That's all I know since no one has bothered to reverse engineer the GCN games. Why you'd go through all that trouble just to get accurate numbers for a battle sim is beyond me, it would be easier to restrict legendaries to a slightly lower total IV average.
What would this average be? And in the end, there's still no guarantee that such a Pokemon would be legal.
And we want accurate numbers for a battle sim because "sim" stands for "simulator". I seem to have to define this term every time anything like this comes up, but a battle simulator is supposed to come as close to the real thing as possible. That doesn't mean "Make it exact on some issues, but screw certain arbitrary things!". If we don't try to make it exact, then Shoddy is a failure as a simulator, and I don't want that.
It seems like all these limitations are just going to make things needlessly complicated (when ironically enough, the simplification of rules was one of the arguments to unban previously banned Pokemon).
Simplification of rules is good, yes, but the simplest ruleset is "all Pokemon are level 100 and have 300 all stats and they can only use this one move". This isn't Pokemon, however. We want simple rules, not oversimplified rules.
The problem with releasing the source is that hackers can use this to their advantage.
I think that having an inaccurate simulator and suppressing knowledge is worse.
Undetectable hacks are a scary thing for any breeder because it would probably be the end of trading as we know it.
You're being melodramatic. I can pretty much guarantee that there are already hackers that have created Pokemon that appear legit. In fact, by some accounts, somewhere between 99% and every trader on Wi-Fi uses an Action Replay to clone, fast hatch, etc. This is just a different degree of hacking. Trading would still exist, however.
Even without them proving it to you exactly, it's more accurate to the real metagame for unbreedables to have worse IV's than bred pokes. They would even be justified in just restricting the IV total arbitrarily on legends. Go look through the wifi board and you'll see a couple perfect 31 bred pokes but not a single perfect 31 legend.
The metagame Shoddy attempts to simulate is the allowance of Pokemon that are theoretically obtainable. It's perfectly possible to get a legend with as high stats as a bred Pokemon (although not in every nature).
Well I have no idea what half the people said in this thread but, why take it away from Shoddy? Its just Shoddy, it doesn't matter if you can't get a 31/31/31/31/31/31 legend. That you can only 'really' get a 31/30/31/31/31/31 instead.
"just" Shoddy? Why not allow 35 / 35 / 34 / 37 / 35 / 32 Heatran? It's just Shoddy, it doesn't matter if you can't get it.
I still wish this weren't, like, sensitive data so it could be more open, but that's all the proof I need for the non-Syncable legendaries.
I think it should be entirely open.
Not to mention you're going to have to crack event Pokemon generation for both advance and d/p and XD/Colosseum, none of which has been done yet. Otherwise what's the point of making this "accurate" for a certain subset of legendaries while ignoring the rest?
Yes, we should definitely deny ourselves a minor advantage because a perfect advantage is not yet obtainable.
I know plenty about PID/IV combinations. What I don't get is why it matters in a battle sim, unless you're planning to add a capture/breed/raise feature to shoddy to mimic the rest of the Pokemon game. If people are concerned with having real IV Pokemon, they simply play on a cart- people playing shoddy are not concerned with whether their fake Heatran has a 30 or a 31 in one stat. It's a battle sim, not a sim of the whole Pokemon game.
Shoddy will not have breeding and the like because it's a
battle simulator. It simulates what is possible in battle. It's not a
complete cartridge simulator. I'd like to emphasize one point. What it simulates is supposed to be possible.
agreed, why don't you guys implement Simple or fix the god damn U-turn instead of sprinting off into a spiky road before you got your shoes on?
Why don't you fix them?
Most shoddy players will not give 2 shits if Heatran has a 30 or a 31 in his attack stat. They know he has 31's everywhere else, as shoddy is an idealized version of Pokemon. If you don't play in game you probably don't know (or care) about PID/IV anyway, but people interested in ripping off actual wifi players in-game will be at the edge of their seats. You are catering to the latter; the former just wants to get rid of Belly Drum/Aqua Jet Azumarill, etc. That has more impact on competitive play than 1 IV point by an order of magnitude.
Actually, Belly Drum + Aqua Jet Azumarill has 0 impact on competitive play because if someone uses it on the ladder, they instantly lose (contact a mod if they refuse to forfeit). If someone uses it in a tournament, they get disqualified. If someone uses an illegal IV spread, that's very difficult (in some cases impossible) to verify, and thus is possible to use right now to get a slight advantage.
I agree that Shoddy should continue being a "simulator" without messing with all the super-fine details like impossible IVs for all the reasons Raikou listed. Like it has been said, getting all the necessary event information and such to make a perfect replica of what's possible ingame is an arduous task that will likely never be completed. So why attempt to be a half-assed version of WiFi when people are perfectly fine with Shoddy being a simulator with ideal conditions? I see no reason why Shoddy and WiFi can't co-exist at both ends of the spectrum with its differences intact.
Because allowing 31 all (with some natures) isn't "ideal" conditions. There are no conditions under which you can get a 31 all Jolly Mewtwo, for example, and therefore it should not be allowed on anything that claims to simulate the battling portion of the game.
you know, I respect the whole breeding community thing as this is what they do for fun. But on the other hand, i really hate this whole arrogance with shoddy trying to match the real game.
How dare a battle simulator attempt to simulate actual battling! The nerve!
It is meant to play event stuff and see what they can actually do.
Thank you user Clear for explaining to Colin what his program is meant to do.
As we can see, Wobbuffet with Tickle is broken beyond belief in OU.
Huh? Who can see that?
In fact, if it weren't for stuff like HP Ice on Zapdos, it cannot match up with higher tier stuff like chomp, it's not really balance, but it still has that fairness that all Pokemon can have 31 IVs.
We should allow Spore on Ninjask so it can match up with higher tier stuff like Skarmory.
Can we just turn this topic around and ban Wobbuffet? It's a perfect solution.
Huh? How does that have anything to do with the topic at hand? "Hmm... A topic on how certain IV combinations are illegal... This must be because of Tickle Wobbuffet!"
The implimentation of this on shoddy was such a waste of time... We got by without this before, we still can get by without it. What is the point of this? All it means is that we don't get certain hidden powers without drawbacks. This is a simulator; not the real thing. Sure, a simulator is ment to simulate, but we're not making Pokemon Internet: Closer to the real thing that the game itself! Next we're gonna be breeding them online...=S
We could "get by" with Spore Snorlax. We could "get by" with Nasty Plot Gengar. We could even "get by" with 999 all stats on everything. That doesn't mean those things should be in a simulator that claims to simulate a Pokemon battle.
I don't get how anyone can be against this and not also be against checking for illegal movesets. Allowing illegal IVs would be even worse than allowing Belly Drum + Aqua Jet Azumarill, or Swords Dance + BP Shedinja, because at least those are easily seen and manually banned.