitely appreciate it.

Anyway, yeah.. I'm not doing anything that hasn't already been done, but I'm not going ver batum with the standard, either.

Again, thanks for the help with at least pointing me in the right direction.
 
Generally, give it a + nature for one of your defenses (or attack, if you're leaning that way) and a - nature for Speed (since you're never going first) or whichever attack stat you don't use if you're only using one.
Bronzong is really good at setting up SR. Hypnosis is also pretty neat because it usually gives you a free turn to recover/set up SR while disabling an opponent's Pokemon.
I prefer Earthquake and Explosion as attacking moves, as after you have the SR set up, you can sit back and EQ until you're about to die, then Explode and hopefully take down someone with you. If you go this route, you can usually take out up to ~3 Pokemon (if you count the SR damage as cumulative).
Bronzong is probably one of the best Trick Room set-up guys because of his monster defense and "quick attack" Gyro Ball in the Room. I would compare him to a more defensive Yanmega, as he gets lightspeed Hypnosis and MASSIVE DAMAGE attacks once set up.
Bronzong also gets to set up your Reflects/etc and I guess if you're feel zazzy it can Sleep Talk with EQ/GB/Rest/ST.
It can also set up Sandstorm if you're playing a Sandstorm team without Sand Stream in the event you've been lobotomized and forgot how.

Edit: @Ace: you usually don't want to make your Defenses "balanced" as you're going to usually wind up being less defensive overall against any sweepers with any sort of set-up. You also can't put any EVs into either attack stat this way, which you generally may want a few.
 
I used a Bronzong before and made sure I had balance defenses it worked really well for me the only reason I no longer use him is because I find Jirachi to be more versatile, and more stallish to use in the SS. I suggest you skip hypnosis as you have TSpikes which will make all/most your opponents poisoned thus immune to Nosis. Gyro Ball is a must on Zong SR is really based on your choice IMO Bronzong wastes a slot with it but that's just me as TRZong really dents things. Explosion is also a must. I also suggest you to add a spinner on your SS team to help Zong wall/tank much better.
 
I use this set and it's quite annoying, I think:

Bronzong @ Leftovers
Levitate
Brave, 252 HP, 128 Defense, 128 Special Defense (0 speed IV)

Confuse Ray
Hypnosis / Explosion / Protect
Gyro Ball
Substitute

The battle usually works out like this:
Turn 1: Hypnosis
Turn 2: Substitute (on the switch)
Turn 3: Confuse Ray
Turn 4: Gyro Ball
Turn 5: Confuse Ray (on new pokemon)



With final stats of 388 HP, and 300 Def/SpDef, this thing can be a beast to take down. Really only fears strong STAB moves and fire. Works incredibly well with Wish support.
With 63 speed, Gyro Ball hurts most things for huge damage and when behind a sub, you annoy lots of people (Do they Taunt you? Stat up? Hit you hard?) while you constantly confuse and sleep their pokemon.

The Hypnosis move slot is up for debate. If you have down TSpikes, obviously you won't be sleeping anyone. I would use protect to add to the annoying factor (and extra lefties recovery) and to stall the other pokemon, letting the poison do most of the work.
 
Edit: @Ace: you usually don't want to make your Defenses "balanced" as you're going to usually wind up being less defensive overall against any sweepers with any sort of set-up. You also can't put any EVs into either attack stat this way, which you generally may want a few.

I prefer to make Bronzong capable of taking hits from both ends of the spectrum. However, since Bronzong "fears" Special attacks more than Physical ones (most notably the Fire attacks), I opt to give him more Sp.DEF than DEF.
BTW, my above EV spread placed Zong at 300 DEF and 330 Sp.DEF.

As for ATK EVs, if the moveset is something like:
- Reflect / Light Screen
- Hypnosis
- Stealth Rock / Trick Room
- Explosion

then it should already have enough ATK to KO something after some Stealth Rock damage.

That's just a "basic" Zong set. IMO, not all Bronzongs are to be used in the same fashion; and because of that, I just didn't feel like typing up every set that I could imagine on Bronzong:justin2:.
 
On Magnezone + Skarmory agrument over Shed Shell, Magnezone is preety unpopular right now so Skarms tend to carry Lefties.
 
It may be a bit gimmicky, but you can use him as an offensive force.
252HP, 252Att, Brave Nature, Macho Brace, gyro ball, and 0 spd iv's. That means that you'll be belting out a 225 power steel attack off of 304 attack against anything that is above 186 speed. (for reference Blissey reaches 178 speed (55 base speed) with no ev's, which means it will be hit by a 215 power attack) Heck, I've taken 90% off a Rhyperior with this (unsure of what ev's he was running)

Of course this works best under trick room, and is surprisingly fragile.
 
It may be a bit gimmicky, but you can use him as an offensive force.
252HP, 252Att, Brave Nature, Macho Brace, gyro ball, and 0 spd iv's. That means that you'll be belting out a 225 power steel attack off of 304 attack against anything that is above 186 speed. (for reference Blissey reaches 178 speed (55 base speed) with no ev's, which means it will be hit by a 215 power attack) Heck, I've taken 90% off a Rhyperior with this (unsure of what ev's he was running)

Of course this works best under trick room, and is surprisingly fragile.
Blissey only reaches 146 Speed without EVs, so Gyro Ball's power will not be that high. It might not even 2HKO, I'm not sure.
Also, that Rhyperior must have been running close to max speed at the expense of all or nearly all Defense EVs.
 
Lemmiwinks MKII said:
Blissey only reaches 146 Speed without EVs, so Gyro Ball's power will not be that high. It might not even 2HKO, I'm not sure.
Also, that Rhyperior must have been running close to max speed at the expense of all or nearly all Defense EVs.

Oh wow your right, that was a stupid mistake >_<. Thanks for pointing that out.

So let me redo that: Against a 146 speed Blissey gyroball will have 117 base power and 176 bp with stab. Yea, and you can't 2kho blissey. With stealth rock you have a chance though.

And yea, you're right about the rhyperior point. Gyroball does 36-43% against the tank version and 86-102% on the choice band set.

I'll probably do some damage clacs later just to see what it can do.
 
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